
===== APPLICATION ====================
Application = "Endless Space 2"
Version = "V0.3.2 S2 ALPHA-Public"

===== PLAYERS ========================
[Empire#00] Graphical 0x9f1618b  'Zennock'
[Empire#01] Headless 0x0        '%AIPlayerName'
[Empire#02] Graphical 0x9792a05  'TheWalrus'
[Empire#03] Graphical 0x2113980  'Adraesh'
[Empire#04] Graphical 0x62c3003  'Zeelda1'

===== GAME ===========================
GameTurn = 029
[Empire#00] Human  'Empire#0'
[Empire#01] AI     'Empire#1'
[Empire#02] Human  'Empire#2'
[Empire#03] Human  'Empire#3'
[Empire#04] Human  'Empire#4'
[Empire#05] AI     'MinorEmpire#0'
[Empire#06] AI     'MinorEmpire#1'
[Empire#07] AI     'MinorEmpire#2'
[Empire#08] AI     'MinorEmpire#3'
[Empire#09] AI     'MinorEmpire#4'
[Empire#10] AI     'MinorEmpire#5'
[Empire#11] AI     'MinorEmpire#6'
[Empire#12] AI     'MinorEmpire#7'
[Empire#13] AI     'MinorEmpire#8'
[Empire#14] AI     'LesserEmpire#0'
[Empire#15] AI     'PirateEmpire#0'

===== EMPIRE 0 =======================
[DepartmentOfDefense]
 [Fleet#1752] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(20.7111073,-7.260208)
 [Fleet#1842] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(55.73996,55.1804771)
 [Fleet#1955] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(44.0564232,-2.22122145)
 [Fleet#2128] Owner (from System#684) @Node#INVALID_NODE_POSITION @(74.52059,1.93835163)
 [Probe#1991] 0 turns remaining @(-1.830029,-64.24175)
 [Probe#2097] 2 turns remaining @(50.104557,49.9627533)
 [Probe#2123] 3 turns remaining @(17.247654,-24.9356213)
[DepartmentOfDomesticAffairs]
 [Council#684] 4 representatives
 [Council#1380] 4 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 29
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 26
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 16
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTerrans, 6.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventNarrative07, PopulationStarSystemAffinityTerrans, 26
 PopulationPoliticalEventNarrative07, PopulationStarSystemAffinityTerrans, 16
 PopulationPoliticalEventNarrative07, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 39
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 24
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventHeroRecruited_Politics03, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventHeroRecruited_Politics03, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventHeroRecruited_Politics03, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityTerrans, 26
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityTerrans, 26
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityTerrans, 26
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 6.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 6.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 6.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 6.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 6.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 6.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 6.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 6.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 6.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 6.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityTerrans, 6.5
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 6.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityHisshos, 11
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 22
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 13
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 5.5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 5.5
 PopulationEventUE01.2Science, PopulationStarSystemAffinityTerrans, 13
 PopulationEventUE01.2Science, PopulationStarSystemAffinityTerrans, 13
 PopulationEventUE01.2Science, PopulationStarSystemAffinityTerrans, 8
 PopulationEventUE01.2Science, PopulationStarSystemAffinityTerrans, 8
 PopulationEventUE01.2Science, PopulationStarSystemAffinityHisshos, 5.5
[DepartmentOfForeignAffairs]
 [Empire#0] null ()
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#10] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#11] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#2082]
  [0] StarSystemImprovementPropagandaNeutral   (stocks: 3 SystemTurnBased)
[DepartmentOfLabour]
 [EntityActions]
   [#209] GoToFleetAction                          #1842   Main
   [#207] GoToFleetAction                          #1955   Main
   [#199] AutomatedDeliveryFleetAction             #2128   Main
   [#196] GoToFleetAction                          #1752   Main
   [#181] NeutralPropagandaSystemAction            #2082   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionMilitary3            (stocks: 228.192978 EmpireResearch)
  [1] TechnologyDefinitionMilitary4            (stocks: 0 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#939] Lvl:5, XP:95.7, SkP4/4, SpP:0/1
 [Hero#1889] Lvl:2, XP:9.86, SkP1/1, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 1 =======================
[DepartmentOfDefense]
 [Fleet#951] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(7.30429745,-7.217444)
 [Fleet#1506] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-4.50391865,18.5639267)
 [Fleet#1609] Owner (from System#687) @Node#INVALID_NODE_POSITION @(-71.26821,-11.5899067)
 [Fleet#1862] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-64.02467,-5.85665274)
[DepartmentOfDomesticAffairs]
 [Council#687] 5 representatives
 [Council#1500] 1 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 29
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 1.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityBots, 6
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 1.5
 PopulationPoliticalEventHeroRecruited_Politics02, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventHeroRecruited_Politics02, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventHeroRecruited_Politics02, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventHeroRecruited_Politics02, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventHeroRecruited_Politics02, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBots, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBots, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityBots, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityBots, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 8
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 8
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBots, 1.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityBots, 6
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBots, 3
 PopulationEventTimeLords02-Ecologist, PopulationStarSystemAffinityTimeLords, 2
 PopulationEventTimeLords02-Ecologist, PopulationStarSystemAffinityTimeLords, 1
 PopulationEventTimeLords02-Ecologist, PopulationStarSystemAffinityBots, 6
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#1] null ()
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#7] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#8] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#13] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#14] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#687]
  [0] StarSystemImprovementUniqueStartingImprovement (stocks: 961.5999 SystemProduction)
  [1] Empire1Recipe1                           (stocks: 0 SystemTurnBased, 25 Luxury4)
  [2] StarSystemImprovementUniqueDust1         (stocks: 0 SystemProduction)
  [3] ShipDesign#1566                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [4] ShipDesign#1557                          (stocks: 0 SystemProduction, 0 SystemProduction)
 [Queue#1500]
  [0] ShipDesign#2020                          (stocks: 0 SystemProduction, 0 SystemProduction, 1 Strategic2)
[DepartmentOfLabour]
 [EntityActions]
   [#214] GoToFleetAction                          #1862   Main
   [#207] GoToFleetAction                          #1609   Main
   [#205] GoToFleetAction                          #951    Main
   [#204] GoToFleetAction                          #1506   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEconomyAndTrade9     (stocks: 721.749146 EmpireResearch)
  [1] TechnologyDefinitionMilitary2            (stocks: 0 EmpireResearch)
  [2] TechnologyDefinitionMilitary1            (stocks: 0 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#961] Lvl:5, XP:86.88, SkP4/4, SpP:0/1
 [Hero#1926] Lvl:2, XP:21.3, SkP1/1, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 2 =======================
[DepartmentOfDefense]
 [Fleet#978] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(30.0921841,-3.457777)
 [Fleet#1771] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-46.7047729,-54.12528)
 [Fleet#1968] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-52.6925774,-53.5369568)
 [Fleet#2055] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-34.5753021,-55.31703)
 [Probe#2025] 1 turns remaining @(18.470417,1.43759346)
 [Probe#2026] 1 turns remaining @(48.0314674,-6.66569662)
 [Probe#2127] 3 turns remaining @(26.3899632,4.812723)
[DepartmentOfDomesticAffairs]
 [Council#690] 8 representatives
 [Council#1262] 4 representatives
 [Council#1852] 0 representatives
 [Council#1868] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 29
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventSystemBesieged, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventSharedOutpostCreated, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventSharedOutpostCreated, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventSharedOutpostCreated, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 1.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventHeroRecruited_Politics04, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVenetians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityVenetians, 1.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 1.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 1.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 1.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 1.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventBuildingConstructionWonderEcologist, PopulationStarSystemAffinityVenetians, 40
 PopulationPoliticalEventBuildingConstructionWonderEcologist, PopulationStarSystemAffinityVenetians, 40
 PopulationPoliticalEventBuildingConstructionWonderEcologist, PopulationStarSystemAffinityVenetians, 40
 PopulationPoliticalEventBuildingConstructionWonderEcologist, PopulationStarSystemAffinityVenetians, 40
 PopulationPoliticalEventBuildingConstructionWonderEcologist, PopulationStarSystemAffinityGnashasts, 35
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityVenetians, 16
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGnashasts, 3.5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVenetians, 1.5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityGnashasts, 14
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 24
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 9
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGnashasts, 7
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGnashasts, 3.5
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#1] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#2] null ()
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#7] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#8] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#9] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#13] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#14] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1262]
  [0] StarSystemImprovementAcademyEmbassy      (stocks: 471.5 SystemProduction)
 [Queue#1852]
  [0] StarSystemImprovementIndustry1           (stocks: 75 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#273] GoToFleetAction                          #978    Main
   [#269] SiegeStarSystemAction                    #1262   Main
   [#237] AutomatedDeliveryFleetAction             #2055   Main
   [#201] AutomatedDeliveryFleetAction             #1968   Main
   [#199] GoToFleetAction                          #1771   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionScienceAndExploration6 (stocks: 933.026 EmpireResearch)
  [1] TechnologyDefinitionMilitary1            (stocks: 0 EmpireResearch)
  [2] TechnologyDefinitionMilitary8            (stocks: 0 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#983] Lvl:5, XP:29.3, SkP3/4, SpP:0/1
 [Hero#2065] Lvl:3, XP:3, SkP2/2, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 3 =======================
[DepartmentOfDefense]
 [Fleet#1000] Neutral (from System#NULL) @Node#20 @(43.6286621,15.5269985)
 [Fleet#1488] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(0.090105,-5.776264)
 [Fleet#2057] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(3.19040251,5.19189358)
 [Fleet#2113] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(7.794467,18.75941)
 [Fleet#2114] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(11.5355568,4.47795773)
 [Fleet#2124] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(4.42110872,10.42127)
 [Fleet#2130] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(9.977372,22.1169682)
 [Fleet#2132] Owner (from System#693) @Node#INVALID_NODE_POSITION @(21.8351841,23.2282715)
 [Fleet#2165] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(41.3020172,7.458005)
[DepartmentOfDomesticAffairs]
 [Council#693] 4 representatives
 [Council#1269] 4 representatives
 [Council#1371] 4 representatives
 [Council#1634] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 29
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 16
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityHoratio, 16
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 39
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 30
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 24
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 20
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 16
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 6.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHoratio, 39
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHoratio, 24
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHoratio, 16
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHoratio, 15
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHoratio, 16
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityHoratio, 24
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 13
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 8
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] null ()
 [Empire#4] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#693]
  [0] StarSystemImprovementUniqueDust1         (stocks: 172 SystemProduction)
 [Queue#1269]
  [0] ShipDesign#992                           (stocks: 75 SystemProduction, 12.9000015 SystemProduction)
 [Queue#1371]
  [0] ShipDesign#991                           (stocks: 54.75 SystemProduction, 0 SystemProduction)
 [Queue#1634]
  [0] StarSystemImprovementApproval1           (stocks: 111 SystemProduction)
 [Queue#1794]
  [0] StarSystemImprovementPropagandaNeutral   (stocks: 10 SystemTurnBased)
 [Queue#2089]
  [0] StarSystemImprovementPropagandaNeutral   (stocks: 3 SystemTurnBased)
[DepartmentOfLabour]
 [EntityActions]
   [#232] GoToFleetAction                          #1488   Main
   [#231] GoToFleetAction                          #1000   Main
   [#229] AutomatedDeliveryFleetAction             #2165   Main
   [#212] AutomatedDeliveryFleetAction             #2132   Main
   [#211] AutomatedDeliveryFleetAction             #2130   Main
   [#209] GoToFleetAction                          #2124   Main
   [#206] OutpostActionBoostGrowthWithDust         #1794   Main
   [#201] GoToFleetAction                          #2113   Main
   [#200] GoToFleetAction                          #2114   Main
   [#194] NeutralPropagandaSystemAction            #2089   Main
   [#183] AutomatedDeliveryFleetAction             #2057   Main
   [#127] NeutralPropagandaSystemAction            #1794   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1004] Lvl:4, XP:47.35, SkP3/3, SpP:0/0
 [Hero#2068] Lvl:3, XP:39.072, SkP0/2, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 4 =======================
[DepartmentOfDefense]
[DepartmentOfDomesticAffairs]
 [Council#696] 7 representatives
 [Council#1342] 3 representatives
 [Council#1664] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 29
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 24
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 16
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 16
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 12
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 12
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 12
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinitySophons, 16
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinitySophons, 16
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinitySophons, 16
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityPilgrims, 12
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityPilgrims, 12
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityPilgrims, 12
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinitySophons, 24
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinitySophons, 16
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinitySophons, 16
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPilgrims, 12
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPilgrims, 12
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityPilgrims, 12
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventOutpostConcurrenced, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventOutpostConcurrenced, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventOutpostConcurrenced, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinitySophons, 16
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityPilgrims, 12
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityPilgrims, 12
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityPilgrims, 4
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] null ()
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#10] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#14] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#696]
  [0] StarSystemImprovementUniqueDust1         (stocks: 276 SystemProduction)
  [1] StarSystemImprovementScience3            (stocks: 117 SystemProduction)
  [2] StarSystemImprovementIndustry2           (stocks: 0 SystemProduction)
  [3] StarSystemImprovementDust1               (stocks: 0 SystemProduction)
 [Queue#1342]
  [0] PlanetTypeSteppesColonization            (stocks: 154 SystemProduction)
  [1] PlanetTypeArcticColonization             (stocks: 0 SystemProduction)
  [2] StarSystemImprovementDust1               (stocks: 0 SystemProduction)
  [3] StarSystemImprovementDefense1            (stocks: 0 SystemProduction)
  [4] StarSystemImprovementIndustry2           (stocks: 0 SystemProduction)
 [Queue#1664]
  [0] StarSystemImprovementDust1               (stocks: 85 SystemProduction)
  [1] StarSystemImprovementIndustry2           (stocks: 0 SystemProduction)
  [2] StarSystemImprovementScience1            (stocks: 0 SystemProduction)
  [3] StarSystemImprovementScience2            (stocks: 0 SystemProduction)
  [4] StarSystemImprovementScience4            (stocks: 0 SystemProduction)
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEconomyAndTrade9     (stocks: 640.9222 EmpireResearch)
  [1] TechnologyDefinitionScienceAndExploration9 (stocks: 1078.04382 EmpireResearch)
  [2] TechnologyDefinitionEconomyAndTrade1     (stocks: 0 EmpireResearch)
  [3] TechnologyDefinitionEconomyAndTrade3     (stocks: 0 EmpireResearch)
  [4] TechnologyDefinitionMilitary2            (stocks: 0 EmpireResearch)
  [5] TechnologyDefinitionEmpireDevelopment2   (stocks: 0 EmpireResearch)
  [6] TechnologyDefinitionEmpireDevelopment17  (stocks: 0 EmpireResearch)
  [7] TechnologyDefinitionEmpireDevelopment4   (stocks: 0 EmpireResearch)
  [8] TechnologyDefinitionEmpireDevelopment1   (stocks: 0 EmpireResearch)
  [9] TechnologyDefinitionMilitary5            (stocks: 0 EmpireResearch)
  [10] TechnologyDefinitionEmpireDevelopment3   (stocks: 0 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1029] Lvl:3, XP:56.2, SkP2/2, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 5 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] null ()
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             3/4 (MinorRelationWithMajor0)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 6 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#2] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] null ()
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             1/4 (MinorRelationWithMajor2)
  [1] MinorRelationWithMajorPraise             1/4 (MinorRelationWithMajor2)
  [2] MinorRelationWithMajorPraise             1/4 (MinorRelationWithMajor2)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 7 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#1] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#2] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#3] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#4] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] null ()
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             3/4 (MinorRelationWithMajor0)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 8 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#2] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] null ()
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             1/4 (MinorRelationWithMajor1)
  [1] MinorRelationWithMajorPraise             1/4 (MinorRelationWithMajor2)
  [2] MinorRelationWithMajorPraise             1/4 (MinorRelationWithMajor2)
  [3] MinorRelationWithMajorPraise             1/4 (MinorRelationWithMajor2)
  [4] MinorRelationWithMajorPraise             1/4 (MinorRelationWithMajor2)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 9 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] null ()
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 10 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#4] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] null ()
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             2/4 (MinorRelationWithMajor3)
  [1] MinorRelationWithMajorPraise             2/4 (MinorRelationWithMajor3)
  [2] MinorRelationWithMajorPraise             2/4 (MinorRelationWithMajor0)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 11 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] null ()
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 12 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#2] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] null ()
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 13 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#2] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] null ()
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 14 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#2] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] null ()
 [Empire#15] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfEducation]

===== EMPIRE 15 ======================
[DepartmentOfDefense]
 [Fleet#1317] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(26.6637363,-25.4952164)
 [Fleet#1318] Friendly (from System#708) @Node#INVALID_NODE_POSITION @(-39.35597,-11.3476191)
 [Fleet#1319] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(26.38973,-3.95232558)
 [Fleet#1322] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-68.93748,4.97413874)
 [Fleet#1323] Friendly (from System#723) @Node#INVALID_NODE_POSITION @(3.05437279,-12.1568594)
 [Fleet#1399] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(29.0861816,-3.592152)
 [Fleet#1443] Undefined (from System#1262) @Node#34 @(-24.4692154,-35.3316956)
 [Fleet#1444] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(22.3769245,-38.24347)
 [Fleet#1446] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(45.7312469,16.8435783)
 [Fleet#1447] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-65.8920059,7.611929)
 [Fleet#1448] Friendly (from System#723) @Node#INVALID_NODE_POSITION @(4.79408455,-8.9363575)
 [Fleet#1831] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(22.7470436,22.2320614)
 [Fleet#1882] Undefined (from System#684) @Node#INVALID_NODE_POSITION @(73.0446854,5.17983627)
 [Fleet#1921] Undefined (from System#693) @Node#INVALID_NODE_POSITION @(22.143158,22.89181)
 [Fleet#1970] Undefined (from System#684) @Node#INVALID_NODE_POSITION @(82.4651,-4.02436256)
 [Fleet#2101] Friendly (from System#717) @Node#27 @(53.033432,10.07902)
 [Fleet#2134] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-16.0848866,-56.1513519)
 [Fleet#2135] Friendly (from System#708) @Node#32 @(-41.571476,-14.3717728)
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#2] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#5] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#6] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#7] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#8] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#9] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#10] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#12] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#13] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#14] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] null ()
[DepartmentOfIndustry]
[DepartmentOfLabour]
 [EntityActions]
   [#1165] GoToFleetAction                          #1921   Main
   [#1164] GoToFleetAction                          #1831   Main
   [#1155] GoToFleetAction                          #1970   Main
   [#1154] GoToFleetAction                          #1323   Main
   [#1153] GoToFleetAction                          #1448   Main
   [#1152] GoToFleetAction                          #1882   Main
   [#1151] GoToFleetAction                          #1447   Main
   [#1150] GoToFleetAction                          #1399   Main
   [#1149] GoToFleetAction                          #1319   Main
   [#1148] GoToFleetAction                          #1318   Main
   [#1144] GoToFleetAction                          #1322   Main
   [#1143] GoToFleetAction                          #1317   Main
   [#1141] GuardEmpireLocalAction                   #682    Main
   [#1125] GoToFleetAction                          #2134   Main
   [#1123] GoToFleetAction                          #1444   Main
   [#1114] GoToFleetAction                          #1446   Main
   [#1087] GuardEmpireLocalAction                   #682    Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfEducation]

===== ACADEMY ========================
Level = 3
[ActiveHeroes]
  [Hero#939] Empire#0 Lvl:5, XP:95.7, SkP4/4, SpP:0/1
  [Hero#1889] Empire#0 Lvl:2, XP:9.86, SkP1/1, SpP:0/0
  [Hero#961] Empire#1 Lvl:5, XP:86.88, SkP4/4, SpP:0/1
  [Hero#1926] Empire#1 Lvl:2, XP:21.3, SkP1/1, SpP:0/0
  [Hero#983] Empire#2 Lvl:5, XP:29.3, SkP3/4, SpP:0/1
  [Hero#1004] Empire#3 Lvl:4, XP:47.35, SkP3/3, SpP:0/0
  [Hero#1029] Empire#4 Lvl:3, XP:56.2, SkP2/2, SpP:0/0
  [Hero#2065] Empire#2 Lvl:3, XP:3, SkP2/2, SpP:0/0
  [Hero#2068] Empire#3 Lvl:3, XP:39.072, SkP0/2, SpP:0/0

===== QUEST REPOSITORY ===============
[Quest#1106] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1107] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1108] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1109] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1110] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1111] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1112] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1113] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1114] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1115] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1116] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_Military_Stage3_B'
[Quest#1117] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_Military_Stage3_B'
[Quest#1118] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_Military_Stage3_B'
[Quest#1119] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_Military_Stage3_B'
[Quest#1120] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_Military_Stage3_B'
[Quest#1121] <Completed> Empire#0 started:0 completed:22 'TutorialQuest_GroundBattle00'
[Quest#1122] <Completed> Empire#1 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#1123] <Failed> Empire#0 started:0 completed:6 'AcademyQuest00'
[Quest#1124] <Failed> Empire#1 started:0 completed:6 'AcademyQuest00'
[Quest#1125] <Failed> Empire#2 started:0 completed:6 'AcademyQuest00'
[Quest#1126] <Failed> Empire#3 started:0 completed:6 'AcademyQuest00'
[Quest#1127] <Failed> Empire#4 started:0 completed:6 'AcademyQuest00'
[Quest#1128] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1129] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1130] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1131] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1132] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1133] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1134] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1135] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1136] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1137] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1138] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1139] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1140] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1141] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1142] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1143] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1144] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1145] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1146] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1147] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1148] <Failed> Empire#0 started:0 completed:12 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1149] <Failed> Empire#1 started:0 completed:12 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1150] <Completed> Empire#2 started:0 completed:12 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1151] <Failed> Empire#3 started:0 completed:12 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1152] <Failed> Empire#4 started:0 completed:12 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1153] <Completed> Empire#4 started:0 completed:1 'SophonsQuest-Chapter0'
[Quest#1154] <Completed> Empire#1 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#1155] <InProgress> Empire#0 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1156] <Completed> Empire#3 started:0 completed:0 'HoratioQuest-Chapter0'
[Quest#1157] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1158] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1159] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1160] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1161] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1162] <Completed> Empire#0 started:0 completed:2 'UE_Quest-Chapter0'
[Quest#1163] <Failed> Empire#0 started:0 completed:14 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1164] <Failed> Empire#1 started:0 completed:14 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1165] <Completed> Empire#2 started:0 completed:14 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1166] <Failed> Empire#3 started:0 completed:14 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1167] <Failed> Empire#4 started:0 completed:14 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1168] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1169] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1170] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1171] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1172] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1173] <InProgress> Empire#1 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1174] <Failed> Empire#0 started:0 completed:15 'Deeds_Wonder1'
[Quest#1175] <Failed> Empire#1 started:0 completed:15 'Deeds_Wonder1'
[Quest#1176] <Completed> Empire#2 started:0 completed:15 'Deeds_Wonder1'
[Quest#1177] <Failed> Empire#3 started:0 completed:15 'Deeds_Wonder1'
[Quest#1178] <Failed> Empire#4 started:0 completed:15 'Deeds_Wonder1'
[Quest#1179] <InProgress> Empire#0 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#1180] <InProgress> Empire#1 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#1181] <Completed> Empire#1 started:0 completed:22 'TutorialQuest_GroundBattle00'
[Quest#1182] <InProgress> Empire#2 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#1183] <InProgress> Empire#3 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#1184] <Completed> Empire#2 started:0 completed:22 'TutorialQuest_GroundBattle00'
[Quest#1185] <Completed> Empire#3 started:0 completed:22 'TutorialQuest_GroundBattle00'
[Quest#1186] <Completed> Empire#1 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#1187] <Completed> Empire#2 started:0 completed:0 'TutorialQuest_Probes00'
[Quest#1188] <Completed> Empire#4 started:0 completed:22 'TutorialQuest_GroundBattle00'
[Quest#1189] <Completed> Empire#2 started:0 completed:0 'TutorialQuest_Probes00'
[Quest#1190] <Completed> Empire#2 started:0 completed:0 'TutorialQuest_Probes00'
[Quest#1191] <InProgress> Empire#4 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#1192] <InProgress> Empire#2 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1193] <Completed> Empire#3 started:0 completed:0 'TutorialQuest_Probes00'
[Quest#1194] <Completed> Empire#3 started:0 completed:0 'TutorialQuest_Probes00'
[Quest#1195] <InProgress> Empire#3 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1196] <InProgress> Empire#4 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1197] <Completed> Empire#3 started:0 completed:0 'TutorialQuest_Probes00'
[Quest#1198] <Completed> Empire#4 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#1199] <Completed> Empire#4 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#1200] <Completed> Empire#4 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#1275] <Completed> Empire#1 started:2 completed:25 'TimeLordsQuest-Chapter1.Part1'
[Quest#1276] <InProgress> Empire#3 started:2 completed:-1 'HoratioQuest-Chapter1.Part1-Summary'
[Quest#1277] <InProgress> Empire#4 started:2 completed:-1 'SophonsQuest-Chapter1Alt'
[Quest#1278] <InProgress> Empire#2 started:2 completed:-1 'VenetiansQuest-Chapter1'
[Quest#1279] <Completed> Empire#0 started:2 completed:27 'UE_Quest-Chapter1.1'
[Quest#1311] <Completed> Empire#3 started:3 completed:13 'EventCuriosity03'
[Quest#1369] <Completed> Empire#1 started:5 completed:5 'EventCuriosity04'
[Quest#1395] <Completed> Empire#0 started:6 completed:8 'TutorialQuest_Probes00'
[Quest#1396] <Completed> Empire#0 started:6 completed:8 'TutorialQuest_Probes00'
[Quest#1397] <Completed> Empire#0 started:6 completed:8 'TutorialQuest_Probes00'
[Quest#1407] <Completed> Empire#2 started:6 completed:16 'EventCuriosity15'
[Quest#1435] <InProgress> Empire#0 started:7 completed:-1 'ExplorationQuest06'
[Quest#1529] <Completed> Empire#4 started:10 completed:10 'EventCuriosity04'
[Quest#1542] <Completed> Empire#1 started:10 completed:20 'EventCuriosity01'
[Quest#1577] <Completed> Empire#0 started:12 completed:21 'EventReveal00'
[Quest#1600] <InProgress> Empire#0 started:13 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1601] <InProgress> Empire#1 started:13 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1602] <InProgress> Empire#2 started:13 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1603] <InProgress> Empire#3 started:13 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1604] <InProgress> Empire#4 started:13 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1640] <InProgress> Empire#0 started:14 completed:-1 'EventRandom02'
[Quest#1674] <InProgress> Empire#0 started:15 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1675] <InProgress> Empire#1 started:15 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1676] <InProgress> Empire#2 started:15 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1677] <InProgress> Empire#3 started:15 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1678] <InProgress> Empire#4 started:15 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1715] <Completed> Empire#4 started:16 completed:26 'EventCuriosity01'
[Quest#1719] <InProgress> Empire#2 started:16 completed:-1 'EventCuriosity13'
[Quest#1756] <Completed> Empire#3 started:17 completed:18 'EventCuriosity04'
[Quest#1830] <Completed> Empire#1 started:20 completed:20 'EventCuriosity02'
[Quest#1905] <InProgress> Empire#3 started:21 completed:-1 'MinorFactionQuest18'
[Quest#1963] <Completed> Empire#0 started:23 completed:23 'EventCuriosity08'
[Quest#1987] <Completed> Empire#3 started:24 completed:25 'ExplorationQuest01'
[Quest#2009] <InProgress> Empire#1 started:25 completed:-1 'TimeLordsQuest-Chapter1.Part2'
[Quest#2029] <InProgress> Empire#2 started:25 completed:-1 'MinorFactionQuest03'
[Quest#2059] <Completed> Empire#4 started:26 completed:26 'EventCuriosity02'
[Quest#2060] <Completed> Empire#3 started:26 completed:28 'ExplorationQuest02'
[Quest#2072] <Completed> Empire#3 started:26 completed:27 'EventCuriosity05'
[Quest#2107] <InProgress> Empire#0 started:27 completed:-1 'UE_Quest-Chapter1.2'
[Quest#2167] <InProgress> Empire#3 started:28 completed:-1 'EventCuriosity01'
[QuestMarker#1436] QuestInstance#55 Target 349 Empires System.Int32[]
'EventEffect06' duration:15, remaining:1, target:30
'EventEffect20' duration:20, remaining:7, target:36

===== [TBD] MARKETPLACE ==============

===== VISIBILITY CONTROLLER ==========
[VisionEntities]
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  #687  ColonizedStarSystem                       @(-74.87417, -13.4182491) Radius=6.334123
  #690  ColonizedStarSystem                       @(-23.73754, -22.7428856) Radius=6.771288
  #693  ColonizedStarSystem                       @(19.1571312, 26.1540546) Radius=5.898563
  #696  ColonizedStarSystem                       @(13.7701807, -50.5573349) Radius=5.78763771
  #699  ColonizedStarSystem                       @(70.96158, 3.01917243) Radius=4.90908957
  #702  ColonizedStarSystem                       @(-24.4171429, -56.3151) Radius=4.11605358
  #705  ColonizedStarSystem                       @(28.3682137, -20.4263859) Radius=4.774431
  #708  ColonizedStarSystem                       @(-41.571476, -14.3717728) Radius=4.90908957
  #711  ColonizedStarSystem                       @(40.635006, -12.7921009) Radius=6.57131
  #714  ColonizedStarSystem                       @(27.2772121, 17.2828369) Radius=4.11605358
  #717  ColonizedStarSystem                       @(53.033432, 10.07902) Radius=4.90908957
  #720  ColonizedStarSystem                       @(-68.68824, 10.88446) Radius=4.90908957
  #723  ColonizedStarSystem                       @(5.973382, -11.5130405) Radius=4.90908957
  #951  Fleet                                     @(7.30429745, -7.217444) Radius=2.75
  #978  Fleet                                     @(30.0921841, -3.457777) Radius=2.75
  #1000 Fleet                                     @(43.6286621, 15.5269985) Radius=4.75
  #1262 ColonizedStarSystem                       @(-24.4692154, -35.3316956) Radius=3.527246
  #1269 ColonizedStarSystem                       @(18.07117, 17.3232632) Radius=3.459415
  #1317 Fleet                                     @(26.6637363, -25.4952164) Radius=3.25
  #1318 Fleet                                     @(-39.35597, -11.3476191) Radius=3.25
  #1319 Fleet                                     @(26.38973, -3.95232558) Radius=3.25
  #1322 Fleet                                     @(-68.93748, 4.97413874) Radius=3.25
  #1323 Fleet                                     @(3.05437279, -12.1568594) Radius=3.25
  #1342 ColonizedStarSystem                       @(20.4063454, -44.10364) Radius=2.913392
  #1371 ColonizedStarSystem                       @(12.139451, 25.4424915) Radius=3.30920458
  #1380 ColonizedStarSystem                       @(78.93188, 11.2862329) Radius=4.98171043
  #1399 Fleet                                     @(29.0861816, -3.592152) Radius=3.25
  #1443 Fleet                                     @(-24.4692154, -35.3316956) Radius=3.25
  #1444 Fleet                                     @(22.3769245, -38.24347) Radius=3.25
  #1446 Fleet                                     @(45.7312469, 16.8435783) Radius=3.25
  #1447 Fleet                                     @(-65.8920059, 7.611929) Radius=3.25
  #1448 Fleet                                     @(4.79408455, -8.9363575) Radius=3.25
  #1488 Fleet                                     @(0.090105, -5.776264) Radius=0.75
  #1500 ColonizedStarSystem                       @(-66.8219, -18.250267) Radius=3.82466674
  #1506 Fleet                                     @(-4.50391865, 18.5639267) Radius=2.75
  #1609 Fleet                                     @(-71.26821, -11.5899067) Radius=6.75
  #1634 ColonizedStarSystem                       @(40.5521965, 4.857562) Radius=2.57074571
  #1664 ColonizedStarSystem                       @(-1.00117457, -54.91979) Radius=2.43850613
  #1752 Fleet                                     @(20.7111073, -7.260208) Radius=2.75
  #1771 Fleet                                     @(-46.7047729, -54.12528) Radius=0.75
  #1794 ColonizedStarSystem                       @(1.53912961, -1.824507) Radius=2.7
  #1831 Fleet                                     @(22.7470436, 22.2320614) Radius=3.25
  #1842 Fleet                                     @(55.73996, 55.1804771) Radius=2.75
  #1852 ColonizedStarSystem                       @(-47.95027, 7.201392) Radius=2.33818531
  #1862 Fleet                                     @(-64.02467, -5.85665274) Radius=0.75
  #1868 ColonizedStarSystem                       @(-68.7597656, -51.95831) Radius=1.89212358
  #1882 Fleet                                     @(73.0446854, 5.17983627) Radius=3.25
  #1921 Fleet                                     @(22.143158, 22.89181) Radius=3.25
  #1955 Fleet                                     @(44.0564232, -2.22122145) Radius=0.75
  #1968 Fleet                                     @(-52.6925774, -53.5369568) Radius=0.75
  #1970 Fleet                                     @(82.4651, -4.02436256) Radius=3.25
  #1991 Probe                                     @(-1.830029, -64.24175) Radius=3.5
  #2025 Probe                                     @(18.470417, 1.43759346) Radius=3.5
  #2026 Probe                                     @(48.0314674, -6.66569662) Radius=3.5
  #2055 Fleet                                     @(-34.5753021, -55.31703) Radius=0.75
  #2057 Fleet                                     @(3.19040251, 5.19189358) Radius=0.75
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  #2089 ColonizedStarSystem                       @(52.6950378, 21.20411) Radius=2.7
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  #2101 Fleet                                     @(53.033432, 10.07902) Radius=3.25
  #2113 Fleet                                     @(7.794467, 18.75941) Radius=1
  #2114 Fleet                                     @(11.5355568, 4.47795773) Radius=1
  #2123 Probe                                     @(17.247654, -24.9356213) Radius=3.5
  #2124 Fleet                                     @(4.42110872, 10.42127) Radius=1
  #2127 Probe                                     @(26.3899632, 4.812723) Radius=3.5
  #2128 Fleet                                     @(74.52059, 1.93835163) Radius=0.75
  #2130 Fleet                                     @(9.977372, 22.1169682) Radius=0.75
  #2132 Fleet                                     @(21.8351841, 23.2282715) Radius=0.75
  #2134 Fleet                                     @(-16.0848866, -56.1513519) Radius=3.25
  #2135 Fleet                                     @(-41.571476, -14.3717728) Radius=3.25
  #2165 Fleet                                     @(41.3020172, 7.458005) Radius=0.75
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  #525  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          

===== SIMULATION =====================
Empire#0 /Empire#0
 DESCRIPTORS 38
  AffinityGameplayTerrans
  AffinityMappingTerrans
  AffinityTerrans
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementFreeMovement1
  EmpireImprovementMarketplace1
  EmpireImprovementQuestUnitedEmpire01
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpirePointBuyoutUnlocked
  EmpireTypeMajor
  EventEffect06SimEffect06
  FactionTraitExpansionists1
  FactionTraitPatriots2
  FactionTraitTechnologyDefinitionEconomyAndTrade1
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  OmniscienceBonus26PercentsOrLess
  PopulationCollectionBonusHisshos1
  PopulationCollectionBonusLevel1
  PopulationCollectionBonusLevel2
  PopulationCollectionBonusTerrans1
  PopulationCollectionBonusTerrans2
  ProductionSpentGainedAsEmpirePointUnlocked
  StarSystemImprovementUnlockedWonder2
  TutorialModeNone
 PROPERTIES 410
  AcademyOwned = 0
  ActiveLawsCount = 1
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 284
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.25
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 1341.78247
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 2
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 2
  CommandPoints = 5
  CommandPointsAccumulator = 77
  CommandPointsStock = 77
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 6
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 713.9025
  DustInflation = 1.01249325
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 5
  EmpireEmpirePoint = 206.1
  EmpireEmpirePointAccumulator = 2914.12524
  EmpireEmpirePointStock = 2001.62512
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 2
  EmpireFIDSIAccumulator = 21166.002
  EmpireGlobalScore = 229
  EmpireGrowth = 350.838745
  EmpireGrowthAccumulator = 6432.177
  EmpireGrowthStock = 6432.177
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 79.25
  EmpireHeroesScore = 9
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 59.5
  EmpireManpowerStock = 957.625
  EmpireManpowerTotal = 1877.625
  EmpireManpowerUpkeep = 20
  EmpireMilitaryScore = 2685.31372
  EmpireMoney = 140.1
  EmpireMoneyAccumulator = 1914.7
  EmpireMoneyUpkeep = 32
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 1
  EmpirePopulationScore = 34
  EmpireProduction = 502.1
  EmpireProductionAccumulator = 7203.2
  EmpireProductionStock = 7203.2
  EmpireProductionUpkeep = 0
  EmpireResearch = 209.7
  EmpireResearchAccumulator = 2701.80029
  EmpireResearchScore = 221.7
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 66
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 0
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 32
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 79.25
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 32
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 2
  HeroHealingLocked = 0
  HeroLevelCount = 7
  HeroRecruitmentUnlocked = 1
  HeroUnlockThresholdModifier = 0.8
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 12
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 28
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 5
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 5
  Luxury4Stock = 0
  Luxury5Stock = 82
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 192
  Luxury9Stock = 0
  LuxuryDepositCount = 13
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 1000
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 419.4
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 175
  MaximumSystemGrowth = 195.219971
  MaximumSystemMoney = 127.2
  MaximumSystemProduction = 314.6
  MaximumSystemResearch = 176.8
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 2720
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 206.1
  NetEmpireGrowth = 350.838745
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 39.5
  NetEmpireMoney = 108.100006
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 502.1
  NetEmpireResearch = 209.7
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 4
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 9
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 206.1
  NetSystemGrowth = 350.838745
  NetSystemLifeforce = 0
  NetSystemMoney = 120.1
  NetSystemProduction = 502.1
  NetSystemResearch = 200.2
  NonVampirilisPopulation = 32
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.25
  OverColonizationThreshold = 8
  OwnedOutposts = 1
  OwnedPlanets = 4
  OwnedSystems = 2
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 32
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 1
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 1
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0.1
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 23
  Strategic2Stock = 18
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 2
  SystemLevelSum = 6
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 4
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 2
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 2
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 10
  TerraformationGameplayUnlocked = 0
  TotalDefensiveMilitaryPower = 579.6351
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 228.053574
  TotalPopulationCollectionBonus = 3
  TotalTechnology = 12
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 2
  VampirilisPopulation = 0
  VictoryEconomicRanking = 3
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 29
  ColonizedStarSystem#1380 /Empire#0/ColonizedStarSystem#1380
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 314.98407
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 6
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 15.5
    GrowthForOutpost = 0
    Happiness = 74
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 592
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 725
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 26.1
    MaximumSystemGrowth = 132.784058
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 0
    MaximumSystemProduction = 135
    MaximumSystemProductionStock = 135
    MaximumSystemResearch = 23.4
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 71.04
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 5
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 26.1
    NetSystemGrowth = 132.784058
    NetSystemInfluence = 26.1
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -2.29999924
    NetSystemProduction = 135
    NetSystemResearch = 23.4
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -9
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 24
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 64
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 48
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 16
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 8
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 6.71593666
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 8
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 26.1
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 676.9841
    SystemGrowth = 155
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1333.61438
    SystemGrowthUpkeep = 22.2159367
    SystemInfluenceRadius = 3.98171067
    SystemInfluenceStock = 189.200012
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 44.2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 46.5
    SystemNextInfluenceRadiusEstimation = 4.23453426
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 135
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 270
    SystemProductionUpkeep = 0
    SystemResearch = 23.4
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.8
    TradingRouteSystemBaseIncome_EmpireMoney = 0.8
    TradingRouteSystemBaseIncome_EmpireResearch = 0.2
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.5
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 4.98171043
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 11
    ColonizedPlanet#1382 /Empire#0/ColonizedStarSystem#1380/ColonizedPlanet#1382
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 2
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 24
      DefaultPlanetFood = 64
      DefaultPlanetIndustry = 48
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 8
      Happiness = 5
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 5
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 64
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 48
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 8
      PlanetPopulationScience = 0
      PlanetPrestige = 16
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 6
      PlanetRawPrestige = 1
      PlanetRawScience = 1
      PlanetScience = 8
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1380/ColonizedPlanet#1382/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1813 /Empire#0/ColonizedStarSystem#1380/ColonizedPlanet#1382/PlanetImprovement#1813
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementInfluence1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#0/ColonizedStarSystem#1380/ColonizedPlanet#1382/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 8
        RawPopulationIndustry = 6
        RawPopulationPrestige = 1
        RawPopulationScience = 1
       CHILDREN 0
    Hangar#1381 /Empire#0/ColonizedStarSystem#1380/Hangar#1381
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 1
      DefensiveMilitaryPower = 160.5
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 6
      IsFrozen = 0
      MilitaryPower = 252.085632
      OffensiveMilitaryPower = 91.58562
     CHILDREN 2
      Ship#1891 /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdventurer
        ClassShip
        HeroShipLevelUpRule
        HeroSkill37_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull01
        ShipLevel01
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 63.4313774
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 21.0784321
        DamagePerSecondMedium = 61.0980453
        DamagePerSecondMissile = 11.666667
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 110
        Evasion = 0
        Experience = 9.86
        ExperiencePerTurn = 1
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1280
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1280
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 163.941177
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 53.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 163.941177
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1060
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08197059
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 363.941162
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 52.6666679
          Health = 1280
          MaximumHealth = 1280
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 21
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponMissile1#1 /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 105
            DamagePerSecond = 11.666667
            DamagePerSecondLong = 11.666667
            DamagePerSecondMedium = 9.333334
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 21
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 4
          ModuleWeaponFlack1#1 /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/SectionNE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponFlack1#3 /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/SectionNE/ModuleWeaponFlack1#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/SectionNE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponKinetic1#2 /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/SectionNE/ModuleWeaponKinetic1#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#1891/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
      Ship#2116 /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#2116
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel01
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.2
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 13.4444456
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 13.4444456
        DamagePerSecondLong = 13.4444456
        DamagePerSecondMedium = 13.4444456
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 10.7555571
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 50.5000076
        Evasion = 0
        Experience = 1
        ExperiencePerTurn = 1
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 685
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 685
        MaximumMovement = 4
        MaximumShield = 120
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 88.144455
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 37.6444473
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 88.144455
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 120
        ShieldAbsorption = 12
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 530
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 100
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0440722257
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 288.14447
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#2116/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 22.833334
          Health = 685
          MaximumHealth = 685
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.8222237
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser1#0 /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#2116/CoreSection/ModuleWeaponLaser1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#2116/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.8222237
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser1#0 /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#2116/SectionE/ModuleWeaponLaser1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#2116/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#2116/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#2116/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#2116/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#2116/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#2116/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#2116/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#2116/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#1380/Hangar#1381/Ship#2116/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
    Hero#1889 /Empire#0/ColonizedStarSystem#1380/Hero#1889
     DESCRIPTORS 10
      ClassHero
      HeroAffinityCravers
      HeroAssignationCoolingDown
      HeroAssigned
      HeroClassAdventurer
      HeroLevel02
      HeroLevelUpRule
      HeroSkill82_Influence_Percent_0
      HeroSkill90_Science_Flat_1
      Politics03
     PROPERTIES 16
      AssignmentCooldown = 1
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 9.86
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 2
      NextLevelRequestedExperience = 40
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 1
      SpecializationPoints = 0.4
      Upkeep = 4.5
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#0/ColonizedStarSystem#1380/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 15.5
      NetPopulationScore = 34.5
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 34.5
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    StarSystemImprovement#1576 /Empire#0/ColonizedStarSystem#1380/StarSystemImprovement#1576
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1598 /Empire#0/ColonizedStarSystem#1380/StarSystemImprovement#1598
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1702 /Empire#0/ColonizedStarSystem#1380/StarSystemImprovement#1702
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1755 /Empire#0/ColonizedStarSystem#1380/StarSystemImprovement#1755
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1786 /Empire#0/ColonizedStarSystem#1380/StarSystemImprovement#1786
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1815 /Empire#0/ColonizedStarSystem#1380/StarSystemImprovement#1815
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1960 /Empire#0/ColonizedStarSystem#1380/StarSystemImprovement#1960
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  ColonizedStarSystem#2082 /Empire#0/ColonizedStarSystem#2082
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarSystemImprovementPropagandaNeutral
    StarTypeYellow
   PROPERTIES 304
    AdditionalDust = 4
    AdditionalFood = 18
    AdditionalIndustry = 2
    AdditionalPrestige = 5
    AdditionalScience = 9
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    ConvertIndustryToGrowth = 0
    Defense = 0
    DefenseScore = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 75.5347
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 45
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasNativeHomeSystemOwner = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 5
    MaximumSystemGrowth = 22.8347034
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 52.5
    MaximumSystemProductionStock = 52.5
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 49.68
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 5
    NetSystemGrowth = 22.8347034
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -4.8
    NetSystemProduction = 52.5
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 5
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.165296689
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 75.5347
    SystemGrowth = 23
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 68.85831
    SystemGrowthUpkeep = 0.165296689
    SystemInfluenceRadius = 0
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 5.2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0.8921236
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 52.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 105
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#2084 /Empire#0/ColonizedStarSystem#2082/ColonizedPlanet#2084
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeMonsoon
      UniquePlanetSykagoja
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 18
      PlanetRawIndustry = 2
      PlanetRawPrestige = 5
      PlanetRawScience = 9
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 0
    Hangar#2083 /Empire#0/ColonizedStarSystem#2082/Hangar#2083
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#0/ColonizedStarSystem#2082/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 150
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 450
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
  ColonizedStarSystem#684 /Empire#0/ColonizedStarSystem#684
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 570
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 988.819946
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 5
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 44
    GrowthForOutpost = 0
    Happiness = 81
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1944
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2725
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 8
    MajorPopulationCount = 13
    MaximumLuxuryStock = 0
    MaximumPopulation = 24
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 175
    MaximumSystemGrowth = 195.219971
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 570
    MaximumSystemManpowerRefillRate = 570
    MaximumSystemMoney = 127.2
    MaximumSystemProduction = 314.6
    MaximumSystemProductionStock = 314.6
    MaximumSystemResearch = 176.8
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 77.7599945
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 4
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 4
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 175
    NetSystemGrowth = 195.219971
    NetSystemInfluence = 175
    NetSystemLifeforce = 0
    NetSystemManpower = 20
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 127.2
    NetSystemProduction = 314.6
    NetSystemResearch = 176.8
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 11
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -27
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 104
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 247
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 112
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 118
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 136
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 24
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 24.7800179
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 24
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 24
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 175
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1586.82
    SystemGrowth = 440
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3789.88721
    SystemGrowthUpkeep = 68.780014
    SystemInfluenceRadius = 12.5770445
    SystemInfluenceStock = 1977.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 20
    SystemManpowerStock = 570
    SystemMigrationGrowthStock = 0
    SystemMoney = 200.2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 73
    SystemNextInfluenceRadiusEstimation = 13.119071
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 314.6
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 329.2
    SystemProductionUpkeep = 0
    SystemResearch = 176.8
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 8
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2.4
    TradingRouteSystemBaseIncome_EmpireMoney = 2.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.6
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.4
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.4
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 13.5770445
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 19
    ColonizedPlanet#1474 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1474
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 24
      DefaultPlanetFood = 64
      DefaultPlanetIndustry = 48
      DefaultPlanetPrestige = 32
      DefaultPlanetScience = 24
      Happiness = 15
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 3
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 3
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 76
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 48
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 4
      PlanetPopulationScience = 0
      PlanetPrestige = 36
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 6
      PlanetRawPrestige = 4
      PlanetRawScience = 3
      PlanetScience = 24
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 5
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1474/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1474/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1974 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1474/PlanetImprovement#1974
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementInfluence1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHisshos /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1474/PopulationPlanetAffinityHisshos
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshos
        ClassPopulationPlanetAffinityHisshosCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 8
        RawPopulationIndustry = 6
        RawPopulationPrestige = 4
        RawPopulationScience = 3
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1474/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 8
        RawPopulationIndustry = 6
        RawPopulationPrestige = 4
        RawPopulationScience = 3
       CHILDREN 0
    ColonizedPlanet#1534 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1534
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly12
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTerran
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 32
      DefaultPlanetFood = 80
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 32
      DefaultPlanetScience = 72
      Happiness = 15
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 1
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 1
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 32
      PlanetFIDSI = 0
      PlanetFood = 92
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 32
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 12
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 8
      PlanetPopulationScience = 0
      PlanetPrestige = 40
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 4
      PlanetRawPrestige = 4
      PlanetRawScience = 9
      PlanetScience = 72
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 5
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1534/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1534/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1783 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1534/PlanetImprovement#1783
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementInfluence1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHisshos /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1534/PopulationPlanetAffinityHisshos
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshos
        ClassPopulationPlanetAffinityHisshosCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 10
        RawPopulationIndustry = 4
        RawPopulationPrestige = 4
        RawPopulationScience = 9
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1534/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 2
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 2
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 10
        RawPopulationIndustry = 4
        RawPopulationPrestige = 4
        RawPopulationScience = 9
       CHILDREN 0
    ColonizedPlanet#685 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#685
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTerran
      UniquePlanetTerrans
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 48
      DefaultPlanetFood = 64
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 32
      DefaultPlanetScience = 40
      Happiness = 5
      MajorPopulationCount = 5
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 79
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 32
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 10
      PlanetPopulationScience = 0
      PlanetPrestige = 42
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 4
      PlanetRawPrestige = 4
      PlanetRawScience = 5
      PlanetScience = 40
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      PlanetImprovement#1742 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#685/PlanetImprovement#1742
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementInfluence1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHisshos /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#685/PopulationPlanetAffinityHisshos
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshos
        ClassPopulationPlanetAffinityHisshosCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 8
        RawPopulationIndustry = 4
        RawPopulationPrestige = 4
        RawPopulationScience = 5
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#685/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 2
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 2
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 8
        RawPopulationIndustry = 4
        RawPopulationPrestige = 4
        RawPopulationScience = 5
       CHILDREN 0
    Hangar#683 /Empire#0/ColonizedStarSystem#684/Hangar#683
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 1
      DefensiveMilitaryPower = 188.335022
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 5
      IsFrozen = 0
      MilitaryPower = 237.74678
      OffensiveMilitaryPower = 49.41176
     CHILDREN 2
      Ship#2170 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#2170
       DESCRIPTORS 10
        ClassHullCivilianTerrans
        ClassShip
        ShipFactionTerrans
        ShipHull03
        ShipLevel01
        ShipLevelUpRule
        ShipRoleColonizer
        ShipRoleTypeCivilian
        ShipSizeSmall
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.2
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 45.83334
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5
        GlobalSpeed = 2
        Health = 675
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 675
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 40
        MaximumShipManpowerRefillRate = 40
        MaximumShipProbeStock = 0
        MilitaryPower = 62.3039246
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 16.4705868
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 62.3039246
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = -1
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 520
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 40
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0311519615
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 262.303925
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#2170/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.5
          Health = 675
          MaximumHealth = 675
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 3
          ModuleSupportColonization1#2 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#2170/CoreSection/ModuleSupportColonization1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleColonizerShipOnly
            ClassModuleSupport
            ModuleSupportColonization
            ModuleSupportColonization1
           PROPERTIES 13
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 0
            MaximumShipProbeStock = 0
            Multiplier = 1
            NetShipProbe = 0
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            TargetingWeightPenalty = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponFlack1#1 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#2170/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#2170/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#2170/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#2170/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#2170/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#2170/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#2170/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#2170/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#2170/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#2170/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#2170/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#940 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallCorporate
        ClassShip
        HeroShipLevelUpRule
        HeroSkill27_FleetDefense_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull03
        ShipLevel05
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 142.501678
        Evasion = 0
        Experience = 95.7000046
        ExperiencePerTurn = 1
        ExperienceReward = 10
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2260.05
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 5
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2260.05
        MaximumMovement = 6
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 175.442856
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 100
        OffensiveMilitaryPower = 32.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 175.442856
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1055
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08772143
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 375.442871
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 81.335
          Health = 2260.05
          MaximumHealth = 2260.05
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleSupportEngine1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#1 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 9.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionSE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionSE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
    Hero#939 /Empire#0/ColonizedStarSystem#684/Hero#939
     DESCRIPTORS 12
      ClassHero
      HeroAffinityTerrans
      HeroAssigned
      HeroClassCorporate
      HeroLevel05
      HeroLevelUpRule
      HeroSkill58_Dust_PerPlanetFlat_2
      HeroSkill72_Industry_Percent_0
      HeroSkill80_Influence_Perpop_2
      HeroSkillComplete
      HeroSkillComplete
      Politics01
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 95.7000046
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 5
      NextLevelRequestedExperience = 100
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 4
      SpecializationPoints = 1
      Upkeep = 15
     CHILDREN 0
    OutpostMigrationFlux #2082 /Empire#0/ColonizedStarSystem#684/OutpostMigrationFlux #2082
     DESCRIPTORS 1
      ClassOutpostMigrationFlux
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 88
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 440
      SystemOutpostMigrationGrowth = 88
      SystemOutpostMigrationGrowthStock = 85.25
      TurnsBeforeAutomatedShipRequest = 1
     CHILDREN 0
    PopulationStarSystemAffinityHisshos /Empire#0/ColonizedStarSystem#684/PopulationStarSystemAffinityHisshos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHisshos
      ClassPopulationStarSystemAffinityHisshosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationGrowthSentToManpower = 44
      NetPopulationScore = 6
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 7.375
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#0/ColonizedStarSystem#684/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 44
      NetPopulationScore = 6
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 13
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    StarSystemImprovement#1242 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#1242
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1301 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#1301
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1357 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#1357
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1414 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#1414
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1671 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#1671
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1706 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#1706
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1896 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#1896
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementAcademyEmbassy
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 3
      ProductionCost = 1080
      ScrapPriority = 0
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2028 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#2028
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2075 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#2075
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#928 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#928
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#942 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#942
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
  DepartmentOfCommerce /Empire#0/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 6.183
   CHILDREN 4
    DiplomaticEmpire#1 /Empire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 6.183
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 1.125
     CHILDREN 0
    DiplomaticEmpire#2 /Empire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 6.183
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 1.245
     CHILDREN 0
    DiplomaticEmpire#3 /Empire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 6.183
      PressureFrom = 0.855
      PressureOn = 6.183
      PressureTrend = 5.328
      PressureValue = 29.2109985
      TheirBasePressure = 0.57
     CHILDREN 0
    DiplomaticEmpire#4 /Empire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 6.183
      PressureFrom = 0.494999975
      PressureOn = 6.183
      PressureTrend = 5.688
      PressureValue = 24.8760014
      TheirBasePressure = 0.329999983
     CHILDREN 0
  Education /Empire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 2
    HeroLevelCount = 7
    HeroUnlockGauge01Points = 302
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 57
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 81
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 90
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 74
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1752 /Empire#0/Fleet#1752
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 51.23334
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 2
    MilitaryPower = 67.7039261
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 16.4705868
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0338519625
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1724 /Empire#0/Fleet#1752/Ship#1724
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 51.23334
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 837
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 837
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 67.7039261
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 16.4705868
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 67.7039261
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 520
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0338519625
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 267.703918
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#1752/Ship#1724/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 27.9
        Health = 837
        MaximumHealth = 837
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#1752/Ship#1724/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8.166667
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 3
        ModuleSupportEngine1#2 /Empire#0/Fleet#1752/Ship#1724/SectionE/ModuleSupportEngine1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponFlack1#1 /Empire#0/Fleet#1752/Ship#1724/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#0/Fleet#1752/Ship#1724/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#0/Fleet#1752/Ship#1724/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#1752/Ship#1724/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#1752/Ship#1724/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#1752/Ship#1724/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#0/Fleet#1752/Ship#1724/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#1752/Ship#1724/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#1752/Ship#1724/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#1752/Ship#1724/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#1842 /Empire#0/Fleet#1842
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 51.23334
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 2
    MilitaryPower = 67.7039261
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 16.4705868
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0338519625
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1807 /Empire#0/Fleet#1842/Ship#1807
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 51.23334
      Evasion = 0
      Experience = 0
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 837
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 837
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 67.7039261
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 16.4705868
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 67.7039261
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 520
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0338519625
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 267.703918
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#1842/Ship#1807/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 27.9
        Health = 837
        MaximumHealth = 837
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#1842/Ship#1807/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8.166667
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 3
        ModuleSupportEngine1#2 /Empire#0/Fleet#1842/Ship#1807/SectionE/ModuleSupportEngine1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponFlack1#1 /Empire#0/Fleet#1842/Ship#1807/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#0/Fleet#1842/Ship#1807/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#0/Fleet#1842/Ship#1807/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#1842/Ship#1807/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#1842/Ship#1807/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#1842/Ship#1807/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#0/Fleet#1842/Ship#1807/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#1842/Ship#1807/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#1842/Ship#1807/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#1842/Ship#1807/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#1955 /Empire#0/Fleet#1955
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 96.33334
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 11
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 140
    MaximumShipProbeStock = 0
    MilitaryPower = 150.44838
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 54.115036
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 140
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.07522419
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 2
    Ship#1898 /Empire#0/Fleet#1955/Ship#1898
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleColonizer
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 45.83334
      Evasion = 0
      Experience = 15
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 675
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 675
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 62.3039246
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 16.4705868
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62.3039246
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = -1
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 520
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0311519615
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 262.303925
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#1955/Ship#1898/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.5
        Health = 675
        MaximumHealth = 675
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 3
        ModuleSupportColonization1#2 /Empire#0/Fleet#1955/Ship#1898/CoreSection/ModuleSupportColonization1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleColonizerShipOnly
          ClassModuleSupport
          ModuleSupportColonization
          ModuleSupportColonization1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponFlack1#1 /Empire#0/Fleet#1955/Ship#1898/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#0/Fleet#1955/Ship#1898/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#0/Fleet#1955/Ship#1898/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#1955/Ship#1898/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#1955/Ship#1898/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#1955/Ship#1898/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#1955/Ship#1898/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#1955/Ship#1898/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#1955/Ship#1898/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#1955/Ship#1898/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#1955/Ship#1898/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#1938 /Empire#0/Fleet#1955/Ship#1938
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 13.4444456
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.4444456
      DamagePerSecondLong = 13.4444456
      DamagePerSecondMedium = 13.4444456
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 10.7555571
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50.5000076
      Evasion = 0
      Experience = 14
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 557.8503
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 685
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 88.144455
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 37.6444473
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 71.78308
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 530
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0440722257
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 271.783081
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#1955/Ship#1938/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 22.833334
        Health = 557.8503
        MaximumHealth = 685
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#0/Fleet#1955/Ship#1938/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#1955/Ship#1938/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 52.9347
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#0/Fleet#1955/Ship#1938/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#1955/Ship#1938/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 61.0785
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#0/Fleet#1955/Ship#1938/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#0/Fleet#1955/Ship#1938/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 52.9347
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#1955/Ship#1938/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 52.9347
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#1955/Ship#1938/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 52.9347
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#1955/Ship#1938/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#1955/Ship#1938/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 52.9347
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#1955/Ship#1938/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 52.9347
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#1955/Ship#1938/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 52.9347
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2128 /Empire#0/Fleet#2128
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 160.8
    AutomatedShipGrowthStock = 160.8
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.742363632
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2129 /Empire#0/Fleet#2128/Ship#2129
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 160.8
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 170.8
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2128/Ship#2129/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#2128/Ship#2129/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2128/Ship#2129/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2128/Ship#2129/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2128/Ship#2129/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2128/Ship#2129/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2128/Ship#2129/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2128/Ship#2129/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2128/Ship#2129/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2128/Ship#2129/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  LostSystems /Empire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor10 /Empire#0/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 3.5
    EmpireResearch = 0.5
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor11 /Empire#0/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor12 /Empire#0/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor13 /Empire#0/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#0/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 9
    EmpireResearch = 4.5
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#0/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#0/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#0/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#0/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 7.5
    EmpireResearch = 4.5
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityHisshos /Empire#0/PopulationEmpireAffinityHisshos
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 3
    PopulationCount = 11
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTerrans /Empire#0/PopulationEmpireAffinityTerrans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTerrans
    ClassPopulationEmpireAffinityTerransCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 59.5
    Politics01ToPolitics01 = 3
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 21
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Probe#1991 /Empire#0/Probe#1991
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2097 /Empire#0/Probe#2097
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2123 /Empire#0/Probe#2123
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Quests /Empire#0/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#0/Research
   DESCRIPTORS 66
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyApproval1
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyColonization7
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDiplomacy1
    TechnologyDiplomacyPeace
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2Terrans
    TechnologyHull3
    TechnologyHull3Terrans
    TechnologyIndustry1
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopment5To12
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Terrans
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Terrans
    TechnologyLinkScienceAndExploration1To3
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration3To6
    TechnologyLinkScienceAndExploration4To8
    TechnologyLinkScienceAndExploration8To14
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyPlanetaryInfluence1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyUniqueFood1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 5
    QuadrantMilitaryStage1UnlockedTechnologyCount = 1
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 4
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 137.4673
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 2
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 2
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 2
    TechnologyQuadrantMilitaryActualStageNumber = 2
    TechnologyQuadrantMilitaryVirtualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 10
    UnlockedTechnologyCount = 12
   CHILDREN 0
  Senate /Empire#0/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentEmpire
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 2
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.5
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 4
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 3
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 2
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 3
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 3
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 3
    TurnElapsedStock = 29
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN 3
    ActiveLaw#1827 /Empire#0/Senate/ActiveLaw#1827
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L00
      LawPolitics06
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 8
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    Senator#1824 /Empire#0/Senate/Senator#1824
     DESCRIPTORS 4
      ClassSenator
      Politics06
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 0.75
      SupportLevel = 4
     CHILDREN 0
    Senator#1825 /Empire#0/Senate/Senator#1825
     DESCRIPTORS 3
      ClassSenator
      Politics03
      PoliticsSupport1
     PROPERTIES 2
      Support = 0.25
      SupportLevel = 2
     CHILDREN 0
  Uniques /Empire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
Empire#1 /Empire#1
 DESCRIPTORS 35
  AffinityGameplayTimeLords
  AffinityMappingTimeLords
  AffinityTimeLords
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementGasColonization
  EmpireImprovementGasColonizationAlt
  EmpireImprovementMarketplace1
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitBuilders2
  FactionTraitInimical
  FactionTraitScientists1
  FactionTraitSlowTraveler1
  FactionTraitTechnologyDefinitionEconomyAndTrade1
  FactionTraitTechnologyDefinitionEconomyAndTrade2
  GameDifficultyAIHard
  GameSpeedFast
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  OmniscienceBonus0PercentsOrLess
  StarSystemImprovementUnlockedWonder2
 PROPERTIES 412
  AcademyOwned = 0
  ActiveLawsCount = 3
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 40
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 122.803566
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 2
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 2
  CommandPoints = 4
  CommandPointsAccumulator = 84
  CommandPointsStock = 84
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 5
  DeedsAchieved = 0
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 713.9025
  DustInflation = 1.01249325
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 1
  EmpireEmpirePoint = 33
  EmpireEmpirePointAccumulator = 311.75
  EmpireEmpirePointStock = 61.75
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 2
  EmpireFIDSIAccumulator = 13815.3066
  EmpireGlobalScore = 156
  EmpireGrowth = 94.0806656
  EmpireGrowthAccumulator = 1908.519
  EmpireGrowthStock = 1908.519
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 91.2986145
  EmpireHeroesScore = 9
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 400
  EmpireManpowerUpkeep = 0
  EmpireMilitaryScore = 1145.40686
  EmpireMoney = 121.85
  EmpireMoneyAccumulator = 2079.58765
  EmpireMoneyUpkeep = 29.6999989
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 11
  EmpireProduction = 282
  EmpireProductionAccumulator = 5567.5
  EmpireProductionStock = 5567.5
  EmpireProductionUpkeep = 0
  EmpireResearch = 279
  EmpireResearchAccumulator = 3947.95044
  EmpireResearchScore = 293
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 76
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 29.6999989
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 91.2986145
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 9
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 2
  HeroHealingLocked = 0
  HeroLevelCount = 7
  HeroRecruitmentUnlocked = 1
  HeroUnlockThresholdModifier = 0.8
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 2.25
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 14
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 28
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 35
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 5
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 3
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 500
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 558
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 18
  MaximumSystemGrowth = 94.0806656
  MaximumSystemMoney = 54.25
  MaximumSystemProduction = 170.4
  MaximumSystemResearch = 149.5
  MaximumTimeBubblesCount = 3
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 1179
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 33
  NetEmpireGrowth = 94.0806656
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 92.15
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 282
  NetEmpireResearch = 279
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 3
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 1
  NetStrategic2 = 1
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 33
  NetSystemGrowth = 94.0806656
  NetSystemLifeforce = 0
  NetSystemMoney = 90.35
  NetSystemProduction = 282
  NetSystemResearch = 253.5
  NonVampirilisPopulation = 9
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 2
  OwnedSystems = 2
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 5
  PlayDeckChangeCostRemainingTurnsFactor = 1
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 9
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 1
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 54
  Strategic2Stock = 18
  Strategic3Stock = 0
  Strategic4Stock = 5
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 2
  SystemCount = 2
  SystemLevelSum = 4
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 8
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 1
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 10
  TerraformationGameplayUnlocked = 0
  TimeBubblesCount = 1
  TotalDefensiveMilitaryPower = 526.831665
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 218.575165
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 14
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 2
  VampirilisPopulation = 0
  VictoryEconomicRanking = 2
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 25
  ColonizedStarSystem#1500 /Empire#1/ColonizedStarSystem#1500
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 325.5
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 93
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 372
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 895
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 15
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 1350
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 36.1
    MaximumSystemProduction = 170.4
    MaximumSystemProductionStock = 170.4
    MaximumSystemResearch = 104
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 159.495
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 3
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 15
    NetSystemGrowth = 0
    NetSystemInfluence = 15
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 36.1
    NetSystemProduction = 170.4
    NetSystemResearch = 104
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 60
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 48
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 52
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 8
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 40
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 4
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 1
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 1
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 0
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 15
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 530.5
    SystemGrowth = 154.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 600
    SystemGrowthUpkeep = 0
    SystemInfluenceRadius = 2.82466674
    SystemInfluenceStock = 90.25
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 91
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 54.9
    SystemNextInfluenceRadiusEstimation = 3.028625
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 170.4
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 104
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.4
    TradingRouteSystemBaseIncome_EmpireMoney = 0.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.3
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 0
    VisionRange = 3.82466674
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 12
    ColonizedPlanet#1502 /Empire#1/ColonizedStarSystem#1500/ColonizedPlanet#1502
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 40
      DefaultPlanetFood = 48
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 20
      Happiness = 15
      MajorPopulationCount = 4
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 3
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 60
      PlanetFIDSI = 0
      PlanetFood = 48
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 52
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 20
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 20
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 20
      PlanetPrestige = 8
      PlanetRawDust = 10
      PlanetRawFIDSI = 1
      PlanetRawFood = 12
      PlanetRawIndustry = 8
      PlanetRawPrestige = 2
      PlanetRawScience = 5
      PlanetScience = 40
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#1500/ColonizedPlanet#1502/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1622 /Empire#1/ColonizedStarSystem#1500/ColonizedPlanet#1502/PlanetImprovement#1622
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementInfluence1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTimeLords /Empire#1/ColonizedStarSystem#1500/ColonizedPlanet#1502/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLords
        ClassPopulationPlanetAffinityTimeLordsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 10
        RawPopulationFood = 12
        RawPopulationIndustry = 8
        RawPopulationPrestige = 2
        RawPopulationScience = 5
       CHILDREN 0
    Hangar#1501 /Empire#1/ColonizedStarSystem#1500/Hangar#1501
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 158.765
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 175.23558
      OffensiveMilitaryPower = 16.4705868
     CHILDREN 1
      Ship#962 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill111_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel05
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 158.765
        Evasion = 0
        Experience = 86.8800049
        ExperiencePerTurn = 1
        ExperienceReward = 10
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2497.95
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 5
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2497.95
        MaximumMovement = 3
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 175.23558
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 3
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 100
        OffensiveMilitaryPower = 16.4705868
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 175.23558
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08761779
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 375.2356
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 83.265
          Health = 2497.95
          MaximumHealth = 2497.95
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 0
        SectionE /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionN /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionS/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#0 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#961 /Empire#1/ColonizedStarSystem#1500/Hero#961
     DESCRIPTORS 12
      ClassHero
      HeroAffinityTimeLords
      HeroAssigned
      HeroClassAdministrator
      HeroLevel05
      HeroLevelUpRule
      HeroSkill74_Industry_Flat_2
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill95_Science_PerAnomaly_0
      HeroSkillComplete
      HeroSkillComplete
      Politics04
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 86.8800049
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 5
      NextLevelRequestedExperience = 100
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 4
      SpecializationPoints = 1
      Upkeep = 13.5
     CHILDREN 0
    PopulationStarSystemAffinityTimeLords /Empire#1/ColonizedStarSystem#1500/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 1
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = -50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1400
      PopulationTypeCount = 0
      ShouldPopulationGrow = -1
      SystemProductionBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1599 /Empire#1/ColonizedStarSystem#1500/StarSystemImprovement#1599
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#1618 /Empire#1/ColonizedStarSystem#1500/StarSystemImprovement#1618
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1624 /Empire#1/ColonizedStarSystem#1500/StarSystemImprovement#1624
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1768 /Empire#1/ColonizedStarSystem#1500/StarSystemImprovement#1768
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1849 /Empire#1/ColonizedStarSystem#1500/StarSystemImprovement#1849
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1904 /Empire#1/ColonizedStarSystem#1500/StarSystemImprovement#1904
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1942 /Empire#1/ColonizedStarSystem#1500/StarSystemImprovement#1942
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2011 /Empire#1/ColonizedStarSystem#1500/StarSystemImprovement#2011
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
  ColonizedStarSystem#687 /Empire#1/ColonizedStarSystem#687
   DESCRIPTORS 13
    BuildingStarSystemImprovementUniqueDust1
    BuildingStarSystemImprovementUniqueStartingImprovement
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0.05
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 427.430664
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 7.2
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 10.875
    GrowthForOutpost = 0
    Happiness = 89.9375
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 449.6875
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2141.25
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 18
    MaximumSystemGrowth = 94.0806656
    MaximumSystemGrowthStock = 750
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 54.25
    MaximumSystemProduction = 111.6
    MaximumSystemProductionStock = 111.6
    MaximumSystemResearch = 149.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 88.13875
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 1
    NetStrategic2 = 1
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 18
    NetSystemGrowth = 94.0806656
    NetSystemInfluence = 18
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 54.25
    NetSystemProduction = 111.6
    NetSystemResearch = 149.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 3
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -5.0625
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 50
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 12.5
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 53
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 5
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 65
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 3.79433179
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 5
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 5
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 5
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 18
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 637.430664
    SystemGrowth = 108.75
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 844.604248
    SystemGrowthUpkeep = 14.6693316
    SystemInfluenceRadius = 5.334123
    SystemInfluenceStock = 347.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 110.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 56.25
    SystemNextInfluenceRadiusEstimation = 5.46675968
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 111.6
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 149.5
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.5
    TradingRouteSystemBaseIncome_EmpireMoney = 0.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 0
    VisionRange = 6.334123
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 16
    ColonizedPlanet#688 /Empire#1/ColonizedStarSystem#687/ColonizedPlanet#688
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeSnow
      UniquePlanetTimeLords
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 2
      BaseMaximumPopulation = 5
      ColonizedModifier = 1
      DefaultPlanetDust = 40
      DefaultPlanetFood = 12.5
      DefaultPlanetIndustry = 40
      DefaultPlanetPrestige = 5
      DefaultPlanetScience = 55
      Happiness = -10
      MajorPopulationCount = 2
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 1
      NetStrategic2 = 1
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 50
      PlanetFIDSI = 0
      PlanetFood = 12.5
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 53
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = -0.25
      PlanetInitialFood = 1.5
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 10
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 13
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 10
      PlanetPrestige = 5
      PlanetRawDust = 8
      PlanetRawFIDSI = 1
      PlanetRawFood = 2.5
      PlanetRawIndustry = 8
      PlanetRawPrestige = 1
      PlanetRawScience = 11
      PlanetScience = 65
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 5
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#687/ColonizedPlanet#688/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#1/ColonizedStarSystem#687/ColonizedPlanet#688/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1347 /Empire#1/ColonizedStarSystem#687/ColonizedPlanet#688/PlanetImprovement#1347
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityBots /Empire#1/ColonizedStarSystem#687/ColonizedPlanet#688/PopulationPlanetAffinityBots
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBots
        ClassPopulationPlanetAffinityBotsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 2.5
        RawPopulationIndustry = 8
        RawPopulationPrestige = 1
        RawPopulationScience = 11
       CHILDREN 0
      PopulationPlanetAffinityTimeLords /Empire#1/ColonizedStarSystem#687/ColonizedPlanet#688/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLords
        ClassPopulationPlanetAffinityTimeLordsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 8
        RawPopulationFood = 2.5
        RawPopulationIndustry = 8
        RawPopulationPrestige = 1
        RawPopulationScience = 11
       CHILDREN 0
    Hangar#686 /Empire#1/ColonizedStarSystem#687/Hangar#686
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 1
      DefensiveMilitaryPower = 193.906677
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 7.2
      IsFrozen = 0
      MilitaryPower = 320.31842
      OffensiveMilitaryPower = 126.411758
     CHILDREN 2
      Ship#1738 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738
       DESCRIPTORS 15
        ClassHullSmallAttackTimeLords
        ClassShip
        ShipFactionTimeLords
        ShipForBattle
        ShipHull01
        ShipLevel01
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.1299
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 105.882355
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 25.8823528
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 20.705883
        DamagePerSecondMedium = 105.882355
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 105.882355
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 73.66667
        Evasion = 0
        Experience = 17
        ExperiencePerTurn = 1
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 7.2
        GlobalSpeed = 2
        Health = 670
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 670
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 146.137268
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 72.47059
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 146.137268
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 520
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 64.95
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.07306863
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 346.137268
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTimeLords
         PROPERTIES 10
          DefensiveMilitaryPower = 34.3333359
          Health = 670
          MaximumHealth = 670
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 36.2352943
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 4
          ModuleWeaponFlack1#1 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponFlack1#3 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/CoreSection/ModuleWeaponFlack1#3
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11
            DamagePerSecond = 6.470588
            DamagePerSecondLong = 5.17647076
            DamagePerSecondMedium = 6.470588
            DamagePerSecondShort = 6.470588
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.1176472
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponKinetic1#2 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/CoreSection/ModuleWeaponKinetic1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11
            DamagePerSecond = 6.470588
            DamagePerSecondLong = 5.17647076
            DamagePerSecondMedium = 6.470588
            DamagePerSecondShort = 6.470588
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.1176472
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 36.2352943
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 4
          ModuleWeaponFlack1#1 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponFlack1#3 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/SectionE/ModuleWeaponFlack1#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11
            DamagePerSecond = 6.470588
            DamagePerSecondLong = 5.17647076
            DamagePerSecondMedium = 6.470588
            DamagePerSecondShort = 6.470588
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.1176472
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponKinetic1#2 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/SectionE/ModuleWeaponKinetic1#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11
            DamagePerSecond = 6.470588
            DamagePerSecondLong = 5.17647076
            DamagePerSecondMedium = 6.470588
            DamagePerSecondShort = 6.470588
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.1176472
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionN /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 13.333333
          Health = 100
          MaximumHealth = 100
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 100
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/SectionNE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1738/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
      Ship#1928 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdventurer
        ClassShip
        HeroShipLevelUpRule
        HeroSkill37_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 63.4313774
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 21.0784321
        DamagePerSecondMedium = 61.0980453
        DamagePerSecondMissile = 11.666667
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 120.24
        Evasion = 0
        Experience = 1.29999924
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1587.2
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1587.2
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 174.181168
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 53.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 174.181168
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1060
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08709058
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 374.181152
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 62.9066658
          Health = 1587.2
          MaximumHealth = 1587.2
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 21
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponMissile1#1 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 105
            DamagePerSecond = 11.666667
            DamagePerSecondLong = 11.666667
            DamagePerSecondMedium = 9.333334
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 21
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 4
          ModuleWeaponFlack1#1 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/SectionNE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponFlack1#3 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/SectionNE/ModuleWeaponFlack1#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/SectionNE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponKinetic1#2 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/SectionNE/ModuleWeaponKinetic1#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionNW /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#1/ColonizedStarSystem#687/Hangar#686/Ship#1928/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#1926 /Empire#1/ColonizedStarSystem#687/Hero#1926
     DESCRIPTORS 9
      ClassHero
      HeroAffinityVenetians
      HeroAssigned
      HeroClassAdventurer
      HeroLevel02
      HeroLevelUpRule
      HeroSkill2_BuildingCostReduction_Percent_0
      HeroSkill90_Science_Flat_1
      Politics02
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 21.3
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 2
      NextLevelRequestedExperience = 40
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 1
      SpecializationPoints = 0.4
      Upkeep = 4.05
     CHILDREN 0
    PopulationStarSystemAffinityBots /Empire#1/ColonizedStarSystem#687/PopulationStarSystemAffinityBots
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBots
      ClassPopulationStarSystemAffinityBotsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
     PROPERTIES 18
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 10.875
      NetPopulationScore = 39.125
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 932.9375
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityTimeLords /Empire#1/ColonizedStarSystem#687/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 1
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = -50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1450
      PopulationTypeCount = 0
      ShouldPopulationGrow = -1
      SystemProductionBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1220 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1220
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1222 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1222
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1224 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1224
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1281 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1281
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1355 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1355
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#1429 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1429
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1431 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1431
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1472 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1472
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementAcademyEmbassy
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 3
      ProductionCost = 1080
      ScrapPriority = 0
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#1965 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1965
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 166.25
      ScrapPriority = 150
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#960 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#960
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#964 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#964
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
  DepartmentOfCommerce /Empire#1/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#1/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 1.2375
   CHILDREN 4
    DiplomaticEmpire#0 /Empire#1/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 1.2375
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 5.973
     CHILDREN 0
    DiplomaticEmpire#2 /Empire#1/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 1.2375
      PressureFrom = 1.86750007
      PressureOn = 1.2375
      PressureTrend = -0.6300001
      PressureValue = -5.398125
      TheirBasePressure = 1.245
     CHILDREN 0
    DiplomaticEmpire#3 /Empire#1/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 1.2375
      PressureFrom = 0.855
      PressureOn = 1.2375
      PressureTrend = 0.382499933
      PressureValue = -4.13062525
      TheirBasePressure = 0.57
     CHILDREN 0
    DiplomaticEmpire#4 /Empire#1/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 1.2375
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.329999983
     CHILDREN 0
  Education /Empire#1/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 2
    HeroLevelCount = 7
    HeroUnlockGauge01Points = 179
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 42
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 33
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 55
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 49
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1506 /Empire#1/Fleet#1506
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 48.04
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 9
    MaximumShipManpower = 40
    MaximumShipProbeStock = 2
    MilitaryPower = 81.6217
    MissileDmgReduction = 0
    Movement = 9
    NetActionPoint = 1
    OffensiveMilitaryPower = 33.5816956
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04081085
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1425 /Empire#1/Fleet#1506/Ship#1425
     DESCRIPTORS 10
      ClassHullSmallCivilianTimeLords
      ClassShip
      ShipFactionTimeLords
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 31.9934635
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 6.111111
      DamagePerSecondLong = 10.8169937
      DamagePerSecondMedium = 31.9934635
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 30.7712421
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 48.04
      Evasion = 0
      Experience = 20
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 273.149353
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 781.2
      MaximumMovement = 9
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 81.6217
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 9
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 33.5816956
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 28.5393162
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04081085
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 228.539322
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1506/Ship#1425/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTimeLords
       PROPERTIES 10
        DefensiveMilitaryPower = 26.04
        Health = 273.149353
        MaximumHealth = 781.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 17.11111
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleSupportEngine2#0 /Empire#1/Fleet#1506/Ship#1425/CoreSection/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser1#1 /Empire#1/Fleet#1506/Ship#1425/CoreSection/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 11
          DamagePerSecond = 6.111111
          DamagePerSecondLong = 6.111111
          DamagePerSecondMedium = 6.111111
          DamagePerSecondShort = 4.888889
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 17.11111
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#1/Fleet#1506/Ship#1425/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 20.9792118
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 3
        ModuleSupportExploration1#0 /Empire#1/Fleet#1506/Ship#1425/SectionE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#1506/Ship#1425/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#1506/Ship#1425/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#1506/Ship#1425/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 20.9792118
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#1506/Ship#1425/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 20.9792118
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#1506/Ship#1425/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 20.9792118
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1506/Ship#1425/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 20.9792118
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#1/Fleet#1506/Ship#1425/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1506/Ship#1425/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 20.9792118
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#1506/Ship#1425/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 20.9792118
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1506/Ship#1425/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 20.9792118
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1609 /Empire#1/Fleet#1609
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 42.04
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 8.4375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 3
    MaximumShipManpower = 40
    MaximumShipProbeStock = 6
    MilitaryPower = 67.04
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 25
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0335200019
    VisionRange = 6.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1581 /Empire#1/Fleet#1609/Ship#1581
     DESCRIPTORS 10
      ClassHullSmallCivilianTimeLords
      ClassShip
      ShipFactionTimeLords
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25
      DamagePerSecondBeam = 25
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 42.04
      Evasion = 0
      Experience = 16
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 8.4375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 744.38
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 781.2
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 6
      MilitaryPower = 67.04
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 1
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 25
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 63.88023
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 7
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0335200019
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 263.880219
      VisionRange = 6.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1609/Ship#1581/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTimeLords
       PROPERTIES 10
        DefensiveMilitaryPower = 26.04
        Health = 744.38
        MaximumHealth = 781.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#1/Fleet#1609/Ship#1581/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponBeam1#1 /Empire#1/Fleet#1609/Ship#1581/CoreSection/ModuleWeaponBeam1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#1/Fleet#1609/Ship#1581/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 57.1720428
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#1/Fleet#1609/Ship#1581/SectionE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponBeam1#1 /Empire#1/Fleet#1609/Ship#1581/SectionE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#1/Fleet#1609/Ship#1581/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 57.1720428
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#1609/Ship#1581/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 57.1720428
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#1609/Ship#1581/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 57.1720428
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1609/Ship#1581/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 57.1720428
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#1/Fleet#1609/Ship#1581/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1609/Ship#1581/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 57.1720428
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#1609/Ship#1581/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 57.1720428
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1609/Ship#1581/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 57.1720428
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1862 /Empire#1/Fleet#1862
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 42.04
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 11
    MaximumShipManpower = 40
    MaximumShipProbeStock = 0
    MilitaryPower = 42.04
    MissileDmgReduction = 0
    Movement = 11
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.02102
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1803 /Empire#1/Fleet#1862/Ship#1803
     DESCRIPTORS 9
      ClassHullSmallCivilianTimeLords
      ClassShip
      ShipFactionTimeLords
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleColonizer
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 42.04
      Evasion = 0
      Experience = 0
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 781.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 781.2
      MaximumMovement = 11
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 42.04
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 11
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 42.04
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = -1
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.02102
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 242.040009
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1862/Ship#1803/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTimeLords
       PROPERTIES 10
        DefensiveMilitaryPower = 26.04
        Health = 781.2
        MaximumHealth = 781.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#1/Fleet#1862/Ship#1803/CoreSection/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#1862/Ship#1803/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#1/Fleet#1862/Ship#1803/SectionE/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#1862/Ship#1803/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#1/Fleet#1862/Ship#1803/SectionN/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#1/Fleet#1862/Ship#1803/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#1862/Ship#1803/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1862/Ship#1803/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportColonization1#0 /Empire#1/Fleet#1862/Ship#1803/SectionS/ModuleSupportColonization1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleColonizerShipOnly
          ClassModuleSupport
          ModuleSupportColonization
          ModuleSupportColonization1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1862/Ship#1803/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#1862/Ship#1803/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1862/Ship#1803/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#951 /Empire#1/Fleet#951
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 42.04
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 4.5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 40
    MaximumShipProbeStock = 2
    MilitaryPower = 59.15111
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 17.11111
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0295755565
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#953 /Empire#1/Fleet#951/Ship#953
     DESCRIPTORS 10
      ClassHullSmallCivilianTimeLords
      ClassShip
      ShipFactionTimeLords
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.111111
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.111111
      DamagePerSecondLong = 6.111111
      DamagePerSecondMedium = 6.111111
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 4.888889
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 42.04
      Evasion = 0
      Experience = 38
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 4.5
      GlobalSpeed = 2
      Health = 781.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 781.2
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 59.15111
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 17.11111
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 59.15111
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0295755565
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 259.151123
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#951/Ship#953/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTimeLords
       PROPERTIES 10
        DefensiveMilitaryPower = 26.04
        Health = 781.2
        MaximumHealth = 781.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 17.11111
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#951/Ship#953/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 11
          DamagePerSecond = 6.111111
          DamagePerSecondLong = 6.111111
          DamagePerSecondMedium = 6.111111
          DamagePerSecondShort = 4.888889
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 17.11111
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#1/Fleet#951/Ship#953/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#1/Fleet#951/Ship#953/SectionE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#951/Ship#953/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#951/Ship#953/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#951/Ship#953/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#951/Ship#953/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#951/Ship#953/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#951/Ship#953/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#951/Ship#953/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#951/Ship#953/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  LostSystems /Empire#1/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor10 /Empire#1/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor11 /Empire#1/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor12 /Empire#1/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 10.5
    EmpireResearch = 4.5
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor13 /Empire#1/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#1/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#1/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#1/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#1/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 21
    EmpireResearch = 21
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#1/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityBots /Empire#1/PopulationEmpireAffinityBots
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 3
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTimeLords /Empire#1/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 0
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 6
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /Empire#1/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#1/Research
   DESCRIPTORS 73
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyApproval1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonizationGasPlanet
    TechnologyColonizationGasPlanetNonVampirilis
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleSupportRecycling1
    TechnologyDiplomacy1
    TechnologyDiplomacyPeace
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyHull2
    TechnologyHull2TimeLords
    TechnologyHull3
    TechnologyHull3TimeLords
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopment5To12
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2TimeLords
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3TimeLords
    TechnologyLinkScienceAndExploration1To3
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration3To6
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyPlanetaryInfluence1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyUniqueDust1
    TechnologyUniqueFood1
   PROPERTIES 50
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 5
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 5
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 4
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 163.29068
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 2
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 10
    UnlockedTechnologyCount = 14
   CHILDREN 0
  Senate /Empire#1/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentRepublic
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 2
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.625
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 4
    Politics01ElectionScore = 2
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 6
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 2
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 0
    TurnElapsedStock = 29
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN 5
    ActiveLaw#1238 /Empire#1/Senate/ActiveLaw#1238
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L01Republic
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 28
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    ActiveLaw#1520 /Empire#1/Senate/ActiveLaw#1520
     DESCRIPTORS 4
      ClassLaw
      LawEffectP04L00Republic
      LawPolitics04
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 18
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    ActiveLaw#2015 /Empire#1/Senate/ActiveLaw#2015
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L07Republic
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 0
      CancelPriority = 0
      ElapsedTurns = 3
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    Senator#1821 /Empire#1/Senate/Senator#1821
     DESCRIPTORS 4
      ClassSenator
      Politics04
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 0.6666667
      SupportLevel = 4
     CHILDREN 0
    Senator#1822 /Empire#1/Senate/Senator#1822
     DESCRIPTORS 3
      ClassSenator
      Politics05
      PoliticsSupport1
     PROPERTIES 2
      Support = 0.333333343
      SupportLevel = 2
     CHILDREN 0
  Uniques /Empire#1/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
Empire#2 /Empire#2
 DESCRIPTORS 39
  AffinityGameplayVenetians
  AffinityMappingVenetians
  AffinityVenetians
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  EmpireImprovementArmyCap1
  EmpireImprovementBuyout
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementFreeMovement1
  EmpireImprovementMarketplace1
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitBlockadeBreakers
  FactionTraitEfficientExplorer1
  FactionTraitOptimistic2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  OmniscienceBonus26PercentsOrLess
  PopulationCollectionBonusLevel1
  PopulationCollectionBonusLevel2
  PopulationCollectionBonusVenetians1
  PopulationCollectionBonusVenetians2
  StarSystemImprovementUnlockedWonder2
  TutorialModeNone
 PROPERTIES 413
  AcademyOwned = 0
  ActiveLawsCount = 1
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 112
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.25
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 1497.50879
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 1
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 3
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 4
  CommandPoints = 5
  CommandPointsAccumulator = 100
  CommandPointsStock = 100
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 21
  DeedsAchieved = 3
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 759.7525
  DustInflation = 1.01329565
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 1
  EmpireEmpirePoint = 45.5
  EmpireEmpirePointAccumulator = 466.25
  EmpireEmpirePointStock = 341.25
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 4
  EmpireFIDSIAccumulator = 19834.8789
  EmpireGlobalScore = 262
  EmpireGrowth = 455.206879
  EmpireGrowthAccumulator = 4877.324
  EmpireGrowthStock = 4877.324
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 88.59259
  EmpireHeroesScore = 10
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 37.95
  EmpireManpowerStock = 0.8999996
  EmpireManpowerTotal = 598.9
  EmpireManpowerUpkeep = 31.4250011
  EmpireMilitaryScore = 2062.99756
  EmpireMoney = 402.9025
  EmpireMoneyAccumulator = 4706.072
  EmpireMoneyUpkeep = 35
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 29
  EmpireProduction = 415
  EmpireProductionAccumulator = 5403
  EmpireProductionStock = 5403
  EmpireProductionUpkeep = 0
  EmpireResearch = 382.6625
  EmpireResearchAccumulator = 4382.23242
  EmpireResearchScore = 398.6625
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 86
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 35
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 88.59259
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 27
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 2
  HeroHealingLocked = 0
  HeroLevelCount = 8
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 4
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 14
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 28
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 5
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 25
  Luxury3Stock = 0
  Luxury4Stock = 38
  Luxury5Stock = 20
  Luxury6Stock = 5
  Luxury7Stock = 19
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 9
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 7
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 1650
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 765.325
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumOutpostBuyoutCostTurnMalus = 10
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 33
  MaximumSystemGrowth = 179.731384
  MaximumSystemMoney = 260.9
  MaximumSystemProduction = 220
  MaximumSystemResearch = 211.900009
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 2100
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 45.5
  NetEmpireGrowth = 455.206879
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 6.52499962
  NetEmpireMoney = 367.9025
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 415
  NetEmpireResearch = 382.6625
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 5
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 3
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 1
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetOutpostBuyoutCostTurnMalus = -1
  NetStrategic1 = 3
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 45.5
  NetSystemGrowth = 455.206879
  NetSystemLifeforce = 0
  NetSystemMoney = 329.1
  NetSystemProduction = 415
  NetSystemResearch = 304.5
  NonVampirilisPopulation = 27
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostBuyoutCostTurnMalusStock = 1
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 6
  OwnedSystems = 4
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 27
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 118
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 3
  SystemCount = 4
  SystemLevelSum = 9
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 9
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 12
  TerraformationGameplayUnlocked = 0
  TotalDefensiveMilitaryPower = 865.931641
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 598.166
  TotalPopulationCollectionBonus = 3
  TotalTechnology = 16
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 1
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 1
 CHILDREN 30
  ColonizedStarSystem#1262 /Empire#2/ColonizedStarSystem#1262
   DESCRIPTORS 11
    BesiegedColonizedStarSystem
    BuildingStarSystemImprovementAcademyEmbassy
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeYellow
   PROPERTIES 310
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BlockadeImpactFactor = 1
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 378.8456
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 74
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 592
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1152.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 7.5
    MaximumSystemGrowth = 129.8956
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 61.4500046
    MaximumSystemProduction = 116
    MaximumSystemProductionStock = 116
    MaximumSystemResearch = 64
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 75.4799957
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 7.5
    NetSystemGrowth = 129.8956
    NetSystemGrowthImpactFactor = 5
    NetSystemInfluence = 7.5
    NetSystemLifeforce = 0
    NetSystemManpower = -2
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 61.4500046
    NetSystemProduction = 116
    NetSystemProductionImpactFactor = 5
    NetSystemResearch = 64
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OrbitingOffensivePower = 0
    OrbitingSiegePower = 2
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -9
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 96
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 64
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 56
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 8
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 40
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 6.354398
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 8
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 7.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 590.8456
    SystemGrowth = 136.25
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1275.86438
    SystemGrowthUpkeep = 6.354398
    SystemInfluenceRadius = 2.527246
    SystemInfluenceStock = 70.25
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerLoss = -2
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 198
    SystemMigrationGrowthStock = 0
    SystemMoney = 114.950005
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 53.5
    SystemNextInfluenceRadiusEstimation = 2.64270449
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 116
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 64
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.8
    TradingRouteSystemBaseIncome_EmpireMoney = 0.8
    TradingRouteSystemBaseIncome_EmpireResearch = 0.2
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 3.527246
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 13
    ColonizedPlanet#1264 /Empire#2/ColonizedStarSystem#1262/ColonizedPlanet#1264
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly12
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 3
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 48
      DefaultPlanetFood = 64
      DefaultPlanetIndustry = 56
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 40
      Happiness = -10
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 96
      PlanetFIDSI = 0
      PlanetFood = 64
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 56
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 48
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 7
      PlanetRawPrestige = 1
      PlanetRawScience = 5
      PlanetScience = 40
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1695 /Empire#2/ColonizedStarSystem#1262/ColonizedPlanet#1264/PlanetImprovement#1695
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#1262/ColonizedPlanet#1264/PopulationPlanetAffinityVenetians
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetians
        ClassPopulationPlanetAffinityVenetiansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 6
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationCountCravers = 0
        PopulationDust = 6
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 8
        RawPopulationIndustry = 7
        RawPopulationPrestige = 1
        RawPopulationScience = 5
       CHILDREN 0
    Hangar#1263 /Empire#2/ColonizedStarSystem#1262/Hangar#1263
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 108.333336
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 141.2745
      OffensiveMilitaryPower = 32.9411736
     CHILDREN 1
      Ship#2067 /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallCorporate
        ClassShip
        HeroShipLevelUpRule
        HeroSkill24_FleetDefense_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull03
        ShipLevel01
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 108.333336
        Evasion = 0
        Experience = 3
        ExperiencePerTurn = 1
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1235
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1235
        MaximumMovement = 6
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 141.2745
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 32.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 141.2745
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1055
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0706372559
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 341.2745
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 47.1666679
          Health = 1235
          MaximumHealth = 1235
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/SectionE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleSupportEngine1#0 /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#1 /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 9.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/SectionSE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/SectionSE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1262/Hangar#1263/Ship#2067/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
    Hero#2065 /Empire#2/ColonizedStarSystem#1262/Hero#2065
     DESCRIPTORS 11
      ClassHero
      HeroAffinityInsectoids
      HeroAssignationCoolingDown
      HeroAssigned
      HeroClassCorporate
      HeroLevel03
      HeroLevelUpRule
      HeroSkill58_Dust_PerPlanetFlat_2
      HeroSkill80_Influence_Perpop_0
      HeroSkillComplete
      Politics04
     PROPERTIES 16
      AssignmentCooldown = 1
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 3
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 3
      NextLevelRequestedExperience = 60
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 2
      SpecializationPoints = 0.6
      Upkeep = 7.5
     CHILDREN 0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#1262/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 86.375
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemMoneyBonusFromCollection = 0.15
     CHILDREN 0
    StarSystemImprovement#1439 /Empire#2/ColonizedStarSystem#1262/StarSystemImprovement#1439
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1465 /Empire#2/ColonizedStarSystem#1262/StarSystemImprovement#1465
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1467 /Empire#2/ColonizedStarSystem#1262/StarSystemImprovement#1467
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1469 /Empire#2/ColonizedStarSystem#1262/StarSystemImprovement#1469
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1692 /Empire#2/ColonizedStarSystem#1262/StarSystemImprovement#1692
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#1775 /Empire#2/ColonizedStarSystem#1262/StarSystemImprovement#1775
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1777 /Empire#2/ColonizedStarSystem#1262/StarSystemImprovement#1777
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1940 /Empire#2/ColonizedStarSystem#1262/StarSystemImprovement#1940
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1994 /Empire#2/ColonizedStarSystem#1262/StarSystemImprovement#1994
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
  ColonizedStarSystem#1852 /Empire#2/ColonizedStarSystem#1852
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeYellow
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 190.236771
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 10.875
    GrowthForOutpost = 0
    Happiness = 75
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 225
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 95.4367752
    MaximumSystemGrowthStock = 900
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 16.6000023
    MaximumSystemProduction = 51
    MaximumSystemProductionStock = 51
    MaximumSystemResearch = 24.7
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 110.924995
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 5
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 1
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 95.4367752
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 16.6000023
    NetSystemProduction = 51
    NetSystemResearch = 24.7
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 18
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 42
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 21
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 9
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 2.43822742
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 3
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 393.236755
    SystemGrowth = 108.75
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 592.9313
    SystemGrowthUpkeep = 13.3132277
    SystemInfluenceRadius = 1.33818543
    SystemInfluenceStock = 12.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 40.6000023
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 24
    SystemNextInfluenceRadiusEstimation = 1.41057122
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 51
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 24.7
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 6
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.3
    TradingRouteSystemBaseIncome_EmpireMoney = 0.3
    TradingRouteSystemBaseIncome_EmpireResearch = 0.075
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.5
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.1
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 2.33818531
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 6
    ColonizedPlanet#1854 /Empire#2/ColonizedStarSystem#1852/ColonizedPlanet#1854
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      EventEffect20SimEffect20
      PlanetAnomaly
      PlanetAnomaly16
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      ColonizedModifier = 1
      DefaultPlanetDust = 15
      DefaultPlanetFood = 42
      DefaultPlanetIndustry = 21
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 9
      Happiness = 5
      MajorPopulationCount = 3
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 5
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 1
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 18
      PlanetFIDSI = 0
      PlanetFood = 42
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 21
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 3
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 14
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 9
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#1852/ColonizedPlanet#1854/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#2/ColonizedStarSystem#1852/ColonizedPlanet#1854/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#1852/ColonizedPlanet#1854/PopulationPlanetAffinityVenetians
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetians
        ClassPopulationPlanetAffinityVenetiansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 14
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#1853 /Empire#2/ColonizedStarSystem#1852/Hangar#1853
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#1852/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 10.875
      NetPopulationScore = 39.125
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 39.125
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemMoneyBonusFromCollection = 0.15
     CHILDREN 0
    StarSystemImprovement#1967 /Empire#2/ColonizedStarSystem#1852/StarSystemImprovement#1967
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1998 /Empire#2/ColonizedStarSystem#1852/StarSystemImprovement#1998
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2000 /Empire#2/ColonizedStarSystem#1852/StarSystemImprovement#2000
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  ColonizedStarSystem#1868 /Empire#2/ColonizedStarSystem#1868
   DESCRIPTORS 8
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 74.6931458
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 5.625
    GrowthForOutpost = 0
    Happiness = 75
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 75
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 2
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 50.14314
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 28
    MaximumSystemProductionStock = 28
    MaximumSystemResearch = 3.9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 133.875
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 3
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 3
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 50.14314
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -9.849999
    NetSystemProduction = 28
    NetSystemResearch = 3.9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 7
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 5
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 3
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 3
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.481861323
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 1
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 275.693146
    SystemGrowth = 56.25
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 162.062546
    SystemGrowthUpkeep = 6.106861
    SystemInfluenceRadius = 0.8921236
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 10.1500006
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 0.9974245
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 28
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 26
    SystemProductionUpkeep = 0
    SystemResearch = 3.9
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.1
    TradingRouteSystemBaseIncome_EmpireMoney = 0.1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.025
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.3
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1.89212358
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#1870 /Empire#2/ColonizedStarSystem#1868/ColonizedPlanet#1870
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      ColonizedModifier = 1
      DefaultPlanetDust = 6
      DefaultPlanetFood = 5
      DefaultPlanetIndustry = 3
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 3
      Happiness = 5
      MajorPopulationCount = 1
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 3
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 7
      PlanetFIDSI = 0
      PlanetFood = 5
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 3
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 1
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 3
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#1868/ColonizedPlanet#1870/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#2/ColonizedStarSystem#1868/ColonizedPlanet#1870/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#1868/ColonizedPlanet#1870/PopulationPlanetAffinityVenetians
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetians
        ClassPopulationPlanetAffinityVenetiansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 5
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#1869 /Empire#2/ColonizedStarSystem#1868/Hangar#1869
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#1868/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 5.625
      NetPopulationScore = 44.375
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemMoneyBonusFromCollection = 0.15
     CHILDREN 0
    StarSystemImprovement#2171 /Empire#2/ColonizedStarSystem#1868/StarSystemImprovement#2171
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
  ColonizedStarSystem#690 /Empire#2/ColonizedStarSystem#690
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel2
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1150
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 905.5314
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 15
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 1150
    GroundBattleBombardmentAttackerDamagesMin = 1150
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 21.45
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1500
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1737.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 23
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 33
    MaximumSystemGrowth = 179.731384
    MaximumSystemGrowthStock = 3450
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 260.9
    MaximumSystemProduction = 220
    MaximumSystemProductionStock = 220
    MaximumSystemResearch = 211.900009
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 224.4
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.2
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 33
    NetSystemGrowth = 179.731384
    NetSystemInfluence = 33
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 260.9
    NetSystemProduction = 220
    NetSystemResearch = 211.900009
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 7
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -9
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 107
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 98
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 70
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 15
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 53
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 15
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 13.3186121
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 15
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 15
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 8
    RepresentativeWithPartyInSenateCount = 6
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 8
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 33
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 2278.53125
    SystemGrowth = 214.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2306.28076
    SystemGrowthUpkeep = 34.7686119
    SystemInfluenceRadius = 5.771288
    SystemInfluenceStock = 408.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 321.9
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 61
    SystemNextInfluenceRadiusEstimation = 5.994513
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 220
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 198
    SystemProductionUpkeep = 0
    SystemResearch = 211.900009
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 3
    TradingRouteSystemBaseIncome_EmpireMoney = 3
    TradingRouteSystemBaseIncome_EmpireResearch = 0.75
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.771288
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 1
    WreckedMothershipCount = 0
   CHILDREN 19
    ColonizedPlanet#1746 /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#1746
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 15
      DefaultPlanetFood = 18
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 3
      DefaultPlanetScience = 9
      Happiness = -5
      MajorPopulationCount = 2
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 17
      PlanetFIDSI = 0
      PlanetFood = 18
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 6
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 2
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 3
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 2
      PlanetRawPrestige = 1
      PlanetRawScience = 3
      PlanetScience = 9
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      PlanetImprovement#2081 /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#1746/PlanetImprovement#2081
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementInfluence1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityGnashasts /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#1746/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashasts
        ClassPopulationPlanetAffinityGnashastsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 50
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 6
        RawPopulationIndustry = 2
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN 0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#1746/PopulationPlanetAffinityVenetians
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetians
        ClassPopulationPlanetAffinityVenetiansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 6
        RawPopulationIndustry = 2
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN 0
    ColonizedPlanet#1748 /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#1748
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly12
      PlanetAnomaly27
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetMoon
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 99
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 24
      DefaultPlanetFood = 16
      DefaultPlanetIndustry = 16
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 20
      Happiness = -15
      MajorPopulationCount = 2
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 26
      PlanetFIDSI = 0
      PlanetFood = 16
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 16
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 2
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 4
      PlanetRawPrestige = 1
      PlanetRawScience = 5
      PlanetScience = 20
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      PlanetImprovement#2023 /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#1748/PlanetImprovement#2023
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementInfluence1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityGnashasts /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#1748/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashasts
        ClassPopulationPlanetAffinityGnashastsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 50
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 4
        RawPopulationIndustry = 4
        RawPopulationPrestige = 1
        RawPopulationScience = 5
       CHILDREN 0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#1748/PopulationPlanetAffinityVenetians
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetians
        ClassPopulationPlanetAffinityVenetiansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 4
        RawPopulationIndustry = 4
        RawPopulationPrestige = 1
        RawPopulationScience = 5
       CHILDREN 0
    ColonizedPlanet#691 /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#691
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeAtoll
      UniquePlanetVenetians
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 40
      DefaultPlanetFood = 64
      DefaultPlanetIndustry = 48
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 24
      Happiness = 0
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 64
      PlanetFIDSI = 0
      PlanetFood = 64
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 48
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 24
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 6
      PlanetRawPrestige = 1
      PlanetRawScience = 3
      PlanetScience = 24
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      PlanetImprovement#2079 /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#691/PlanetImprovement#2079
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementInfluence1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityGnashasts /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#691/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashasts
        ClassPopulationPlanetAffinityGnashastsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 250
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 8
        RawPopulationIndustry = 6
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN 0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#691/PopulationPlanetAffinityVenetians
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetians
        ClassPopulationPlanetAffinityVenetiansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 6
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 6
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 8
        RawPopulationIndustry = 6
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#689 /Empire#2/ColonizedStarSystem#690/Hangar#689
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 3
      DefensiveMilitaryPower = 460.285
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 15
      IsFrozen = 0
      MilitaryPower = 1035.15955
      OffensiveMilitaryPower = 474.874481
     CHILDREN 2
      Ship#2126 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126
       DESCRIPTORS 14
        ClassHullMediumAttackVenetians
        ClassShip
        ShipFactionVenetians
        ShipForBattle
        ShipHull01
        ShipLevel04
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleMediumAttacker
        ShipSizeMedium
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 3
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.049335707
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 84.3333359
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 58.6666679
        DamagePerSecondLong = 84.3333359
        DamagePerSecondMedium = 79.2000046
        DamagePerSecondMissile = 25.666666
        DamagePerSecondShort = 46.9333344
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 314.871674
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 8
        FlatHealthRegeneration = 0
        FogOfWarRange = 1.25
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 15
        GlobalSpeed = 2
        Health = 4506.15
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 80
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 250
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 4506.15
        MaximumMovement = 5
        MaximumShield = 360
        MaximumShipManpower = 700
        MaximumShipManpowerRefillRate = 700
        MaximumShipProbeStock = 0
        MilitaryPower = 835.805
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 31.4250011
        NetShipProbe = 0
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 420.933319
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 835.805
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 2
        Shield = 360
        ShieldAbsorption = 52
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 1
        ShieldReloadPerPhase = 0
        ShipHealth = 2060
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 31.4250011
        ShipManpowerStock = 172.674973
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.4179025
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 1035.80493
        VisionRange = 1
        VisualImportanceScore = 50
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreMediumVenetians
         PROPERTIES 10
          DefensiveMilitaryPower = 206.205
          Health = 4506.15
          MaximumHealth = 4506.15
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating2#1 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/CoreSection/ModuleDefenseHullPlating2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating2
            MultiplierX2
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 28
            Health = 1
            HullPlatingAbsorption = 40
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 136
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleDefenseShield2#0 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/CoreSection/ModuleDefenseShield2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2
            MultiplierX2
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 28
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 52
            ShieldBonus = 360
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumVenetians
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 33.5
          Health = 405
          MaximumHealth = 405
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 92.3999939
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 405
          VisionRange = 0
         CHILDREN 3
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
            MultiplierX2
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 20
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 80
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportCrew1#1 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionE/ModuleSupportCrew1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportCrew
            ModuleSupportCrew1
            MultiplierX2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            LocalManpower = 400
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 100
            ShipManpowerKillAbsorption = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponMissile1#2 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionE/ModuleWeaponMissile1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            MultiplierX2
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 231
            DamagePerSecond = 25.666666
            DamagePerSecondLong = 25.666666
            DamagePerSecondMedium = 20.5333328
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 2
            OffensiveMilitaryPower = 92.3999939
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumVenetians
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 7.5
          Health = 225
          MaximumHealth = 225
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 225
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumVenetians
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 30.1666679
          Health = 305
          MaximumHealth = 305
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 164.266663
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 305
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionNE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
            MultiplierX2
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 20
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 80
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponLaser3#1 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionNE/ModuleWeaponLaser3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            MultiplierX2
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 52.8
            DamagePerSecond = 29.333334
            DamagePerSecondLong = 29.333334
            DamagePerSecondMedium = 29.333334
            DamagePerSecondShort = 23.4666672
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 164.266663
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumVenetians
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 7.5
          Health = 225
          MaximumHealth = 225
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 225
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumVenetians
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 7.5
          Health = 225
          MaximumHealth = 225
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 225
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
            MultiplierX2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumVenetians
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 7.5
          Health = 225
          MaximumHealth = 225
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 164.266663
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 225
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser3#0 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionSE/ModuleWeaponLaser3#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            MultiplierX2
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 52.8
            DamagePerSecond = 29.333334
            DamagePerSecondLong = 29.333334
            DamagePerSecondMedium = 29.333334
            DamagePerSecondShort = 23.4666672
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 164.266663
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumVenetians
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 7.5
          Health = 225
          MaximumHealth = 225
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 225
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#2126/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumVenetians
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 7.5
          Health = 225
          MaximumHealth = 225
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 225
          VisionRange = 0
         CHILDREN 0
      Ship#984 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdventurer
        ClassShip
        HeroShipLevelUpRule
        HeroSkill37_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull01
        ShipLevel05
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 63.4313774
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 21.0784321
        DamagePerSecondMedium = 61.0980453
        DamagePerSecondMissile = 11.666667
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 145.41333
        Evasion = 0
        Experience = 29.3000031
        ExperiencePerTurn = 1
        ExperienceReward = 10
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2342.4
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 5
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2342.4
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 199.3545
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 100
        OffensiveMilitaryPower = 53.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 199.3545
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1060
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09967726
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 399.3545
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 88.0799942
          Health = 2342.4
          MaximumHealth = 2342.4
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 21
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponMissile1#1 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 105
            DamagePerSecond = 11.666667
            DamagePerSecondLong = 11.666667
            DamagePerSecondMedium = 9.333334
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 21
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 4
          ModuleWeaponFlack1#1 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionNE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponFlack1#3 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionNE/ModuleWeaponFlack1#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionNE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponKinetic1#2 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionNE/ModuleWeaponKinetic1#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#983 /Empire#2/ColonizedStarSystem#690/Hero#983
     DESCRIPTORS 11
      ClassHero
      HeroAffinityVenetians
      HeroAssigned
      HeroClassAdventurer
      HeroLevel05
      HeroLevelUpRule
      HeroSkill62_Dust_PerPlanetFlat_2
      HeroSkill63_Dust_PerAnomaly_0
      HeroSkill90_Science_Flat_1
      HeroSkillComplete
      Politics03
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 29.3000031
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 5
      NextLevelRequestedExperience = 100
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 4
      SpecializationPoints = 1
      Upkeep = 15
     CHILDREN 0
    PopulationStarSystemAffinityGnashasts /Empire#2/ColonizedStarSystem#690/PopulationStarSystemAffinityGnashasts
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGnashasts
      ClassPopulationStarSystemAffinityGnashastsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 18
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 21.45
      NetPopulationScore = 28.55
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#690/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 21.45
      NetPopulationScore = 28.55
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 29.4499989
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemMoneyBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#1996 /Empire#2/ColonizedStarSystem#690/RecipeImprovement#1996
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1216 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1216
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1218 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1218
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1314 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1314
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1438 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1438
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1483 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1483
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1499 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1499
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementOncePerGalaxy
      StarSystemImprovementWonder1
     PROPERTIES 2
      ProductionCost = 585
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1590 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1590
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#1957 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1957
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2031 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#2031
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#971 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#971
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#982 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#982
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
  DepartmentOfCommerce /Empire#2/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#2/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 1.365
   CHILDREN 4
    DiplomaticEmpire#0 /Empire#2/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 1.365
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 5.973
     CHILDREN 0
    DiplomaticEmpire#1 /Empire#2/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 1.365
      PressureFrom = 1.6875
      PressureOn = 1.365
      PressureTrend = -0.3225
      PressureValue = -3.33281231
      TheirBasePressure = 1.125
     CHILDREN 0
    DiplomaticEmpire#3 /Empire#2/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 1.365
      PressureFrom = 0.855
      PressureOn = 1.365
      PressureTrend = 0.51
      PressureValue = -3.36000061
      TheirBasePressure = 0.57
     CHILDREN 0
    DiplomaticEmpire#4 /Empire#2/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 1.365
      PressureFrom = 0.494999975
      PressureOn = 1.365
      PressureTrend = 0.87
      PressureValue = 3.3975
      TheirBasePressure = 0.329999983
     CHILDREN 0
  Education /Empire#2/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 2
    HeroLevelCount = 8
    HeroUnlockGauge01Points = 210
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 8
    HeroUnlockGaugeClassAdministratorPointsStock = 22
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 61
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 68
    HeroUnlockGaugeClassCorporatePointsBaseStock = 2
    HeroUnlockGaugeClassCorporatePointsStock = 59
    NetHeroUnlockGaugeClassAdministratorPoints = 8
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 2
   CHILDREN 0
  Fleet#1771 /Empire#2/Fleet#1771
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 162.706665
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 14
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 200
    MaximumShipProbeStock = 0
    MilitaryPower = 316.586426
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 73.8797455
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 200
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.158293217
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 2
    Ship#1485 /Empire#2/Fleet#1771/Ship#1485
     DESCRIPTORS 15
      ClassHullSmallAttackVenetians
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 81.35333
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 1010.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1010.6
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 158.293213
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 36.9398727
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 158.293213
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 650
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07914661
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 358.2932
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1771/Ship#1485/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallVenetians
       PROPERTIES 10
        DefensiveMilitaryPower = 33.6866646
        Health = 1010.6
        MaximumHealth = 1010.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#2/Fleet#1771/Ship#1485/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#1771/Ship#1485/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#2/Fleet#1771/Ship#1485/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#1771/Ship#1485/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 8.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#1771/Ship#1485/SectionN/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#1771/Ship#1485/SectionN/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1771/Ship#1485/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.833333
        Health = 85
        MaximumHealth = 85
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 85
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1771/Ship#1485/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#2/Fleet#1771/Ship#1485/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1771/Ship#1485/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionSE /Empire#2/Fleet#1771/Ship#1485/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.833333
        Health = 115
        MaximumHealth = 115
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 115
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#1771/Ship#1485/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#2/Fleet#1771/Ship#1485/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1771/Ship#1485/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
    Ship#1487 /Empire#2/Fleet#1771/Ship#1487
     DESCRIPTORS 15
      ClassHullSmallAttackVenetians
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 81.35333
      Evasion = 0
      Experience = 14
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 1010.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1010.6
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 158.293213
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 36.9398727
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 158.293213
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 650
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07914661
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 358.2932
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1771/Ship#1487/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallVenetians
       PROPERTIES 10
        DefensiveMilitaryPower = 33.6866646
        Health = 1010.6
        MaximumHealth = 1010.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#2/Fleet#1771/Ship#1487/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#1771/Ship#1487/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#2/Fleet#1771/Ship#1487/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#1771/Ship#1487/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 8.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#1771/Ship#1487/SectionN/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#1771/Ship#1487/SectionN/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1771/Ship#1487/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.833333
        Health = 85
        MaximumHealth = 85
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 85
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1771/Ship#1487/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#2/Fleet#1771/Ship#1487/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1771/Ship#1487/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionSE /Empire#2/Fleet#1771/Ship#1487/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.833333
        Health = 115
        MaximumHealth = 115
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 115
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#1771/Ship#1487/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#2/Fleet#1771/Ship#1487/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1771/Ship#1487/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
  Fleet#1968 /Empire#2/Fleet#1968
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 46.5
    AutomatedShipGrowthStock = 46.5
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.5345455
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1969 /Empire#2/Fleet#1968/Ship#1969
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 46.5
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 56.5
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1968/Ship#1969/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#2/Fleet#1968/Ship#1969/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#2/Fleet#1968/Ship#1969/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#2/Fleet#1968/Ship#1969/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#1968/Ship#1969/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1968/Ship#1969/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#2/Fleet#1968/Ship#1969/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#1968/Ship#1969/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#1968/Ship#1969/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1968/Ship#1969/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2055 /Empire#2/Fleet#2055
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 48.5
    AutomatedShipGrowthStock = 48.5
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.538181841
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2056 /Empire#2/Fleet#2055/Ship#2056
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 48.5
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 58.5
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2055/Ship#2056/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#2/Fleet#2055/Ship#2056/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#2/Fleet#2055/Ship#2056/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#2/Fleet#2055/Ship#2056/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2055/Ship#2056/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2055/Ship#2056/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#2/Fleet#2055/Ship#2056/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2055/Ship#2056/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2055/Ship#2056/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2055/Ship#2056/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#978 /Empire#2/Fleet#978
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 70.60667
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 3
    MilitaryPower = 107.077255
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 16.4705868
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0535386279
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#980 /Empire#2/Fleet#978/Ship#980
     DESCRIPTORS 10
      ClassHullSmallCivilianVenetians
      ClassShip
      ShipFactionVenetians
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 70.60667
      Evasion = 0
      Experience = 38
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 549.009949
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 998.2
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 3
      MilitaryPower = 107.077255
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 16.4705868
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 58.8924866
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 640
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 1
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0535386279
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 258.8925
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#978/Ship#980/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallVenetians
       PROPERTIES 10
        DefensiveMilitaryPower = 33.2733345
        Health = 549.009949
        MaximumHealth = 998.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#2/Fleet#978/Ship#980/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#978/Ship#980/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8.5
        Health = 41.2499962
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#978/Ship#980/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#978/Ship#980/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#2/Fleet#978/Ship#980/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 41.2499962
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#2/Fleet#978/Ship#980/SectionN/ModuleSupportExploration1#0
         DESCRIPTORS 6
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
          TopWeapon
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#978/Ship#980/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 41.2499962
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#978/Ship#980/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 41.2499962
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#978/Ship#980/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 41.2499962
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionSE /Empire#2/Fleet#978/Ship#980/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.833333
        Health = 63.2499962
        MaximumHealth = 115
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 115
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#978/Ship#980/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#2/Fleet#978/Ship#980/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 41.2499962
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#978/Ship#980/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 41.2499962
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
  LostSystems /Empire#2/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor10 /Empire#2/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor11 /Empire#2/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor12 /Empire#2/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor13 /Empire#2/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#2/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#2/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0.25
    EmpireResearch = 7.25
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#2/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#2/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 21
    EmpireResearch = 21
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#2/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityGnashasts /Empire#2/PopulationEmpireAffinityGnashasts
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGnashasts
    ClassPopulationEmpireAffinityGnashastsCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 7
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityVenetians /Empire#2/PopulationEmpireAffinityVenetians
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVenetians
    ClassPopulationEmpireAffinityVenetiansCount
    PoliticalProfilePacifist
    PopulationMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 37.95
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 3
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 20
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Probe#2025 /Empire#2/Probe#2025
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2026 /Empire#2/Probe#2026
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2127 /Empire#2/Probe#2127
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Quests /Empire#2/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#2/Research
   DESCRIPTORS 85
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyApproval1
    TechnologyArmyCap1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleSupportAnalyzer2Strategic2
    TechnologyCuriosityModuleSupportEnergyEnhancer2Strategic2
    TechnologyCuriosityModuleWeaponBeam2
    TechnologyCuriosityModuleWeaponLaser3
    TechnologyDefenseModule1
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2Venetians
    TechnologyHull3
    TechnologyHull3Venetians
    TechnologyHull4
    TechnologyHull4Venetians
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Venetians
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Venetians
    TechnologyLinkEmpireDevelopmentUnique4ToUnique6Venetians
    TechnologyLinkScienceAndExploration1To3
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration3To6
    TechnologyLinkScienceAndExploration4To8
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyPlanetaryInfluence1
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyUniqueDust1
   PROPERTIES 50
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 3
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 5
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 4
    QuadrantMilitaryStage1UnlockedTechnologyCount = 1
    QuadrantMilitaryStage2UnlockedTechnologyCount = 2
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 4
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 190.443
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 12
    UnlockedTechnologyCount = 16
   CHILDREN 0
  Senate /Empire#2/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentRepublic
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 2
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.625
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 4
    Politics01ElectionScore = 2
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 6
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 2
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 3
    TurnElapsedStock = 29
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN 3
    ActiveLaw#988 /Empire#2/Senate/ActiveLaw#988
     DESCRIPTORS 4
      ClassLaw
      LawEffectP03L00Republic
      LawPolitics03
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 28
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    Senator#1819 /Empire#2/Senate/Senator#1819
     DESCRIPTORS 4
      ClassSenator
      Politics03
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.5833333
      SupportLevel = 3
     CHILDREN 0
    Senator#1820 /Empire#2/Senate/Senator#1820
     DESCRIPTORS 3
      ClassSenator
      Politics04
      PoliticsSupport2
     PROPERTIES 2
      Support = 0.416666657
      SupportLevel = 3
     CHILDREN 0
  Uniques /Empire#2/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
Empire#3 /Empire#3
 DESCRIPTORS 36
  AffinityGameplayHoratio
  AffinityHoratio
  AffinityMappingHoratio
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLinkMilitary28To18
  EmpireImprovementCuriosityLinkScienceAndExploration18To24
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitContentCitizens1
  FactionTraitCrowdedPlanets1
  FactionTraitPerfectGenes2
  FactionTraitPriceOfPerfection2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  PopulationCollectionBonusHoratio1
  PopulationCollectionBonusHoratio2
  PopulationCollectionBonusLevel1
  PopulationCollectionBonusLevel2
  TutorialModeNone
 PROPERTIES 410
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 213
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 759.4872
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 4
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 4
  CommandPoints = 18
  CommandPointsAccumulator = 128
  CommandPointsStock = 128
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 14
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 759.7525
  DustInflation = 1.01329565
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 2
  EmpireEmpirePoint = 19.5
  EmpireEmpirePointAccumulator = 425.5
  EmpireEmpirePointStock = 60.5
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 4
  EmpireFIDSIAccumulator = 19231.082
  EmpireGlobalScore = 300
  EmpireGrowth = 448.898621
  EmpireGrowthAccumulator = 7464.03271
  EmpireGrowthStock = 7464.03271
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 97.9166641
  EmpireHeroesScore = 9
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 67.54
  EmpireManpowerStock = 30.8000031
  EmpireManpowerTotal = 830.8
  EmpireManpowerUpkeep = 36.7399979
  EmpireMilitaryScore = 3126.31665
  EmpireMoney = 270.449982
  EmpireMoneyAccumulator = 2950.3
  EmpireMoneyUpkeep = 86
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 37
  EmpireProduction = 413
  EmpireProductionAccumulator = 5965
  EmpireProductionStock = 5965
  EmpireProductionUpkeep = 0
  EmpireResearch = 155.549988
  EmpireResearchAccumulator = 2426.25
  EmpireResearchScore = 169.549988
  EmpireResearchStock = 34.8729248
  EmpireResearchUpkeep = 0
  EmpireTechScore = 72
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 86
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 97.9166641
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 1
  HappinessSum = 36
  HasAccessToMarketplace = 0
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 2
  HeroHealingLocked = 0
  HeroLevelCount = 7
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 0.8
  HullTypes = 4
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 10
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 28
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 29
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 184
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 10
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 1800
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 311.099976
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 10.5
  MaximumSystemGrowth = 133.092865
  MaximumSystemMoney = 107.5
  MaximumSystemProduction = 162
  MaximumSystemResearch = 62.3999977
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 3176
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 19.5
  NetEmpireGrowth = 448.898621
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 30.8000031
  NetEmpireMoney = 184.449982
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 413
  NetEmpireResearch = 155.549988
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 1
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 9
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 19.5
  NetSystemGrowth = 448.898621
  NetSystemLifeforce = 0
  NetSystemMoney = 265.199982
  NetSystemProduction = 413
  NetSystemResearch = 154.799988
  NonVampirilisPopulation = 36
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 2
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 7
  OwnedOutposts = 2
  OwnedPlanets = 5
  OwnedSystems = 4
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 36
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 1
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 2
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 60
  Strategic2Stock = 20
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 4
  SystemLevelSum = 12
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 5
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 2
  TechnologyTotalStageUnlocked = 11
  TerraformationGameplayUnlocked = 0
  TotalDefensiveMilitaryPower = 1346.63831
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 948.878357
  TotalPopulationCollectionBonus = 3
  TotalTechnology = 14
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 1
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 33
  ColonizedStarSystem#1269 /Empire#3/ColonizedStarSystem#1269
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel1
    StarTypeRedDwarf
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 373.592865
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 6
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 15.75
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 100
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1000
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 475
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 10
    MaximumLuxuryStock = 0
    MaximumPopulation = 10
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3
    MaximumSystemGrowth = 133.092865
    MaximumSystemGrowthStock = 1500
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 107.5
    MaximumSystemProduction = 70
    MaximumSystemProductionStock = 70
    MaximumSystemResearch = 60
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 100
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 3
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3
    NetSystemGrowth = 133.092865
    NetSystemInfluence = 3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 107.5
    NetSystemProduction = 70
    NetSystemResearch = 60
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -8.4375
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 100
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 60
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 20
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 40
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 10
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 8.657134
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 10
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 10
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 587.5929
    SystemGrowth = 157.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1633.97083
    SystemGrowthUpkeep = 24.407135
    SystemInfluenceRadius = 2.459415
    SystemInfluenceStock = 66
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 143
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 35.5
    SystemNextInfluenceRadiusEstimation = 2.50748634
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 70
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 60
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1
    TradingRouteSystemBaseIncome_EmpireMoney = 1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.25
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.3
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 3.459415
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 9
    ColonizedPlanet#1271 /Empire#3/ColonizedStarSystem#1269/ColonizedPlanet#1271
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly07
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeHuge
      PlanetSizeTelluricHuge
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 3
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 100
      DefaultPlanetFood = 60
      DefaultPlanetIndustry = 20
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 30
      Happiness = 35
      MajorPopulationCount = 10
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 3
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -3
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 100
      PlanetFIDSI = 0
      PlanetFood = 60
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 20
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 10
      PlanetPrestige = 0
      PlanetRawDust = 10
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 40
      Population = 10
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      ColonizedResourceDeposit#0 /Empire#3/ColonizedStarSystem#1269/ColonizedPlanet#1271/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityHoratio /Empire#3/ColonizedStarSystem#1269/ColonizedPlanet#1271/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 10
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 10
        RawPopulationFood = 6
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#1270 /Empire#3/ColonizedStarSystem#1269/Hangar#1270
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 1
      DefensiveMilitaryPower = 166.546677
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 6
      IsFrozen = 0
      MilitaryPower = 232.060074
      OffensiveMilitaryPower = 65.5134
     CHILDREN 2
      Ship#2039 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2039
       DESCRIPTORS 15
        ClassHullSmallAttackHoratio
        ClassShip
        ShipFactionHoratio
        ShipForBattle
        ShipHull01
        ShipLevel01
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.2
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 20.4722233
        DamagePerSecondBeam = 13.75
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 6.722223
        DamagePerSecondLong = 6.722223
        DamagePerSecondMedium = 6.722223
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 19.127779
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 48.3333359
        Evasion = 0
        Experience = 1
        ExperiencePerTurn = 1
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 670
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 670
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 80.90556
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 32.5722237
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 80.90556
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 480
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 100
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0404527821
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 280.905579
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2039/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHoratio
         PROPERTIES 10
          DefensiveMilitaryPower = 32.3333359
          Health = 670
          MaximumHealth = 670
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2039/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionE /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2039/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2039/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2039/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2039/SectionNE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionNW /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2039/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2039/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2039/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2039/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.8222237
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser1#0 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2039/SectionSE/ModuleWeaponLaser1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionSW /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2039/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2039/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
      Ship#2070 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallCorporate
        ClassShip
        HeroShipLevelUpRule
        HeroSkill18_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull03
        ShipLevel02
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 118.213341
        Evasion = 0
        Experience = 19.0719986
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1531.4
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1531.4
        MaximumMovement = 6
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 151.15451
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 32.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 151.15451
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1055
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.07557725
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 351.1545
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 57.04667
          Health = 1531.4
          MaximumHealth = 1531.4
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/SectionE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionN /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleSupportEngine1#0 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#1 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 9.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/SectionSE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/SectionSE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionSW /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#2070/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
    Hero#2068 /Empire#3/ColonizedStarSystem#1269/Hero#2068
     DESCRIPTORS 9
      ClassHero
      HeroAffinityHoratio
      HeroAssignationCoolingDown
      HeroAssigned
      HeroClassCorporate
      HeroLevel03
      HeroLevelUpRule
      HeroSkill1_ShipCostReduction_Percent_0
      Politics06
     PROPERTIES 16
      AssignmentCooldown = 1
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 39.072
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 3
      NextLevelRequestedExperience = 60
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 2
      SpecializationPoints = 0.6
      Upkeep = 7.5
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#3/ColonizedStarSystem#1269/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 15.75
      NetPopulationScore = 34.25
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 10
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 171.25
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1416 /Empire#3/ColonizedStarSystem#1269/StarSystemImprovement#1416
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1427 /Empire#3/ColonizedStarSystem#1269/StarSystemImprovement#1427
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1544 /Empire#3/ColonizedStarSystem#1269/StarSystemImprovement#1544
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1546 /Empire#3/ColonizedStarSystem#1269/StarSystemImprovement#1546
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1893 /Empire#3/ColonizedStarSystem#1269/StarSystemImprovement#1893
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
  ColonizedStarSystem#1371 /Empire#3/ColonizedStarSystem#1371
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 368.2073
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 16
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 18.45
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 75
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1300
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 615
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 7
    MajorPopulationCount = 13
    MaximumLuxuryStock = 0
    MaximumPopulation = 18
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3
    MaximumSystemGrowth = 80.8073
    MaximumSystemGrowthStock = 2700
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 103.2
    MaximumSystemProduction = 162
    MaximumSystemProductionStock = 162
    MaximumSystemResearch = 19.1999989
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 175
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 1
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 6
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3
    NetSystemGrowth = 80.8073
    NetSystemInfluence = 3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 103.2
    NetSystemProduction = 162
    NetSystemResearch = 19.1999989
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -8.4375
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 94
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 78
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 92
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 6
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 13
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 11.4426966
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 13
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 13
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 1
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 585.2073
    SystemGrowth = 184.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2042.52649
    SystemGrowthUpkeep = 29.8926964
    SystemInfluenceRadius = 2.30920458
    SystemInfluenceStock = 57
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 135.2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 32
    SystemNextInfluenceRadiusEstimation = 2.360337
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 162
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 19.1999989
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 7
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.30000007
    TradingRouteSystemBaseIncome_EmpireMoney = 1.30000007
    TradingRouteSystemBaseIncome_EmpireResearch = 0.325000018
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.1
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.6
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 3.30920458
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 11
    ColonizedPlanet#1373 /Empire#3/ColonizedStarSystem#1371/ColonizedPlanet#1373
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeHuge
      PlanetSizeTelluricHuge
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 70
      DefaultPlanetFood = 60
      DefaultPlanetIndustry = 80
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = 50
      MajorPopulationCount = 10
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 1
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 3
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -3
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 70
      PlanetFIDSI = 0
      PlanetFood = 60
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 80
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 10
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#3/ColonizedStarSystem#1371/ColonizedPlanet#1373/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#3/ColonizedStarSystem#1371/ColonizedPlanet#1373/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityHoratio /Empire#3/ColonizedStarSystem#1371/ColonizedPlanet#1373/PopulationPlanetAffinityHoratio
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 10
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 6
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN 0
    ColonizedPlanet#1951 /Empire#3/ColonizedStarSystem#1371/ColonizedPlanet#1951
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly12
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 24
      DefaultPlanetFood = 18
      DefaultPlanetIndustry = 12
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 6
      Happiness = 25
      MajorPopulationCount = 3
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 3
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 18
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 12
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 6
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      ColonizedResourceDeposit#0 /Empire#3/ColonizedStarSystem#1371/ColonizedPlanet#1951/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityHoratio /Empire#3/ColonizedStarSystem#1371/ColonizedPlanet#1951/PopulationPlanetAffinityHoratio
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 6
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
    Hangar#1372 /Empire#3/ColonizedStarSystem#1371/Hangar#1372
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 3
      DefensiveMilitaryPower = 148.786667
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 16
      IsFrozen = 0
      MilitaryPower = 223.3589
      OffensiveMilitaryPower = 74.57222
     CHILDREN 3
      Ship#2045 /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2045
       DESCRIPTORS 15
        ClassHullSmallAttackHoratio
        ClassShip
        ShipFactionHoratio
        ShipForBattle
        ShipHull01
        ShipLevel01
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.2
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 20.4722233
        DamagePerSecondBeam = 13.75
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 6.722223
        DamagePerSecondLong = 6.722223
        DamagePerSecondMedium = 6.722223
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 19.127779
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 48.3333359
        Evasion = 0
        Experience = 1
        ExperiencePerTurn = 1
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 670
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 670
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 80.90556
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 32.5722237
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 80.90556
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 480
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 100
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0404527821
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 280.905579
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2045/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHoratio
         PROPERTIES 10
          DefensiveMilitaryPower = 32.3333359
          Health = 670
          MaximumHealth = 670
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2045/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionE /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2045/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2045/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2045/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2045/SectionNE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionNW /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2045/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2045/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2045/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2045/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.8222237
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser1#0 /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2045/SectionSE/ModuleWeaponLaser1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionSW /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2045/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2045/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
      Ship#2047 /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2047
       DESCRIPTORS 13
        ClassHullSmallSupportHoratio
        ClassShip
        ShipFactionHoratio
        ShipForBattle
        ShipHull02
        ShipLevel01
        ShipLevelUpRule
        ShipRoleSmallSupport
        ShipRoleSupport
        ShipSizeSmall
        ShipStatBonus1TargetingAttract
        ShipStatBonus2Defensive
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.2
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 11.666667
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 11.666667
        DamagePerSecondMedium = 9.333334
        DamagePerSecondMissile = 11.666667
        DamagePerSecondShort = 0
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 47.6666679
        Evasion = 0
        Experience = 1
        ExperiencePerTurn = 1
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5
        GlobalSpeed = 2
        Health = 640
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 640
        MaximumMovement = 4
        MaximumShield = 120
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 68.66667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 21
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 68.66667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 120
        ShieldAbsorption = 13.2
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 490
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 100
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0343333371
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 268.6667
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2047/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHoratio
         PROPERTIES 10
          DefensiveMilitaryPower = 21.333334
          Health = 640
          MaximumHealth = 640
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 21
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponMissile1#0 /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2047/CoreSection/ModuleWeaponMissile1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 105
            DamagePerSecond = 11.666667
            DamagePerSecondLong = 11.666667
            DamagePerSecondMedium = 9.333334
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 21
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2047/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.333333
          Health = 70
          MaximumHealth = 70
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 70
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2047/SectionE/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionN /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2047/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2047/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2047/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2047/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2047/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2047/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2047/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2047/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
      Ship#2049 /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2049
       DESCRIPTORS 13
        ClassHullSmallSupportHoratio
        ClassShip
        ShipFactionHoratio
        ShipForBattle
        ShipHull02
        ShipLevel02
        ShipLevelUpRule
        ShipRoleSmallSupport
        ShipRoleSupport
        ShipSizeSmall
        ShipStatBonus1TargetingAttract
        ShipStatBonus2Defensive
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.2
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 11.666667
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 11.666667
        DamagePerSecondMedium = 9.333334
        DamagePerSecondMissile = 11.666667
        DamagePerSecondShort = 0
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 52.7866669
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5
        GlobalSpeed = 2
        Health = 793.6
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 793.6
        MaximumMovement = 4
        MaximumShield = 120
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 73.78667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 36.7399979
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 21
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 73.78667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 120
        ShieldAbsorption = 13.2
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 490
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 36.7399979
        ShipManpowerStock = 100
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0368933342
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 273.786682
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2049/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHoratio
         PROPERTIES 10
          DefensiveMilitaryPower = 26.4533329
          Health = 793.6
          MaximumHealth = 793.6
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 21
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponMissile1#0 /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2049/CoreSection/ModuleWeaponMissile1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 105
            DamagePerSecond = 11.666667
            DamagePerSecondLong = 11.666667
            DamagePerSecondMedium = 9.333334
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 21
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2049/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.333333
          Health = 70
          MaximumHealth = 70
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 70
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2049/SectionE/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionN /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2049/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2049/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2049/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2049/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2049/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2049/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2049/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#3/ColonizedStarSystem#1371/Hangar#1372/Ship#2049/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
    OutpostMigrationFlux #2089 /Empire#3/ColonizedStarSystem#1371/OutpostMigrationFlux #2089
     DESCRIPTORS 1
      ClassOutpostMigrationFlux
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 36.9
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 184.5
      SystemOutpostMigrationGrowth = 36.9
      SystemOutpostMigrationGrowthStock = 36.9
      TurnsBeforeAutomatedShipRequest = 1
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#3/ColonizedStarSystem#1371/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 18.45
      NetPopulationScore = 31.55
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 13
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 31.55
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1518 /Empire#3/ColonizedStarSystem#1371/StarSystemImprovement#1518
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1525 /Empire#3/ColonizedStarSystem#1371/StarSystemImprovement#1525
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1596 /Empire#3/ColonizedStarSystem#1371/StarSystemImprovement#1596
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1704 /Empire#3/ColonizedStarSystem#1371/StarSystemImprovement#1704
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1717 /Empire#3/ColonizedStarSystem#1371/StarSystemImprovement#1717
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1766 /Empire#3/ColonizedStarSystem#1371/StarSystemImprovement#1766
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
  ColonizedStarSystem#1634 /Empire#3/ColonizedStarSystem#1634
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel1
    StarTypeArtificial
    SystemPopulationMigrationImmigrating
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 197.6424
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 13.5
    GrowthForOutpost = 0
    Happiness = 85
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 425
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 300
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 10
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3
    MaximumSystemGrowth = 118.142395
    MaximumSystemGrowthStock = 1500
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 4.5
    MaximumSystemProduction = 60
    MaximumSystemProductionStock = 60
    MaximumSystemResearch = 12
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 148.75
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3
    NetSystemGrowth = 118.142395
    NetSystemInfluence = 3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 4.5
    NetSystemProduction = 60
    NetSystemResearch = 12
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 15
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 30
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 30
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 3.357608
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 5
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 402.6424
    SystemGrowth = 135
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 765.8946
    SystemGrowthUpkeep = 16.8576088
    SystemInfluenceRadius = 1.57074571
    SystemInfluenceStock = 21
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 32.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 28
    SystemNextInfluenceRadiusEstimation = 1.64499462
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 60
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 12
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.5
    TradingRouteSystemBaseIncome_EmpireMoney = 0.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 2.57074571
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 7
    ColonizedPlanet#1636 /Empire#3/ColonizedStarSystem#1634/ColonizedPlanet#1636
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly26
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetMoon
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 15
      DefaultPlanetFood = 30
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 30
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 30
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      PopulationPlanetAffinityHoratio /Empire#3/ColonizedStarSystem#1634/ColonizedPlanet#1636/PopulationPlanetAffinityHoratio
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 6
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN 0
    Hangar#1635 /Empire#3/ColonizedStarSystem#1634/Hangar#1635
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#3/ColonizedStarSystem#1634/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 13.5
      NetPopulationScore = 36.5
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1826 /Empire#3/ColonizedStarSystem#1634/StarSystemImprovement#1826
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1838 /Empire#3/ColonizedStarSystem#1634/StarSystemImprovement#1838
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1840 /Empire#3/ColonizedStarSystem#1634/StarSystemImprovement#1840
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1983 /Empire#3/ColonizedStarSystem#1634/StarSystemImprovement#1983
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
  ColonizedStarSystem#1794 /Empire#3/ColonizedStarSystem#1794
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    OutpostActionIncreaseLocalGrowthEffect
    StarSystemImprovementLevel1
    StarSystemImprovementPropagandaNeutral
    StarTypeArtificial
    UniqueStarSystemAcademy
    WorldAcademy
   PROPERTIES 304
    AdditionalDust = 4
    AdditionalFood = 1.5
    AdditionalIndustry = 1
    AdditionalPrestige = 0
    AdditionalScience = 1
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    ConvertIndustryToGrowth = 0
    Defense = 0
    DefenseScore = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 20.2011
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasNativeHomeSystemOwner = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 2
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 12.8011
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 11
    MaximumSystemProductionStock = 11
    MaximumSystemResearch = 1.19999993
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 57.5
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 12.8011
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -4.8
    NetSystemProduction = 11
    NetSystemResearch = 1.19999993
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 5
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.198899746
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 20.2011
    SystemGrowth = 13
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 79.8458557
    SystemGrowthUpkeep = 0.198899746
    SystemInfluenceRadius = 0
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 5.2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0.8921236
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 11
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 22
    SystemProductionUpkeep = 0
    SystemResearch = 1.19999993
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#1796 /Empire#3/ColonizedStarSystem#1794/ColonizedPlanet#1796
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomalyAcademy
      PlanetDepletionBonus
      PlanetGameplayTypeMeager
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeSwamp
      UniquePlanetAcademy
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = -20
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 1.5
      PlanetInitialIndustry = 1
      PlanetInitialPrestige = 0
      PlanetInitialScience = 1
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 1.5
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 1
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 0
    Hangar#1795 /Empire#3/ColonizedStarSystem#1794/Hangar#1795
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#3/ColonizedStarSystem#1794/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 150
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1500
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
  ColonizedStarSystem#2089 /Empire#3/ColonizedStarSystem#2089
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarSystemImprovementPropagandaNeutral
    StarTypeYellow
   PROPERTIES 304
    AdditionalDust = 3
    AdditionalFood = 6
    AdditionalIndustry = 6
    AdditionalPrestige = 0
    AdditionalScience = 0
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    ConvertIndustryToGrowth = 0
    Defense = 0
    DefenseScore = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 20.8342285
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 65
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasNativeHomeSystemOwner = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 10.9342289
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 16
    MaximumSystemProductionStock = 16
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 74.75
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 10.9342289
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -6.1
    NetSystemProduction = 16
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 5
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.06577082
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 20.8342285
    SystemGrowth = 11
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 32.94364
    SystemGrowthUpkeep = 0.06577082
    SystemInfluenceRadius = 0
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 3.9
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0.8921236
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 16
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 32
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#2091 /Empire#3/ColonizedStarSystem#2089/ColonizedPlanet#2091
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 0
    Hangar#2090 /Empire#3/ColonizedStarSystem#2089/Hangar#2090
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#3/ColonizedStarSystem#2089/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 150
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 450
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
  ColonizedStarSystem#693 /Empire#3/ColonizedStarSystem#693
   DESCRIPTORS 13
    BuildingStarSystemImprovementUniqueDust1
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 320.920746
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 19.84
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 800
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 837.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 10.5
    MaximumSystemGrowth = 93.12074
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 60.9
    MaximumSystemProduction = 94
    MaximumSystemProductionStock = 94
    MaximumSystemResearch = 62.3999977
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 100
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 10.5
    NetSystemGrowth = 93.12074
    NetSystemInfluence = 10.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 60.9
    NetSystemProduction = 94
    NetSystemResearch = 62.3999977
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -6.75
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 48
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 64
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 64
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 32
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 6.07925034
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 8
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 10.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 532.9208
    SystemGrowth = 198.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1231.47339
    SystemGrowthUpkeep = 25.91925
    SystemInfluenceRadius = 4.898563
    SystemInfluenceStock = 291.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 107.9
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 47
    SystemNextInfluenceRadiusEstimation = 4.98313141
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 94
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 62.3999977
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.8
    TradingRouteSystemBaseIncome_EmpireMoney = 0.8
    TradingRouteSystemBaseIncome_EmpireResearch = 0.2
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 5.898563
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 13
    ColonizedPlanet#694 /Empire#3/ColonizedStarSystem#693/ColonizedPlanet#694
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTropical
      UniquePlanetHoratio
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 4
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 48
      DefaultPlanetFood = 56
      DefaultPlanetIndustry = 64
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Happiness = -5
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 64
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 64
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 32
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      PopulationPlanetAffinityHoratio /Empire#3/ColonizedStarSystem#693/ColonizedPlanet#694/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 6
        RawPopulationFood = 7
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#692 /Empire#3/ColonizedStarSystem#693/Hangar#692
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 150.575
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 167.045578
      OffensiveMilitaryPower = 16.4705868
     CHILDREN 1
      Ship#1005 /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill37_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel04
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 150.575
        Evasion = 0
        Experience = 47.35
        ExperiencePerTurn = 1
        ExperienceReward = 8
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2252.25
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2252.25
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 167.045578
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 16.4705868
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 167.045578
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08352279
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 367.0456
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 75.075
          Health = 2252.25
          MaximumHealth = 2252.25
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 0
        SectionE /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionN /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#1 /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionS/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#0 /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#1004 /Empire#3/ColonizedStarSystem#693/Hero#1004
     DESCRIPTORS 11
      ClassHero
      HeroAffinityHoratio
      HeroAssigned
      HeroClassAdministrator
      HeroLevel04
      HeroLevelUpRule
      HeroSkill67_Food_Perpop_0
      HeroSkill70_ApprovalFood_PercentFlat_2
      HeroSkill79_IndustryFood_Perpop_1
      HeroSkillComplete
      Politics04
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 47.35
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 4
      NextLevelRequestedExperience = 80
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 3
      SpecializationPoints = 0.8
      Upkeep = 11
     CHILDREN 0
    OutpostMigrationFlux #1794 /Empire#3/ColonizedStarSystem#693/OutpostMigrationFlux #1794
     DESCRIPTORS 1
      ClassOutpostMigrationFlux
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 39.68
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 198.4
      SystemOutpostMigrationGrowth = 39.68
      SystemOutpostMigrationGrowthStock = 37.1200027
      TurnsBeforeAutomatedShipRequest = 1
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#3/ColonizedStarSystem#693/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 19.84
      NetPopulationScore = 30.16
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1007 /Empire#3/ColonizedStarSystem#693/StarSystemImprovement#1007
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1214 /Empire#3/ColonizedStarSystem#693/StarSystemImprovement#1214
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1359 /Empire#3/ColonizedStarSystem#693/StarSystemImprovement#1359
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1539 /Empire#3/ColonizedStarSystem#693/StarSystemImprovement#1539
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1633 /Empire#3/ColonizedStarSystem#693/StarSystemImprovement#1633
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1751 /Empire#3/ColonizedStarSystem#693/StarSystemImprovement#1751
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#1851 /Empire#3/ColonizedStarSystem#693/StarSystemImprovement#1851
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#993 /Empire#3/ColonizedStarSystem#693/StarSystemImprovement#993
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
  DepartmentOfCommerce /Empire#3/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#3/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.585
   CHILDREN 4
    DiplomaticEmpire#0 /Empire#3/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.585
      PressureFrom = 8.9595
      PressureOn = 0.585
      PressureTrend = -8.3745
      PressureValue = -48.7515
      TheirBasePressure = 5.973
     CHILDREN 0
    DiplomaticEmpire#1 /Empire#3/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.585
      PressureFrom = 1.6875
      PressureOn = 0.585
      PressureTrend = -1.1025
      PressureValue = -3.91781259
      TheirBasePressure = 1.125
     CHILDREN 0
    DiplomaticEmpire#2 /Empire#3/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.585
      PressureFrom = 1.86750007
      PressureOn = 0.585
      PressureTrend = -1.2825
      PressureValue = -5.0737505
      TheirBasePressure = 1.245
     CHILDREN 0
    DiplomaticEmpire#4 /Empire#3/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.585
      PressureFrom = 0.494999975
      PressureOn = 0.585
      PressureTrend = 0.09
      PressureValue = 6.967498
      TheirBasePressure = 0.329999983
     CHILDREN 0
  Education /Empire#3/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 2
    HeroLevelCount = 7
    HeroUnlockGauge01Points = 133
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 27
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 39
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 48
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 19
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1000 /Empire#3/Fleet#1000
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 42.04
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 59.15111
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 17.11111
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0295755565
    VisionRange = 4.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1002 /Empire#3/Fleet#1000/Ship#1002
     DESCRIPTORS 10
      ClassHullSmallCivilianHoratio
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.111111
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.111111
      DamagePerSecondLong = 6.111111
      DamagePerSecondMedium = 6.111111
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 4.888889
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 42.04
      Evasion = 0
      Experience = 38
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 703.08
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 781.2
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 4
      MilitaryPower = 59.15111
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 17.11111
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 53.2360039
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0295755565
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 253.236008
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#1000/Ship#1002/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 26.04
        Health = 703.08
        MaximumHealth = 781.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 17.11111
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#3/Fleet#1000/Ship#1002/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 11
          DamagePerSecond = 6.111111
          DamagePerSecondLong = 6.111111
          DamagePerSecondMedium = 6.111111
          DamagePerSecondShort = 4.888889
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 17.11111
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#3/Fleet#1000/Ship#1002/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 54.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#3/Fleet#1000/Ship#1002/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 54.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#1000/Ship#1002/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 54.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#3/Fleet#1000/Ship#1002/SectionNE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionNW /Empire#3/Fleet#1000/Ship#1002/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 54.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#1000/Ship#1002/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 54.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#1000/Ship#1002/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#1000/Ship#1002/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 54.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#3/Fleet#1000/Ship#1002/SectionSE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSW /Empire#3/Fleet#1000/Ship#1002/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 54.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#1000/Ship#1002/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 54.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1488 /Empire#3/Fleet#1488
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 207.84
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 22
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 400
    MaximumShipProbeStock = 0
    MilitaryPower = 314.984436
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 107.144447
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 384.896667
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.157492235
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 4
    Ship#1361 /Empire#3/Fleet#1488/Ship#1361
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.6933327
      Evasion = 0
      Experience = 26.6666679
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 830.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 830.8
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 86.26556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 86.26556
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04313278
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 286.265564
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#1488/Ship#1361/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 37.6933327
        Health = 830.8
        MaximumHealth = 830.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#3/Fleet#1488/Ship#1361/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#3/Fleet#1488/Ship#1361/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#3/Fleet#1488/Ship#1361/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#1488/Ship#1361/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#3/Fleet#1488/Ship#1361/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#3/Fleet#1488/Ship#1361/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#1488/Ship#1361/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#1488/Ship#1361/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#1488/Ship#1361/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#3/Fleet#1488/Ship#1361/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#3/Fleet#1488/Ship#1361/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#1488/Ship#1361/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#1686 /Empire#3/Fleet#1488/Ship#1686
     DESCRIPTORS 13
      ClassHullSmallSupportHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 11.666667
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 11.666667
      DamagePerSecondMedium = 9.333334
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 52.7866669
      Evasion = 0
      Experience = 3.666666
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 793.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 793.6
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 73.78667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 21
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 73.78667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 13.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0368933342
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 273.786682
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#1488/Ship#1686/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 26.4533329
        Health = 793.6
        MaximumHealth = 793.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#3/Fleet#1488/Ship#1686/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#3/Fleet#1488/Ship#1686/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#3/Fleet#1488/Ship#1686/SectionE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#3/Fleet#1488/Ship#1686/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#1488/Ship#1686/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#3/Fleet#1488/Ship#1686/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#1488/Ship#1686/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#1488/Ship#1686/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#1488/Ship#1686/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#3/Fleet#1488/Ship#1686/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#1488/Ship#1686/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#1688 /Empire#3/Fleet#1488/Ship#1688
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.169793338
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.6933327
      Evasion = 0
      Experience = 0.666667938
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 830.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 830.8
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 86.26556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 86.26556
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 84.89667
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04313278
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 286.265564
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#1488/Ship#1688/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 37.6933327
        Health = 830.8
        MaximumHealth = 830.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#3/Fleet#1488/Ship#1688/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#3/Fleet#1488/Ship#1688/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#3/Fleet#1488/Ship#1688/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#1488/Ship#1688/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#3/Fleet#1488/Ship#1688/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#3/Fleet#1488/Ship#1688/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#1488/Ship#1688/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#1488/Ship#1688/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#1488/Ship#1688/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#3/Fleet#1488/Ship#1688/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#3/Fleet#1488/Ship#1688/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#1488/Ship#1688/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#1845 /Empire#3/Fleet#1488/Ship#1845
     DESCRIPTORS 13
      ClassHullSmallSupportHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel01
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 11.666667
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 11.666667
      DamagePerSecondMedium = 9.333334
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 47.6666679
      Evasion = 0
      Experience = 16
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 640
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 640
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 68.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 21
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 68.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 13.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0343333371
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 268.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#1488/Ship#1845/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 21.333334
        Health = 640
        MaximumHealth = 640
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#3/Fleet#1488/Ship#1845/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#3/Fleet#1488/Ship#1845/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#3/Fleet#1488/Ship#1845/SectionE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#3/Fleet#1488/Ship#1845/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#1488/Ship#1845/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#3/Fleet#1488/Ship#1845/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#1488/Ship#1845/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#1488/Ship#1845/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#1488/Ship#1845/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#3/Fleet#1488/Ship#1845/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#1488/Ship#1845/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2057 /Empire#3/Fleet#2057
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 79.36
    AutomatedShipGrowthStock = 79.36
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.5942909
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2058 /Empire#3/Fleet#2057/Ship#2058
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 79.36
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 89.36
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#2057/Ship#2058/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#3/Fleet#2057/Ship#2058/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#3/Fleet#2057/Ship#2058/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#2057/Ship#2058/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#3/Fleet#2057/Ship#2058/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#2057/Ship#2058/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#2057/Ship#2058/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#2057/Ship#2058/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#3/Fleet#2057/Ship#2058/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#2057/Ship#2058/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2113 /Empire#3/Fleet#2113
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 187.516678
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 12
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 410.205566
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 222.688889
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 22.0967388
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.205102786
    VisionRange = 1
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2004 /Empire#3/Fleet#2113/Ship#2004
     DESCRIPTORS 14
      ClassHullMediumAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.01473116
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 66.6111145
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.4444456
      DamagePerSecondLong = 39.11111
      DamagePerSecondMedium = 33.97778
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 38.255558
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 187.516678
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 12
      GlobalSpeed = 2
      Health = 2885.5
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2885.5
      MaximumMovement = 4
      MaximumShield = 240
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 410.205566
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 222.688889
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 410.205566
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 2
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipHealth = 1540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 22.0967388
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.205102786
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 610.205566
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#2113/Ship#2004/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 96.1833344
        Health = 2885.5
        MaximumHealth = 2885.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 92.3999939
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#3/Fleet#2113/Ship#2004/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 231
          DamagePerSecond = 25.666666
          DamagePerSecondLong = 25.666666
          DamagePerSecondMedium = 20.5333328
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 92.3999939
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#3/Fleet#2113/Ship#2004/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#3/Fleet#2113/Ship#2004/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#3/Fleet#2113/Ship#2004/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 28.6666679
        Health = 260
        MaximumHealth = 260
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 260
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#3/Fleet#2113/Ship#2004/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#3/Fleet#2113/Ship#2004/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 55
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#3/Fleet#2113/Ship#2004/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          MultiplierX2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 187
          DamagePerSecond = 27.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 27.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 55
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#3/Fleet#2113/Ship#2004/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#2113/Ship#2004/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#2113/Ship#2004/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
          MultiplierX2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#2113/Ship#2004/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 26.666666
        Health = 200
        MaximumHealth = 200
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 200
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#3/Fleet#2113/Ship#2004/SectionSE/ModuleDefenseShield1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 24
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#3/Fleet#2113/Ship#2004/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#2113/Ship#2004/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
  Fleet#2114 /Empire#3/Fleet#2114
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 157.666672
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 12
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 380.35556
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 222.688889
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 20.963335
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.190177783
    VisionRange = 1
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2037 /Empire#3/Fleet#2114/Ship#2037
     DESCRIPTORS 14
      ClassHullMediumAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.013975556
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 66.6111145
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.4444456
      DamagePerSecondLong = 39.11111
      DamagePerSecondMedium = 33.97778
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 38.255558
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 157.666672
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 12
      GlobalSpeed = 2
      Health = 1990
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1990
      MaximumMovement = 4
      MaximumShield = 240
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 380.35556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 222.688889
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 380.35556
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 2
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipHealth = 1540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 20.963335
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.190177783
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 580.3556
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#2114/Ship#2037/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 66.3333359
        Health = 1990
        MaximumHealth = 1990
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 92.3999939
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#3/Fleet#2114/Ship#2037/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 231
          DamagePerSecond = 25.666666
          DamagePerSecondLong = 25.666666
          DamagePerSecondMedium = 20.5333328
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 92.3999939
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#3/Fleet#2114/Ship#2037/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#3/Fleet#2114/Ship#2037/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#3/Fleet#2114/Ship#2037/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 28.6666679
        Health = 260
        MaximumHealth = 260
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 260
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#3/Fleet#2114/Ship#2037/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#3/Fleet#2114/Ship#2037/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 55
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#3/Fleet#2114/Ship#2037/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          MultiplierX2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 187
          DamagePerSecond = 27.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 27.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 55
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#3/Fleet#2114/Ship#2037/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#2114/Ship#2037/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#2114/Ship#2037/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
          MultiplierX2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#2114/Ship#2037/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 26.666666
        Health = 200
        MaximumHealth = 200
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 200
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#3/Fleet#2114/Ship#2037/SectionSE/ModuleDefenseShield1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 24
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#3/Fleet#2114/Ship#2037/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#2114/Ship#2037/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
  Fleet#2124 /Empire#3/Fleet#2124
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 157.666672
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 12
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 380.35556
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 222.688889
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 20.963335
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.190177783
    VisionRange = 1
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2043 /Empire#3/Fleet#2124/Ship#2043
     DESCRIPTORS 14
      ClassHullMediumAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.013975556
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 66.6111145
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.4444456
      DamagePerSecondLong = 39.11111
      DamagePerSecondMedium = 33.97778
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 38.255558
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 157.666672
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 12
      GlobalSpeed = 2
      Health = 1990
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1990
      MaximumMovement = 4
      MaximumShield = 240
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 380.35556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 222.688889
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 380.35556
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 2
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipHealth = 1540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 20.963335
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.190177783
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 580.3556
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#2124/Ship#2043/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 66.3333359
        Health = 1990
        MaximumHealth = 1990
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 92.3999939
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#3/Fleet#2124/Ship#2043/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 231
          DamagePerSecond = 25.666666
          DamagePerSecondLong = 25.666666
          DamagePerSecondMedium = 20.5333328
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 92.3999939
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#3/Fleet#2124/Ship#2043/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#3/Fleet#2124/Ship#2043/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#3/Fleet#2124/Ship#2043/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 28.6666679
        Health = 260
        MaximumHealth = 260
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 260
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#3/Fleet#2124/Ship#2043/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#3/Fleet#2124/Ship#2043/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 55
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#3/Fleet#2124/Ship#2043/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          MultiplierX2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 187
          DamagePerSecond = 27.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 27.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 55
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#3/Fleet#2124/Ship#2043/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#2124/Ship#2043/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#2124/Ship#2043/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
          MultiplierX2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#2124/Ship#2043/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 26.666666
        Health = 200
        MaximumHealth = 200
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 200
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#3/Fleet#2124/Ship#2043/SectionSE/ModuleDefenseShield1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 24
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#3/Fleet#2124/Ship#2043/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#2124/Ship#2043/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
  Fleet#2130 /Empire#3/Fleet#2130
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 79.36
    AutomatedShipGrowthStock = 79.36
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.5942909
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2131 /Empire#3/Fleet#2130/Ship#2131
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 79.36
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 89.36
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#2130/Ship#2131/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#3/Fleet#2130/Ship#2131/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#3/Fleet#2130/Ship#2131/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#2130/Ship#2131/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#3/Fleet#2130/Ship#2131/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#2130/Ship#2131/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#2130/Ship#2131/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#2130/Ship#2131/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#3/Fleet#2130/Ship#2131/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#2130/Ship#2131/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2132 /Empire#3/Fleet#2132
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 70.2000046
    AutomatedShipGrowthStock = 70.2000046
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.5776364
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2133 /Empire#3/Fleet#2132/Ship#2133
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 70.2000046
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 80.2000046
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#2132/Ship#2133/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#3/Fleet#2132/Ship#2133/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#3/Fleet#2132/Ship#2133/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#2132/Ship#2133/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#3/Fleet#2132/Ship#2133/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#2132/Ship#2133/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#2132/Ship#2133/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#2132/Ship#2133/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#3/Fleet#2132/Ship#2133/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#2132/Ship#2133/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2165 /Empire#3/Fleet#2165
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 300
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 1
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.74999994
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2166 /Empire#3/Fleet#2165/Ship#2166
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 1
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 310
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#2165/Ship#2166/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#3/Fleet#2165/Ship#2166/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#3/Fleet#2165/Ship#2166/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#2165/Ship#2166/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#3/Fleet#2165/Ship#2166/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#2165/Ship#2166/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#2165/Ship#2166/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#2165/Ship#2166/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#3/Fleet#2165/Ship#2166/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#2165/Ship#2166/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  LostSystems /Empire#3/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor10 /Empire#3/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 5.25
    EmpireResearch = 0.75
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor11 /Empire#3/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor12 /Empire#3/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor13 /Empire#3/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#3/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#3/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#3/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#3/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#3/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityHoratio /Empire#3/PopulationEmpireAffinityHoratio
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationAssimilatedEmpireAffinityZvali
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 67.54
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 3
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 36
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /Empire#3/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#3/Research
   DESCRIPTORS 70
    ClassResearch
    TechnologyApproval1
    TechnologyBuyout
    TechnologyColonization2
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleWeaponKinetic3
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefenseModule1
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyFood1
    TechnologyHull2
    TechnologyHull2Horatio
    TechnologyHull3
    TechnologyHull3Horatio
    TechnologyHull4
    TechnologyHull4Horatio
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Horatio
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Horatio
    TechnologyLinkEmpireDevelopmentUnique4ToUnique6Horatio
    TechnologyLinkScienceAndExploration2To4
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyWeaponModule1
   PROPERTIES 50
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 4
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 5
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 2
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 1
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 163.29068
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 2
    TechnologyTotalStageUnlocked = 11
    UnlockedTechnologyCount = 14
   CHILDREN 0
  Senate /Empire#3/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentDictatorship
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 2
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.5
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 2
    NumberOfSenatorSlots = 1
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 4
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 6
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 3
    TurnElapsedStock = 29
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN 3
    ActiveLaw#1009 /Empire#3/Senate/ActiveLaw#1009
     DESCRIPTORS 4
      ClassLaw
      LawEffectP04L00
      LawPolitics04
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 28
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    ActiveLaw#1966 /Empire#3/Senate/ActiveLaw#1966
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L07
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 5
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    Senator#1823 /Empire#3/Senate/Senator#1823
     DESCRIPTORS 4
      ClassSenator
      Politics04
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 1
      SupportLevel = 4
     CHILDREN 0
  Uniques /Empire#3/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
Empire#4 /Empire#4
 DESCRIPTORS 33
  AffinityGameplaySophons
  AffinityMappingSophons
  AffinitySophons
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  EmpireImprovementAnomalyReduction1
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementFreeMovement1
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStageScienceAndExploration4
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitFastTraveler2
  FactionTraitFeebleWarriors2
  FactionTraitScanning
  FactionTraitTechnologyDefinitionScienceAndExploration1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  OmniscienceBonus0PercentsOrLess
  PopulationCollectionBonusLevel1
  PopulationCollectionBonusSophons1
  StarSystemImprovementUnlockedWonder2
  TutorialModeNone
 PROPERTIES 412
  AcademyOwned = 0
  ActiveLawsCount = 1
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 100
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.25
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 62
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 3
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 3
  CommandPoints = 0
  CommandPointsAccumulator = 28
  CommandPointsStock = 28
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 5
  DeedsAchieved = 0
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 759.7525
  DustInflation = 1.01329565
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 11
  EmpireEmpirePointAccumulator = 131
  EmpireEmpirePointStock = 89
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 3
  EmpireFIDSIAccumulator = 12039.2256
  EmpireGlobalScore = 203
  EmpireGrowth = 216.1655
  EmpireGrowthAccumulator = 3239.15112
  EmpireGrowthStock = 3239.15112
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 54.21528
  EmpireHeroesScore = 4
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 25.5
  EmpireManpowerStock = 21.099968
  EmpireManpowerTotal = 771.1
  EmpireManpowerUpkeep = 5.50003052
  EmpireMilitaryScore = 930.8995
  EmpireMoney = 32.75
  EmpireMoneyAccumulator = 148
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 20
  EmpireProduction = 159
  EmpireProductionAccumulator = 2618
  EmpireProductionStock = 2618
  EmpireProductionUpkeep = 0
  EmpireResearch = 358.75
  EmpireResearchAccumulator = 5903.074
  EmpireResearchScore = 375.75
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 104
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 54.21528
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 18
  HasAccessToMarketplace = 0
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroHealingLocked = 0
  HeroLevelCount = 3
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 40
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 11
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 28
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 75
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 20
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 5
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 3
  LuxuryUnlockLevel = 3
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 900
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 1076.25
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 7
  MaximumSystemGrowth = 99.40963
  MaximumSystemMoney = 16
  MaximumSystemProduction = 78
  MaximumSystemResearch = 188.4
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 962
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 11
  NetEmpireGrowth = 216.1655
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 19.99997
  NetEmpireMoney = 32.75
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 159
  NetEmpireResearch = 538.125
  NetEmpireTemplePoints = 0
  NetLuxury1 = 3
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 11
  NetSystemGrowth = 216.1655
  NetSystemLifeforce = 0
  NetSystemMoney = 18.5
  NetSystemProduction = 159
  NetSystemResearch = 340
  NonVampirilisPopulation = 18
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 3
  OwnedSystems = 3
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 18
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchOmniscienceBonus = 179.375
  ResearchOmniscienceMultiplier = 0.5
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 5
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 3
  SystemLevelSum = 6
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 9
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
  TechnologyQuadrantMilitaryActualStageNumber = 2
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
  TechnologyTotalStageUnlocked = 10
  TerraformationGameplayUnlocked = 0
  TotalDefensiveMilitaryPower = 126.858337
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 32.9411736
  TotalPopulationCollectionBonus = 1
  TotalTechnology = 17
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 1
  VampirilisPopulation = 0
  VictoryEconomicRanking = 4
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 22
  ColonizedStarSystem#1342 /Empire#4/ColonizedStarSystem#1342
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    PlanetStatusBeingColonized
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 301.009644
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 11.7
    GrowthForOutpost = 0
    Happiness = 55
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 440
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 755
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 99.40963
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 16
    MaximumSystemProduction = 78
    MaximumSystemProductionStock = 78
    MaximumSystemResearch = 105.6
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 51.7
    MigrationScoreFromEconomy = 0.94
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 3
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 99.40963
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 16
    NetSystemProduction = 78
    NetSystemResearch = 105.6
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -9
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 48
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 72
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 48
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 48
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.89036846
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 8
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 3
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 3
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 512.009644
    SystemGrowth = 117
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1200.76758
    SystemGrowthUpkeep = 17.5903683
    SystemInfluenceRadius = 1.913392
    SystemInfluenceStock = 36
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 58
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 42
    SystemNextInfluenceRadiusEstimation = 1.95454478
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 78
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 105.6
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.8
    TradingRouteSystemBaseIncome_EmpireMoney = 0.8
    TradingRouteSystemBaseIncome_EmpireResearch = 0.2
    TradingRouteSystemBaseIncome_Luxury1 = 0.3
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 4
    VirtualPopulation = 0
    VisionRange = 2.913392
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 9
    ColonizedPlanet#1344 /Empire#4/ColonizedStarSystem#1342/ColonizedPlanet#1344
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 48
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 48
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 40
      Happiness = 0
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 3
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 72
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 48
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 9
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 48
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      ColonizedResourceDeposit#0 /Empire#4/ColonizedStarSystem#1342/ColonizedPlanet#1344/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinitySophons /Empire#4/ColonizedStarSystem#1342/ColonizedPlanet#1344/PopulationPlanetAffinitySophons
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinitySophons
        ClassPopulationPlanetAffinitySophonsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 6
        RawPopulationFood = 9
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN 0
    Hangar#1343 /Empire#4/ColonizedStarSystem#1342/Hangar#1343
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinitySophons /Empire#4/ColonizedStarSystem#1342/PopulationStarSystemAffinitySophons
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinitySophons
      ClassPopulationStarSystemAffinitySophonsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 11.7
      NetPopulationScore = 38.3
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemResearchBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1551 /Empire#4/ColonizedStarSystem#1342/StarSystemImprovement#1551
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1561 /Empire#4/ColonizedStarSystem#1342/StarSystemImprovement#1561
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1563 /Empire#4/ColonizedStarSystem#1342/StarSystemImprovement#1563
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1565 /Empire#4/ColonizedStarSystem#1342/StarSystemImprovement#1565
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1572 /Empire#4/ColonizedStarSystem#1342/StarSystemImprovement#1572
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1574 /Empire#4/ColonizedStarSystem#1342/StarSystemImprovement#1574
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
  ColonizedStarSystem#1664 /Empire#4/ColonizedStarSystem#1664
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 119.875229
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 5.1
    GrowthForOutpost = 0
    Happiness = 43
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 129
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 43.87523
    MaximumSystemGrowthStock = 750
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 30
    MaximumSystemProductionStock = 30
    MaximumSystemResearch = 46
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 52.5459976
    MigrationScoreFromEconomy = 0.94
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 43.87523
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -2
    NetSystemProduction = 30
    NetSystemResearch = 46
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 12
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 6
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 36
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 2.02477121
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 3
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 322.875244
    SystemGrowth = 51
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 511.029266
    SystemGrowthUpkeep = 7.124771
    SystemInfluenceRadius = 1.438506
    SystemInfluenceStock = 16
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 22
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 24
    SystemNextInfluenceRadiusEstimation = 1.49280822
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 30
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 46
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.3
    TradingRouteSystemBaseIncome_EmpireMoney = 0.3
    TradingRouteSystemBaseIncome_EmpireResearch = 0.075
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 4
    VirtualPopulation = 0
    VisionRange = 2.43850613
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 6
    ColonizedPlanet#1666 /Empire#4/ColonizedStarSystem#1664/ColonizedPlanet#1666
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      ColonizedModifier = 1
      DefaultPlanetDust = 12
      DefaultPlanetFood = 6
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Happiness = -10
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 12
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 12
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 36
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      PopulationPlanetAffinitySophons /Empire#4/ColonizedStarSystem#1664/ColonizedPlanet#1666/PopulationPlanetAffinitySophons
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinitySophons
        ClassPopulationPlanetAffinitySophonsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 4
        RawPopulationFood = 2
        RawPopulationIndustry = 0
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN 0
    Hangar#1665 /Empire#4/ColonizedStarSystem#1664/Hangar#1665
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinitySophons /Empire#4/ColonizedStarSystem#1664/PopulationStarSystemAffinitySophons
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinitySophons
      ClassPopulationStarSystemAffinitySophonsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 5.1
      NetPopulationScore = 44.9
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 44.9
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemResearchBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1879 /Empire#4/ColonizedStarSystem#1664/StarSystemImprovement#1879
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1908 /Empire#4/ColonizedStarSystem#1664/StarSystemImprovement#1908
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1910 /Empire#4/ColonizedStarSystem#1664/StarSystemImprovement#1910
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  ColonizedStarSystem#696 /Empire#4/ColonizedStarSystem#696
   DESCRIPTORS 12
    BuildingStarSystemImprovementUniqueDust1
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 323.78064
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8.7
    GrowthForOutpost = 0
    Happiness = 58.125
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 406.875
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 830
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 7
    MaximumSystemGrowth = 72.8806458
    MaximumSystemGrowthStock = 1050
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 4.5
    MaximumSystemProduction = 51
    MaximumSystemProductionStock = 51
    MaximumSystemResearch = 188.4
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 54.6375
    MigrationScoreFromEconomy = 0.94
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 7
    NetSystemGrowth = 72.8806458
    NetSystemInfluence = 7
    NetSystemLifeforce = 0
    NetSystemManpower = 5.50003052
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 4.5
    NetSystemProduction = 51
    NetSystemResearch = 188.4
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 4
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -7.87499952
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 21
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 42
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 21
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 93
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.419356
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 7
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 6
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 7
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 687.78064
    SystemGrowth = 87
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1123.31909
    SystemGrowthUpkeep = 14.1193562
    SystemInfluenceRadius = 4.78763771
    SystemInfluenceStock = 278
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 5.50003052
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 56
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 51.5
    SystemNextInfluenceRadiusEstimation = 4.84547138
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 51
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 188.4
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.7
    TradingRouteSystemBaseIncome_EmpireMoney = 0.7
    TradingRouteSystemBaseIncome_EmpireResearch = 0.175
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 4
    VirtualPopulation = 0
    VisionRange = 5.78763771
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 13
    ColonizedPlanet#697 /Empire#4/ColonizedStarSystem#696/ColonizedPlanet#697
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeBoreal
      UniquePlanetSophons
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 3
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 21
      DefaultPlanetFood = 42
      DefaultPlanetIndustry = 21
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 77
      Happiness = 0
      MajorPopulationCount = 3
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 21
      PlanetFIDSI = 0
      PlanetFood = 42
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 21
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 16
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 11
      PlanetScience = 93
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      PlanetImprovement#1611 /Empire#4/ColonizedStarSystem#696/ColonizedPlanet#697/PlanetImprovement#1611
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityPilgrims /Empire#4/ColonizedStarSystem#696/ColonizedPlanet#697/PopulationPlanetAffinityPilgrims
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPilgrims
        ClassPopulationPlanetAffinityPilgrimsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 3
        RawPopulationFood = 6
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 11
       CHILDREN 0
      PopulationPlanetAffinitySophons /Empire#4/ColonizedStarSystem#696/ColonizedPlanet#697/PopulationPlanetAffinitySophons
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinitySophons
        ClassPopulationPlanetAffinitySophonsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 3
        RawPopulationFood = 6
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 11
       CHILDREN 0
    Hangar#695 /Empire#4/ColonizedStarSystem#696/Hangar#695
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 126.858337
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 159.799515
      OffensiveMilitaryPower = 32.9411736
     CHILDREN 1
      Ship#1030 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallCorporate
        ClassShip
        HeroShipLevelUpRule
        HeroSkill23_FleetDefense_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull03
        ShipLevel03
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 126.858337
        Evasion = 0
        Experience = 56.1999969
        ExperiencePerTurn = 1
        ExperienceReward = 6
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1790.75
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1790.75
        MaximumMovement = 8
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 159.799515
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 8
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 32.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 159.799515
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1055
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.07989976
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 359.7995
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 65.6916656
          Health = 1790.75
          MaximumHealth = 1790.75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionN /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleSupportEngine1#0 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#1 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 9.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionSE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionSE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionSW /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
    Hero#1029 /Empire#4/ColonizedStarSystem#696/Hero#1029
     DESCRIPTORS 10
      ClassHero
      HeroAffinitySophons
      HeroAssigned
      HeroClassCorporate
      HeroLevel03
      HeroLevelUpRule
      HeroSkill94_Science_PerHeroLevelFlat_2
      HeroSkill96_Science_Perpop_0
      HeroSkillComplete
      Politics02
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 56.1999969
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 3
      NextLevelRequestedExperience = 60
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 2
      SpecializationPoints = 0.6
      Upkeep = 7.5
     CHILDREN 0
    PopulationStarSystemAffinityPilgrims /Empire#4/ColonizedStarSystem#696/PopulationStarSystemAffinityPilgrims
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPilgrims
      ClassPopulationStarSystemAffinityPilgrimsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationNonMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 8.7
      NetPopulationScore = 41.3
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 165.2
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      VisionRangeBonusFromCollection = 0
     CHILDREN 0
    PopulationStarSystemAffinitySophons /Empire#4/ColonizedStarSystem#696/PopulationStarSystemAffinitySophons
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinitySophons
      ClassPopulationStarSystemAffinitySophonsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 8.7
      NetPopulationScore = 41.3
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 249.000015
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemResearchBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1027 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1027
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1028 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1028
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1230 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1230
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1233 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1233
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1236 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1236
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1261 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1261
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1541 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1541
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#1930 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1930
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  DepartmentOfCommerce /Empire#4/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#4/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.329999983
   CHILDREN 4
    DiplomaticEmpire#0 /Empire#4/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.329999983
      PressureFrom = 8.9595
      PressureOn = 0.329999983
      PressureTrend = -8.6295
      PressureValue = -39.3765
      TheirBasePressure = 5.973
     CHILDREN 0
    DiplomaticEmpire#1 /Empire#4/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.329999983
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 1.125
     CHILDREN 0
    DiplomaticEmpire#2 /Empire#4/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.329999983
      PressureFrom = 1.86750007
      PressureOn = 0.329999983
      PressureTrend = -1.53750014
      PressureValue = -7.24125
      TheirBasePressure = 1.245
     CHILDREN 0
    DiplomaticEmpire#3 /Empire#4/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.329999983
      PressureFrom = 0.855
      PressureOn = 0.329999983
      PressureTrend = -0.525000036
      PressureValue = -13.3649988
      TheirBasePressure = 0.57
     CHILDREN 0
  Education /Empire#4/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 3
    HeroUnlockGauge01Points = 311
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 119
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 71
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 74
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 47
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  LostSystems /Empire#4/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor10 /Empire#4/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 1.75
    EmpireResearch = 0.25
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor11 /Empire#4/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor12 /Empire#4/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor13 /Empire#4/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#4/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#4/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#4/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 5
    EmpireResearch = 14
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#4/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#4/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 7.5
    EmpireResearch = 4.5
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityPilgrims /Empire#4/PopulationEmpireAffinityPilgrims
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPilgrims
    ClassPopulationEmpireAffinityPilgrimsCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitRelativist
    PopulationPoliticalTraitScientist03
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 3
    Politics02ToPolitics05 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinitySophons /Empire#4/PopulationEmpireAffinitySophons
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinitySophons
    ClassPopulationEmpireAffinitySophonsCount
    PoliticalProfileScientist
    PopulationMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitCurious
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 25.5
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 3
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 14
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /Empire#4/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#4/Research
   DESCRIPTORS 81
    ClassResearch
    TechnologyAnomalyReduction1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization6
    TechnologyColonization7
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyExplorationModule1
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2Sophons
    TechnologyHull3
    TechnologyHull3Sophons
    TechnologyIndustry2
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Sophons
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Sophons
    TechnologyLinkScienceAndExploration1To3
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration3To6
    TechnologyLinkScienceAndExploration4To8
    TechnologyLinkScienceAndExploration6To11
    TechnologyLinkScienceAndExploration7To12
    TechnologyLinkScienceAndExploration8To14
    TechnologyMilitaryGameplay
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStageScienceAndExploration4
    TechnologyStrategicDeposit2
    TechnologySupportModule1
    TechnologyUniqueDust1
    TechnologyWeaponModule1
   PROPERTIES 50
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 3
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 1
    QuadrantMilitaryStage1UnlockedTechnologyCount = 1
    QuadrantMilitaryStage2UnlockedTechnologyCount = 1
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 5
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 11
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 204.489166
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 2
    TechnologyQuadrantGlobalProgress = 2
    TechnologyQuadrantMilitaryActualStageNumber = 2
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 5
    TechnologyTotalStageUnlocked = 10
    UnlockedTechnologyCount = 17
   CHILDREN 0
  Senate /Empire#4/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentDemocracy
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 2
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.5
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 3
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 4
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 6
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 2
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 3
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 4
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 1
    TurnElapsedStock = 29
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN 4
    ActiveLaw#1012 /Empire#4/Senate/ActiveLaw#1012
     DESCRIPTORS 4
      ClassLaw
      LawEffectP02L00
      LawPolitics02
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 28
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    Senator#1816 /Empire#4/Senate/Senator#1816
     DESCRIPTORS 4
      ClassSenator
      Politics02
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 0.6
      SupportLevel = 4
     CHILDREN 0
    Senator#1817 /Empire#4/Senate/Senator#1817
     DESCRIPTORS 3
      ClassSenator
      Politics06
      PoliticsSupport1
     PROPERTIES 2
      Support = 0.2
      SupportLevel = 2
     CHILDREN 0
    Senator#1818 /Empire#4/Senate/Senator#1818
     DESCRIPTORS 3
      ClassSenator
      Politics04
      PoliticsSupport1
     PROPERTIES 2
      Support = 0.2
      SupportLevel = 2
     CHILDREN 0
  Uniques /Empire#4/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#0 /MinorEmpire#0
 DESCRIPTORS 13
  AffinityBots
  AffinityMappingBots
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorDiplomacy
  FamilyAdvanced
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyPirating
  PersonalityTraitWarmonger
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1450
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 759.7525
  DustInflation = 1.01329565
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 8
  EmpireEmpirePointAccumulator = 157
  EmpireEmpirePointStock = 157
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 3895
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 870
  EmpireGrowthStock = 870
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1580
  EmpireManpowerTotal = 1780
  EmpireManpowerUpkeep = 0
  EmpireMoney = 18
  EmpireMoneyAccumulator = 1450
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 49
  EmpireProductionAccumulator = 1121
  EmpireProductionStock = 1121
  EmpireProductionUpkeep = 0
  EmpireResearch = 18
  EmpireResearchAccumulator = 297
  EmpireResearchStock = 54
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 36
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 8
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 18
  MaximumSystemProduction = 49
  MaximumSystemResearch = 18
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 917.000061
  MinorEmpireShipMoneyStock = 756.2001
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 8
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 49
  NetEmpireResearch = 18
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 62.5
  NetMinorEmpireMoney = 125
  NetMinorEmpireShipMoney = 62.5
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 8
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 18
  NetSystemProduction = 49
  NetSystemResearch = 18
  NonVampirilisPopulation = 6
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 0.9
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 6
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 55
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#699 /MinorEmpire#0/ColonizedStarSystem#699
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 123
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8.2
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 300
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 8
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1050
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 18
    MaximumSystemProduction = 49
    MaximumSystemProductionStock = 49
    MaximumSystemResearch = 18
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 8
    NetSystemGrowth = 30
    NetSystemInfluence = 8
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 18
    NetSystemProduction = 49
    NetSystemResearch = 18
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -3.71249962
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 36
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 42
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 24
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 6
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 18
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 4.80362368
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 6
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 8
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 329
    SystemGrowth = 82
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1020
    SystemGrowthUpkeep = 13.003624
    SystemInfluenceRadius = 3.90908957
    SystemInfluenceStock = 182
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 100.75
    SystemMoney = 36
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.989698
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 49
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 98
    SystemProductionUpkeep = 0
    SystemResearch = 18
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.6
    TradingRouteSystemBaseIncome_EmpireMoney = 0.6
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.90908957
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#700 /MinorEmpire#0/ColonizedStarSystem#699/ColonizedPlanet#700
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 36
      DefaultPlanetFood = 42
      DefaultPlanetIndustry = 18
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 18
      Happiness = -5
      MajorPopulationCount = 6
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.0999999
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 36
      PlanetFIDSI = 0
      PlanetFood = 42
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 6
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 6
      PlanetRawFIDSI = 1
      PlanetRawFood = 7
      PlanetRawIndustry = 3
      PlanetRawPrestige = 1
      PlanetRawScience = 3
      PlanetScience = 18
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1201 /MinorEmpire#0/ColonizedStarSystem#699/ColonizedPlanet#700/PlanetImprovement#1201
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityBots /MinorEmpire#0/ColonizedStarSystem#699/ColonizedPlanet#700/PopulationPlanetAffinityBots
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBots
        ClassPopulationPlanetAffinityBotsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 7
        RawPopulationIndustry = 3
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#698 /MinorEmpire#0/ColonizedStarSystem#699/Hangar#698
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityBots /MinorEmpire#0/ColonizedStarSystem#699/PopulationStarSystemAffinityBots
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBots
      ClassPopulationStarSystemAffinityBotsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 18
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 8.2
      NetPopulationScore = 41.8
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 167.2
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1037 /MinorEmpire#0/ColonizedStarSystem#699/StarSystemImprovement#1037
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#0/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.24
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#0/MinorRelationWithMajor0
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    RelationIdeologyMinorWarmonger
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 9
    EmpireResearch = 4.5
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 38
    SpecialYieldsMultiplier = 0
    Trend = 2
    YieldsMultiplier = 0.25
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#0/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#0/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#0/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#0/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityBots /MinorEmpire#0/PopulationEmpireAffinityBots
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 6
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#0/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#0/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#1 /MinorEmpire#1
 DESCRIPTORS 13
  AffinityDeuyivans
  AffinityMappingDeuyivans
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorScienceMin
  FamilyInsectoids
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyPirating
  PersonalityTraitPragmatist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1450
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 759.7525
  DustInflation = 1.01329565
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 3
  EmpireEmpirePointAccumulator = 87
  EmpireEmpirePointStock = 87
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4031
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 870
  EmpireGrowthStock = 870
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1580
  EmpireManpowerTotal = 1780
  EmpireManpowerUpkeep = 0
  EmpireMoney = -17
  EmpireMoneyAccumulator = 1450
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 27
  EmpireProductionAccumulator = 783
  EmpireProductionStock = 783
  EmpireProductionUpkeep = 0
  EmpireResearch = 29
  EmpireResearchAccumulator = 841
  EmpireResearchStock = 87
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 58
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 3
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 27
  MaximumSystemResearch = 29
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 1231.1001
  MinorEmpireShipMoneyStock = 1224.5
  MinorFleetSpawnCooldownStock = 1
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 3
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 27
  NetEmpireResearch = 29
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 79
  NetMinorEmpireMoney = 158
  NetMinorEmpireShipMoney = 79
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 3
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = -17
  NetSystemProduction = 27
  NetSystemResearch = 29
  NonVampirilisPopulation = 1
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 1
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 88
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#702 /MinorEmpire#1/ColonizedStarSystem#702
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 72
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4.6
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 50
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 27
    MaximumSystemProductionStock = 27
    MaximumSystemResearch = 29
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3
    NetSystemGrowth = 30
    NetSystemInfluence = 3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -17
    NetSystemProduction = 27
    NetSystemResearch = 29
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -1.0125
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 1
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 6
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 2
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 1
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 29
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.5494262
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 1
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 273
    SystemGrowth = 46
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 180
    SystemGrowthUpkeep = 5.149426
    SystemInfluenceRadius = 3.11605382
    SystemInfluenceStock = 112
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 23
    SystemMoney = 1
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.154133
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 27
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 54
    SystemProductionUpkeep = 0
    SystemResearch = 29
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.1
    TradingRouteSystemBaseIncome_EmpireMoney = 0.1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.025
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.11605358
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#703 /MinorEmpire#1/ColonizedStarSystem#702/ColonizedPlanet#703
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeGas
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasCold
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 1
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 1
      ColonizedModifier = 1
      DefaultPlanetDust = 1
      DefaultPlanetFood = 1
      DefaultPlanetIndustry = 2
      DefaultPlanetPrestige = 1
      DefaultPlanetScience = 27
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.3
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 1
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 2
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 26
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 5
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 2
      PlanetPrestige = 1
      PlanetRawDust = 1
      PlanetRawFIDSI = 1
      PlanetRawFood = 1
      PlanetRawIndustry = 2
      PlanetRawPrestige = 1
      PlanetRawScience = 27
      PlanetScience = 29
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 1
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1202 /MinorEmpire#1/ColonizedStarSystem#702/ColonizedPlanet#703/PlanetImprovement#1202
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityDeuyivans /MinorEmpire#1/ColonizedStarSystem#702/ColonizedPlanet#703/PopulationPlanetAffinityDeuyivans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityDeuyivans
        ClassPopulationPlanetAffinityDeuyivansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 1
        RawPopulationFood = 1
        RawPopulationIndustry = 2
        RawPopulationPrestige = 1
        RawPopulationScience = 27
       CHILDREN 0
    Hangar#701 /MinorEmpire#1/ColonizedStarSystem#702/Hangar#701
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityDeuyivans /MinorEmpire#1/ColonizedStarSystem#702/PopulationStarSystemAffinityDeuyivans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityDeuyivans
      ClassPopulationStarSystemAffinityDeuyivansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 4.6
      NetPopulationScore = 45.4
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1316.60034
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemResearchBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1043 /MinorEmpire#1/ColonizedStarSystem#702/StarSystemImprovement#1043
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#1/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#1/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.0899999961
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 2.60999966
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 2.60999966
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 2.60999966
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 2.60999966
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 2.60999966
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#1/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#1/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#1/MinorRelationWithMajor1
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 16
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#1/MinorRelationWithMajor2
   DESCRIPTORS 6
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    MinorRelationWithMajorPraise
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPragmatist
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0.25
    EmpireResearch = 7.25
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 46
    SpecialYieldsMultiplier = 0
    Trend = 6
    YieldsMultiplier = 0.25
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#1/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#1/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityDeuyivans /MinorEmpire#1/PopulationEmpireAffinityDeuyivans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityDeuyivans
    ClassPopulationEmpireAffinityDeuyivansCount
    PoliticalProfileScientist
    PopulationMajor
    PopulationPoliticalTraitAtheist
    PopulationPoliticalTraitCurious
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 1
    PopulationCount = 1
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#1/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#1/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#1/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#2 /MinorEmpire#2
 DESCRIPTORS 13
  AffinityMappingPilgrims
  AffinityPilgrims
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorExplorers01
  FamilyAdvanced
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyDevelopment
  PersonalityTraitPacifist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1450
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 759.7525
  DustInflation = 1.01329565
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 6
  EmpireEmpirePointAccumulator = 144
  EmpireEmpirePointStock = 144
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4479
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 870
  EmpireGrowthStock = 870
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1580
  EmpireManpowerTotal = 1780
  EmpireManpowerUpkeep = 0
  EmpireMoney = 2
  EmpireMoneyAccumulator = 1450
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 29
  EmpireProductionAccumulator = 811
  EmpireProductionStock = 811
  EmpireProductionUpkeep = 0
  EmpireResearch = 56
  EmpireResearchAccumulator = 1204
  EmpireResearchStock = 168
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 112
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 6
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 2
  MaximumSystemProduction = 29
  MaximumSystemResearch = 56
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 1308.3
  MinorEmpireShipMoneyStock = 1394.1
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 6
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 29
  NetEmpireResearch = 56
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 130.9
  NetMinorEmpireMoney = 187
  NetMinorEmpireShipMoney = 56.1000023
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 6
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 2
  NetSystemProduction = 29
  NetSystemResearch = 56
  NonVampirilisPopulation = 4
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 4
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 9
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 5.25
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 102
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#705 /MinorEmpire#2/ColonizedStarSystem#705
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 123
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4.8
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 4
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 6
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 600
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 2
    MaximumSystemProduction = 29
    MaximumSystemProductionStock = 29
    MaximumSystemResearch = 56
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 6
    NetSystemGrowth = 30
    NetSystemInfluence = 6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 2
    NetSystemProduction = 29
    NetSystemResearch = 56
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -4.05
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 20
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 8
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 4
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 4
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 56
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 2.63023448
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 4
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 327
    SystemGrowth = 48
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 630
    SystemGrowthUpkeep = 7.430235
    SystemInfluenceRadius = 3.77443147
    SystemInfluenceStock = 169
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 36
    SystemMoney = 20
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.83716869
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 29
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 58
    SystemProductionUpkeep = 0
    SystemResearch = 56
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.4
    TradingRouteSystemBaseIncome_EmpireMoney = 0.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.774431
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#706 /MinorEmpire#2/ColonizedStarSystem#705/ColonizedPlanet#706
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeIce
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      ColonizedModifier = 1
      DefaultPlanetDust = 20
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 4
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 52
      Happiness = -15
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 8
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 4
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 12
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 4
      PlanetRawDust = 5
      PlanetRawFIDSI = 1
      PlanetRawFood = 2
      PlanetRawIndustry = 1
      PlanetRawPrestige = 1
      PlanetRawScience = 13
      PlanetScience = 56
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1203 /MinorEmpire#2/ColonizedStarSystem#705/ColonizedPlanet#706/PlanetImprovement#1203
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementFood1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityPilgrims /MinorEmpire#2/ColonizedStarSystem#705/ColonizedPlanet#706/PopulationPlanetAffinityPilgrims
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPilgrims
        ClassPopulationPlanetAffinityPilgrimsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 5
        RawPopulationFood = 2
        RawPopulationIndustry = 1
        RawPopulationPrestige = 1
        RawPopulationScience = 13
       CHILDREN 0
    Hangar#704 /MinorEmpire#2/ColonizedStarSystem#705/Hangar#704
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityPilgrims /MinorEmpire#2/ColonizedStarSystem#705/PopulationStarSystemAffinityPilgrims
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPilgrims
      ClassPopulationStarSystemAffinityPilgrimsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 4.8
      NetPopulationScore = 45.2
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 632.8001
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      VisionRangeBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1049 /MinorEmpire#2/ColonizedStarSystem#705/StarSystemImprovement#1049
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#2/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#2/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.179999992
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 4.32
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 4.32
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 4.32
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 4.32
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 4.32
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#2/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#2/MinorRelationWithMajor0
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 9
    SpecialYieldsMultiplier = 0
    Trend = 3
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#2/MinorRelationWithMajor1
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 18
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#2/MinorRelationWithMajor2
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 16
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#2/MinorRelationWithMajor3
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 20
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#2/MinorRelationWithMajor4
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 5
    EmpireResearch = 14
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 28
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0.25
   CHILDREN 0
  PopulationEmpireAffinityPilgrims /MinorEmpire#2/PopulationEmpireAffinityPilgrims
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPilgrims
    ClassPopulationEmpireAffinityPilgrimsCount
    PoliticalProfileReligious
    PopulationMajor
    PopulationPoliticalTraitRelativist
    PopulationPoliticalTraitScientist03
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 3
    Politics02ToPolitics05 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#2/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#2/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#2/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#3 /MinorEmpire#3
 DESCRIPTORS 13
  AffinityGnashasts
  AffinityMappingGnashasts
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorMonsters02
  FamilyPrimitives
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyPirating
  PersonalityTraitWarmonger
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1450
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 759.7525
  DustInflation = 1.01329565
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 8
  EmpireEmpirePointAccumulator = 157
  EmpireEmpirePointStock = 157
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4390
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 870
  EmpireGrowthStock = 870
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1580
  EmpireManpowerTotal = 1780
  EmpireManpowerUpkeep = 0
  EmpireMoney = 24
  EmpireMoneyAccumulator = 1450
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 55
  EmpireProductionAccumulator = 1220
  EmpireProductionStock = 1220
  EmpireProductionUpkeep = 0
  EmpireResearch = 42
  EmpireResearchAccumulator = 693
  EmpireResearchStock = 126
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 87.5
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 36
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 87
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 6
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 84
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 8
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 24
  MaximumSystemProduction = 55
  MaximumSystemResearch = 42
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 945.2
  MinorEmpireShipMoneyStock = 978
  MinorFleetSpawnCooldownStock = 1
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 8
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 55
  NetEmpireResearch = 42
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 3
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 3
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 64.5
  NetMinorEmpireMoney = 129
  NetMinorEmpireShipMoney = 64.5
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 8
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 24
  NetSystemProduction = 55
  NetSystemResearch = 42
  NonVampirilisPopulation = 6
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 6
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 59
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#708 /MinorEmpire#3/ColonizedStarSystem#708
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1500
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1700
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 159
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 1
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 1500
    GroundBattleBombardmentAttackerDamagesMin = 1500
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 10
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 300
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 8
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1350
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 24
    MaximumSystemProduction = 55
    MaximumSystemProductionStock = 55
    MaximumSystemResearch = 42
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 3
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 3
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 8
    NetSystemGrowth = 30
    NetSystemInfluence = 8
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 24
    NetSystemProduction = 55
    NetSystemResearch = 42
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 42
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 60
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 30
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 6
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 42
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 4.80362368
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 6
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 8
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1865
    SystemGrowth = 100
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1020
    SystemGrowthUpkeep = 14.8036232
    SystemInfluenceRadius = 3.90908957
    SystemInfluenceStock = 182
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 42
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.989698
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 55
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 110
    SystemProductionUpkeep = 0
    SystemResearch = 42
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 6
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.6
    TradingRouteSystemBaseIncome_EmpireMoney = 0.6
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.3
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.3
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.90908957
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#709 /MinorEmpire#3/ColonizedStarSystem#708/ColonizedPlanet#709
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetAnomaly
      PlanetAnomaly27
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetMoon
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTerran
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 42
      DefaultPlanetFood = 60
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 42
      Happiness = 15
      MajorPopulationCount = 6
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 3
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 3
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 42
      PlanetFIDSI = 0
      PlanetFood = 60
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 30
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 7
      PlanetRawFIDSI = 1
      PlanetRawFood = 10
      PlanetRawIndustry = 5
      PlanetRawPrestige = 1
      PlanetRawScience = 7
      PlanetScience = 42
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 4
      ColonizedResourceDeposit#0 /MinorEmpire#3/ColonizedStarSystem#708/ColonizedPlanet#709/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /MinorEmpire#3/ColonizedStarSystem#708/ColonizedPlanet#709/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1204 /MinorEmpire#3/ColonizedStarSystem#708/ColonizedPlanet#709/PlanetImprovement#1204
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityGnashasts /MinorEmpire#3/ColonizedStarSystem#708/ColonizedPlanet#709/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashasts
        ClassPopulationPlanetAffinityGnashastsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 250
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 10
        RawPopulationIndustry = 5
        RawPopulationPrestige = 1
        RawPopulationScience = 7
       CHILDREN 0
    Hangar#707 /MinorEmpire#3/ColonizedStarSystem#708/Hangar#707
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityGnashasts /MinorEmpire#3/ColonizedStarSystem#708/PopulationStarSystemAffinityGnashasts
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGnashasts
      ClassPopulationStarSystemAffinityGnashastsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 10
      NetPopulationScore = 40
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 160
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1055 /MinorEmpire#3/ColonizedStarSystem#708/StarSystemImprovement#1055
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#3/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#3/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.24
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#3/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#3/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#3/MinorRelationWithMajor1
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    RelationIdeologyMinorWarmonger
    RelationStateMinorAmicable
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 21
    EmpireResearch = 21
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 50
    SpecialYieldsMultiplier = 0
    Trend = 2
    YieldsMultiplier = 0.5
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#3/MinorRelationWithMajor2
   DESCRIPTORS 7
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    MinorRelationWithMajorPraise
    MinorRelationWithMajorPraise
    MinorRelationWithMajorPraise
    RelationIdeologyMinorWarmonger
    RelationStateMinorAmicable
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 21
    EmpireResearch = 21
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 68
    SpecialYieldsMultiplier = 0
    Trend = 8
    YieldsMultiplier = 0.5
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#3/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#3/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityGnashasts /MinorEmpire#3/PopulationEmpireAffinityGnashasts
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGnashasts
    ClassPopulationEmpireAffinityGnashastsCount
    PoliticalProfileMilitarist
    PopulationMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 6
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#3/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#3/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#3/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#4 /MinorEmpire#4
 DESCRIPTORS 13
  AffinityBhagabas
  AffinityMappingBhagabas
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorDiplomats01
  FamilyPrimitives
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyPirating
  PersonalityTraitPacifist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1450
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 759.7525
  DustInflation = 1.01329565
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 20
  EmpireEmpirePointAccumulator = 355
  EmpireEmpirePointStock = 355
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4390
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 870
  EmpireGrowthStock = 870
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1580
  EmpireManpowerTotal = 1780
  EmpireManpowerUpkeep = 0
  EmpireMoney = 12
  EmpireMoneyAccumulator = 1450
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 67
  EmpireProductionAccumulator = 1418
  EmpireProductionStock = 1418
  EmpireProductionUpkeep = 0
  EmpireResearch = 18
  EmpireResearchAccumulator = 297
  EmpireResearchStock = 54
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 36
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 20
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 12
  MaximumSystemProduction = 67
  MaximumSystemResearch = 18
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 823.600037
  MinorEmpireShipMoneyStock = 1531.8
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 20
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 67
  NetEmpireResearch = 18
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 59
  NetMinorEmpireMoney = 118
  NetMinorEmpireShipMoney = 59
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 20
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 12
  NetSystemProduction = 67
  NetSystemResearch = 18
  NonVampirilisPopulation = 6
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 6
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 48
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#711 /MinorEmpire#4/ColonizedStarSystem#711
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 147
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 10.6
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 300
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 20
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 12
    MaximumSystemProduction = 67
    MaximumSystemProductionStock = 67
    MaximumSystemResearch = 18
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 20
    NetSystemGrowth = 30
    NetSystemInfluence = 20
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 12
    NetSystemProduction = 67
    NetSystemResearch = 18
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -1.35000026
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 30
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 66
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 42
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 18
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 18
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 4.80362368
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 6
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 20
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 353
    SystemGrowth = 106
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1020
    SystemGrowthUpkeep = 15.4036236
    SystemInfluenceRadius = 5.57131
    SystemInfluenceStock = 380
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 30
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 5.712378
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 67
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 134
    SystemProductionUpkeep = 0
    SystemResearch = 18
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.6
    TradingRouteSystemBaseIncome_EmpireMoney = 0.6
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.57131
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#712 /MinorEmpire#4/ColonizedStarSystem#711/ColonizedPlanet#712
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 30
      DefaultPlanetFood = 66
      DefaultPlanetIndustry = 42
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 18
      Happiness = 0
      MajorPopulationCount = 6
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.4000001
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 66
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 42
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 12
      PlanetPopulationScience = 0
      PlanetPrestige = 18
      PlanetRawDust = 5
      PlanetRawFIDSI = 1
      PlanetRawFood = 11
      PlanetRawIndustry = 7
      PlanetRawPrestige = 1
      PlanetRawScience = 3
      PlanetScience = 18
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1205 /MinorEmpire#4/ColonizedStarSystem#711/ColonizedPlanet#712/PlanetImprovement#1205
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementFood1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityBhagabas /MinorEmpire#4/ColonizedStarSystem#711/ColonizedPlanet#712/PopulationPlanetAffinityBhagabas
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBhagabas
        ClassPopulationPlanetAffinityBhagabasCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 2
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 2
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 11
        RawPopulationIndustry = 7
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#710 /MinorEmpire#4/ColonizedStarSystem#711/Hangar#710
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityBhagabas /MinorEmpire#4/ColonizedStarSystem#711/PopulationStarSystemAffinityBhagabas
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBhagabas
      ClassPopulationStarSystemAffinityBhagabasCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 10.6
      NetPopulationScore = 39.4
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 157.6
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1061 /MinorEmpire#4/ColonizedStarSystem#711/StarSystemImprovement#1061
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#4/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#4/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.599999964
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.599999964
      PressureFrom = 0
      PressureOn = 0.599999964
      PressureTrend = 0.599999964
      PressureValue = 10.6500025
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.599999964
      PressureFrom = 0
      PressureOn = 0.599999964
      PressureTrend = 0.599999964
      PressureValue = 10.6500025
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.599999964
      PressureFrom = 0
      PressureOn = 0.599999964
      PressureTrend = 0.599999964
      PressureValue = 10.6500025
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.599999964
      PressureFrom = 0
      PressureOn = 0.599999964
      PressureTrend = 0.599999964
      PressureValue = 10.6500025
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.599999964
      PressureFrom = 0
      PressureOn = 0.599999964
      PressureTrend = 0.599999964
      PressureValue = 10.6500025
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#4/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#4/MinorRelationWithMajor0
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 7.5
    EmpireResearch = 4.5
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 46
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0.25
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#4/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#4/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#4/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#4/MinorRelationWithMajor4
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 7.5
    EmpireResearch = 4.5
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 27
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0.25
   CHILDREN 0
  PopulationEmpireAffinityBhagabas /MinorEmpire#4/PopulationEmpireAffinityBhagabas
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBhagabas
    ClassPopulationEmpireAffinityBhagabasCount
    PoliticalProfilePacifist
    PopulationMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitMerciful
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics03 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 6
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#4/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#4/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#4/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#5 /MinorEmpire#5
 DESCRIPTORS 13
  AffinityEyders
  AffinityMappingEyders
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorHoarders01
  FamilyPirates
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyDevelopment
  PersonalityTraitPacifist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1450
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 759.7525
  DustInflation = 1.01329565
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 3
  EmpireEmpirePointAccumulator = 87
  EmpireEmpirePointStock = 87
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 3973
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 870
  EmpireGrowthStock = 870
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1580
  EmpireManpowerTotal = 1780
  EmpireManpowerUpkeep = 0
  EmpireMoney = -11
  EmpireMoneyAccumulator = 1450
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 53
  EmpireProductionAccumulator = 1537
  EmpireProductionStock = 1537
  EmpireProductionUpkeep = 0
  EmpireResearch = 1
  EmpireResearchAccumulator = 29
  EmpireResearchStock = 3
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 2
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 3
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 53
  MaximumSystemResearch = 1
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 1315.1
  MinorEmpireShipMoneyStock = 818.300049
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 3
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 53
  NetEmpireResearch = 1
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 123.9
  NetMinorEmpireMoney = 177
  NetMinorEmpireShipMoney = 53.1000023
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 3
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = -11
  NetSystemProduction = 53
  NetSystemResearch = 1
  NonVampirilisPopulation = 1
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 1
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 92
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#714 /MinorEmpire#5/ColonizedStarSystem#714
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeNone
    SystemPopulationMigrationEmigrating
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 76
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4.1
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 50
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 53
    MaximumSystemProductionStock = 53
    MaximumSystemResearch = 1
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3
    NetSystemGrowth = 30
    NetSystemInfluence = 3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 10.25
    NetSystemMoney = -11
    NetSystemProduction = 53
    NetSystemResearch = 1
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -1.0125
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 7
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 1
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 28
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 1
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 1
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.5494262
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 1
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 277
    SystemGrowth = 41
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 180
    SystemGrowthUpkeep = 4.649426
    SystemInfluenceRadius = 3.11605382
    SystemInfluenceStock = 112
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 123
    SystemMoney = 7
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.154133
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 53
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 106
    SystemProductionUpkeep = 0
    SystemResearch = 1
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.1
    TradingRouteSystemBaseIncome_EmpireMoney = 0.1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.025
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.11605358
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#715 /MinorEmpire#5/ColonizedStarSystem#714/ColonizedPlanet#715
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeGas
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasHot
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 1
      ColonizedModifier = 1
      DefaultPlanetDust = 1
      DefaultPlanetFood = 1
      DefaultPlanetIndustry = 28
      DefaultPlanetPrestige = 1
      DefaultPlanetScience = 1
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.3
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 7
      PlanetFIDSI = 0
      PlanetFood = 1
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 26
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 6
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 1
      PlanetRawDust = 1
      PlanetRawFIDSI = 1
      PlanetRawFood = 1
      PlanetRawIndustry = 28
      PlanetRawPrestige = 1
      PlanetRawScience = 1
      PlanetScience = 1
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 1
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1206 /MinorEmpire#5/ColonizedStarSystem#714/ColonizedPlanet#715/PlanetImprovement#1206
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityEyders /MinorEmpire#5/ColonizedStarSystem#714/ColonizedPlanet#715/PopulationPlanetAffinityEyders
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityEyders
        ClassPopulationPlanetAffinityEydersCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 6
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 6
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 1
        RawPopulationFood = 1
        RawPopulationIndustry = 28
        RawPopulationPrestige = 1
        RawPopulationScience = 1
       CHILDREN 0
    Hangar#713 /MinorEmpire#5/ColonizedStarSystem#714/Hangar#713
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityEyders /MinorEmpire#5/ColonizedStarSystem#714/PopulationStarSystemAffinityEyders
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityEyders
      ClassPopulationStarSystemAffinityEydersCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 18
      BuildingBuyoutReductionBonusFromCollection = 0
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 4.1
      NetPopulationScore = 45.9
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1331.10034
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1067 /MinorEmpire#5/ColonizedStarSystem#714/StarSystemImprovement#1067
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#5/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#5/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.0899999961
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 2.60999966
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 2.60999966
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 2.60999966
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 2.60999966
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 2.60999966
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#5/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#5/MinorRelationWithMajor0
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPacifist
    RelationStateMinorAmicable
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 3.5
    EmpireResearch = 0.5
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 52
    SpecialYieldsMultiplier = 0
    Trend = 3
    YieldsMultiplier = 0.5
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#5/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#5/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#5/MinorRelationWithMajor3
   DESCRIPTORS 5
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPacifist
    RelationStateMinorFriendly
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 5.25
    EmpireResearch = 0.75
    HasSuzerain = 1
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 82
    SpecialYieldsMultiplier = 0.5
    Trend = 5
    YieldsMultiplier = 0.75
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#5/MinorRelationWithMajor4
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 1.75
    EmpireResearch = 0.25
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 25
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0.25
   CHILDREN 0
  PopulationEmpireAffinityEyders /MinorEmpire#5/PopulationEmpireAffinityEyders
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityEyders
    ClassPopulationEmpireAffinityEydersCount
    PoliticalProfileReligious
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 1
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#5/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#5/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#5/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#6 /MinorEmpire#6
 DESCRIPTORS 13
  AffinityHisshos
  AffinityMappingHisshos
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorGroundBattle1
  FamilyPirates
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyPirating
  PersonalityTraitWarmonger
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1450
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 759.7525
  DustInflation = 1.01329565
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 8
  EmpireEmpirePointAccumulator = 157
  EmpireEmpirePointStock = 157
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4093
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 870
  EmpireGrowthStock = 870
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 32
  EmpireManpowerStock = 1688
  EmpireManpowerTotal = 2008
  EmpireManpowerUpkeep = 0
  EmpireMoney = 18
  EmpireMoneyAccumulator = 1450
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 55
  EmpireProductionAccumulator = 1220
  EmpireProductionStock = 1220
  EmpireProductionUpkeep = 0
  EmpireResearch = 24
  EmpireResearchAccumulator = 396
  EmpireResearchStock = 72
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 48
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 8
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 18
  MaximumSystemProduction = 55
  MaximumSystemResearch = 24
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 974.600037
  MinorEmpireShipMoneyStock = 796
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 8
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 32
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 55
  NetEmpireResearch = 24
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 66.5
  NetMinorEmpireMoney = 133
  NetMinorEmpireShipMoney = 66.5
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 8
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 18
  NetSystemProduction = 55
  NetSystemResearch = 24
  NonVampirilisPopulation = 6
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 6
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 63
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#717 /MinorEmpire#6/ColonizedStarSystem#717
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeRedDwarf
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 320
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 135
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 1
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 9.400001
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 300
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 8
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 320
    MaximumSystemManpowerRefillRate = 320
    MaximumSystemMoney = 18
    MaximumSystemProduction = 55
    MaximumSystemProductionStock = 55
    MaximumSystemResearch = 24
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 8
    NetSystemGrowth = 30
    NetSystemInfluence = 8
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 18
    NetSystemProduction = 55
    NetSystemResearch = 24
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -1.35000026
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 36
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 54
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 30
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 6
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 24
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 4.80362368
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 6
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 8
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 461
    SystemGrowth = 94
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1020
    SystemGrowthUpkeep = 14.2036247
    SystemInfluenceRadius = 3.90908957
    SystemInfluenceStock = 182
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 320
    SystemMigrationGrowthStock = 0
    SystemMoney = 36
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.989698
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 55
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 110
    SystemProductionUpkeep = 0
    SystemResearch = 24
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.6
    TradingRouteSystemBaseIncome_EmpireMoney = 0.6
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.90908957
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#718 /MinorEmpire#6/ColonizedStarSystem#717/ColonizedPlanet#718
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 36
      DefaultPlanetFood = 54
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 24
      Happiness = 5
      MajorPopulationCount = 6
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.4000001
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 36
      PlanetFIDSI = 0
      PlanetFood = 54
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 30
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 6
      PlanetRawFIDSI = 1
      PlanetRawFood = 9
      PlanetRawIndustry = 5
      PlanetRawPrestige = 1
      PlanetRawScience = 4
      PlanetScience = 24
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1207 /MinorEmpire#6/ColonizedStarSystem#717/ColonizedPlanet#718/PlanetImprovement#1207
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHisshos /MinorEmpire#6/ColonizedStarSystem#717/ColonizedPlanet#718/PopulationPlanetAffinityHisshos
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshos
        ClassPopulationPlanetAffinityHisshosCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 9
        RawPopulationIndustry = 5
        RawPopulationPrestige = 1
        RawPopulationScience = 4
       CHILDREN 0
    Hangar#716 /MinorEmpire#6/ColonizedStarSystem#717/Hangar#716
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHisshos /MinorEmpire#6/ColonizedStarSystem#717/PopulationStarSystemAffinityHisshos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHisshos
      ClassPopulationStarSystemAffinityHisshosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationGrowthSentToManpower = 9.400001
      NetPopulationScore = 40.6
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 162.4
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1073 /MinorEmpire#6/ColonizedStarSystem#717/StarSystemImprovement#1073
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#6/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#6/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.24
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#6/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#6/MinorRelationWithMajor0
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 24
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#6/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#6/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#6/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#6/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityHisshos /MinorEmpire#6/PopulationEmpireAffinityHisshos
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 6
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#6/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#6/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#6/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#7 /MinorEmpire#7
 DESCRIPTORS 13
  AffinityHaroshems
  AffinityMappingHaroshems
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorGrowth
  FamilyPirates
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyDevelopment
  PersonalityTraitPacifist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1450
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 759.7525
  DustInflation = 1.01329565
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 8
  EmpireEmpirePointAccumulator = 157
  EmpireEmpirePointStock = 157
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 3895
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 870
  EmpireGrowthStock = 870
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1580
  EmpireManpowerTotal = 1780
  EmpireManpowerUpkeep = 0
  EmpireMoney = 24
  EmpireMoneyAccumulator = 1450
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 49
  EmpireProductionAccumulator = 1121
  EmpireProductionStock = 1121
  EmpireProductionUpkeep = 0
  EmpireResearch = 18
  EmpireResearchAccumulator = 297
  EmpireResearchStock = 54
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 36
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 8
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 24
  MaximumSystemProduction = 49
  MaximumSystemResearch = 18
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 1519.3
  MinorEmpireShipMoneyStock = 1409.29993
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 8
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 49
  NetEmpireResearch = 18
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 130.9
  NetMinorEmpireMoney = 187
  NetMinorEmpireShipMoney = 56.1000023
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 8
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 24
  NetSystemProduction = 49
  NetSystemResearch = 18
  NonVampirilisPopulation = 6
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 6
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 102
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#720 /MinorEmpire#7/ColonizedStarSystem#720
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 129
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7.6
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 300
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 8
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1050
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 24
    MaximumSystemProduction = 49
    MaximumSystemProductionStock = 49
    MaximumSystemResearch = 18
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 8
    NetSystemGrowth = 30
    NetSystemInfluence = 8
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 24
    NetSystemProduction = 49
    NetSystemResearch = 18
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -3.71249962
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 42
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 36
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 24
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 6
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 18
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 4.32326126
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 6
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 8
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 335
    SystemGrowth = 76
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1020
    SystemGrowthUpkeep = 11.9232616
    SystemInfluenceRadius = 3.90908957
    SystemInfluenceStock = 182
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 42
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.989698
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 49
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 98
    SystemProductionUpkeep = 0
    SystemResearch = 18
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.6
    TradingRouteSystemBaseIncome_EmpireMoney = 0.6
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.90908957
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#721 /MinorEmpire#7/ColonizedStarSystem#720/ColonizedPlanet#721
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 42
      DefaultPlanetFood = 30
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 18
      Happiness = -5
      MajorPopulationCount = 6
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.0999999
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 42
      PlanetFIDSI = 0
      PlanetFood = 36
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 7
      PlanetRawFIDSI = 1
      PlanetRawFood = 5
      PlanetRawIndustry = 4
      PlanetRawPrestige = 1
      PlanetRawScience = 3
      PlanetScience = 18
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1208 /MinorEmpire#7/ColonizedStarSystem#720/ColonizedPlanet#721/PlanetImprovement#1208
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHaroshems /MinorEmpire#7/ColonizedStarSystem#720/ColonizedPlanet#721/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshems
        ClassPopulationPlanetAffinityHaroshemsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 1
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 5
        RawPopulationIndustry = 4
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#719 /MinorEmpire#7/ColonizedStarSystem#720/Hangar#719
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHaroshems /MinorEmpire#7/ColonizedStarSystem#720/PopulationStarSystemAffinityHaroshems
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHaroshems
      ClassPopulationStarSystemAffinityHaroshemsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 7.6
      NetPopulationScore = 42.4
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 169.6
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemGrowthBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1079 /MinorEmpire#7/ColonizedStarSystem#720/StarSystemImprovement#1079
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#7/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#7/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.24
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#7/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#7/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#7/MinorRelationWithMajor1
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 10.5
    EmpireResearch = 4.5
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 45
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0.25
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#7/MinorRelationWithMajor2
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 24
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#7/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#7/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityHaroshems /MinorEmpire#7/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 6
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#7/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#7/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#7/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#8 /MinorEmpire#8
 DESCRIPTORS 13
  AffinityMappingTikanans
  AffinityTikanans
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorSwarm01
  FamilyInsectoids
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyDevelopment
  PersonalityTraitWarmonger
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1450
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 759.7525
  DustInflation = 1.01329565
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 8
  EmpireEmpirePointAccumulator = 157
  EmpireEmpirePointStock = 157
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4192
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 870
  EmpireGrowthStock = 870
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1580
  EmpireManpowerTotal = 1810
  EmpireManpowerUpkeep = 0
  EmpireMoney = 18
  EmpireMoneyAccumulator = 1450
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 31
  EmpireProductionAccumulator = 824
  EmpireProductionStock = 824
  EmpireProductionUpkeep = 0
  EmpireResearch = 54
  EmpireResearchAccumulator = 891
  EmpireResearchStock = 162
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 2.5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 9
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 3
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 108
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 8
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 18
  MaximumSystemProduction = 31
  MaximumSystemResearch = 54
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 1090.7
  MinorEmpireShipMoneyStock = 1366.1001
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 8
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 31
  NetEmpireResearch = 54
  NetEmpireTemplePoints = 0
  NetLuxury1 = 3
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 123.2
  NetMinorEmpireMoney = 176
  NetMinorEmpireShipMoney = 52.8000031
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 8
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 18
  NetSystemProduction = 31
  NetSystemResearch = 54
  NonVampirilisPopulation = 6
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 6
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 91
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#723 /MinorEmpire#8/ColonizedStarSystem#723
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 141
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8.8
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 300
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 8
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1050
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 18
    MaximumSystemProduction = 31
    MaximumSystemProductionStock = 31
    MaximumSystemResearch = 54
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 3
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 8
    NetSystemGrowth = 30
    NetSystemInfluence = 8
    NetSystemLifeforce = 0
    NetSystemManpower = 30
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 18
    NetSystemProduction = 31
    NetSystemResearch = 54
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -3.71249962
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 36
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 48
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 6
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 6
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 54
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 4.80362368
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 6
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 8
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 347
    SystemGrowth = 88
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1020
    SystemGrowthUpkeep = 13.6036243
    SystemInfluenceRadius = 3.90908957
    SystemInfluenceStock = 182
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 230
    SystemMigrationGrowthStock = 0
    SystemMoney = 36
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.989698
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 31
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 62
    SystemProductionUpkeep = 0
    SystemResearch = 54
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.6
    TradingRouteSystemBaseIncome_EmpireMoney = 0.6
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15
    TradingRouteSystemBaseIncome_Luxury1 = 0.3
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.90908957
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#724 /MinorEmpire#8/ColonizedStarSystem#723/ColonizedPlanet#724
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 36
      DefaultPlanetFood = 48
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 54
      Happiness = -5
      MajorPopulationCount = 6
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 3
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.0999999
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 36
      PlanetFIDSI = 0
      PlanetFood = 48
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 6
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 6
      PlanetRawFIDSI = 1
      PlanetRawFood = 8
      PlanetRawIndustry = 1
      PlanetRawPrestige = 1
      PlanetRawScience = 9
      PlanetScience = 54
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /MinorEmpire#8/ColonizedStarSystem#723/ColonizedPlanet#724/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1209 /MinorEmpire#8/ColonizedStarSystem#723/ColonizedPlanet#724/PlanetImprovement#1209
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTikanans /MinorEmpire#8/ColonizedStarSystem#723/ColonizedPlanet#724/PopulationPlanetAffinityTikanans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanans
        ClassPopulationPlanetAffinityTikanansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 8
        RawPopulationIndustry = 1
        RawPopulationPrestige = 1
        RawPopulationScience = 9
       CHILDREN 0
    Hangar#722 /MinorEmpire#8/ColonizedStarSystem#723/Hangar#722
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityTikanans /MinorEmpire#8/ColonizedStarSystem#723/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 8.8
      NetPopulationScore = 41.2
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 165.4
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1085 /MinorEmpire#8/ColonizedStarSystem#723/StarSystemImprovement#1085
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#8/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#8/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.24
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.24
      PressureFrom = 0
      PressureOn = 0.24
      PressureTrend = 0.24
      PressureValue = 4.70999956
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#8/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#8/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#8/MinorRelationWithMajor1
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#8/MinorRelationWithMajor2
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 3
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#8/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#8/MinorRelationWithMajor4
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 6
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityTikanans /MinorEmpire#8/PopulationEmpireAffinityTikanans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 6
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#8/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#8/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#8/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
LesserEmpire#0 /LesserEmpire#0
 DESCRIPTORS 6
  AffinityMappingLesserEmpire
  ClassEmpire
  EmpireTypeLesser
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
 PROPERTIES 314
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
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 CHILDREN 4
  Diplomacy /LesserEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
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    DiplomaticEmpire#0 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#0
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      ClassDiplomaticEmpire
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     CHILDREN 0
    DiplomaticEmpire#1 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
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     CHILDREN 0
    DiplomaticEmpire#2 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#2
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      ClassDiplomaticEmpire
     PROPERTIES 6
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    DiplomaticEmpire#3 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
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     CHILDREN 0
    DiplomaticEmpire#4 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
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     CHILDREN 0
  Education /LesserEmpire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 0
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   CHILDREN 0
  LostSystems /LesserEmpire#0/LostSystems
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  Uniques /LesserEmpire#0/Uniques
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PirateEmpire#0 /PirateEmpire#0
 DESCRIPTORS 7
  AffinityMappingMinorFactionPirates
  ClassEmpire
  EmpireTypePirate
  GameDifficultyAIHard
  GameSpeedFast
  IsPirateFaction
  ManpowerUpgradeInfantry1
 PROPERTIES 315
  AcademyOwned = 0
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  FreeWarDeclaration = 1
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  GarrisonMoneyUpkeep = 113.400017
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
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  OverColonizationConstant = 3.06122446
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  PlaneMaxHealth = 300
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  PlayDeckChangeCostCommandPointsFactor = 1
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  TankDamagesMultiplierAgainstInfantry = 1
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 CHILDREN 36
  Diplomacy /PirateEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
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   CHILDREN 5
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     CHILDREN 0
    DiplomaticEmpire#1 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
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      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
  Education /PirateEmpire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 0
    HeroLevelCount = 0
    HeroUnlockGauge01Points = 3808
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 0
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 300
    HeroUnlockGaugeClassAdmiralPointsStock = 2968
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 80
    HeroUnlockGaugeClassAdventurerPointsStock = 840
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 0
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 300
    NetHeroUnlockGaugeClassAdventurerPoints = 80
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1317 /PirateEmpire#0/Fleet#1317
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 53.9866753
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 112.8089
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.05640445
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1328 /PirateEmpire#0/Fleet#1317/Ship#1328
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionAdvanced
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.9866753
      Evasion = 0
      Experience = 30
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 979.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 979.6
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 112.8089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.8222237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 112.8089
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 640
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05640445
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 312.8089
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1317/Ship#1328/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallAdvanced
       PROPERTIES 10
        DefensiveMilitaryPower = 32.65333
        Health = 979.6
        MaximumHealth = 979.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1317/Ship#1328/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1317/Ship#1328/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1317/Ship#1328/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1317/Ship#1328/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1317/Ship#1328/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1317/Ship#1328/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1317/Ship#1328/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1317/Ship#1328/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1317/Ship#1328/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1317/Ship#1328/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
  Fleet#1318 /PirateEmpire#0/Fleet#1318
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateFriendly
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 41.4466743
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 99.56432
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.1176472
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04978216
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1330 /PirateEmpire#0/Fleet#1318/Ship#1330
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPrimitive
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.4705887
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 5.17647076
      DamagePerSecondMedium = 26.4705887
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 41.4466743
      Evasion = 0
      Experience = 30
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 663.4
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 663.4
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 99.56432
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.1176472
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 99.56432
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04978216
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 299.564331
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1318/Ship#1330/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallPrimitive
       PROPERTIES 10
        DefensiveMilitaryPower = 22.1133347
        Health = 663.4
        MaximumHealth = 663.4
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1318/Ship#1330/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1318/Ship#1330/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1318/Ship#1330/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1318/Ship#1330/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 7.66666651
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1318/Ship#1330/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1318/Ship#1330/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1318/Ship#1330/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1318/Ship#1330/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1318/Ship#1330/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1318/Ship#1330/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1318/Ship#1330/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1319 /PirateEmpire#0/Fleet#1319
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 41.4466743
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 99.56432
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.1176472
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04978216
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1332 /PirateEmpire#0/Fleet#1319/Ship#1332
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPrimitive
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.4705887
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 5.17647076
      DamagePerSecondMedium = 26.4705887
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 41.4466743
      Evasion = 0
      Experience = 30
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 663.4
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 663.4
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 99.56432
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.1176472
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 99.56432
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04978216
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 299.564331
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1319/Ship#1332/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallPrimitive
       PROPERTIES 10
        DefensiveMilitaryPower = 22.1133347
        Health = 663.4
        MaximumHealth = 663.4
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1319/Ship#1332/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1319/Ship#1332/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1319/Ship#1332/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1319/Ship#1332/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 7.66666651
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1319/Ship#1332/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1319/Ship#1332/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1319/Ship#1332/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1319/Ship#1332/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1319/Ship#1332/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1319/Ship#1332/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1319/Ship#1332/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1322 /PirateEmpire#0/Fleet#1322
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 42.246666
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 101.068893
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0505344458
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1338 /PirateEmpire#0/Fleet#1322/Ship#1338
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 42.246666
      Evasion = 0
      Experience = 30
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 787.4
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 787.4
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 101.068893
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.8222237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 101.068893
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0505344458
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 301.0689
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1322/Ship#1338/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 26.2466679
        Health = 787.4
        MaximumHealth = 787.4
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1322/Ship#1338/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1322/Ship#1338/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1322/Ship#1338/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1322/Ship#1338/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1322/Ship#1338/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1322/Ship#1338/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1322/Ship#1338/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1322/Ship#1338/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1322/Ship#1338/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1322/Ship#1338/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1323 /PirateEmpire#0/Fleet#1323
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateFriendly
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 36.6866646
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 99.78667
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 23.0999985
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0498933345
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1340 /PirateEmpire#0/Fleet#1323/Ship#1340
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.833333
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 12.833333
      DamagePerSecondMedium = 10.2666664
      DamagePerSecondMissile = 12.833333
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 36.6866646
      Evasion = 0
      Experience = 30
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 325.629639
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 700.6
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 99.78667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 23.0999985
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 46.379528
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0498933345
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 246.379532
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1323/Ship#1340/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 23.3533325
        Health = 325.629639
        MaximumHealth = 700.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1323/Ship#1340/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1323/Ship#1340/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 23.2393417
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1323/Ship#1340/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 23.2393417
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1323/Ship#1340/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 23.2393417
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1323/Ship#1340/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 23.2393417
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1323/Ship#1340/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 23.2393417
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1323/Ship#1340/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1323/Ship#1340/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 23.2393417
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1323/Ship#1340/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 23.2393417
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1323/Ship#1340/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 23.2393417
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1399 /PirateEmpire#0/Fleet#1399
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 54.433342
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 135.650986
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 41.2176437
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0678254962
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1402 /PirateEmpire#0/Fleet#1399/Ship#1402
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPrimitive
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.30392
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 18.0098038
      DamagePerSecondMedium = 36.7372551
      DamagePerSecondMissile = 12.833333
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 54.433342
      Evasion = 0
      Experience = 26
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 713
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 713
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 135.650986
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 41.2176437
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 135.650986
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0678254962
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 335.651
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1399/Ship#1402/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallPrimitive
       PROPERTIES 10
        DefensiveMilitaryPower = 23.7666664
        Health = 713
        MaximumHealth = 713
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1399/Ship#1402/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1399/Ship#1402/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1399/Ship#1402/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#1399/Ship#1402/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1399/Ship#1402/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 7.66666651
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1399/Ship#1402/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1399/Ship#1402/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1399/Ship#1402/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1399/Ship#1402/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1399/Ship#1402/SectionS/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1399/Ship#1402/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1399/Ship#1402/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1399/Ship#1402/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1443 /PirateEmpire#0/Fleet#1443
   DESCRIPTORS 3
    ClassGarrison
    ClassGarrisonFleet
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 1
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 49.6733322
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 149.623322
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 59.9499969
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.07481166
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1451 /PirateEmpire#0/Fleet#1443/Ship#1451
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 1
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.4166641
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 13.75
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 49.6733322
      Evasion = 0
      Experience = 22
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 750.2
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 750.2
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 149.623322
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 59.9499969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 149.623322
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07481166
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 349.623322
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1443/Ship#1451/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 25.0066662
        Health = 750.2
        MaximumHealth = 750.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1443/Ship#1451/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1443/Ship#1451/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#1443/Ship#1451/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1443/Ship#1451/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1443/Ship#1451/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1443/Ship#1451/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1443/Ship#1451/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1443/Ship#1451/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /PirateEmpire#0/Fleet#1443/Ship#1451/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1443/Ship#1451/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#1443/Ship#1451/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1443/Ship#1451/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1443/Ship#1451/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1444 /PirateEmpire#0/Fleet#1444
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 64.73334
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 137.305557
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.5722237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.06865278
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1453 /PirateEmpire#0/Fleet#1444/Ship#1453
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionAdvanced
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 64.73334
      Evasion = 0
      Experience = 22
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 992
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 992
      MaximumMovement = 5
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 137.305557
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 137.305557
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 650
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06865278
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 337.305542
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1444/Ship#1453/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallAdvanced
       PROPERTIES 10
        DefensiveMilitaryPower = 33.0666656
        Health = 992
        MaximumHealth = 992
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1444/Ship#1453/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1444/Ship#1453/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#1444/Ship#1453/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1444/Ship#1453/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1444/Ship#1453/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1444/Ship#1453/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1444/Ship#1453/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1444/Ship#1453/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1444/Ship#1453/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1444/Ship#1453/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1444/Ship#1453/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1444/Ship#1453/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
  Fleet#1446 /PirateEmpire#0/Fleet#1446
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 58.9933319
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 135.9332
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.9398727
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0679665953
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1457 /PirateEmpire#0/Fleet#1446/Ship#1457
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 58.9933319
      Evasion = 0
      Experience = 22
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 799.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 799.8
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 135.9332
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 36.9398727
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 135.9332
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0679665953
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 335.9332
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1446/Ship#1457/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 26.66
        Health = 799.8
        MaximumHealth = 799.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1446/Ship#1457/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1446/Ship#1457/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1446/Ship#1457/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1446/Ship#1457/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1446/Ship#1457/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1446/Ship#1457/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1446/Ship#1457/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1446/Ship#1457/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1446/Ship#1457/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1446/Ship#1457/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1446/Ship#1457/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1446/Ship#1457/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1446/Ship#1457/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1447 /PirateEmpire#0/Fleet#1447
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 58.9933319
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 135.9332
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.9398727
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0679665953
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1459 /PirateEmpire#0/Fleet#1447/Ship#1459
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 58.9933319
      Evasion = 0
      Experience = 22
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 799.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 799.8
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 135.9332
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 36.9398727
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 135.9332
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0679665953
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 335.9332
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1447/Ship#1459/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 26.66
        Health = 799.8
        MaximumHealth = 799.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1447/Ship#1459/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1447/Ship#1459/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1447/Ship#1459/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1447/Ship#1459/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1447/Ship#1459/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1447/Ship#1459/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1447/Ship#1459/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1447/Ship#1459/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1447/Ship#1459/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1447/Ship#1459/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1447/Ship#1459/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1447/Ship#1459/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1447/Ship#1459/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1448 /PirateEmpire#0/Fleet#1448
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateFriendly
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 49.6733322
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 149.623322
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 59.9499969
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.07481166
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1461 /PirateEmpire#0/Fleet#1448/Ship#1461
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.4166641
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 13.75
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 49.6733322
      Evasion = 0
      Experience = 22
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 750.2
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 750.2
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 149.623322
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 59.9499969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 149.623322
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07481166
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 349.623322
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1448/Ship#1461/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 25.0066662
        Health = 750.2
        MaximumHealth = 750.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1448/Ship#1461/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1448/Ship#1461/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#1448/Ship#1461/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1448/Ship#1461/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1448/Ship#1461/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1448/Ship#1461/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1448/Ship#1461/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1448/Ship#1461/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /PirateEmpire#0/Fleet#1448/Ship#1461/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1448/Ship#1461/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#1448/Ship#1461/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1448/Ship#1461/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1448/Ship#1461/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1831 /PirateEmpire#0/Fleet#1831
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 53.8333321
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 149.595428
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 55.7620964
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.07479771
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1832 /PirateEmpire#0/Fleet#1831/Ship#1832
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.91503
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 13.4444456
      DamagePerSecondLong = 18.6209164
      DamagePerSecondMedium = 39.91503
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 37.2261467
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.8333321
      Evasion = 0
      Experience = 18
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 645
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 645
      MaximumMovement = 5
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 149.595428
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 55.7620964
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 149.595428
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07479771
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 349.595428
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1831/Ship#1832/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 21.5
        Health = 645
        MaximumHealth = 645
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1831/Ship#1832/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1831/Ship#1832/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1831/Ship#1832/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1831/Ship#1832/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1831/Ship#1832/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1831/Ship#1832/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1831/Ship#1832/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1831/Ship#1832/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1831/Ship#1832/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /PirateEmpire#0/Fleet#1831/Ship#1832/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1831/Ship#1832/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1831/Ship#1832/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1831/Ship#1832/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1831/Ship#1832/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1882 /PirateEmpire#0/Fleet#1882
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 58.33334
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 130.905563
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.5722237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0654527843
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1883 /PirateEmpire#0/Fleet#1882/Ship#1883
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionAdvanced
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 58.33334
      Evasion = 0
      Experience = 16
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 800
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 800
      MaximumMovement = 5
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 130.905563
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 130.905563
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 650
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0654527843
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 330.905579
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1882/Ship#1883/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallAdvanced
       PROPERTIES 10
        DefensiveMilitaryPower = 26.666666
        Health = 800
        MaximumHealth = 800
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1882/Ship#1883/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1882/Ship#1883/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#1882/Ship#1883/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1882/Ship#1883/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1882/Ship#1883/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1882/Ship#1883/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1882/Ship#1883/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1882/Ship#1883/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1882/Ship#1883/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1882/Ship#1883/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1882/Ship#1883/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1882/Ship#1883/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
  Fleet#1921 /PirateEmpire#0/Fleet#1921
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 53.8333321
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 149.595428
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 55.7620964
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.07479771
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1922 /PirateEmpire#0/Fleet#1921/Ship#1922
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.91503
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 13.4444456
      DamagePerSecondLong = 18.6209164
      DamagePerSecondMedium = 39.91503
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 37.2261467
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.8333321
      Evasion = 0
      Experience = 14
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 645
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 645
      MaximumMovement = 5
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 149.595428
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 55.7620964
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 149.595428
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07479771
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 349.595428
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1921/Ship#1922/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 21.5
        Health = 645
        MaximumHealth = 645
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1921/Ship#1922/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1921/Ship#1922/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1921/Ship#1922/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1921/Ship#1922/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1921/Ship#1922/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1921/Ship#1922/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1921/Ship#1922/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1921/Ship#1922/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1921/Ship#1922/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /PirateEmpire#0/Fleet#1921/Ship#1922/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1921/Ship#1922/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1921/Ship#1922/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1921/Ship#1922/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1921/Ship#1922/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1970 /PirateEmpire#0/Fleet#1970
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 58.33334
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 6
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 149.727783
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 51.3944473
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.07486389
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1971 /PirateEmpire#0/Fleet#1970/Ship#1971
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionAdvanced
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.1944466
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.4444456
      DamagePerSecondLong = 13.4444456
      DamagePerSecondMedium = 13.4444456
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 24.505558
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 58.33334
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 800
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 800
      MaximumMovement = 6
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 149.727783
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 51.3944473
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 149.727783
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 650
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07486389
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 349.727783
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1970/Ship#1971/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallAdvanced
       PROPERTIES 10
        DefensiveMilitaryPower = 26.666666
        Health = 800
        MaximumHealth = 800
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1970/Ship#1971/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1970/Ship#1971/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1970/Ship#1971/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1970/Ship#1971/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1970/Ship#1971/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1970/Ship#1971/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1970/Ship#1971/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1970/Ship#1971/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /PirateEmpire#0/Fleet#1970/Ship#1971/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1970/Ship#1971/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#1970/Ship#1971/SectionSE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1970/Ship#1971/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1970/Ship#1971/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
  Fleet#2101 /PirateEmpire#0/Fleet#2101
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateFriendly
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 144.833328
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 15.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 376.357544
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 111.524193
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.188178763
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2103 /PirateEmpire#0/Fleet#2101/Ship#2103
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 37.1666641
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 635
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 635
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 95.98889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 18.8222237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 95.98889
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.047994446
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 295.9889
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2101/Ship#2103/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 21.166666
        Health = 635
        MaximumHealth = 635
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#2101/Ship#2103/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2101/Ship#2103/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2101/Ship#2103/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2101/Ship#2103/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2101/Ship#2103/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2101/Ship#2103/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2101/Ship#2103/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2101/Ship#2103/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2101/Ship#2103/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2101/Ship#2103/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2104 /PirateEmpire#0/Fleet#2101/Ship#2104
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.8333321
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 645
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 645
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 130.773209
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 36.9398727
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 130.773209
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0653866
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 330.7732
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2101/Ship#2104/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 21.5
        Health = 645
        MaximumHealth = 645
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#2101/Ship#2104/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2101/Ship#2104/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#2101/Ship#2104/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#2101/Ship#2104/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2101/Ship#2104/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2101/Ship#2104/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#2101/Ship#2104/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2101/Ship#2104/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2101/Ship#2104/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2101/Ship#2104/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2101/Ship#2104/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2101/Ship#2104/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2101/Ship#2104/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2105 /PirateEmpire#0/Fleet#2101/Ship#2105
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.91503
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 13.4444456
      DamagePerSecondLong = 18.6209164
      DamagePerSecondMedium = 39.91503
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 37.2261467
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.8333321
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 645
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 645
      MaximumMovement = 5
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 149.595428
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 55.7620964
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 149.595428
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07479771
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 349.595428
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2101/Ship#2105/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 21.5
        Health = 645
        MaximumHealth = 645
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#2101/Ship#2105/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2101/Ship#2105/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#2101/Ship#2105/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#2101/Ship#2105/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2101/Ship#2105/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2101/Ship#2105/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#2101/Ship#2105/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2101/Ship#2105/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2101/Ship#2105/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /PirateEmpire#0/Fleet#2101/Ship#2105/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2101/Ship#2105/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#2101/Ship#2105/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2101/Ship#2105/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2101/Ship#2105/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2134 /PirateEmpire#0/Fleet#2134
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 44.8333321
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 144.783325
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 59.9499969
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.07239166
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2136 /PirateEmpire#0/Fleet#2134/Ship#2136
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.4166641
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 13.75
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 44.8333321
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 605
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 605
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 144.783325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 59.9499969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 144.783325
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07239166
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 344.783325
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2134/Ship#2136/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 20.166666
        Health = 605
        MaximumHealth = 605
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2134/Ship#2136/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2134/Ship#2136/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#2134/Ship#2136/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2134/Ship#2136/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2134/Ship#2136/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2134/Ship#2136/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2134/Ship#2136/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2134/Ship#2136/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /PirateEmpire#0/Fleet#2134/Ship#2136/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2134/Ship#2136/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2134/Ship#2136/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2134/Ship#2136/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2134/Ship#2136/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#2135 /PirateEmpire#0/Fleet#2135
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateFriendly
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 142.833344
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 15.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 381.5039
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 118.670578
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.190751955
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2138 /PirateEmpire#0/Fleet#2135/Ship#2138
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPrimitive
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.4705887
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 5.17647076
      DamagePerSecondMedium = 26.4705887
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 37.1666679
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 535
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 535
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 95.28432
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 18.1176472
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 95.28432
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04764216
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 295.2843
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2135/Ship#2138/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallPrimitive
       PROPERTIES 10
        DefensiveMilitaryPower = 17.833334
        Health = 535
        MaximumHealth = 535
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2135/Ship#2138/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2135/Ship#2138/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2135/Ship#2138/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2135/Ship#2138/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 7.66666651
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#2135/Ship#2138/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#2135/Ship#2138/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2135/Ship#2138/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2135/Ship#2138/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2135/Ship#2138/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2135/Ship#2138/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2135/Ship#2138/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
    Ship#2139 /PirateEmpire#0/Fleet#2135/Ship#2139
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPrimitive
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.30392
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 18.0098038
      DamagePerSecondMedium = 36.7372551
      DamagePerSecondMissile = 12.833333
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 49.83334
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 575
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 575
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 131.05098
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 41.2176437
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 131.05098
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06552549
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 331.050964
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2135/Ship#2139/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallPrimitive
       PROPERTIES 10
        DefensiveMilitaryPower = 19.166666
        Health = 575
        MaximumHealth = 575
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2135/Ship#2139/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2135/Ship#2139/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2135/Ship#2139/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2135/Ship#2139/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2135/Ship#2139/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 7.66666651
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#2135/Ship#2139/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#2135/Ship#2139/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2135/Ship#2139/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2135/Ship#2139/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2135/Ship#2139/SectionS/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2135/Ship#2139/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2135/Ship#2139/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2135/Ship#2139/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
    Ship#2140 /PirateEmpire#0/Fleet#2135/Ship#2140
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPrimitive
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 65.7745056
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 12.9411764
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 23.1862755
      DamagePerSecondMedium = 63.2078438
      DamagePerSecondMissile = 12.833333
      DamagePerSecondShort = 52.9411774
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 55.83334
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 575
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 575
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 155.168625
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 59.33529
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 155.168625
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07758431
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 355.16864
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2135/Ship#2140/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallPrimitive
       PROPERTIES 10
        DefensiveMilitaryPower = 25.166666
        Health = 575
        MaximumHealth = 575
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 3
        ModuleSupportEngine2#2 /PirateEmpire#0/Fleet#2135/Ship#2140/CoreSection/ModuleSupportEngine2#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#2135/Ship#2140/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#2135/Ship#2140/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2135/Ship#2140/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2135/Ship#2140/SectionE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2135/Ship#2140/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2135/Ship#2140/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2135/Ship#2140/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 7.66666651
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#2135/Ship#2140/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#2135/Ship#2140/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2135/Ship#2140/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2135/Ship#2140/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2135/Ship#2140/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2135/Ship#2140/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2135/Ship#2140/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  LostSystems /PirateEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  PopulationEmpireAffinityBhagabas /PirateEmpire#0/PopulationEmpireAffinityBhagabas
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBhagabas
    ClassPopulationEmpireAffinityBhagabasCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitMerciful
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics03 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityBots /PirateEmpire#0/PopulationEmpireAffinityBots
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityDeuyivans /PirateEmpire#0/PopulationEmpireAffinityDeuyivans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityDeuyivans
    ClassPopulationEmpireAffinityDeuyivansCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAtheist
    PopulationPoliticalTraitCurious
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityEyders /PirateEmpire#0/PopulationEmpireAffinityEyders
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityEyders
    ClassPopulationEmpireAffinityEydersCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityGnashasts /PirateEmpire#0/PopulationEmpireAffinityGnashasts
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGnashasts
    ClassPopulationEmpireAffinityGnashastsCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHaroshems /PirateEmpire#0/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHisshos /PirateEmpire#0/PopulationEmpireAffinityHisshos
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHoratio /PirateEmpire#0/PopulationEmpireAffinityHoratio
   DESCRIPTORS 7
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityPilgrims /PirateEmpire#0/PopulationEmpireAffinityPilgrims
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPilgrims
    ClassPopulationEmpireAffinityPilgrimsCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitRelativist
    PopulationPoliticalTraitScientist03
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 3
    Politics02ToPolitics05 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinitySophons /PirateEmpire#0/PopulationEmpireAffinitySophons
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinitySophons
    ClassPopulationEmpireAffinitySophonsCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitCurious
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTerrans /PirateEmpire#0/PopulationEmpireAffinityTerrans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTerrans
    ClassPopulationEmpireAffinityTerransCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTikanans /PirateEmpire#0/PopulationEmpireAffinityTikanans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTimeLords /PirateEmpire#0/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityVenetians /PirateEmpire#0/PopulationEmpireAffinityVenetians
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVenetians
    ClassPopulationEmpireAffinityVenetiansCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Uniques /PirateEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0

===== ORDERS =========================
[029f] OrderEntityAction (Empire#0)
[02a0] OrderEntityAction (Empire#0)
[02a1] OrderEntityAction (Empire#0)
[02a2] OrderEntityAction (Empire#2)
[02a3] OrderEntityAction (Empire#2)
[02a4] OrderEntityAction (Empire#2)
[02a5] OrderTransferResource (Empire#6)
[02a6] OrderCreateFleetFromShipDesignName (Empire#6)
[02a7] OrderTransferResource (Empire#6)
[02a8] OrderCreateFleetMission
[02a9] OrderTransferResource (Empire#8)
[02aa] OrderCreateFleetFromShipDesignName (Empire#8)
[02ab] OrderTransferResource (Empire#8)
[02ac] OrderCreateFleetMission
[02ad] OrderUpdateQuests
[02ae] OrderUpdateQuests
[02af] OrderUpdateQuests
[02b0] OrderUpdateQuests
[02b1] OrderUpdateQuests
[02b2] OrderEntityAction (Empire#0)
[02b3] OrderEntityAction (Empire#2)
[02b4] OrderEntityAction (Empire#2)
[02b5] OrderEntityAction (Empire#2)
[02b6] OrderEntityAction (Empire#3)
[02b7] OrderEntityAction (Empire#3)
[02b8] OrderEntityAction (Empire#3)
[02b9] OrderEntityAction (Empire#15)
[02ba] OrderEntityAction (Empire#15)
[02bb] OrderEntityAction (Empire#15)
[02bc] OrderEntityAction (Empire#15)
[02bd] OrderEntityAction (Empire#15)
[02be] OrderEntityAction (Empire#15)
[02bf] OrderEntityAction (Empire#15)
[02c0] OrderEntityAction (Empire#15)
[02c1] OrderEntityAction (Empire#15)
[02c2] OrderEntityAction (Empire#15)
[02c3] OrderEntityAction (Empire#15)
[02c4] OrderEntityAction (Empire#15)
[02c5] OrderEntityAction (Empire#15)
[02c6] OrderEntityAction (Empire#15)
[02c7] OrderEntityAction (Empire#15)
[02c8] OrderEntityAction (Empire#15)
[02c9] OrderEntityAction (Empire#15)
[02ca] OrderEntityAction (Empire#1)
[02cb] OrderEntityAction (Empire#1)
[02cc] OrderEntityAction (Empire#1)
[02cd] OrderEntityAction (Empire#1)
[02ce] OrderEntityAction (Empire#1)
[02cf] OrderQueueConstruction (Empire#1)
[02d0] OrderCreateShipDesign (Empire#1)
[02d1] OrderCreateShipDesign (Empire#1)
[02d2] OrderEntityAction (Empire#2)
[02d3] OrderEntityAction (Empire#15)
[02d4] OrderEntityAction (Empire#15)
[02d5] OrderEntityAction (Empire#15)
[02d6] OrderEntityAction (Empire#15)
[02d7] OrderEntityAction (Empire#15)
[02d8] OrderEntityAction (Empire#15)
[02d9] OrderEntityAction (Empire#15)
[02da] OrderEntityAction (Empire#15)
[02db] OrderEntityAction (Empire#15)
[02dc] OrderEntityAction (Empire#15)
[02dd] OrderEntityAction (Empire#15)
[02de] OrderEntityAction (Empire#15)
[02df] OrderEntityAction (Empire#15)
[02e0] OrderEntityAction (Empire#15)
[02e1] OrderEntityAction (Empire#15)
[02e2] OrderEntityAction (Empire#15)
[02e3] OrderEntityAction (Empire#15)
[02e4] OrderEntityAction (Empire#1)
[02e5] OrderEntityAction (Empire#1)
[02e6] OrderEntityAction (Empire#1)
[02e7] OrderEntityAction (Empire#1)
[02e8] OrderTerminateEntityAction (Empire#1)
[02e9] OrderEntityAction (Empire#3)
[02ea] OrderEntityAction (Empire#3)
[02eb] OrderEntityAction (Empire#3)
[02ec] OrderTerminateEntityAction (Empire#15)
[02ed] OrderTerminateEntityAction (Empire#15)
[02ee] OrderTerminateEntityAction (Empire#15)
[02ef] OrderTerminateEntityAction (Empire#15)
[02f0] OrderTerminateEntityAction (Empire#15)
[02f1] OrderTerminateEntityAction (Empire#15)
[02f2] OrderTerminateEntityAction (Empire#15)
[02f3] OrderTerminateEntityAction (Empire#15)
[02f4] OrderTerminateEntityAction (Empire#15)
[02f5] OrderTerminateEntityAction (Empire#15)
[02f6] OrderTerminateEntityAction (Empire#15)
[02f7] OrderTerminateEntityAction (Empire#15)
[02f8] OrderEntityAction (Empire#3)
[02f9] OrderEntityAction (Empire#15)
[02fa] OrderEntityAction (Empire#15)
[02fb] OrderEntityAction (Empire#15)
[02fc] OrderEntityAction (Empire#15)
[02fd] OrderEntityAction (Empire#15)
[02fe] OrderCreateEncounter
[02ff] OrderQueueConstruction (Empire#1)
[0300] OrderEntityAction (Empire#1)
[0301] OrderJoinEncounter
[0302] OrderEntityAction (Empire#1)
[0303] OrderSetEncounterContendersState
[0304] OrderEntityAction (Empire#15)
[0305] OrderEntityAction (Empire#15)
[0306] OrderEntityAction (Empire#15)
[0307] OrderEntityAction (Empire#15)
[0308] OrderEntityAction (Empire#15)
[0309] OrderEntityAction (Empire#15)
[030a] OrderEntityAction (Empire#15)
[030b] OrderEntityAction (Empire#15)
[030c] OrderEntityAction (Empire#15)
[030d] OrderEntityAction (Empire#15)
[030e] OrderEntityAction (Empire#15)
[030f] OrderEntityAction (Empire#15)
[0310] OrderEntityAction (Empire#15)
[0311] OrderEntityAction (Empire#15)
[0312] OrderEntityAction (Empire#15)
[0313] OrderEntityAction (Empire#15)
[0314] OrderEntityAction (Empire#15)
[0315] OrderEntityAction (Empire#15)
[0316] OrderSetEncounterContendersMode
[0317] OrderTerminateEntityAction (Empire#1)
[0318] OrderSetEncounterContendersMode
[0319] OrderSubmitEncounterGroupSetup
[031a] OrderEntityAction (Empire#15)
[031b] OrderEntityAction (Empire#15)
[031c] OrderCreateShipDesign (Empire#1)
[031d] OrderCreateShipDesign (Empire#1)
[031e] OrderSubmitEncounterGroupSetup
[031f] OrderResolveEncounterPlayStatuses
[0320] OrderSetEncounterState
[0321] OrderSetEncounterContendersState
[0322] OrderSetEncounterContendersState
[0323] OrderSetEncounterContendersState
[0324] OrderSetEncounterContendersState
[0325] OrderCreateShipDesign (Empire#1)
[0326] OrderCreateShipDesign (Empire#1)
[0327] OrderEntityAction (Empire#1)
[0328] OrderSetEncounterPhasesDuration
[0329] OrderEntityAction (Empire#1)
[032a] OrderSendEncounterPhaseReport
[032b] OrderSendEncounterPhaseReport
[032c] OrderSetEncounterContendersState
[032d] OrderSetEncounterContendersState
[032e] OrderReportEncounter
[032f] OrderSetEncounterContendersState
[0330] OrderReportValidatedEncounter
[0331] OrderSetEncounterContendersState
[0332] OrderEntityAction (Empire#2)
[0333] OrderFinalizeEncounter
[0334] OrderMoveIdleFleets (Empire#2)
[0335] OrderEntityAction (Empire#2)
[0336] OrderQueueConstruction (Empire#3)
[0337] OrderEntityAction (Empire#2)
[0338] OrderEntityAction (Empire#2)
[0339] OrderQueueConstruction (Empire#4)
[033a] OrderQueueConstruction (Empire#4)
[033b] OrderQueueConstruction (Empire#4)
[033c] OrderMoveIdleFleets (Empire#3)
[033d] OrderEntityAction (Empire#3)
[033e] OrderEntityAction (Empire#3)
[033f] OrderEntityAction (Empire#3)
[0340] OrderEntityAction (Empire#3)
[0341] OrderEntityAction (Empire#3)
[0342] OrderQueueConstruction (Empire#4)
[0343] OrderEntityAction (Empire#3)
[0344] OrderTerminateEntityAction (Empire#3)
[0345] OrderTerminateEntityAction (Empire#3)
[0346] OrderQueueResearch (Empire#0)
[0347] OrderEntityAction (Empire#2)
[0348] OrderMoveConstruction (Empire#4)
[0349] OrderQueueResearch (Empire#0)
[034a] OrderEntityAction (Empire#3)
[034b] OrderEntityAction (Empire#3)
[034c] OrderEntityAction (Empire#3)
[034d] OrderSendAutomatedShip (Empire#3)
[034e] OrderStartAutomatedFleetAction (Empire#3)
[034f] OrderEntityAction (Empire#3)
[0350] OrderBeginQuest
[0351] OrderRemoveQuestMarkers
[0352] OrderUpdateQuests
[0353] OrderCompleteQuest
[0354] OrderEntityAction (Empire#2)
[0355] OrderPrepareQuestChoice (Empire#3)
[0356] OrderValidateQuestChoice (Empire#3)
[0357] OrderAddQuestMarkers
[0358] OrderRemoveQuestMarkers
[0359] OrderUpdateQuests
[035a] OrderEntityAction (Empire#2)
[035b] OrderEntityAction (Empire#2)
[035c] OrderEntityAction (Empire#2)
[035d] OrderEntityAction (Empire#2)
[035e] OrderEntityAction (Empire#2)
[035f] OrderEntityAction (Empire#2)
[0360] OrderEntityAction (Empire#3)
[0361] OrderEntityAction (Empire#3)
[0362] OrderEntityAction (Empire#3)
[0363] OrderQueueConstruction (Empire#0)
[0364] OrderMoveIdleFleets (Empire#0)
[0365] OrderEntityAction (Empire#0)
[0366] OrderEntityAction (Empire#0)
[0367] OrderEntityAction (Empire#0)
[0368] OrderTerminateEntityAction (Empire#0)
[0369] OrderTerminateEntityAction (Empire#0)
[036a] OrderEntityAction (Empire#0)
[036b] OrderEntityAction (Empire#0)
[036c] OrderEntityAction (Empire#0)
[036d] OrderEntityAction (Empire#0)
[036e] OrderChangeStarSystemState (Empire#2)
[036f] OrderClearConstructionQueue (Empire#2)
[0370] OrderUpdateAutoImprovements
