
===== APPLICATION ====================
Application = "Endless Space 2"
Version = "V0.3.2 S2 ALPHA-Public"

===== PLAYERS ========================
[Empire#00] Graphical 0x998d3a   'DemDorfs'
[Empire#01] Graphical 0x2113980  'Adraesh'
[Empire#02] Headless 0x0        '%AIPlayerName'
[Empire#03] Graphical 0x18041565 'nahlilbigeard'

===== GAME ===========================
GameTurn = 046
[Empire#00] Human  'Empire#0'
[Empire#01] Human  'Empire#1'
[Empire#02] AI     'Empire#2'
[Empire#03] Human  'Empire#3'
[Empire#04] AI     'MinorEmpire#0'
[Empire#05] AI     'MinorEmpire#1'
[Empire#06] AI     'MinorEmpire#2'
[Empire#07] AI     'MinorEmpire#3'
[Empire#08] AI     'MinorEmpire#4'
[Empire#09] AI     'MinorEmpire#5'
[Empire#10] AI     'LesserEmpire#0'
[Empire#11] AI     'PirateEmpire#0'

===== EMPIRE 0 =======================
[DepartmentOfDefense]
 [Fleet#775] Hostile (from System#1293) @Node#1 @(-28.891634,40.1752129)
 [Fleet#2026] Hostile (from System#1977) @Node#INVALID_NODE_POSITION @(-18.0867481,-54.808548)
 [Fleet#2147] Owner (from System#1169) @Node#72 @(-56.59089,-27.81154)
 [Fleet#2455] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-48.46834,8.19043)
 [Fleet#2486] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-35.6340942,-35.8897629)
 [Fleet#2565] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-48.5719566,4.6013546)
 [Fleet#2619] Owner (from System#1169) @Node#INVALID_NODE_POSITION @(-52.6424141,-27.6943645)
 [Fleet#2890] Owner (from System#1169) @Node#INVALID_NODE_POSITION @(-45.15224,-20.3202782)
 [Fleet#2892] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-50.92213,-8.003865)
 [Fleet#3009] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-46.60084,-7.375989)
 [Fleet#3041] Owner (from System#1169) @Node#71 @(-42.321907,-34.594265)
 [Fleet#3043] Owner (from System#1169) @Node#66 @(-41.4710274,-20.6506653)
 [Probe#2765] 2 turns remaining @(-41.35663,53.1607437)
 [Probe#2873] 2 turns remaining @(-71.46125,-37.95415)
 [Probe#2878] 2 turns remaining @(-72.4996948,-19.3907433)
 [Probe#2883] 2 turns remaining @(-19.4056835,55.4728165)
 [Probe#2886] 2 turns remaining @(-18.394104,25.5532455)
 [Probe#2889] 2 turns remaining @(-11.8146057,34.485302)
[DepartmentOfDomesticAffairs]
 [Council#533] 4 representatives
 [Council#1021] 4 representatives
 [Council#1169] 4 representatives
 [Council#1431] 4 representatives
 [Council#1769] 4 representatives
 [Council#1945] 4 representatives
 [Council#2281] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 49
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBenthys, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBenthys, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBenthys, 3
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityBenthys, 3
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityBenthys, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityBenthys, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityBenthys, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityBenthys, 3
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityBenthys, 12
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityBenthys, 10
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityBenthys, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHaroshems, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHaroshems, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 6.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 6.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 1.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventNarrative12, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventNarrative12, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventNarrative12, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventNarrative12, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNarrative12, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNarrative12, PopulationStarSystemAffinityBenthys, 12
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHaroshems, 10
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHaroshems, 10
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 6.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 6.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 1.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 1.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityCravers, 22
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityCravers, 22
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityBenthys, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityBenthys, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityBenthys, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityBenthys, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 12
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 12
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 12
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 10
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityNiris, 6
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityHaroshems, 10
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 6.5
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 1.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHaroshems, 10
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityNiris, 6
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 13
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityHaroshems, 5
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityNiris, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHaroshems, 2.5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 39
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBenthys, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBenthys, 6
[DepartmentOfForeignAffairs]
 [Empire#0] null ()
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] DiplomaticRelationStateWar (OpenBorders,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStateWar (OpenBorders,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#533]
  [0] StarSystemImprovementApproval2           (stocks: 142.849945 SystemProduction)
  [1] StarSystemImprovementDefense2            (stocks: 0 SystemProduction)
  [2] StarSystemImprovementDefense3            (stocks: 0 SystemProduction)
  [3] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
 [Queue#1021]
  [0] ShipDesign#2386                          (stocks: 60 SystemProduction, 47.7999878 SystemProduction)
  [1] ShipDesign#1745                          (stocks: 0 SystemProduction, 0 SystemProduction, 3 Strategic2)
  [2] ShipDesign#2386                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [3] ShipDesign#1078                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [4] ShipDesign#2386                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [5] ShipDesign#1745                          (stocks: 0 SystemProduction, 0 SystemProduction, 3 Strategic2)
 [Queue#1169]
  [0] StarSystemImprovementScience2            (stocks: 117.5 SystemProduction)
  [1] StarSystemImprovementScience3            (stocks: 0 SystemProduction)
  [2] StarSystemImprovementScience4            (stocks: 0 SystemProduction)
  [3] StarSystemImprovementApproval2           (stocks: 0 SystemProduction)
  [4] StarSystemImprovementUniqueInfluence1    (stocks: 0 SystemProduction)
 [Queue#1945]
  [0] StarSystemImprovementIndustry2           (stocks: 39.8000031 SystemProduction)
  [1] StarSystemImprovementScience2            (stocks: 0 SystemProduction)
  [2] StarSystemImprovementScience3            (stocks: 0 SystemProduction)
  [3] StarSystemImprovementScience4            (stocks: 0 SystemProduction)
  [4] StarSystemImprovementApproval2           (stocks: 0 SystemProduction)
  [5] PlanetTypeSteppesColonization            (stocks: 0 SystemProduction)
 [Queue#2741]
  [0] StarSystemImprovementPropagandaNeutral   (stocks: 4 SystemTurnBased)
 [Queue#2747]
  [0] StarSystemImprovementPropagandaNeutral   (stocks: 4 SystemTurnBased)
[DepartmentOfLabour]
 [EntityActions]
   [#511] AutomatedDeliveryFleetAction             #3043   Main
   [#510] AutomatedDeliveryFleetAction             #3041   Main
   [#508] GoToFleetAction                          #3009   Main
   [#506] GoToFleetAction                          #2026   Main
   [#489] GuardEmpireLocalAction                   #520    Main
   [#468] AutomatedDeliveryFleetAction             #2892   Main
   [#467] AutomatedDeliveryFleetAction             #2890   Main
   [#444] OutpostActionIncreaseMigrationRate       #2741   Main
   [#443] OutpostActionIncreaseMigrationRate       #2747   Main
   [#442] NeutralPropagandaSystemAction            #2747   Main
   [#440] NeutralPropagandaSystemAction            #2741   Main
   [#433] GuardEmpireLocalAction                   #520    Main
   [#403] GoToFleetAction                          #2619   Main
   [#385] AutomatedDeliveryFleetAction             #2565   Main
   [#366] GoToFleetAction                          #2486   Main
   [#357] AutomatedDeliveryFleetAction             #2455   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionUnique4Cravers       (stocks: 2475.61426 EmpireResearch)
  [1] TechnologyDefinitionUnique5Cravers       (stocks: 0 EmpireResearch)
  [2] TechnologyDefinitionEconomyAndTrade6     (stocks: 0 EmpireResearch)
  [3] TechnologyDefinitionEconomyAndTrade7     (stocks: 0 EmpireResearch)
  [4] TechnologyDefinitionScienceAndExploration26 (stocks: 0 EmpireResearch)
  [5] TechnologyDefinitionEmpireDevelopment6   (stocks: 0 EmpireResearch)
  [6] TechnologyDefinitionMilitary7            (stocks: 0 EmpireResearch)
  [7] TechnologyDefinitionMilitary13           (stocks: 0 EmpireResearch)
  [8] TechnologyDefinitionMilitary12           (stocks: 0 EmpireResearch)
  [9] TechnologyDefinitionMilitary28           (stocks: 0 EmpireResearch)
  [10] TechnologyDefinitionMilitary9            (stocks: 0 EmpireResearch)
  [11] TechnologyDefinitionMilitary10           (stocks: 0 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#778] Lvl:8, XP:1.688004, SkP6/7, SpP:0/1
 [Hero#2522] Lvl:2, XP:12, SkP1/1, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 1 =======================
[DepartmentOfDefense]
 [Fleet#1168] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(46.6062241,1.69506359)
 [Fleet#1787] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(35.031826,31.9907246)
 [Fleet#2334] Owner (from System#1580) @Node#39 @(49.08237,-17.6943474)
 [Fleet#2389] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(9.662192,47.2267265)
 [Fleet#2493] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(34.96254,32.1003265)
 [Fleet#2494] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(27.5791283,43.804657)
 [Fleet#2671] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(34.96254,32.1003265)
 [Fleet#3010] Owner (from System#536) @Node#28 @(53.8811874,12.4309721)
 [Fleet#3011] Owner (from System#536) @Node#28 @(53.8811874,12.4309721)
[DepartmentOfDomesticAffairs]
 [Council#536] 4 representatives
 [Council#1066] 4 representatives
 [Council#1580] 4 representatives
 [Council#2219] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 49
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 9.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 9.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 9.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityHoratio, 9.5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityHoratio, 5.5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHoratio, 57
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityHoratio, 57
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityHoratio, 33
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 19
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 11
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 6
 PopulationEventHoratio02-Industrialist, PopulationStarSystemAffinityZvali, 2
 PopulationEventHoratio02-Industrialist, PopulationStarSystemAffinityZvali, 2
 PopulationEventHoratio02-Industrialist, PopulationStarSystemAffinityHoratio, 19
 PopulationEventHoratio02-Industrialist, PopulationStarSystemAffinityHoratio, 11
 PopulationEventHoratio02-Industrialist, PopulationStarSystemAffinityHoratio, 6
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#1] null ()
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#7] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#10] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1066]
  [0] ShipDesign#794                           (stocks: 0 SystemProduction, 5 Strategic1, 0 SystemProduction)
  [1] ShipDesign#786                           (stocks: 0 SystemProduction, 0 SystemProduction)
 [Queue#1580]
  [0] StarSystemImprovementUniqueDust1         (stocks: 783 SystemProduction)
  [1] Empire1Recipe1                           (stocks: 0 SystemTurnBased, 25 Luxury3)
[DepartmentOfLabour]
 [EntityActions]
   [#485] SleepFleetAction                         #3010   Main
   [#484] SleepFleetAction                         #3011   Main
   [#470] GoToFleetAction                          #2334   Main
   [#424] GoToFleetAction                          #1168   Main
   [#422] GoToFleetAction                          #1787   Main
   [#420] GoToFleetAction                          #2493   Main
   [#418] GoToFleetAction                          #2671   Main
   [#372] AutomatedDeliveryFleetAction             #2494   Main
   [#348] AutomatedDeliveryFleetAction             #2389   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionMilitary7            (stocks: 805.9108 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#800] Lvl:6, XP:80.825, SkP5/5, SpP:0/1
 [Hero#2112] Lvl:1, XP:8.3, SkP0/0, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 2 =======================
[DepartmentOfDefense]
 [Fleet#817] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-5.83566427,-67.2994156)
 [Fleet#1653] Hostile (from System#1580) @Node#INVALID_NODE_POSITION @(49.0398369,-17.69325)
 [Fleet#1924] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(37.78123,-32.98001)
 [Fleet#2021] Owner (from System#539) @Node#44 @(5.64708233,-61.28314)
 [Fleet#2242] Owner (from System#1072) @Node#INVALID_NODE_POSITION @(5.37743044,-68.7879257)
 [Fleet#2350] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-6.452268,-67.21369)
 [Fleet#2634] Owner (from System#1072) @Node#INVALID_NODE_POSITION @(9.587163,-66.74117)
 [Fleet#2783] Owner (from System#1561) @Node#INVALID_NODE_POSITION @(-1.57842672,-67.89125)
 [Fleet#2791] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(28.1992569,-47.50144)
 [Fleet#2792] Owner (from System#539) @Node#INVALID_NODE_POSITION @(6.79532433,-58.4913673)
 [Fleet#2801] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(29.6163044,-46.4954071)
 [Fleet#2805] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(27.4499168,-48.033432)
 [Fleet#2812] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(34.12038,-43.29775)
 [Fleet#2899] Owner (from System#1072) @Node#47 @(7.81930828,-69.08979)
 [Fleet#2903] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(24.1664886,-50.3644943)
 [Fleet#2960] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-10.6923656,-62.2485771)
 [Fleet#2979] Owner (from System#539) @Node#41 @(8.93373,-53.2921753)
 [Fleet#2988] Owner (from System#1072) @Node#47 @(7.81930828,-69.08979)
 [Probe#2727] 1 turns remaining @(63.9190674,18.0576458)
[DepartmentOfDomesticAffairs]
 [Council#539] 7 representatives
 [Council#1072] 7 representatives
 [Council#1561] 7 representatives
 [Council#1700] 7 representatives
 [Council#1863] 7 representatives
 [Council#1977] 7 representatives
 [Council#1983] 7 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 49
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTerrans, 27
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 27
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 27
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 27
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityTerrans, 10
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 4.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 4.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 4.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventBuildingConstructionTradingCompanyySubsidiary, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTerrans, 27
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 4.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 4.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 2
 PopulationEventUE02.2Military, PopulationStarSystemAffinityTerrans, 9
 PopulationEventUE02.2Military, PopulationStarSystemAffinityTerrans, 7
 PopulationEventUE02.2Military, PopulationStarSystemAffinityTerrans, 6
 PopulationEventUE02.2Military, PopulationStarSystemAffinityTerrans, 5
 PopulationEventUE02.2Military, PopulationStarSystemAffinityTerrans, 5
 PopulationEventUE02.2Military, PopulationStarSystemAffinityTerrans, 4
 PopulationEventUE02.2Military, PopulationStarSystemAffinityTerrans, 4
 PopulationEventUE02.2Military, PopulationStarSystemAffinityHisshos, 8
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateWar (OpenBorders,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#2] null ()
 [Empire#3] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#4] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#5] DiplomaticRelationStateMinorAdvancedWar (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,HostileInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#6] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1561]
  [0] StarSystemImprovementIndustry2           (stocks: 90.94999 SystemProduction)
 [Queue#1983]
  [0] StarSystemImprovementEnrollment2         (stocks: 158.8805 SystemProduction)
 [Queue#2793]
  [0] StarSystemImprovementPropagandaNeutral   (stocks: 3 SystemTurnBased)
[DepartmentOfLabour]
 [EntityActions]
   [#920] MoveToFleetAction                        #2805   Main
   [#919] MoveToFleetAction                        #2812   Main
   [#917] GoToFleetAction                          #2783   Main
   [#913] GoToFleetAction                          #2792   Main
   [#911] GoToFleetAction                          #2634   Main
   [#901] GoToFleetAction                          #2903   Main
   [#900] GoToFleetAction                          #817    Main
   [#899] GoToFleetAction                          #2242   Main
   [#898] GoToFleetAction                          #1653   Main
   [#896] AutomatedDeliveryFleetAction             #2988   Main
   [#882] GoToFleetAction                          #1924   Main
   [#880] OutpostActionIncreaseMigrationRate       #2793   Main
   [#876] GoToFleetAction                          #2791   Main
   [#873] GoToFleetAction                          #2801   Main
   [#868] GoToFleetAction                          #2350   Main
   [#864] AutomatedDeliveryFleetAction             #2960   Main
   [#832] GoToFleetAction                          #2805   Main
   [#779] NeutralPropagandaSystemAction            #2793   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEconomyAndTrade6     (stocks: 1056.24536 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#821] Lvl:8, XP:13.97999, SkP7/7, SpP:0/1
 [Hero#1549] Lvl:5, XP:24, SkP4/4, SpP:0/1
 [Hero#2717] Lvl:4, XP:18.672, SkP3/3, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]
 [TradingCompany#2563] TradingCompanyDefinition6 HQ#NodeIndex:41 dust:23.7599983, science:5.93999958

===== EMPIRE 3 =======================
[DepartmentOfDefense]
 [Fleet#2997] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-26.91101,42.3011169)
[DepartmentOfDomesticAffairs]
 [Council#542] 11 representatives
 [Council#1293] 3 representatives
 [Council#1419] 4 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 49
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventSystemBlockaded, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventSystemBesieged, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 4.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 2.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 1.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 0.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityBots, 18
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHaroshems, 1.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHaroshems, 1.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 15
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 10
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 4.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 4.5
 PopulationPoliticalEventHeroRecruited_Politics05, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventHeroRecruited_Politics05, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventHeroRecruited_Politics05, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventHeroRecruited_Politics05, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics05, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityTimeLords, 2.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityTimeLords, 2.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityBots, 18
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityBots, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHaroshems, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHaroshems, 1.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTimeLords, 2.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityBots, 18
 PopulationPoliticalEventBuildingConstructionWonderScientist, PopulationStarSystemAffinityTimeLords, 25
 PopulationPoliticalEventBuildingConstructionWonderScientist, PopulationStarSystemAffinityTimeLords, 25
 PopulationPoliticalEventBuildingConstructionWonderScientist, PopulationStarSystemAffinityTimeLords, 15
 PopulationPoliticalEventBuildingConstructionWonderScientist, PopulationStarSystemAffinityTimeLords, 15
 PopulationPoliticalEventBuildingConstructionWonderScientist, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBuildingConstructionWonderScientist, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBuildingConstructionWonderScientist, PopulationStarSystemAffinityBots, 45
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityHaroshems, 1.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 9
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 10
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBots, 4.5
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHaroshems, 1.5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityTimeLords, 1.5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityTimeLords, 0.5
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityBots, 9
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateWar (IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,OpenBorders,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStateColdWar (ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#3] null ()
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#10] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#542]
  [0] StarSystemImprovementIndustry3           (stocks: 273.199982 SystemProduction)
 [Queue#1293]
  [0] StarSystemImprovementCreateMajorPopulation (stocks: 75.6 SystemProduction)
  [1] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction)
  [2] StarSystemImprovementCreateMajorPopulation (stocks: 0 SystemProduction)
  [3] StarSystemImprovementCreateMajorPopulation (stocks: 0 SystemProduction)
  [4] StarSystemImprovementCreateMajorPopulation (stocks: 0 SystemProduction)
  [5] StarSystemImprovementCreateMajorPopulation (stocks: 0 SystemProduction)
 [Queue#1419]
  [0] StarSystemImprovementIndustry3           (stocks: 14.1499939 SystemProduction)
  [1] ShipDesign#2673                          (stocks: 0 SystemProduction, 5 Strategic2, 0 SystemProduction)
  [2] ShipDesign#2674                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [3] ShipDesign#2674                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [4] ShipDesign#2674                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [5] ShipDesign#2674                          (stocks: 0 SystemProduction, 0 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#110] GoToFleetAction                          #2997   Main
   [#102] SiegeStarSystemAction                    #1293   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEconomyAndTrade9     (stocks: 1662.85168 EmpireResearch)
  [1] TechnologyDefinitionUnique4TimeLords     (stocks: 0 EmpireResearch)
  [2] TechnologyDefinitionMilitary12           (stocks: 0 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#843] Lvl:8, XP:159.88, SkP7/7, SpP:0/1
 [Hero#2346] Lvl:5, XP:64, SkP4/4, SpP:0/1
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 4 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#2] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] null ()
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 5 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateMinorAdvancedWar (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,HostileInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] null ()
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 6 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] null ()
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 7 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] null ()
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 8 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#8] null ()
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 9 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] null ()
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 10 ======================
[DepartmentOfDefense]
 [Fleet#2570] Undefined (from System#1580) @Node#INVALID_NODE_POSITION @(49.35134,-20.8859615)
 [Fleet#2577] Undefined (from System#1580) @Node#INVALID_NODE_POSITION @(48.1938248,-22.339653)
 [Fleet#2587] Neutral (from System#551) @Node#27 @(57.4357643,4.728066)
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#2] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] null ()
 [Empire#11] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
 [EntityActions]
   [#63] GoToFleetAction                          #2577   Main
   [#61] GoToFleetAction                          #2570   Main
   [#10] SiegeStarSystemAction                    #2135   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfEducation]
 [Hero#2574] Lvl:2, XP:20, SkP1/1, SpP:0/0

===== EMPIRE 11 ======================
[DepartmentOfDefense]
 [Fleet#1090] Undefined (from System#1580) @Node#INVALID_NODE_POSITION @(49.9794235,-14.5753632)
 [Fleet#1093] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(5.67337132,44.80008)
 [Fleet#1095] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-10.894557,51.2316628)
 [Fleet#1187] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(9.795494,46.930954)
 [Fleet#1750] Undefined (from System#1580) @Node#INVALID_NODE_POSITION @(49.9794235,-14.5753632)
 [Fleet#2766] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-4.828322,48.37198)
 [Fleet#2962] Undefined (from System#539) @Node#45 @(13.99444,-60.88605)
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#2] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#5] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#6] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#7] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#8] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#9] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#10] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] null ()
[DepartmentOfIndustry]
[DepartmentOfLabour]
 [EntityActions]
   [#1377] GoToFleetAction                          #1095   Main
   [#1371] GoToFleetAction                          #1750   Main
   [#1370] GoToFleetAction                          #1093   Main
   [#1369] GoToFleetAction                          #1187   Main
   [#1368] GoToFleetAction                          #1090   Main
   [#1366] GuardEmpireLocalAction                   #531    Main
   [#1360] GoToFleetAction                          #2766   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfEducation]

===== ACADEMY ========================
Level = 3
[ActiveHeroes]
  [Hero#778] Empire#0 Lvl:8, XP:1.688004, SkP6/7, SpP:0/1
  [Hero#800] Empire#1 Lvl:6, XP:80.825, SkP5/5, SpP:0/1
  [Hero#821] Empire#2 Lvl:8, XP:13.97999, SkP7/7, SpP:0/1
  [Hero#1549] Empire#2 Lvl:5, XP:24, SkP4/4, SpP:0/1
  [Hero#843] Empire#3 Lvl:8, XP:159.88, SkP7/7, SpP:0/1
  [Hero#2346] Empire#3 Lvl:5, XP:64, SkP4/4, SpP:0/1
  [Hero#2112] Empire#1 Lvl:1, XP:8.3, SkP0/0, SpP:0/0
  [Hero#2522] Empire#0 Lvl:2, XP:12, SkP1/1, SpP:0/0
  [Hero#2574] Empire#10 Lvl:2, XP:20, SkP1/1, SpP:0/0
  [Hero#2717] Empire#2 Lvl:4, XP:18.672, SkP3/3, SpP:0/0

===== QUEST REPOSITORY ===============
[Quest#906] <Failed> Empire#0 started:0 completed:22 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#907] <Failed> Empire#1 started:0 completed:22 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#908] <Completed> Empire#2 started:0 completed:22 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#909] <Failed> Empire#3 started:0 completed:22 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#910] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#911] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#912] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#913] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#914] <Failed> Empire#0 started:0 completed:28 'Deeds_Wonder2'
[Quest#915] <Failed> Empire#1 started:0 completed:28 'Deeds_Wonder2'
[Quest#916] <Failed> Empire#2 started:0 completed:28 'Deeds_Wonder2'
[Quest#917] <Completed> Empire#3 started:0 completed:28 'Deeds_Wonder2'
[Quest#918] <Completed> Empire#0 started:0 completed:18 'TutorialQuest_GroundBattle00'
[Quest#919] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder3'
[Quest#920] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder3'
[Quest#921] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder3'
[Quest#922] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder3'
[Quest#923] <InProgress> Empire#0 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#924] <InProgress> Empire#0 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#925] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#926] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#927] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#928] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#929] <InProgress> Empire#1 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#930] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#931] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#932] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#933] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#934] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#935] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#936] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#937] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#938] <Completed> Empire#0 started:0 completed:23 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#939] <Failed> Empire#1 started:0 completed:23 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#940] <Failed> Empire#2 started:0 completed:23 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#941] <Failed> Empire#3 started:0 completed:23 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#942] <InProgress> Empire#2 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#943] <Completed> Empire#0 started:0 completed:14 'AcademyQuest00'
[Quest#944] <Completed> Empire#1 started:0 completed:14 'AcademyQuest00'
[Quest#945] <Completed> Empire#2 started:0 completed:14 'AcademyQuest00'
[Quest#946] <Completed> Empire#3 started:0 completed:14 'AcademyQuest00'
[Quest#947] <InProgress> Empire#3 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#948] <Completed> Empire#0 started:0 completed:1 'TutorialQuest_FreeMove00'
[Quest#949] <Completed> Empire#3 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#950] <Completed> Empire#1 started:0 completed:0 'HoratioQuest-Chapter0'
[Quest#951] <Completed> Empire#0 started:0 completed:36 'Deeds_Regular_Military_Stage3_B'
[Quest#952] <Failed> Empire#1 started:0 completed:36 'Deeds_Regular_Military_Stage3_B'
[Quest#953] <Failed> Empire#2 started:0 completed:36 'Deeds_Regular_Military_Stage3_B'
[Quest#954] <Failed> Empire#3 started:0 completed:36 'Deeds_Regular_Military_Stage3_B'
[Quest#955] <Completed> Empire#0 started:0 completed:1 'CraversQuest-Chapter0'
[Quest#956] <Completed> Empire#0 started:0 completed:43 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#957] <Failed> Empire#1 started:0 completed:43 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#958] <Failed> Empire#2 started:0 completed:43 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#959] <Failed> Empire#3 started:0 completed:43 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#960] <Completed> Empire#2 started:0 completed:2 'UE_Quest-Chapter0'
[Quest#961] <InProgress> Empire#1 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#962] <InProgress> Empire#2 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#963] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder4'
[Quest#964] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder4'
[Quest#965] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder4'
[Quest#966] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder4'
[Quest#967] <Completed> Empire#1 started:0 completed:21 'TutorialQuest_GroundBattle00'
[Quest#968] <Completed> Empire#3 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#969] <Completed> Empire#1 started:0 completed:5 'TutorialQuest_FreeMove00'
[Quest#970] <Completed> Empire#2 started:0 completed:18 'TutorialQuest_GroundBattle00'
[Quest#971] <InProgress> Empire#3 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#972] <Completed> Empire#3 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#973] <Failed> Empire#0 started:0 completed:13 'Deeds_Wonder1'
[Quest#974] <Failed> Empire#1 started:0 completed:13 'Deeds_Wonder1'
[Quest#975] <Completed> Empire#2 started:0 completed:13 'Deeds_Wonder1'
[Quest#976] <Failed> Empire#3 started:0 completed:13 'Deeds_Wonder1'
[Quest#977] <Completed> Empire#3 started:0 completed:21 'TutorialQuest_GroundBattle00'
[Quest#978] <Completed> Empire#2 started:0 completed:5 'TutorialQuest_FreeMove00'
[Quest#979] <InProgress> Empire#3 started:0 completed:-1 'TutorialQuest_FreeMove00'
[Quest#1032] <Completed> Empire#0 started:2 completed:7 'TutorialQuest_Probes00'
[Quest#1033] <Completed> Empire#0 started:2 completed:7 'TutorialQuest_Probes00'
[Quest#1034] <Completed> Empire#0 started:2 completed:11 'CraversQuest-Chapter1'
[Quest#1035] <Completed> Empire#1 started:2 completed:39 'HoratioQuest-Chapter1.Part1-Summary'
[Quest#1036] <Completed> Empire#0 started:2 completed:7 'TutorialQuest_Probes00'
[Quest#1037] <Completed> Empire#3 started:2 completed:14 'TimeLordsQuest-Chapter1.Part1'
[Quest#1038] <Completed> Empire#2 started:2 completed:11 'UE_Quest-Chapter1.1'
[Quest#1084] <Completed> Empire#1 started:4 completed:5 'TutorialQuest_Probes00'
[Quest#1085] <Completed> Empire#1 started:4 completed:5 'TutorialQuest_Probes00'
[Quest#1086] <Completed> Empire#1 started:4 completed:5 'TutorialQuest_Probes00'
[Quest#1087] <Completed> Empire#2 started:4 completed:4 'TutorialQuest_Probes00'
[Quest#1088] <Completed> Empire#2 started:4 completed:4 'TutorialQuest_Probes00'
[Quest#1089] <Completed> Empire#2 started:4 completed:4 'TutorialQuest_Probes00'
[Quest#1110] <Completed> Empire#2 started:4 completed:4 'EventCuriosity04'
[Quest#1203] <Completed> Empire#1 started:8 completed:10 'ExplorationQuest01'
[Quest#1212] <Completed> Empire#0 started:8 completed:18 'EventCuriosity15'
[Quest#1254] <Completed> Empire#2 started:9 completed:17 'ExplorationQuest01'
[Quest#1266] <Completed> Empire#0 started:10 completed:11 'EventReveal00'
[Quest#1271] <Completed> Empire#0 started:10 completed:13 'ExplorationQuest01'
[Quest#1288] <Completed> Empire#1 started:11 completed:12 'ExplorationQuest02'
[Quest#1291] <InProgress> Empire#0 started:11 completed:-1 'EventRandom10'
[Quest#1299] <Completed> Empire#3 started:11 completed:13 'ExplorationQuest01'
[Quest#1301] <Completed> Empire#2 started:11 completed:12 'EventCuriosity05'
[Quest#1302] <Completed> Empire#2 started:11 completed:19 'UE_Quest-Chapter1.2'
[Quest#1303] <Completed> Empire#0 started:11 completed:12 'EventReveal01'
[Quest#1314] <Completed> Empire#0 started:11 completed:14 'CraversQuest-Chapter1.1'
[Quest#1326] <Completed> Empire#0 started:12 completed:22 'EventReveal02'
[Quest#1338] <Completed> Empire#1 started:12 completed:19 'ExplorationQuest03'
[Quest#1354] <Completed> Empire#0 started:12 completed:12 'EventCuriosity04'
[Quest#1371] <Completed> Empire#0 started:13 completed:28 'EventRandom02'
[Quest#1373] <Completed> Empire#3 started:13 completed:13 'ExplorationQuest02'
[Quest#1398] <Completed> Empire#0 started:13 completed:14 'ExplorationQuest02'
[Quest#1401] <Completed> Empire#3 started:14 completed:33 'ExplorationQuest03'
[Quest#1406] <Completed> Empire#3 started:14 completed:36 'TimeLordsQuest-Chapter1.Part2'
[Quest#1408] <Completed> Empire#0 started:14 completed:14 'ExplorationQuest03'
[Quest#1411] <Completed> Empire#0 started:14 completed:30 'CraversQuest-Chapter2-Industry'
[Quest#1417] <Completed> Empire#1 started:14 completed:24 'EventCuriosity15'
[Quest#1471] <Failed> Empire#2 started:17 completed:24 'ExplorationQuest02'
[Quest#1514] <Completed> Empire#0 started:18 completed:19 'EventCuriosity05'
[Quest#1552] <Completed> Empire#2 started:19 completed:44 'UE_Quest-Chapter2.1'
[Quest#1649] <InProgress> Empire#1 started:20 completed:-1 'MinorFactionQuest05'
[Quest#1800] <InProgress> Empire#0 started:23 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1801] <InProgress> Empire#1 started:23 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1802] <InProgress> Empire#2 started:23 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1803] <InProgress> Empire#3 started:23 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1845] <Completed> Empire#0 started:24 completed:34 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1846] <Failed> Empire#1 started:24 completed:34 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1847] <Failed> Empire#2 started:24 completed:34 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1848] <Failed> Empire#3 started:24 completed:34 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1849] <Completed> Empire#2 started:24 completed:34 'EventPolitical09'
[Quest#1850] <Completed> Empire#0 started:24 completed:36 'PopulationQuest07'
[Quest#1883] <Completed> Empire#0 started:25 completed:35 'EventRandom04'
[Quest#1921] <Completed> Empire#0 started:26 completed:35 'PopulationQuest05'
[Quest#1965] <InProgress> Empire#1 started:26 completed:-1 'EventCuriosity01'
[Quest#2091] <Completed> Empire#0 started:30 completed:30 'EventRandom00'
[Quest#2092] <Completed> Empire#3 started:30 completed:40 'EventPolitical09'
[Quest#2121] <InProgress> Empire#0 started:31 completed:-1 'CraversQuest-Chapter3-Industry'
[Quest#2347] <InProgress> Empire#3 started:36 completed:-1 'TimeLordsQuest-Chapter2-Industrialist-Part1'
[Quest#2391] <InProgress> Empire#0 started:37 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#2392] <InProgress> Empire#1 started:37 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#2393] <InProgress> Empire#2 started:37 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#2394] <InProgress> Empire#3 started:37 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#2395] <Completed> Empire#0 started:37 completed:38 'EventRandom09'
[Quest#2569] <InProgress> Empire#1 started:40 completed:-1 'HoratioQuest-Chapter2-Part1-IndustrialistSummary'
[Quest#2894] <Failed> Empire#0 started:44 completed:45 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#2895] <Completed> Empire#1 started:44 completed:45 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#2896] <Failed> Empire#2 started:44 completed:45 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#2897] <Failed> Empire#3 started:44 completed:45 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#2922] <InProgress> Empire#2 started:44 completed:-1 'UE_Quest-Chapter2.2-Military'
[QuestMarker#1650] QuestInstance#76 Target 105 Empires System.Int32[]
[QuestMarker#2576] QuestInstance#90 Target 2570 Empires System.Int32[]
[QuestMarker#2139] QuestInstance#86 Target 367 Empires System.Int32[]
[QuestMarker#2583] QuestInstance#90 Target 2577 Empires System.Int32[]

===== [TBD] MARKETPLACE ==============

===== VISIBILITY CONTROLLER ==========
[VisionEntities]
  #533  ColonizedStarSystem                       @(-41.4710274, -20.6506653) Radius=8.211868
  #536  ColonizedStarSystem                       @(53.8811874, 12.4309721) Radius=7.09000969
  #539  ColonizedStarSystem                       @(8.93373, -53.2921753) Radius=11.6682444
  #542  ColonizedStarSystem                       @(-22.3767185, 47.1680069) Radius=6.989532
  #545  ColonizedStarSystem                       @(43.44729, -17.5488434) Radius=5.72909641
  #548  ColonizedStarSystem                       @(13.99444, -60.88605) Radius=4.61282539
  #551  ColonizedStarSystem                       @(57.4357643, 4.728066) Radius=6.23244
  #554  ColonizedStarSystem                       @(17.3800125, 51.84698) Radius=6.3154397
  #560  ColonizedStarSystem                       @(-1.0848757, 54.0765953) Radius=6.23244
  #775  Fleet                                     @(-28.891634, 40.1752129) Radius=2.75
  #817  Fleet                                     @(-5.83566427, -67.2994156) Radius=4.75
  #1021 ColonizedStarSystem                       @(-42.321907, -34.594265) Radius=3.623814
  #1066 ColonizedStarSystem                       @(46.2146149, 28.0552025) Radius=3.79990387
  #1072 ColonizedStarSystem                       @(7.81930828, -69.08979) Radius=9.229811
  #1090 Fleet                                     @(49.9794235, -14.5753632) Radius=3.25
  #1093 Fleet                                     @(5.67337132, 44.80008) Radius=3.25
  #1095 Fleet                                     @(-10.894557, 51.2316628) Radius=3.25
  #1168 Fleet                                     @(46.6062241, 1.69506359) Radius=0.75
  #1169 ColonizedStarSystem                       @(-46.4924927, -27.511858) Radius=13.9803219
  #1187 Fleet                                     @(9.795494, 46.930954) Radius=3.25
  #1293 ColonizedStarSystem                       @(-28.891634, 40.1752129) Radius=3.360337
  #1419 ColonizedStarSystem                       @(-17.5158024, 54.3006554) Radius=3.19433379
  #1431 ColonizedStarSystem                       @(-43.7706642, -12.1933012) Radius=3.21239448
  #1561 ColonizedStarSystem                       @(0.8106679, -68.22338) Radius=5.11828852
  #1580 ColonizedStarSystem                       @(51.8360748, -17.7654514) Radius=8.15508652
  #1653 Fleet                                     @(49.0398369, -17.69325) Radius=4.75
  #1700 ColonizedStarSystem                       @(5.64708233, -61.28314) Radius=5.96232462
  #1750 Fleet                                     @(49.9794235, -14.5753632) Radius=3.25
  #1769 ColonizedStarSystem                       @(-52.5577126, -11.3996391) Radius=3.43809128
  #1787 Fleet                                     @(35.031826, 31.9907246) Radius=0.75
  #1863 ColonizedStarSystem                       @(32.08743, -32.5693359) Radius=5.236413
  #1924 Fleet                                     @(37.78123, -32.98001) Radius=1.75
  #1945 ColonizedStarSystem                       @(-32.4670448, -36.50325) Radius=2.77306056
  #1977 ColonizedStarSystem                       @(-15.7088251, -52.3637657) Radius=4.5562067
  #1983 ColonizedStarSystem                       @(17.7342949, -54.931015) Radius=3.548415
  #2021 Fleet                                     @(5.64708233, -61.28314) Radius=0.75
  #2026 Fleet                                     @(-18.0867481, -54.808548) Radius=3.75
  #2135 ColonizedStarSystem                       @(-56.59089, -27.81154) Radius=2.19690943
  #2147 Fleet                                     @(-56.59089, -27.81154) Radius=2.75
  #2219 ColonizedStarSystem                       @(7.033129, 53.0600929) Radius=2.19690943
  #2242 Fleet                                     @(5.37743044, -68.7879257) Radius=4.75
  #2281 ColonizedStarSystem                       @(-57.1330147, 11.1481829) Radius=1.89212358
  #2334 Fleet                                     @(49.08237, -17.6943474) Radius=4.75
  #2350 Fleet                                     @(-6.452268, -67.21369) Radius=0.75
  #2389 Fleet                                     @(9.662192, 47.2267265) Radius=0.75
  #2455 Fleet                                     @(-48.46834, 8.19043) Radius=0.75
  #2486 Fleet                                     @(-35.6340942, -35.8897629) Radius=0.75
  #2493 Fleet                                     @(34.96254, 32.1003265) Radius=0.75
  #2494 Fleet                                     @(27.5791283, 43.804657) Radius=0.75
  #2565 Fleet                                     @(-48.5719566, 4.6013546) Radius=0.75
  #2570 Fleet                                     @(49.35134, -20.8859615) Radius=0.825
  #2577 Fleet                                     @(48.1938248, -22.339653) Radius=0.75
  #2587 Fleet                                     @(57.4357643, 4.728066) Radius=3.5
  #2619 Fleet                                     @(-52.6424141, -27.6943645) Radius=2.75
  #2634 Fleet                                     @(9.587163, -66.74117) Radius=0.75
  #2671 Fleet                                     @(34.96254, 32.1003265) Radius=1
  #2727 Probe                                     @(63.9190674, 18.0576458) Radius=3.5
  #2741 ColonizedStarSystem                       @(-38.2235, 24.4631863) Radius=2.7
  #2747 ColonizedStarSystem                       @(-47.19476, 25.2148476) Radius=2.7
  #2765 Probe                                     @(-41.35663, 53.1607437) Radius=3.5
  #2766 Fleet                                     @(-4.828322, 48.37198) Radius=3.25
  #2783 Fleet                                     @(-1.57842672, -67.89125) Radius=0.75
  #2791 Fleet                                     @(28.1992569, -47.50144) Radius=0.75
  #2792 Fleet                                     @(6.79532433, -58.4913673) Radius=0.75
  #2793 ColonizedStarSystem                       @(42.534214, -33.32283) Radius=2.7
  #2801 Fleet                                     @(29.6163044, -46.4954071) Radius=4.75
  #2805 Fleet                                     @(27.4499168, -48.033432) Radius=0.75
  #2812 Fleet                                     @(34.12038, -43.29775) Radius=0.75
  #2873 Probe                                     @(-71.46125, -37.95415) Radius=3.5
  #2878 Probe                                     @(-72.4996948, -19.3907433) Radius=3.5
  #2883 Probe                                     @(-19.4056835, 55.4728165) Radius=3.5
  #2886 Probe                                     @(-18.394104, 25.5532455) Radius=3.5
  #2889 Probe                                     @(-11.8146057, 34.485302) Radius=3.5
  #2890 Fleet                                     @(-45.15224, -20.3202782) Radius=0.75
  #2892 Fleet                                     @(-50.92213, -8.003865) Radius=0.75
  #2899 Fleet                                     @(7.81930828, -69.08979) Radius=0.75
  #2903 Fleet                                     @(24.1664886, -50.3644943) Radius=4.75
  #2960 Fleet                                     @(-10.6923656, -62.2485771) Radius=0.75
  #2962 Fleet                                     @(13.99444, -60.88605) Radius=3.25
  #2979 Fleet                                     @(8.93373, -53.2921753) Radius=0.75
  #2988 Fleet                                     @(7.81930828, -69.08979) Radius=0.75
  #2997 Fleet                                     @(-26.91101, 42.3011169) Radius=1
  #3008 TimeBubble                                @(-22.3767185, 47.1680069) Radius=3
  #3009 Fleet                                     @(-46.60084, -7.375989) Radius=0.75
  #3010 Fleet                                     @(53.8811874, 12.4309721) Radius=1
  #3011 Fleet                                     @(53.8811874, 12.4309721) Radius=0.75
  #3041 Fleet                                     @(-42.321907, -34.594265) Radius=0.75
  #3043 Fleet                                     @(-41.4710274, -20.6506653) Radius=0.75
[VisibleEntities]
  #2    K,K,U,V,U,U,U,U,U,U,U,K StarSystemNode           @(-22.3767185, 47.1680069, 2)
  #9    V,U,U,V,U,U,U,U,U,U,U,K StarSystemNode           @(-28.891634, 40.1752129, 2)
  #17   K,K,U,V,U,U,U,U,U,U,K,V StarSystemNode           @(-14.267663, 47.3447456, 2)
  #24   U,K,U,K,U,U,U,U,U,U,U,V SpecialNode              @(-6.611291, 45.6549225, 2)
  #25   V,K,U,V,U,U,U,U,U,U,U,K StarSystemNode           @(-17.5158024, 54.3006554, 2)
  #33   K,U,U,K,U,U,U,U,U,U,U,U StarSystemNode           @(-36.8184357, 39.48727, 2)
  #36   U,K,U,K,U,U,U,U,U,V,U,V SpecialNode              @(-8.792407, 53.6540222, 2)
  #37   U,K,U,K,U,U,U,U,U,V,U,K StarSystemNode           @(-1.0848757, 54.0765953, 2)
  #46   V,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-14.7890224, 38.11303, 2)
  #47   U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-26.0838318, 58.10055, 2)
  #51   U,U,U,K,U,U,U,U,U,U,U,U SpecialNode              @(-4.7726, 66.73846, 2)
  #53   U,K,U,U,U,U,U,U,U,U,U,V SpecialNode              @(3.65288067, 44.8518944, 2)
  #54   U,K,U,U,U,U,U,U,U,U,U,V StarSystemNode           @(10.8152962, 44.6682167, 2)
  #63   U,K,U,U,U,U,U,V,U,U,U,K SpecialNode              @(20.681076, 45.068264, 2)
  #64   U,K,U,U,U,U,U,U,U,U,U,K SpecialNode              @(32.29607, 36.3182869, 2)
  #65   U,V,U,U,U,U,U,U,U,U,U,K SpecialNode              @(29.964653, 43.36767, 2)
  #66   U,V,U,U,U,U,U,U,U,V,U,K StarSystemNode           @(7.033129, 53.0600929, 2)
  #72   U,K,U,U,U,U,U,V,U,U,U,K StarSystemNode           @(17.3800125, 51.84698, 2)
  #80   U,K,U,U,U,U,U,U,U,U,U,K SpecialNode              @(25.99025, 52.00871, 2)
  #81   U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(23.9607525, 31.3286018, 2)
  #82   U,K,U,U,U,U,U,U,U,U,U,U SpecialNode              @(37.18964, 51.14595, 2)
  #83   U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(9.110474, 68.95356, 2)
  #87   U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(18.7000561, 25.0474339, 2)
  #89   U,V,K,U,U,U,U,U,U,U,U,K StarSystemNode           @(48.1375, 3.65178943, 2)
  #99   U,K,U,U,U,U,U,U,U,U,K,K StarSystemNode           @(43.8177147, 11.9892969, 2)
  #103  U,K,U,U,U,U,U,U,U,U,U,K SpecialNode              @(41.14942, 19.3454285, 2)
  #104  U,K,U,U,U,U,U,U,U,U,U,U SpecialNode              @(37.0218353, 28.842823, 2)
  #105  U,V,K,U,U,U,V,U,U,U,V,K StarSystemNode           @(57.4357643, 4.728066, 2)
  #115  U,V,U,U,U,U,U,U,U,U,K,K StarSystemNode           @(53.8811874, 12.4309721, 2)
  #120  U,K,U,U,U,U,U,U,U,U,U,K SpecialNode              @(48.917347, 20.219408, 2)
  #121  U,V,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(46.2146149, 28.0552025, 2)
  #127  U,K,U,U,U,U,U,U,U,U,U,U SpecialNode              @(68.4640961, 9.1289, 2)
  #129  U,K,K,U,U,U,U,U,U,U,K,K StarSystemNode           @(42.8324623, -3.12720251, 2)
  #140  U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(36.9435921, -25.2705956, 2)
  #149  U,V,V,U,V,U,U,U,U,U,K,K StarSystemNode           @(43.44729, -17.5488434, 2)
  #156  U,V,V,U,U,U,U,U,U,U,K,V StarSystemNode           @(48.1008339, -11.3475752, 2)
  #158  U,K,K,U,U,U,U,U,U,U,K,U SpecialNode              @(51.8712769, -2.69930434, 2)
  #159  U,K,V,U,U,U,U,U,U,U,K,K StarSystemNode           @(42.534214, -33.32283, 2)
  #168  U,V,K,U,U,U,U,U,U,U,K,K StarSystemNode           @(45.82914, -25.3093948, 2)
  #176  U,V,V,U,U,U,U,U,U,U,K,V StarSystemNode           @(51.8360748, -17.7654514, 2)
  #185  U,U,V,U,U,U,U,U,U,U,U,U StarSystemNode           @(32.08743, -32.5693359, 2)
  #197  U,U,V,U,U,U,U,U,U,U,U,K StarSystemNode           @(8.93373, -53.2921753, 2)
  #206  U,U,V,U,U,U,U,U,U,U,U,K StarSystemNode           @(17.7342949, -54.931015, 2)
  #215  U,U,K,U,U,U,U,U,U,U,U,U StarSystemNode           @(37.5555, -40.8589935, 2)
  #218  U,U,V,U,U,U,U,U,U,U,U,K StarSystemNode           @(5.64708233, -61.28314, 2)
  #227  U,U,V,U,U,V,U,U,U,U,U,V StarSystemNode           @(13.99444, -60.88605, 2)
  #234  U,U,V,U,U,U,U,U,U,U,U,K StarSystemNode           @(0.8106679, -68.22338, 2)
  #241  U,U,V,U,U,U,U,U,U,U,U,K StarSystemNode           @(7.81930828, -69.08979, 2)
  #250  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(20.8106365, -30.9532433, 2)
  #254  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(27.54509, -65.1942444, 2)
  #258  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-0.377276272, -39.2984123, 2)
  #265  V,U,K,U,U,U,U,U,U,U,U,K StarSystemNode           @(-32.4670448, -36.50325, 2)
  #277  K,U,K,U,U,U,U,U,U,U,U,U StarSystemNode           @(-28.3746014, -43.2499352, 2)
  #284  K,U,K,U,U,U,U,U,U,U,U,U SpecialNode              @(-25.79316, -50.81364, 2)
  #285  V,U,V,U,U,U,U,U,U,U,U,U StarSystemNode           @(-15.7088251, -52.3637657, 2)
  #294  V,U,K,U,U,U,U,U,U,U,U,U StarSystemNode           @(-21.7254639, -58.54957, 2)
  #300  U,U,K,U,U,U,U,U,U,U,U,U StarSystemNode           @(-11.8569527, -59.5853462, 2)
  #308  U,U,V,U,U,U,U,U,U,U,U,U SpecialNode              @(-8.655114, -66.9074554, 2)
  #309  U,U,K,U,U,U,U,U,U,U,U,U SpecialNode              @(-5.78689957, -75.67439, 2)
  #310  U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-24.03016, -31.11644, 2)
  #311  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-15.2319126, -42.1423836, 2)
  #314  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-17.0062141, -73.69705, 2)
  #318  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-24.4231873, -72.3585358, 2)
  #320  U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-33.7655869, -69.29829, 2)
  #322  K,U,U,U,U,U,U,U,U,U,K,K StarSystemNode           @(-48.80922, -3.61706114, 2)
  #325  V,U,K,U,U,U,U,U,U,U,K,K StarSystemNode           @(-43.7706642, -12.1933012, 2)
  #335  V,U,K,U,U,U,U,U,U,U,U,K StarSystemNode           @(-41.4710274, -20.6506653, 2)
  #343  V,U,K,U,U,U,U,U,U,U,U,K StarSystemNode           @(-37.7662773, -28.0088463, 2)
  #345  V,U,U,U,U,U,U,U,K,U,U,K StarSystemNode           @(-52.5577126, -11.3996391, 2)
  #355  V,U,U,U,U,U,U,U,U,U,U,K SpecialNode              @(-48.7379265, -19.9984627, 2)
  #356  V,U,K,U,U,U,U,U,U,U,U,K StarSystemNode           @(-46.4924927, -27.511858, 2)
  #362  V,U,K,U,U,U,U,U,U,U,U,U StarSystemNode           @(-42.321907, -34.594265, 2)
  #367  V,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-56.59089, -27.81154, 2)
  #370  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-60.4983444, -2.28928971, 2)
  #374  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-65.20903, -25.2257347, 2)
  #379  K,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(-33.6769066, 33.01953, 2)
  #388  V,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-38.2235, 24.4631863, 2)
  #398  K,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-43.3329468, 17.3834457, 2)
  #399  V,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-48.3997269, 10.5671663, 2)
  #400  K,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-42.51728, 33.3760223, 2)
  #408  V,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-47.19476, 25.2148476, 2)
  #412  K,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-50.5344238, 18.5959644, 2)
  #413  V,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-57.1330147, 11.1481829, 2)
  #424  K,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-52.77536, 35.2633324, 2)
  #425  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-38.81012, 5.805369, 2)
  #427  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-70.50256, 9.268538, 2)
  #431  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-26.383234, 16.3258629, 2)
  #436  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-65.581604, 23.6276226, 2)
  #775  V,U,U,V,U,U,U,U,K,U,K,K Fleet                    @(-28.891634, 40.1752129, 0)
  #817  K,U,V,U,U,K,U,U,U,U,U,K Fleet                    @(-5.83566427, -67.2994156, 0)
  #1090 U,V,V,U,K,U,U,U,U,U,K,V Fleet                    @(49.9794235, -14.5753632, 0)
  #1093 U,K,U,U,U,U,U,K,U,U,U,V Fleet                    @(5.67337132, 44.80008, 0)
  #1095 U,K,U,K,U,U,U,U,U,K,K,V Fleet                    @(-10.894557, 51.2316628, 0)
  #1168 U,V,K,U,U,U,U,U,U,U,K,K Fleet                    @(46.6062241, 1.69506359, 0)
  #1187 U,V,U,U,U,U,U,K,U,U,U,V Fleet                    @(9.795494, 46.930954, 0)
  #1653 U,V,V,U,V,U,U,U,U,U,K,K Fleet                    @(49.0398369, -17.69325, 0)
  #1750 U,V,V,U,K,U,U,U,U,U,K,V Fleet                    @(49.9794235, -14.5753632, 0)
  #1787 U,V,U,U,U,U,U,U,U,U,K,K Fleet                    @(35.031826, 31.9907246, 0)
  #1924 U,U,V,U,U,U,U,U,U,U,U,K Fleet                    @(37.78123, -32.98001, 0)
  #2021 U,U,V,U,U,U,U,U,U,U,U,K Fleet                    @(5.64708233, -61.28314, 0)
  #2026 V,U,V,U,U,U,U,U,U,U,U,K Fleet                    @(-18.0867481, -54.808548, 0)
  #2147 V,U,K,U,U,U,U,U,U,U,V,U Fleet                    @(-56.59089, -27.81154, 0)
  #2242 U,U,V,U,U,U,U,U,U,U,U,K Fleet                    @(5.37743044, -68.7879257, 0)
  #2334 U,V,V,U,V,U,U,U,U,U,K,V Fleet                    @(49.08237, -17.6943474, 0)
  #2350 U,U,V,U,U,K,U,U,U,U,U,K Fleet                    @(-6.452268, -67.21369, 0)
  #2389 U,V,U,U,U,U,U,U,U,U,U,V Fleet                    @(9.662192, 47.2267265, 0)
  #2455 V,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-48.46834, 8.19043, 0)
  #2486 V,U,K,U,U,U,U,U,U,U,U,U Fleet                    @(-35.6340942, -35.8897629, 0)
  #2493 U,V,U,U,U,U,U,U,U,U,U,U Fleet                    @(34.96254, 32.1003265, 0)
  #2494 U,V,U,U,U,U,U,U,U,U,U,U Fleet                    @(27.5791283, 43.804657, 0)
  #2565 V,U,K,U,U,U,U,U,U,U,U,U Fleet                    @(-48.5719566, 4.6013546, 0)
  #2570 U,V,V,U,K,U,U,U,U,U,V,K Fleet                    @(49.35134, -20.8859615, 0)
  #2577 U,V,V,U,U,U,U,U,U,U,V,K Fleet                    @(48.1938248, -22.339653, 0)
  #2587 U,K,K,U,U,U,V,U,U,U,V,K Fleet                    @(57.4357643, 4.728066, 0)
  #2619 V,U,K,U,U,U,U,U,U,U,U,U Fleet                    @(-52.6424141, -27.6943645, 0)
  #2634 U,U,V,U,U,K,U,U,U,U,U,K Fleet                    @(9.587163, -66.74117, 0)
  #2671 U,V,U,U,U,U,U,U,U,U,U,U Fleet                    @(34.96254, 32.1003265, 0)
  #2727 U,K,V,U,U,U,K,U,U,U,K,U Probe                    @(63.9190674, 18.0576458, 0)
  #2765 V,U,U,K,U,U,U,U,U,U,U,U Probe                    @(-41.35663, 53.1607437, 0)
  #2766 U,U,U,U,U,U,U,U,U,K,U,V Fleet                    @(-4.828322, 48.37198, 0)
  #2783 U,U,V,U,U,U,U,U,U,U,U,U Fleet                    @(-1.57842672, -67.89125, 0)
  #2791 U,U,V,U,U,K,U,U,U,U,U,U Fleet                    @(28.1992569, -47.50144, 0)
  #2792 U,U,V,U,U,U,U,U,U,U,U,K Fleet                    @(6.79532433, -58.4913673, 0)
  #2801 U,U,V,U,U,U,U,U,U,U,U,U Fleet                    @(29.6163044, -46.4954071, 0)
  #2805 U,U,V,U,U,U,U,U,U,U,U,U Fleet                    @(27.4499168, -48.033432, 0)
  #2812 U,U,V,U,U,U,U,U,U,U,U,U Fleet                    @(34.12038, -43.29775, 0)
  #2873 V,U,U,U,U,U,U,U,U,U,K,U Probe                    @(-71.46125, -37.95415, 0)
  #2878 V,U,K,U,U,U,U,U,U,U,K,U Probe                    @(-72.4996948, -19.3907433, 0)
  #2883 V,U,U,V,U,U,U,U,U,U,U,U Probe                    @(-19.4056835, 55.4728165, 0)
  #2886 V,U,U,K,U,U,U,U,U,U,U,U Probe                    @(-18.394104, 25.5532455, 0)
  #2889 V,U,U,K,U,U,U,U,U,U,U,U Probe                    @(-11.8146057, 34.485302, 0)
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  #2892 V,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-50.92213, -8.003865, 0)
  #2899 U,U,V,U,U,U,U,U,U,U,U,K Fleet                    @(7.81930828, -69.08979, 0)
  #2903 U,U,V,U,U,U,U,U,U,U,U,U Fleet                    @(24.1664886, -50.3644943, 0)
  #2960 U,U,V,U,U,U,U,U,U,U,U,U Fleet                    @(-10.6923656, -62.2485771, 0)
  #2962 U,U,V,U,U,V,U,U,U,U,U,V Fleet                    @(13.99444, -60.88605, 0)
  #2979 U,U,V,U,U,U,U,U,U,U,U,U Fleet                    @(8.93373, -53.2921753, 0)
  #2988 U,U,V,U,U,U,U,U,U,U,U,K Fleet                    @(7.81930828, -69.08979, 0)
  #2997 U,U,U,V,U,U,U,U,U,U,U,U Fleet                    @(-26.91101, 42.3011169, 0)
  #3008 U,U,U,V,U,U,U,U,U,U,U,U TimeBubble               @(-22.3767185, 47.1680069, 2)
  #3009 V,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-46.60084, -7.375989, 0)
  #3010 U,V,U,U,U,U,U,U,U,U,U,U Fleet                    @(53.8811874, 12.4309721, 0)
  #3011 U,V,U,U,U,U,U,U,U,U,U,U Fleet                    @(53.8811874, 12.4309721, 0)
  #3041 V,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-42.321907, -34.594265, 0)
  #3043 V,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-41.4710274, -20.6506653, 0)
[ExplorableEntities]
  #2    R,R,U,O,U,U,U,U,U,U,U,R StarSystemNode          
  #9    R,U,U,O,U,U,U,U,U,U,U,R StarSystemNode          
  #17   R,R,U,R,U,U,U,U,U,U,R,R StarSystemNode          
  #24   U,R,U,R,U,U,U,U,U,U,U,R SpecialNode             
  #25   R,R,U,O,U,U,U,U,U,U,U,R StarSystemNode          
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  #436  U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          

===== SIMULATION =====================
Empire#0 /Empire#0
 DESCRIPTORS 49
  AffinityCravers
  AffinityGameplayCravers
  AffinityMappingCravers
  ClassEmpire
  DiplomacyCountUnknown
  DiplomacyCountWar
  DiplomacyCountWar
  EmpireImprovementAnomalyReduction1
  EmpireImprovementArmyCap1
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementCuriosityLevel2
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementElectionAction
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementExpansionDisapproval1
  EmpireImprovementFreeMovement1
  EmpireImprovementMarketplace1
  EmpireImprovementQuestCravers01
  EmpireImprovementSlotsSmall02Cravers
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStageScienceAndExploration4
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitBigFleets2
  FactionTraitCrowdedPlanets2
  FactionTraitEternalWar
  FactionTraitFearlessWarriors1
  FactionTraitMinorLuxuryExpert
  FactionTraitTechnologyDefinitionEconomyAndTrade1
  FactionTraitTechnologyDefinitionMilitary1
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  PopulationCollectionBonusBenthys1
  PopulationCollectionBonusCravers1
  PopulationCollectionBonusCravers2
  PopulationCollectionBonusCravers3
  PopulationCollectionBonusLevel1
  PopulationCollectionBonusLevel2
  PopulationCollectionBonusLevel3
  TutorialModeNone
 PROPERTIES 410
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 752
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.25
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 899.621338
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 7
  CommandPoints = 27
  CommandPointsAccumulator = 459
  CommandPointsStock = 459
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 44
  DeedsAchieved = 4
  DetectionLevel = 4
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 413.000031
  DustInflation = 1.00722754
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 13
  EmpireEmpirePoint = 96.625
  EmpireEmpirePointAccumulator = 3181.5
  EmpireEmpirePointStock = 1756.5
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 7
  EmpireFIDSIAccumulator = 60693.125
  EmpireGlobalScore = 637
  EmpireGrowth = 516.8009
  EmpireGrowthAccumulator = 13155.0742
  EmpireGrowthStock = 13155.0742
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 68.08036
  EmpireHeroesScore = 12
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 115.193756
  EmpireManpowerStock = 3.55625153
  EmpireManpowerTotal = 1558.7981
  EmpireManpowerUpkeep = 106.262505
  EmpireMilitaryScore = 6973.248
  EmpireMoney = 177.25
  EmpireMoneyAccumulator = 3735.75
  EmpireMoneyUpkeep = 158.25
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 88
  EmpireProduction = 1462.29993
  EmpireProductionAccumulator = 20931.45
  EmpireProductionStock = 20931.45
  EmpireProductionUpkeep = 0
  EmpireResearch = 1062.7
  EmpireResearchAccumulator = 19689.3516
  EmpireResearchScore = 1091.7
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 172
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 3
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 0
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 158.25
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 68.08036
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 1
  HappinessSum = 84
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 2
  HeroHealingLocked = 0
  HeroLevelCount = 10
  HeroRecruitmentUnlocked = 1
  HeroUnlockThresholdModifier = 0.6
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 55
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 14
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 45
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 87
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 645
  Luxury8Stock = 20
  Luxury9Stock = 0
  LuxuryDepositCount = 24
  LuxuryUnlockLevel = 3
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 9
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 2400
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 2125.4
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 62
  MaximumSystemGrowth = 114.629173
  MaximumSystemMoney = 86.5
  MaximumSystemProduction = 313.6
  MaximumSystemResearch = 306.6
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 7052
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 96.625
  NetEmpireGrowth = 516.8009
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 8.931252
  NetEmpireMoney = 19
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 1462.29993
  NetEmpireResearch = 1062.7
  NetEmpireTemplePoints = 0
  NetLuxury1 = 3
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 21
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 3
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 96.625
  NetSystemGrowth = 516.8009
  NetSystemLifeforce = 0
  NetSystemMoney = 177.25
  NetSystemProduction = 1462.29993
  NetSystemResearch = 1062.7
  NonVampirilisPopulation = 84
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 2
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 2
  OwnedPlanets = 13
  OwnedSystems = 7
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 84
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 4
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 8
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 0.8
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 250
  Strategic2Stock = 92
  Strategic3Stock = 5
  Strategic4Stock = 90
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 6
  SystemCount = 7
  SystemLevelSum = 18
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 21
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
  TechnologyTotalStageUnlocked = 13
  TerraformationGameplayUnlocked = 0
  TotalDefensiveMilitaryPower = 3273.26025
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 2141.19019
  TotalPopulationCollectionBonus = 6
  TotalTechnology = 29
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 1
  VampirilisPopulation = 0
  VictoryEconomicRanking = 3
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 2
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 45
  ColonizedStarSystem#1021 /Empire#0/ColonizedStarSystem#1021
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeBlue
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1600
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 428.4864
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.25
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 20
    GrowthForOutpost = 0
    Happiness = 75.5
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 25
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1510
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3677.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 20
    MaximumLuxuryStock = 0
    MaximumPopulation = 20
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 1.48638916
    MaximumSystemGrowthStock = 3000
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 39
    MaximumSystemProduction = 199.5
    MaximumSystemProductionStock = 199.5
    MaximumSystemResearch = 186
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 45.3
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 5
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 1.48638916
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 10.62625
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 39
    NetSystemProduction = 199.5
    NetSystemResearch = 186
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -22.5
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 90
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 90
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 82.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 90
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 20
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 18.51362
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 20
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 20
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 2052.48633
    SystemGrowth = 200
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3001.498
    SystemGrowthUpkeep = 38.51362
    SystemInfluenceRadius = 2.623814
    SystemInfluenceStock = 76.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 10.62625
    SystemManpowerStock = 386.4011
    SystemMigrationGrowthStock = 0
    SystemMoney = 125
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 86
    SystemNextInfluenceRadiusEstimation = 2.66146064
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 199.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 186
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2
    TradingRouteSystemBaseIncome_EmpireMoney = 2
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.5
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 3.623814
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 23
    ColonizedPlanet#1023 /Empire#0/ColonizedStarSystem#1021/ColonizedPlanet#1023
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 40
      DefaultPlanetFood = 30
      DefaultPlanetIndustry = 20
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 40
      Happiness = -5
      MajorPopulationCount = 10
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 5
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -3
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 20
      PlanetDepletingPopulationFood = 15
      PlanetDepletingPopulationIndustry = 10
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 20
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 20
      PlanetDepletionPoints = 180
      PlanetDepletionThreshold = 90
      PlanetDust = 60
      PlanetFIDSI = 0
      PlanetFood = 45
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 30
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 60
      Population = 10
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1021/ColonizedPlanet#1023/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1602 /Empire#0/ColonizedStarSystem#1021/ColonizedPlanet#1023/PlanetImprovement#1602
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1021/ColonizedPlanet#1023/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 2
        DepletingPopulationFood = 1.5
        DepletingPopulationIndustry = 1
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 2
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 10
        PopulationCountCravers = 10
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 3
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN 0
    ColonizedPlanet#1253 /Empire#0/ColonizedStarSystem#1021/ColonizedPlanet#1253
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 20
      DefaultPlanetFood = 30
      DefaultPlanetIndustry = 35
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 20
      Happiness = -5
      MajorPopulationCount = 10
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -3
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 10
      PlanetDepletingPopulationFood = 15
      PlanetDepletingPopulationIndustry = 17.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 10
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 20
      PlanetDepletionPoints = 180
      PlanetDepletionThreshold = 90
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 45
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 52.5
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 2
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 3.5
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 30
      Population = 10
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1600 /Empire#0/ColonizedStarSystem#1021/ColonizedPlanet#1253/PlanetImprovement#1600
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1021/ColonizedPlanet#1253/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 1
        DepletingPopulationFood = 1.5
        DepletingPopulationIndustry = 1.75
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 1
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 10
        PopulationCountCravers = 10
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 2
        RawPopulationFood = 3
        RawPopulationIndustry = 3.5
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
    Hangar#1022 /Empire#0/ColonizedStarSystem#1021/Hangar#1022
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    OutpostMigrationFlux #2741 /Empire#0/ColonizedStarSystem#1021/OutpostMigrationFlux #2741
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostActionIncreaseMigrationRateEffect
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 80
      NetSystemOutpostMigrationGrowthMultiplier = 2
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 200
      SystemOutpostMigrationGrowth = 80
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#1021/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 20
      NetPopulationScore = 30
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 20
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 108.75
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1216 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1216
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1239 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1239
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1241 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1241
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1245 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1245
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1247 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1247
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1597 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1597
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1607 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1607
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1610 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1610
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1958 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1958
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2029 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2029
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2034 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2034
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2036 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2036
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2104 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2104
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2485 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2485
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 1080
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2843 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2843
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2845 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2845
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 3
     CHILDREN 0
    StarSystemImprovement#2847 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2847
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 3
     CHILDREN 0
    StarSystemImprovement#3013 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#3013
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
  ColonizedStarSystem#1169 /Empire#0/ColonizedStarSystem#1169
   DESCRIPTORS 11
    BuildingStarSystemImprovementUniqueInfluence1
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    SpecialNodeEffectBlackHole
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 570.62915
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 13.95
    GrowthForOutpost = 0
    Happiness = 51.75
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 672.75
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1082.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 13
    MaximumLuxuryStock = 0
    MaximumPopulation = 15
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 62
    MaximumSystemGrowth = 114.629173
    MaximumSystemGrowthStock = 2250
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 86.5
    MaximumSystemProduction = 143.5
    MaximumSystemProductionStock = 143.5
    MaximumSystemResearch = 164
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 40.364994
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 62
    NetSystemGrowth = 114.629173
    NetSystemInfluence = 62
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 86.5
    NetSystemProduction = 143.5
    NetSystemResearch = 164
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -11.25
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 124.5
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 64.5
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 52.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 60
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 84
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 13
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 10.9208288
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 13
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 13
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 62
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 787.62915
    SystemGrowth = 139.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1967.65747
    SystemGrowthUpkeep = 24.8708286
    SystemInfluenceRadius = 12.9803219
    SystemInfluenceStock = 2107
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 134.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 48
    SystemNextInfluenceRadiusEstimation = 13.1690254
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 143.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 164
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.30000007
    TradingRouteSystemBaseIncome_EmpireMoney = 1.30000007
    TradingRouteSystemBaseIncome_EmpireResearch = 0.325000018
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 13.9803219
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 13
    ColonizedPlanet#1171 /Empire#0/ColonizedStarSystem#1169/ColonizedPlanet#1171
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      IsUniquePlanet
      PlanetDepletionMalus
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeCold
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeTundra
      UniquePlanetTor
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 65
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 5
      DefaultPlanetPrestige = 60
      DefaultPlanetScience = 50
      Happiness = -5
      MajorPopulationCount = 10
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -3
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 32.5
      PlanetDepletingPopulationFood = 20
      PlanetDepletingPopulationIndustry = 2.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 25
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 20
      PlanetDepletionPoints = 180
      PlanetDepletionThreshold = 90
      PlanetDust = 97.5
      PlanetFIDSI = 0
      PlanetFood = 60
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 7.5
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 60
      PlanetRawDust = 6.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 0.5
      PlanetRawPrestige = 6
      PlanetRawScience = 5
      PlanetScience = 75
      Population = 10
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1612 /Empire#0/ColonizedStarSystem#1169/ColonizedPlanet#1171/PlanetImprovement#1612
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1169/ColonizedPlanet#1171/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 3.25
        DepletingPopulationFood = 2
        DepletingPopulationIndustry = 0.25
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 2.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 10
        PopulationCountCravers = 10
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6.5
        RawPopulationFood = 4
        RawPopulationIndustry = 0.5
        RawPopulationPrestige = 6
        RawPopulationScience = 5
       CHILDREN 0
    ColonizedPlanet#1960 /Empire#0/ColonizedStarSystem#1169/ColonizedPlanet#1960
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly23
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      ColonizedModifier = 1
      DefaultPlanetDust = 18
      DefaultPlanetFood = 3
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 6
      Happiness = -30
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 3
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 9
      PlanetDepletingPopulationFood = 1.5
      PlanetDepletingPopulationIndustry = 15
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 3
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 6
      PlanetDepletionPoints = 6
      PlanetDepletionThreshold = 50
      PlanetDust = 27
      PlanetFIDSI = 0
      PlanetFood = 4.5
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 45
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 10
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 9
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1169/ColonizedPlanet#1960/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1169/ColonizedPlanet#1960/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 3
        DepletingPopulationFood = 0.5
        DepletingPopulationIndustry = 5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 1
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 1
        RawPopulationIndustry = 10
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
    Hangar#1170 /Empire#0/ColonizedStarSystem#1169/Hangar#1170
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#1169/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 13.95
      NetPopulationScore = 36.05
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 13
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1325 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#1325
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1347 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#1347
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1349 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#1349
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1351 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#1351
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1353 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#1353
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1615 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#1615
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1617 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#1617
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2227 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#2227
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2831 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#2831
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  ColonizedStarSystem#1431 /Empire#0/ColonizedStarSystem#1431
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 514.673
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 10.5
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 13.6500006
    GrowthForOutpost = 0
    Happiness = 65
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 25
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1040
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1630
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 11
    MaximumLuxuryStock = 0
    MaximumPopulation = 16
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 108.122993
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 4.25
    MaximumSystemProduction = 277.9
    MaximumSystemProductionStock = 277.9
    MaximumSystemResearch = 122.4
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 39
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 3
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 108.122993
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 4.25
    NetSystemProduction = 277.9
    NetSystemResearch = 122.4
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 5
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -18
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 5
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 62.25
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 61.5
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 148.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 72
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 16
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 14.7270069
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 16
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 16
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 734.673
    SystemGrowth = 136.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2499.40479
    SystemGrowthUpkeep = 28.3770065
    SystemInfluenceRadius = 2.21239448
    SystemInfluenceStock = 51.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 72.25
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 68
    SystemNextInfluenceRadiusEstimation = 2.24808049
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 277.9
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 156.999985
    SystemProductionUpkeep = 0
    SystemResearch = 122.4
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.6
    TradingRouteSystemBaseIncome_EmpireMoney = 1.6
    TradingRouteSystemBaseIncome_EmpireResearch = 0.4
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.3
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 3.21239448
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 16
    ColonizedPlanet#1433 /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1433
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 13.5
      DefaultPlanetFood = 27
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 27
      Happiness = -5
      MajorPopulationCount = 7
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 3
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 2
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 5.25
      PlanetDepletingPopulationFood = 10.5
      PlanetDepletingPopulationIndustry = 14
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 10.5
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 14
      PlanetDepletionPoints = 150
      PlanetDepletionThreshold = 75
      PlanetDust = 20.25
      PlanetFIDSI = 0
      PlanetFood = 40.5
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 54
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 1.5
      PlanetPopulationFood = 3
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 3
      PlanetPrestige = 0
      PlanetRawDust = 1.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 40.5
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1433/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1728 /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1433/PlanetImprovement#1728
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityBenthys /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1433/PopulationPlanetAffinityBenthys
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBenthys
        ClassPopulationPlanetAffinityBenthysCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 0.75
        PopulationFood = 1.5
        PopulationIndustry = 2
        PopulationPrestige = 0
        PopulationScience = 1.5
        RawPopulationDust = 1.5
        RawPopulationFood = 3
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1433/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0.75
        DepletingPopulationFood = 1.5
        DepletingPopulationIndustry = 2
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 1.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationCountCravers = 7
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 1.5
        RawPopulationFood = 3
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
    ColonizedPlanet#1790 /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1790
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 28
      DefaultPlanetFood = 14
      DefaultPlanetIndustry = 63
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 21
      Happiness = -10
      MajorPopulationCount = 4
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 3
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 8
      PlanetDepletingPopulationFood = 4
      PlanetDepletingPopulationIndustry = 18
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 6
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 8
      PlanetDepletionPoints = 38
      PlanetDepletionThreshold = 75
      PlanetDust = 42
      PlanetFIDSI = 0
      PlanetFood = 21
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 94.5
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 6
      PlanetPopulationFood = 3
      PlanetPopulationIndustry = 13.5
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4.5
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 31.5
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PopulationPlanetAffinityBenthys /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1790/PopulationPlanetAffinityBenthys
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBenthys
        ClassPopulationPlanetAffinityBenthysCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 2
        PopulationFood = 1
        PopulationIndustry = 4.5
        PopulationPrestige = 0
        PopulationScience = 1.5
        RawPopulationDust = 4
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1790/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 2
        DepletingPopulationFood = 1
        DepletingPopulationIndustry = 4.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 1.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#1432 /Empire#0/ColonizedStarSystem#1431/Hangar#1432
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 2
      DefensiveMilitaryPower = 181.180267
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 10.5
      IsFrozen = 0
      MilitaryPower = 337.9803
      OffensiveMilitaryPower = 156.8
     CHILDREN 2
      Ship#2762 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762
       DESCRIPTORS 15
        ClassHullSmallAttackCravers
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0212525018
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 29.333334
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 29.333334
        DamagePerSecondLong = 29.333334
        DamagePerSecondMedium = 29.333334
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 23.4666672
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 111.020256
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 1413.6
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1413.6
        MaximumMovement = 2
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 193.1536
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 2
        NetActionPoint = 1
        NetShipManpower = 10.62625
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 82.13333
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 193.1536
        RepairAfterBattle = 0.15
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 44
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 920
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 10.62625
        ShipManpowerStock = 10.62625
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.096576795
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 393.1536
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCravers
         PROPERTIES 10
          DefensiveMilitaryPower = 57.12
          Health = 1413.6
          MaximumHealth = 1413.6
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 41.0666656
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponLaser3#1 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762/CoreSection/ModuleWeaponLaser3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 26.4
            DamagePerSecond = 14.666667
            DamagePerSecondLong = 14.666667
            DamagePerSecondMedium = 14.666667
            DamagePerSecondShort = 11.7333336
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 41.0666656
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 41.0666656
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser3#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762/SectionE/ModuleWeaponLaser3#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 26.4
            DamagePerSecond = 14.666667
            DamagePerSecondLong = 14.666667
            DamagePerSecondMedium = 14.666667
            DamagePerSecondShort = 11.7333336
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 41.0666656
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 24.5
          Health = 135
          MaximumHealth = 135
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 135
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield3#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762/SectionNE/ModuleDefenseShield3#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 20
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 30
            SectionHealthMultiplier = 0
            ShieldAbsorption = 44
            ShieldBonus = 240
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5.16666651
          Health = 155
          MaximumHealth = 155
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 155
          VisionRange = 0
         CHILDREN 1
          ModuleSupportRepair1#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762/SectionS/ModuleSupportRepair1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 50
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2762/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
      Ship#2764 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2764
       DESCRIPTORS 10
        ClassHullCivilianCravers
        ClassShip
        ShipFactionCravers
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleExploration
        ShipRoleTypeCivilian
        ShipSizeSmall
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0531312525
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 26.6666679
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 26.6666679
        DamagePerSecondLong = 26.6666679
        DamagePerSecondMedium = 26.6666679
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 21.333334
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 70.16
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 3.4375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5
        GlobalSpeed = 2
        Health = 1264.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1264.8
        MaximumMovement = 6
        MaximumShield = 0
        MaximumShipManpower = 40
        MaximumShipManpowerRefillRate = 40
        MaximumShipProbeStock = 2
        MilitaryPower = 144.826675
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 10.62625
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 74.66667
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 144.826675
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 7
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 840
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 10.62625
        ShipManpowerStock = 10.62625
        ShipProbeStock = 2
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.07241334
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 344.82666
        VisionRange = 2.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2764/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCravers
         PROPERTIES 10
          DefensiveMilitaryPower = 42.16
          Health = 1264.8
          MaximumHealth = 1264.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.3333359
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 1
         CHILDREN 2
          ModuleSupportExploration1#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2764/CoreSection/ModuleSupportExploration1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleExplorerShipOnly
            ClassModuleSupport
            ModuleSupportExploration
            ModuleSupportExploration1
           PROPERTIES 13
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 0
            MaximumShipProbeStock = 2
            Multiplier = 1
            NetShipProbe = 0.25
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
            VisionRange = 1
           CHILDREN 0
          ModuleWeaponLaser3#1 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2764/CoreSection/ModuleWeaponLaser3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24
            DamagePerSecond = 13.333334
            DamagePerSecondLong = 13.333334
            DamagePerSecondMedium = 13.333334
            DamagePerSecondShort = 10.666667
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.3333359
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2764/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.3333359
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser3#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2764/SectionE/ModuleWeaponLaser3#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24
            DamagePerSecond = 13.333334
            DamagePerSecondLong = 13.333334
            DamagePerSecondMedium = 13.333334
            DamagePerSecondShort = 10.666667
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.3333359
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2764/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2764/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2764/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2764/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2764/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2764/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2764/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2764/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
    PopulationStarSystemAffinityBenthys /Empire#0/ColonizedStarSystem#1431/PopulationStarSystemAffinityBenthys
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBenthys
      ClassPopulationStarSystemAffinityBenthysCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 13.6500006
      NetPopulationScore = 18.175
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#1431/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 13.6500006
      NetPopulationScore = 36.35
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 33.3125
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1681 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#1681
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1720 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#1720
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1722 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#1722
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1724 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#1724
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1726 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#1726
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2069 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#2069
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2414 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#2414
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2416 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#2416
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2418 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#2418
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2420 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#2420
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2754 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#2754
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN 0
  ColonizedStarSystem#1769 /Empire#0/ColonizedStarSystem#1769
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1450
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 548.266663
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.25
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 10.5
    GrowthForOutpost = 0
    Happiness = 62.125
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 559.125
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2772.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 14
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 86.9666443
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 700
    MaximumSystemManpowerRefillRate = 700
    MaximumSystemMoney = 0
    MaximumSystemProduction = 310.1
    MaximumSystemProductionStock = 310.1
    MaximumSystemResearch = 151.2
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 65.23125
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 86.9666443
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 10.62625
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -2
    NetSystemProduction = 310.1
    NetSystemResearch = 151.2
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 7
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -7.87499952
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 7
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 78
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 30
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 121.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 96
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 9
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 7.53336
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 9
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 9
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 2011.2666
    SystemGrowth = 105
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1461.96167
    SystemGrowthUpkeep = 18.03336
    SystemInfluenceRadius = 1.7504729
    SystemInfluenceStock = 28.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 10.62625
    SystemManpowerStock = 218.840668
    SystemMigrationGrowthStock = 0
    SystemMoney = 88
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 90
    SystemNextInfluenceRadiusEstimation = 1.795364
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 310.1
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 70.1000061
    SystemProductionUpkeep = 0
    SystemResearch = 151.2
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.900000036
    TradingRouteSystemBaseIncome_EmpireMoney = 0.900000036
    TradingRouteSystemBaseIncome_EmpireResearch = 0.225000009
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 3.43809128
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 23
    ColonizedPlanet#1793 /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#1793
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 10
      DefaultPlanetFood = 4
      DefaultPlanetIndustry = 18
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 8
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 1
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 2.5
      PlanetDepletingPopulationFood = 1
      PlanetDepletingPopulationIndustry = 4.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 2
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 6
      PlanetDepletionThreshold = 75
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 27
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 2.5
      PlanetPopulationFood = 1
      PlanetPopulationIndustry = 4.5
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 2
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 12
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      PlanetImprovement#2430 /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#1793/PlanetImprovement#2430
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityBenthys /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#1793/PopulationPlanetAffinityBenthys
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBenthys
        ClassPopulationPlanetAffinityBenthysCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 2.5
        PopulationFood = 1
        PopulationIndustry = 4.5
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 5
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#1793/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 2.5
        DepletingPopulationFood = 1
        DepletingPopulationIndustry = 4.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 2
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN 0
    ColonizedPlanet#558 /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#558
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetAnomaly
      PlanetAnomaly08
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 42
      DefaultPlanetFood = 14
      DefaultPlanetIndustry = 63
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 56
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 6
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 6
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 3
      PlanetDepletingPopulationFood = 1
      PlanetDepletingPopulationIndustry = 4.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 4
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 34
      PlanetDepletionThreshold = 75
      PlanetDust = 63
      PlanetFIDSI = 0
      PlanetFood = 24
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 94.5
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 18
      PlanetPopulationFood = 9
      PlanetPopulationIndustry = 27
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 24
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 84
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 4
      PlanetImprovement#1779 /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#558/PlanetImprovement#1779
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityBenthys /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#558/PopulationPlanetAffinityBenthys
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBenthys
        ClassPopulationPlanetAffinityBenthysCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationCountCravers = 0
        PopulationDust = 3
        PopulationFood = 1
        PopulationIndustry = 4.5
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 6
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#558/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 3
        DepletingPopulationFood = 1
        DepletingPopulationIndustry = 4.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 4
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN 0
      PopulationPlanetAffinityNiris /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#558/PopulationPlanetAffinityNiris
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNiris
        ClassPopulationPlanetAffinityNirisCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 3
        PopulationFood = 4
        PopulationIndustry = 4.5
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 6
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN 0
    Hangar#1770 /Empire#0/ColonizedStarSystem#1769/Hangar#1770
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityBenthys /Empire#0/ColonizedStarSystem#1769/PopulationStarSystemAffinityBenthys
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBenthys
      ClassPopulationStarSystemAffinityBenthysCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 10.5
      NetPopulationScore = 19.75
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 19.75
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#1769/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 10.5
      NetPopulationScore = 39.5
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 122.1
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityNiris /Empire#0/ColonizedStarSystem#1769/PopulationStarSystemAffinityNiris
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityNiris
      ClassPopulationStarSystemAffinityNirisCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 10.5
      NetPopulationScore = 19.75
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 247.249985
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemGrowthBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1771 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#1771
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1774 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#1774
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1776 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#1776
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1781 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#1781
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementIndustryCravers
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryUnique
     PROPERTIES 3
      ProductionCost = 250
      ScrapPriority = -50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2073 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2073
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2075 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2075
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2422 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2422
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2424 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2424
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2426 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2426
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2428 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2428
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2556 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2556
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2827 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2827
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2829 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2829
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2930 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2930
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2932 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2932
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 3
     CHILDREN 0
    StarSystemImprovement#2934 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2934
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 3
     CHILDREN 0
    StarSystemImprovement#2936 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2936
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  ColonizedStarSystem#1945 /Empire#0/ColonizedStarSystem#1945
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 405.1491
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 13.5
    GrowthForOutpost = 0
    Happiness = 77.875
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 700.875
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 802.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 113.94912
    MaximumSystemGrowthStock = 1350
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 37.5
    MaximumSystemProduction = 126.7
    MaximumSystemProductionStock = 126.7
    MaximumSystemResearch = 124.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 46.725
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 5
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 3
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 113.94912
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 37.5
    NetSystemProduction = 126.7
    NetSystemResearch = 124.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 3
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -10.125001
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 3
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 67.5
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 63
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 40.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 94.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 9
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 7.550879
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 9
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 9
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 618.1491
    SystemGrowth = 135
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1464.68079
    SystemGrowthUpkeep = 21.0508785
    SystemInfluenceRadius = 1.77306056
    SystemInfluenceStock = 29.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 77.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 40
    SystemNextInfluenceRadiusEstimation = 1.8283093
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 126.7
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 124.5
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.900000036
    TradingRouteSystemBaseIncome_EmpireMoney = 0.900000036
    TradingRouteSystemBaseIncome_EmpireResearch = 0.225000009
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.5
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 2.77306056
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 11
    ColonizedPlanet#1947 /Empire#0/ColonizedStarSystem#1945/ColonizedPlanet#1947
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 45
      DefaultPlanetFood = 36
      DefaultPlanetIndustry = 27
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 63
      Happiness = -5
      MajorPopulationCount = 6
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 5
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 3
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 3
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 15
      PlanetDepletingPopulationFood = 12
      PlanetDepletingPopulationIndustry = 9
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 21
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 12
      PlanetDepletionPoints = 94
      PlanetDepletionThreshold = 75
      PlanetDust = 67.5
      PlanetFIDSI = 0
      PlanetFood = 63
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 40.5
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 7.5
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 4.5
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 10.5
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 94.5
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 5
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1945/ColonizedPlanet#1947/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#0/ColonizedStarSystem#1945/ColonizedPlanet#1947/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#2201 /Empire#0/ColonizedStarSystem#1945/ColonizedPlanet#1947/PlanetImprovement#2201
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1945/ColonizedPlanet#1947/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 2.5
        DepletingPopulationFood = 2
        DepletingPopulationIndustry = 1.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 3.5
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 6
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN 0
      PopulationPlanetAffinityNiris /Empire#0/ColonizedStarSystem#1945/ColonizedPlanet#1947/PopulationPlanetAffinityNiris
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNiris
        ClassPopulationPlanetAffinityNirisCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 2.5
        PopulationFood = 5
        PopulationIndustry = 1.5
        PopulationPrestige = 0
        PopulationScience = 3.5
        RawPopulationDust = 5
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN 0
    Hangar#1946 /Empire#0/ColonizedStarSystem#1945/Hangar#1946
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#1945/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 13.5
      NetPopulationScore = 36.5
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 71.65
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityNiris /Empire#0/ColonizedStarSystem#1945/PopulationStarSystemAffinityNiris
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityNiris
      ClassPopulationStarSystemAffinityNirisCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 13.5
      NetPopulationScore = 18.25
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 18.25
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemGrowthBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#2172 /Empire#0/ColonizedStarSystem#1945/StarSystemImprovement#2172
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#2197 /Empire#0/ColonizedStarSystem#1945/StarSystemImprovement#2197
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2199 /Empire#0/ColonizedStarSystem#1945/StarSystemImprovement#2199
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2541 /Empire#0/ColonizedStarSystem#1945/StarSystemImprovement#2541
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2543 /Empire#0/ColonizedStarSystem#1945/StarSystemImprovement#2543
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2849 /Empire#0/ColonizedStarSystem#1945/StarSystemImprovement#2849
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2852 /Empire#0/ColonizedStarSystem#1945/StarSystemImprovement#2852
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  ColonizedStarSystem#2281 /Empire#0/ColonizedStarSystem#2281
   DESCRIPTORS 8
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 88.20186
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 5.375
    GrowthForOutpost = 0
    Happiness = 70
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 70
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 2
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 47.9018555
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 51.8
    MaximumSystemProductionStock = 51.8
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 86.1000061
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 2.05000019
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 47.9018555
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -14
    NetSystemProduction = 51.8
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 6
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 3
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 12
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.4731431
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 1
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 289.201843
    SystemGrowth = 53.75
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 159.71254
    SystemGrowthUpkeep = 5.848143
    SystemInfluenceRadius = 0.8921236
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 0.9974245
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 51.8
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 50.4
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.1
    TradingRouteSystemBaseIncome_EmpireMoney = 0.1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.025
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 1.89212358
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#2283 /Empire#0/ColonizedStarSystem#2281/ColonizedPlanet#2283
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 4
      DefaultPlanetFood = 2
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 2
      PlanetDepletingPopulationFood = 1
      PlanetDepletingPopulationIndustry = 4
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 6
      PlanetFIDSI = 0
      PlanetFood = 3
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 12
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#2281/ColonizedPlanet#2283/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 2
        DepletingPopulationFood = 1
        DepletingPopulationIndustry = 4
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 2
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN 0
    Hangar#2282 /Empire#0/ColonizedStarSystem#2281/Hangar#2282
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#2281/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 5.375
      NetPopulationScore = 44.625
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#3040 /Empire#0/ColonizedStarSystem#2281/StarSystemImprovement#3040
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
  ColonizedStarSystem#2741 /Empire#0/ColonizedStarSystem#2741
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem3
    OutpostActionIncreaseMigrationRate
    StarSystemImprovementLevel1
    StarSystemImprovementPropagandaNeutral
    StarTypeDouble
   PROPERTIES 304
    AdditionalDust = 6
    AdditionalFood = 3
    AdditionalIndustry = 8
    AdditionalPrestige = 0
    AdditionalScience = 0
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    ConvertIndustryToGrowth = 0
    Defense = 0
    DefenseScore = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 32.69944
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 70
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasNativeHomeSystemOwner = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 2
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 11.4994373
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 25.2
    MaximumSystemProductionStock = 25.2
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 48.3
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 3
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 11.4994373
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -4
    NetSystemProduction = 25.2
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 4
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.100562751
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 32.69944
    SystemGrowth = 11.6
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 46.26949
    SystemGrowthUpkeep = 0.100562751
    SystemInfluenceRadius = 0
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0.8921236
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 25.2
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 50.4
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0.3
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#2743 /Empire#0/ColonizedStarSystem#2741/ColonizedPlanet#2743
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = -10
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 3
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#2741/ColonizedPlanet#2743/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
    Hangar#2742 /Empire#0/ColonizedStarSystem#2741/Hangar#2742
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#2741/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 150
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 600
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
  ColonizedStarSystem#2747 /Empire#0/ColonizedStarSystem#2747
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem3
    OutpostActionIncreaseMigrationRate
    StarSystemImprovementLevel1
    StarSystemImprovementPropagandaNeutral
    StarTypeWhiteDwarf
    UniqueStarSystemAcademy
    WorldAcademy
   PROPERTIES 304
    AdditionalDust = 6
    AdditionalFood = 1
    AdditionalIndustry = 0
    AdditionalPrestige = 0
    AdditionalScience = 8
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    ConvertIndustryToGrowth = 0
    Defense = 0
    DefenseScore = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 26.6297951
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 70
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasNativeHomeSystemOwner = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 2
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 8.629794
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 14
    MaximumSystemProductionStock = 14
    MaximumSystemResearch = 8
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 48.3
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 8.629794
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -4
    NetSystemProduction = 14
    NetSystemResearch = 8
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 4
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.0702052861
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 26.6297951
    SystemGrowth = 8.7
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 34.7089
    SystemGrowthUpkeep = 0.0702052861
    SystemInfluenceRadius = 0
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0.8921236
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 14
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 28
    SystemProductionUpkeep = 0
    SystemResearch = 8
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#2749 /Empire#0/ColonizedStarSystem#2747/ColonizedPlanet#2749
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = -10
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 0
    Hangar#2748 /Empire#0/ColonizedStarSystem#2747/Hangar#2748
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#2747/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 150
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 600
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
  ColonizedStarSystem#533 /Empire#0/ColonizedStarSystem#533
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 700.9405
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 33
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 38.21875
    GrowthForOutpost = 0
    Happiness = 72.875
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1166
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3740
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 8
    MajorPopulationCount = 11
    MaximumLuxuryStock = 0
    MaximumPopulation = 28
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 23.125
    MaximumSystemGrowth = 23.6154785
    MaximumSystemGrowthStock = 4200
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 34
    MaximumSystemProduction = 313.6
    MaximumSystemProductionStock = 313.6
    MaximumSystemResearch = 306.6
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 122.430016
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 2.80000019
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 8
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 23.125
    NetSystemGrowth = 23.6154785
    NetSystemInfluence = 23.125
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 34
    NetSystemProduction = 313.6
    NetSystemResearch = 306.6
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 5
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -10.125001
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 3
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 111
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 165.75
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 94
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 11.5
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 150.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 16
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 14.6032553
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 16
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 16
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 23.125
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1070.94043
    SystemGrowth = 382.1875
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2482.58838
    SystemGrowthUpkeep = 52.8220062
    SystemInfluenceRadius = 7.211869
    SystemInfluenceStock = 643.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 146
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 112
    SystemNextInfluenceRadiusEstimation = 7.338361
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 313.6
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 306.6
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 8
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.6
    TradingRouteSystemBaseIncome_EmpireMoney = 1.6
    TradingRouteSystemBaseIncome_EmpireResearch = 0.4
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.8
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 8.211868
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 24
    ColonizedPlanet#1158 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1158
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBoreal
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 35
      DefaultPlanetFood = 35
      DefaultPlanetIndustry = 20
      DefaultPlanetPrestige = 5
      DefaultPlanetScience = 60
      Happiness = 0
      MajorPopulationCount = 3
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 3
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = 0
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 2
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 10.5
      PlanetDepletingPopulationFood = 24
      PlanetDepletingPopulationIndustry = 6
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 18
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 6
      PlanetDepletionPoints = 40
      PlanetDepletionThreshold = 75
      PlanetDust = 52.5
      PlanetFIDSI = 0
      PlanetFood = 69
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 30
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 7
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 12
      PlanetPrestige = 5
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 4
      PlanetRawPrestige = 1
      PlanetRawScience = 12
      PlanetScience = 90
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1158/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1393 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1158/PlanetImprovement#1393
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1158/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 3.5
        DepletingPopulationFood = 8
        DepletingPopulationIndustry = 2
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 6
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 7
        RawPopulationIndustry = 4
        RawPopulationPrestige = 1
        RawPopulationScience = 12
       CHILDREN 0
      PopulationPlanetAffinityHaroshems /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1158/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshems
        ClassPopulationPlanetAffinityHaroshemsCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 3.5
        PopulationFood = 5
        PopulationIndustry = 2
        PopulationPrestige = 0
        PopulationScience = 6
        RawPopulationDust = 7
        RawPopulationFood = 7
        RawPopulationIndustry = 4
        RawPopulationPrestige = 1
        RawPopulationScience = 12
       CHILDREN 0
    ColonizedPlanet#1535 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1535
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly21
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 18
      DefaultPlanetFood = 10
      DefaultPlanetIndustry = 10
      DefaultPlanetPrestige = 2
      DefaultPlanetScience = 20
      Happiness = -15
      MajorPopulationCount = 0
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 5
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = 0
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 18
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 10
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 2
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 2
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 5
      PlanetRawPrestige = 1
      PlanetRawScience = 10
      PlanetScience = 20
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1535/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#2434 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1535/PlanetImprovement#2434
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHaroshems /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1535/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshems
        ClassPopulationPlanetAffinityHaroshemsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 1
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 5
        RawPopulationIndustry = 5
        RawPopulationPrestige = 1
        RawPopulationScience = 10
       CHILDREN 0
    ColonizedPlanet#534 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#534
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionMalus
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeJungle
      UniquePlanetCravers
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 27
      DefaultPlanetFood = 31.5
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 4.5
      DefaultPlanetScience = 27
      Happiness = 0
      MajorPopulationCount = 8
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 1
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 12
      PlanetDepletingPopulationFood = 50
      PlanetDepletingPopulationIndustry = 16
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 12
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 16
      PlanetDepletionPoints = 150
      PlanetDepletionThreshold = 75
      PlanetDust = 40.5
      PlanetFIDSI = 0
      PlanetFood = 84.75
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 54
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 1.5
      PlanetPopulationFood = 3.25
      PlanetPopulationIndustry = 2
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 1.5
      PlanetPrestige = 4.5
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 3.5
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0.5
      PlanetRawScience = 3
      PlanetScience = 40.5
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      PlanetImprovement#1391 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#534/PlanetImprovement#1391
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#534/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 1.5
        DepletingPopulationFood = 6.25
        DepletingPopulationIndustry = 2
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 1.5
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationCountCravers = 8
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 3.5
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0.5
        RawPopulationScience = 3
       CHILDREN 0
      PopulationPlanetAffinityHaroshems /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#534/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshems
        ClassPopulationPlanetAffinityHaroshemsCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 1.5
        PopulationFood = 3.25
        PopulationIndustry = 2
        PopulationPrestige = 0
        PopulationScience = 1.5
        RawPopulationDust = 3
        RawPopulationFood = 3.5
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0.5
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#532 /Empire#0/ColonizedStarSystem#533/Hangar#532
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 6
      DefensiveMilitaryPower = 764.512756
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 33
      IsFrozen = 0
      MilitaryPower = 1246.42847
      OffensiveMilitaryPower = 481.91568
     CHILDREN 7
      Ship#2815 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815
       DESCRIPTORS 13
        ClassHullSmallSupportCravers
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull02
        ShipLevel02
        ShipLevelUpRule
        ShipRoleSmallSupport
        ShipRoleSupport
        ShipSizeSmall
        ShipStatBonus1TargetingAttract
        ShipStatBonus2Defensive
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.166362092
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 13.333334
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 13.333334
        DamagePerSecondLong = 13.333334
        DamagePerSecondMedium = 13.333334
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 10.666667
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 101.146
        Evasion = 0
        Experience = 2
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.75
        GlobalSpeed = 2
        Health = 1426
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 22
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1426
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 138.47934
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 10.62625
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 37.3333359
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 138.47934
        RepairAfterBattle = 0.15
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 920
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 10.62625
        ShipManpowerStock = 124.771568
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.06923967
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 338.47934
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCravers
         PROPERTIES 10
          DefensiveMilitaryPower = 47.5333328
          Health = 1426
          MaximumHealth = 1426
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.3333359
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleSupportRepair1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/CoreSection/ModuleSupportRepair1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 50
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponLaser3#1 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/CoreSection/ModuleWeaponLaser3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24
            DamagePerSecond = 13.333334
            DamagePerSecondLong = 13.333334
            DamagePerSecondMedium = 13.333334
            DamagePerSecondShort = 10.666667
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.3333359
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionNE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleSupportFleetEngine1Strategic2#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionS/ModuleSupportFleetEngine1Strategic2#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ClassModuleSupportShipOnly
            ModuleSupportFleetEngine
            ModuleSupportFleetEngine1Strategic2
           PROPERTIES 10
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovementFleet = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
      Ship#2817 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817
       DESCRIPTORS 15
        ClassHullSmallAttackCravers
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.072802186
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 29.333334
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 29.333334
        DamagePerSecondLong = 29.333334
        DamagePerSecondMedium = 29.333334
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 23.4666672
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 111.020256
        Evasion = 0
        Experience = 2
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 1413.6
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1413.6
        MaximumMovement = 4
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 193.1536
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 10.62625
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 82.13333
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 193.1536
        RepairAfterBattle = 0.15
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 44
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 920
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 10.62625
        ShipManpowerStock = 36.4010925
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.096576795
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 393.1536
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCravers
         PROPERTIES 10
          DefensiveMilitaryPower = 57.12
          Health = 1413.6
          MaximumHealth = 1413.6
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 41.0666656
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponLaser3#1 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/CoreSection/ModuleWeaponLaser3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 26.4
            DamagePerSecond = 14.666667
            DamagePerSecondLong = 14.666667
            DamagePerSecondMedium = 14.666667
            DamagePerSecondShort = 11.7333336
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 41.0666656
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 41.0666656
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser3#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionE/ModuleWeaponLaser3#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 26.4
            DamagePerSecond = 14.666667
            DamagePerSecondLong = 14.666667
            DamagePerSecondMedium = 14.666667
            DamagePerSecondShort = 11.7333336
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 41.0666656
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 24.5
          Health = 135
          MaximumHealth = 135
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 135
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield3#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionNE/ModuleDefenseShield3#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 20
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 30
            SectionHealthMultiplier = 0
            ShieldAbsorption = 44
            ShieldBonus = 240
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5.16666651
          Health = 155
          MaximumHealth = 155
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 155
          VisionRange = 0
         CHILDREN 1
          ModuleSupportRepair1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionS/ModuleSupportRepair1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 50
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
      Ship#2819 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819
       DESCRIPTORS 13
        ClassHullSmallSupportCravers
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull02
        ShipLevel02
        ShipLevelUpRule
        ShipRoleSmallSupport
        ShipRoleSupport
        ShipSizeSmall
        ShipStatBonus1TargetingAttract
        ShipStatBonus2Defensive
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0485347919
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 13.333334
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 13.333334
        DamagePerSecondLong = 13.333334
        DamagePerSecondMedium = 13.333334
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 10.666667
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 101.146
        Evasion = 0
        Experience = 2
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.75
        GlobalSpeed = 2
        Health = 1426
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 22
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1426
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 138.47934
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 10.62625
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 37.3333359
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 138.47934
        RepairAfterBattle = 0.15
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 920
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 10.62625
        ShipManpowerStock = 36.4010925
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.06923967
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 338.47934
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCravers
         PROPERTIES 10
          DefensiveMilitaryPower = 47.5333328
          Health = 1426
          MaximumHealth = 1426
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.3333359
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleSupportRepair1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/CoreSection/ModuleSupportRepair1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 50
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponLaser3#1 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/CoreSection/ModuleWeaponLaser3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24
            DamagePerSecond = 13.333334
            DamagePerSecondLong = 13.333334
            DamagePerSecondMedium = 13.333334
            DamagePerSecondShort = 10.666667
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.3333359
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionNE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleSupportFleetEngine1Strategic2#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionS/ModuleSupportFleetEngine1Strategic2#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ClassModuleSupportShipOnly
            ModuleSupportFleetEngine
            ModuleSupportFleetEngine1Strategic2
           PROPERTIES 10
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovementFleet = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
      Ship#2821 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821
       DESCRIPTORS 15
        ClassHullSmallAttackCravers
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0405313373
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 29.333334
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 29.333334
        DamagePerSecondLong = 29.333334
        DamagePerSecondMedium = 29.333334
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 23.4666672
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 111.020256
        Evasion = 0
        Experience = 1
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 1413.6
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1413.6
        MaximumMovement = 4
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 193.1536
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 10.62625
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 82.13333
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 193.1536
        RepairAfterBattle = 0.15
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 44
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 920
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 10.62625
        ShipManpowerStock = 20.2656689
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.096576795
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 393.1536
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCravers
         PROPERTIES 10
          DefensiveMilitaryPower = 57.12
          Health = 1413.6
          MaximumHealth = 1413.6
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 41.0666656
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponLaser3#1 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821/CoreSection/ModuleWeaponLaser3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 26.4
            DamagePerSecond = 14.666667
            DamagePerSecondLong = 14.666667
            DamagePerSecondMedium = 14.666667
            DamagePerSecondShort = 11.7333336
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 41.0666656
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 41.0666656
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser3#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821/SectionE/ModuleWeaponLaser3#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 26.4
            DamagePerSecond = 14.666667
            DamagePerSecondLong = 14.666667
            DamagePerSecondMedium = 14.666667
            DamagePerSecondShort = 11.7333336
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 41.0666656
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 24.5
          Health = 135
          MaximumHealth = 135
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 135
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield3#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821/SectionNE/ModuleDefenseShield3#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 20
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 30
            SectionHealthMultiplier = 0
            ShieldAbsorption = 44
            ShieldBonus = 240
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5.16666651
          Health = 155
          MaximumHealth = 155
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 155
          VisionRange = 0
         CHILDREN 1
          ModuleSupportRepair1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821/SectionS/ModuleSupportRepair1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 50
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2821/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
      Ship#2823 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2823
       DESCRIPTORS 10
        ClassHullCivilianCravers
        ClassShip
        ShipFactionCravers
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleExploration
        ShipRoleTypeCivilian
        ShipSizeSmall
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.09420337
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 26.6666679
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 26.6666679
        DamagePerSecondLong = 26.6666679
        DamagePerSecondMedium = 26.6666679
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 21.333334
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 70.16
        Evasion = 0
        Experience = 1
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 3.4375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5
        GlobalSpeed = 2
        Health = 1264.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1264.8
        MaximumMovement = 8
        MaximumShield = 0
        MaximumShipManpower = 40
        MaximumShipManpowerRefillRate = 40
        MaximumShipProbeStock = 2
        MilitaryPower = 144.826675
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 8
        NetActionPoint = 1
        NetShipManpower = 10.62625
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 74.66667
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 144.826675
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 7
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 840
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 10.62625
        ShipManpowerStock = 18.8406734
        ShipProbeStock = 2.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.07241334
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 344.82666
        VisionRange = 2.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2823/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCravers
         PROPERTIES 10
          DefensiveMilitaryPower = 42.16
          Health = 1264.8
          MaximumHealth = 1264.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.3333359
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 1
         CHILDREN 2
          ModuleSupportExploration1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2823/CoreSection/ModuleSupportExploration1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleExplorerShipOnly
            ClassModuleSupport
            ModuleSupportExploration
            ModuleSupportExploration1
           PROPERTIES 13
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 0
            MaximumShipProbeStock = 2
            Multiplier = 1
            NetShipProbe = 0.25
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
            VisionRange = 1
           CHILDREN 0
          ModuleWeaponLaser3#1 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2823/CoreSection/ModuleWeaponLaser3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24
            DamagePerSecond = 13.333334
            DamagePerSecondLong = 13.333334
            DamagePerSecondMedium = 13.333334
            DamagePerSecondShort = 10.666667
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.3333359
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2823/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.3333359
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser3#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2823/SectionE/ModuleWeaponLaser3#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24
            DamagePerSecond = 13.333334
            DamagePerSecondLong = 13.333334
            DamagePerSecondMedium = 13.333334
            DamagePerSecondShort = 10.666667
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.3333359
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2823/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2823/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2823/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2823/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2823/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2823/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2823/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2823/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
      Ship#2825 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825
       DESCRIPTORS 15
        ClassHullSmallAttackCravers
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0212525018
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 29.333334
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 29.333334
        DamagePerSecondLong = 29.333334
        DamagePerSecondMedium = 29.333334
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 23.4666672
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 111.020256
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 1413.6
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1413.6
        MaximumMovement = 4
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 193.1536
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 10.62625
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 82.13333
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 193.1536
        RepairAfterBattle = 0.15
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 44
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 920
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 10.62625
        ShipManpowerStock = 10.62625
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.096576795
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 393.1536
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCravers
         PROPERTIES 10
          DefensiveMilitaryPower = 57.12
          Health = 1413.6
          MaximumHealth = 1413.6
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 41.0666656
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponLaser3#1 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825/CoreSection/ModuleWeaponLaser3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 26.4
            DamagePerSecond = 14.666667
            DamagePerSecondLong = 14.666667
            DamagePerSecondMedium = 14.666667
            DamagePerSecondShort = 11.7333336
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 41.0666656
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 41.0666656
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser3#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825/SectionE/ModuleWeaponLaser3#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 26.4
            DamagePerSecond = 14.666667
            DamagePerSecondLong = 14.666667
            DamagePerSecondMedium = 14.666667
            DamagePerSecondShort = 11.7333336
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 41.0666656
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 24.5
          Health = 135
          MaximumHealth = 135
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 135
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield3#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825/SectionNE/ModuleDefenseShield3#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 20
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 30
            SectionHealthMultiplier = 0
            ShieldAbsorption = 44
            ShieldBonus = 240
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5.16666651
          Health = 155
          MaximumHealth = 155
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 155
          VisionRange = 0
         CHILDREN 1
          ModuleSupportRepair1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825/SectionS/ModuleSupportRepair1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 50
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2825/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
      Ship#779 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdmiral
        ClassShip
        HeroShipLevelUpRule
        HeroSkill22_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull02
        ShipLevel08
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0.15
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 86.36274
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 13.5294113
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 37.6568642
        DamagePerSecondMedium = 80.99608
        DamagePerSecondMissile = 26.833334
        DamagePerSecondShort = 59.52941
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 159
        Evasion = 0
        Experience = 1.68800354
        ExperiencePerTurn = 1
        ExperienceReward = 16
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2990
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 8
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2990
        MaximumMovement = 6
        MaximumShield = 120
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 245.182343
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 160
        OffensiveMilitaryPower = 86.18235
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 245.182343
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 120
        ShieldAbsorption = 12
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1120
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.122591168
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 445.182343
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 99.6666641
          Health = 2990
          MaximumHealth = 2990
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 48.3
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponMissile1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/CoreSection/ModuleWeaponMissile1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 120.75
            DamagePerSecond = 13.416667
            DamagePerSecondLong = 13.416667
            DamagePerSecondMedium = 10.7333336
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 24.15
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponMissile1#1 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 120.75
            DamagePerSecond = 13.416667
            DamagePerSecondLong = 13.416667
            DamagePerSecondMedium = 10.7333336
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 24.15
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 15.333334
          Health = 160
          MaximumHealth = 160
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 160
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.88235
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 4
          ModuleWeaponFlack1#1 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionSE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 23
            DamagePerSecond = 23
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 23
            DamagePerSecondShort = 23
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponFlack1#3 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionSE/ModuleWeaponFlack1#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 23
            DamagePerSecond = 23
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 23
            DamagePerSecondShort = 23
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionSE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11.5
            DamagePerSecond = 6.76470566
            DamagePerSecondLong = 5.41176462
            DamagePerSecondMedium = 6.76470566
            DamagePerSecondShort = 6.76470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.9411755
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponKinetic1#2 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionSE/ModuleWeaponKinetic1#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11.5
            DamagePerSecond = 6.76470566
            DamagePerSecondLong = 5.41176462
            DamagePerSecondMedium = 6.76470566
            DamagePerSecondShort = 6.76470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.9411755
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
    Hero#778 /Empire#0/ColonizedStarSystem#533/Hero#778
     DESCRIPTORS 14
      ClassHero
      HeroAffinityCravers
      HeroAssigned
      HeroClassAdmiral
      HeroLevel08
      HeroLevelUpRule
      HeroSkill51_Approval_Flat_2
      HeroSkill71_Industry_PerPlanetFlat_2
      HeroSkill78_IndustryFood_PerPlanetFlat_2
      HeroSkill79_IndustryFood_Perpop_1
      HeroSkill80_Influence_Perpop_0
      HeroSkillComplete
      HeroSkillComplete
      Politics06
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 1.68800354
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 8
      NextLevelRequestedExperience = 160
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 7
      SpecializationPoints = 1.6
      Upkeep = 30
     CHILDREN 0
    OutpostMigrationFlux #2747 /Empire#0/ColonizedStarSystem#533/OutpostMigrationFlux #2747
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostActionIncreaseMigrationRateEffect
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 152.875
      NetSystemOutpostMigrationGrowthMultiplier = 2
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 382.1875
      SystemOutpostMigrationGrowth = 152.875
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#533/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 38.21875
      NetPopulationScore = 11.78125
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 54.6750031
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityHaroshems /Empire#0/ColonizedStarSystem#533/PopulationStarSystemAffinityHaroshems
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHaroshems
      ClassPopulationStarSystemAffinityHaroshemsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 38.21875
      NetPopulationScore = 5.890625
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemGrowthBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1031 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1031
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1136 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1136
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1138 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1138
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1233 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1233
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1235 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1235
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1537 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1537
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1540 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1540
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1542 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1542
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementAcademyEmbassy
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 3
      ProductionCost = 1080
      ScrapPriority = 0
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2273 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#2273
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2275 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#2275
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2621 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#2621
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#3027 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#3027
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#781 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#781
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#782 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#782
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#991 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#991
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#994 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#994
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  DepartmentOfCommerce /Empire#0/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 2.6088748
   CHILDREN 3
    DiplomaticEmpire#1 /Empire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 2.6088748
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 2.58
     CHILDREN 0
    DiplomaticEmpire#2 /Empire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 2.6088748
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 3.8104496
     CHILDREN 0
    DiplomaticEmpire#3 /Empire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 2.6088748
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.349124968
     CHILDREN 0
  Education /Empire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 2
    HeroLevelCount = 10
    HeroUnlockGauge01Points = 425
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 8
    HeroUnlockGaugeClassAdministratorPointsStock = 149
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 115
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 91
    HeroUnlockGaugeClassCorporatePointsBaseStock = 2
    HeroUnlockGaugeClassCorporatePointsStock = 70
    NetHeroUnlockGaugeClassAdministratorPoints = 8
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 2
   CHILDREN 0
  Fleet#2026 /Empire#0/Fleet#2026
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateHostile
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 6
    DefensiveMilitaryPower = 691.9578
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 4
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0.1
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 36.25
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 3
    MaximumShipManpower = 470
    MaximumShipProbeStock = 6
    MilitaryPower = 1171.499
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 479.541168
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 238.749573
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 12
    TradingRouteBlockadePower = 0.5857495
    VisionRange = 3.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 8
    Hero#2522 /Empire#0/Fleet#2026/Hero#2522
     DESCRIPTORS 8
      ClassHero
      HeroAffinityPrimitives
      HeroAssigned
      HeroClassAdventurer
      HeroLevel02
      HeroLevelUpRule
      HeroSkill12_Bombardment_Flat_0
      Politics06
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 12
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 2
      NextLevelRequestedExperience = 40
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 1
      SpecializationPoints = 0.4
      Upkeep = 4.5
     CHILDREN 0
    Ship#1627 /Empire#0/Fleet#2026/Ship#1627
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 80.7
      Evasion = 0
      Experience = 11.3333321
      ExperiencePerTurn = 6
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1581
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1581
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 155.366669
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 155.366669
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 1.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07768334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 355.366669
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2026/Ship#1627/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 52.7
        Health = 1581
        MaximumHealth = 1581
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#2026/Ship#1627/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2026/Ship#1627/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2026/Ship#1627/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2026/Ship#1627/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2026/Ship#1627/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2026/Ship#1627/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2026/Ship#1627/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2026/Ship#1627/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2026/Ship#1627/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2026/Ship#1627/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2026/Ship#1627/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2026/Ship#1627/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1630 /Empire#0/Fleet#2026/Ship#1630
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 80.7
      Evasion = 0
      Experience = 7.333336
      ExperiencePerTurn = 6
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1581
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1581
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 155.366669
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 155.366669
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07768334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 355.366669
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2026/Ship#1630/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 52.7
        Health = 1581
        MaximumHealth = 1581
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#2026/Ship#1630/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2026/Ship#1630/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2026/Ship#1630/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2026/Ship#1630/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2026/Ship#1630/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2026/Ship#1630/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2026/Ship#1630/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2026/Ship#1630/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2026/Ship#1630/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2026/Ship#1630/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2026/Ship#1630/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2026/Ship#1630/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1832 /Empire#0/Fleet#2026/Ship#1832
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 80.7
      Evasion = 0
      Experience = 7.333336
      ExperiencePerTurn = 6
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1581
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1581
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 155.366669
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 155.366669
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07768334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 355.366669
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2026/Ship#1832/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 52.7
        Health = 1581
        MaximumHealth = 1581
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#2026/Ship#1832/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2026/Ship#1832/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2026/Ship#1832/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2026/Ship#1832/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2026/Ship#1832/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2026/Ship#1832/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2026/Ship#1832/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2026/Ship#1832/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2026/Ship#1832/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2026/Ship#1832/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2026/Ship#1832/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2026/Ship#1832/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1834 /Empire#0/Fleet#2026/Ship#1834
     DESCRIPTORS 13
      ClassHullSmallSupportCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel03
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.06799093
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 13.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.333334
      DamagePerSecondLong = 13.333334
      DamagePerSecondMedium = 13.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 10.666667
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 113.385841
      Evasion = 0
      Experience = 6.333336
      ExperiencePerTurn = 6
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.75
      GlobalSpeed = 2
      Health = 1782.5
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 22
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1782.5
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 150.719177
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 37.3333359
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 150.719177
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 920
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 50.9932
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.07535959
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 350.719177
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2026/Ship#1834/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 59.4166679
        Health = 1782.5
        MaximumHealth = 1782.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleSupportRepair1#0 /Empire#0/Fleet#2026/Ship#1834/CoreSection/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2026/Ship#1834/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2026/Ship#1834/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2026/Ship#1834/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2026/Ship#1834/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2026/Ship#1834/SectionNE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2026/Ship#1834/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2026/Ship#1834/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportFleetEngine1Strategic2#0 /Empire#0/Fleet#2026/Ship#1834/SectionS/ModuleSupportFleetEngine1Strategic2#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ClassModuleSupportShipOnly
          ModuleSupportFleetEngine
          ModuleSupportFleetEngine1Strategic2
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovementFleet = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2026/Ship#1834/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2026/Ship#1834/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#0/Fleet#2026/Ship#1834/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2026/Ship#1834/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1837 /Empire#0/Fleet#2026/Ship#1837
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.07540638
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.102669
      Evasion = 0
      Experience = 5.333336
      ExperiencePerTurn = 6
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1736
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1736
      MaximumMovement = 3
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 193.236
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 193.236
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 900
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 37.70319
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.096618
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 393.236
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2026/Ship#1837/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 67.86667
        Health = 1736
        MaximumHealth = 1736
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2026/Ship#1837/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2026/Ship#1837/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2026/Ship#1837/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2026/Ship#1837/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2026/Ship#1837/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2026/Ship#1837/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.833333
        Health = 115
        MaximumHealth = 115
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 115
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#0/Fleet#2026/Ship#1837/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2026/Ship#1837/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2026/Ship#1837/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#2026/Ship#1837/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2026/Ship#1837/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2026/Ship#1837/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2026/Ship#1837/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1839 /Empire#0/Fleet#2026/Ship#1839
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0601063929
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.102669
      Evasion = 0
      Experience = 4.333336
      ExperiencePerTurn = 6
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1736
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1736
      MaximumMovement = 3
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 193.236
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 193.236
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 900
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 30.053196
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.096618
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 393.236
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2026/Ship#1839/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 67.86667
        Health = 1736
        MaximumHealth = 1736
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2026/Ship#1839/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2026/Ship#1839/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2026/Ship#1839/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2026/Ship#1839/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2026/Ship#1839/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2026/Ship#1839/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.833333
        Health = 115
        MaximumHealth = 115
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 115
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#0/Fleet#2026/Ship#1839/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2026/Ship#1839/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2026/Ship#1839/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#2026/Ship#1839/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2026/Ship#1839/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2026/Ship#1839/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2026/Ship#1839/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2524 /Empire#0/Fleet#2026/Ship#2524
     DESCRIPTORS 16
      CannotBeScrapped
      ClassHullSmallAdventurer
      ClassShip
      HeroShipLevelUpRule
      HeroSkill23_FleetDefense_Percent_0
      HeroSkill47_FleetExplorationFleetXP_Flat_1
      ShipFactionHeroes
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 63.4313774
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 21.0784321
      DamagePerSecondMedium = 61.0980453
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 114.26667
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 6
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 1408
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1408
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 168.20784
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 53.9411736
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 168.20784
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 1060
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08410392
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 368.207825
      VisionRange = 0.75
      VisualImportanceScore = 410
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2026/Ship#2524/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 10
        DefensiveMilitaryPower = 56.9333344
        Health = 1408
        MaximumHealth = 1408
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2026/Ship#2524/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponMissile1#1 /Empire#0/Fleet#2026/Ship#2524/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#0/Fleet#2026/Ship#2524/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2026/Ship#2524/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2026/Ship#2524/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#0/Fleet#2026/Ship#2524/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 17
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 32.9411736
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 4
        ModuleWeaponFlack1#1 /Empire#0/Fleet#2026/Ship#2524/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponFlack1#3 /Empire#0/Fleet#2026/Ship#2524/SectionNE/ModuleWeaponFlack1#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#0/Fleet#2026/Ship#2524/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
        ModuleWeaponKinetic1#2 /Empire#0/Fleet#2026/Ship#2524/SectionNE/ModuleWeaponKinetic1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2026/Ship#2524/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2026/Ship#2524/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2026/Ship#2524/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2026/Ship#2524/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2026/Ship#2524/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2026/Ship#2524/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
  Fleet#2147 /Empire#0/Fleet#2147
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 70.16
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 2
    MilitaryPower = 144.826675
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 74.66667
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.07241334
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2110 /Empire#0/Fleet#2147/Ship#2110
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 70.16
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1264.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1264.8
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 40
      MaximumShipProbeStock = 2
      MilitaryPower = 144.826675
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 144.826675
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 1.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07241334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 344.82666
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2147/Ship#2110/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 42.16
        Health = 1264.8
        MaximumHealth = 1264.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#2147/Ship#2110/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2147/Ship#2110/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2147/Ship#2110/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2147/Ship#2110/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2147/Ship#2110/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2147/Ship#2110/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2147/Ship#2110/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2147/Ship#2110/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2147/Ship#2110/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2147/Ship#2110/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2147/Ship#2110/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2147/Ship#2110/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
  Fleet#2455 /Empire#0/Fleet#2455
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 168.2
    AutomatedShipGrowthStock = 168.2
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.7558182
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2456 /Empire#0/Fleet#2455/Ship#2456
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 168.2
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 16
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 2.5
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 178.2
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2455/Ship#2456/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#2455/Ship#2456/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2455/Ship#2456/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2455/Ship#2456/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2455/Ship#2456/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2455/Ship#2456/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2455/Ship#2456/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2455/Ship#2456/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2455/Ship#2456/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2455/Ship#2456/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2486 /Empire#0/Fleet#2486
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 313.996
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 14.5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 2
    MaximumShipManpower = 240
    MaximumShipProbeStock = 0
    MilitaryPower = 478.262665
    MissileDmgReduction = 0
    Movement = 2
    NetActionPoint = 1
    OffensiveMilitaryPower = 164.266663
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 77.92284
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.239131331
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2169 /Empire#0/Fleet#2486/Ship#2169
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0823290944
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 114.948
      Evasion = 0
      Experience = 19
      ExperiencePerTurn = 2
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1848
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1848
      MaximumMovement = 2
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 197.081329
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 2
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 197.081329
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 900
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 41.164547
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09854066
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 397.081329
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2486/Ship#2169/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 71.6
        Health = 1848
        MaximumHealth = 1848
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2486/Ship#2169/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2486/Ship#2169/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2486/Ship#2169/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2486/Ship#2169/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2486/Ship#2169/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2486/Ship#2169/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.833333
        Health = 115
        MaximumHealth = 115
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 115
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#0/Fleet#2486/Ship#2169/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2486/Ship#2169/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2486/Ship#2169/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#2486/Ship#2169/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2486/Ship#2169/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2486/Ship#2169/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2486/Ship#2169/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2171 /Empire#0/Fleet#2486/Ship#2171
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0554290973
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 114.948
      Evasion = 0
      Experience = 18
      ExperiencePerTurn = 2
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1848
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1848
      MaximumMovement = 2
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 197.081329
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 2
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 197.081329
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 900
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 27.7145462
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09854066
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 397.081329
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2486/Ship#2171/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 71.6
        Health = 1848
        MaximumHealth = 1848
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2486/Ship#2171/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2486/Ship#2171/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2486/Ship#2171/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2486/Ship#2171/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2486/Ship#2171/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2486/Ship#2171/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.833333
        Health = 115
        MaximumHealth = 115
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 115
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#0/Fleet#2486/Ship#2171/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2486/Ship#2171/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2486/Ship#2171/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#2486/Ship#2171/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2486/Ship#2171/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2486/Ship#2171/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2486/Ship#2171/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2381 /Empire#0/Fleet#2486/Ship#2381
     DESCRIPTORS 10
      CannotHaveWeapon
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull03
      ShipLevel04
      ShipLevelUpRule
      ShipRoleColonizer
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0452187471
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 84.1
      Evasion = 0
      Experience = 16
      ExperiencePerTurn = 2
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 3.5
      GlobalSpeed = 2
      Health = 1683
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1683
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 84.1
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 84.1
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = -1
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 9.04375
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04205
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 284.1
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2486/Ship#2381/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 56.1
        Health = 1683
        MaximumHealth = 1683
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportColonization1#0 /Empire#0/Fleet#2486/Ship#2381/CoreSection/ModuleSupportColonization1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleColonizerShipOnly
          ClassModuleSupport
          ModuleSupportColonization
          ModuleSupportColonization1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#0/Fleet#2486/Ship#2381/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2486/Ship#2381/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2486/Ship#2381/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2486/Ship#2381/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2486/Ship#2381/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#0/Fleet#2486/Ship#2381/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2486/Ship#2381/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2486/Ship#2381/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2486/Ship#2381/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
  Fleet#2565 /Empire#0/Fleet#2565
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 126.149994
    AutomatedShipGrowthStock = 126.149994
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.679363668
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2566 /Empire#0/Fleet#2565/Ship#2566
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 126.149994
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 2.5
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 136.15
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2565/Ship#2566/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#2565/Ship#2566/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2565/Ship#2566/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2565/Ship#2566/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2565/Ship#2566/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2565/Ship#2566/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2565/Ship#2566/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2565/Ship#2566/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2565/Ship#2566/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2565/Ship#2566/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2619 /Empire#0/Fleet#2619
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 5
    DefensiveMilitaryPower = 504.3668
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 27.25
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 3
    MaximumShipManpower = 490
    MaximumShipProbeStock = 2
    MilitaryPower = 862.7667
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 358.4
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 70.7824554
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 10
    TradingRouteBlockadePower = 0.431383371
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 5
    Ship#2436 /Empire#0/Fleet#2619/Ship#2436
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0567783825
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.020256
      Evasion = 0
      Experience = 14
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1413.6
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1413.6
      MaximumMovement = 3
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 193.1536
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 193.1536
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 44
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 920
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 28.38919
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.096576795
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 393.1536
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2619/Ship#2436/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 57.12
        Health = 1413.6
        MaximumHealth = 1413.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2619/Ship#2436/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2619/Ship#2436/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2619/Ship#2436/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2619/Ship#2436/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2619/Ship#2436/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2619/Ship#2436/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 24.5
        Health = 135
        MaximumHealth = 135
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 135
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield3#0 /Empire#0/Fleet#2619/Ship#2436/SectionNE/ModuleDefenseShield3#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2619/Ship#2436/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2619/Ship#2436/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#2619/Ship#2436/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2619/Ship#2436/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2619/Ship#2436/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2619/Ship#2436/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2439 /Empire#0/Fleet#2619/Ship#2439
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0394664221
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.020256
      Evasion = 0
      Experience = 14
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1413.6
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1413.6
      MaximumMovement = 3
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 193.1536
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 193.1536
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 44
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 920
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 19.7332115
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.096576795
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 393.1536
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2619/Ship#2439/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 57.12
        Health = 1413.6
        MaximumHealth = 1413.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2619/Ship#2439/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2619/Ship#2439/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2619/Ship#2439/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2619/Ship#2439/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2619/Ship#2439/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2619/Ship#2439/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 24.5
        Health = 135
        MaximumHealth = 135
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 135
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield3#0 /Empire#0/Fleet#2619/Ship#2439/SectionNE/ModuleDefenseShield3#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2619/Ship#2439/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2619/Ship#2439/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#2619/Ship#2439/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2619/Ship#2439/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2619/Ship#2439/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2619/Ship#2439/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2441 /Empire#0/Fleet#2619/Ship#2441
     DESCRIPTORS 13
      ClassHullSmallSupportCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.01585262
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 13.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.333334
      DamagePerSecondLong = 13.333334
      DamagePerSecondMedium = 13.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 10.666667
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 101.146
      Evasion = 0
      Experience = 13
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.75
      GlobalSpeed = 2
      Health = 1426
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 22
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1426
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 138.47934
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 37.3333359
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 138.47934
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 920
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 11.8894653
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.06923967
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 338.47934
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2619/Ship#2441/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 47.5333328
        Health = 1426
        MaximumHealth = 1426
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleSupportRepair1#0 /Empire#0/Fleet#2619/Ship#2441/CoreSection/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2619/Ship#2441/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2619/Ship#2441/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2619/Ship#2441/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2619/Ship#2441/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2619/Ship#2441/SectionNE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2619/Ship#2441/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2619/Ship#2441/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportFleetEngine1Strategic2#0 /Empire#0/Fleet#2619/Ship#2441/SectionS/ModuleSupportFleetEngine1Strategic2#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ClassModuleSupportShipOnly
          ModuleSupportFleetEngine
          ModuleSupportFleetEngine1Strategic2
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovementFleet = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2619/Ship#2441/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2619/Ship#2441/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#0/Fleet#2619/Ship#2441/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2619/Ship#2441/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2443 /Empire#0/Fleet#2619/Ship#2443
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.03142645
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 70.16
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1264.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1264.8
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 144.826675
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 144.826675
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 6.28529
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07241334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 344.82666
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2619/Ship#2443/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 42.16
        Health = 1264.8
        MaximumHealth = 1264.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#2619/Ship#2443/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2619/Ship#2443/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2619/Ship#2443/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2619/Ship#2443/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2619/Ship#2443/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2619/Ship#2443/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2619/Ship#2443/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2619/Ship#2443/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2619/Ship#2443/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2619/Ship#2443/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2619/Ship#2443/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2619/Ship#2443/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2445 /Empire#0/Fleet#2619/Ship#2445
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.008970588
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.020256
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1413.6
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1413.6
      MaximumMovement = 3
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 193.1536
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 193.1536
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 44
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 920
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 4.48529434
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.096576795
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 393.1536
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2619/Ship#2445/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 57.12
        Health = 1413.6
        MaximumHealth = 1413.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2619/Ship#2445/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2619/Ship#2445/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2619/Ship#2445/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2619/Ship#2445/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2619/Ship#2445/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2619/Ship#2445/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 24.5
        Health = 135
        MaximumHealth = 135
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 135
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield3#0 /Empire#0/Fleet#2619/Ship#2445/SectionNE/ModuleDefenseShield3#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2619/Ship#2445/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2619/Ship#2445/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#2619/Ship#2445/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2619/Ship#2445/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2619/Ship#2445/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2619/Ship#2445/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
  Fleet#2890 /Empire#0/Fleet#2890
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 205
    AutomatedShipGrowthStock = 205
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.822727263
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2891 /Empire#0/Fleet#2890/Ship#2891
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 205
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 2.5
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 215
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2890/Ship#2891/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#2890/Ship#2891/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2890/Ship#2891/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2890/Ship#2891/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2890/Ship#2891/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2890/Ship#2891/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2890/Ship#2891/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2890/Ship#2891/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2890/Ship#2891/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2890/Ship#2891/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2892 /Empire#0/Fleet#2892
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 220.2
    AutomatedShipGrowthStock = 220.2
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.8503637
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2893 /Empire#0/Fleet#2892/Ship#2893
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 220.2
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 2.5
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 230.2
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2892/Ship#2893/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#2892/Ship#2893/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2892/Ship#2893/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2892/Ship#2893/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2892/Ship#2893/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2892/Ship#2893/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2892/Ship#2893/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2892/Ship#2893/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2892/Ship#2893/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2892/Ship#2893/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#3009 /Empire#0/Fleet#3009
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 323.186523
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 16.75
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 3
    MaximumShipManpower = 350
    MaximumShipProbeStock = 0
    MilitaryPower = 524.7865
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 201.6
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 59.7641068
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.262393236
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2756 /Empire#0/Fleet#3009/Ship#2756
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0515496843
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.020256
      Evasion = 0
      Experience = 3
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1413.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1413.6
      MaximumMovement = 3
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 193.1536
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 193.1536
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 44
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 920
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 25.7748413
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.096576795
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 393.1536
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#3009/Ship#2756/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 57.12
        Health = 1413.6
        MaximumHealth = 1413.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#3009/Ship#2756/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#3009/Ship#2756/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#3009/Ship#2756/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#3009/Ship#2756/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#3009/Ship#2756/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#3009/Ship#2756/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 24.5
        Health = 135
        MaximumHealth = 135
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 135
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield3#0 /Empire#0/Fleet#3009/Ship#2756/SectionNE/ModuleDefenseShield3#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#3009/Ship#2756/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#3009/Ship#2756/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#3009/Ship#2756/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#3009/Ship#2756/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#3009/Ship#2756/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#3009/Ship#2756/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2758 /Empire#0/Fleet#3009/Ship#2758
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0515496843
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.020256
      Evasion = 0
      Experience = 3
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1413.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1413.6
      MaximumMovement = 3
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 193.1536
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 193.1536
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 44
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 920
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 25.7748413
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.096576795
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 393.1536
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#3009/Ship#2758/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 57.12
        Health = 1413.6
        MaximumHealth = 1413.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#3009/Ship#2758/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#3009/Ship#2758/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#3009/Ship#2758/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#3009/Ship#2758/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#3009/Ship#2758/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#3009/Ship#2758/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 24.5
        Health = 135
        MaximumHealth = 135
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 135
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield3#0 /Empire#0/Fleet#3009/Ship#2758/SectionNE/ModuleDefenseShield3#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#3009/Ship#2758/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#3009/Ship#2758/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#3009/Ship#2758/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#3009/Ship#2758/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#3009/Ship#2758/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#3009/Ship#2758/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2760 /Empire#0/Fleet#3009/Ship#2760
     DESCRIPTORS 13
      ClassHullSmallSupportCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0109525649
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 13.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.333334
      DamagePerSecondLong = 13.333334
      DamagePerSecondMedium = 13.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 10.666667
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 101.146
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.75
      GlobalSpeed = 2
      Health = 1426
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 22
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1426
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 138.47934
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 37.3333359
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 138.47934
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 920
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 8.214423
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.06923967
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 338.47934
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#3009/Ship#2760/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 47.5333328
        Health = 1426
        MaximumHealth = 1426
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleSupportRepair1#0 /Empire#0/Fleet#3009/Ship#2760/CoreSection/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#3009/Ship#2760/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#3009/Ship#2760/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#3009/Ship#2760/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#3009/Ship#2760/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#3009/Ship#2760/SectionNE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#3009/Ship#2760/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#3009/Ship#2760/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportFleetEngine1Strategic2#0 /Empire#0/Fleet#3009/Ship#2760/SectionS/ModuleSupportFleetEngine1Strategic2#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ClassModuleSupportShipOnly
          ModuleSupportFleetEngine
          ModuleSupportFleetEngine1Strategic2
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovementFleet = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#3009/Ship#2760/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#3009/Ship#2760/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#0/Fleet#3009/Ship#2760/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#3009/Ship#2760/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
  Fleet#3041 /Empire#0/Fleet#3041
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 72
    ActionPointStock = 1
    AutomatedFleetMoneyGainOnDestruction = 160
    AutomatedShipGrowthStock = 160
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.74090904
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#3042 /Empire#0/Fleet#3041/Ship#3042
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 1
      AutomatedShipGrowthStock = 160
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 0
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 2.5
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 170
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#3041/Ship#3042/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#3041/Ship#3042/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#3041/Ship#3042/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#3041/Ship#3042/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#3041/Ship#3042/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#3041/Ship#3042/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#3041/Ship#3042/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#3041/Ship#3042/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#3041/Ship#3042/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#3041/Ship#3042/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#3043 /Empire#0/Fleet#3043
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 72
    ActionPointStock = 1
    AutomatedFleetMoneyGainOnDestruction = 254.2
    AutomatedShipGrowthStock = 254.2
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.9121818
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#3044 /Empire#0/Fleet#3043/Ship#3044
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 1
      AutomatedShipGrowthStock = 254.2
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 0
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 2.5
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 264.2
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#3043/Ship#3044/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#3043/Ship#3044/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#3043/Ship#3044/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#3043/Ship#3044/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#3043/Ship#3044/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#3043/Ship#3044/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#3043/Ship#3044/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#3043/Ship#3044/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#3043/Ship#3044/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#3043/Ship#3044/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#775 /Empire#0/Fleet#775
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateHostile
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 231.900009
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 15
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 6
    MaximumShipManpower = 120
    MaximumShipProbeStock = 6
    MilitaryPower = 455.900024
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 224.000015
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.22795
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#1357 /Empire#0/Fleet#775/Ship#1357
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.3
      Evasion = 0
      Experience = 19.7333336
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 638.601
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1479
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 151.966675
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 65.6160049
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07598334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 265.616
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#775/Ship#1357/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 49.3
        Health = 638.601
        MaximumHealth = 1479
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#775/Ship#1357/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#775/Ship#1357/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#775/Ship#1357/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#775/Ship#1357/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#775/Ship#1357/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#775/Ship#1357/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#775/Ship#1357/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#775/Ship#1357/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#775/Ship#1357/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#775/Ship#1357/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#775/Ship#1357/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#775/Ship#1357/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1361 /Empire#0/Fleet#775/Ship#1361
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.3
      Evasion = 0
      Experience = 19.7333336
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 364.699982
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1479
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 151.966675
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 37.4727821
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07598334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 237.472778
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#775/Ship#1361/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 49.3
        Health = 364.699982
        MaximumHealth = 1479
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#775/Ship#1361/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#775/Ship#1361/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#775/Ship#1361/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#775/Ship#1361/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#775/Ship#1361/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#775/Ship#1361/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#775/Ship#1361/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#775/Ship#1361/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#775/Ship#1361/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#775/Ship#1361/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#775/Ship#1361/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#775/Ship#1361/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1625 /Empire#0/Fleet#775/Ship#1625
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.3
      Evasion = 0
      Experience = 15.3333359
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1325
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1479
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 151.966675
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 136.143234
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07598334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 336.14325
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#775/Ship#1625/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 49.3
        Health = 1325
        MaximumHealth = 1479
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#775/Ship#1625/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#775/Ship#1625/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#775/Ship#1625/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#775/Ship#1625/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#775/Ship#1625/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#775/Ship#1625/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#775/Ship#1625/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#775/Ship#1625/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#775/Ship#1625/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#775/Ship#1625/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#775/Ship#1625/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#775/Ship#1625/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
  LostSystems /Empire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor4 /Empire#0/MajorRelationWithMinor4
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#0/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#0/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#0/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#0/MajorRelationWithMinor8
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#0/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityBenthys /Empire#0/PopulationEmpireAffinityBenthys
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBenthys
    ClassPopulationEmpireAffinityBenthysCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 3
    Politics06ToPolitics06 = 1
    PopulationCount = 11
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityCravers /Empire#0/PopulationEmpireAffinityCravers
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityCravers
    ClassPopulationEmpireAffinityCraversCount
    PoliticalProfileMilitarist
    PopulationMajor
    PopulationParasite
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 115.193756
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 3
    PopulationCount = 64
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHaroshems /Empire#0/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 5
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityNiris /Empire#0/PopulationEmpireAffinityNiris
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityNiris
    ClassPopulationEmpireAffinityNirisCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Probe#2765 /Empire#0/Probe#2765
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2873 /Empire#0/Probe#2873
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2878 /Empire#0/Probe#2878
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2883 /Empire#0/Probe#2883
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2886 /Empire#0/Probe#2886
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2889 /Empire#0/Probe#2889
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Quests /Empire#0/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#0/Research
   DESCRIPTORS 137
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyAnomalyReduction1
    TechnologyApproval1
    TechnologyApproval2
    TechnologyArmyCap1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization6
    TechnologyColonization7
    TechnologyColonization8
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleDefenseShield3
    TechnologyCuriosityModuleSupportFlotillaShield2Strategic4
    TechnologyCuriosityModuleSupportSiege2Strategic5
    TechnologyCuriosityModuleWeaponBeam2
    TechnologyCuriosityModuleWeaponLaser2Strategic2
    TechnologyCuriosityModuleWeaponLaser3
    TechnologyCuriosityModuleWeaponLaser4Strategic6
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefense2
    TechnologyDefenseModule1
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyElectionAction
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyExplorationModule1
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2Cravers
    TechnologyHull3
    TechnologyHull3Cravers
    TechnologyImproveHull2
    TechnologyImproveHull2Cravers
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Cravers
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Cravers
    TechnologyLinkExclusionUnique2Unique3Cravers
    TechnologyLinkScienceAndExploration1To3
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration3To6
    TechnologyLinkScienceAndExploration4To8
    TechnologyLinkScienceAndExploration6To11
    TechnologyLinkScienceAndExploration7To12
    TechnologyLinkScienceAndExploration8To14
    TechnologyLinkScienceAndExploration9To15
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyPlanetaryInfluence1
    TechnologyQuestCravers03
    TechnologyQuestCravers05
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStageScienceAndExploration4
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyUniqueInfluence1
    TechnologyWeaponModule1
   PROPERTIES 50
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 3
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 5
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 3
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 7
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 4
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 6
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 5
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 11
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 394.2999
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 4
    TechnologyTotalStageUnlocked = 13
    UnlockedTechnologyCount = 29
   CHILDREN 0
  Senate /Empire#0/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentDictatorship
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 4
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.5
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 2
    NumberOfSenatorSlots = 1
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 8
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 12
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 6
    TurnElapsedStock = 46
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 2
   CHILDREN 3
    ActiveLaw#2280 /Empire#0/Senate/ActiveLaw#2280
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L02
      LawPolitics06
      LawUpkeepLevel2
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 2
      ElapsedTurns = 11
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 2
     CHILDREN 0
    ActiveLaw#784 /Empire#0/Senate/ActiveLaw#784
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L00
      LawPolitics06
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 45
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 2
     CHILDREN 0
    Senator#2559 /Empire#0/Senate/Senator#2559
     DESCRIPTORS 4
      ClassSenator
      Politics06
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 1
      SupportLevel = 4
     CHILDREN 0
  Uniques /Empire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
Empire#1 /Empire#1
 DESCRIPTORS 39
  AffinityGameplayHoratio
  AffinityHoratio
  AffinityMappingHoratio
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  EmpireImprovementBuyout
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementFreeMovement1
  EmpireImprovementGasColonization
  EmpireImprovementGasColonizationAlt
  EmpireImprovementMarketplace2
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitContentCitizens1
  FactionTraitCrowdedPlanets1
  FactionTraitPerfectGenes2
  FactionTraitPriceOfPerfection2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  OmniscienceBonus0PercentsOrLess
  PopulationCollectionBonusHoratio1
  PopulationCollectionBonusHoratio2
  PopulationCollectionBonusLevel1
  PopulationCollectionBonusLevel2
  TutorialModeNone
 PROPERTIES 410
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 152.5
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.25
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 2088.17871
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 1
  ColdWarCount = 2
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 4
  CommandPoints = 22
  CommandPointsAccumulator = 354
  CommandPointsStock = 354
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 9
  DeedsAchieved = 1
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 413.000031
  DustInflation = 1.00722754
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 9
  EmpireEmpirePoint = 86
  EmpireEmpirePointAccumulator = 1170.75
  EmpireEmpirePointStock = 345.75
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 4
  EmpireFIDSIAccumulator = 39911.15
  EmpireGlobalScore = 334
  EmpireGrowth = 828.8287
  EmpireGrowthAccumulator = 14348.0957
  EmpireGrowthStock = 14348.0957
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 92.44844
  EmpireHeroesScore = 9
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 96.25
  EmpireManpowerStock = 75.69165
  EmpireManpowerTotal = 1166.80835
  EmpireManpowerUpkeep = 326.233337
  EmpireMilitaryScore = 3395.48877
  EmpireMoney = 629.65
  EmpireMoneyAccumulator = 6616.80029
  EmpireMoneyUpkeep = 102
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 42
  EmpireProduction = 773
  EmpireProductionAccumulator = 11120
  EmpireProductionStock = 11120
  EmpireProductionUpkeep = 0
  EmpireResearch = 445.05
  EmpireResearchAccumulator = 6655.50049
  EmpireResearchScore = 463.05
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 100
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 0
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 102
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 92.44844
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 1
  HappinessSum = 40
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 2
  HeroHealingLocked = 0
  HeroLevelCount = 7
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 4
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 11
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 45
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 73.5
  Luxury4Stock = 73
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 6
  Luxury9Stock = 0
  LuxuryDepositCount = 16
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 1700
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 890.1
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 70.5
  MaximumSystemGrowth = 316.096924
  MaximumSystemMoney = 265.2
  MaximumSystemProduction = 345
  MaximumSystemResearch = 152.1
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 3466
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 86
  NetEmpireGrowth = 828.8287
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = -229.983337
  NetEmpireMoney = 527.65
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 773
  NetEmpireResearch = 445.05
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 9.5
  NetLuxury4 = 5
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 3
  NetLuxury9 = 0
  NetStrategic1 = 3
  NetStrategic2 = 5
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 86
  NetSystemGrowth = 828.8287
  NetSystemLifeforce = 0
  NetSystemMoney = 568.4
  NetSystemProduction = 773
  NetSystemResearch = 397.8
  NonVampirilisPopulation = 40
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 7
  OwnedSystems = 4
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 40
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 1
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 4
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 24
  Strategic2Stock = 165
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 8
  SystemCount = 4
  SystemLevelSum = 10
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 10
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 12
  TerraformationGameplayUnlocked = 0
  TotalDefensiveMilitaryPower = 1389.35986
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 839.3205
  TotalPopulationCollectionBonus = 3
  TotalTechnology = 18
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 1
  VampirilisPopulation = 0
  VictoryEconomicRanking = 1
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 30
  ColonizedStarSystem#1066 /Empire#1/ColonizedStarSystem#1066
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel2
    StarTypeYellow
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 3
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 1081.397
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 37.2
    GrowthForOutpost = 0
    Happiness = 96.65625
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1836.46875
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2012.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 19
    MaximumLuxuryStock = 0
    MaximumPopulation = 21
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3
    MaximumSystemGrowth = 316.096924
    MaximumSystemGrowthStock = 3150
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 265.2
    MaximumSystemProduction = 345
    MaximumSystemProductionStock = 345
    MaximumSystemResearch = 152.1
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 125.653122
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 5
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 5
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3
    NetSystemGrowth = 316.096924
    NetSystemInfluence = 3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 265.2
    NetSystemProduction = 345
    NetSystemResearch = 152.1
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -14.34375
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 184
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 153
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 255
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 107
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 19
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 18.70306
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 19
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 19
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1454.397
    SystemGrowth = 372
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3026.04321
    SystemGrowthUpkeep = 55.90306
    SystemInfluenceRadius = 2.79990387
    SystemInfluenceStock = 88.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 317.2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 52
    SystemNextInfluenceRadiusEstimation = 2.84222245
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 345
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 475
    SystemProductionUpkeep = 0
    SystemResearch = 152.1
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 3.8
    TradingRouteSystemBaseIncome_EmpireMoney = 3.8
    TradingRouteSystemBaseIncome_EmpireResearch = 0.95
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 1
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 3.79990387
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 17
    ColonizedPlanet#1068 /Empire#1/ColonizedStarSystem#1066/ColonizedPlanet#1068
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 72
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 63
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 18
      Happiness = 0
      MajorPopulationCount = 9
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 72
      PlanetFIDSI = 0
      PlanetFood = 99
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 135
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 27
      PlanetPopulationIndustry = 72
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 9
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 27
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      PopulationPlanetAffinityHoratio /Empire#1/ColonizedStarSystem#1066/ColonizedPlanet#1068/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 8
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 9
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 8
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 8
        RawPopulationFood = 8
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
    ColonizedPlanet#1713 /Empire#1/ColonizedStarSystem#1066/ColonizedPlanet#1713
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly18
      PlanetAnomaly26
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetMoon
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 99
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 104
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 16
      Happiness = 5
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 5
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 104
      PlanetFIDSI = 0
      PlanetFood = 48
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 96
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 24
      PlanetPopulationIndustry = 64
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 24
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#1066/ColonizedPlanet#1713/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityHoratio /Empire#1/ColonizedStarSystem#1066/ColonizedPlanet#1713/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 8
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 8
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 13
        RawPopulationFood = 3
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
    ColonizedPlanet#2882 /Empire#1/ColonizedStarSystem#1066/ColonizedPlanet#2882
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly26
      PlanetDepletionBonus
      PlanetGameplayTypeGas
      PlanetMoon
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasFrozen
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      ColonizedModifier = 1
      DefaultPlanetDust = 8
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 54
      Happiness = -10
      MajorPopulationCount = 2
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 5
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.8
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 8
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 26
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 16
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 2
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 27
      PlanetScience = 56
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#1066/ColonizedPlanet#2882/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityHoratio /Empire#1/ColonizedStarSystem#1066/ColonizedPlanet#2882/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 8
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 8
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 4
        RawPopulationFood = 0
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 27
       CHILDREN 0
    Hangar#1067 /Empire#1/ColonizedStarSystem#1066/Hangar#1067
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#1/ColonizedStarSystem#1066/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 37.2
      NetPopulationScore = 12.7999992
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 19
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    RecipeImprovement#2629 /Empire#1/ColonizedStarSystem#1066/RecipeImprovement#2629
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1285 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#1285
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1318 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#1318
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1380 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#1380
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1382 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#1382
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1622 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#1622
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1732 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#1732
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2102 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#2102
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2106 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#2106
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2108 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#2108
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2625 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#2625
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestHoratio03
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 180
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2627 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#2627
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  ColonizedStarSystem#1580 /Empire#1/ColonizedStarSystem#1580
   DESCRIPTORS 10
    BuildingStarSystemImprovementUniqueDust1
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 781.7948
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 21.15
    GrowthForOutpost = 0
    Happiness = 87.40625
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 25
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 961.46875
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 620
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 11
    MaximumLuxuryStock = 0
    MaximumPopulation = 19
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 70.5
    MaximumSystemGrowth = 180.994766
    MaximumSystemGrowthStock = 2850
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 164.2
    MaximumSystemProduction = 214
    MaximumSystemProductionStock = 214
    MaximumSystemResearch = 152.1
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 192.293747
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 2.2
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 3
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 3
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 70.5
    NetSystemGrowth = 180.994766
    NetSystemInfluence = 70.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 164.2
    NetSystemProduction = 214
    NetSystemResearch = 152.1
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -7.593751
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 144
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 96
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 134
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 45
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 107
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 11
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 9.355233
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 11
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 11
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 70.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 996.7948
    SystemGrowth = 211.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1738.556
    SystemGrowthUpkeep = 30.5052338
    SystemInfluenceRadius = 7.155087
    SystemInfluenceStock = 633.25
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 200.2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 36
    SystemNextInfluenceRadiusEstimation = 7.53699255
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 214
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 152.1
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 6
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.1
    TradingRouteSystemBaseIncome_EmpireMoney = 1.1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.275
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.3
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.3
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 8.15508652
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 10
    ColonizedPlanet#1582 /Empire#1/ColonizedStarSystem#1580/ColonizedPlanet#1582
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeVeldt
      UniquePlanetBilgeli
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 126
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 45
      DefaultPlanetScience = 90
      Happiness = -5
      MajorPopulationCount = 9
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 126
      PlanetFIDSI = 0
      PlanetFood = 72
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 108
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 72
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 9
      PlanetPrestige = 45
      PlanetRawDust = 14
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 4
      PlanetRawPrestige = 5
      PlanetRawScience = 10
      PlanetScience = 99
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      PopulationPlanetAffinityHoratio /Empire#1/ColonizedStarSystem#1580/ColonizedPlanet#1582/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 8
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 9
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 8
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 14
        RawPopulationFood = 8
        RawPopulationIndustry = 4
        RawPopulationPrestige = 5
        RawPopulationScience = 10
       CHILDREN 0
    ColonizedPlanet#2694 /Empire#1/ColonizedStarSystem#1580/ColonizedPlanet#2694
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly11
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 18
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 10
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 6
      Happiness = 15
      MajorPopulationCount = 2
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 3
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 3
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 18
      PlanetFIDSI = 0
      PlanetFood = 24
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 26
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 16
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 2
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 5
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 8
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#1580/ColonizedPlanet#2694/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#1/ColonizedStarSystem#1580/ColonizedPlanet#2694/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityHoratio /Empire#1/ColonizedStarSystem#1580/ColonizedPlanet#2694/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 8
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 8
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 9
        RawPopulationFood = 12
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#1581 /Empire#1/ColonizedStarSystem#1580/Hangar#1581
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#1/ColonizedStarSystem#1580/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 21.15
      NetPopulationScore = 28.85
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1918 /Empire#1/ColonizedStarSystem#1580/StarSystemImprovement#1918
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1942 /Empire#1/ColonizedStarSystem#1580/StarSystemImprovement#1942
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1944 /Empire#1/ColonizedStarSystem#1580/StarSystemImprovement#1944
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2143 /Empire#1/ColonizedStarSystem#1580/StarSystemImprovement#2143
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2696 /Empire#1/ColonizedStarSystem#1580/StarSystemImprovement#2696
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestHoratio03
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 180
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2700 /Empire#1/ColonizedStarSystem#1580/StarSystemImprovement#2700
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
  ColonizedStarSystem#2219 /Empire#1/ColonizedStarSystem#2219
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeYellow
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 137.023666
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 5.5
    GrowthForOutpost = 0
    Happiness = 69
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 138
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 2
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 47.8236656
    MaximumSystemGrowthStock = 900
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 12.4000015
    MaximumSystemProduction = 54
    MaximumSystemProductionStock = 54
    MaximumSystemResearch = 20.8
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 110.4
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1.6
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 5
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 3
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 47.8236656
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 99.91875
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 12.4000015
    NetSystemProduction = 54
    NetSystemResearch = 20.8
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 18
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 10
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 24
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 6
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 2
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 1.67633569
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 2
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 2
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 339.023682
    SystemGrowth = 55
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 439.3734
    SystemGrowthUpkeep = 7.176336
    SystemInfluenceRadius = 1.19690943
    SystemInfluenceStock = 8
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 99.91875
    SystemManpowerStock = 191.116669
    SystemMigrationGrowthStock = 0
    SystemMoney = 36.4
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 24
    SystemNextInfluenceRadiusEstimation = 1.2616533
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 54
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 34
    SystemProductionUpkeep = 0
    SystemResearch = 20.8
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.2
    TradingRouteSystemBaseIncome_EmpireMoney = 0.2
    TradingRouteSystemBaseIncome_EmpireResearch = 0.05
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.5
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 2.19690943
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 6
    ColonizedPlanet#2221 /Empire#1/ColonizedStarSystem#2219/ColonizedPlanet#2221
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      ColonizedModifier = 1
      DefaultPlanetDust = 18
      DefaultPlanetFood = 10
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 4
      Happiness = 5
      MajorPopulationCount = 2
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 5
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 18
      PlanetFIDSI = 0
      PlanetFood = 10
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 16
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 2
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 6
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#2219/ColonizedPlanet#2221/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#1/ColonizedStarSystem#2219/ColonizedPlanet#2221/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityHoratio /Empire#1/ColonizedStarSystem#2219/ColonizedPlanet#2221/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 8
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 8
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 9
        RawPopulationFood = 5
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
    Hangar#2220 /Empire#1/ColonizedStarSystem#2219/Hangar#2220
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#1/ColonizedStarSystem#2219/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 5.5
      NetPopulationScore = 44.5
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 44.5
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#2702 /Empire#1/ColonizedStarSystem#2219/StarSystemImprovement#2702
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#2729 /Empire#1/ColonizedStarSystem#2219/StarSystemImprovement#2729
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2732 /Empire#1/ColonizedStarSystem#2219/StarSystemImprovement#2732
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  ColonizedStarSystem#536 /Empire#1/ColonizedStarSystem#536
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel2
    StarTypeBlue
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 653.8133
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 32.4
    GrowthForOutpost = 0
    Happiness = 95.25
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 25
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 762
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1542.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 10.5
    MaximumSystemGrowth = 283.91333
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 126.600006
    MaximumSystemProduction = 160
    MaximumSystemProductionStock = 160
    MaximumSystemResearch = 72.8
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 95.25
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 10.5
    NetSystemGrowth = 283.91333
    NetSystemInfluence = 10.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 126.600006
    NetSystemProduction = 160
    NetSystemResearch = 72.8
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -6.75
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 2
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 72
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 110
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 120
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 36
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 7.686664
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 8
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 10.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1015.81329
    SystemGrowth = 324
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1485.71436
    SystemGrowthUpkeep = 40.0866661
    SystemInfluenceRadius = 6.09000969
    SystemInfluenceStock = 456
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 204.1
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 77.5
    SystemNextInfluenceRadiusEstimation = 6.158238
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 160
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 316.5
    SystemProductionUpkeep = 0
    SystemResearch = 72.8
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.6
    TradingRouteSystemBaseIncome_EmpireMoney = 1.6
    TradingRouteSystemBaseIncome_EmpireResearch = 0.4
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 7.09000969
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 19
    ColonizedPlanet#537 /Empire#1/ColonizedStarSystem#536/ColonizedPlanet#537
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTropical
      UniquePlanetHoratio
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 6
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 72
      DefaultPlanetFood = 104
      DefaultPlanetIndustry = 72
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Happiness = -5
      MajorPopulationCount = 6
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 72
      PlanetFIDSI = 0
      PlanetFood = 110
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 120
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 48
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 12
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 13
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 36
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PopulationPlanetAffinityHoratio /Empire#1/ColonizedStarSystem#536/ColonizedPlanet#537/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 8
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 8
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 9
        RawPopulationFood = 13
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
      PopulationPlanetAffinityZvali /Empire#1/ColonizedStarSystem#536/ColonizedPlanet#537/PopulationPlanetAffinityZvali
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityZvali
        ClassPopulationPlanetAffinityZvaliCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 3
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 3
        RawPopulationDust = 9
        RawPopulationFood = 13
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#535 /Empire#1/ColonizedStarSystem#536/Hangar#535
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 166.5
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 182.970581
      OffensiveMilitaryPower = 16.4705868
     CHILDREN 1
      Ship#801 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill37_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel06
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 166.5
        Evasion = 0
        Experience = 80.825
        ExperiencePerTurn = 1
        ExperienceReward = 12
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2730
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 6
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2730
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 182.970581
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 120
        OffensiveMilitaryPower = 16.4705868
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 182.970581
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09148529
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 382.970581
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 91
          Health = 2730
          MaximumHealth = 2730
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 0
        SectionE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionN /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionS/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#800 /Empire#1/ColonizedStarSystem#536/Hero#800
     DESCRIPTORS 13
      ClassHero
      HeroAffinityHoratio
      HeroAssigned
      HeroClassAdministrator
      HeroLevel06
      HeroLevelUpRule
      HeroSkill64_Food_PerPlanetFlat_1
      HeroSkill67_Food_Perpop_0
      HeroSkill70_ApprovalFood_PercentFlat_2
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkillComplete
      HeroSkillComplete
      Politics04
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 80.825
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 6
      NextLevelRequestedExperience = 120
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 5
      SpecializationPoints = 1.2
      Upkeep = 19.5
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#1/ColonizedStarSystem#536/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 32.4
      NetPopulationScore = 17.5999985
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityZvali /Empire#1/ColonizedStarSystem#536/PopulationStarSystemAffinityZvali
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityZvali
      ClassPopulationStarSystemAffinityZvaliCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 19
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 32.4
      NetPopulationScore = 17.5999985
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 17.5999985
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
     CHILDREN 0
    RecipeImprovement#2885 /Empire#1/ColonizedStarSystem#536/RecipeImprovement#2885
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1010 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1010
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1047 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1047
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1117 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1117
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1257 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1257
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1458 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1458
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1605 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1605
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1768 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1768
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1994 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1994
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1996 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1996
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#1998 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1998
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2000 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#2000
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#789 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#789
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#803 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#803
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
  DepartmentOfCommerce /Empire#1/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#1/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 2.58
   CHILDREN 3
    DiplomaticEmpire#0 /Empire#1/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 2.58
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 2.457
     CHILDREN 0
    DiplomaticEmpire#2 /Empire#1/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 2.58
      PressureFrom = 5.7156744
      PressureOn = 2.58
      PressureTrend = -3.13567448
      PressureValue = -26.1088848
      TheirBasePressure = 3.8104496
     CHILDREN 0
    DiplomaticEmpire#3 /Empire#1/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 2
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
     PROPERTIES 6
      MyBasePressure = 2.58
      PressureFrom = 0.5236875
      PressureOn = 2.58
      PressureTrend = 2.05631256
      PressureValue = 15.7065
      TheirBasePressure = 0.349124968
     CHILDREN 0
  Education /Empire#1/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 2
    HeroLevelCount = 7
    HeroUnlockGauge01Points = 739
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 112
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 328
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 199
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 100
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1168 /Empire#1/Fleet#1168
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 58.3833351
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 90.95556
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.5722237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 100
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0454777777
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1115 /Empire#1/Fleet#1168/Ship#1115
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 58.3833351
      Evasion = 0
      Experience = 24
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 680.050049
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 971.5
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 90.95556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 63.6688957
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0454777777
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 263.668884
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1168/Ship#1115/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 42.3833351
        Health = 680.050049
        MaximumHealth = 971.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#1168/Ship#1115/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#1168/Ship#1115/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 42.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#1168/Ship#1115/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 42.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#1168/Ship#1115/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 42.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#1168/Ship#1115/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#1168/Ship#1115/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 42.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1168/Ship#1115/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 42.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#1168/Ship#1115/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1168/Ship#1115/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 42.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#1168/Ship#1115/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#1/Fleet#1168/Ship#1115/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 42.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1168/Ship#1115/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 42.0000038
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1787 /Empire#1/Fleet#1787
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 222.340012
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 22
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 400
    MaximumShipProbeStock = 0
    MilitaryPower = 329.484436
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 107.144447
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 400
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.164742231
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 4
    Ship#1176 /Empire#1/Fleet#1787/Ship#1176
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 58.3833351
      Evasion = 0
      Experience = 14.3333359
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 971.5
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 971.5
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 90.95556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 90.95556
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0454777777
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 290.955566
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1787/Ship#1176/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 42.3833351
        Health = 971.5
        MaximumHealth = 971.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#1787/Ship#1176/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#1787/Ship#1176/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#1787/Ship#1176/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#1787/Ship#1176/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#1787/Ship#1176/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#1787/Ship#1176/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1787/Ship#1176/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#1787/Ship#1176/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1787/Ship#1176/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#1787/Ship#1176/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#1/Fleet#1787/Ship#1176/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1787/Ship#1176/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#1365 /Empire#1/Fleet#1787/Ship#1365
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 58.3833351
      Evasion = 0
      Experience = 5.333332
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 971.5
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 971.5
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 90.95556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 90.95556
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0454777777
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 290.955566
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1787/Ship#1365/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 42.3833351
        Health = 971.5
        MaximumHealth = 971.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#1787/Ship#1365/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#1787/Ship#1365/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#1787/Ship#1365/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#1787/Ship#1365/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#1787/Ship#1365/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#1787/Ship#1365/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1787/Ship#1365/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#1787/Ship#1365/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1787/Ship#1365/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#1787/Ship#1365/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#1/Fleet#1787/Ship#1365/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1787/Ship#1365/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#1660 /Empire#1/Fleet#1787/Ship#1660
     DESCRIPTORS 13
      ClassHullSmallSupportHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 11.666667
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 11.666667
      DamagePerSecondMedium = 9.333334
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 52.7866669
      Evasion = 0
      Experience = 31
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 793.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 793.6
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 73.78667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 21
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 73.78667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 13.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0368933342
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 273.786682
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1787/Ship#1660/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 26.4533329
        Health = 793.6
        MaximumHealth = 793.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#1/Fleet#1787/Ship#1660/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#1787/Ship#1660/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#1/Fleet#1787/Ship#1660/SectionE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#1787/Ship#1660/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#1787/Ship#1660/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#1787/Ship#1660/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1787/Ship#1660/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#1787/Ship#1660/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1787/Ship#1660/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#1787/Ship#1660/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1787/Ship#1660/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#1826 /Empire#1/Fleet#1787/Ship#1826
     DESCRIPTORS 13
      ClassHullSmallSupportHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 11.666667
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 11.666667
      DamagePerSecondMedium = 9.333334
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 52.7866669
      Evasion = 0
      Experience = 23
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 793.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 793.6
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 73.78667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 21
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 73.78667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 13.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0368933342
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 273.786682
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1787/Ship#1826/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 26.4533329
        Health = 793.6
        MaximumHealth = 793.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#1/Fleet#1787/Ship#1826/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#1787/Ship#1826/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#1/Fleet#1787/Ship#1826/SectionE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#1787/Ship#1826/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#1787/Ship#1826/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#1787/Ship#1826/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1787/Ship#1826/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#1787/Ship#1826/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1787/Ship#1826/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#1787/Ship#1826/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1787/Ship#1826/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2334 /Empire#1/Fleet#2334
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 42.04
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 59.15111
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 17.11111
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0295755565
    VisionRange = 4.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2211 /Empire#1/Fleet#2334/Ship#2211
     DESCRIPTORS 10
      ClassHullSmallCivilianHoratio
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.111111
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.111111
      DamagePerSecondLong = 6.111111
      DamagePerSecondMedium = 6.111111
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 4.888889
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 42.04
      Evasion = 0
      Experience = 23
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 781.2
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 781.2
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 40
      MaximumShipProbeStock = 4
      MilitaryPower = 59.15111
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 17.11111
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 59.15111
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0295755565
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 259.151123
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2334/Ship#2211/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 26.04
        Health = 781.2
        MaximumHealth = 781.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 17.11111
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#2334/Ship#2211/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 11
          DamagePerSecond = 6.111111
          DamagePerSecondLong = 6.111111
          DamagePerSecondMedium = 6.111111
          DamagePerSecondShort = 4.888889
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 17.11111
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#1/Fleet#2334/Ship#2211/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#2334/Ship#2211/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2334/Ship#2211/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#1/Fleet#2334/Ship#2211/SectionNE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionNW /Empire#1/Fleet#2334/Ship#2211/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2334/Ship#2211/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2334/Ship#2211/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2334/Ship#2211/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#1/Fleet#2334/Ship#2211/SectionSE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSW /Empire#1/Fleet#2334/Ship#2211/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2334/Ship#2211/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2389 /Empire#1/Fleet#2389
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 124.8
    AutomatedShipGrowthStock = 124.8
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.676909149
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2390 /Empire#1/Fleet#2389/Ship#2390
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 124.8
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 18
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 134.8
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2389/Ship#2390/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#1/Fleet#2389/Ship#2390/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#2389/Ship#2390/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2389/Ship#2390/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#2389/Ship#2390/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2389/Ship#2390/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2389/Ship#2390/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2389/Ship#2390/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#2389/Ship#2390/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2389/Ship#2390/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2493 /Empire#1/Fleet#2493
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 212.959991
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 22
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 400
    MaximumShipProbeStock = 0
    MilitaryPower = 320.104431
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 107.144447
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 400
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.160052225
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 4
    Ship#2203 /Empire#1/Fleet#2493/Ship#2203
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.6933327
      Evasion = 0
      Experience = 23
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 830.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 830.8
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 86.26556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 86.26556
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04313278
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 286.265564
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2493/Ship#2203/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 37.6933327
        Health = 830.8
        MaximumHealth = 830.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#2493/Ship#2203/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#2493/Ship#2203/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#2493/Ship#2203/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2493/Ship#2203/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#2493/Ship#2203/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#2493/Ship#2203/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2493/Ship#2203/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2493/Ship#2203/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2493/Ship#2203/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#2493/Ship#2203/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#1/Fleet#2493/Ship#2203/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2493/Ship#2203/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2205 /Empire#1/Fleet#2493/Ship#2205
     DESCRIPTORS 13
      ClassHullSmallSupportHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 11.666667
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 11.666667
      DamagePerSecondMedium = 9.333334
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 52.7866669
      Evasion = 0
      Experience = 22
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 793.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 793.6
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 73.78667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 21
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 73.78667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 13.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0368933342
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 273.786682
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2493/Ship#2205/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 26.4533329
        Health = 793.6
        MaximumHealth = 793.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#1/Fleet#2493/Ship#2205/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#2493/Ship#2205/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#1/Fleet#2493/Ship#2205/SectionE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#2493/Ship#2205/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2493/Ship#2205/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#2493/Ship#2205/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2493/Ship#2205/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2493/Ship#2205/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2493/Ship#2205/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#2493/Ship#2205/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2493/Ship#2205/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2207 /Empire#1/Fleet#2493/Ship#2207
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.6933327
      Evasion = 0
      Experience = 20
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 830.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 830.8
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 86.26556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 86.26556
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04313278
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 286.265564
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2493/Ship#2207/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 37.6933327
        Health = 830.8
        MaximumHealth = 830.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#2493/Ship#2207/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#2493/Ship#2207/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#2493/Ship#2207/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2493/Ship#2207/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#2493/Ship#2207/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#2493/Ship#2207/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2493/Ship#2207/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2493/Ship#2207/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2493/Ship#2207/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#2493/Ship#2207/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#1/Fleet#2493/Ship#2207/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2493/Ship#2207/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2209 /Empire#1/Fleet#2493/Ship#2209
     DESCRIPTORS 13
      ClassHullSmallSupportHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 11.666667
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 11.666667
      DamagePerSecondMedium = 9.333334
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 52.7866669
      Evasion = 0
      Experience = 17
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 793.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 793.6
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 73.78667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 21
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 73.78667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 13.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0368933342
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 273.786682
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2493/Ship#2209/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 26.4533329
        Health = 793.6
        MaximumHealth = 793.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#1/Fleet#2493/Ship#2209/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#2493/Ship#2209/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#1/Fleet#2493/Ship#2209/SectionE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#2493/Ship#2209/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2493/Ship#2209/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#2493/Ship#2209/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2493/Ship#2209/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2493/Ship#2209/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2493/Ship#2209/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#2493/Ship#2209/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2493/Ship#2209/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2494 /Empire#1/Fleet#2494
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 128.4
    AutomatedShipGrowthStock = 128.4
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.6834546
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2495 /Empire#1/Fleet#2494/Ship#2495
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 128.4
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 14
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 138.4
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2494/Ship#2495/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#1/Fleet#2494/Ship#2495/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#2494/Ship#2495/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2494/Ship#2495/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#2494/Ship#2495/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2494/Ship#2495/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2494/Ship#2495/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2494/Ship#2495/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#2494/Ship#2495/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2494/Ship#2495/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2671 /Empire#1/Fleet#2671
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 173.58667
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 12
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 396.275574
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 222.688889
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 235.47374
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.19813779
    VisionRange = 1
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2451 /Empire#1/Fleet#2671/Ship#2451
     DESCRIPTORS 14
      ClassHullMediumAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.1569825
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 66.6111145
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.4444456
      DamagePerSecondLong = 39.11111
      DamagePerSecondMedium = 33.97778
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 38.255558
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 173.58667
      Evasion = 0
      Experience = 11
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 12
      GlobalSpeed = 2
      Health = 2467.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2467.6
      MaximumMovement = 4
      MaximumShield = 240
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 396.275574
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 222.688889
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 396.275574
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 2
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipHealth = 1540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 235.47374
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.19813779
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 596.2756
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2671/Ship#2451/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 82.253334
        Health = 2467.6
        MaximumHealth = 2467.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 92.3999939
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#1/Fleet#2671/Ship#2451/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 231
          DamagePerSecond = 25.666666
          DamagePerSecondLong = 25.666666
          DamagePerSecondMedium = 20.5333328
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 92.3999939
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#2671/Ship#2451/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#2671/Ship#2451/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#1/Fleet#2671/Ship#2451/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 28.6666679
        Health = 260
        MaximumHealth = 260
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 260
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#2671/Ship#2451/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#1/Fleet#2671/Ship#2451/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 55
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#2671/Ship#2451/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          MultiplierX2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 187
          DamagePerSecond = 27.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 27.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 55
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#2671/Ship#2451/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2671/Ship#2451/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2671/Ship#2451/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
          MultiplierX2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2671/Ship#2451/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 26.666666
        Health = 200
        MaximumHealth = 200
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 200
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#1/Fleet#2671/Ship#2451/SectionSE/ModuleDefenseShield1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 24
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#1/Fleet#2671/Ship#2451/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2671/Ship#2451/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
  Fleet#3010 /Empire#1/Fleet#3010
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionSleep
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 200.78334
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 12
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 423.472229
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 222.688889
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 212.052917
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.211736113
    VisionRange = 1
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2388 /Empire#1/Fleet#3010/Ship#2388
     DESCRIPTORS 14
      ClassHullMediumAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.141368613
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 66.6111145
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.4444456
      DamagePerSecondLong = 39.11111
      DamagePerSecondMedium = 33.97778
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 38.255558
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 200.78334
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 12
      GlobalSpeed = 2
      Health = 3283.5
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3283.5
      MaximumMovement = 4
      MaximumShield = 240
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 300
      MaximumShipProbeStock = 0
      MilitaryPower = 423.472229
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 99.91875
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 222.688889
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 423.472229
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 2
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipHealth = 1540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 99.91875
      ShipManpowerStock = 212.052917
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.211736113
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 623.4722
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#3010/Ship#2388/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 109.45
        Health = 3283.5
        MaximumHealth = 3283.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 92.3999939
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#1/Fleet#3010/Ship#2388/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 231
          DamagePerSecond = 25.666666
          DamagePerSecondLong = 25.666666
          DamagePerSecondMedium = 20.5333328
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 92.3999939
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#3010/Ship#2388/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#3010/Ship#2388/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#1/Fleet#3010/Ship#2388/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 28.6666679
        Health = 260
        MaximumHealth = 260
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 260
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#3010/Ship#2388/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#1/Fleet#3010/Ship#2388/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 55
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#3010/Ship#2388/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          MultiplierX2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 187
          DamagePerSecond = 27.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 27.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 55
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#3010/Ship#2388/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#3010/Ship#2388/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#3010/Ship#2388/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
          MultiplierX2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#3010/Ship#2388/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 26.666666
        Health = 200
        MaximumHealth = 200
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 200
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#1/Fleet#3010/Ship#2388/SectionSE/ModuleDefenseShield1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 24
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#1/Fleet#3010/Ship#2388/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#3010/Ship#2388/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
  Fleet#3011 /Empire#1/Fleet#3011
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionSleep
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 248.766663
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 22
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 400
    MaximumShipProbeStock = 0
    MilitaryPower = 362.266663
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 113.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 400
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.18113333
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 4
    Ship#2734 /Empire#1/Fleet#3011/Ship#2734
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 35.75
      DamagePerSecondBeam = 35.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 35.75
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62.85
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1105.5
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1105.5
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 98.6
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 35.75
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 98.6
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0493
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 298.6
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#3011/Ship#2734/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 46.85
        Health = 1105.5
        MaximumHealth = 1105.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#3011/Ship#2734/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#3011/Ship#2734/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#3011/Ship#2734/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#3011/Ship#2734/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#3011/Ship#2734/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#3011/Ship#2734/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#3011/Ship#2734/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#3011/Ship#2734/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#3011/Ship#2734/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam2#0 /Empire#1/Fleet#3011/Ship#2734/SectionSE/ModuleWeaponBeam2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 149.6
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 22
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#1/Fleet#3011/Ship#2734/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#3011/Ship#2734/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2736 /Empire#1/Fleet#3011/Ship#2736
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 35.75
      DamagePerSecondBeam = 35.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 35.75
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 62.85
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1105.5
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1105.5
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 98.6
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 35.75
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 98.6
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0493
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 298.6
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#3011/Ship#2736/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 46.85
        Health = 1105.5
        MaximumHealth = 1105.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#3011/Ship#2736/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#3011/Ship#2736/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#3011/Ship#2736/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#3011/Ship#2736/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#3011/Ship#2736/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#3011/Ship#2736/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#3011/Ship#2736/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#3011/Ship#2736/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#3011/Ship#2736/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam2#0 /Empire#1/Fleet#3011/Ship#2736/SectionSE/ModuleWeaponBeam2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 149.6
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 22
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#1/Fleet#3011/Ship#2736/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#3011/Ship#2736/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2738 /Empire#1/Fleet#3011/Ship#2738
     DESCRIPTORS 13
      ClassHullSmallSupportHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel04
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 11.666667
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 11.666667
      DamagePerSecondMedium = 9.333334
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.5333328
      Evasion = 0
      Experience = 3
      ExperiencePerTurn = 2
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1056
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1056
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 82.53333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 48.4770851
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 21
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 82.53333
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 13.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 48.4770851
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0412666649
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 282.533325
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#3011/Ship#2738/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 35.2
        Health = 1056
        MaximumHealth = 1056
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#1/Fleet#3011/Ship#2738/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#3011/Ship#2738/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#1/Fleet#3011/Ship#2738/SectionE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#3011/Ship#2738/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#3011/Ship#2738/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#3011/Ship#2738/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#3011/Ship#2738/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#3011/Ship#2738/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#3011/Ship#2738/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#3011/Ship#2738/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#3011/Ship#2738/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2740 /Empire#1/Fleet#3011/Ship#2740
     DESCRIPTORS 13
      ClassHullSmallSupportHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel04
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 11.666667
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 11.666667
      DamagePerSecondMedium = 9.333334
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.5333328
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1056
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1056
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 82.53333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 77.91875
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 21
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 82.53333
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 13.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 77.91875
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0412666649
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 282.533325
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#3011/Ship#2740/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 35.2
        Health = 1056
        MaximumHealth = 1056
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#1/Fleet#3011/Ship#2740/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#3011/Ship#2740/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#1/Fleet#3011/Ship#2740/SectionE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#3011/Ship#2740/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#3011/Ship#2740/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#3011/Ship#2740/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#3011/Ship#2740/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#3011/Ship#2740/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#3011/Ship#2740/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#3011/Ship#2740/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#3011/Ship#2740/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Hero#2112 /Empire#1/Hero#2112
   DESCRIPTORS 8
    ClassHero
    HeroAffinityTimeLords
    HeroClassAdmiral
    HeroInjured
    HeroLevel01
    HeroLevelUpRule
    HeroSkill1_ShipCostReduction_Percent_0
    Politics06
   PROPERTIES 16
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 4
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 0
    Experience = 8.3
    ExperiencePerTurn = 0
    Health = 45
    HealthPerTurn = 15
    HealthRegenerationRatioFromHero = 0
    Level = 1
    NextLevelRequestedExperience = 20
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 0
    SpecializationPoints = 0.2
    Upkeep = 0
   CHILDREN 0
  LostSystems /Empire#1/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor4 /Empire#1/MajorRelationWithMinor4
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#1/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#1/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 47.25
    EmpireResearch = 15.75
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 1.5
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#1/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#1/MajorRelationWithMinor8
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#1/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 14
    EmpireResearch = 31.5
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityHoratio /Empire#1/PopulationEmpireAffinityHoratio
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationAssimilatedEmpireAffinityZvali
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 96.25
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 3
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 38
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityZvali /Empire#1/PopulationEmpireAffinityZvali
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityZvali
    ClassPopulationEmpireAffinityZvaliCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitSearcher
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics01ToPolitics02 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /Empire#1/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#1/Research
   DESCRIPTORS 88
    ClassResearch
    TechnologyApproval1
    TechnologyBuyout
    TechnologyColonization2
    TechnologyColonization4
    TechnologyColonizationGasPlanet
    TechnologyColonizationGasPlanetNonVampirilis
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleWeaponBeam2
    TechnologyCuriosityModuleWeaponLaser2Strategic2
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefenseModule1
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyExplorationModule1
    TechnologyFood1
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2Horatio
    TechnologyHull3
    TechnologyHull3Horatio
    TechnologyHull4
    TechnologyHull4Horatio
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Horatio
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Horatio
    TechnologyLinkEmpireDevelopmentUnique4ToUnique6Horatio
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration4To8
    TechnologyMarketplace2
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyWeaponModule1
   PROPERTIES 50
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 6
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 5
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 2
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 3
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 218.835449
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 12
    UnlockedTechnologyCount = 18
   CHILDREN 0
  Senate /Empire#1/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentDictatorship
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 4
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.5
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 2
    NumberOfSenatorSlots = 1
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 8
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 6
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 6
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 3
    TurnElapsedStock = 46
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN 3
    ActiveLaw#1001 /Empire#1/Senate/ActiveLaw#1001
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L01
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 45
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    ActiveLaw#2086 /Empire#1/Senate/ActiveLaw#2086
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L00
      LawPolitics06
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 15
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    Senator#2562 /Empire#1/Senate/Senator#2562
     DESCRIPTORS 4
      ClassSenator
      Politics06
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 1
      SupportLevel = 4
     CHILDREN 0
  Uniques /Empire#1/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
Empire#2 /Empire#2
 DESCRIPTORS 43
  AffinityGameplayTerrans
  AffinityMappingTerrans
  AffinityTerrans
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountWar
  EmpireImprovementArmyCap1
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementCuriosityLinkEmpireDevelopment8To10
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementFreeMovement1
  EmpireImprovementMarketplace1
  EmpireImprovementQuestUnitedEmpire02
  EmpireImprovementSlotsSmall02Terrans
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpirePointBuyoutUnlocked
  EmpireTypeMajor
  FactionTraitExpansionists1
  FactionTraitPatriots2
  FactionTraitTechnologyDefinitionEconomyAndTrade1
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  GameDifficultyAIHard
  GameSpeedFast
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  ManpowerUpgradeInfantry3
  OmniscienceBonus0PercentsOrLess
  PopulationCollectionBonusLevel1
  PopulationCollectionBonusLevel2
  PopulationCollectionBonusTerrans1
  PopulationCollectionBonusTerrans2
  ProductionSpentGainedAsEmpirePointUnlocked
 PROPERTIES 410
  AcademyOwned = 0
  ActiveLawsCount = 3
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 150.124
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.25
  AvailableNumberOfTradingCompanyHeadquarters = 1
  BankAccount = 464.799683
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 1
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 1
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 7
  CommandPoints = 31
  CommandPointsAccumulator = 469
  CommandPointsStock = 469
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 34
  DeedsAchieved = 2
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 413.000031
  DustInflation = 1.00722754
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 7
  EmpireEmpirePoint = 179.9
  EmpireEmpirePointAccumulator = 4598.537
  EmpireEmpirePointStock = 558.698853
  EmpireEmpirePointUpkeep = 44
  EmpireExpansionScore = 7
  EmpireFIDSIAccumulator = 63318.83
  EmpireGlobalScore = 499
  EmpireGrowth = 775.7427
  EmpireGrowthAccumulator = 17620.08
  EmpireGrowthStock = 17620.08
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 62.508522
  EmpireHeroesScore = 20
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 365.614624
  EmpireManpowerStock = 17.96991
  EmpireManpowerTotal = 1325.57617
  EmpireManpowerUpkeep = 347.6447
  EmpireMilitaryScore = 5747.9624
  EmpireMoney = 254.800018
  EmpireMoneyAccumulator = 7922.17773
  EmpireMoneyUpkeep = 270.899963
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 1
  EmpirePopulationScore = 46
  EmpireProduction = 1250.69141
  EmpireProductionAccumulator = 22862.89
  EmpireProductionStock = 22862.89
  EmpireProductionUpkeep = 0
  EmpireResearch = 585
  EmpireResearchAccumulator = 10315.1426
  EmpireResearchScore = 609
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 132
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 29.6999969
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 270.899963
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 62.508522
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 44
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 3
  HeroHealingLocked = 0
  HeroLevelCount = 17
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 2.25
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 60
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 17
  LawUpkeep = 44
  LeechingFleetsCount = 1
  Lifetime = 45
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 110.152
  Luxury3Stock = 5
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 8
  Luxury8Stock = 26.972
  Luxury9Stock = 0
  LuxuryDepositCount = 24
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 7
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 3312.5
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 1181.88
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 5
  MaximumNumberOfTradingCompanySubsidiaries = 1
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 37.95
  MaximumSystemGrowth = 194.222076
  MaximumSystemMoney = 110.8
  MaximumSystemProduction = 227.5
  MaximumSystemResearch = 123
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 5831
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 135.9
  NetEmpireGrowth = 775.7427
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 17.96991
  NetEmpireMoney = 7.66005325
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 1250.69141
  NetEmpireResearch = 590.94
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 17.152
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 8.972
  NetLuxury9 = 0
  NetStrategic1 = 3
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 179.9
  NetSystemGrowth = 775.7427
  NetSystemLifeforce = 0
  NetSystemMoney = 254.800018
  NetSystemProduction = 1250.69141
  NetSystemResearch = 585
  NonVampirilisPopulation = 44
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 1
  NumberOfTradingCompanyHeadquarters = 1
  NumberOfTradingCompanySubsidiaries = 1
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.35
  OverColonizationThreshold = 8
  OwnedOutposts = 1
  OwnedPlanets = 8
  OwnedSystems = 7
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 1
  PlayDeckChangeCostRemainingTurnsFactor = 1
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 44
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 1
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 5
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0.1
  RatioOfProductionSpentGainedAsMoney = 0.1
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 20
  Strategic2Stock = 12
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 3
  SystemCount = 7
  SystemLevelSum = 23
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 12
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 12
  TerraformationGameplayUnlocked = 0
  TotalDefensiveMilitaryPower = 3223.798
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 1198.58813
  TotalPopulationCollectionBonus = 3
  TotalTechnology = 24
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 23.7599983
  TradingRouteIncome_EmpireResearch = 5.93999958
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 1.152
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0.972
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 50.94
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 1000
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 1
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 1
 CHILDREN 43
  ColonizedStarSystem#1072 /Empire#2/ColonizedStarSystem#1072
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel2
    StarTypeBlue
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1600
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 301.96283
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 12.6
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.25
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 119.850006
    GrowthForOutpost = 0
    Happiness = 86.3
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 431.5
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3167.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 36.3
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 900
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 0
    MaximumSystemProduction = 227.5
    MaximumSystemProductionStock = 227.5
    MaximumSystemResearch = 105
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 82.2493
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 3
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 3
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 36.3
    NetSystemGrowth = -43.83716
    NetSystemInfluence = 36.3
    NetSystemLifeforce = 0
    NetSystemManpower = 15.1149836
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -22.9999924
    NetSystemProduction = 227.5
    NetSystemResearch = 105
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -2.70000052
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 2
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 60
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 85
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 75
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 20
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 20
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 3.88714528
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 5
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 36.3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1913.96289
    SystemGrowth = 399.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 861.0921
    SystemGrowthUpkeep = 123.737152
    SystemInfluenceRadius = 8.229811
    SystemInfluenceStock = 841.000244
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 15.1149836
    SystemManpowerStock = 357.115
    SystemMigrationGrowthStock = 0
    SystemMoney = 85
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 107.999992
    SystemNextInfluenceRadiusEstimation = 8.403502
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 227.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 356.7
    SystemProductionUpkeep = 0
    SystemResearch = 105
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1
    TradingRouteSystemBaseIncome_EmpireMoney = 1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.25
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.6
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 9.229811
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 24
    ColonizedPlanet#1074 /Empire#2/ColonizedStarSystem#1072/ColonizedPlanet#1074
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly27
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetMoon
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 6
      ColonizedModifier = 1
      DefaultPlanetDust = 60
      DefaultPlanetFood = 70
      DefaultPlanetIndustry = 75
      DefaultPlanetPrestige = 15
      DefaultPlanetScience = 20
      Happiness = 10
      MajorPopulationCount = 5
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 3
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.8000002
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 60
      PlanetFIDSI = 0
      PlanetFood = 85
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 75
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 5
      PlanetPopulationScience = 0
      PlanetPrestige = 20
      PlanetRawDust = 12
      PlanetRawFIDSI = 1
      PlanetRawFood = 14
      PlanetRawIndustry = 15
      PlanetRawPrestige = 3
      PlanetRawScience = 4
      PlanetScience = 20
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 4
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#1072/ColonizedPlanet#1074/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#2/ColonizedStarSystem#1072/ColonizedPlanet#1074/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1569 /Empire#2/ColonizedStarSystem#1072/ColonizedPlanet#1074/PlanetImprovement#1569
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#1072/ColonizedPlanet#1074/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 12
        RawPopulationFood = 14
        RawPopulationIndustry = 15
        RawPopulationPrestige = 3
        RawPopulationScience = 4
       CHILDREN 0
    Hangar#1073 /Empire#2/ColonizedStarSystem#1072/Hangar#1073
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 2
      DefensiveMilitaryPower = 289.128357
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 12.6
      IsFrozen = 0
      MilitaryPower = 377.069519
      OffensiveMilitaryPower = 87.94118
     CHILDREN 3
      Ship#2926 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0526599661
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 1
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 15.1149836
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 15.1149836
        ShipManpowerStock = 26.3299828
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2926/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2987 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.030229969
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 15.1149836
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 15.1149836
        ShipManpowerStock = 15.1149836
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2987/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#822 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822
       DESCRIPTORS 16
        CannotBeScrapped
        ClassHullSmallCorporate
        ClassShip
        HeroShipLevelUpRule
        HeroSkill27_FleetDefense_Percent_0
        HeroSkill29_FleetDefense_Percent_1
        ShipFactionHeroes
        ShipForBattle
        ShipHull03
        ShipLevel07
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 155.675
        Evasion = 0
        Experience = 133.97998
        ExperiencePerTurn = 1
        ExperienceReward = 14
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2655.25
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 7
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2655.25
        MaximumMovement = 6
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 188.61618
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 140
        OffensiveMilitaryPower = 32.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 188.61618
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1055
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09430809
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 388.61618
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 94.50833
          Health = 2655.25
          MaximumHealth = 2655.25
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleSupportEngine1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#1 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 9.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionSE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionSE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
    Hero#821 /Empire#2/ColonizedStarSystem#1072/Hero#821
     DESCRIPTORS 14
      ClassHero
      HeroAffinityTerrans
      HeroAssigned
      HeroClassCorporate
      HeroLevel08
      HeroLevelUpRule
      HeroSkill58_Dust_PerPlanetFlat_2
      HeroSkill72_Industry_Percent_0
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill80_Influence_Perpop_1
      HeroSkill90_Science_Flat_2
      HeroSkillComplete
      HeroSkillComplete
      Politics01
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 13.9799862
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 8
      NextLevelRequestedExperience = 160
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 7
      SpecializationPoints = 1.6
      Upkeep = 27
     CHILDREN 0
    OutpostMigrationFlux #2793 /Empire#2/ColonizedStarSystem#1072/OutpostMigrationFlux #2793
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostActionIncreaseMigrationRateEffect
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 159.8
      NetSystemOutpostMigrationGrowthMultiplier = 2
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 399.5
      SystemOutpostMigrationGrowth = 159.8
      SystemOutpostMigrationGrowthStock = 139.2
      TurnsBeforeAutomatedShipRequest = 1
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#1072/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 119.850006
      NetPopulationScore = -69.8500061
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#1809 /Empire#2/ColonizedStarSystem#1072/RecipeImprovement#1809
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1217 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1217
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#1227 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1227
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1229 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1229
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1231 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1231
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1384 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1384
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1466 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1466
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1496 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1496
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1756 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1756
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#1853 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1853
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#1857 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1857
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#1890 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1890
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#1931 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1931
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2016 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#2016
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2050 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#2050
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2244 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#2244
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 7.2
     CHILDREN 0
    StarSystemImprovement#2643 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#2643
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
    StarSystemImprovement#2645 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#2645
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
    StarSystemImprovement#2915 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#2915
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
  ColonizedStarSystem#1561 /Empire#2/ColonizedStarSystem#1561
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeWhiteDwarf
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 600
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 298.2291
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 6.3
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.25
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 11.4000006
    GrowthForOutpost = 0
    Happiness = 53.9375
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 269.6875
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1480
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 13.8
    MaximumSystemGrowth = 98.77911
    MaximumSystemGrowthStock = 750
    MaximumSystemManpower = 600
    MaximumSystemManpowerRefillRate = 600
    MaximumSystemMoney = 0
    MaximumSystemProduction = 118.75
    MaximumSystemProductionStock = 118.75
    MaximumSystemResearch = 70
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 44.7007027
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 13.8
    NetSystemGrowth = 98.77911
    NetSystemInfluence = 13.8
    NetSystemLifeforce = 0
    NetSystemManpower = 15.1149836
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -3.09999847
    NetSystemProduction = 118.75
    NetSystemResearch = 70
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -5.0625
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 40
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 35
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 10
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 50
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 3.82088423
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 5
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 6
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 13.8
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 910.2291
    SystemGrowth = 114
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 849.3293
    SystemGrowthUpkeep = 15.2208843
    SystemInfluenceRadius = 4.11828852
    SystemInfluenceStock = 203.100021
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 15.1149836
    SystemManpowerStock = 150.013947
    SystemMigrationGrowthStock = 0
    SystemMoney = 50
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 53.1
    SystemNextInfluenceRadiusEstimation = 4.24954367
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 118.75
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 70
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1
    TradingRouteSystemBaseIncome_EmpireMoney = 1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.25
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.11828852
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 16
    ColonizedPlanet#1563 /Empire#2/ColonizedStarSystem#1561/ColonizedPlanet#1563
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      ColonizedModifier = 1
      DefaultPlanetDust = 40
      DefaultPlanetFood = 35
      DefaultPlanetIndustry = 5
      DefaultPlanetPrestige = 5
      DefaultPlanetScience = 50
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 40
      PlanetFIDSI = 0
      PlanetFood = 35
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 5
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 5
      PlanetPopulationScience = 0
      PlanetPrestige = 10
      PlanetRawDust = 8
      PlanetRawFIDSI = 1
      PlanetRawFood = 7
      PlanetRawIndustry = 1
      PlanetRawPrestige = 1
      PlanetRawScience = 10
      PlanetScience = 50
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#2320 /Empire#2/ColonizedStarSystem#1561/ColonizedPlanet#1563/PlanetImprovement#2320
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#1561/ColonizedPlanet#1563/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 7
        RawPopulationIndustry = 1
        RawPopulationPrestige = 1
        RawPopulationScience = 10
       CHILDREN 0
    Hangar#1562 /Empire#2/ColonizedStarSystem#1561/Hangar#1562
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 1
      DefensiveMilitaryPower = 66.72667
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 6.3
      IsFrozen = 0
      MilitaryPower = 94.22667
      OffensiveMilitaryPower = 27.5
     CHILDREN 1
      Ship#2909 /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.030229969
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 15.1149836
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 15.1149836
        ShipManpowerStock = 15.1149836
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1561/Hangar#1562/Ship#2909/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#1561/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 11.4000006
      NetPopulationScore = 38.6
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 293
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#2095 /Empire#2/ColonizedStarSystem#1561/RecipeImprovement#2095
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1795 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#1795
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#1813 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#1813
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1859 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#1859
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1892 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#1892
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1971 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#1971
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2153 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#2153
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2182 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#2182
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2246 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#2246
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2463 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#2463
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2500 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#2500
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2647 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#2647
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
    StarSystemImprovement#2776 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#2776
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
  ColonizedStarSystem#1700 /Empire#2/ColonizedStarSystem#1700
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeProtostar
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1600
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 445.5387
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 12.6
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.25
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 53.6400032
    GrowthForOutpost = 0
    Happiness = 46.925
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 281.55
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1757.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 23
    MaximumSystemGrowth = 120.1387
    MaximumSystemGrowthStock = 900
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 30.4000053
    MaximumSystemProduction = 190
    MaximumSystemProductionStock = 190
    MaximumSystemResearch = 82
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 38.88909
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 3
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 23
    NetSystemGrowth = 120.1387
    NetSystemInfluence = 23
    NetSystemLifeforce = 0
    NetSystemManpower = 15.1149836
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 30.4000053
    NetSystemProduction = 190
    NetSystemResearch = 82
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -6.075001
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 78
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 54
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 42
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 18
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 42
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.021298
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 6
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 23
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 2058.53857
    SystemGrowth = 178.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1056.81213
    SystemGrowthUpkeep = 58.6613
    SystemInfluenceRadius = 4.96232462
    SystemInfluenceStock = 299.4
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 15.1149836
    SystemManpowerStock = 158.42598
    SystemMigrationGrowthStock = 0
    SystemMoney = 88
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 57.5999947
    SystemNextInfluenceRadiusEstimation = 5.1434617
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 190
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 7.899994
    SystemProductionUpkeep = 0
    SystemResearch = 82
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.2
    TradingRouteSystemBaseIncome_EmpireMoney = 1.2
    TradingRouteSystemBaseIncome_EmpireResearch = 0.3
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.6
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.96232462
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 18
    ColonizedPlanet#1702 /Empire#2/ColonizedStarSystem#1700/ColonizedPlanet#1702
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly12
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeOcean
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      ColonizedModifier = 1
      DefaultPlanetDust = 78
      DefaultPlanetFood = 54
      DefaultPlanetIndustry = 42
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 42
      Happiness = 0
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 3
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 78
      PlanetFIDSI = 0
      PlanetFood = 54
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 42
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 12
      PlanetPopulationScience = 0
      PlanetPrestige = 18
      PlanetRawDust = 13
      PlanetRawFIDSI = 1
      PlanetRawFood = 9
      PlanetRawIndustry = 7
      PlanetRawPrestige = 1
      PlanetRawScience = 7
      PlanetScience = 42
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#1700/ColonizedPlanet#1702/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#2128 /Empire#2/ColonizedStarSystem#1700/ColonizedPlanet#1702/PlanetImprovement#2128
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#1700/ColonizedPlanet#1702/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 2
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 2
        PopulationScience = 0
        RawPopulationDust = 13
        RawPopulationFood = 9
        RawPopulationIndustry = 7
        RawPopulationPrestige = 1
        RawPopulationScience = 7
       CHILDREN 0
    Hangar#1701 /Empire#2/ColonizedStarSystem#1700/Hangar#1701
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 2
      DefensiveMilitaryPower = 133.453339
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 12.6
      IsFrozen = 0
      MilitaryPower = 188.453339
      OffensiveMilitaryPower = 55
     CHILDREN 2
      Ship#2655 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0654507056
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 3
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 15.1149836
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 15.1149836
        ShipManpowerStock = 32.7253532
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2790 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0588366352
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 2
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 15.1149836
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 15.1149836
        ShipManpowerStock = 29.4183159
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#1700/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 53.6400032
      NetPopulationScore = -3.6400032
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#2012 /Empire#2/ColonizedStarSystem#1700/RecipeImprovement#2012
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1844 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#1844
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#1894 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#1894
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1933 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#1933
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2052 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2052
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2097 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2097
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2155 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2155
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2184 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2184
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2308 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2308
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2400 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2400
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2516 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2516
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2649 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2649
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
    StarSystemImprovement#2711 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2711
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
    StarSystemImprovement#2917 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2917
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2972 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2972
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
  ColonizedStarSystem#1863 /Empire#2/ColonizedStarSystem#1863
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeRedDwarf
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 487.866821
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 6.3
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 20.4221287
    GrowthForOutpost = 0
    Happiness = 39.9125
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 279.387482
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1525
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 26.45
    MaximumSystemGrowth = 177.736282
    MaximumSystemGrowthStock = 1050
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 47.6999969
    MaximumSystemProduction = 163.9805
    MaximumSystemProductionStock = 163.9805
    MaximumSystemResearch = 72
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 33.0774841
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 3
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 26.45
    NetSystemGrowth = 177.736282
    NetSystemInfluence = 26.45
    NetSystemLifeforce = 0
    NetSystemManpower = 15.1149836
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 47.6999969
    NetSystemProduction = 163.9805
    NetSystemResearch = 72
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -7.08749962
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 98
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 63
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 49
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 21
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 42
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 6.0628705
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 7
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 26.45
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 851.8668
    SystemGrowth = 204.221283
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1228.81824
    SystemGrowthUpkeep = 26.4849987
    SystemInfluenceRadius = 4.236413
    SystemInfluenceStock = 215.499985
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 15.1149836
    SystemManpowerStock = 93.1654739
    SystemMigrationGrowthStock = 0
    SystemMoney = 108
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 60.3000031
    SystemNextInfluenceRadiusEstimation = 4.47798061
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 163.9805
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 2.73049927
    SystemProductionUpkeep = 0
    SystemResearch = 72
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 6.4
    TradingRouteSystemBaseIncome_EmpireMoney = 6.4
    TradingRouteSystemBaseIncome_EmpireResearch = 1.6
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.6
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 1.8
    TradingRoutesSystemOutputBonus = 2.18440557
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.236413
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 17
    ColonizedPlanet#1865 /Empire#2/ColonizedStarSystem#1863/ColonizedPlanet#1865
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly19
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 4
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 98
      DefaultPlanetFood = 63
      DefaultPlanetIndustry = 49
      DefaultPlanetPrestige = 7
      DefaultPlanetScience = 42
      Happiness = -5
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 3
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 98
      PlanetFIDSI = 0
      PlanetFood = 63
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 49
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 14
      PlanetPopulationScience = 0
      PlanetPrestige = 21
      PlanetRawDust = 14
      PlanetRawFIDSI = 1
      PlanetRawFood = 9
      PlanetRawIndustry = 7
      PlanetRawPrestige = 1
      PlanetRawScience = 6
      PlanetScience = 42
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#1863/ColonizedPlanet#1865/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#2248 /Empire#2/ColonizedStarSystem#1863/ColonizedPlanet#1865/PlanetImprovement#2248
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#1863/ColonizedPlanet#1865/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 2
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 2
        PopulationScience = 0
        RawPopulationDust = 14
        RawPopulationFood = 9
        RawPopulationIndustry = 7
        RawPopulationPrestige = 1
        RawPopulationScience = 6
       CHILDREN 0
    Hangar#1864 /Empire#2/ColonizedStarSystem#1863/Hangar#1864
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 1
      DefensiveMilitaryPower = 208.201675
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 6.3
      IsFrozen = 0
      MilitaryPower = 254.642853
      OffensiveMilitaryPower = 46.4411774
     CHILDREN 2
      Ship#2713 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0654507056
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 3
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 15.1149836
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 15.1149836
        ShipManpowerStock = 32.7253532
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2719 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill22_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel03
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0.15
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 29.7647057
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 6.76470566
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 5.41176462
        DamagePerSecondMedium = 29.7647057
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 29.7647057
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 141.475
        Evasion = 0
        Experience = 18.672
        ExperiencePerTurn = 1
        ExperienceReward = 6
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1979.25
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1979.25
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 160.416183
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 18.9411755
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 160.416183
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08020809
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 360.4162
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 65.975
          Health = 1979.25
          MaximumHealth = 1979.25
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.9411755
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 23
            DamagePerSecond = 23
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 23
            DamagePerSecondShort = 23
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11.5
            DamagePerSecond = 6.76470566
            DamagePerSecondLong = 5.41176462
            DamagePerSecondMedium = 6.76470566
            DamagePerSecondShort = 6.76470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.9411755
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionS/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#2717 /Empire#2/ColonizedStarSystem#1863/Hero#2717
     DESCRIPTORS 11
      ClassHero
      HeroAffinityTerrans
      HeroAssigned
      HeroClassAdministrator
      HeroLevel04
      HeroLevelUpRule
      HeroSkill10_TroopBonus_Percent_0
      HeroSkill64_Food_PerPlanetFlat_1
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkillComplete
      Politics06
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 18.672
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 4
      NextLevelRequestedExperience = 80
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 3
      SpecializationPoints = 0.8
      Upkeep = 9.9
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#1863/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 20.4221287
      NetPopulationScore = 29.5778713
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#2157 /Empire#2/ColonizedStarSystem#1863/RecipeImprovement#2157
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#2148 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2148
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#2186 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2186
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2188 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2188
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2310 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2310
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2353 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2353
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2402 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2402
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2502 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2502
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2637 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2637
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2778 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2778
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2800 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2800
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2905 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2905
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementTradingCompanySubsidiary
     PROPERTIES 2
      ProductionCost = 170
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#2974 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2974
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
  ColonizedStarSystem#1977 /Empire#2/ColonizedStarSystem#1977
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeRedSupergiant
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 531.333862
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 12.6
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 66.6000061
    GrowthForOutpost = 0
    Happiness = 55
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 495
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1367.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 9
    MaximumLuxuryStock = 0
    MaximumPopulation = 17
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 29.9
    MaximumSystemGrowth = 148.28389
    MaximumSystemGrowthStock = 2550
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 63.4000053
    MaximumSystemProduction = 178.75
    MaximumSystemProductionStock = 178.75
    MaximumSystemResearch = 111
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 100.278748
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.2
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 5
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 29.9
    NetSystemGrowth = 148.28389
    NetSystemInfluence = 29.9
    NetSystemLifeforce = 0
    NetSystemManpower = 15.1149836
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 63.4000053
    NetSystemProduction = 178.75
    NetSystemResearch = 111
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 102
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 75
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 63
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 24
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 51
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 9
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 7.11610031
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 9
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 9
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 29.9
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 897.333862
    SystemGrowth = 222
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1396.81421
    SystemGrowthUpkeep = 73.71611
    SystemInfluenceRadius = 3.5562067
    SystemInfluenceStock = 148.900009
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 15.1149836
    SystemManpowerStock = 70.7897949
    SystemMigrationGrowthStock = 0
    SystemMoney = 112
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 48.5999947
    SystemNextInfluenceRadiusEstimation = 3.876377
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 178.75
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 34.55002
    SystemProductionUpkeep = 0
    SystemResearch = 111
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.80000007
    TradingRouteSystemBaseIncome_EmpireMoney = 1.80000007
    TradingRouteSystemBaseIncome_EmpireResearch = 0.450000018
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 1
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.5562067
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 16
    ColonizedPlanet#1979 /Empire#2/ColonizedStarSystem#1977/ColonizedPlanet#1979
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly17
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 24
      DefaultPlanetFood = 21
      DefaultPlanetIndustry = 21
      DefaultPlanetPrestige = 3
      DefaultPlanetScience = 15
      Happiness = -10
      MajorPopulationCount = 3
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 21
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 21
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 3
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 8
      PlanetRawFIDSI = 1
      PlanetRawFood = 7
      PlanetRawIndustry = 7
      PlanetRawPrestige = 1
      PlanetRawScience = 5
      PlanetScience = 15
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#2359 /Empire#2/ColonizedStarSystem#1977/ColonizedPlanet#1979/PlanetImprovement#2359
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#1977/ColonizedPlanet#1979/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 7
        RawPopulationIndustry = 7
        RawPopulationPrestige = 1
        RawPopulationScience = 5
       CHILDREN 0
    ColonizedPlanet#2716 /Empire#2/ColonizedStarSystem#1977/ColonizedPlanet#2716
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeTerran
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 78
      DefaultPlanetFood = 54
      DefaultPlanetIndustry = 42
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 36
      Happiness = 15
      MajorPopulationCount = 6
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 5
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 78
      PlanetFIDSI = 0
      PlanetFood = 54
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 42
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 12
      PlanetPopulationScience = 0
      PlanetPrestige = 18
      PlanetRawDust = 13
      PlanetRawFIDSI = 1
      PlanetRawFood = 9
      PlanetRawIndustry = 7
      PlanetRawPrestige = 1
      PlanetRawScience = 6
      PlanetScience = 36
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#1977/ColonizedPlanet#2716/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#2919 /Empire#2/ColonizedStarSystem#1977/ColonizedPlanet#2716/PlanetImprovement#2919
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#1977/ColonizedPlanet#2716/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 2
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 2
        PopulationScience = 0
        RawPopulationDust = 13
        RawPopulationFood = 9
        RawPopulationIndustry = 7
        RawPopulationPrestige = 1
        RawPopulationScience = 6
       CHILDREN 0
    Hangar#1978 /Empire#2/ColonizedStarSystem#1977/Hangar#1978
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 2
      DefensiveMilitaryPower = 127.893341
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 12.6
      IsFrozen = 0
      MilitaryPower = 182.893341
      OffensiveMilitaryPower = 55
     CHILDREN 2
      Ship#2519 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel01
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0895374939
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 61.16667
        Evasion = 0
        Experience = 6
        ExperiencePerTurn = 1
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 695
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 695
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 88.66667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 15.1149836
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 88.66667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 15.1149836
        ShipManpowerStock = 44.7687454
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.044333335
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 288.6667
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 23.166666
          Health = 695
          MaximumHealth = 695
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2803 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0588366352
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 2
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 15.1149836
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 15.1149836
        ShipManpowerStock = 29.4183159
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#1977/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 66.6000061
      NetPopulationScore = -16.6000061
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 9
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#2316 /Empire#2/ColonizedStarSystem#1977/RecipeImprovement#2316
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#2295 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2295
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#2357 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2357
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2465 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2465
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2467 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2467
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2504 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2504
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2598 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2598
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2662 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2662
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2780 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2780
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2921 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2921
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2928 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2928
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2976 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2976
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
  ColonizedStarSystem#1983 /Empire#2/ColonizedStarSystem#1983
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1600
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 276.56192
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.25
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7.41844034
    GrowthForOutpost = 0
    Happiness = 48.3125
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 193.25
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 800
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 11.5
    MaximumSystemGrowth = 63.7314072
    MaximumSystemGrowthStock = 750
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 29.6000023
    MaximumSystemProduction = 157.7305
    MaximumSystemProductionStock = 157.7305
    MaximumSystemResearch = 14
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 46.04483
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 5
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 11.5
    NetSystemGrowth = 63.7314072
    NetSystemInfluence = 11.5
    NetSystemLifeforce = 0
    NetSystemManpower = 15.1149836
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 29.6000023
    NetSystemProduction = 157.7305
    NetSystemResearch = 14
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -1.6875
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 52
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 12
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 44
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 8
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 4
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 3.034555
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 4
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 11.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1887.56189
    SystemGrowth = 74.1844
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 706.351746
    SystemGrowthUpkeep = 10.4529953
    SystemInfluenceRadius = 2.548415
    SystemInfluenceStock = 71.6000061
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 15.1149836
    SystemManpowerStock = 48.6849365
    SystemMigrationGrowthStock = 0
    SystemMoney = 62
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 32.3999977
    SystemNextInfluenceRadiusEstimation = 2.72207379
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 157.7305
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 14
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.8
    TradingRouteSystemBaseIncome_EmpireMoney = 0.8
    TradingRouteSystemBaseIncome_EmpireResearch = 0.2
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 1
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 1.8
    TradingRoutesSystemOutputBonus = 2.18440557
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 3.548415
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 12
    ColonizedPlanet#1985 /Empire#2/ColonizedStarSystem#1983/ColonizedPlanet#1985
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      ColonizedModifier = 1
      DefaultPlanetDust = 52
      DefaultPlanetFood = 12
      DefaultPlanetIndustry = 44
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 4
      Happiness = 0
      MajorPopulationCount = 4
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 5
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.5
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 52
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 44
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 4
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 13
      PlanetRawFIDSI = 1
      PlanetRawFood = 3
      PlanetRawIndustry = 11
      PlanetRawPrestige = 1
      PlanetRawScience = 1
      PlanetScience = 4
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#1983/ColonizedPlanet#1985/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#2322 /Empire#2/ColonizedStarSystem#1983/ColonizedPlanet#1985/PlanetImprovement#2322
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#1983/ColonizedPlanet#1985/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 13
        RawPopulationFood = 3
        RawPopulationIndustry = 11
        RawPopulationPrestige = 1
        RawPopulationScience = 1
       CHILDREN 0
    Hangar#1984 /Empire#2/ColonizedStarSystem#1983/Hangar#1984
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#1983/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 7.41844034
      NetPopulationScore = 42.58156
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 42.58156
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#2318 /Empire#2/ColonizedStarSystem#1983/RecipeImprovement#2318
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#2296 /Empire#2/ColonizedStarSystem#1983/StarSystemImprovement#2296
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#2361 /Empire#2/ColonizedStarSystem#1983/StarSystemImprovement#2361
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2407 /Empire#2/ColonizedStarSystem#1983/StarSystemImprovement#2407
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2469 /Empire#2/ColonizedStarSystem#1983/StarSystemImprovement#2469
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2600 /Empire#2/ColonizedStarSystem#1983/StarSystemImprovement#2600
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2651 /Empire#2/ColonizedStarSystem#1983/StarSystemImprovement#2651
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
    StarSystemImprovement#2782 /Empire#2/ColonizedStarSystem#1983/StarSystemImprovement#2782
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2907 /Empire#2/ColonizedStarSystem#1983/StarSystemImprovement#2907
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
  ColonizedStarSystem#2793 /Empire#2/ColonizedStarSystem#2793
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    OutpostActionIncreaseMigrationRate
    StarSystemImprovementLevel1
    StarSystemImprovementPropagandaNeutral
    StarTypeWhiteDwarf
   PROPERTIES 304
    AdditionalDust = 9
    AdditionalFood = 9
    AdditionalIndustry = 1
    AdditionalPrestige = 1
    AdditionalScience = 8
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    ConvertIndustryToGrowth = 0
    Defense = 0
    DefenseScore = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 38.43836
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 65
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasNativeHomeSystemOwner = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 1
    MaximumSystemGrowth = 16.6883583
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 13.75
    MaximumSystemProductionStock = 13.75
    MaximumSystemResearch = 8
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 61.9490623
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 5
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 1
    NetSystemGrowth = 16.6883583
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -1
    NetSystemProduction = 13.75
    NetSystemResearch = 8
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 4
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.1116414
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 1
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 38.43836
    SystemGrowth = 16.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 50.3043137
    SystemGrowthUpkeep = 0.1116414
    SystemInfluenceRadius = 0
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 9
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0.8921236
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 13.75
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 27.5
    SystemProductionUpkeep = 0
    SystemResearch = 8
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.5
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#2795 /Empire#2/ColonizedStarSystem#2793/ColonizedPlanet#2795
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly07
      PlanetAnomaly25
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetMoon
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 99
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = 5
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 5
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 1
      PlanetRawFood = 9
      PlanetRawIndustry = 1
      PlanetRawPrestige = 1
      PlanetRawScience = 8
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#2793/ColonizedPlanet#2795/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
    Hangar#2794 /Empire#2/ColonizedStarSystem#2793/Hangar#2794
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#2793/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 150
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 450
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
  ColonizedStarSystem#539 /Empire#2/ColonizedStarSystem#539
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel2
    StarTypeBlue
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1680
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 666.2026
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 25.2
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.25
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 86.28405
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 800
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 4047.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 37.95
    MaximumSystemGrowth = 194.222076
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 930
    MaximumSystemManpowerRefillRate = 930
    MaximumSystemMoney = 110.8
    MaximumSystemProduction = 200.2305
    MaximumSystemProductionStock = 200.2305
    MaximumSystemResearch = 123
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 82.875
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 37.95
    NetSystemGrowth = 194.222076
    NetSystemInfluence = 37.95
    NetSystemLifeforce = 0
    NetSystemManpower = 15.1149836
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 110.8
    NetSystemProduction = 200.2305
    NetSystemResearch = 123
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 4
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -8.1
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.3
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 96
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 112
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 48
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 16
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 48
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 7.10737467
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 8
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 6
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 37.95
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 2361.20264
    SystemGrowth = 287.6135
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1395.44385
    SystemGrowthUpkeep = 93.3914261
    SystemInfluenceRadius = 10.6682444
    SystemInfluenceStock = 1419.99951
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 15.1149836
    SystemManpowerStock = 429.411072
    SystemMigrationGrowthStock = 0
    SystemMoney = 181
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 70.2
    SystemNextInfluenceRadiusEstimation = 10.808877
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 200.2305
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 181.030518
    SystemProductionUpkeep = 0
    SystemResearch = 123
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 6.6
    TradingRouteSystemBaseIncome_EmpireMoney = 6.6
    TradingRouteSystemBaseIncome_EmpireResearch = 1.65
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 1.8
    TradingRoutesSystemOutputBonus = 2.18440557
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 11.6682444
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 1
    WreckedMothershipCount = 0
   CHILDREN 25
    ColonizedPlanet#540 /Empire#2/ColonizedStarSystem#539/ColonizedPlanet#540
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTerran
      UniquePlanetTerrans
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 96
      DefaultPlanetFood = 112
      DefaultPlanetIndustry = 48
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 48
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 96
      PlanetFIDSI = 0
      PlanetFood = 112
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 48
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 8
      PlanetPopulationScience = 0
      PlanetPrestige = 16
      PlanetRawDust = 12
      PlanetRawFIDSI = 1
      PlanetRawFood = 14
      PlanetRawIndustry = 6
      PlanetRawPrestige = 1
      PlanetRawScience = 6
      PlanetScience = 48
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      PlanetImprovement#1444 /Empire#2/ColonizedStarSystem#539/ColonizedPlanet#540/PlanetImprovement#1444
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHisshos /Empire#2/ColonizedStarSystem#539/ColonizedPlanet#540/PopulationPlanetAffinityHisshos
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshos
        ClassPopulationPlanetAffinityHisshosCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 12
        RawPopulationFood = 14
        RawPopulationIndustry = 6
        RawPopulationPrestige = 1
        RawPopulationScience = 6
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#539/ColonizedPlanet#540/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 2
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 2
        PopulationScience = 0
        RawPopulationDust = 12
        RawPopulationFood = 14
        RawPopulationIndustry = 6
        RawPopulationPrestige = 1
        RawPopulationScience = 6
       CHILDREN 0
    Hangar#538 /Empire#2/ColonizedStarSystem#539/Hangar#538
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 4
      DefensiveMilitaryPower = 266.906677
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 25.2
      IsFrozen = 0
      MilitaryPower = 376.906677
      OffensiveMilitaryPower = 110
     CHILDREN 4
      Ship#2723 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0430207066
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 5
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 15.1149836
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 15.1149836
        ShipManpowerStock = 21.5103531
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2723/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2788 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0364066362
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 3
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 15.1149836
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 15.1149836
        ShipManpowerStock = 18.2033176
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2788/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2924 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0526599661
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 1
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 15.1149836
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 15.1149836
        ShipManpowerStock = 26.3299828
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2924/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2985 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.03587004
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 15.1149836
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 15.1149836
        ShipManpowerStock = 17.93502
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2985/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
    PopulationStarSystemAffinityHisshos /Empire#2/ColonizedStarSystem#539/PopulationStarSystemAffinityHisshos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHisshos
      ClassPopulationStarSystemAffinityHisshosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationGrowthSentToManpower = 86.28405
      NetPopulationScore = -36.28405
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#539/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 86.28405
      NetPopulationScore = -36.28405
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -36.28405
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#1855 /Empire#2/ColonizedStarSystem#539/RecipeImprovement#1855
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1015 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1015
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1017 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1017
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1019 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1019
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1062 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1062
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1181 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1181
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementOncePerGalaxy
      StarSystemImprovementWonder1
     PROPERTIES 2
      ProductionCost = 585
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1369 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1369
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1460 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1460
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#1571 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1571
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1886 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1886
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#1888 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1888
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#1929 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1929
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2014 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#2014
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2126 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#2126
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 1080
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2355 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#2355
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 7.2
     CHILDREN 0
    StarSystemImprovement#2507 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#2507
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementTradingCompanyHeadquarters
     PROPERTIES 2
      ProductionCost = 170
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#2639 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#2639
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
    StarSystemImprovement#2641 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#2641
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
    StarSystemImprovement#2913 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#2913
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementEnrollment2
      StarSystemImprovementUpkeepStage3Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#810 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#810
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#824 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#824
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
  DepartmentOfCommerce /Empire#2/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 1
    TradingCompany#2563 /Empire#2/DepartmentOfCommerce/TradingCompany#2563
     DESCRIPTORS 1
      ClassTradingCompany
     PROPERTIES 43
      BaseEfficiency = 0
      Efficiency = 1
      EfficiencyBaseFromNumberOfTradingCompanies = 1
      EfficiencyBonusFromTradingCompanyImprovements = 0
      EfficiencyGain = 0.05
      EmpireMoney = 23.7599983
      EmpireResearch = 5.93999958
      HeadquartersEfficiency = 0
      Level = 0
      Luxury1 = 0
      Luxury10 = 0
      Luxury11 = 0
      Luxury12 = 0
      Luxury13 = 0
      Luxury14 = 0
      Luxury15 = 0
      Luxury16 = 0
      Luxury17 = 0
      Luxury18 = 0
      Luxury19 = 0
      Luxury2 = 1.152
      Luxury20 = 0
      Luxury21 = 0
      Luxury22 = 0
      Luxury23 = 0
      Luxury24 = 0
      Luxury3 = 0
      Luxury4 = 0
      Luxury5 = 0
      Luxury6 = 0
      Luxury7 = 0
      Luxury8 = 0.972
      Luxury9 = 0
      NumberOfCompaniesModifier = 0.8164966
      NumberOfImprovementsOfSubCategoryEfficiency = 0
      NumberOfImprovementsOfSubCategoryShips = 0
      NumberOfTradingCompaniesInEmpire = 1
      NumberOfTradingRoutes = 1
      PopulationAffinityMultiplier = 1
      Power = 1
      TradingRoutesExperience = 50.94
      TradingRoutesExperienceThreshold = 500
      TradingRoutesPreviousExperienceThreshold = 0
     CHILDREN 0
  Diplomacy /Empire#2/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 3.87314963
   CHILDREN 3
    DiplomaticEmpire#0 /Empire#2/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 3.87314963
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 2.457
     CHILDREN 0
    DiplomaticEmpire#1 /Empire#2/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 3.87314963
      PressureFrom = 3.87
      PressureOn = 3.87314963
      PressureTrend = 0.00314974785
      PressureValue = 3.55762362
      TheirBasePressure = 2.58
     CHILDREN 0
    DiplomaticEmpire#3 /Empire#2/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 3.87314963
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.349124968
     CHILDREN 0
  Education /Empire#2/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 3
    HeroLevelCount = 17
    HeroUnlockGauge01Points = 464
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 115
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 194
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 102
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 53
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1653 /Empire#2/Fleet#1653
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateHostile
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 70.22
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 103.161179
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.9411736
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.05158059
    VisionRange = 4.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1494 /Empire#2/Fleet#1653/Ship#1494
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 51.76471
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 9.411765
      DamagePerSecondMedium = 51.76471
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 70.22
      Evasion = 0
      Experience = 38
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 886.6
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 886.6
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 103.161179
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.9411736
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 103.161179
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 560
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05158059
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 303.1612
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1653/Ship#1494/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 35.5533333
        Health = 886.6
        MaximumHealth = 886.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#1653/Ship#1494/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#1653/Ship#1494/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#1653/Ship#1494/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8.166667
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 3
        ModuleSupportExploration1#2 /Empire#2/Fleet#1653/Ship#1494/SectionE/ModuleSupportExploration1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponFlack1#1 /Empire#2/Fleet#1653/Ship#1494/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#1653/Ship#1494/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#2/Fleet#1653/Ship#1494/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#1653/Ship#1494/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1653/Ship#1494/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#1653/Ship#1494/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1653/Ship#1494/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#2/Fleet#1653/Ship#1494/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#1653/Ship#1494/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#1653/Ship#1494/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1653/Ship#1494/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#1924 /Empire#2/Fleet#1924
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 458.433258
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 4
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0.3
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 38.7
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 490
    MaximumShipProbeStock = 0
    MilitaryPower = 628.3745
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 169.941177
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 440
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0.1
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.314187229
    VisionRange = 1.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 6
    Hero#1549 /Empire#2/Fleet#1924/Hero#1549
     DESCRIPTORS 8
      ClassHero
      HeroAffinityTerrans
      HeroAssigned
      HeroClassAdmiral
      HeroLevel05
      HeroLevelUpRule
      HeroSkill1_ShipCostReduction_Percent_0
      Politics06
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 24
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 5
      NextLevelRequestedExperience = 100
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 4
      SpecializationPoints = 1
      Upkeep = 13.5
     CHILDREN 0
    Ship#1479 /Empire#2/Fleet#1924/Ship#1479
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 83.17499
      Evasion = 0
      Experience = 23
      ExperiencePerTurn = 6
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 1355.25
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1355.25
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 110.674988
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 110.674988
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1.1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0553374924
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 310.675
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1924/Ship#1479/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 45.175
        Health = 1355.25
        MaximumHealth = 1355.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#1924/Ship#1479/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#1924/Ship#1479/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#1924/Ship#1479/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#1924/Ship#1479/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#1924/Ship#1479/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1924/Ship#1479/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1924/Ship#1479/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#1924/Ship#1479/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1924/Ship#1479/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#1924/Ship#1479/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#1924/Ship#1479/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#1924/Ship#1479/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1924/Ship#1479/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#1499 /Empire#2/Fleet#1924/Ship#1499
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 83.17499
      Evasion = 0
      Experience = 22
      ExperiencePerTurn = 6
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 1355.25
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1355.25
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 110.674988
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 110.674988
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1.1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0553374924
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 310.675
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1924/Ship#1499/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 45.175
        Health = 1355.25
        MaximumHealth = 1355.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#1924/Ship#1499/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#1924/Ship#1499/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#1924/Ship#1499/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#1924/Ship#1499/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#1924/Ship#1499/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1924/Ship#1499/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1924/Ship#1499/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#1924/Ship#1499/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1924/Ship#1499/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#1924/Ship#1499/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#1924/Ship#1499/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#1924/Ship#1499/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1924/Ship#1499/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#1551 /Empire#2/Fleet#1924/Ship#1551
     DESCRIPTORS 19
      CannotBeScrapped
      ClassHullSmallAdmiral
      ClassShip
      HeroShipLevelUpRule
      HeroSkill23_FleetDefense_Percent_2
      HeroSkill29_FleetDefense_Percent_1
      HeroSkill47_FleetExplorationFleetXP_Flat_1
      HeroSkill8_SystemManpower_Percent_0
      HeroSkillComplete
      ShipFactionHeroes
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 75.09804
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 32.7451
      DamagePerSecondMedium = 70.43137
      DamagePerSecondMissile = 23.333334
      DamagePerSecondShort = 51.7647057
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.066666
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 6
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 2002
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2002
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 201.007843
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 74.94118
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 201.007843
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1.1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 1120
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0.5
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.100503922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 401.007843
      VisionRange = 0.75
      VisualImportanceScore = 410
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1924/Ship#1551/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 10
        DefensiveMilitaryPower = 66.73333
        Health = 2002
        MaximumHealth = 2002
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 42
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponMissile1#0 /Empire#2/Fleet#1924/Ship#1551/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
        ModuleWeaponMissile1#1 /Empire#2/Fleet#1924/Ship#1551/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#1924/Ship#1551/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#2/Fleet#1924/Ship#1551/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 15.333334
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1924/Ship#1551/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1924/Ship#1551/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#1924/Ship#1551/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1924/Ship#1551/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#2/Fleet#1924/Ship#1551/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#1924/Ship#1551/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 17
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 32.9411736
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 4
        ModuleWeaponFlack1#1 /Empire#2/Fleet#1924/Ship#1551/SectionSE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponFlack1#3 /Empire#2/Fleet#1924/Ship#1551/SectionSE/ModuleWeaponFlack1#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#1924/Ship#1551/SectionSE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
        ModuleWeaponKinetic1#2 /Empire#2/Fleet#1924/Ship#1551/SectionSE/ModuleWeaponKinetic1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionSW /Empire#2/Fleet#1924/Ship#1551/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1924/Ship#1551/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1640 /Empire#2/Fleet#1924/Ship#1640
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 83.17499
      Evasion = 0
      Experience = 20
      ExperiencePerTurn = 6
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 1355.25
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1355.25
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 110.674988
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 110.674988
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1.1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0553374924
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 310.675
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1924/Ship#1640/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 45.175
        Health = 1355.25
        MaximumHealth = 1355.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#1924/Ship#1640/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#1924/Ship#1640/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#1924/Ship#1640/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#1924/Ship#1640/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#1924/Ship#1640/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1924/Ship#1640/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1924/Ship#1640/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#1924/Ship#1640/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1924/Ship#1640/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#1924/Ship#1640/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#1924/Ship#1640/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#1924/Ship#1640/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1924/Ship#1640/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#1692 /Empire#2/Fleet#1924/Ship#1692
     DESCRIPTORS 13
      ClassHullSmallSupportTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull02
      ShipLevel04
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.1375
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.5
      DamagePerSecondBeam = 12.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 12.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 82.84165
      Evasion = 0
      Experience = 19
      ExperiencePerTurn = 6
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 1355.25
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1355.25
      MaximumMovement = 8
      MaximumShield = 240
      MaximumShipManpower = 160
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 95.34165
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 8
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 12.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 95.34165
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 26.4
      ShieldAbsorptionPercent = 1.1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 530
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0476708263
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 295.341644
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1924/Ship#1692/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 55.175
        Health = 1355.25
        MaximumHealth = 1355.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1924/Ship#1692/CoreSection/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#1924/Ship#1692/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#1924/Ship#1692/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#1924/Ship#1692/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1924/Ship#1692/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1924/Ship#1692/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#1924/Ship#1692/SectionNE/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#2/Fleet#1924/Ship#1692/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1924/Ship#1692/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#1924/Ship#1692/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#1924/Ship#1692/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#1924/Ship#1692/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1924/Ship#1692/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2021 /Empire#2/Fleet#2021
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 66.72667
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 94.22667
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 27.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 100
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0471133329
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1694 /Empire#2/Fleet#2021/Ship#1694
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 29.333334
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 158.009857
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 17.27633
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 217.276337
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2021/Ship#1694/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 158.009857
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2021/Ship#1694/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2021/Ship#1694/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 13.7511482
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2021/Ship#1694/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2021/Ship#1694/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2021/Ship#1694/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 13.7511482
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2021/Ship#1694/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2021/Ship#1694/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 11.9176617
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2021/Ship#1694/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 11.9176617
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2021/Ship#1694/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 11.9176617
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2021/Ship#1694/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2021/Ship#1694/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 11.9176617
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2021/Ship#1694/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 11.9176617
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2021/Ship#1694/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 11.9176617
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2242 /Empire#2/Fleet#2242
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 70.22
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 103.161179
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.9411736
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 21.2508335
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.05158059
    VisionRange = 4.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2195 /Empire#2/Fleet#2242/Ship#2195
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.106254175
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 51.76471
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 9.411765
      DamagePerSecondMedium = 51.76471
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 70.22
      Evasion = 0
      Experience = 5
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 886.6
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 886.6
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 103.161179
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.9411736
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 103.161179
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 560
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 21.2508335
      ShipProbeStock = 3.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05158059
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 303.1612
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2242/Ship#2195/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 35.5533333
        Health = 886.6
        MaximumHealth = 886.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#2242/Ship#2195/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#2242/Ship#2195/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#2242/Ship#2195/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8.166667
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 3
        ModuleSupportExploration1#2 /Empire#2/Fleet#2242/Ship#2195/SectionE/ModuleSupportExploration1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponFlack1#1 /Empire#2/Fleet#2242/Ship#2195/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#2242/Ship#2195/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#2/Fleet#2242/Ship#2195/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#2242/Ship#2195/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2242/Ship#2195/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2242/Ship#2195/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2242/Ship#2195/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#2/Fleet#2242/Ship#2195/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2242/Ship#2195/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2242/Ship#2195/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2242/Ship#2195/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2350 /Empire#2/Fleet#2350
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 200.180008
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 18.9000015
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 282.68
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 82.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 74.42647
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.14134
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2132 /Empire#2/Fleet#2350/Ship#2132
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0702562556
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 3
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 818.709961
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 89.5153351
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 35.1281242
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 289.51532
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2350/Ship#2132/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 818.709961
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2350/Ship#2132/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2350/Ship#2132/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 71.25
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2350/Ship#2132/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2350/Ship#2132/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2350/Ship#2132/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 71.25
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2350/Ship#2132/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2350/Ship#2132/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2350/Ship#2132/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2350/Ship#2132/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2350/Ship#2132/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2350/Ship#2132/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2350/Ship#2132/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2350/Ship#2132/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2193 /Empire#2/Fleet#2350/Ship#2193
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0530918054
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 818.709961
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 89.5153351
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 26.5459023
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 289.51532
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2350/Ship#2193/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 818.709961
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2350/Ship#2193/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2350/Ship#2193/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 71.25
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2350/Ship#2193/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2350/Ship#2193/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2350/Ship#2193/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 71.25
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2350/Ship#2193/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2350/Ship#2193/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2350/Ship#2193/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2350/Ship#2193/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2350/Ship#2193/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2350/Ship#2193/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2350/Ship#2193/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2350/Ship#2193/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2314 /Empire#2/Fleet#2350/Ship#2314
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0255048852
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 0
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 818.709961
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 89.5153351
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 12.7524414
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 289.51532
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2350/Ship#2314/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 818.709961
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2350/Ship#2314/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2350/Ship#2314/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 71.25
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2350/Ship#2314/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2350/Ship#2314/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2350/Ship#2314/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 71.25
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2350/Ship#2314/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2350/Ship#2314/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2350/Ship#2314/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2350/Ship#2314/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2350/Ship#2314/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2350/Ship#2314/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2350/Ship#2314/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2350/Ship#2314/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 61.75
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2634 /Empire#2/Fleet#2634
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 66.72667
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 94.22667
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 27.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 5.21791649
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0471133329
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2604 /Empire#2/Fleet#2634/Ship#2604
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0104358336
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 220.329941
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 24.0902252
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 5.21791649
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 224.090225
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2634/Ship#2604/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 220.329941
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2634/Ship#2604/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2634/Ship#2604/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 19.1746883
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2634/Ship#2604/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2634/Ship#2604/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2634/Ship#2604/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 19.1746883
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2634/Ship#2604/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2634/Ship#2604/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 16.618063
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2634/Ship#2604/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 16.618063
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2634/Ship#2604/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 16.618063
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2634/Ship#2604/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2634/Ship#2604/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 16.618063
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2634/Ship#2604/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 16.618063
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2634/Ship#2604/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 16.618063
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2783 /Empire#2/Fleet#2783
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 45.23334
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 9
    MaximumShipManpower = 40
    MaximumShipProbeStock = 0
    MilitaryPower = 57.73334
    MissileDmgReduction = 0
    Movement = 9
    NetActionPoint = 1
    OffensiveMilitaryPower = 12.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 22.2847786
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.028866671
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2659 /Empire#2/Fleet#2783/Ship#2659
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleColonizer
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.1114239
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.5
      DamagePerSecondBeam = 12.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 12.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 45.23334
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 837
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 837
      MaximumMovement = 9
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 57.73334
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 9
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 12.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 57.73334
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = -1
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 520
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 22.2847786
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.028866671
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 257.733337
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2783/Ship#2659/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 27.9
        Health = 837
        MaximumHealth = 837
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleSupportEngine2#1 /Empire#2/Fleet#2783/Ship#2659/CoreSection/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2783/Ship#2659/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2783/Ship#2659/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#2/Fleet#2783/Ship#2659/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2783/Ship#2659/SectionN/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2783/Ship#2659/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2783/Ship#2659/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2783/Ship#2659/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportColonization1#0 /Empire#2/Fleet#2783/Ship#2659/SectionS/ModuleSupportColonization1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleColonizerShipOnly
          ClassModuleSupport
          ModuleSupportColonization
          ModuleSupportColonization1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2783/Ship#2659/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2783/Ship#2659/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2783/Ship#2659/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2791 /Empire#2/Fleet#2791
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 249.893341
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 25.2
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 450
    MaximumShipProbeStock = 0
    MilitaryPower = 344.893341
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 95
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 69.2576141
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.172446683
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 4
    Ship#2479 /Empire#2/Fleet#2791/Ship#2479
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0342740752
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 11
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 17.1370373
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2791/Ship#2479/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2791/Ship#2479/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2791/Ship#2479/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2791/Ship#2479/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2791/Ship#2479/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2791/Ship#2479/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2791/Ship#2479/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2791/Ship#2479/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2791/Ship#2479/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2791/Ship#2479/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2791/Ship#2479/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2791/Ship#2479/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2791/Ship#2479/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2791/Ship#2479/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2509 /Empire#2/Fleet#2791/Ship#2509
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.04055752
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 9
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 20.278759
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2791/Ship#2509/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2791/Ship#2509/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2791/Ship#2509/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2791/Ship#2509/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2791/Ship#2509/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2791/Ship#2509/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2791/Ship#2509/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2791/Ship#2509/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2791/Ship#2509/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2791/Ship#2509/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2791/Ship#2509/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2791/Ship#2509/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2791/Ship#2509/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2791/Ship#2509/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2511 /Empire#2/Fleet#2791/Ship#2511
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0368775241
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 9
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 18.4387627
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2791/Ship#2511/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2791/Ship#2511/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2791/Ship#2511/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2791/Ship#2511/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2791/Ship#2511/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2791/Ship#2511/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2791/Ship#2511/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2791/Ship#2511/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2791/Ship#2511/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2791/Ship#2511/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2791/Ship#2511/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2791/Ship#2511/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2791/Ship#2511/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2791/Ship#2511/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2657 /Empire#2/Fleet#2791/Ship#2657
     DESCRIPTORS 13
      ClassHullSmallSupportTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0178707466
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.5
      DamagePerSecondBeam = 12.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 12.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.39333
      Evasion = 0
      Experience = 7
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 8
      MaximumShield = 240
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 78.89333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 8
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 12.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 78.89333
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 26.4
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 530
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 13.40306
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0394466668
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 278.893341
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2791/Ship#2657/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 38.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2791/Ship#2657/CoreSection/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#2791/Ship#2657/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2791/Ship#2657/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2791/Ship#2657/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2791/Ship#2657/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2791/Ship#2657/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2791/Ship#2657/SectionNE/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#2/Fleet#2791/Ship#2657/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2791/Ship#2657/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2791/Ship#2657/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2791/Ship#2657/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2791/Ship#2657/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2791/Ship#2657/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2792 /Empire#2/Fleet#2792
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 66.72667
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 94.22667
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 27.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 17.61037
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0471133329
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2721 /Empire#2/Fleet#2792/Ship#2721
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0352207422
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 8.333334
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 94.22667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 17.61037
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 294.226685
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2792/Ship#2721/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2792/Ship#2721/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2792/Ship#2721/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2792/Ship#2721/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2792/Ship#2721/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2792/Ship#2721/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2792/Ship#2721/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2792/Ship#2721/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2792/Ship#2721/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2792/Ship#2721/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2792/Ship#2721/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2792/Ship#2721/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2792/Ship#2721/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2792/Ship#2721/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2801 /Empire#2/Fleet#2801
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 64.50001
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 97.44118
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.9411736
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.048720587
    VisionRange = 4.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2312 /Empire#2/Fleet#2801/Ship#2312
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 51.76471
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 9.411765
      DamagePerSecondMedium = 51.76471
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 64.50001
      Evasion = 0
      Experience = 13
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 715
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 715
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 97.44118
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 32.9411736
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 97.44118
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 560
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.048720587
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 297.441162
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2801/Ship#2312/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 29.833334
        Health = 715
        MaximumHealth = 715
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#2801/Ship#2312/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#2801/Ship#2312/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#2801/Ship#2312/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8.166667
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 3
        ModuleSupportExploration1#2 /Empire#2/Fleet#2801/Ship#2312/SectionE/ModuleSupportExploration1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponFlack1#1 /Empire#2/Fleet#2801/Ship#2312/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#2801/Ship#2312/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#2/Fleet#2801/Ship#2312/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#2801/Ship#2312/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2801/Ship#2312/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2801/Ship#2312/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2801/Ship#2312/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#2/Fleet#2801/Ship#2312/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2801/Ship#2312/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2801/Ship#2312/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2801/Ship#2312/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2805 /Empire#2/Fleet#2805
   DESCRIPTORS 9
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionBusy
    FleetActionGoTo
    FleetActionHeroLocked
    FleetActionMoveTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 250.226685
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 25.2
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 400
    MaximumShipProbeStock = 0
    MilitaryPower = 360.226685
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 110
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 62.4560928
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.180113345
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 4
    Ship#2365 /Empire#2/Fleet#2805/Ship#2365
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.05463462
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 13
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 27.3173084
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2805/Ship#2365/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2365/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2805/Ship#2365/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2805/Ship#2365/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2365/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2805/Ship#2365/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2805/Ship#2365/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2805/Ship#2365/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2805/Ship#2365/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2805/Ship#2365/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2805/Ship#2365/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2805/Ship#2365/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2805/Ship#2365/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2805/Ship#2365/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2473 /Empire#2/Fleet#2805/Ship#2473
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.04349325
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 21.746624
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2805/Ship#2473/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2473/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2805/Ship#2473/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2805/Ship#2473/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2473/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2805/Ship#2473/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2805/Ship#2473/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2805/Ship#2473/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2805/Ship#2473/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2805/Ship#2473/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2805/Ship#2473/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2805/Ship#2473/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2805/Ship#2473/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2805/Ship#2473/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2513 /Empire#2/Fleet#2805/Ship#2513
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0202650279
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 10.132514
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2805/Ship#2513/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2513/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2805/Ship#2513/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2805/Ship#2513/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2513/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2805/Ship#2513/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2805/Ship#2513/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2805/Ship#2513/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2805/Ship#2513/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2805/Ship#2513/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2805/Ship#2513/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2805/Ship#2513/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2805/Ship#2513/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2805/Ship#2513/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2653 /Empire#2/Fleet#2805/Ship#2653
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.00651928643
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 94.22667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 3.259643
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 294.226685
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2805/Ship#2653/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2653/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2805/Ship#2653/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2805/Ship#2653/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2653/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2805/Ship#2653/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2805/Ship#2653/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2805/Ship#2653/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2805/Ship#2653/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2805/Ship#2653/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2805/Ship#2653/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2805/Ship#2653/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2805/Ship#2653/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2805/Ship#2653/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2812 /Empire#2/Fleet#2812
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMoveTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 66.39333
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 8
    MaximumShipManpower = 150
    MaximumShipProbeStock = 0
    MilitaryPower = 78.89333
    MissileDmgReduction = 0
    Movement = 8
    NetActionPoint = 1
    OffensiveMilitaryPower = 12.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 3.307037
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0394466668
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2725 /Empire#2/Fleet#2812/Ship#2725
     DESCRIPTORS 13
      ClassHullSmallSupportTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.004409383
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.5
      DamagePerSecondBeam = 12.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 12.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.39333
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 8
      MaximumShield = 240
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 78.89333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 8
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 12.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 78.89333
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 26.4
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 530
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 3.307037
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0394466668
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 278.893341
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2812/Ship#2725/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 38.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2812/Ship#2725/CoreSection/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#2812/Ship#2725/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2812/Ship#2725/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2812/Ship#2725/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2812/Ship#2725/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2812/Ship#2725/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2812/Ship#2725/SectionNE/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#2/Fleet#2812/Ship#2725/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2812/Ship#2725/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2812/Ship#2725/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2812/Ship#2725/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2812/Ship#2725/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2812/Ship#2725/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2899 /Empire#2/Fleet#2899
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 194.62001
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 18.9000015
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 277.12
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 82.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 78.68706
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.13856
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2477 /Empire#2/Fleet#2899/Ship#2477
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.06710749
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 15.1149836
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 15.1149836
      ShipManpowerStock = 33.5537453
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2899/Ship#2477/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2899/Ship#2477/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2899/Ship#2477/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2899/Ship#2477/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2899/Ship#2477/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2899/Ship#2477/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2899/Ship#2477/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2899/Ship#2477/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2899/Ship#2477/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2899/Ship#2477/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2899/Ship#2477/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2899/Ship#2477/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2899/Ship#2477/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2899/Ship#2477/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2608 /Empire#2/Fleet#2899/Ship#2608
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0495399944
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 15.1149836
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 94.22667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 15.1149836
      ShipManpowerStock = 24.7699966
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 294.226685
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2899/Ship#2608/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2899/Ship#2608/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2899/Ship#2608/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2899/Ship#2608/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2899/Ship#2608/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2899/Ship#2608/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2899/Ship#2608/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2899/Ship#2608/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2899/Ship#2608/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2899/Ship#2608/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2899/Ship#2608/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2899/Ship#2608/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2899/Ship#2608/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2899/Ship#2608/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2785 /Empire#2/Fleet#2899/Ship#2785
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0407266244
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 15.1149836
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 94.22667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 15.1149836
      ShipManpowerStock = 20.3633118
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 294.226685
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2899/Ship#2785/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2899/Ship#2785/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2899/Ship#2785/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2899/Ship#2785/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2899/Ship#2785/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2899/Ship#2785/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2899/Ship#2785/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2899/Ship#2785/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2899/Ship#2785/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2899/Ship#2785/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2899/Ship#2785/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2899/Ship#2785/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2899/Ship#2785/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2899/Ship#2785/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2903 /Empire#2/Fleet#2903
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 70.22
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 103.161179
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.9411736
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 3.08833337
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.05158059
    VisionRange = 4.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2807 /Empire#2/Fleet#2903/Ship#2807
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0154416664
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 51.76471
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 9.411765
      DamagePerSecondMedium = 51.76471
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 70.22
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 886.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 886.6
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 103.161179
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.9411736
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 103.161179
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 560
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 3.08833337
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05158059
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 303.1612
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2903/Ship#2807/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 35.5533333
        Health = 886.6
        MaximumHealth = 886.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#2903/Ship#2807/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#2903/Ship#2807/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#2903/Ship#2807/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8.166667
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 3
        ModuleSupportExploration1#2 /Empire#2/Fleet#2903/Ship#2807/SectionE/ModuleSupportExploration1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponFlack1#1 /Empire#2/Fleet#2903/Ship#2807/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#2903/Ship#2807/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#2/Fleet#2903/Ship#2807/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#2903/Ship#2807/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2903/Ship#2807/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2903/Ship#2807/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2903/Ship#2807/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#2/Fleet#2903/Ship#2807/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2903/Ship#2807/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2903/Ship#2807/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2903/Ship#2807/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2960 /Empire#2/Fleet#2960
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 82.08
    AutomatedShipGrowthStock = 82.08
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.5992363
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2961 /Empire#2/Fleet#2960/Ship#2961
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 82.08
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 2.7
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 92.08
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2960/Ship#2961/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#2/Fleet#2960/Ship#2961/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#2/Fleet#2960/Ship#2961/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#2/Fleet#2960/Ship#2961/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2960/Ship#2961/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2960/Ship#2961/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#2/Fleet#2960/Ship#2961/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2960/Ship#2961/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2960/Ship#2961/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2960/Ship#2961/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2979 /Empire#2/Fleet#2979
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 66.39333
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 8
    MaximumShipManpower = 150
    MaximumShipProbeStock = 0
    MilitaryPower = 78.89333
    MissileDmgReduction = 0
    Movement = 8
    NetActionPoint = 1
    OffensiveMilitaryPower = 12.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 41.2029152
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0394466668
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2613 /Empire#2/Fleet#2979/Ship#2613
     DESCRIPTORS 13
      ClassHullSmallSupportTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.05493722
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.5
      DamagePerSecondBeam = 12.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 12.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.39333
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 8
      MaximumShield = 240
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 150
      MaximumShipProbeStock = 0
      MilitaryPower = 78.89333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 8
      NetActionPoint = 1
      NetShipManpower = 15.1149836
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 12.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 78.89333
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 26.4
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 530
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 15.1149836
      ShipManpowerStock = 41.2029152
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0394466668
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 278.893341
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2979/Ship#2613/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 38.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2979/Ship#2613/CoreSection/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#2979/Ship#2613/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2979/Ship#2613/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2979/Ship#2613/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2979/Ship#2613/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2979/Ship#2613/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2979/Ship#2613/SectionNE/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#2/Fleet#2979/Ship#2613/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2979/Ship#2613/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2979/Ship#2613/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2979/Ship#2613/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2979/Ship#2613/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2979/Ship#2613/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2988 /Empire#2/Fleet#2988
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 300
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 1
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.74999994
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2989 /Empire#2/Fleet#2988/Ship#2989
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 1
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 2.7
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 310
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2988/Ship#2989/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#2/Fleet#2988/Ship#2989/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#2/Fleet#2988/Ship#2989/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#2/Fleet#2988/Ship#2989/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2988/Ship#2989/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2988/Ship#2989/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#2/Fleet#2988/Ship#2989/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2988/Ship#2989/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2988/Ship#2989/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2988/Ship#2989/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#817 /Empire#2/Fleet#817
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 60.77501
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 85.77501
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 25
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0428875051
    VisionRange = 4.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#819 /Empire#2/Fleet#817/Ship#819
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25
      DamagePerSecondBeam = 25
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 60.77501
      Evasion = 0
      Experience = 37
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 993.25
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 993.25
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 85.77501
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 25
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 85.77501
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 530
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0428875051
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 285.775024
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#817/Ship#819/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 33.1083336
        Health = 993.25
        MaximumHealth = 993.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#817/Ship#819/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#817/Ship#819/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#1 /Empire#2/Fleet#817/Ship#819/SectionE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#817/Ship#819/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#817/Ship#819/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#817/Ship#819/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#817/Ship#819/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#817/Ship#819/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#817/Ship#819/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#2/Fleet#817/Ship#819/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#817/Ship#819/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#817/Ship#819/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#817/Ship#819/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  LostSystems /Empire#2/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor4 /Empire#2/MajorRelationWithMinor4
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#2/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#2/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#2/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#2/MajorRelationWithMinor8
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#2/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityHisshos /Empire#2/PopulationEmpireAffinityHisshos
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTerrans /Empire#2/PopulationEmpireAffinityTerrans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTerrans
    ClassPopulationEmpireAffinityTerransCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 365.614624
    Politics01ToPolitics01 = 3
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 40
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Probe#2727 /Empire#2/Probe#2727
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Quests /Empire#2/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#2/Research
   DESCRIPTORS 114
    ClassResearch
    TechnologyApproval1
    TechnologyArmyCap1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization3
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization7
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleSupportAnalyzer2Strategic2
    TechnologyCuriosityModuleSupportEnergyEnhancer2Strategic2
    TechnologyCuriosityModuleSupportJournalist1
    TechnologyCuriosityModuleWeaponBeam2Strategic2
    TechnologyCuriosityModuleWeaponKinetic2Strategic1
    TechnologyCuriosityModuleWeaponMissile2Strategic1
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefense2
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyExplorationModule1
    TechnologyFood1
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2Terrans
    TechnologyHull3
    TechnologyHull3Terrans
    TechnologyImproveHull2
    TechnologyImproveHull2Terrans
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEconomyAndTrade9To12
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Terrans
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Terrans
    TechnologyLinkExclusionUnique2Unique3Terrans
    TechnologyLinkScienceAndExploration1To3
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration3To6
    TechnologyLinkScienceAndExploration4To8
    TechnologyLinkScienceAndExploration6To11
    TechnologyLinkScienceAndExploration8To14
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyQuestUE03
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTrade1
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyWeaponModule1
   PROPERTIES 50
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 3
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 6
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 5
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 3
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 5
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 7
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 294.7788
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 12
    UnlockedTechnologyCount = 23
   CHILDREN 0
  Senate /Empire#2/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentEmpire
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 4
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.5
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 1
    PeaceCount = 0
    Politics00ElectionScore = 8
    Politics01ElectionScore = 11
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 3
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 8
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 3
    TurnElapsedStock = 46
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 1
   CHILDREN 5
    ActiveLaw#1810 /Empire#2/Senate/ActiveLaw#1810
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L01
      LawPolitics06
      LawUpkeepLevel1
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 1
      ElapsedTurns = 22
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN 0
    ActiveLaw#2567 /Empire#2/Senate/ActiveLaw#2567
     DESCRIPTORS 4
      ClassLaw
      LawEffectP01L00
      LawPolitics01
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 5
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN 0
    ActiveLaw#999 /Empire#2/Senate/ActiveLaw#999
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L01
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 45
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN 0
    Senator#2557 /Empire#2/Senate/Senator#2557
     DESCRIPTORS 4
      ClassSenator
      Politics01
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.591836751
      SupportLevel = 3
     CHILDREN 0
    Senator#2558 /Empire#2/Senate/Senator#2558
     DESCRIPTORS 3
      ClassSenator
      Politics06
      PoliticsSupport2
     PROPERTIES 2
      Support = 0.408163279
      SupportLevel = 3
     CHILDREN 0
  Uniques /Empire#2/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
Empire#3 /Empire#3
 DESCRIPTORS 35
  AffinityGameplayTimeLords
  AffinityMappingTimeLords
  AffinityTimeLords
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountWar
  EmpireImprovementArmyCap1
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementFreeMovement1
  EmpireImprovementMarketplace1
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitBuilders2
  FactionTraitInimical
  FactionTraitScientists1
  FactionTraitSlowTraveler1
  FactionTraitTechnologyDefinitionEconomyAndTrade1
  FactionTraitTechnologyDefinitionEconomyAndTrade2
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  OmniscienceBonus26PercentsOrLess
  TutorialModeNone
 PROPERTIES 412
  AcademyOwned = 0
  ActiveLawsCount = 1
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 56
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.25
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 977.7416
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 1
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 3
  CommandPoints = 5
  CommandPointsAccumulator = 87
  CommandPointsStock = 87
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 6
  DeedsAchieved = 1
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 413.000031
  DustInflation = 1.00722754
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 1
  EmpireEmpirePoint = 11.75
  EmpireEmpirePointAccumulator = 490
  EmpireEmpirePointStock = 86.875
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 3
  EmpireFIDSIAccumulator = 31333.2227
  EmpireGlobalScore = 282
  EmpireGrowth = 191.557251
  EmpireGrowthAccumulator = 3608.77637
  EmpireGrowthStock = 3608.77637
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 39.8095245
  EmpireHeroesScore = 15
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 484.775024
  EmpireManpowerUpkeep = 0
  EmpireMilitaryScore = 1783.23376
  EmpireMoney = 149.1
  EmpireMoneyAccumulator = 4808.7417
  EmpireMoneyUpkeep = 47
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 24
  EmpireProduction = 627.5
  EmpireProductionAccumulator = 13419.4521
  EmpireProductionStock = 13419.4521
  EmpireProductionUpkeep = 0
  EmpireResearch = 385.25
  EmpireResearchAccumulator = 9006.251
  EmpireResearchScore = 405.25
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 112
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 47
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 39.8095245
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 21
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 2
  HeroHealingLocked = 0
  HeroLevelCount = 13
  HeroRecruitmentUnlocked = 1
  HeroUnlockThresholdModifier = 0.8
  HullTypes = 4
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 4
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 45
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 56
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 3
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 7
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 1400
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 770.5
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 8.75
  MaximumSystemGrowth = 131.214325
  MaximumSystemMoney = 196.6
  MaximumSystemProduction = 437.9
  MaximumSystemResearch = 233.450012
  MaximumTimeBubblesCount = 3
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 1836
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 11.75
  NetEmpireGrowth = 191.557251
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 102.100006
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 627.5
  NetEmpireResearch = 385.25
  NetEmpireTemplePoints = 0
  NetLuxury1 = 3
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 2
  NetStrategic2 = 2
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 11.75
  NetSystemGrowth = 191.557251
  NetSystemLifeforce = 0
  NetSystemMoney = 135.1
  NetSystemProduction = 627.5
  NetSystemResearch = 353.75
  NonVampirilisPopulation = 21
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 4
  OwnedSystems = 3
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 21
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 3
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 5
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 77
  Strategic2Stock = 42
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 4
  SystemCount = 3
  SystemLevelSum = 6
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 9
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 12
  TerraformationGameplayUnlocked = 0
  TimeBubblesCount = 2
  TotalDefensiveMilitaryPower = 861.2652
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 437.193481
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 20
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 1
  VampirilisPopulation = 0
  VictoryEconomicRanking = 2
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 1
 CHILDREN 22
  ColonizedStarSystem#1293 /Empire#3/ColonizedStarSystem#1293
   DESCRIPTORS 17
    BesiegedColonizedStarSystem
    BlockadedColonizedStarSystem
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    QueuedDescriptorIncreaseVirtualPopulation
    QueuedDescriptorIncreaseVirtualPopulation
    QueuedDescriptorIncreaseVirtualPopulation
    QueuedDescriptorIncreaseVirtualPopulation
    QueuedDescriptorIncreaseVirtualPopulation
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 311
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BlockadeImpactFactor = 1
    BlockadeOrbitingMilitaryPower = 6
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 58.5
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 61
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 61
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 1
    ImprovementsProductionCost = 1405
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 1
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 75.6
    MaximumSystemProductionStock = 75.6
    MaximumSystemResearch = 44.4
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 99.57107
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 2.05000019
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 1
    NetSystemGrowth = 0
    NetSystemGrowthImpactFactor = 5
    NetSystemInfluence = 1
    NetSystemLifeforce = 0
    NetSystemManpower = -6
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -62.5
    NetSystemProduction = 75.6
    NetSystemProductionImpactFactor = 5
    NetSystemResearch = 44.4
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OrbitingOffensivePower = 0
    OrbitingSiegePower = 6
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 11
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 7
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 13
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 14
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 1
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 3
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 3
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 0
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 1
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 412.5
    SystemGrowth = 52
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 150
    SystemGrowthUpkeep = 0
    SystemInfluenceRadius = 2.360337
    SystemInfluenceStock = 60
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerLoss = -6
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 18
    SystemMigrationGrowthStock = 0
    SystemMoney = 10.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 73
    SystemNextInfluenceRadiusEstimation = 2.377137
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 75.6
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 44.4
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.1
    TradingRouteSystemBaseIncome_EmpireMoney = 0.1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.025
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 5
    VisionRange = 3.360337
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 15
    ColonizedPlanet#1295 /Empire#3/ColonizedStarSystem#1293/ColonizedPlanet#1295
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly06
      PlanetAnomaly12
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 99
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 6
      DefaultPlanetFood = 7
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 9
      Happiness = -15
      MajorPopulationCount = 1
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 11
      PlanetFIDSI = 0
      PlanetFood = 7
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 13
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 5
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 5
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 9
      PlanetScience = 14
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      PopulationPlanetAffinityTimeLords /Empire#3/ColonizedStarSystem#1293/ColonizedPlanet#1295/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLords
        ClassPopulationPlanetAffinityTimeLordsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 6
        RawPopulationFood = 7
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 9
       CHILDREN 0
    Hangar#1294 /Empire#3/ColonizedStarSystem#1293/Hangar#1294
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 129.200012
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 183.14119
      OffensiveMilitaryPower = 53.9411736
     CHILDREN 1
      Ship#2349 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdventurer
        ClassShip
        HeroShipLevelUpRule
        HeroSkill32_FleetDefense_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull01
        ShipLevel03
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 63.4313774
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 21.0784321
        DamagePerSecondMedium = 61.0980453
        DamagePerSecondMissile = 11.666667
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 129.200012
        Evasion = 0
        Experience = 4
        ExperiencePerTurn = 1
        ExperienceReward = 6
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1856
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1856
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 183.14119
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 53.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 183.14119
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1060
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09157059
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 383.141174
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 71.86667
          Health = 1856
          MaximumHealth = 1856
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 21
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponMissile1#1 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 105
            DamagePerSecond = 11.666667
            DamagePerSecondLong = 11.666667
            DamagePerSecondMedium = 9.333334
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 21
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 4
          ModuleWeaponFlack1#1 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionNE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponFlack1#3 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionNE/ModuleWeaponFlack1#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionNE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponKinetic1#2 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionNE/ModuleWeaponKinetic1#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionNW /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#2346 /Empire#3/ColonizedStarSystem#1293/Hero#2346
     DESCRIPTORS 12
      ClassHero
      HeroAffinityPirates
      HeroAssigned
      HeroClassAdventurer
      HeroLevel05
      HeroLevelUpRule
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill90_Science_Flat_2
      HeroSkill96_Science_Perpop_0
      HeroSkillComplete
      HeroSkillComplete
      Politics05
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 64
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 5
      NextLevelRequestedExperience = 100
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 4
      SpecializationPoints = 1
      Upkeep = 15
     CHILDREN 0
    PopulationStarSystemAffinityTimeLords /Empire#3/ColonizedStarSystem#1293/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 1
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = -50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2250
      PopulationTypeCount = 0
      ShouldPopulationGrow = -1
      SystemProductionBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1446 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#1446
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1448 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#1448
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1452 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#1452
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1492 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#1492
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1842 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#1842
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1876 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#1876
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2057 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#2057
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2059 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#2059
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2061 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#2061
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2063 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#2063
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2237 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#2237
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 225
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN 0
  ColonizedStarSystem#1419 /Empire#3/ColonizedStarSystem#1419
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    PlanetAnomalyNaturalWonder2
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 253.24292
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7.20000029
    GrowthForOutpost = 0
    Happiness = 56.25
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 337.5
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1592.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 60.3429337
    MaximumSystemGrowthStock = 900
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 1
    MaximumSystemProduction = 114
    MaximumSystemProductionStock = 114
    MaximumSystemResearch = 75.9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 44.7890625
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 60.3429337
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 1
    NetSystemProduction = 114
    NetSystemResearch = 75.9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 3
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -6.750001
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 51
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 27
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 45
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 39
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 4.45706558
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 6
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 613.2429
    SystemGrowth = 72
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 960.6921
    SystemGrowthUpkeep = 11.6570663
    SystemInfluenceRadius = 2.19433379
    SystemInfluenceStock = 50.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 116.775009
    SystemMigrationGrowthStock = 0
    SystemMoney = 61
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 60
    SystemNextInfluenceRadiusEstimation = 2.230309
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 114
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 75.9
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.6
    TradingRouteSystemBaseIncome_EmpireMoney = 0.6
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 0
    VisionRange = 3.19433379
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 16
    ColonizedPlanet#1421 /Empire#3/ColonizedStarSystem#1419/ColonizedPlanet#1421
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      ColonizedModifier = 1
      DefaultPlanetDust = 36
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Happiness = -5
      MajorPopulationCount = 3
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 51
      PlanetFIDSI = 0
      PlanetFood = 27
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 45
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 15
      PlanetPopulationFood = 3
      PlanetPopulationIndustry = 15
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 15
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 5
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 39
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PopulationPlanetAffinityHaroshems /Empire#3/ColonizedStarSystem#1419/ColonizedPlanet#1421/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshems
        ClassPopulationPlanetAffinityHaroshemsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 1
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 4
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN 0
      PopulationPlanetAffinityTimeLords /Empire#3/ColonizedStarSystem#1419/ColonizedPlanet#1421/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLords
        ClassPopulationPlanetAffinityTimeLordsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 6
        RawPopulationFood = 4
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN 0
    Hangar#1420 /Empire#3/ColonizedStarSystem#1419/Hangar#1420
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHaroshems /Empire#3/ColonizedStarSystem#1419/PopulationStarSystemAffinityHaroshems
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHaroshems
      ClassPopulationStarSystemAffinityHaroshemsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 7.20000029
      NetPopulationScore = 42.8
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 165.8
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemGrowthBonusFromCollection = 0
     CHILDREN 0
    PopulationStarSystemAffinityTimeLords /Empire#3/ColonizedStarSystem#1419/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 1
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = -50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2300
      PopulationTypeCount = 0
      ShouldPopulationGrow = -1
      SystemProductionBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1680 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#1680
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1696 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#1696
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1707 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#1707
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1904 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#1904
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1990 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#1990
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1992 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#1992
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2255 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#2255
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2259 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#2259
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 225
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2261 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#2261
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2263 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#2263
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2265 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#2265
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2267 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#2267
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  ColonizedStarSystem#542 /Empire#3/ColonizedStarSystem#542
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
    TimeBubbleAcceleratingTime
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 1007.91437
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 16
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 16
    GrowthForOutpost = 0
    Happiness = 31.25
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 437.5
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 4922.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 14
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 8.75
    MaximumSystemGrowth = 131.214325
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 196.6
    MaximumSystemProduction = 437.9
    MaximumSystemProductionStock = 437.9
    MaximumSystemResearch = 233.450012
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 24.88281
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 3
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 2
    NetStrategic2 = 2
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 8.75
    NetSystemGrowth = 131.214325
    NetSystemInfluence = 8.75
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 196.6
    NetSystemProduction = 437.9
    NetSystemResearch = 233.450012
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 9
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -15.750001
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 149
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 83
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 197
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 111
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 14
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 12.7856789
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 14
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 9
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 11
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 6
    SenateScore = 11
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 8.75
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.25
    SystemGlobalScore = 1382.91431
    SystemGrowth = 160
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2232.15332
    SystemGrowthUpkeep = 28.7856789
    SystemInfluenceRadius = 5.989532
    SystemInfluenceStock = 440.75
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 292.6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 96
    SystemNextInfluenceRadiusEstimation = 6.047387
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 437.9
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 233.450012
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.4
    TradingRouteSystemBaseIncome_EmpireMoney = 1.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.35
    TradingRouteSystemBaseIncome_Luxury1 = 0.3
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 0
    VisionRange = 6.989532
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 1
    WreckedMothershipCount = 0
   CHILDREN 22
    ColonizedPlanet#1440 /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#1440
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeHuge
      PlanetSizeTelluricHuge
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 99
      DefaultPlanetFood = 63
      DefaultPlanetIndustry = 108
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 36
      Happiness = -5
      MajorPopulationCount = 3
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 3
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 1
      NetStrategic2 = 1
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 6
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 114
      PlanetFIDSI = 0
      PlanetFood = 63
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 129
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 15
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 21
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 15
      PlanetPrestige = 0
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 12
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 51
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 5
      ColonizedResourceDeposit#0 /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#1440/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#1440/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#2 /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#1440/ColonizedResourceDeposit#2
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityBots /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#1440/PopulationPlanetAffinityBots
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBots
        ClassPopulationPlanetAffinityBotsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 11
        RawPopulationFood = 7
        RawPopulationIndustry = 12
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN 0
      PopulationPlanetAffinityTimeLords /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#1440/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLords
        ClassPopulationPlanetAffinityTimeLordsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 11
        RawPopulationFood = 7
        RawPopulationIndustry = 12
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN 0
    ColonizedPlanet#543 /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#543
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeSnow
      UniquePlanetTimeLords
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 5
      ColonizedModifier = 1
      DefaultPlanetDust = 25
      DefaultPlanetFood = 20
      DefaultPlanetIndustry = 55
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 50
      Happiness = -10
      MajorPopulationCount = 2
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 1
      NetStrategic2 = 1
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 20
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 68
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 10
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 13
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 10
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 11
      PlanetRawPrestige = 0
      PlanetRawScience = 10
      PlanetScience = 60
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 4
      ColonizedResourceDeposit#0 /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#543/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#543/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityBots /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#543/PopulationPlanetAffinityBots
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBots
        ClassPopulationPlanetAffinityBotsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 4
        RawPopulationIndustry = 11
        RawPopulationPrestige = 0
        RawPopulationScience = 10
       CHILDREN 0
      PopulationPlanetAffinityTimeLords /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#543/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLords
        ClassPopulationPlanetAffinityTimeLordsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 5
        RawPopulationFood = 4
        RawPopulationIndustry = 11
        RawPopulationPrestige = 0
        RawPopulationScience = 10
       CHILDREN 0
    Hangar#541 /Empire#3/ColonizedStarSystem#542/Hangar#541
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 2
      DefensiveMilitaryPower = 320.516663
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 16
      IsFrozen = 0
      MilitaryPower = 486.155884
      OffensiveMilitaryPower = 165.639221
     CHILDREN 3
      Ship#2682 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682
       DESCRIPTORS 15
        ClassHullSmallAttackTimeLords
        ClassShip
        ShipFactionTimeLords
        ShipForBattle
        ShipHull01
        ShipLevel04
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 46.6372528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 6.470588
        DamagePerSecondLaser = 20.1666679
        DamagePerSecondLong = 25.34314
        DamagePerSecondMedium = 46.6372528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 42.6039238
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 70.1833344
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 2
        ExperienceReward = 8
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 8
        GlobalSpeed = 2
        Health = 1105.5
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1105.5
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 144.767654
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 74.58432
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 144.767654
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 520
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.07238383
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 344.767639
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTimeLords
         PROPERTIES 10
          DefensiveMilitaryPower = 36.85
          Health = 1105.5
          MaximumHealth = 1105.5
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponLaser1#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/CoreSection/ModuleWeaponLaser1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponLaser1#1 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/CoreSection/ModuleWeaponLaser1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 8
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 36.9398727
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 3
          ModuleWeaponFlack1#2 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/SectionE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#1 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/SectionE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11
            DamagePerSecond = 6.470588
            DamagePerSecondLong = 5.17647076
            DamagePerSecondMedium = 6.470588
            DamagePerSecondShort = 6.470588
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.1176472
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponLaser1#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/SectionE/ModuleWeaponLaser1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 13.333333
          Health = 100
          MaximumHealth = 100
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 100
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/SectionNE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2682/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
      Ship#2684 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684
       DESCRIPTORS 15
        ClassHullSmallAttackTimeLords
        ClassShip
        ShipFactionTimeLords
        ShipForBattle
        ShipHull01
        ShipLevel04
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 46.6372528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 6.470588
        DamagePerSecondLaser = 20.1666679
        DamagePerSecondLong = 25.34314
        DamagePerSecondMedium = 46.6372528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 42.6039238
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 70.1833344
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 2
        ExperienceReward = 8
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 8
        GlobalSpeed = 2
        Health = 1105.5
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1105.5
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 144.767654
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 74.58432
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 144.767654
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 520
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.07238383
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 344.767639
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTimeLords
         PROPERTIES 10
          DefensiveMilitaryPower = 36.85
          Health = 1105.5
          MaximumHealth = 1105.5
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.6444473
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponLaser1#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/CoreSection/ModuleWeaponLaser1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponLaser1#1 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/CoreSection/ModuleWeaponLaser1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 8
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 36.9398727
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 3
          ModuleWeaponFlack1#2 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/SectionE/ModuleWeaponFlack1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#1 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/SectionE/ModuleWeaponKinetic1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11
            DamagePerSecond = 6.470588
            DamagePerSecondLong = 5.17647076
            DamagePerSecondMedium = 6.470588
            DamagePerSecondShort = 6.470588
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.1176472
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponLaser1#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/SectionE/ModuleWeaponLaser1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 13.333333
          Health = 100
          MaximumHealth = 100
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 100
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/SectionNE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#2684/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
      Ship#844 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill111_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel08
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 180.15
        Evasion = 0
        Experience = 159.88
        ExperiencePerTurn = 2
        ExperienceReward = 16
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3139.5
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 8
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3139.5
        MaximumMovement = 3
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 196.620575
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 3
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 160
        OffensiveMilitaryPower = 16.4705868
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 196.620575
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0983102843
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 396.620575
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 104.65
          Health = 3139.5
          MaximumHealth = 3139.5
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 0
        SectionE /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionN /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#1 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionS/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#843 /Empire#3/ColonizedStarSystem#542/Hero#843
     DESCRIPTORS 15
      ClassHero
      HeroAffinityTimeLords
      HeroAssigned
      HeroClassAdministrator
      HeroLevel08
      HeroLevelUpRule
      HeroSkill61_Dust_Percent_2
      HeroSkill71_Industry_PerPlanetFlat_2
      HeroSkill74_Industry_Flat_2
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill95_Science_PerAnomaly_0
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      Politics04
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 2
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 3
      Experience = 159.88
      ExperiencePerTurn = 2
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 8
      NextLevelRequestedExperience = 160
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 7
      SpecializationPoints = 1.6
      Upkeep = 30
     CHILDREN 0
    PopulationStarSystemAffinityBots /Empire#3/ColonizedStarSystem#542/PopulationStarSystemAffinityBots
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBots
      ClassPopulationStarSystemAffinityBotsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 18
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 16
      NetPopulationScore = 34
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 9
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 105.2
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityTimeLords /Empire#3/ColonizedStarSystem#542/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 1
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = -50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2300
      PopulationTypeCount = 0
      ShouldPopulationGrow = -1
      SystemProductionBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1051 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1051
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1123 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1123
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1125 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1125
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1146 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1146
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1183 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1183
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1249 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1249
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1310 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1310
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1324 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1324
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 1080
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#1428 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1428
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementOncePerGalaxy
      StarSystemImprovementWonder2
     PROPERTIES 2
      ProductionCost = 1170
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1952 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1952
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2217 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#2217
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 225
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2269 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#2269
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementAcademyEmbassy
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 3
      ProductionCost = 1080
      ScrapPriority = 0
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#842 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#842
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#846 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#846
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#996 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#996
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#998 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#998
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  DepartmentOfCommerce /Empire#3/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#3/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.334875
   CHILDREN 3
    DiplomaticEmpire#0 /Empire#3/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 0.334875
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 2.457
     CHILDREN 0
    DiplomaticEmpire#1 /Empire#3/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 2
      ClassDiplomaticEmpire
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.334875
      PressureFrom = 2.58
      PressureOn = 0.334875
      PressureTrend = -2.24512482
      PressureValue = -18.6768742
      TheirBasePressure = 2.58
     CHILDREN 0
    DiplomaticEmpire#2 /Empire#3/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.334875
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 3.8104496
     CHILDREN 0
  Education /Empire#3/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 2
    HeroLevelCount = 13
    HeroUnlockGauge01Points = 425
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 153
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 94
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 68
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 110
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#2997 /Empire#3/Fleet#2997
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 5
    DefensiveMilitaryPower = 411.548523
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 31
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 900
    MaximumShipProbeStock = 0
    MilitaryPower = 629.16156
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 217.613083
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 10
    TradingRouteBlockadePower = 0.3145808
    VisionRange = 1
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2676 /Empire#3/Fleet#2997/Ship#2676
     DESCRIPTORS 13
      ClassHullMediumDefenseTimeLords
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull02
      ShipLevel04
      ShipLevelUpRule
      ShipRoleMediumSupport
      ShipRoleSupport
      ShipSizeMedium
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.2222223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 12.2222223
      DamagePerSecondLong = 12.2222223
      DamagePerSecondMedium = 12.2222223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 9.777778
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 271.181824
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 15
      GlobalSpeed = 2
      Health = 3778.5
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 44
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 3778.5
      MaximumMovement = 7
      MaximumShield = 480
      MaximumShipManpower = 700
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 339.626282
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 68.44444
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 339.626282
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 2
      Shield = 480
      ShieldAbsorption = 52.8
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipHealth = 1720
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.169813141
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 539.6263
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#2997/Ship#2676/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumTimeLords
       PROPERTIES 10
        DefensiveMilitaryPower = 145.95
        Health = 3778.5
        MaximumHealth = 3778.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 68.44444
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 3
        ModuleDefenseShield1#0 /Empire#3/Fleet#2997/Ship#2676/CoreSection/ModuleDefenseShield1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 24
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleSupportRepair1#1 /Empire#3/Fleet#2997/Ship#2676/CoreSection/ModuleSupportRepair1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
          MultiplierX2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 100
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser1#2 /Empire#3/Fleet#2997/Ship#2676/CoreSection/ModuleWeaponLaser1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 22
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 12.2222223
          DamagePerSecondShort = 9.777778
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 68.44444
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#3/Fleet#2997/Ship#2676/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumTimeLords
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 9.333333
        Health = 280
        MaximumHealth = 280
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 280
        VisionRange = 0
       CHILDREN 1
        ModuleSupportCrew1#0 /Empire#3/Fleet#2997/Ship#2676/SectionE/ModuleSupportCrew1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportCrew
          ModuleSupportCrew1
          MultiplierX2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          LocalManpower = 400
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 100
          ShipManpowerKillAbsorption = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#3/Fleet#2997/Ship#2676/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumTimeLords
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 28.6666679
        Health = 260
        MaximumHealth = 260
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 260
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#3/Fleet#2997/Ship#2676/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#3/Fleet#2997/Ship#2676/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumTimeLords
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 49.3333321
        Health = 280
        MaximumHealth = 280
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 280
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#1 /Empire#3/Fleet#2997/Ship#2676/SectionNE/ModuleDefenseHullPlating1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleDefenseShield1#0 /Empire#3/Fleet#2997/Ship#2676/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 24
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#3/Fleet#2997/Ship#2676/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumTimeLords
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#2997/Ship#2676/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumTimeLords
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#3/Fleet#2997/Ship#2676/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#2997/Ship#2676/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumTimeLords
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#3/Fleet#2997/Ship#2676/SectionSE/ModuleSupportEngine2#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#3/Fleet#2997/Ship#2676/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumTimeLords
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#2997/Ship#2676/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumTimeLords
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
    Ship#2678 /Empire#3/Fleet#2997/Ship#2678
     DESCRIPTORS 15
      ClassHullSmallAttackTimeLords
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 46.6372528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 20.1666679
      DamagePerSecondLong = 25.34314
      DamagePerSecondMedium = 46.6372528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.6039238
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 70.1833344
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 1105.5
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1105.5
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 144.767654
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 74.58432
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 144.767654
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 520
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07238383
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 344.767639
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#2997/Ship#2678/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTimeLords
       PROPERTIES 10
        DefensiveMilitaryPower = 36.85
        Health = 1105.5
        MaximumHealth = 1105.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponLaser1#0 /Empire#3/Fleet#2997/Ship#2678/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponLaser1#1 /Empire#3/Fleet#2997/Ship#2678/CoreSection/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#3/Fleet#2997/Ship#2678/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.9398727
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 3
        ModuleWeaponFlack1#2 /Empire#3/Fleet#2997/Ship#2678/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#1 /Empire#3/Fleet#2997/Ship#2678/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
        ModuleWeaponLaser1#0 /Empire#3/Fleet#2997/Ship#2678/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#3/Fleet#2997/Ship#2678/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#2997/Ship#2678/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.333333
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#3/Fleet#2997/Ship#2678/SectionNE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#3/Fleet#2997/Ship#2678/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#2997/Ship#2678/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#3/Fleet#2997/Ship#2678/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#2997/Ship#2678/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#3/Fleet#2997/Ship#2678/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#2997/Ship#2678/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2680 /Empire#3/Fleet#2997/Ship#2680
     DESCRIPTORS 15
      ClassHullSmallAttackTimeLords
      ClassShip
      ShipFactionTimeLords
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 46.6372528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 20.1666679
      DamagePerSecondLong = 25.34314
      DamagePerSecondMedium = 46.6372528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 42.6039238
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 70.1833344
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 8
      GlobalSpeed = 2
      Health = 1105.5
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1105.5
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 144.767654
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 74.58432
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 144.767654
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 520
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07238383
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 344.767639
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#2997/Ship#2680/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTimeLords
       PROPERTIES 10
        DefensiveMilitaryPower = 36.85
        Health = 1105.5
        MaximumHealth = 1105.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.6444473
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponLaser1#0 /Empire#3/Fleet#2997/Ship#2680/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponLaser1#1 /Empire#3/Fleet#2997/Ship#2680/CoreSection/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#3/Fleet#2997/Ship#2680/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 36.9398727
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 3
        ModuleWeaponFlack1#2 /Empire#3/Fleet#2997/Ship#2680/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#1 /Empire#3/Fleet#2997/Ship#2680/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
        ModuleWeaponLaser1#0 /Empire#3/Fleet#2997/Ship#2680/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#3/Fleet#2997/Ship#2680/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#2997/Ship#2680/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.333333
        Health = 100
        MaximumHealth = 100
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 100
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#3/Fleet#2997/Ship#2680/SectionNE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#3/Fleet#2997/Ship#2680/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#2997/Ship#2680/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#3/Fleet#2997/Ship#2680/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#2997/Ship#2680/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#3/Fleet#2997/Ship#2680/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#2997/Ship#2680/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  LostSystems /Empire#3/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor4 /Empire#3/MajorRelationWithMinor4
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#3/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#3/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#3/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#3/MajorRelationWithMinor8
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#3/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 14
    EmpireResearch = 31.5
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityBots /Empire#3/PopulationEmpireAffinityBots
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 9
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHaroshems /Empire#3/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 3
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTimeLords /Empire#3/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 0
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 9
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /Empire#3/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#3/Research
   DESCRIPTORS 96
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyApproval1
    TechnologyArmyCap1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefenseModule1
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2TimeLords
    TechnologyHull3
    TechnologyHull3TimeLords
    TechnologyHull5
    TechnologyHull5TimeLords
    TechnologyIndToDust
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyIndustry3
    TechnologyIndustry3Alt
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2TimeLords
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3TimeLords
    TechnologyLinkEmpireDevelopmentUnique5ToUnique7TimeLords
    TechnologyLinkScienceAndExploration1To3
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration3To6
    TechnologyLinkScienceAndExploration4To8
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyPlanetaryInfluence1
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyUniqueDust1
   PROPERTIES 50
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 3
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 7
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 4
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 2
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 5
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = -0.1
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 223.554123
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 4
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 4
    TechnologyTotalStageUnlocked = 12
    UnlockedTechnologyCount = 20
   CHILDREN 0
  Senate /Empire#3/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentRepublic
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 4
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.625
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 8
    Politics01ElectionScore = 5
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 6
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 2
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 8
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 0
    TurnElapsedStock = 46
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 1
   CHILDREN 3
    ActiveLaw#2568 /Empire#3/Senate/ActiveLaw#2568
     DESCRIPTORS 4
      ClassLaw
      LawEffectP02L00Republic
      LawPolitics02
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 5
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN 0
    Senator#2560 /Empire#3/Senate/Senator#2560
     DESCRIPTORS 4
      ClassSenator
      Politics02
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.5555556
      SupportLevel = 3
     CHILDREN 0
    Senator#2561 /Empire#3/Senate/Senator#2561
     DESCRIPTORS 3
      ClassSenator
      Politics01
      PoliticsSupport2
     PROPERTIES 2
      Support = 0.444444448
      SupportLevel = 3
     CHILDREN 0
  TimeBubbleAcceleratingTime#2 /Empire#3/TimeBubbleAcceleratingTime#2
   DESCRIPTORS 1
    ClassTimeBubble
   PROPERTIES 5
    EmpireMoneyUpkeepMultiplierPerTurn = 1
    EmpireTimeBubblesMoneyUpkeep = 0
    FogOfWarRadius = 3
    VisionRadius = 3
    VisionStrength = 0
   CHILDREN 0
  Uniques /Empire#3/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#0 /MinorEmpire#0
 DESCRIPTORS 13
  AffinityMappingPilgrims
  AffinityPilgrims
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorExplorers01
  FamilyAdvanced
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyDevelopment
  PersonalityTraitPacifist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 2300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 413.000031
  DustInflation = 1.00722754
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 6
  EmpireEmpirePointAccumulator = 246
  EmpireEmpirePointStock = 246
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 7386
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 1380
  EmpireGrowthStock = 1380
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1920
  EmpireManpowerTotal = 2120
  EmpireManpowerUpkeep = 0
  EmpireMoney = 2
  EmpireMoneyAccumulator = 2300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 29
  EmpireProductionAccumulator = 1304
  EmpireProductionStock = 1304
  EmpireProductionUpkeep = 0
  EmpireResearch = 56
  EmpireResearchAccumulator = 2156
  EmpireResearchStock = 168
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 112
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 6
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 2
  MaximumSystemProduction = 29
  MaximumSystemResearch = 56
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 1841.20007
  MinorEmpireShipMoneyStock = 2379.2002
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 2
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 6
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 29
  NetEmpireResearch = 56
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 133.7
  NetMinorEmpireMoney = 191
  NetMinorEmpireShipMoney = 57.3000031
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 6
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 2
  NetSystemProduction = 29
  NetSystemResearch = 56
  NonVampirilisPopulation = 4
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 4
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 9
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 5.25
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 106
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 12
  ColonizedStarSystem#545 /MinorEmpire#0/ColonizedStarSystem#545
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeYellow
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 123
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4.8
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 4
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 6
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 600
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 2
    MaximumSystemProduction = 29
    MaximumSystemProductionStock = 29
    MaximumSystemResearch = 56
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 6
    NetSystemGrowth = 30
    NetSystemInfluence = 6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 2
    NetSystemProduction = 29
    NetSystemResearch = 56
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -4.05
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 20
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 8
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 4
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 4
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 56
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 2.63023448
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 4
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 327
    SystemGrowth = 48
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 630
    SystemGrowthUpkeep = 7.430235
    SystemInfluenceRadius = 4.72909641
    SystemInfluenceStock = 271
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 20
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 4.77931833
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 29
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 58
    SystemProductionUpkeep = 0
    SystemResearch = 56
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.4
    TradingRouteSystemBaseIncome_EmpireMoney = 0.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.72909641
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#546 /MinorEmpire#0/ColonizedStarSystem#545/ColonizedPlanet#546
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeIce
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      ColonizedModifier = 1
      DefaultPlanetDust = 20
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 4
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 52
      Happiness = -15
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 8
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 4
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 12
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 4
      PlanetRawDust = 5
      PlanetRawFIDSI = 1
      PlanetRawFood = 2
      PlanetRawIndustry = 1
      PlanetRawPrestige = 1
      PlanetRawScience = 13
      PlanetScience = 56
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#980 /MinorEmpire#0/ColonizedStarSystem#545/ColonizedPlanet#546/PlanetImprovement#980
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementFood1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityPilgrims /MinorEmpire#0/ColonizedStarSystem#545/ColonizedPlanet#546/PopulationPlanetAffinityPilgrims
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPilgrims
        ClassPopulationPlanetAffinityPilgrimsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 5
        RawPopulationFood = 2
        RawPopulationIndustry = 1
        RawPopulationPrestige = 1
        RawPopulationScience = 13
       CHILDREN 0
    Hangar#544 /MinorEmpire#0/ColonizedStarSystem#545/Hangar#544
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityPilgrims /MinorEmpire#0/ColonizedStarSystem#545/PopulationStarSystemAffinityPilgrims
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPilgrims
      ClassPopulationStarSystemAffinityPilgrimsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 4.8
      NetPopulationScore = 45.2
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1401.19983
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      VisionRangeBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#855 /MinorEmpire#0/ColonizedStarSystem#545/StarSystemImprovement#855
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#0/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.179999992
   CHILDREN 4
    DiplomaticEmpire#0 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 7.37999725
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 7.37999725
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 7.37999725
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 7.37999725
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#0/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#0/MinorRelationWithMajor1
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 21
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#0/MinorRelationWithMajor2
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 1
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#0/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityPilgrims /MinorEmpire#0/PopulationEmpireAffinityPilgrims
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPilgrims
    ClassPopulationEmpireAffinityPilgrimsCount
    PoliticalProfileReligious
    PopulationMajor
    PopulationPoliticalTraitRelativist
    PopulationPoliticalTraitScientist03
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 3
    Politics02ToPolitics05 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#0/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#0/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#1 /MinorEmpire#1
 DESCRIPTORS 13
  AffinityDeuyivans
  AffinityMappingDeuyivans
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorEmpireResearch
  FamilyInsectoids
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyDevelopment
  PersonalityTraitPragmatist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 2300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 413.000031
  DustInflation = 1.00722754
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 3
  EmpireEmpirePointAccumulator = 129
  EmpireEmpirePointStock = 129
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 6298
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 1380
  EmpireGrowthStock = 1380
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1886
  EmpireManpowerTotal = 2086
  EmpireManpowerUpkeep = 0
  EmpireMoney = -17
  EmpireMoneyAccumulator = 2300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 27
  EmpireProductionAccumulator = 1242
  EmpireProductionStock = 1242
  EmpireProductionUpkeep = 0
  EmpireResearch = 29
  EmpireResearchAccumulator = 1247
  EmpireResearchStock = 87
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 58
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 3
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 27
  MaximumSystemResearch = 29
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 1834.20007
  MinorEmpireShipMoneyStock = 486.2
  MinorFleetSpawnCooldownStock = 1
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 1
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 3
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 27
  NetEmpireResearch = 29
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 126.7
  NetMinorEmpireMoney = 181
  NetMinorEmpireShipMoney = 54.3000031
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 3
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = -17
  NetSystemProduction = 27
  NetSystemResearch = 29
  NonVampirilisPopulation = 1
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 1
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 96
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 12
  ColonizedStarSystem#548 /MinorEmpire#1/ColonizedStarSystem#548
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 72
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 1
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4.6
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 50
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 27
    MaximumSystemProductionStock = 27
    MaximumSystemResearch = 29
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3
    NetSystemGrowth = 30
    NetSystemInfluence = 3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -17
    NetSystemProduction = 27
    NetSystemResearch = 29
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -1.0125
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 1
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 6
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 2
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 1
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 29
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.5494262
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 1
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 273
    SystemGrowth = 46
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 180
    SystemGrowthUpkeep = 5.149426
    SystemInfluenceRadius = 3.61282516
    SystemInfluenceStock = 154
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 80.5
    SystemMoney = 1
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.64571953
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 27
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 54
    SystemProductionUpkeep = 0
    SystemResearch = 29
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.1
    TradingRouteSystemBaseIncome_EmpireMoney = 0.1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.025
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.61282539
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#549 /MinorEmpire#1/ColonizedStarSystem#548/ColonizedPlanet#549
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeGas
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasCold
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 1
      ColonizedModifier = 1
      DefaultPlanetDust = 1
      DefaultPlanetFood = 1
      DefaultPlanetIndustry = 2
      DefaultPlanetPrestige = 1
      DefaultPlanetScience = 27
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.3
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 1
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 2
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 26
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 5
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 2
      PlanetPrestige = 1
      PlanetRawDust = 1
      PlanetRawFIDSI = 1
      PlanetRawFood = 1
      PlanetRawIndustry = 2
      PlanetRawPrestige = 1
      PlanetRawScience = 27
      PlanetScience = 29
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 1
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#981 /MinorEmpire#1/ColonizedStarSystem#548/ColonizedPlanet#549/PlanetImprovement#981
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityDeuyivans /MinorEmpire#1/ColonizedStarSystem#548/ColonizedPlanet#549/PopulationPlanetAffinityDeuyivans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityDeuyivans
        ClassPopulationPlanetAffinityDeuyivansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 1
        RawPopulationFood = 1
        RawPopulationIndustry = 2
        RawPopulationPrestige = 1
        RawPopulationScience = 27
       CHILDREN 0
    Hangar#547 /MinorEmpire#1/ColonizedStarSystem#548/Hangar#547
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityDeuyivans /MinorEmpire#1/ColonizedStarSystem#548/PopulationStarSystemAffinityDeuyivans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityDeuyivans
      ClassPopulationStarSystemAffinityDeuyivansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 4.6
      NetPopulationScore = 45.4
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2116.00049
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemResearchBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#861 /MinorEmpire#1/ColonizedStarSystem#548/StarSystemImprovement#861
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#1/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#1/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.0899999961
   CHILDREN 4
    DiplomaticEmpire#0 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 3.86999917
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 3.86999917
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 3.86999917
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 3.86999917
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#1/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#1/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#1/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#1/MinorRelationWithMajor2
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationUnderInfluence
    RelationIdeologyMinorPragmatist
    RelationStateMinorAdvancedWar
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 15
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#1/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityDeuyivans /MinorEmpire#1/PopulationEmpireAffinityDeuyivans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityDeuyivans
    ClassPopulationEmpireAffinityDeuyivansCount
    PoliticalProfileScientist
    PopulationMajor
    PopulationPoliticalTraitAtheist
    PopulationPoliticalTraitCurious
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 1
    PopulationCount = 1
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#1/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#1/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.45
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 18.1447487
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#1/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#2 /MinorEmpire#2
 DESCRIPTORS 13
  AffinityHaroshems
  AffinityMappingHaroshems
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorGrowth
  FamilyPirates
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyDevelopment
  PersonalityTraitPacifist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 2300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 413.000031
  DustInflation = 1.00722754
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 9
  EmpireEmpirePointAccumulator = 309
  EmpireEmpirePointStock = 309
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 6658
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 1380
  EmpireGrowthStock = 1380
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1920
  EmpireManpowerTotal = 2120
  EmpireManpowerUpkeep = 0
  EmpireMoney = 45
  EmpireMoneyAccumulator = 2300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 53
  EmpireProductionAccumulator = 2018
  EmpireProductionStock = 2018
  EmpireProductionUpkeep = 0
  EmpireResearch = 21
  EmpireResearchAccumulator = 651
  EmpireResearchStock = 63
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 138
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 3
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 42
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 9
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 45
  MaximumSystemProduction = 53
  MaximumSystemResearch = 21
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 2453.7
  MinorEmpireShipMoneyStock = 609.099854
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 1
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 9
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 53
  NetEmpireResearch = 21
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 4.5
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 140.7
  NetMinorEmpireMoney = 201
  NetMinorEmpireShipMoney = 60.3000031
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 9
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 45
  NetSystemProduction = 53
  NetSystemResearch = 21
  NonVampirilisPopulation = 7
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 7
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 116
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 12
  ColonizedStarSystem#551 /MinorEmpire#2/ColonizedStarSystem#551
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 158
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8.2
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 350
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 9
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1050
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 45
    MaximumSystemProduction = 53
    MaximumSystemProductionStock = 53
    MaximumSystemResearch = 21
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 3
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 9
    NetSystemGrowth = 30
    NetSystemInfluence = 9
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 45
    NetSystemProduction = 53
    NetSystemResearch = 21
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -7.08749962
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 63
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 42
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 28
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 7
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 21
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 4.643452
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 7
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 9
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 365
    SystemGrowth = 82
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1080
    SystemGrowthUpkeep = 12.8434525
    SystemInfluenceRadius = 5.23244
    SystemInfluenceStock = 334
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 74
    SystemMoney = 63
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 5.30044556
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 53
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 106
    SystemProductionUpkeep = 0
    SystemResearch = 21
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.7
    TradingRouteSystemBaseIncome_EmpireMoney = 0.7
    TradingRouteSystemBaseIncome_EmpireResearch = 0.175
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.3
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.23244
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#552 /MinorEmpire#2/ColonizedStarSystem#551/ColonizedPlanet#552
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 63
      DefaultPlanetFood = 35
      DefaultPlanetIndustry = 28
      DefaultPlanetPrestige = 7
      DefaultPlanetScience = 21
      Happiness = 5
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 3
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 63
      PlanetFIDSI = 0
      PlanetFood = 42
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 7
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 7
      PlanetRawDust = 9
      PlanetRawFIDSI = 1
      PlanetRawFood = 5
      PlanetRawIndustry = 4
      PlanetRawPrestige = 1
      PlanetRawScience = 3
      PlanetScience = 21
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /MinorEmpire#2/ColonizedStarSystem#551/ColonizedPlanet#552/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#982 /MinorEmpire#2/ColonizedStarSystem#551/ColonizedPlanet#552/PlanetImprovement#982
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHaroshems /MinorEmpire#2/ColonizedStarSystem#551/ColonizedPlanet#552/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshems
        ClassPopulationPlanetAffinityHaroshemsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 1
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 5
        RawPopulationIndustry = 4
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#550 /MinorEmpire#2/ColonizedStarSystem#551/Hangar#550
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHaroshems /MinorEmpire#2/ColonizedStarSystem#551/PopulationStarSystemAffinityHaroshems
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHaroshems
      ClassPopulationStarSystemAffinityHaroshemsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 8.2
      NetPopulationScore = 41.8
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 668.7999
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemGrowthBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#867 /MinorEmpire#2/ColonizedStarSystem#551/StarSystemImprovement#867
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#2/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#2/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.269999981
   CHILDREN 4
    DiplomaticEmpire#0 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 9.27
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 9.27
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 9.27
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 9.27
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#2/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#2/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#2/MinorRelationWithMajor1
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorFriendly
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 47.25
    EmpireResearch = 15.75
    HasSuzerain = 1
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 1.5
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 124
    SpecialYieldsMultiplier = 0.5
    Trend = 1
    YieldsMultiplier = 0.75
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#2/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#2/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityHaroshems /MinorEmpire#2/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 7
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#2/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#2/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#2/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#3 /MinorEmpire#3
 DESCRIPTORS 13
  AffinityHisshos
  AffinityMappingHisshos
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorGroundBattle1
  FamilyPirates
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyDevelopment
  PersonalityTraitWarmonger
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 2300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 413.000031
  DustInflation = 1.00722754
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 10
  EmpireEmpirePointAccumulator = 320
  EmpireEmpirePointStock = 320
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 6746
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 1380
  EmpireGrowthStock = 1380
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 36
  EmpireManpowerStock = 2250
  EmpireManpowerTotal = 2610
  EmpireManpowerUpkeep = 0
  EmpireMoney = 30
  EmpireMoneyAccumulator = 2300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 65
  EmpireProductionAccumulator = 2290
  EmpireProductionStock = 2290
  EmpireProductionUpkeep = 0
  EmpireResearch = 16
  EmpireResearchAccumulator = 456
  EmpireResearchStock = 48
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 32
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 10
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 30
  MaximumSystemProduction = 65
  MaximumSystemResearch = 16
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 1958.5
  MinorEmpireShipMoneyStock = 2460.1
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 1
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 10
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 36
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 65
  NetEmpireResearch = 16
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 128.8
  NetMinorEmpireMoney = 184
  NetMinorEmpireShipMoney = 55.2
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 10
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 30
  NetSystemProduction = 65
  NetSystemResearch = 16
  NonVampirilisPopulation = 8
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 8
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 99
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 12
  ColonizedStarSystem#554 /MinorEmpire#3/ColonizedStarSystem#554
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 360
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 151
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 11.2
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 400
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 10
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 360
    MaximumSystemManpowerRefillRate = 360
    MaximumSystemMoney = 30
    MaximumSystemProduction = 65
    MaximumSystemProductionStock = 65
    MaximumSystemResearch = 16
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 10
    NetSystemGrowth = 30
    NetSystemInfluence = 10
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 30
    NetSystemProduction = 65
    NetSystemResearch = 16
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -8.1
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 48
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 72
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 40
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 8
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 16
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 6.07016
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 8
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 10
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 519
    SystemGrowth = 112
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1230
    SystemGrowthUpkeep = 17.27016
    SystemInfluenceRadius = 5.3154397
    SystemInfluenceStock = 345
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 360
    SystemMigrationGrowthStock = 0
    SystemMoney = 48
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 5.38978529
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 65
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 130
    SystemProductionUpkeep = 0
    SystemResearch = 16
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.8
    TradingRouteSystemBaseIncome_EmpireMoney = 0.8
    TradingRouteSystemBaseIncome_EmpireResearch = 0.2
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.3154397
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#555 /MinorEmpire#3/ColonizedStarSystem#554/ColonizedPlanet#555
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetAnomaly
      PlanetAnomaly13
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 48
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 40
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 16
      Happiness = 15
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 72
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 40
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 6
      PlanetRawFIDSI = 1
      PlanetRawFood = 9
      PlanetRawIndustry = 5
      PlanetRawPrestige = 1
      PlanetRawScience = 2
      PlanetScience = 16
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#983 /MinorEmpire#3/ColonizedStarSystem#554/ColonizedPlanet#555/PlanetImprovement#983
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHisshos /MinorEmpire#3/ColonizedStarSystem#554/ColonizedPlanet#555/PopulationPlanetAffinityHisshos
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshos
        ClassPopulationPlanetAffinityHisshosCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 9
        RawPopulationIndustry = 5
        RawPopulationPrestige = 1
        RawPopulationScience = 2
       CHILDREN 0
    Hangar#553 /MinorEmpire#3/ColonizedStarSystem#554/Hangar#553
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHisshos /MinorEmpire#3/ColonizedStarSystem#554/PopulationStarSystemAffinityHisshos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHisshos
      ClassPopulationStarSystemAffinityHisshosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationGrowthSentToManpower = 11.2
      NetPopulationScore = 38.8
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 426.799957
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#873 /MinorEmpire#3/ColonizedStarSystem#554/StarSystemImprovement#873
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#3/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#3/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.299999982
   CHILDREN 4
    DiplomaticEmpire#0 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.299999982
      PressureFrom = 0
      PressureOn = 0.299999982
      PressureTrend = 0.299999982
      PressureValue = 9.600001
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.299999982
      PressureFrom = 0
      PressureOn = 0.299999982
      PressureTrend = 0.299999982
      PressureValue = 9.600001
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.299999982
      PressureFrom = 0
      PressureOn = 0.299999982
      PressureTrend = 0.299999982
      PressureValue = 9.600001
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.299999982
      PressureFrom = 0
      PressureOn = 0.299999982
      PressureTrend = 0.299999982
      PressureValue = 9.600001
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#3/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#3/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#3/MinorRelationWithMajor1
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 8
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#3/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#3/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityHisshos /MinorEmpire#3/PopulationEmpireAffinityHisshos
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 8
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#3/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#3/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#3/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#4 /MinorEmpire#4
 DESCRIPTORS 13
  AffinityBenthys
  AffinityMappingBenthys
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorLuxuryExpert
  FamilyPrimitives
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyDevelopment
  PersonalityTraitPragmatist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 2300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 413.000031
  DustInflation = 1.00722754
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 89.5
  EmpireEmpirePointStock = 89.5
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4261
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 660
  EmpireGrowthStock = 660
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 1440
  EmpireManpowerTotal = 1440
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 2300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 1063
  EmpireProductionStock = 1063
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 148.5
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 2451.7
  MinorEmpireShipMoneyStock = 1959.1
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 1
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 140.7
  NetMinorEmpireMoney = 201
  NetMinorEmpireShipMoney = 60.3000031
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 0.8
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 116
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 10
  DepartmentOfCommerce /MinorEmpire#4/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#4/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN 4
    DiplomaticEmpire#0 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 2.6849997
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 2.6849997
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 2.6849997
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 2.6849997
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#4/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#4/MinorRelationWithMajor0
   DESCRIPTORS 1
    RelationIdeologyMinorPragmatist
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#4/MinorRelationWithMajor1
   DESCRIPTORS 1
    RelationIdeologyMinorPragmatist
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#4/MinorRelationWithMajor2
   DESCRIPTORS 1
    RelationIdeologyMinorPragmatist
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#4/MinorRelationWithMajor3
   DESCRIPTORS 1
    RelationIdeologyMinorPragmatist
   PROPERTIES 0
   CHILDREN 0
  Quests /MinorEmpire#4/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#4/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#4/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#5 /MinorEmpire#5
 DESCRIPTORS 13
  AffinityMappingTikanans
  AffinityTikanans
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorSwarm01
  FamilyInsectoids
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyDevelopment
  PersonalityTraitWarmonger
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 2300
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 413.000031
  DustInflation = 1.00722754
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 9
  EmpireEmpirePointAccumulator = 309
  EmpireEmpirePointStock = 309
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 7309
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 1380
  EmpireGrowthStock = 1380
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1920
  EmpireManpowerTotal = 2155
  EmpireManpowerUpkeep = 0
  EmpireMoney = 10
  EmpireMoneyAccumulator = 2300
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 32
  EmpireProductionAccumulator = 1367
  EmpireProductionStock = 1367
  EmpireProductionUpkeep = 0
  EmpireResearch = 63
  EmpireResearchAccumulator = 1953
  EmpireResearchStock = 189
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 2.5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 126
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 9
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 10
  MaximumSystemProduction = 32
  MaximumSystemResearch = 63
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 2810.7
  MinorEmpireShipMoneyStock = 1868.70007
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 1
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 9
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 32
  NetEmpireResearch = 63
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 148.4
  NetMinorEmpireMoney = 212
  NetMinorEmpireShipMoney = 63.6000023
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 9
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 10
  NetSystemProduction = 32
  NetSystemResearch = 63
  NonVampirilisPopulation = 7
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 7
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 127
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 12
  ColonizedStarSystem#560 /MinorEmpire#5/ColonizedStarSystem#560
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 144
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8.900001
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 350
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 9
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1050
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 10
    MaximumSystemProduction = 32
    MaximumSystemProductionStock = 32
    MaximumSystemResearch = 63
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 9
    NetSystemGrowth = 30
    NetSystemInfluence = 9
    NetSystemLifeforce = 0
    NetSystemManpower = 35
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 10
    NetSystemProduction = 32
    NetSystemResearch = 63
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -7.08749962
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 28
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 49
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 7
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 7
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 63
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.1593914
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 7
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 9
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 351
    SystemGrowth = 89
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1080
    SystemGrowthUpkeep = 14.059392
    SystemInfluenceRadius = 5.23244
    SystemInfluenceStock = 334
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 235
    SystemMigrationGrowthStock = 0
    SystemMoney = 28
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 5.30044556
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 32
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 64
    SystemProductionUpkeep = 0
    SystemResearch = 63
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.7
    TradingRouteSystemBaseIncome_EmpireMoney = 0.7
    TradingRouteSystemBaseIncome_EmpireResearch = 0.175
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.23244
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#561 /MinorEmpire#5/ColonizedStarSystem#560/ColonizedPlanet#561
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 28
      DefaultPlanetFood = 49
      DefaultPlanetIndustry = 7
      DefaultPlanetPrestige = 7
      DefaultPlanetScience = 63
      Happiness = -5
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 28
      PlanetFIDSI = 0
      PlanetFood = 49
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 7
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 7
      PlanetRawDust = 4
      PlanetRawFIDSI = 1
      PlanetRawFood = 7
      PlanetRawIndustry = 1
      PlanetRawPrestige = 1
      PlanetRawScience = 9
      PlanetScience = 63
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#985 /MinorEmpire#5/ColonizedStarSystem#560/ColonizedPlanet#561/PlanetImprovement#985
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTikanans /MinorEmpire#5/ColonizedStarSystem#560/ColonizedPlanet#561/PopulationPlanetAffinityTikanans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanans
        ClassPopulationPlanetAffinityTikanansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 7
        RawPopulationIndustry = 1
        RawPopulationPrestige = 1
        RawPopulationScience = 9
       CHILDREN 0
    Hangar#559 /MinorEmpire#5/ColonizedStarSystem#560/Hangar#559
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityTikanans /MinorEmpire#5/ColonizedStarSystem#560/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 8.900001
      NetPopulationScore = 41.1
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 657.6
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#885 /MinorEmpire#5/ColonizedStarSystem#560/StarSystemImprovement#885
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#5/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#5/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.269999981
   CHILDREN 4
    DiplomaticEmpire#0 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 9.27
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 9.27
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 9.27
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 9.27
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#5/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#5/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#5/MinorRelationWithMajor1
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
    RelationStateMinorAmicable
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 14
    EmpireResearch = 31.5
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 54
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0.5
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#5/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#5/MinorRelationWithMajor3
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
    RelationStateMinorAmicable
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 14
    EmpireResearch = 31.5
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 64
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0.5
   CHILDREN 0
  PopulationEmpireAffinityTikanans /MinorEmpire#5/PopulationEmpireAffinityTikanans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 7
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#5/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#5/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#5/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
LesserEmpire#0 /LesserEmpire#0
 DESCRIPTORS 6
  AffinityMappingLesserEmpire
  ClassEmpire
  EmpireTypeLesser
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
 PROPERTIES 314
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = -40.95
  BonusManpower = 100300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 9
  CommandPointsAccumulator = 115
  CommandPointsStock = 115
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 0
  DustInflation = 1
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 1
  EmpireEmpirePointAccumulator = 8
  EmpireEmpirePointStock = 8
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 386.4196
  EmpireGrowth = 1.95105016
  EmpireGrowthAccumulator = 8.669598
  EmpireGrowthStock = 8.669598
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 0
  EmpireManpowerUpkeep = 0
  EmpireMoney = 4.5
  EmpireMoneyAccumulator = 22.5
  EmpireMoneyUpkeep = 45.45
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 3
  EmpireProductionAccumulator = 28.5
  EmpireProductionStock = 28.5
  EmpireProductionUpkeep = 0
  EmpireResearch = 25.5
  EmpireResearchAccumulator = 318.75
  EmpireResearchStock = 76.5
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 45.45
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroLevelCount = 2
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 0
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 0
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 100300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 51
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 1
  MaximumSystemGrowth = 1.95105016
  MaximumSystemMoney = 4.5
  MaximumSystemProduction = 3
  MaximumSystemResearch = 25.5
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NetEmpireEmpirePoint = 1
  NetEmpireGrowth = 1.95105016
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = -40.95
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 3
  NetEmpireResearch = 25.5
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 1
  NetSystemGrowth = 1.95105016
  NetSystemLifeforce = 0
  NetSystemMoney = 4.5
  NetSystemProduction = 3
  NetSystemResearch = 25.5
  NonVampirilisPopulation = 2
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 2
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 0
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 9
  ColonizedStarSystem#2135 /LesserEmpire#0/ColonizedStarSystem#2135
   DESCRIPTORS 13
    BesiegedColonizedStarSystem
    BlockadedColonizedStarSystem
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    IsolatedNode
    QuestCraversSystem
    QuestNode
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 311
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BlockadeImpactFactor = 1
    BlockadeOrbitingMilitaryPower = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 35.95105
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 37.975
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 75.95
    HasMajorPopulation = 0
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 0
    MaximumLuxuryStock = 0
    MaximumPopulation = 2
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 1
    MaximumSystemGrowth = 1.95105016
    MaximumSystemGrowthStock = 300
    MaximumSystemManpower = 1200
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 4.5
    MaximumSystemProduction = 3
    MaximumSystemProductionStock = 3
    MaximumSystemResearch = 25.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 38.7344971
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 1
    NetSystemGrowth = 1.95105016
    NetSystemGrowthImpactFactor = 5
    NetSystemInfluence = 1
    NetSystemLifeforce = 0
    NetSystemManpower = -2
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 4.5
    NetSystemProduction = 3
    NetSystemProductionImpactFactor = 5
    NetSystemResearch = 25.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfMajorEmpires = 4
    OrbitingOffensivePower = 0
    OrbitingSiegePower = 2
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -2.025
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 9
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 3
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 3
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 2
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 51
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 2
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 1.04894984
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 2
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 2
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 1
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1237.951
    SystemGrowth = 3
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 301.959564
    SystemGrowthUpkeep = 1.04894984
    SystemInfluenceRadius = 1.19690943
    SystemInfluenceStock = 8
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerLoss = -2
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 4.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 0
    SystemNextInfluenceRadiusEstimation = 1.22970748
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 3
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 6
    SystemProductionUpkeep = 0
    SystemResearch = 25.5
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.2
    TradingRouteSystemBaseIncome_EmpireMoney = 0.2
    TradingRouteSystemBaseIncome_EmpireResearch = 0.05
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 2.19690943
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#2137 /LesserEmpire#0/ColonizedStarSystem#2135/ColonizedPlanet#2137
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeCold
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 2
      ColonizedModifier = 1
      DefaultPlanetDust = 6
      DefaultPlanetFood = 2
      DefaultPlanetIndustry = 2
      DefaultPlanetPrestige = 2
      DefaultPlanetScience = 34
      Happiness = -20
      MajorPopulationCount = 0
      MaximumPopulation = 2
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -0.6
      OverPopulationThreshold = 1.4
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 3
      PlanetDepletingPopulationFood = 1
      PlanetDepletingPopulationIndustry = 1
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 17
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 4
      PlanetDepletionPoints = 38
      PlanetDepletionThreshold = 60
      PlanetDust = 9
      PlanetFIDSI = 0
      PlanetFood = 3
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 3
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 2
      PlanetRawDust = 3
      PlanetRawFIDSI = 1
      PlanetRawFood = 1
      PlanetRawIndustry = 1
      PlanetRawPrestige = 1
      PlanetRawScience = 17
      PlanetScience = 51
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 2
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      PopulationPlanetAffinityCravers /LesserEmpire#0/ColonizedStarSystem#2135/ColonizedPlanet#2137/PopulationPlanetAffinityCravers
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationNonMajor
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 1.5
        DepletingPopulationFood = 0.5
        DepletingPopulationIndustry = 0.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 8.5
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 1
        RawPopulationIndustry = 1
        RawPopulationPrestige = 1
        RawPopulationScience = 17
       CHILDREN 0
    Hangar#2136 /LesserEmpire#0/ColonizedStarSystem#2135/Hangar#2136
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /LesserEmpire#0/ColonizedStarSystem#2135/PopulationStarSystemAffinityCravers
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
  Diplomacy /LesserEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.03
   CHILDREN 4
    DiplomaticEmpire#0 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.03
      PressureFrom = 0
      PressureOn = 0.03
      PressureTrend = 0.03
      PressureValue = 0.2175
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.03
      PressureFrom = 0
      PressureOn = 0.03
      PressureTrend = 0.03
      PressureValue = 0.2175
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.03
      PressureFrom = 0
      PressureOn = 0.03
      PressureTrend = 0.03
      PressureValue = 0.2175
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.03
      PressureFrom = 0
      PressureOn = 0.03
      PressureTrend = 0.03
      PressureValue = 0.2175
      TheirBasePressure = 0
     CHILDREN 0
  Education /LesserEmpire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 2
    HeroUnlockGauge01Points = 619
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 0
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 53
    HeroUnlockGaugeClassAdmiralPointsStock = 392
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 35
    HeroUnlockGaugeClassAdventurerPointsStock = 182
    HeroUnlockGaugeClassCorporatePointsBaseStock = 10
    HeroUnlockGaugeClassCorporatePointsStock = 45
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 53
    NetHeroUnlockGaugeClassAdventurerPoints = 35
    NetHeroUnlockGaugeClassCorporatePoints = 10
   CHILDREN 0
  Fleet#2570 /LesserEmpire#0/Fleet#2570
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 228.586685
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 14.85
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 200
    MaximumShipProbeStock = 1
    MilitaryPower = 350.657257
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 122.070587
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 1
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.175328627
    VisionRange = 0.825
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 4
    Hero#2574 /LesserEmpire#0/Fleet#2570/Hero#2574
     DESCRIPTORS 9
      ClassHero
      HeroAffinityHoratio
      HeroAssignationCoolingDown
      HeroAssigned
      HeroClassAdmiral
      HeroLevel02
      HeroLevelUpRule
      HeroSkill90_Science_Flat_0
      Politics06
     PROPERTIES 16
      AssignmentCooldown = 4
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 20
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 2
      NextLevelRequestedExperience = 40
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 1
      SpecializationPoints = 0.4
      Upkeep = 4.05
     CHILDREN 0
    Ship#2571 /LesserEmpire#0/Fleet#2570/Ship#2571
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33
      DamagePerSecondBeam = 22
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 11
      DamagePerSecondMedium = 11
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 30.8
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 48.3333359
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 670
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 670
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 101.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 52.8
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 101.133331
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0505666658
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 301.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2570/Ship#2571/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 32.3333359
        Health = 670
        MaximumHealth = 670
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2570/Ship#2571/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2570/Ship#2571/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2570/Ship#2571/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2570/Ship#2571/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam2#0 /LesserEmpire#0/Fleet#2570/Ship#2571/SectionNE/ModuleWeaponBeam2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 149.6
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 22
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2570/Ship#2571/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2570/Ship#2571/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2570/Ship#2571/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2570/Ship#2571/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser2#0 /LesserEmpire#0/Fleet#2570/Ship#2571/SectionSE/ModuleWeaponLaser2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2570/Ship#2571/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2570/Ship#2571/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2572 /LesserEmpire#0/Fleet#2570/Ship#2572
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33
      DamagePerSecondBeam = 22
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 11
      DamagePerSecondMedium = 11
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 30.8
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 48.3333359
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 670
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 670
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 101.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 52.8
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 101.133331
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0505666658
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 301.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2570/Ship#2572/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 32.3333359
        Health = 670
        MaximumHealth = 670
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2570/Ship#2572/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2570/Ship#2572/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2570/Ship#2572/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2570/Ship#2572/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam2#0 /LesserEmpire#0/Fleet#2570/Ship#2572/SectionNE/ModuleWeaponBeam2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 149.6
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 22
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2570/Ship#2572/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2570/Ship#2572/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2570/Ship#2572/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2570/Ship#2572/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser2#0 /LesserEmpire#0/Fleet#2570/Ship#2572/SectionSE/ModuleWeaponLaser2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2570/Ship#2572/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2570/Ship#2572/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2579 /LesserEmpire#0/Fleet#2570/Ship#2579
     DESCRIPTORS 17
      CannotBeScrapped
      ClassHullSmallAdministrator
      ClassShip
      HeroShipLevelUpRule
      HeroSkill39_FleetExploration_PercentFlat_1
      HeroSkill40_FleetExploration_Flat_0
      HeroSkillComplete
      ShipFactionHeroes
      ShipForBattle
      ShipHull04
      ShipLevel02
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 131.920013
      Evasion = 0
      Experience = 0
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 1692.6
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 30
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1692.6
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 1
      MilitaryPower = 148.3906
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 16.4705868
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 148.3906
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 1185
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 1.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0741952956
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 348.3906
      VisionRange = 0.75
      VisualImportanceScore = 210
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2570/Ship#2579/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 10
        DefensiveMilitaryPower = 56.42
        Health = 1692.6
        MaximumHealth = 1692.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2570/Ship#2579/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 11
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /LesserEmpire#0/Fleet#2570/Ship#2579/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /LesserEmpire#0/Fleet#2570/Ship#2579/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2570/Ship#2579/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 16.333334
        Health = 190
        MaximumHealth = 190
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 190
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2570/Ship#2579/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2570/Ship#2579/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2570/Ship#2579/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2570/Ship#2579/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#1 /LesserEmpire#0/Fleet#2570/Ship#2579/SectionS/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2570/Ship#2579/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2570/Ship#2579/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.333334
        Health = 190
        MaximumHealth = 190
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 190
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2570/Ship#2579/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2570/Ship#2579/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2570/Ship#2579/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
  Fleet#2577 /LesserEmpire#0/Fleet#2577
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 96.66667
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 10.8
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 200
    MaximumShipProbeStock = 0
    MilitaryPower = 202.266663
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 105.6
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.101133332
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 2
    Ship#2580 /LesserEmpire#0/Fleet#2577/Ship#2580
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33
      DamagePerSecondBeam = 22
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 11
      DamagePerSecondMedium = 11
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 30.8
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 48.3333359
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 670
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 670
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 101.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 52.8
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 101.133331
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0505666658
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 301.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2577/Ship#2580/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 32.3333359
        Health = 670
        MaximumHealth = 670
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2577/Ship#2580/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2577/Ship#2580/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2577/Ship#2580/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2577/Ship#2580/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam2#0 /LesserEmpire#0/Fleet#2577/Ship#2580/SectionNE/ModuleWeaponBeam2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 149.6
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 22
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2577/Ship#2580/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2577/Ship#2580/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2577/Ship#2580/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2577/Ship#2580/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser2#0 /LesserEmpire#0/Fleet#2577/Ship#2580/SectionSE/ModuleWeaponLaser2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2577/Ship#2580/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2577/Ship#2580/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2581 /LesserEmpire#0/Fleet#2577/Ship#2581
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33
      DamagePerSecondBeam = 22
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 11
      DamagePerSecondMedium = 11
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 30.8
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 48.3333359
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 670
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 670
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 101.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 52.8
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 101.133331
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0505666658
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 301.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2577/Ship#2581/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 32.3333359
        Health = 670
        MaximumHealth = 670
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2577/Ship#2581/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2577/Ship#2581/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2577/Ship#2581/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2577/Ship#2581/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam2#0 /LesserEmpire#0/Fleet#2577/Ship#2581/SectionNE/ModuleWeaponBeam2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 149.6
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 22
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2577/Ship#2581/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2577/Ship#2581/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2577/Ship#2581/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2577/Ship#2581/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser2#0 /LesserEmpire#0/Fleet#2577/Ship#2581/SectionSE/ModuleWeaponLaser2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2577/Ship#2581/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2577/Ship#2581/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2587 /LesserEmpire#0/Fleet#2587
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 5
    DefensiveMilitaryPower = 217
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 19.8
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 700
    MaximumShipProbeStock = 0
    MilitaryPower = 888.8
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 491.8
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 10
    TradingRouteBlockadePower = 0.4444
    VisionRange = 3.5
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2589 /LesserEmpire#0/Fleet#2587/Ship#2589
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.666666
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 44.8333321
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 605
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 605
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 131.033325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 46.1999969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 131.033325
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0655166656
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 331.033325
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2587/Ship#2589/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 20.166666
        Health = 605
        MaximumHealth = 605
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#2587/Ship#2589/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2587/Ship#2589/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2587/Ship#2589/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2587/Ship#2589/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#2587/Ship#2589/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2587/Ship#2589/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2587/Ship#2589/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2587/Ship#2589/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2587/Ship#2589/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2587/Ship#2589/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2587/Ship#2589/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2587/Ship#2589/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
    Ship#2590 /LesserEmpire#0/Fleet#2587/Ship#2590
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.666666
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 44.8333321
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 605
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 605
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 131.033325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 46.1999969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 131.033325
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0655166656
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 331.033325
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2587/Ship#2590/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 20.166666
        Health = 605
        MaximumHealth = 605
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#2587/Ship#2590/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2587/Ship#2590/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2587/Ship#2590/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2587/Ship#2590/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#2587/Ship#2590/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2587/Ship#2590/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2587/Ship#2590/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2587/Ship#2590/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2587/Ship#2590/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2587/Ship#2590/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2587/Ship#2590/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2587/Ship#2590/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
    Ship#2591 /LesserEmpire#0/Fleet#2587/Ship#2591
     DESCRIPTORS 12
      ClassHullMediumAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 75.33333
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 47.8333321
      DamagePerSecondMedium = 38.2666664
      DamagePerSecondMissile = 47.8333321
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 127.333336
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 1820
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1820
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 500
      MaximumShipManpowerRefillRate = 125
      MaximumShipProbeStock = 0
      MilitaryPower = 626.733337
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 399.4
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 626.733337
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipHealth = 1400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.313366681
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 826.733337
      VisionRange = 3.5
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2587/Ship#2591/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 60.6666679
        Health = 1820
        MaximumHealth = 1820
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 344.4
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#2587/Ship#2591/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          LargeWeapon
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 18
          CriticalHitChance = 0
          Damage = 861
          DamagePerSecond = 47.8333321
          DamagePerSecondLong = 47.8333321
          DamagePerSecondMedium = 38.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 344.4
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2587/Ship#2591/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 28.1666679
        Health = 245
        MaximumHealth = 245
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 245
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2587/Ship#2591/SectionE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2587/Ship#2591/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 5.5
        Health = 165
        MaximumHealth = 165
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 165
        VisionRange = 0
       CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2587/Ship#2591/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 5.5
        Health = 165
        MaximumHealth = 165
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 55
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 165
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /LesserEmpire#0/Fleet#2587/Ship#2591/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          MultiplierX2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 187
          DamagePerSecond = 27.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 27.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 55
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2587/Ship#2591/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5.5
        Health = 165
        MaximumHealth = 165
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 165
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2587/Ship#2591/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.5
        Health = 165
        MaximumHealth = 165
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 165
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2587/Ship#2591/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
          MultiplierX2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2587/Ship#2591/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 5.5
        Health = 165
        MaximumHealth = 165
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 165
        VisionRange = 0
       CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2587/Ship#2591/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 5.5
        Health = 165
        MaximumHealth = 165
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 165
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2587/Ship#2591/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 5.5
        Health = 165
        MaximumHealth = 165
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 165
        VisionRange = 0
       CHILDREN 0
  LostSystems /LesserEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  PopulationEmpireAffinityCravers /LesserEmpire#0/PopulationEmpireAffinityCravers
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityCravers
    ClassPopulationEmpireAffinityCraversCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 2
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Uniques /LesserEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
PirateEmpire#0 /PirateEmpire#0
 DESCRIPTORS 7
  AffinityMappingMinorFactionPirates
  ClassEmpire
  EmpireTypePirate
  GameDifficultyAIHard
  GameSpeedFast
  IsPirateFaction
  ManpowerUpgradeInfantry1
 PROPERTIES 315
  AcademyOwned = 0
  ActiveLawsCount = 0
  AdditionalMaximumCommandPoints = 1
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = -50.4
  BonusManpower = 1000
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 11
  CommandPointsAccumulator = 413
  CommandPointsStock = 413
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 0
  DustInflation = 1
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 0
  EmpireEmpirePointStock = 0
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 0
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 0
  EmpireGrowthStock = 0
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 0
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 0
  EmpireMoneyUpkeep = 50.4
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 0
  EmpireProductionStock = 0
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 0
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 50.4
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 0
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 0
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 5
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = -50.4
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 10
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 0
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 21
  Diplomacy /PirateEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN 4
    DiplomaticEmpire#0 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
  Education /PirateEmpire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 0
    HeroLevelCount = 0
    HeroUnlockGauge01Points = 2848
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 0
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 328
    HeroUnlockGaugeClassAdmiralPointsStock = 2116
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 128
    HeroUnlockGaugeClassAdventurerPointsStock = 732
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 0
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 328
    NetHeroUnlockGaugeClassAdventurerPoints = 128
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1090 /PirateEmpire#0/Fleet#1090
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 59.5166779
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 118.3389
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.05916945
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1096 /PirateEmpire#0/Fleet#1090/Ship#1096
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionAdvanced
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 59.5166779
      Evasion = 0
      Experience = 24
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 1145.5
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1145.5
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 118.3389
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 18.8222237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 118.3389
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 640
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05916945
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 318.3389
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1090/Ship#1096/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallAdvanced
       PROPERTIES 10
        DefensiveMilitaryPower = 38.1833344
        Health = 1145.5
        MaximumHealth = 1145.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1090/Ship#1096/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1090/Ship#1096/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1090/Ship#1096/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1090/Ship#1096/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1090/Ship#1096/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1090/Ship#1096/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1090/Ship#1096/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1090/Ship#1096/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1090/Ship#1096/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1090/Ship#1096/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
  Fleet#1093 /PirateEmpire#0/Fleet#1093
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 63.50833
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 140.448212
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.9398727
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.07022411
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1102 /PirateEmpire#0/Fleet#1093/Ship#1102
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 63.50833
      Evasion = 0
      Experience = 24
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 935.25
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 935.25
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 140.448212
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 36.9398727
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 140.448212
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07022411
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 340.4482
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1093/Ship#1102/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 31.175
        Health = 935.25
        MaximumHealth = 935.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1093/Ship#1102/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1093/Ship#1102/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1093/Ship#1102/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1093/Ship#1102/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1093/Ship#1102/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1093/Ship#1102/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1093/Ship#1102/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1093/Ship#1102/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1093/Ship#1102/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1093/Ship#1102/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1093/Ship#1102/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1093/Ship#1102/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1093/Ship#1102/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1095 /PirateEmpire#0/Fleet#1095
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 40.64167
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 103.741669
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 23.0999985
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0518708341
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1106 /PirateEmpire#0/Fleet#1095/Ship#1106
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.833333
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 12.833333
      DamagePerSecondMedium = 10.2666664
      DamagePerSecondMissile = 12.833333
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 40.64167
      Evasion = 0
      Experience = 24
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 819.25
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 819.25
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 103.741669
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 23.0999985
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 103.741669
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0518708341
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 303.741669
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1095/Ship#1106/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 27.3083324
        Health = 819.25
        MaximumHealth = 819.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1095/Ship#1106/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1095/Ship#1106/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1095/Ship#1106/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1095/Ship#1106/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1095/Ship#1106/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1095/Ship#1106/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1095/Ship#1106/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1095/Ship#1106/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1095/Ship#1106/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1095/Ship#1106/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1187 /PirateEmpire#0/Fleet#1187
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 46.6916656
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 105.513885
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0527569428
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1195 /PirateEmpire#0/Fleet#1187/Ship#1195
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 46.6916656
      Evasion = 0
      Experience = 16
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 920.75
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 920.75
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 105.513885
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 18.8222237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 105.513885
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0527569428
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 305.5139
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1187/Ship#1195/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 30.6916676
        Health = 920.75
        MaximumHealth = 920.75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1187/Ship#1195/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1187/Ship#1195/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1187/Ship#1195/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1187/Ship#1195/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1187/Ship#1195/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1187/Ship#1195/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1187/Ship#1195/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1187/Ship#1195/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1187/Ship#1195/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1187/Ship#1195/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1750 /PirateEmpire#0/Fleet#1750
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 53.9866753
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 112.8089
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.05640445
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1751 /PirateEmpire#0/Fleet#1750/Ship#1751
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionAdvanced
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.9866753
      Evasion = 0
      Experience = 28
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 979.6
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 979.6
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 112.8089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.8222237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 112.8089
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 640
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05640445
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 312.8089
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1750/Ship#1751/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallAdvanced
       PROPERTIES 10
        DefensiveMilitaryPower = 32.65333
        Health = 979.6
        MaximumHealth = 979.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1750/Ship#1751/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1750/Ship#1751/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1750/Ship#1751/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1750/Ship#1751/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1750/Ship#1751/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1750/Ship#1751/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1750/Ship#1751/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1750/Ship#1751/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1750/Ship#1751/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1750/Ship#1751/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
  Fleet#2766 /PirateEmpire#0/Fleet#2766
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 121.833328
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 15.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 371.0833
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 129.25
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.18554166
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2767 /PirateEmpire#0/Fleet#2766/Ship#2767
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.833333
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 12.833333
      DamagePerSecondMedium = 10.2666664
      DamagePerSecondMissile = 12.833333
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32.1666641
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 565
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 565
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 95.26666
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 23.0999985
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 95.26666
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04763333
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 295.266663
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2766/Ship#2767/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 18.833334
        Health = 565
        MaximumHealth = 565
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2766/Ship#2767/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2766/Ship#2767/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2766/Ship#2767/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2766/Ship#2767/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2766/Ship#2767/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2766/Ship#2767/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2766/Ship#2767/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2766/Ship#2767/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2766/Ship#2767/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2766/Ship#2767/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
    Ship#2768 /PirateEmpire#0/Fleet#2766/Ship#2768
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.666666
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 44.8333321
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 605
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 605
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 131.033325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 46.1999969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 131.033325
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0655166656
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 331.033325
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2766/Ship#2768/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 20.166666
        Health = 605
        MaximumHealth = 605
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2766/Ship#2768/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2766/Ship#2768/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2766/Ship#2768/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2766/Ship#2768/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2766/Ship#2768/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2766/Ship#2768/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2766/Ship#2768/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2766/Ship#2768/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2766/Ship#2768/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2766/Ship#2768/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2766/Ship#2768/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2766/Ship#2768/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
    Ship#2769 /PirateEmpire#0/Fleet#2766/Ship#2769
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.4166641
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 13.75
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 44.8333321
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 605
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 605
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 144.783325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 59.9499969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 144.783325
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07239166
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 344.783325
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2766/Ship#2769/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 20.166666
        Health = 605
        MaximumHealth = 605
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2766/Ship#2769/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2766/Ship#2769/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#2766/Ship#2769/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2766/Ship#2769/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2766/Ship#2769/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2766/Ship#2769/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2766/Ship#2769/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2766/Ship#2769/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /PirateEmpire#0/Fleet#2766/Ship#2769/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2766/Ship#2769/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2766/Ship#2769/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2766/Ship#2769/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2766/Ship#2769/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#2962 /PirateEmpire#0/Fleet#2962
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 1
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 121.833328
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 15.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 371.0833
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 129.25
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.18554166
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2963 /PirateEmpire#0/Fleet#2962/Ship#2963
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 1
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.833333
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 12.833333
      DamagePerSecondMedium = 10.2666664
      DamagePerSecondMissile = 12.833333
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32.1666641
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 565
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 565
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 95.26666
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 23.0999985
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 95.26666
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04763333
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 295.266663
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2962/Ship#2963/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 18.833334
        Health = 565
        MaximumHealth = 565
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2962/Ship#2963/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2962/Ship#2963/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2962/Ship#2963/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2962/Ship#2963/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2962/Ship#2963/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2962/Ship#2963/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2962/Ship#2963/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2962/Ship#2963/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2962/Ship#2963/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2962/Ship#2963/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
    Ship#2964 /PirateEmpire#0/Fleet#2962/Ship#2964
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 1
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.666666
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 44.8333321
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 605
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 605
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 131.033325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 46.1999969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 131.033325
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0655166656
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 331.033325
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2962/Ship#2964/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 20.166666
        Health = 605
        MaximumHealth = 605
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2962/Ship#2964/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2962/Ship#2964/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2962/Ship#2964/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2962/Ship#2964/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2962/Ship#2964/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2962/Ship#2964/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2962/Ship#2964/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2962/Ship#2964/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2962/Ship#2964/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2962/Ship#2964/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2962/Ship#2964/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2962/Ship#2964/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
    Ship#2965 /PirateEmpire#0/Fleet#2962/Ship#2965
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 1
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.4166641
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 13.75
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 44.8333321
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 605
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 605
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 144.783325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 59.9499969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 144.783325
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07239166
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 344.783325
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2962/Ship#2965/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 20.166666
        Health = 605
        MaximumHealth = 605
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2962/Ship#2965/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2962/Ship#2965/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#2962/Ship#2965/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2962/Ship#2965/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2962/Ship#2965/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2962/Ship#2965/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2962/Ship#2965/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2962/Ship#2965/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /PirateEmpire#0/Fleet#2962/Ship#2965/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2962/Ship#2965/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2962/Ship#2965/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2962/Ship#2965/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2962/Ship#2965/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  LostSystems /PirateEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  PopulationEmpireAffinityBenthys /PirateEmpire#0/PopulationEmpireAffinityBenthys
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBenthys
    ClassPopulationEmpireAffinityBenthysCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityCravers /PirateEmpire#0/PopulationEmpireAffinityCravers
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityCravers
    ClassPopulationEmpireAffinityCraversCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityDeuyivans /PirateEmpire#0/PopulationEmpireAffinityDeuyivans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityDeuyivans
    ClassPopulationEmpireAffinityDeuyivansCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAtheist
    PopulationPoliticalTraitCurious
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHaroshems /PirateEmpire#0/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHisshos /PirateEmpire#0/PopulationEmpireAffinityHisshos
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHoratio /PirateEmpire#0/PopulationEmpireAffinityHoratio
   DESCRIPTORS 7
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityPilgrims /PirateEmpire#0/PopulationEmpireAffinityPilgrims
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPilgrims
    ClassPopulationEmpireAffinityPilgrimsCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitRelativist
    PopulationPoliticalTraitScientist03
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 3
    Politics02ToPolitics05 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTerrans /PirateEmpire#0/PopulationEmpireAffinityTerrans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTerrans
    ClassPopulationEmpireAffinityTerransCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTikanans /PirateEmpire#0/PopulationEmpireAffinityTikanans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTimeLords /PirateEmpire#0/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Uniques /PirateEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0

===== ORDERS =========================
[09ce] OrderEntityAction (Empire#0)
[09cf] OrderEntityAction (Empire#0)
[09d0] OrderEntityAction (Empire#0)
[09d1] OrderEntityAction (Empire#0)
[09d2] OrderEntityAction (Empire#0)
[09d3] OrderEntityAction (Empire#0)
[09d4] OrderEntityAction (Empire#2)
[09d5] OrderTransferResource (Empire#5)
[09d6] OrderCreateFleetFromShipDesignName (Empire#5)
[09d7] OrderTransferResource (Empire#5)
[09d8] OrderCreateFleetMission
[09d9] OrderUpdateQuests
[09da] OrderUpdateQuests
[09db] OrderUpdateQuests
[09dc] OrderCompleteQuest
[09dd] OrderEntityAction (Empire#0)
[09de] OrderEntityAction (Empire#0)
[09df] OrderEntityAction (Empire#0)
[09e0] OrderEntityAction (Empire#0)
[09e1] OrderEntityAction (Empire#0)
[09e2] OrderEntityAction (Empire#1)
[09e3] OrderEntityAction (Empire#1)
[09e4] OrderEntityAction (Empire#2)
[09e5] OrderEntityAction (Empire#2)
[09e6] OrderEntityAction (Empire#2)
[09e7] OrderEntityAction (Empire#2)
[09e8] OrderEntityAction (Empire#2)
[09e9] OrderEntityAction (Empire#2)
[09ea] OrderEntityAction (Empire#2)
[09eb] OrderEntityAction (Empire#2)
[09ec] OrderEntityAction (Empire#2)
[09ed] OrderEntityAction (Empire#2)
[09ee] OrderEntityAction (Empire#2)
[09ef] OrderEntityAction (Empire#2)
[09f0] OrderEntityAction (Empire#2)
[09f1] OrderTransferShips (Empire#2)
[09f2] OrderEntityAction (Empire#2)
[09f3] OrderEntityAction (Empire#10)
[09f4] OrderEntityAction (Empire#10)
[09f5] OrderEntityAction (Empire#11)
[09f6] OrderEntityAction (Empire#11)
[09f7] OrderEntityAction (Empire#11)
[09f8] OrderEntityAction (Empire#11)
[09f9] OrderEntityAction (Empire#11)
[09fa] OrderEntityAction (Empire#11)
[09fb] OrderEntityAction (Empire#11)
[09fc] OrderEntityAction (Empire#11)
[09fd] OrderQueueConstruction (Empire#2)
[09fe] OrderQueueConstruction (Empire#2)
[09ff] OrderQueueConstruction (Empire#2)
[0a00] OrderQueueConstruction (Empire#2)
[0a01] OrderEntityAction (Empire#2)
[0a02] OrderQueueConstruction (Empire#2)
[0a03] OrderTransferShips (Empire#2)
[0a04] OrderEntityAction (Empire#2)
[0a05] OrderUnlockHeroSkill (Empire#2)
[0a06] OrderUnlockHeroSkill (Empire#2)
[0a07] OrderChangeOutpostGrowthProvider (Empire#2)
[0a08] OrderCreateShipDesign (Empire#2)
[0a09] OrderCreateShipDesign (Empire#2)
[0a0a] OrderCreateShipDesign (Empire#2)
[0a0b] OrderCreateShipDesign (Empire#2)
[0a0c] OrderEntityAction (Empire#2)
[0a0d] OrderQueueConstruction (Empire#2)
[0a0e] OrderQueueConstruction (Empire#2)
[0a0f] OrderEntityAction (Empire#0)
[0a10] OrderEntityAction (Empire#0)
[0a11] OrderEntityAction (Empire#1)
[0a12] OrderEntityAction (Empire#1)
[0a13] OrderEntityAction (Empire#2)
[0a14] OrderEntityAction (Empire#2)
[0a15] OrderEntityAction (Empire#2)
[0a16] OrderEntityAction (Empire#2)
[0a17] OrderEntityAction (Empire#2)
[0a18] OrderEntityAction (Empire#2)
[0a19] OrderEntityAction (Empire#2)
[0a1a] OrderEntityAction (Empire#2)
[0a1b] OrderEntityAction (Empire#2)
[0a1c] OrderEntityAction (Empire#2)
[0a1d] OrderEntityAction (Empire#2)
[0a1e] OrderEntityAction (Empire#10)
[0a1f] OrderEntityAction (Empire#10)
[0a20] OrderSendAutomatedShip (Empire#2)
[0a21] OrderEntityAction (Empire#11)
[0a22] OrderEntityAction (Empire#11)
[0a23] OrderEntityAction (Empire#11)
[0a24] OrderEntityAction (Empire#11)
[0a25] OrderEntityAction (Empire#11)
[0a26] OrderCreateEncounter
[0a27] OrderEntityAction (Empire#11)
[0a28] OrderEntityAction (Empire#11)
[0a29] OrderEntityAction (Empire#2)
[0a2a] OrderEntityAction (Empire#2)
[0a2b] OrderQueueConstruction (Empire#3)
[0a2c] OrderStartAutomatedFleetAction (Empire#2)
[0a2d] OrderJoinEncounter
[0a2e] OrderSetEncounterContendersState
[0a2f] OrderEntityAction (Empire#1)
[0a30] OrderEntityAction (Empire#2)
[0a31] OrderTerminateEntityAction (Empire#2)
[0a32] OrderTerminateEntityAction (Empire#2)
[0a33] OrderTerminateEntityAction (Empire#2)
[0a34] OrderTerminateEntityAction (Empire#2)
[0a35] OrderTerminateEntityAction (Empire#2)
[0a36] OrderTerminateEntityAction (Empire#2)
[0a37] OrderTerminateEntityAction (Empire#2)
[0a38] OrderEntityAction (Empire#5)
[0a39] OrderTerminateEntityAction (Empire#10)
[0a3a] OrderTerminateEntityAction (Empire#10)
[0a3b] OrderTerminateEntityAction (Empire#11)
[0a3c] OrderTerminateEntityAction (Empire#11)
[0a3d] OrderTerminateEntityAction (Empire#11)
[0a3e] OrderTerminateEntityAction (Empire#11)
[0a3f] OrderTerminateEntityAction (Empire#11)
[0a40] OrderEntityAction (Empire#10)
[0a41] OrderEntityAction (Empire#11)
[0a42] OrderEntityAction (Empire#11)
[0a43] OrderEntityAction (Empire#11)
[0a44] OrderEntityAction (Empire#11)
[0a45] OrderEntityAction (Empire#11)
[0a46] OrderSetEncounterContendersMode
[0a47] OrderEntityAction (Empire#10)
[0a48] OrderEntityAction (Empire#11)
[0a49] OrderEntityAction (Empire#11)
[0a4a] OrderEntityAction (Empire#11)
[0a4b] OrderEntityAction (Empire#11)
[0a4c] OrderCreateEncounter
[0a4d] OrderCreateShipDesign (Empire#2)
[0a4e] OrderCreateShipDesign (Empire#2)
[0a4f] OrderCreateShipDesign (Empire#2)
[0a50] OrderCreateShipDesign (Empire#2)
[0a51] OrderEntityAction (Empire#2)
[0a52] OrderEntityAction (Empire#2)
[0a53] OrderEntityAction (Empire#2)
[0a54] OrderDisbandShips (Empire#2)
[0a55] OrderEntityAction (Empire#2)
[0a56] OrderDisbandShips (Empire#2)
[0a57] OrderJoinEncounter
[0a58] OrderEntityAction (Empire#2)
[0a59] OrderEntityAction (Empire#2)
[0a5a] OrderEntityAction (Empire#2)
[0a5b] OrderEntityAction (Empire#2)
[0a5c] OrderSetEncounterContendersState
[0a5d] OrderEntityAction (Empire#10)
[0a5e] OrderSetEncounterContendersMode
[0a5f] OrderEntityAction (Empire#10)
[0a60] OrderEntityAction (Empire#11)
[0a61] OrderSubmitEncounterGroupSetup
[0a62] OrderEntityAction (Empire#11)
[0a63] OrderSetEncounterContendersMode
[0a64] OrderSubmitEncounterGroupSetup
[0a65] OrderResolveEncounterPlayStatuses
[0a66] OrderSetEncounterState
[0a67] OrderSetEncounterContendersState
[0a68] OrderSetEncounterContendersState
[0a69] OrderSetEncounterContendersState
[0a6a] OrderSetEncounterPhasesDuration
[0a6b] OrderSendEncounterPhaseReport
[0a6c] OrderSendEncounterPhaseReport
[0a6d] OrderTransferShips (Empire#3)
[0a6e] OrderSendEncounterPhaseReport
[0a6f] OrderSendEncounterPhaseReport
[0a70] OrderSendEncounterPhaseReport
[0a71] OrderSetEncounterContendersState
[0a72] OrderReportEncounter
[0a73] OrderSetEncounterContendersState
[0a74] OrderReportValidatedEncounter
[0a75] OrderSetEncounterContendersState
[0a76] OrderFinalizeEncounter
[0a77] OrderEntityAction (Empire#3)
[0a78] OrderEntityAction (Empire#2)
[0a79] OrderEntityAction (Empire#2)
[0a7a] OrderEntityAction (Empire#3)
[0a7b] OrderEntityAction (Empire#2)
[0a7c] OrderEntityAction (Empire#2)
[0a7d] OrderEntityAction (Empire#2)
[0a7e] OrderSubmitEncounterGroupSetup
[0a7f] OrderSetEncounterContendersMode
[0a80] OrderChangeOutpostGrowthProvider (Empire#2)
[0a81] OrderSubmitEncounterGroupSetup
[0a82] OrderTerminateEntityAction (Empire#2)
[0a83] OrderTerminateEntityAction (Empire#2)
[0a84] OrderResolveEncounterPlayStatuses
[0a85] OrderTerminateEntityAction (Empire#2)
[0a86] OrderSetEncounterState
[0a87] OrderSetEncounterContendersState
[0a88] OrderSetEncounterContendersState
[0a89] OrderSetEncounterContendersState
[0a8a] OrderSetEncounterPhasesDuration
[0a8b] OrderSendEncounterPhaseReport
[0a8c] OrderSendEncounterPhaseReport
[0a8d] OrderSendEncounterPhaseReport
[0a8e] OrderMoveIdleFleets (Empire#0)
[0a8f] OrderSendEncounterPhaseReport
[0a90] OrderSendEncounterPhaseReport
[0a91] OrderSetEncounterContendersState
[0a92] OrderReportEncounter
[0a93] OrderSetEncounterContendersState
[0a94] OrderReportValidatedEncounter
[0a95] OrderSetEncounterContendersState
[0a96] OrderFinalizeEncounter
[0a97] OrderEntityAction (Empire#0)
[0a98] OrderEntityAction (Empire#0)
[0a99] OrderEntityAction (Empire#2)
[0a9a] OrderEntityAction (Empire#2)
[0a9b] OrderEntityAction (Empire#2)
[0a9c] OrderEntityAction (Empire#2)
[0a9d] OrderEntityAction (Empire#2)
[0a9e] OrderEntityAction (Empire#2)
[0a9f] OrderTerminateEntityAction (Empire#2)
[0aa0] OrderQueueConstruction (Empire#1)
[0aa1] OrderEntityAction (Empire#2)
[0aa2] OrderEntityAction (Empire#2)
[0aa3] OrderQueueConstruction (Empire#3)
[0aa4] OrderQueueConstruction (Empire#3)
[0aa5] OrderQueueConstruction (Empire#1)
[0aa6] OrderQueueConstruction (Empire#1)
[0aa7] OrderMoveIdleFleets (Empire#1)
[0aa8] OrderEntityAction (Empire#1)
[0aa9] OrderEntityAction (Empire#1)
[0aaa] OrderEntityAction (Empire#1)
[0aab] OrderEntityAction (Empire#1)
[0aac] OrderEntityAction (Empire#1)
[0aad] OrderEntityAction (Empire#1)
[0aae] OrderEntityAction (Empire#1)
[0aaf] OrderCreateTimeBubble (Empire#3)
[0ab0] OrderEntityAction (Empire#0)
[0ab1] OrderEntityAction (Empire#0)
[0ab2] OrderEntityAction (Empire#0)
[0ab3] OrderTransferShips (Empire#0)
[0ab4] OrderEntityAction (Empire#0)
[0ab5] OrderEntityAction (Empire#0)
[0ab6] OrderTransferShips (Empire#1)
[0ab7] OrderTransferShips (Empire#1)
[0ab8] OrderQueueConstruction (Empire#0)
[0ab9] OrderEntityAction (Empire#1)
[0aba] OrderEntityAction (Empire#1)
[0abb] OrderQueueConstruction (Empire#0)
[0abc] OrderQueueConstruction (Empire#0)
[0abd] OrderQueueConstruction (Empire#0)
[0abe] OrderQueueConstruction (Empire#0)
[0abf] OrderQueueConstruction (Empire#0)
[0ac0] OrderQueueConstruction (Empire#0)
[0ac1] OrderQueueConstruction (Empire#0)
[0ac2] OrderQueueConstruction (Empire#0)
[0ac3] OrderQueueConstruction (Empire#0)
[0ac4] OrderQueueConstruction (Empire#0)
[0ac5] OrderQueueConstruction (Empire#0)
[0ac6] OrderEntityAction (Empire#2)
[0ac7] OrderEntityAction (Empire#2)
[0ac8] OrderTerminateEntityAction (Empire#2)
[0ac9] OrderPutShipOnMarket
[0aca] OrderStartMarketplaceEvent
[0acb] OrderChangeStarSystemState (Empire#0)
[0acc] OrderClearConstructionQueue (Empire#0)
[0acd] OrderUpdateAutoImprovements
[0ace] OrderSendAutomatedShip (Empire#0)
[0acf] OrderSendAutomatedShip (Empire#0)
[0ad0] OrderStartAutomatedFleetAction (Empire#0)
[0ad1] OrderStartAutomatedFleetAction (Empire#0)
