
===== APPLICATION ====================
Application = "Endless Space 2"
Version = "V0.3.2 S2 ALPHA-Public"

===== PLAYERS ========================
[Empire#00] Graphical 0x9f1618b  'Zennock'
[Empire#01] Graphical 0x119c2a50 'Fliche'
[Empire#02] Graphical 0x9792a05  'TheWalrus'
[Empire#03] Graphical 0x2113980  'Adraesh'
[Empire#04] Graphical 0x62c3003  'Zeelda1'

===== GAME ===========================
GameTurn = 019
[Empire#00] Human  'Empire#0'
[Empire#01] Human  'Empire#1'
[Empire#02] Human  'Empire#2'
[Empire#03] Human  'Empire#3'
[Empire#04] Human  'Empire#4'
[Empire#05] AI     'MinorEmpire#0'
[Empire#06] AI     'MinorEmpire#1'
[Empire#07] AI     'MinorEmpire#2'
[Empire#08] AI     'MinorEmpire#3'
[Empire#09] AI     'MinorEmpire#4'
[Empire#10] AI     'MinorEmpire#5'
[Empire#11] AI     'MinorEmpire#6'
[Empire#12] AI     'MinorEmpire#7'
[Empire#13] AI     'MinorEmpire#8'
[Empire#14] AI     'LesserEmpire#0'
[Empire#15] AI     'PirateEmpire#0'

===== EMPIRE 0 =======================
[DepartmentOfDefense]
 [Fleet#1752] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(69.21065,-19.5069618)
[DepartmentOfDomesticAffairs]
 [Council#684] 4 representatives
 [Council#1380] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 19
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 16
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventNarrative07, PopulationStarSystemAffinityTerrans, 16
 PopulationPoliticalEventNarrative07, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventNarrative07, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 16
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTerrans, 16
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityTerrans, 16
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityTerrans, 16
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityTerrans, 16
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTerrans, 16
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 12
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 8
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 3
[DepartmentOfForeignAffairs]
 [Empire#0] null ()
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#5] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#10] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#11] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
 [EntityActions]
   [#117] GoToFleetAction                          #1752   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEmpireDevelopment5   (stocks: 130.714478 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#939] Lvl:3, XP:59.06, SkP2/2, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 1 =======================
[DepartmentOfDefense]
 [Fleet#951] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-16.1440945,5.55411768)
 [Fleet#1506] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(15.34931,-24.7181721)
 [Fleet#1609] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-63.03327,-18.9592857)
[DepartmentOfDomesticAffairs]
 [Council#687] 5 representatives
 [Council#1500] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 19
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventPlanetaryImprovementInfluence1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 1.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityBots, 6
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBots, 1.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 1.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityTimeLords, 0.5
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBots, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBots, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityBots, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityBots, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBots, 1.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBots, 3
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBots, 1.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityBots, 6
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityBots, 6
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityBots, 3
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#1] null ()
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#687]
  [0] Empire1Recipe1                           (stocks: 0 SystemTurnBased, 25 Luxury4)
  [1] StarSystemImprovementUniqueDust1         (stocks: 0 SystemProduction)
  [2] ShipDesign#1566                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [3] ShipDesign#1557                          (stocks: 0 SystemProduction, 0 SystemProduction)
 [Queue#1500]
  [0] StarSystemImprovementIndustry1           (stocks: 122.35 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#117] GoToFleetAction                          #1609   Main
   [#113] GoToFleetAction                          #951    Main
   [#111] GoToFleetAction                          #1506   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEconomyAndTrade9     (stocks: 103.5685 EmpireResearch)
  [1] TechnologyDefinitionScienceAndExploration2 (stocks: 0 EmpireResearch)
  [2] TechnologyDefinitionScienceAndExploration4 (stocks: 0 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#961] Lvl:4, XP:12.88, SkP3/3, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 2 =======================
[DepartmentOfDefense]
 [Fleet#973] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-26.73034,8.134906)
 [Fleet#978] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-34.74249,-22.5920773)
 [Fleet#1757] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-24.2497635,-31.55594)
 [Fleet#1771] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-20.0893154,-29.59816)
[DepartmentOfDomesticAffairs]
 [Council#690] 6 representatives
 [Council#1262] 1 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 19
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventSharedOutpostCreated, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventSharedOutpostCreated, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventSharedOutpostCreated, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVenetians, 2.5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityGnashasts, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVenetians, 2.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGnashasts, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 2.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGnashasts, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventBuildingConstructionWonderEcologist, PopulationStarSystemAffinityVenetians, 25
 PopulationPoliticalEventBuildingConstructionWonderEcologist, PopulationStarSystemAffinityVenetians, 25
 PopulationPoliticalEventBuildingConstructionWonderEcologist, PopulationStarSystemAffinityVenetians, 20
 PopulationPoliticalEventBuildingConstructionWonderEcologist, PopulationStarSystemAffinityVenetians, 20
 PopulationPoliticalEventBuildingConstructionWonderEcologist, PopulationStarSystemAffinityGnashasts, 15
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityVenetians, 10
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGnashasts, 3
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityGnashasts, 1.5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityVenetians, 5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityGnashasts, 3
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#1] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#2] null ()
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#690]
  [0] PlanetTypeVeldtColonization              (stocks: 112.75 SystemProduction)
  [1] PlanetTypeMonsoonColonization            (stocks: 0 SystemProduction)
  [2] ShipDesign#1476                          (stocks: 0 SystemProduction, 0 SystemProduction)
 [Queue#1262]
  [0] StarSystemImprovementApproval1           (stocks: 115 SystemProduction)
  [1] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
 [Queue#1725]
  [0] StarSystemImprovementPropagandaNeutral   (stocks: 3 SystemTurnBased)
[DepartmentOfLabour]
 [EntityActions]
   [#141] GoToFleetAction                          #973    Main
   [#139] GoToFleetAction                          #1771   Main
   [#136] OutpostActionIncreaseMigrationRate       #1725   Main
   [#135] OutpostActionStealGrowth2                #1725   Main
   [#133] AutomatedDeliveryFleetAction             #1757   Main
   [#132] GoToFleetAction                          #978    Main
   [#126] OutpostActionBoostGrowthWithDust         #1725   Main
   [#125] NeutralPropagandaSystemAction            #1725   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#983] Lvl:4, XP:16.38, SkP3/3, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 3 =======================
[DepartmentOfDefense]
 [Fleet#1000] Neutral (from System#705) @Node#22 @(28.3682137,-20.4263859)
 [Fleet#1488] Owner (from System#693) @Node#17 @(19.1571312,26.1540546)
 [Fleet#1722] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(3.19040251,5.19189358)
 [Fleet#1733] Friendly (from System#714) @Node#INVALID_NODE_POSITION @(25.5105934,19.2128716)
 [Fleet#1787] Owner (from System#1269) @Node#16 @(18.07117,17.3232632)
 [Fleet#1788] Owner (from System#1269) @Node#16 @(18.07117,17.3232632)
[DepartmentOfDomesticAffairs]
 [Council#693] 4 representatives
 [Council#1269] 4 representatives
 [Council#1371] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 19
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 3.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 16
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventNarrative03, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityHoratio, 16
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityHoratio, 3.5
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 24
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 21
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 16
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 14
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 16
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHoratio, 8
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHoratio, 24
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHoratio, 16
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHoratio, 16
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 7
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHoratio, 16
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityHoratio, 24
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#1] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] null ()
 [Empire#4] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#693]
  [0] StarSystemImprovementDust1               (stocks: 128.6875 SystemProduction)
 [Queue#1269]
  [0] CuriosityExpeditionRuins                 (stocks: 14.75 SystemProduction)
 [Queue#1371]
  [0] StarSystemImprovementDust1               (stocks: 119 SystemProduction)
 [Queue#1634]
  [0] StarSystemImprovementPropagandaNeutral   (stocks: 6 SystemTurnBased)
[DepartmentOfLabour]
 [EntityActions]
   [#118] AutomatedDeliveryFleetAction             #1788   Main
   [#117] SleepFleetAction                         #1787   Main
   [#116] GoToFleetAction                          #1000   Main
   [#111] OutpostActionBoostGrowthWithDust         #1634   Main
   [#101] AutomatedDeliveryFleetAction             #1733   Main
   [#97] GoToFleetAction                          #1722   Main
   [#85] NeutralPropagandaSystemAction            #1634   Main
   [#66] GuardEmpireLocalAction                   #670    Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionUnique4Horatio       (stocks: 317.215759 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1004] Lvl:3, XP:31.425, SkP2/2, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 4 =======================
[DepartmentOfDefense]
 [Fleet#1020] Neutral (from System#NULL) @Node#7 @(27.386673,6.55693626)
 [Fleet#1759] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(5.6446085,-52.957077)
[DepartmentOfDomesticAffairs]
 [Council#696] 5 representatives
 [Council#1342] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 19
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 9
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityPilgrims, 9
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityPilgrims, 9
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPilgrims, 9
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPilgrims, 9
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPilgrims, 9
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventOutpostConcurrenced, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventOutpostConcurrenced, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventOutpostConcurrenced, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventNarrative04, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityPilgrims, 9
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityPilgrims, 9
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityPilgrims, 9
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityPilgrims, 9
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityPilgrims, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinitySophons, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinitySophons, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityPilgrims, 9
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityPilgrims, 3
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityPilgrims, 3
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] null ()
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#10] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#14] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#696]
  [0] PlanetImprovementScience1                (stocks: 14 SystemProduction)
 [Queue#1342]
  [0] StarSystemImprovementScience2            (stocks: 33 SystemProduction)
  [1] StarSystemImprovementScience4            (stocks: 0 SystemProduction)
  [2] PlanetTypeSteppesColonization            (stocks: 0 SystemProduction)
  [3] PlanetTypeArcticColonization             (stocks: 0 SystemProduction)
 [Queue#1664]
  [0] StarSystemImprovementPropagandaNeutral   (stocks: 5 SystemTurnBased)
[DepartmentOfLabour]
 [EntityActions]
   [#90] AutomatedDeliveryFleetAction             #1759   Main
   [#89] GuardEmpireLocalAction                   #671    Main
   [#84] OutpostActionStealGrowth2                #1664   Main
   [#73] NeutralPropagandaSystemAction            #1664   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionScienceAndExploration26 (stocks: 652.544861 EmpireResearch)
  [1] TechnologyDefinitionScienceAndExploration9 (stocks: 0 EmpireResearch)
  [2] TechnologyDefinitionEconomyAndTrade2     (stocks: 0 EmpireResearch)
  [3] TechnologyDefinitionEconomyAndTrade4     (stocks: 0 EmpireResearch)
  [4] TechnologyDefinitionEconomyAndTrade1     (stocks: 0 EmpireResearch)
  [5] TechnologyDefinitionEconomyAndTrade3     (stocks: 0 EmpireResearch)
  [6] TechnologyDefinitionMilitary2            (stocks: 0 EmpireResearch)
  [7] TechnologyDefinitionUnique1Sophons       (stocks: 0 EmpireResearch)
  [8] TechnologyDefinitionEmpireDevelopment2   (stocks: 0 EmpireResearch)
  [9] TechnologyDefinitionEmpireDevelopment17  (stocks: 0 EmpireResearch)
  [10] TechnologyDefinitionEmpireDevelopment4   (stocks: 0 EmpireResearch)
  [11] TechnologyDefinitionEmpireDevelopment1   (stocks: 0 EmpireResearch)
  [12] TechnologyDefinitionMilitary5            (stocks: 0 EmpireResearch)
  [13] TechnologyDefinitionMilitary3            (stocks: 0 EmpireResearch)
  [14] TechnologyDefinitionMilitary1            (stocks: 0 EmpireResearch)
  [15] TechnologyDefinitionEmpireDevelopment3   (stocks: 0 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1029] Lvl:3, XP:40.2, SkP2/2, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 5 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] null ()
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             2/4 (MinorRelationWithMajor0)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 6 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#2] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] null ()
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             3/4 (MinorRelationWithMajor1)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 7 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#4] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] null ()
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 8 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#2] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] null ()
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             3/4 (MinorRelationWithMajor1)
  [1] MinorRelationWithMajorCuriosityRevealed  2/3 (MinorRelationWithMajor2)
  [2] MinorRelationWithMajorCuriosityRevealed  2/3 (MinorRelationWithMajor2)
  [3] MinorRelationWithMajorCuriosityRevealed  2/3 (MinorRelationWithMajor2)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 9 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] null ()
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             2/4 (MinorRelationWithMajor0)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 10 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#4] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] null ()
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             2/4 (MinorRelationWithMajor0)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 11 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] null ()
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 12 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#2] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] null ()
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 13 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] null ()
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 14 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#2] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#14] null ()
 [Empire#15] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfEducation]

===== EMPIRE 15 ======================
[DepartmentOfDefense]
 [Fleet#1316] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-17.619545,-56.18151)
 [Fleet#1317] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(24.3281384,-13.4795914)
 [Fleet#1318] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-45.5332947,-16.5540485)
 [Fleet#1319] Neutral (from System#NULL) @Node#26 @(48.3866959,-1.92623)
 [Fleet#1321] Friendly (from System#717) @Node#27 @(53.033432,10.07902)
 [Fleet#1322] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-60.8064537,-1.41046488)
 [Fleet#1323] Neutral (from System#NULL) @Node#0 @(1.53912961,-1.824507)
 [Fleet#1398] Neutral (from System#NULL) @Node#10 @(-35.25044,-5.74360371)
 [Fleet#1399] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(45.794487,-2.10281944)
 [Fleet#1442] Friendly (from System#699) @Node#51 @(70.96158,3.01917243)
 [Fleet#1443] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-16.0848866,-56.1513519)
 [Fleet#1444] Friendly (from System#705) @Node#22 @(28.3682137,-20.4263859)
 [Fleet#1445] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(23.1650925,21.7753429)
 [Fleet#1446] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(52.8469658,16.2092838)
 [Fleet#1447] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-62.0091743,3.06772375)
 [Fleet#1448] Neutral (from System#NULL) @Node#0 @(1.53912961,-1.824507)
 [Fleet#1710] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(24.7790718,20.0120659)
 [Fleet#1761] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(76.8727646,9.150452)
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#2] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#5] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#6] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#7] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#8] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#9] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#10] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#12] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#13] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#14] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] null ()
[DepartmentOfIndustry]
[DepartmentOfLabour]
 [EntityActions]
   [#634] GoToFleetAction                          #1446   Main
   [#633] GoToFleetAction                          #1445   Main
   [#632] GoToFleetAction                          #1322   Main
   [#631] GoToFleetAction                          #1316   Main
   [#629] GuardEmpireLocalAction                   #682    Main
   [#628] GuardEmpireLocalAction                   #682    Main
   [#626] GoToFleetAction                          #1710   Main
   [#622] GoToFleetAction                          #1318   Main
   [#607] GoToFleetAction                          #1443   Main
   [#606] GoToFleetAction                          #1761   Main
   [#604] GoToFleetAction                          #1447   Main
   [#599] GoToFleetAction                          #1399   Main
   [#595] GoToFleetAction                          #1317   Main
   [#590] GuardEmpireLocalAction                   #682    Main
   [#570] GuardEmpireLocalAction                   #682    Main
   [#530] GuardEmpireLocalAction                   #682    Main
   [#528] GuardEmpireLocalAction                   #682    Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfEducation]

===== ACADEMY ========================
Level = 2
[ActiveHeroes]
  [Hero#939] Empire#0 Lvl:3, XP:59.06, SkP2/2, SpP:0/0
  [Hero#961] Empire#1 Lvl:4, XP:12.88, SkP3/3, SpP:0/0
  [Hero#983] Empire#2 Lvl:4, XP:16.38, SkP3/3, SpP:0/0
  [Hero#1004] Empire#3 Lvl:3, XP:31.425, SkP2/2, SpP:0/0
  [Hero#1029] Empire#4 Lvl:3, XP:40.2, SkP2/2, SpP:0/0

===== QUEST REPOSITORY ===============
[Quest#1106] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1107] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1108] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1109] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1110] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1111] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1112] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1113] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1114] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1115] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1116] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_Military_Stage3_B'
[Quest#1117] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_Military_Stage3_B'
[Quest#1118] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_Military_Stage3_B'
[Quest#1119] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_Military_Stage3_B'
[Quest#1120] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_Military_Stage3_B'
[Quest#1121] <InProgress> Empire#0 started:0 completed:-1 'TutorialQuest_GroundBattle00'
[Quest#1122] <Completed> Empire#1 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#1123] <Failed> Empire#0 started:0 completed:6 'AcademyQuest00'
[Quest#1124] <Failed> Empire#1 started:0 completed:6 'AcademyQuest00'
[Quest#1125] <Failed> Empire#2 started:0 completed:6 'AcademyQuest00'
[Quest#1126] <Failed> Empire#3 started:0 completed:6 'AcademyQuest00'
[Quest#1127] <Failed> Empire#4 started:0 completed:6 'AcademyQuest00'
[Quest#1128] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1129] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1130] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1131] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1132] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1133] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1134] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1135] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1136] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1137] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1138] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1139] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1140] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1141] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1142] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1143] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1144] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1145] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1146] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1147] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1148] <Failed> Empire#0 started:0 completed:12 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1149] <Failed> Empire#1 started:0 completed:12 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1150] <Completed> Empire#2 started:0 completed:12 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1151] <Failed> Empire#3 started:0 completed:12 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1152] <Failed> Empire#4 started:0 completed:12 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1153] <Completed> Empire#4 started:0 completed:1 'SophonsQuest-Chapter0'
[Quest#1154] <Completed> Empire#1 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#1155] <InProgress> Empire#0 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1156] <Completed> Empire#3 started:0 completed:0 'HoratioQuest-Chapter0'
[Quest#1157] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1158] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1159] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1160] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1161] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1162] <Completed> Empire#0 started:0 completed:2 'UE_Quest-Chapter0'
[Quest#1163] <Failed> Empire#0 started:0 completed:14 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1164] <Failed> Empire#1 started:0 completed:14 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1165] <Completed> Empire#2 started:0 completed:14 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1166] <Failed> Empire#3 started:0 completed:14 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1167] <Failed> Empire#4 started:0 completed:14 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1168] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1169] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1170] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1171] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1172] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1173] <InProgress> Empire#1 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1174] <Failed> Empire#0 started:0 completed:15 'Deeds_Wonder1'
[Quest#1175] <Failed> Empire#1 started:0 completed:15 'Deeds_Wonder1'
[Quest#1176] <Completed> Empire#2 started:0 completed:15 'Deeds_Wonder1'
[Quest#1177] <Failed> Empire#3 started:0 completed:15 'Deeds_Wonder1'
[Quest#1178] <Failed> Empire#4 started:0 completed:15 'Deeds_Wonder1'
[Quest#1179] <InProgress> Empire#0 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#1180] <InProgress> Empire#1 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#1181] <InProgress> Empire#1 started:0 completed:-1 'TutorialQuest_GroundBattle00'
[Quest#1182] <InProgress> Empire#2 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#1183] <InProgress> Empire#3 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#1184] <InProgress> Empire#2 started:0 completed:-1 'TutorialQuest_GroundBattle00'
[Quest#1185] <InProgress> Empire#3 started:0 completed:-1 'TutorialQuest_GroundBattle00'
[Quest#1186] <Completed> Empire#1 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#1187] <Completed> Empire#2 started:0 completed:0 'TutorialQuest_Probes00'
[Quest#1188] <InProgress> Empire#4 started:0 completed:-1 'TutorialQuest_GroundBattle00'
[Quest#1189] <Completed> Empire#2 started:0 completed:0 'TutorialQuest_Probes00'
[Quest#1190] <Completed> Empire#2 started:0 completed:0 'TutorialQuest_Probes00'
[Quest#1191] <InProgress> Empire#4 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#1192] <InProgress> Empire#2 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1193] <Completed> Empire#3 started:0 completed:0 'TutorialQuest_Probes00'
[Quest#1194] <Completed> Empire#3 started:0 completed:0 'TutorialQuest_Probes00'
[Quest#1195] <InProgress> Empire#3 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1196] <InProgress> Empire#4 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1197] <Completed> Empire#3 started:0 completed:0 'TutorialQuest_Probes00'
[Quest#1198] <Completed> Empire#4 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#1199] <Completed> Empire#4 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#1200] <Completed> Empire#4 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#1275] <InProgress> Empire#1 started:2 completed:-1 'TimeLordsQuest-Chapter1.Part1'
[Quest#1276] <InProgress> Empire#3 started:2 completed:-1 'HoratioQuest-Chapter1.Part1-Summary'
[Quest#1277] <InProgress> Empire#4 started:2 completed:-1 'SophonsQuest-Chapter1Alt'
[Quest#1278] <InProgress> Empire#2 started:2 completed:-1 'VenetiansQuest-Chapter1'
[Quest#1279] <InProgress> Empire#0 started:2 completed:-1 'UE_Quest-Chapter1.1'
[Quest#1311] <Completed> Empire#3 started:3 completed:13 'EventCuriosity03'
[Quest#1369] <Completed> Empire#1 started:5 completed:5 'EventCuriosity04'
[Quest#1395] <Completed> Empire#0 started:6 completed:8 'TutorialQuest_Probes00'
[Quest#1396] <Completed> Empire#0 started:6 completed:8 'TutorialQuest_Probes00'
[Quest#1397] <Completed> Empire#0 started:6 completed:8 'TutorialQuest_Probes00'
[Quest#1407] <Completed> Empire#2 started:6 completed:16 'EventCuriosity15'
[Quest#1435] <InProgress> Empire#0 started:7 completed:-1 'ExplorationQuest06'
[Quest#1529] <Completed> Empire#4 started:10 completed:10 'EventCuriosity04'
[Quest#1542] <InProgress> Empire#1 started:10 completed:-1 'EventCuriosity01'
[Quest#1577] <InProgress> Empire#0 started:12 completed:-1 'EventReveal00'
[Quest#1600] <InProgress> Empire#0 started:13 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1601] <InProgress> Empire#1 started:13 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1602] <InProgress> Empire#2 started:13 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1603] <InProgress> Empire#3 started:13 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1604] <InProgress> Empire#4 started:13 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#1640] <InProgress> Empire#0 started:14 completed:-1 'EventRandom02'
[Quest#1674] <InProgress> Empire#0 started:15 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1675] <InProgress> Empire#1 started:15 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1676] <InProgress> Empire#2 started:15 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1677] <InProgress> Empire#3 started:15 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1678] <InProgress> Empire#4 started:15 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#1715] <InProgress> Empire#4 started:16 completed:-1 'EventCuriosity01'
[Quest#1719] <InProgress> Empire#2 started:16 completed:-1 'EventCuriosity13'
[Quest#1756] <Completed> Empire#3 started:17 completed:18 'EventCuriosity04'
[QuestMarker#1436] QuestInstance#55 Target 349 Empires System.Int32[]
'EventEffect12' duration:10, remaining:7, target:26
'EventEffect12' duration:10, remaining:1, target:20
'EventEffect06' duration:15, remaining:11, target:30
'EventEffect20' duration:20, remaining:17, target:36

===== [TBD] MARKETPLACE ==============

===== VISIBILITY CONTROLLER ==========
[VisionEntities]
  #684  ColonizedStarSystem                       @(82.94727, -0.620713949) Radius=8.247646
  #687  ColonizedStarSystem                       @(-74.87417, -13.4182491) Radius=5.50500345
  #690  ColonizedStarSystem                       @(-23.73754, -22.7428856) Radius=5.609785
  #693  ColonizedStarSystem                       @(19.1571312, 26.1540546) Radius=4.95463371
  #696  ColonizedStarSystem                       @(13.7701807, -50.5573349) Radius=5.165367
  #699  ColonizedStarSystem                       @(70.96158, 3.01917243) Radius=4.077503
  #702  ColonizedStarSystem                       @(-24.4171429, -56.3151) Radius=3.70594478
  #705  ColonizedStarSystem                       @(28.3682137, -20.4263859) Radius=4.077503
  #708  ColonizedStarSystem                       @(-41.571476, -14.3717728) Radius=4.077503
  #711  ColonizedStarSystem                       @(40.635006, -12.7921009) Radius=5.097946
  #714  ColonizedStarSystem                       @(27.2772121, 17.2828369) Radius=3.70594478
  #717  ColonizedStarSystem                       @(53.033432, 10.07902) Radius=4.077503
  #720  ColonizedStarSystem                       @(-68.68824, 10.88446) Radius=4.077503
  #723  ColonizedStarSystem                       @(5.973382, -11.5130405) Radius=4.077503
  #951  Fleet                                     @(-16.1440945, 5.55411768) Radius=2.75
  #973  Fleet                                     @(-26.73034, 8.134906) Radius=2.75
  #978  Fleet                                     @(-34.74249, -22.5920773) Radius=2.75
  #1000 Fleet                                     @(28.3682137, -20.4263859) Radius=4.75
  #1020 Fleet                                     @(27.386673, 6.55693626) Radius=2.75
  #1262 ColonizedStarSystem                       @(-24.4692154, -35.3316956) Radius=2.595879
  #1269 ColonizedStarSystem                       @(18.07117, 17.3232632) Radius=2.913392
  #1316 Fleet                                     @(-17.619545, -56.18151) Radius=3.25
  #1317 Fleet                                     @(24.3281384, -13.4795914) Radius=3.25
  #1318 Fleet                                     @(-45.5332947, -16.5540485) Radius=3.25
  #1319 Fleet                                     @(48.3866959, -1.92623) Radius=3.25
  #1321 Fleet                                     @(53.033432, 10.07902) Radius=3.25
  #1322 Fleet                                     @(-60.8064537, -1.41046488) Radius=3.25
  #1323 Fleet                                     @(1.53912961, -1.824507) Radius=3.25
  #1342 ColonizedStarSystem                       @(20.4063454, -44.10364) Radius=2.43850613
  #1371 ColonizedStarSystem                       @(12.139451, 25.4424915) Radius=2.716034
  #1380 ColonizedStarSystem                       @(78.93188, 11.2862329) Radius=2.716034
  #1398 Fleet                                     @(-35.25044, -5.74360371) Radius=3.25
  #1399 Fleet                                     @(45.794487, -2.10281944) Radius=3.25
  #1442 Fleet                                     @(70.96158, 3.01917243) Radius=3.25
  #1443 Fleet                                     @(-16.0848866, -56.1513519) Radius=3.25
  #1444 Fleet                                     @(28.3682137, -20.4263859) Radius=3.25
  #1445 Fleet                                     @(23.1650925, 21.7753429) Radius=3.25
  #1446 Fleet                                     @(52.8469658, 16.2092838) Radius=3.25
  #1447 Fleet                                     @(-62.0091743, 3.06772375) Radius=3.25
  #1448 Fleet                                     @(1.53912961, -1.824507) Radius=3.25
  #1488 Fleet                                     @(19.1571312, 26.1540546) Radius=0.75
  #1500 ColonizedStarSystem                       @(-66.8219, -18.250267) Radius=2.69855261
  #1506 Fleet                                     @(15.34931, -24.7181721) Radius=2.75
  #1609 Fleet                                     @(-63.03327, -18.9592857) Radius=6.75
  #1634 ColonizedStarSystem                       @(40.5521965, 4.857562) Radius=2.7
  #1664 ColonizedStarSystem                       @(-1.00117457, -54.91979) Radius=2.7
  #1681 TimeBubble                                @(-66.8219, -18.250267) Radius=3
  #1710 Fleet                                     @(24.7790718, 20.0120659) Radius=3.25
  #1722 Fleet                                     @(3.19040251, 5.19189358) Radius=0.75
  #1725 ColonizedStarSystem                       @(-1.00117457, -54.91979) Radius=2.7
  #1733 Fleet                                     @(25.5105934, 19.2128716) Radius=0.75
  #1752 Fleet                                     @(69.21065, -19.5069618) Radius=2.75
  #1757 Fleet                                     @(-24.2497635, -31.55594) Radius=0.75
  #1759 Fleet                                     @(5.6446085, -52.957077) Radius=0.75
  #1761 Fleet                                     @(76.8727646, 9.150452) Radius=3.25
  #1771 Fleet                                     @(-20.0893154, -29.59816) Radius=0.75
  #1784 TimeBubble                                @(-74.87417, -13.4182491) Radius=3
  #1787 Fleet                                     @(18.07117, 17.3232632) Radius=0.75
  #1788 Fleet                                     @(18.07117, 17.3232632) Radius=0.75
[VisibleEntities]
  #2    U,U,U,K,K,U,U,U,U,U,U,U,U,U,U,V StarSystemNode           @(1.53912961, -1.824507, 2)
  #10   U,U,U,K,K,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(5.58287954, 15.3577366, 2)
  #19   U,K,U,K,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-9.859077, -1.88602, 2)
  #20   U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,K SpecialNode              @(-2.716219, -13.4296265, 2)
  #21   U,U,U,U,K,U,U,U,U,U,U,U,U,V,U,K StarSystemNode           @(5.973382, -11.5130405, 2)
  #29   U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,K SpecialNode              @(9.981658, 1.4238764, 2)
  #30   U,U,U,K,K,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(19.3353329, -4.89460373, 2)
  #38   U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(27.386673, 6.55693626, 2)
  #43   U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-21.2778511, 11.631403, 2)
  #46   U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-33.25499, 3.95086837, 2)
  #51   U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,V StarSystemNode           @(-35.25044, -5.74360371, 2)
  #55   U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-44.0621719, 15.7228, 2)
  #65   U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-47.95027, 7.201392, 2)
  #72   U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-52.8338356, -4.91498947, 2)
  #77   U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,V StarSystemNode           @(-59.60319, 0.2519245, 2)
  #86   U,U,U,V,K,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(12.139451, 25.4424915, 2)
  #96   U,U,U,V,K,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(18.07117, 17.3232632, 2)
  #103  U,U,U,V,K,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(19.1571312, 26.1540546, 2)
  #110  K,U,U,V,K,U,U,U,U,U,V,U,U,U,U,V StarSystemNode           @(27.2772121, 17.2828369, 2)
  #117  U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(34.73216, 25.42787, 2)
  #118  K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(43.6286621, 15.5269985, 2)
  #126  K,U,U,K,U,U,U,U,U,U,U,U,U,U,U,V StarSystemNode           @(52.6950378, 21.20411, 2)
  #136  U,U,U,V,K,U,U,V,U,U,U,U,U,U,U,V StarSystemNode           @(28.3682137, -20.4263859, 2)
  #143  K,U,U,U,K,U,U,U,U,U,U,U,U,U,U,K SpecialNode              @(34.45075, -2.87559, 2)
  #144  K,U,U,V,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(40.5521965, 4.857562, 2)
  #154  K,U,U,U,K,U,U,U,U,V,U,U,U,U,U,K StarSystemNode           @(40.635006, -12.7921009, 2)
  #165  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,V StarSystemNode           @(48.3866959, -1.92623, 2)
  #168  K,U,U,U,U,U,U,U,U,U,U,V,U,U,U,V StarSystemNode           @(53.033432, 10.07902, 2)
  #177  K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(60.79709, 8.935415, 2)
  #183  U,K,K,K,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-29.80247, -12.2149572, 2)
  #184  U,K,V,K,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-23.73754, -22.7428856, 2)
  #189  U,K,K,K,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-17.0094242, -35.3854942, 2)
  #197  U,K,K,U,U,U,U,U,V,U,U,U,U,U,U,V StarSystemNode           @(-41.571476, -14.3717728, 2)
  #208  U,K,V,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(-32.31372, -25.5156727, 2)
  #211  U,K,V,K,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(-24.4692154, -35.3316956, 2)
  #215  U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(-53.23041, -20.79383, 2)
  #223  U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(5.697895, -46.0979843, 2)
  #224  U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(20.4063454, -44.10364, 2)
  #232  U,K,K,U,U,U,V,U,U,U,U,U,U,U,U,K StarSystemNode           @(-24.4171429, -56.3151, 2)
  #238  U,U,K,U,K,U,U,U,U,U,U,U,U,U,U,V SpecialNode              @(-13.5085735, -56.10072, 2)
  #239  U,U,V,U,V,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(-1.00117457, -54.91979, 2)
  #249  U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(13.7701807, -50.5573349, 2)
  #254  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(45.7768745, -40.2937851, 2)
  #265  U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(-66.38084, -9.111846, 2)
  #271  U,K,K,U,U,U,U,U,U,U,U,U,V,U,U,K StarSystemNode           @(-68.68824, 10.88446, 2)
  #278  U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(-69.03154, 2.74353266, 2)
  #285  U,V,K,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(-74.87417, -13.4182491, 2)
  #290  U,V,K,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-66.8219, -18.250267, 2)
  #297  U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-70.2470856, -34.07967, 2)
  #307  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(69.85711, -6.41625452, 2)
  #310  U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-68.7597656, -51.95831, 2)
  #316  K,U,U,U,U,V,U,U,U,U,U,U,U,U,U,V StarSystemNode           @(70.96158, 3.01917243, 2)
  #326  V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,V StarSystemNode           @(78.93188, 11.2862329, 2)
  #336  K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(65.94191, 41.40833, 2)
  #340  K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(71.7431641, 36.77549, 2)
  #351  V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(81.86153, -8.285053, 2)
  #358  V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(82.94727, -0.620713949, 2)
  #366  K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(86.07915, 12.98825, 2)
  #370  K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(68.28322, 53.40582, 2)
  #371  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-5.07799864, 47.076458, 2)
  #374  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-18.1165981, 45.3553543, 2)
  #375  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-30.28896, 43.1466, 2)
  #382  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(26.1897, 59.36134, 2)
  #391  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(13.0414772, 56.63893, 2)
  #396  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-3.50492859, 54.092308, 2)
  #403  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-11.7914543, 53.938076, 2)
  #405  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-47.57817, 39.3390923, 2)
  #417  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-13.3196363, -46.9644928, 2)
  #423  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-16.36857, -17.10576, 2)
  #429  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-53.39193, 14.3689861, 2)
  #430  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(77.44546, 51.55427, 2)
  #431  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(91.1147461, -50.8358231, 2)
  #440  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-100.989052, 16.3780384, 2)
  #446  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(86.9096756, 21.8747044, 2)
  #452  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(94.9087753, -57.257515, 2)
  #456  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(81.6396255, -36.5328331, 2)
  #457  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(90.4520645, -35.24448, 2)
  #461  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(71.64155, -32.56084, 2)
  #462  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-98.3789444, -18.4710121, 2)
  #463  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-73.3670654, 33.49595, 2)
  #465  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(86.8801041, -28.6775341, 2)
  #467  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(68.54959, -39.00402, 2)
  #471  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-81.5330353, -37.3194771, 2)
  #475  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(91.37786, -15.0988264, 2)
  #476  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(54.2685356, -56.2824974, 2)
  #477  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(46.89671, 35.59082, 2)
  #478  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-85.59935, 15.9305925, 2)
  #480  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(31.9860458, -52.12533, 2)
  #485  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-14.5471439, 34.51459, 2)
  #486  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(40.86619, -24.1154728, 2)
  #490  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(57.7061577, -10.6321335, 2)
  #491  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(57.7526665, -46.1817932, 2)
  #495  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-59.466217, -36.960598, 2)
  #499  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-47.1856842, -29.1775475, 2)
  #503  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-29.4536572, 53.854248, 2)
  #515  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-35.8792839, -38.5868034, 2)
  #520  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(27.9309349, 49.210228, 2)
  #525  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(92.79294, 0.27470994, 2)
  #951  U,V,K,K,U,U,U,U,K,U,U,U,U,U,U,K Fleet                    @(-16.1440945, 5.55411768, 0)
  #973  U,K,V,U,U,U,U,U,K,U,U,U,K,U,U,K Fleet                    @(-26.73034, 8.134906, 0)
  #978  U,K,V,U,U,U,K,U,K,U,U,U,U,U,U,K Fleet                    @(-34.74249, -22.5920773, 0)
  #1000 U,K,K,V,U,U,U,V,U,U,U,U,U,U,U,V Fleet                    @(28.3682137, -20.4263859, 0)
  #1020 U,U,U,K,V,U,U,K,U,K,K,U,U,K,U,K Fleet                    @(27.386673, 6.55693626, 0)
  #1316 U,K,K,U,U,U,K,U,U,U,U,U,U,U,U,V Fleet                    @(-17.619545, -56.18151, 0)
  #1317 U,U,U,U,K,U,U,K,U,U,U,U,U,U,U,V Fleet                    @(24.3281384, -13.4795914, 0)
  #1318 U,K,K,U,U,U,U,U,K,U,U,U,U,U,U,V Fleet                    @(-45.5332947, -16.5540485, 0)
  #1319 K,U,U,U,U,U,U,U,U,K,U,U,U,U,U,V Fleet                    @(48.3866959, -1.92623, 0)
  #1321 U,U,U,U,U,U,U,U,U,U,U,V,U,U,U,V Fleet                    @(53.033432, 10.07902, 0)
  #1322 U,K,K,U,U,U,U,U,U,U,U,U,K,U,U,V Fleet                    @(-60.8064537, -1.41046488, 0)
  #1323 U,U,U,K,K,U,U,U,U,U,U,U,U,K,U,V Fleet                    @(1.53912961, -1.824507, 0)
  #1398 U,K,K,U,U,U,U,U,K,U,U,U,U,U,U,V Fleet                    @(-35.25044, -5.74360371, 0)
  #1399 U,U,U,U,U,U,U,U,U,K,U,U,U,U,U,V Fleet                    @(45.794487, -2.10281944, 0)
  #1442 K,U,U,U,U,V,U,U,U,U,U,U,U,U,U,V Fleet                    @(70.96158, 3.01917243, 0)
  #1443 U,U,U,U,U,U,K,U,U,U,U,U,U,U,U,V Fleet                    @(-16.0848866, -56.1513519, 0)
  #1444 K,U,U,V,U,U,U,V,U,K,U,U,U,U,U,V Fleet                    @(28.3682137, -20.4263859, 0)
  #1445 K,U,U,K,U,U,U,U,U,U,K,U,U,U,U,V Fleet                    @(23.1650925, 21.7753429, 0)
  #1446 K,U,U,U,U,U,U,U,U,U,U,K,U,U,U,V Fleet                    @(52.8469658, 16.2092838, 0)
  #1447 U,K,K,U,U,U,U,U,U,U,U,U,K,U,U,V Fleet                    @(-62.0091743, 3.06772375, 0)
  #1448 U,U,U,U,K,U,U,U,U,U,U,U,U,K,U,V Fleet                    @(1.53912961, -1.824507, 0)
  #1488 U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,K Fleet                    @(19.1571312, 26.1540546, 0)
  #1506 U,V,K,U,U,U,K,U,U,U,U,U,U,U,U,K Fleet                    @(15.34931, -24.7181721, 0)
  #1609 U,V,U,U,U,U,U,U,U,U,U,U,K,U,U,K Fleet                    @(-63.03327, -18.9592857, 0)
  #1681 U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U TimeBubble               @(-66.8219, -18.250267, 2)
  #1710 U,U,U,K,U,U,U,U,U,U,V,U,U,U,U,V Fleet                    @(24.7790718, 20.0120659, 0)
  #1722 U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(3.19040251, 5.19189358, 0)
  #1733 U,U,U,V,U,U,U,U,U,U,V,U,U,U,U,V Fleet                    @(25.5105934, 19.2128716, 0)
  #1752 V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(69.21065, -19.5069618, 0)
  #1757 U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-24.2497635, -31.55594, 0)
  #1759 U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(5.6446085, -52.957077, 0)
  #1761 U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,V Fleet                    @(76.8727646, 9.150452, 0)
  #1771 U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-20.0893154, -29.59816, 0)
  #1784 U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U TimeBubble               @(-74.87417, -13.4182491, 2)
  #1787 U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(18.07117, 17.3232632, 0)
  #1788 U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(18.07117, 17.3232632, 0)
[ExplorableEntities]
  #2    U,U,U,R,R,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #10   U,U,U,R,R,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #19   U,R,U,R,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #20   U,U,U,R,L,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #21   U,U,U,U,R,U,U,U,U,U,U,U,U,O,U,R StarSystemNode          
  #29   U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #30   U,U,U,R,R,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #38   U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #43   U,U,U,U,L,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #46   U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #51   U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #55   U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #65   U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #72   U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #77   U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #86   U,U,U,O,R,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #96   U,U,U,O,R,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #103  U,U,U,O,R,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #110  R,U,U,R,R,U,U,U,U,U,O,U,U,U,U,R StarSystemNode          
  #117  U,U,U,R,L,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #118  R,U,U,U,L,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #126  R,U,U,R,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #136  U,U,U,R,R,U,U,O,U,U,U,U,U,U,U,R StarSystemNode          
  #143  R,U,U,U,R,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #144  R,U,U,O,L,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #154  R,U,U,U,R,U,U,U,U,O,U,U,U,U,U,R StarSystemNode          
  #165  U,U,U,U,L,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #168  R,U,U,U,U,U,U,U,U,U,U,O,U,U,U,R StarSystemNode          
  #177  R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
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===== SIMULATION =====================
Empire#0 /Empire#0
 DESCRIPTORS 33
  AffinityGameplayTerrans
  AffinityMappingTerrans
  AffinityTerrans
  ClassEmpire
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementFreeMovement1
  EmpireImprovementMarketplace1
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpirePointBuyoutUnlocked
  EmpireTypeMajor
  EventEffect06SimEffect06
  FactionTraitExpansionists1
  FactionTraitPatriots2
  FactionTraitTechnologyDefinitionEconomyAndTrade1
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  OmniscienceBonus0PercentsOrLess
  PopulationCollectionBonusLevel1
  PopulationCollectionBonusTerrans1
  ProductionSpentGainedAsEmpirePointUnlocked
  StarSystemImprovementUnlockedWonder2
  TutorialModeNone
 PROPERTIES 410
  AcademyOwned = 0
  ActiveLawsCount = 1
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 164
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.25
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 943.199951
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 2
  CommandPoints = 1
  CommandPointsAccumulator = 36
  CommandPointsStock = 36
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 4
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 377.71
  DustInflation = 1.00660992
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 2
  EmpireEmpirePoint = 105
  EmpireEmpirePointAccumulator = 828.575
  EmpireEmpirePointStock = 678.575
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 2
  EmpireFIDSIAccumulator = 8416.705
  EmpireGlobalScore = 141
  EmpireGrowth = 362.048157
  EmpireGrowthAccumulator = 2486.43018
  EmpireGrowthStock = 2486.43018
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 92.5
  EmpireHeroesScore = 4
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 42.1
  EmpireManpowerStock = 75.02502
  EmpireManpowerTotal = 595.025
  EmpireManpowerUpkeep = 20
  EmpireMilitaryScore = 957.376831
  EmpireMoney = 95.2000046
  EmpireMoneyAccumulator = 943.199951
  EmpireMoneyUpkeep = 16
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 1
  EmpirePopulationScore = 20
  EmpireProduction = 346.8
  EmpireProductionAccumulator = 3105.90015
  EmpireProductionStock = 3105.90015
  EmpireProductionUpkeep = 0
  EmpireResearch = 122.200005
  EmpireResearchAccumulator = 1052.6001
  EmpireResearchScore = 132.200012
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 50
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 16
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 92.5
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 18
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroHealingLocked = 0
  HeroLevelCount = 3
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 7
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 18
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 5
  Luxury4Stock = 0
  Luxury5Stock = 42
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 117
  Luxury9Stock = 0
  LuxuryDepositCount = 13
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 875
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 244.400009
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 97.5
  MaximumSystemGrowth = 261.0296
  MaximumSystemMoney = 100.600006
  MaximumSystemProduction = 241.8
  MaximumSystemResearch = 122.200005
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 978
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 105
  NetEmpireGrowth = 362.048157
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 22.0999985
  NetEmpireMoney = 79.2000046
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 346.8
  NetEmpireResearch = 122.200005
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 4
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 9
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 105
  NetSystemGrowth = 362.048157
  NetSystemLifeforce = 0
  NetSystemMoney = 95.2000046
  NetSystemProduction = 346.8
  NetSystemResearch = 122.200005
  NonVampirilisPopulation = 18
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.25
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 4
  OwnedSystems = 2
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 18
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 1
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0.1
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 2
  SystemLevelSum = 4
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 4
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 2
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 2
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 10
  TerraformationGameplayUnlocked = 0
  TotalDefensiveMilitaryPower = 279.358368
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 82.993454
  TotalPopulationCollectionBonus = 1
  TotalTechnology = 10
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 4
  VampirilisPopulation = 0
  VictoryEconomicRanking = 2
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 22
  ColonizedStarSystem#1380 /Empire#0/ColonizedStarSystem#1380
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 208.118561
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 11.5
    GrowthForOutpost = 0
    Happiness = 75
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 300
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 475
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 7.5
    MaximumSystemGrowth = 101.018547
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 105
    MaximumSystemProductionStock = 105
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 117.6
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 1.6
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 5
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 7.5
    NetSystemGrowth = 101.018547
    NetSystemInfluence = 7.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -5.39999962
    NetSystemProduction = 105
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 12
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 32
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 24
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 4
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 2.48145318
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 4
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 7.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 412.118561
    SystemGrowth = 115
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 601.325867
    SystemGrowthUpkeep = 13.9814529
    SystemInfluenceRadius = 1.716034
    SystemInfluenceStock = 27
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 28.6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 34
    SystemNextInfluenceRadiusEstimation = 1.88193679
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 105
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 20
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.4
    TradingRouteSystemBaseIncome_EmpireMoney = 0.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.5
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 0
    VisionRange = 2.716034
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 8
    ColonizedPlanet#1382 /Empire#0/ColonizedStarSystem#1380/ColonizedPlanet#1382
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 12
      DefaultPlanetFood = 32
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 5
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 12
      PlanetFIDSI = 0
      PlanetFood = 32
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 4
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1380/ColonizedPlanet#1382/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#0/ColonizedStarSystem#1380/ColonizedPlanet#1382/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 8
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN 0
    Hangar#1381 /Empire#0/ColonizedStarSystem#1380/Hangar#1381
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#0/ColonizedStarSystem#1380/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 11.5
      NetPopulationScore = 38.5
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1576 /Empire#0/ColonizedStarSystem#1380/StarSystemImprovement#1576
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1598 /Empire#0/ColonizedStarSystem#1380/StarSystemImprovement#1598
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1702 /Empire#0/ColonizedStarSystem#1380/StarSystemImprovement#1702
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1755 /Empire#0/ColonizedStarSystem#1380/StarSystemImprovement#1755
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1786 /Empire#0/ColonizedStarSystem#1380/StarSystemImprovement#1786
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
  ColonizedStarSystem#684 /Empire#0/ColonizedStarSystem#684
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 320
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 823.1296
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 11
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 30.6
    GrowthForOutpost = 0
    Happiness = 97.5
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1365
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 790
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 8
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 24
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 97.5
    MaximumSystemGrowth = 261.0296
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 320
    MaximumSystemManpowerRefillRate = 320
    MaximumSystemMoney = 100.600006
    MaximumSystemProduction = 241.8
    MaximumSystemProductionStock = 241.8
    MaximumSystemResearch = 122.200005
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 238.874985
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 2.5
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 4
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 4
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 97.5
    NetSystemGrowth = 261.0296
    NetSystemInfluence = 97.5
    NetSystemLifeforce = 0
    NetSystemManpower = 20
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 100.600006
    NetSystemProduction = 241.8
    NetSystemResearch = 122.200005
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 6
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -10.5
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 72
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 124
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 56
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 58
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 94
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 14
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 14.3703918
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 14
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 14
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 97.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1161.12964
    SystemGrowth = 306
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2450.868
    SystemGrowthUpkeep = 44.97039
    SystemInfluenceRadius = 7.24764633
    SystemInfluenceStock = 650
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 20
    SystemManpowerStock = 320
    SystemMigrationGrowthStock = 0
    SystemMoney = 152.1
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 51.5
    SystemNextInfluenceRadiusEstimation = 7.76455069
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 241.8
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 258.45
    SystemProductionUpkeep = 0
    SystemResearch = 122.200005
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 8
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.4
    TradingRouteSystemBaseIncome_EmpireMoney = 1.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.35
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.4
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.4
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 0
    VisionRange = 8.247646
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 15
    ColonizedPlanet#1474 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1474
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 3
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = 15
      MajorPopulationCount = 0
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 3
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 3
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 6
      PlanetRawPrestige = 2
      PlanetRawScience = 3
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1474/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1474/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
    ColonizedPlanet#1534 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1534
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly12
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTerran
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 3
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 24
      DefaultPlanetFood = 60
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 18
      DefaultPlanetScience = 54
      Happiness = 15
      MajorPopulationCount = 3
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 1
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 1
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -0.4000001
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 60
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 6
      PlanetPopulationScience = 0
      PlanetPrestige = 24
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 4
      PlanetRawPrestige = 3
      PlanetRawScience = 9
      PlanetScience = 54
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 5
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1534/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1534/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1783 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1534/PlanetImprovement#1783
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementInfluence1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHisshos /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1534/PopulationPlanetAffinityHisshos
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshos
        ClassPopulationPlanetAffinityHisshosCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 10
        RawPopulationIndustry = 4
        RawPopulationPrestige = 3
        RawPopulationScience = 9
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#1534/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 2
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 2
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 10
        RawPopulationIndustry = 4
        RawPopulationPrestige = 3
        RawPopulationScience = 9
       CHILDREN 0
    ColonizedPlanet#685 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#685
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTerran
      UniquePlanetTerrans
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 3
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 48
      DefaultPlanetFood = 64
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 24
      DefaultPlanetScience = 40
      Happiness = 5
      MajorPopulationCount = 5
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 64
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 32
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 10
      PlanetPopulationScience = 0
      PlanetPrestige = 34
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 4
      PlanetRawPrestige = 3
      PlanetRawScience = 5
      PlanetScience = 40
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      PlanetImprovement#1742 /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#685/PlanetImprovement#1742
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementInfluence1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHisshos /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#685/PopulationPlanetAffinityHisshos
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshos
        ClassPopulationPlanetAffinityHisshosCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 8
        RawPopulationIndustry = 4
        RawPopulationPrestige = 3
        RawPopulationScience = 5
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#0/ColonizedStarSystem#684/ColonizedPlanet#685/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 2
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 2
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 8
        RawPopulationIndustry = 4
        RawPopulationPrestige = 3
        RawPopulationScience = 5
       CHILDREN 0
    Hangar#683 /Empire#0/ColonizedStarSystem#684/Hangar#683
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 2
      DefensiveMilitaryPower = 233.525024
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 11
      IsFrozen = 0
      MilitaryPower = 300.0479
      OffensiveMilitaryPower = 66.52287
     CHILDREN 3
      Ship#1779 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1779
       DESCRIPTORS 13
        ClassHullSmallSupportTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull02
        ShipLevel01
        ShipLevelUpRule
        ShipRoleSmallSupport
        ShipRoleSupport
        ShipSizeSmall
        ShipStatBonus1TargetingAttract
        ShipStatBonus2Defensive
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.2
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 6.111111
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 6.111111
        DamagePerSecondLong = 6.111111
        DamagePerSecondMedium = 6.111111
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 4.888889
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 60.83334
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 695
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 695
        MaximumMovement = 4
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 77.94445
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 17.11111
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 77.94445
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 26.4
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 530
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 100
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.038972225
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 277.944458
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1779/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 33.1666641
          Health = 695
          MaximumHealth = 695
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1779/CoreSection/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1779/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 17.11111
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1779/SectionE/ModuleWeaponLaser1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 11
            DamagePerSecond = 6.111111
            DamagePerSecondLong = 6.111111
            DamagePerSecondMedium = 6.111111
            DamagePerSecondShort = 4.888889
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 17.11111
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1779/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1779/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1779/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1779/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1779/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1779/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1779/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1779/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1779/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#1781 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1781
       DESCRIPTORS 10
        ClassHullCivilianTerrans
        ClassShip
        ShipFactionTerrans
        ShipHull03
        ShipLevel01
        ShipLevelUpRule
        ShipRoleColonizer
        ShipRoleTypeCivilian
        ShipSizeSmall
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.2
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 45.83334
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5
        GlobalSpeed = 2
        Health = 675
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 675
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 40
        MaximumShipManpowerRefillRate = 40
        MaximumShipProbeStock = 0
        MilitaryPower = 62.3039246
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 16.4705868
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 62.3039246
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = -1
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 520
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 40
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0311519615
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 262.303925
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1781/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.5
          Health = 675
          MaximumHealth = 675
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 3
          ModuleSupportColonization1#2 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1781/CoreSection/ModuleSupportColonization1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleColonizerShipOnly
            ClassModuleSupport
            ModuleSupportColonization
            ModuleSupportColonization1
           PROPERTIES 13
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 0
            MaximumShipProbeStock = 0
            Multiplier = 1
            NetShipProbe = 0
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            TargetingWeightPenalty = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponFlack1#1 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1781/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1781/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1781/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1781/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1781/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1781/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1781/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1781/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1781/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1781/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#1781/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#940 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallCorporate
        ClassShip
        HeroShipLevelUpRule
        HeroSkill27_FleetDefense_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull03
        ShipLevel03
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 126.858337
        Evasion = 0
        Experience = 59.06
        ExperiencePerTurn = 1
        ExperienceReward = 6
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1790.75
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1790.75
        MaximumMovement = 6
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 159.799515
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 32.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 159.799515
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1055
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.07989976
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 359.7995
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 65.6916656
          Health = 1790.75
          MaximumHealth = 1790.75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleSupportEngine1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#1 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 9.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionSE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionSE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#684/Hangar#683/Ship#940/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
    Hero#939 /Empire#0/ColonizedStarSystem#684/Hero#939
     DESCRIPTORS 10
      ClassHero
      HeroAffinityTerrans
      HeroAssigned
      HeroClassCorporate
      HeroLevel03
      HeroLevelUpRule
      HeroSkill58_Dust_PerPlanetFlat_1
      HeroSkill72_Industry_Percent_0
      HeroSkill80_Influence_Perpop_1
      Politics01
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 59.06
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 3
      NextLevelRequestedExperience = 60
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 2
      SpecializationPoints = 0.6
      Upkeep = 7.5
     CHILDREN 0
    PopulationStarSystemAffinityHisshos /Empire#0/ColonizedStarSystem#684/PopulationStarSystemAffinityHisshos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHisshos
      ClassPopulationStarSystemAffinityHisshosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationGrowthSentToManpower = 30.6
      NetPopulationScore = 19.4
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 20.9
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#0/ColonizedStarSystem#684/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 30.6
      NetPopulationScore = 19.4
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1242 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#1242
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1301 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#1301
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1357 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#1357
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1414 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#1414
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1671 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#1671
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1706 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#1706
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#928 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#928
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#942 /Empire#0/ColonizedStarSystem#684/StarSystemImprovement#942
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
  DepartmentOfCommerce /Empire#0/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 3.14999986
   CHILDREN 4
    DiplomaticEmpire#1 /Empire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 3.14999986
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.195
     CHILDREN 0
    DiplomaticEmpire#2 /Empire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 3.14999986
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.375
     CHILDREN 0
    DiplomaticEmpire#3 /Empire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 3.14999986
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.4425
     CHILDREN 0
    DiplomaticEmpire#4 /Empire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 3.14999986
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
  Education /Empire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 3
    HeroUnlockGauge01Points = 424
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 63
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 138
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 131
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 92
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1752 /Empire#0/Fleet#1752
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 45.8333435
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 2
    MilitaryPower = 62.3039322
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 16.4705868
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0311519653
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1724 /Empire#0/Fleet#1752/Ship#1724
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 45.8333435
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 675
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 675
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 62.3039322
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 16.4705868
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62.3039322
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 520
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0311519653
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 262.303925
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#1752/Ship#1724/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 22.5
        Health = 675
        MaximumHealth = 675
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#1752/Ship#1724/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8.166667
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 3
        ModuleSupportEngine1#2 /Empire#0/Fleet#1752/Ship#1724/SectionE/ModuleSupportEngine1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponFlack1#1 /Empire#0/Fleet#1752/Ship#1724/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#0/Fleet#1752/Ship#1724/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#0/Fleet#1752/Ship#1724/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#1752/Ship#1724/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#1752/Ship#1724/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#1752/Ship#1724/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#0/Fleet#1752/Ship#1724/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#1752/Ship#1724/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#1752/Ship#1724/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#1752/Ship#1724/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  LostSystems /Empire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor10 /Empire#0/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor11 /Empire#0/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor12 /Empire#0/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor13 /Empire#0/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#0/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#0/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#0/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#0/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#0/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityHisshos /Empire#0/PopulationEmpireAffinityHisshos
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 6
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTerrans /Empire#0/PopulationEmpireAffinityTerrans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTerrans
    ClassPopulationEmpireAffinityTerransCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 42.1
    Politics01ToPolitics01 = 3
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 12
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /Empire#0/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#0/Research
   DESCRIPTORS 57
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyApproval1
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2Terrans
    TechnologyHull3
    TechnologyHull3Terrans
    TechnologyIndustry1
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Terrans
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Terrans
    TechnologyLinkScienceAndExploration1To3
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration3To6
    TechnologyLinkScienceAndExploration4To8
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyPlanetaryInfluence1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyUniqueFood1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 4
    QuadrantMilitaryStage1UnlockedTechnologyCount = 1
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 3
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 113.081078
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 2
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 4
    TechnologyQuadrantGlobalProgress = 2
    TechnologyQuadrantMilitaryActualStageNumber = 2
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 4
    TechnologyTotalStageUnlocked = 10
    UnlockedTechnologyCount = 10
   CHILDREN 0
  Senate /Empire#0/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentEmpire
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 1
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.5
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 2
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 3
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 3
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 1
    TurnElapsedStock = 19
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN 3
    ActiveLaw#1519 /Empire#0/Senate/ActiveLaw#1519
     DESCRIPTORS 4
      ClassLaw
      LawEffectP02L00
      LawPolitics02
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 8
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    Senator#1516 /Empire#0/Senate/Senator#1516
     DESCRIPTORS 4
      ClassSenator
      Politics02
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.5
      SupportLevel = 3
     CHILDREN 0
    Senator#1517 /Empire#0/Senate/Senator#1517
     DESCRIPTORS 3
      ClassSenator
      Politics04
      PoliticsSupport2
     PROPERTIES 2
      Support = 0.5
      SupportLevel = 3
     CHILDREN 0
  Uniques /Empire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
Empire#1 /Empire#1
 DESCRIPTORS 33
  AffinityGameplayTimeLords
  AffinityMappingTimeLords
  AffinityTimeLords
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementMarketplace1
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  EventEffect12SimEffect12
  FactionTraitBuilders2
  FactionTraitInimical
  FactionTraitScientists1
  FactionTraitSlowTraveler1
  FactionTraitTechnologyDefinitionEconomyAndTrade1
  FactionTraitTechnologyDefinitionEconomyAndTrade2
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  OmniscienceBonus0PercentsOrLess
  TutorialModeNone
 PROPERTIES 412
  AcademyOwned = 0
  ActiveLawsCount = 3
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 10
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 441.7536
  BonusManpower = 0
  BoostHappinessOnColonies = 1
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 2
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 2
  CommandPoints = 3
  CommandPointsAccumulator = 44
  CommandPointsStock = 44
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 5
  DeedsAchieved = 0
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 377.71
  DustInflation = 1.00660992
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 12.5
  EmpireEmpirePointAccumulator = 145.25
  EmpireEmpirePointStock = 40.25
  EmpireEmpirePointUpkeep = 6
  EmpireExpansionScore = 2
  EmpireFIDSIAccumulator = 8007.98926
  EmpireGlobalScore = 117
  EmpireGrowth = 72.26596
  EmpireGrowthAccumulator = 1168.35156
  EmpireGrowthStock = 1168.35156
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 55.1458321
  EmpireHeroesScore = 5
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 400
  EmpireManpowerUpkeep = 0
  EmpireMilitaryScore = 915.9557
  EmpireMoney = 35.5
  EmpireMoneyAccumulator = 1883.5376
  EmpireMoneyUpkeep = 27
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 8
  EmpireProduction = 230.549988
  EmpireProductionAccumulator = 2917.40015
  EmpireProductionStock = 2917.40015
  EmpireProductionUpkeep = 0
  EmpireResearch = 163.05
  EmpireResearchAccumulator = 1893.45007
  EmpireResearchScore = 174.05
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 58
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 27
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 55.1458321
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 6
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroHealingLocked = 0
  HeroLevelCount = 4
  HeroRecruitmentUnlocked = 1
  HeroUnlockThresholdModifier = 0.8
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 2.25
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 7
  LawUpkeep = 6
  LeechingFleetsCount = 1
  Lifetime = 18
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 5
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 5
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 3
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 500
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 326.1
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 8.75
  MaximumSystemGrowth = 72.26596
  MaximumSystemMoney = 48
  MaximumSystemProduction = 127.6
  MaximumSystemResearch = 114.75
  MaximumTimeBubblesCount = 3
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 939
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 6.5
  NetEmpireGrowth = 72.26596
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 8.5
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 230.549988
  NetEmpireResearch = 163.05
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 3
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 1
  NetStrategic2 = 1
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 12.5
  NetSystemGrowth = 72.26596
  NetSystemLifeforce = 0
  NetSystemMoney = 28.5
  NetSystemProduction = 230.549988
  NetSystemResearch = 166.05
  NonVampirilisPopulation = 6
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 2
  OwnedSystems = 2
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 5
  PlayDeckChangeCostRemainingTurnsFactor = 1
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 6
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 4
  Strategic2Stock = 9
  Strategic3Stock = 0
  Strategic4Stock = 5
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 2
  SystemCount = 2
  SystemLevelSum = 4
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 7
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 1
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 2
  TechnologyTotalStageUnlocked = 9
  TerraformationGameplayUnlocked = 0
  TimeBubblesCount = 2
  TotalDefensiveMilitaryPower = 351.3217
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 164.633987
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 11
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 2
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 26
  ColonizedStarSystem#1500 /Empire#1/ColonizedStarSystem#1500
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeProtostar
    TimeBubbleAcceleratingTime
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 138.5
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 8
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 59
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 59
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 220
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3.75
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 1350
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 102.95
    MaximumSystemProductionStock = 102.95
    MaximumSystemResearch = 51.3
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 132.396
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.2
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 3
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3.75
    NetSystemGrowth = 0
    NetSystemInfluence = 3.75
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -19.5
    NetSystemProduction = 102.95
    NetSystemResearch = 51.3
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 14
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 10
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 11
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 1
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 8
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 1
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 0
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3.75
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.25
    SystemGlobalScore = 339.5
    SystemGrowth = 68.75
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 150
    SystemGrowthUpkeep = 0
    SystemInfluenceRadius = 1.69855273
    SystemInfluenceStock = 26.25
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 17.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 37
    SystemNextInfluenceRadiusEstimation = 1.78424716
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 102.95
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 51.3
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.1
    TradingRouteSystemBaseIncome_EmpireMoney = 0.1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.025
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.3
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 2.69855261
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 7
    ColonizedPlanet#1502 /Empire#1/ColonizedStarSystem#1500/ColonizedPlanet#1502
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 4
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 9
      DefaultPlanetFood = 10
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 1
      DefaultPlanetScience = 3
      Happiness = 15
      MajorPopulationCount = 1
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 3
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 14
      PlanetFIDSI = 0
      PlanetFood = 10
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 11
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 5
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 5
      PlanetPrestige = 1
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 6
      PlanetRawPrestige = 1
      PlanetRawScience = 3
      PlanetScience = 8
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#1500/ColonizedPlanet#1502/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1622 /Empire#1/ColonizedStarSystem#1500/ColonizedPlanet#1502/PlanetImprovement#1622
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementInfluence1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTimeLords /Empire#1/ColonizedStarSystem#1500/ColonizedPlanet#1502/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLords
        ClassPopulationPlanetAffinityTimeLordsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 9
        RawPopulationFood = 10
        RawPopulationIndustry = 6
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#1501 /Empire#1/ColonizedStarSystem#1500/Hangar#1501
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 1
      DefensiveMilitaryPower = 224.241669
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 8
      IsFrozen = 0
      MilitaryPower = 313.182861
      OffensiveMilitaryPower = 88.94118
     CHILDREN 2
      Ship#1738 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738
       DESCRIPTORS 15
        ClassHullSmallAttackTimeLords
        ClassShip
        ShipFactionTimeLords
        ShipForBattle
        ShipHull01
        ShipLevel01
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.1299
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 105.882355
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 25.8823528
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 20.705883
        DamagePerSecondMedium = 105.882355
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 105.882355
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 73.66667
        Evasion = 0
        Experience = 2
        ExperiencePerTurn = 2
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 8
        GlobalSpeed = 2
        Health = 670
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 670
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 146.137268
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 72.47059
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 146.137268
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 520
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 64.95
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.07306863
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 346.137268
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTimeLords
         PROPERTIES 10
          DefensiveMilitaryPower = 34.3333359
          Health = 670
          MaximumHealth = 670
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 36.2352943
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 4
          ModuleWeaponFlack1#1 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponFlack1#3 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/CoreSection/ModuleWeaponFlack1#3
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11
            DamagePerSecond = 6.470588
            DamagePerSecondLong = 5.17647076
            DamagePerSecondMedium = 6.470588
            DamagePerSecondShort = 6.470588
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.1176472
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponKinetic1#2 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/CoreSection/ModuleWeaponKinetic1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11
            DamagePerSecond = 6.470588
            DamagePerSecondLong = 5.17647076
            DamagePerSecondMedium = 6.470588
            DamagePerSecondShort = 6.470588
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.1176472
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 36.2352943
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 4
          ModuleWeaponFlack1#1 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponFlack1#3 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/SectionE/ModuleWeaponFlack1#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11
            DamagePerSecond = 6.470588
            DamagePerSecondLong = 5.17647076
            DamagePerSecondMedium = 6.470588
            DamagePerSecondShort = 6.470588
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.1176472
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponKinetic1#2 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/SectionE/ModuleWeaponKinetic1#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11
            DamagePerSecond = 6.470588
            DamagePerSecondLong = 5.17647076
            DamagePerSecondMedium = 6.470588
            DamagePerSecondShort = 6.470588
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.1176472
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionN /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 13.333333
          Health = 100
          MaximumHealth = 100
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 100
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/SectionNE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#1738/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTimeLords
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
      Ship#962 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill111_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel04
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 150.575
        Evasion = 0
        Experience = 12.8799973
        ExperiencePerTurn = 2
        ExperienceReward = 8
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2252.25
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2252.25
        MaximumMovement = 3
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 167.045578
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 3
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 16.4705868
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 167.045578
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08352279
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 367.0456
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 75.075
          Health = 2252.25
          MaximumHealth = 2252.25
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 0
        SectionE /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionN /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionS/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#0 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#1/ColonizedStarSystem#1500/Hangar#1501/Ship#962/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#961 /Empire#1/ColonizedStarSystem#1500/Hero#961
     DESCRIPTORS 11
      ClassHero
      HeroAffinityTimeLords
      HeroAssigned
      HeroClassAdministrator
      HeroLevel04
      HeroLevelUpRule
      HeroSkill74_Industry_Flat_2
      HeroSkill79_IndustryFood_Perpop_1
      HeroSkill95_Science_PerAnomaly_0
      HeroSkillComplete
      Politics04
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 2
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 12.8799973
      ExperiencePerTurn = 2
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 4
      NextLevelRequestedExperience = 80
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 3
      SpecializationPoints = 0.8
      Upkeep = 11
     CHILDREN 0
    PopulationStarSystemAffinityTimeLords /Empire#1/ColonizedStarSystem#1500/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 1
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = -50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -900
      PopulationTypeCount = 0
      ShouldPopulationGrow = -1
      SystemProductionBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1599 /Empire#1/ColonizedStarSystem#1500/StarSystemImprovement#1599
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1618 /Empire#1/ColonizedStarSystem#1500/StarSystemImprovement#1618
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1624 /Empire#1/ColonizedStarSystem#1500/StarSystemImprovement#1624
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
  ColonizedStarSystem#687 /Empire#1/ColonizedStarSystem#687
   DESCRIPTORS 13
    BuildingStarSystemImprovementUniqueDust1
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
    TimeBubbleAcceleratingTime
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 371.365967
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8.4375
    GrowthForOutpost = 0
    Happiness = 54.375
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 271.875
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1975
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 8.75
    MaximumSystemGrowth = 72.26596
    MaximumSystemGrowthStock = 750
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 48
    MaximumSystemProduction = 127.6
    MaximumSystemProductionStock = 127.6
    MaximumSystemResearch = 114.75
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 55.4624977
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 1
    NetStrategic2 = 1
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 8.75
    NetSystemGrowth = 72.26596
    NetSystemInfluence = 8.75
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 48
    NetSystemProduction = 127.6
    NetSystemResearch = 114.75
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 3
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -5.625
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 45
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 7.5
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 48
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 55
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 3.67154336
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 5
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 5
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 5
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 8.75
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.25
    SystemGlobalScore = 581.365967
    SystemGrowth = 84.375
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 822.666748
    SystemGrowthUpkeep = 12.1090431
    SystemInfluenceRadius = 4.50500345
    SystemInfluenceStock = 245
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 100
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 52
    SystemNextInfluenceRadiusEstimation = 4.581643
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 127.6
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 66.85
    SystemProductionUpkeep = 0
    SystemResearch = 114.75
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.5
    TradingRouteSystemBaseIncome_EmpireMoney = 0.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.50500345
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 14
    ColonizedPlanet#688 /Empire#1/ColonizedStarSystem#687/ColonizedPlanet#688
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeSnow
      UniquePlanetTimeLords
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      ColonizedModifier = 1
      DefaultPlanetDust = 35
      DefaultPlanetFood = 7.5
      DefaultPlanetIndustry = 35
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 45
      Happiness = -10
      MajorPopulationCount = 2
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 1
      NetStrategic2 = 1
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 45
      PlanetFIDSI = 0
      PlanetFood = 7.5
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 48
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = -0.25
      PlanetInitialFood = 1.5
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 10
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 13
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 10
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 1.5
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 9
      PlanetScience = 55
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 5
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#687/ColonizedPlanet#688/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#1/ColonizedStarSystem#687/ColonizedPlanet#688/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1347 /Empire#1/ColonizedStarSystem#687/ColonizedPlanet#688/PlanetImprovement#1347
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityBots /Empire#1/ColonizedStarSystem#687/ColonizedPlanet#688/PopulationPlanetAffinityBots
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBots
        ClassPopulationPlanetAffinityBotsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 1.5
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 9
       CHILDREN 0
      PopulationPlanetAffinityTimeLords /Empire#1/ColonizedStarSystem#687/ColonizedPlanet#688/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLords
        ClassPopulationPlanetAffinityTimeLordsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 7
        RawPopulationFood = 1.5
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 9
       CHILDREN 0
    Hangar#686 /Empire#1/ColonizedStarSystem#687/Hangar#686
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityBots /Empire#1/ColonizedStarSystem#687/PopulationStarSystemAffinityBots
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBots
      ClassPopulationStarSystemAffinityBotsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
     PROPERTIES 18
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 8.4375
      NetPopulationScore = 41.5625
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 518.8125
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityTimeLords /Empire#1/ColonizedStarSystem#687/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 1
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = -50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -950
      PopulationTypeCount = 0
      ShouldPopulationGrow = -1
      SystemProductionBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1220 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1220
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1222 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1222
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1224 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1224
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1281 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1281
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1355 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1355
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1429 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1429
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1431 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1431
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1472 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#1472
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementAcademyEmbassy
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 3
      ProductionCost = 1080
      ScrapPriority = 0
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#960 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#960
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#964 /Empire#1/ColonizedStarSystem#687/StarSystemImprovement#964
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
  DepartmentOfCommerce /Empire#1/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#1/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.195
   CHILDREN 4
    DiplomaticEmpire#0 /Empire#1/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.195
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 2.625
     CHILDREN 0
    DiplomaticEmpire#2 /Empire#1/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.195
      PressureFrom = 0.5625
      PressureOn = 0.195
      PressureTrend = -0.3675
      PressureValue = -3.34875
      TheirBasePressure = 0.375
     CHILDREN 0
    DiplomaticEmpire#3 /Empire#1/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.195
      PressureFrom = 0.66375
      PressureOn = 0.195
      PressureTrend = -0.46875
      PressureValue = -2.14874983
      TheirBasePressure = 0.4425
     CHILDREN 0
    DiplomaticEmpire#4 /Empire#1/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.195
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
  Education /Empire#1/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 4
    HeroUnlockGauge01Points = 319
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 96
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 30
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 111
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 82
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1506 /Empire#1/Fleet#1506
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 48.04
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 7
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 9
    MaximumShipManpower = 40
    MaximumShipProbeStock = 2
    MilitaryPower = 81.6217
    MissileDmgReduction = 0
    Movement = 9
    NetActionPoint = 1
    OffensiveMilitaryPower = 33.5816956
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04081085
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1425 /Empire#1/Fleet#1506/Ship#1425
     DESCRIPTORS 10
      ClassHullSmallCivilianTimeLords
      ClassShip
      ShipFactionTimeLords
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 31.9934635
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 6.111111
      DamagePerSecondLong = 10.8169937
      DamagePerSecondMedium = 31.9934635
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 30.7712421
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 48.04
      Evasion = 0
      Experience = 0
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 781.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 781.2
      MaximumMovement = 9
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 81.6217
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 9
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 33.5816956
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 81.6217
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04081085
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 281.6217
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1506/Ship#1425/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTimeLords
       PROPERTIES 10
        DefensiveMilitaryPower = 26.04
        Health = 781.2
        MaximumHealth = 781.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 17.11111
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleSupportEngine2#0 /Empire#1/Fleet#1506/Ship#1425/CoreSection/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser1#1 /Empire#1/Fleet#1506/Ship#1425/CoreSection/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 11
          DamagePerSecond = 6.111111
          DamagePerSecondLong = 6.111111
          DamagePerSecondMedium = 6.111111
          DamagePerSecondShort = 4.888889
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 17.11111
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#1/Fleet#1506/Ship#1425/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 3
        ModuleSupportExploration1#0 /Empire#1/Fleet#1506/Ship#1425/SectionE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponFlack1#2 /Empire#1/Fleet#1506/Ship#1425/SectionE/ModuleWeaponFlack1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#1 /Empire#1/Fleet#1506/Ship#1425/SectionE/ModuleWeaponKinetic1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#1506/Ship#1425/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#1506/Ship#1425/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#1506/Ship#1425/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1506/Ship#1425/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#1/Fleet#1506/Ship#1425/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1506/Ship#1425/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#1506/Ship#1425/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1506/Ship#1425/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1609 /Empire#1/Fleet#1609
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 37
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 8.4375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 7
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 3
    MaximumShipManpower = 40
    MaximumShipProbeStock = 6
    MilitaryPower = 62
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 25
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.031
    VisionRange = 6.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1581 /Empire#1/Fleet#1609/Ship#1581
     DESCRIPTORS 10
      ClassHullSmallCivilianTimeLords
      ClassShip
      ShipFactionTimeLords
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25
      DamagePerSecondBeam = 25
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 37
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 8.4375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 630
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 630
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 6
      MilitaryPower = 62
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 1
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 25
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 62
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 7
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.031
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 262
      VisionRange = 6.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1609/Ship#1581/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTimeLords
       PROPERTIES 10
        DefensiveMilitaryPower = 21
        Health = 630
        MaximumHealth = 630
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#1/Fleet#1609/Ship#1581/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponBeam1#1 /Empire#1/Fleet#1609/Ship#1581/CoreSection/ModuleWeaponBeam1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#1/Fleet#1609/Ship#1581/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#1/Fleet#1609/Ship#1581/SectionE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponBeam1#1 /Empire#1/Fleet#1609/Ship#1581/SectionE/ModuleWeaponBeam1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#1/Fleet#1609/Ship#1581/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#1609/Ship#1581/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#1609/Ship#1581/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1609/Ship#1581/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#1/Fleet#1609/Ship#1581/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1609/Ship#1581/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#1609/Ship#1581/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1609/Ship#1581/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#951 /Empire#1/Fleet#951
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 42.04
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 40
    MaximumShipProbeStock = 2
    MilitaryPower = 59.15111
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 17.11111
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0295755565
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#953 /Empire#1/Fleet#951/Ship#953
     DESCRIPTORS 10
      ClassHullSmallCivilianTimeLords
      ClassShip
      ShipFactionTimeLords
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.111111
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.111111
      DamagePerSecondLong = 6.111111
      DamagePerSecondMedium = 6.111111
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 4.888889
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 42.04
      Evasion = 0
      Experience = 18
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 781.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 781.2
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 59.15111
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 17.11111
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 59.15111
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0295755565
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 259.151123
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#951/Ship#953/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTimeLords
       PROPERTIES 10
        DefensiveMilitaryPower = 26.04
        Health = 781.2
        MaximumHealth = 781.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 17.11111
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#951/Ship#953/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 11
          DamagePerSecond = 6.111111
          DamagePerSecondLong = 6.111111
          DamagePerSecondMedium = 6.111111
          DamagePerSecondShort = 4.888889
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 17.11111
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#1/Fleet#951/Ship#953/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#1/Fleet#951/Ship#953/SectionE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#951/Ship#953/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#951/Ship#953/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#951/Ship#953/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#951/Ship#953/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#951/Ship#953/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#951/Ship#953/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#951/Ship#953/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#951/Ship#953/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTimeLords
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  LostSystems /Empire#1/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor10 /Empire#1/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor11 /Empire#1/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor12 /Empire#1/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor13 /Empire#1/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#1/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#1/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#1/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#1/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 7
    EmpireResearch = 7
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#1/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityBots /Empire#1/PopulationEmpireAffinityBots
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 3
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTimeLords /Empire#1/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 0
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 3
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /Empire#1/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#1/Research
   DESCRIPTORS 60
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyApproval1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleSupportRecycling1
    TechnologyDiplomacy1
    TechnologyDiplomacyPeace
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyHull2
    TechnologyHull2TimeLords
    TechnologyHull3
    TechnologyHull3TimeLords
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopment5To12
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2TimeLords
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3TimeLords
    TechnologyLinkScienceAndExploration1To3
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyPlanetaryInfluence1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyUniqueDust1
    TechnologyUniqueFood1
   PROPERTIES 50
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 4
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 5
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 2
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 125.08683
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 2
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 2
    TechnologyTotalStageUnlocked = 9
    UnlockedTechnologyCount = 11
   CHILDREN 0
  Senate /Empire#1/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentRepublic
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 1
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.625
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 2
    Politics01ElectionScore = 2
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 3
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 0
    TurnElapsedStock = 19
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN 5
    ActiveLaw#1238 /Empire#1/Senate/ActiveLaw#1238
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L01Republic
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 18
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    ActiveLaw#1520 /Empire#1/Senate/ActiveLaw#1520
     DESCRIPTORS 4
      ClassLaw
      LawEffectP04L00Republic
      LawPolitics04
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 8
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    ActiveLaw#1527 /Empire#1/Senate/ActiveLaw#1527
     DESCRIPTORS 4
      ClassLaw
      LawEffectP01L01Republic
      LawPolitics01
      LawUpkeepLevel1
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 1
      ElapsedTurns = 8
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    Senator#1514 /Empire#1/Senate/Senator#1514
     DESCRIPTORS 4
      ClassSenator
      Politics04
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 0.6
      SupportLevel = 4
     CHILDREN 0
    Senator#1515 /Empire#1/Senate/Senator#1515
     DESCRIPTORS 3
      ClassSenator
      Politics01
      PoliticsSupport2
     PROPERTIES 2
      Support = 0.4
      SupportLevel = 3
     CHILDREN 0
  TimeBubbleAcceleratingTime#285 /Empire#1/TimeBubbleAcceleratingTime#285
   DESCRIPTORS 1
    ClassTimeBubble
   PROPERTIES 5
    EmpireMoneyUpkeepMultiplierPerTurn = 1
    EmpireTimeBubblesMoneyUpkeep = 0
    FogOfWarRadius = 3
    VisionRadius = 3
    VisionStrength = 0
   CHILDREN 0
  TimeBubbleAcceleratingTime#290 /Empire#1/TimeBubbleAcceleratingTime#290
   DESCRIPTORS 1
    ClassTimeBubble
   PROPERTIES 5
    EmpireMoneyUpkeepMultiplierPerTurn = 1
    EmpireTimeBubblesMoneyUpkeep = 0
    FogOfWarRadius = 3
    VisionRadius = 3
    VisionStrength = 0
   CHILDREN 0
  Uniques /Empire#1/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
Empire#2 /Empire#2
 DESCRIPTORS 31
  AffinityGameplayVenetians
  AffinityMappingVenetians
  AffinityVenetians
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  EmpireImprovementArmyCap1
  EmpireImprovementBuyout
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementFreeMovement1
  EmpireImprovementMarketplace1
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitBlockadeBreakers
  FactionTraitEfficientExplorer1
  FactionTraitOptimistic2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  StarSystemImprovementUnlockedWonder2
  TutorialModeNone
 PROPERTIES 413
  AcademyOwned = 0
  ActiveLawsCount = 1
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 55
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.25
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 828.9795
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 1
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 2
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 2
  CommandPoints = 4
  CommandPointsAccumulator = 43
  CommandPointsStock = 43
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 17
  DeedsAchieved = 3
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 377.71
  DustInflation = 1.00660992
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 12.5
  EmpireEmpirePointAccumulator = 254
  EmpireEmpirePointStock = 129
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 2
  EmpireFIDSIAccumulator = 8204.818
  EmpireGlobalScore = 169
  EmpireGrowth = 104.374466
  EmpireGrowthAccumulator = 2285.009
  EmpireGrowthStock = 2285.009
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 87.3333359
  EmpireHeroesScore = 5
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 24.0500011
  EmpireManpowerStock = 235.499985
  EmpireManpowerTotal = 635.5
  EmpireManpowerUpkeep = 0
  EmpireMilitaryScore = 1145.10229
  EmpireMoney = 204.01
  EmpireMoneyAccumulator = 1745.25513
  EmpireMoneyUpkeep = 19
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 14
  EmpireProduction = 208
  EmpireProductionAccumulator = 2343
  EmpireProductionStock = 2343
  EmpireProductionUpkeep = 0
  EmpireResearch = 168.015015
  EmpireResearchAccumulator = 1577.555
  EmpireResearchScore = 181.015015
  EmpireResearchStock = 80.6432
  EmpireResearchUpkeep = 0
  EmpireTechScore = 66
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 19
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 87.3333359
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 12
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroHealingLocked = 0
  HeroLevelCount = 4
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 9
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 18
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 5
  Luxury3Stock = 0
  Luxury4Stock = 20
  Luxury5Stock = 20
  Luxury6Stock = 0
  Luxury7Stock = 10
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 7
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 800
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 336.030029
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumOutpostBuyoutCostTurnMalus = 10
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 10.5
  MaximumSystemGrowth = 66.0687
  MaximumSystemMoney = 126.5
  MaximumSystemProduction = 108
  MaximumSystemResearch = 111.8
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 1169
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 12.5
  NetEmpireGrowth = 104.374466
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 24.0500011
  NetEmpireMoney = 185.01
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 208
  NetEmpireResearch = 168.015015
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetOutpostBuyoutCostTurnMalus = -1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 12.5
  NetSystemGrowth = 104.374466
  NetSystemLifeforce = 0
  NetSystemMoney = 170.4
  NetSystemProduction = 208
  NetSystemResearch = 139.1
  NonVampirilisPopulation = 12
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostBuyoutCostTurnMalusStock = 7
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 7
  OwnedOutposts = 1
  OwnedPlanets = 2
  OwnedSystems = 2
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 12
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 85
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 2
  SystemLevelSum = 6
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 6
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 2
  TechnologyQuadrantMilitaryActualStageNumber = 2
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 10
  TerraformationGameplayUnlocked = 0
  TotalDefensiveMilitaryPower = 385.78
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 123.82222
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 13
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 2
  VampirilisPopulation = 0
  VictoryEconomicRanking = 1
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 1
 CHILDREN 26
  ColonizedStarSystem#1262 /Empire#2/ColonizedStarSystem#1262
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeYellow
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 226.868683
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7.70000029
    GrowthForOutpost = 0
    Happiness = 62
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 248
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 475
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 66.0687
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 47.4
    MaximumSystemProduction = 88
    MaximumSystemProductionStock = 88
    MaximumSystemResearch = 23.4
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 99.2000046
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1.6
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 66.0687
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 47.4
    NetSystemProduction = 88
    NetSystemResearch = 23.4
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 48
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 32
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 28
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 8
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 3.23129678
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 4
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 1
    RepresentativeWithPartyInSenateCount = 1
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 1
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 431.868683
    SystemGrowth = 77
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 742.756531
    SystemGrowthUpkeep = 10.9312973
    SystemInfluenceRadius = 1.5958792
    SystemInfluenceStock = 22
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 75.4
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 28
    SystemNextInfluenceRadiusEstimation = 1.64499462
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 88
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 23.4
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.4
    TradingRouteSystemBaseIncome_EmpireMoney = 0.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 2.595879
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 8
    ColonizedPlanet#1264 /Empire#2/ColonizedStarSystem#1262/ColonizedPlanet#1264
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly12
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 24
      DefaultPlanetFood = 32
      DefaultPlanetIndustry = 28
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 8
      Happiness = -10
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 32
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 24
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 8
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1695 /Empire#2/ColonizedStarSystem#1262/ColonizedPlanet#1264/PlanetImprovement#1695
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#1262/ColonizedPlanet#1264/PopulationPlanetAffinityVenetians
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetians
        ClassPopulationPlanetAffinityVenetiansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 6
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 6
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 8
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
    Hangar#1263 /Empire#2/ColonizedStarSystem#1262/Hangar#1263
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#1262/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 7.70000029
      NetPopulationScore = 42.3
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 84.6
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemMoneyBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1439 /Empire#2/ColonizedStarSystem#1262/StarSystemImprovement#1439
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1465 /Empire#2/ColonizedStarSystem#1262/StarSystemImprovement#1465
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1467 /Empire#2/ColonizedStarSystem#1262/StarSystemImprovement#1467
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1469 /Empire#2/ColonizedStarSystem#1262/StarSystemImprovement#1469
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1692 /Empire#2/ColonizedStarSystem#1262/StarSystemImprovement#1692
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
  ColonizedStarSystem#1725 /Empire#2/ColonizedStarSystem#1725
   DESCRIPTORS 14
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    OutpostActionDescriptorStealGrowth2
    OutpostActionIncreaseLocalGrowthEffect
    OutpostActionIncreaseMigrationRate
    OutpostActionStealGrowth2SelfEffect
    OutpostActionStealGrowth2TargetEffect
    StarSystemImprovementLevel1
    StarSystemImprovementPropagandaNeutral
    StarTypeRedSupergiant
   PROPERTIES 304
    AdditionalDust = 5
    AdditionalFood = 4
    AdditionalIndustry = 2
    AdditionalPrestige = 0
    AdditionalScience = 3
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    ConvertIndustryToGrowth = 0
    Defense = 0
    DefenseScore = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 40.3056679
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 65
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasNativeHomeSystemOwner = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 27.9056664
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 12
    MaximumSystemProductionStock = 12
    MaximumSystemResearch = 3.9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 74.75
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 27.9056664
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -3.5
    NetSystemProduction = 12
    NetSystemResearch = 3.9
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 5
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.0943338051
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 40.3056679
    SystemGrowth = 38
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 43.9621468
    SystemGrowthUpkeep = 0.0943338051
    SystemInfluenceRadius = 0
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 6.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0.8921236
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 12
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 24
    SystemProductionUpkeep = 0
    SystemResearch = 3.9
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#1727 /Empire#2/ColonizedStarSystem#1725/ColonizedPlanet#1727
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 0
    Hangar#1726 /Empire#2/ColonizedStarSystem#1725/Hangar#1726
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#1725/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 150
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 450
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemMoneyBonusFromCollection = 0
     CHILDREN 0
  ColonizedStarSystem#690 /Empire#2/ColonizedStarSystem#690
   DESCRIPTORS 13
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MajorHomeSystem
    PlanetStatusBeingColonized
    StarSystemImprovementLevel1
    StarTypeWhite
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 950
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 367.2001
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 16.35
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 800
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1375
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 10.5
    MaximumSystemGrowth = 10.4001007
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 126.5
    MaximumSystemProduction = 108
    MaximumSystemProductionStock = 108
    MaximumSystemResearch = 111.8
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 100
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 10.5
    NetSystemGrowth = 10.4001007
    NetSystemInfluence = 10.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 126.5
    NetSystemProduction = 108
    NetSystemResearch = 111.8
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 3
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -9
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 70
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 64
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 48
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 16
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.94988775
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 8
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 6
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 6
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 10.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1331.20007
    SystemGrowth = 163.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1210.46436
    SystemGrowthUpkeep = 22.2998886
    SystemInfluenceRadius = 4.609785
    SystemInfluenceStock = 257
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 175.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 49
    SystemNextInfluenceRadiusEstimation = 4.69955254
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 108
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 111.8
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.8
    TradingRouteSystemBaseIncome_EmpireMoney = 0.8
    TradingRouteSystemBaseIncome_EmpireResearch = 0.2
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 5.609785
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 1
    WreckedMothershipCount = 0
   CHILDREN 15
    ColonizedPlanet#691 /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#691
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeAtoll
      UniquePlanetVenetians
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 4
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 40
      DefaultPlanetFood = 64
      DefaultPlanetIndustry = 48
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 16
      Happiness = 0
      MajorPopulationCount = 5
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 70
      PlanetFIDSI = 0
      PlanetFood = 64
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 48
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 30
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 16
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PopulationPlanetAffinityGnashasts /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#691/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashasts
        ClassPopulationPlanetAffinityGnashastsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 250
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 8
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#690/ColonizedPlanet#691/PopulationPlanetAffinityVenetians
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetians
        ClassPopulationPlanetAffinityVenetiansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 6
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationCountCravers = 0
        PopulationDust = 6
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 8
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
    Hangar#689 /Empire#2/ColonizedStarSystem#690/Hangar#689
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 137.733337
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 191.674515
      OffensiveMilitaryPower = 53.9411736
     CHILDREN 1
      Ship#984 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdventurer
        ClassShip
        HeroShipLevelUpRule
        HeroSkill37_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull01
        ShipLevel04
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 63.4313774
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 21.0784321
        DamagePerSecondMedium = 61.0980453
        DamagePerSecondMissile = 11.666667
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 137.733337
        Evasion = 0
        Experience = 16.3799973
        ExperiencePerTurn = 1
        ExperienceReward = 8
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2112
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2112
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 191.674515
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 53.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 191.674515
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1060
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09583726
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 391.6745
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 80.4
          Health = 2112
          MaximumHealth = 2112
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 21
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponMissile1#1 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 105
            DamagePerSecond = 11.666667
            DamagePerSecondLong = 11.666667
            DamagePerSecondMedium = 9.333334
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 21
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 4
          ModuleWeaponFlack1#1 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionNE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponFlack1#3 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionNE/ModuleWeaponFlack1#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionNE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponKinetic1#2 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionNE/ModuleWeaponKinetic1#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#690/Hangar#689/Ship#984/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#983 /Empire#2/ColonizedStarSystem#690/Hero#983
     DESCRIPTORS 11
      ClassHero
      HeroAffinityVenetians
      HeroAssigned
      HeroClassAdventurer
      HeroLevel04
      HeroLevelUpRule
      HeroSkill62_Dust_PerPlanetFlat_2
      HeroSkill63_Dust_PerAnomaly_0
      HeroSkill90_Science_Flat_1
      HeroSkillComplete
      Politics03
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 16.3799973
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 4
      NextLevelRequestedExperience = 80
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 3
      SpecializationPoints = 0.8
      Upkeep = 11
     CHILDREN 0
    OutpostMigrationFlux #1725 /Empire#2/ColonizedStarSystem#690/OutpostMigrationFlux #1725
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostActionIncreaseMigrationRateEffect
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 65.4
      NetSystemOutpostMigrationGrowthMultiplier = 2
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 163.5
      SystemOutpostMigrationGrowth = 65.4
      SystemOutpostMigrationGrowthStock = 65.4
      TurnsBeforeAutomatedShipRequest = 1
     CHILDREN 0
    PopulationStarSystemAffinityGnashasts /Empire#2/ColonizedStarSystem#690/PopulationStarSystemAffinityGnashasts
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGnashasts
      ClassPopulationStarSystemAffinityGnashastsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 18
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 16.35
      NetPopulationScore = 33.65
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 270.4
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#690/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 16.35
      NetPopulationScore = 33.65
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 235.549988
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemMoneyBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1216 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1216
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1218 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1218
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1314 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1314
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1438 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1438
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1483 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1483
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1499 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1499
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementOncePerGalaxy
      StarSystemImprovementWonder1
     PROPERTIES 2
      ProductionCost = 585
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1590 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#1590
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#971 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#971
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#982 /Empire#2/ColonizedStarSystem#690/StarSystemImprovement#982
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
  DepartmentOfCommerce /Empire#2/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#2/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.375
   CHILDREN 4
    DiplomaticEmpire#0 /Empire#2/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.375
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 2.625
     CHILDREN 0
    DiplomaticEmpire#1 /Empire#2/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.375
      PressureFrom = 0.2925
      PressureOn = 0.375
      PressureTrend = 0.08250001
      PressureValue = -0.404999852
      TheirBasePressure = 0.195
     CHILDREN 0
    DiplomaticEmpire#3 /Empire#2/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.375
      PressureFrom = 0.66375
      PressureOn = 0.375
      PressureTrend = -0.28875
      PressureValue = -1.54874992
      TheirBasePressure = 0.4425
     CHILDREN 0
    DiplomaticEmpire#4 /Empire#2/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.375
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
  Education /Empire#2/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 4
    HeroUnlockGauge01Points = 303
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 84
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 47
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 111
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 61
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1757 /Empire#2/Fleet#1757
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 65.4
    AutomatedShipGrowthStock = 65.4
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.5689091
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1758 /Empire#2/Fleet#1757/Ship#1758
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 65.4
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 75.4
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1757/Ship#1758/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#2/Fleet#1757/Ship#1758/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#2/Fleet#1757/Ship#1758/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#2/Fleet#1757/Ship#1758/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#1757/Ship#1758/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1757/Ship#1758/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#2/Fleet#1757/Ship#1758/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#1757/Ship#1758/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#1757/Ship#1758/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1757/Ship#1758/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1771 /Empire#2/Fleet#1771
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 74.83333
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 7
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 151.7732
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.9398727
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 100
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0758866
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1485 /Empire#2/Fleet#1771/Ship#1485
     DESCRIPTORS 15
      ClassHullSmallAttackVenetians
      ClassShip
      ShipFactionVenetians
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 74.83333
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 815
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 815
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 151.7732
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 36.9398727
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 151.7732
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 650
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0758866
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 351.7732
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1771/Ship#1485/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallVenetians
       PROPERTIES 10
        DefensiveMilitaryPower = 27.166666
        Health = 815
        MaximumHealth = 815
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#2/Fleet#1771/Ship#1485/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#1771/Ship#1485/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#2/Fleet#1771/Ship#1485/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#1771/Ship#1485/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 8.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#1771/Ship#1485/SectionN/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#1771/Ship#1485/SectionN/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1771/Ship#1485/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.833333
        Health = 85
        MaximumHealth = 85
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 85
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1771/Ship#1485/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#2/Fleet#1771/Ship#1485/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1771/Ship#1485/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionSE /Empire#2/Fleet#1771/Ship#1485/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.833333
        Health = 115
        MaximumHealth = 115
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 115
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#1771/Ship#1485/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#2/Fleet#1771/Ship#1485/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1771/Ship#1485/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
  Fleet#973 /Empire#2/Fleet#973
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 70.60667
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 3
    MilitaryPower = 107.077255
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 16.4705868
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0535386279
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#975 /Empire#2/Fleet#973/Ship#975
     DESCRIPTORS 10
      ClassHullSmallCivilianVenetians
      ClassShip
      ShipFactionVenetians
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 70.60667
      Evasion = 0
      Experience = 18
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 898.379761
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 998.2
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 3
      MilitaryPower = 107.077255
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 16.4705868
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 96.3695
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 640
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0535386279
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 296.3695
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#973/Ship#975/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallVenetians
       PROPERTIES 10
        DefensiveMilitaryPower = 33.2733345
        Health = 898.379761
        MaximumHealth = 998.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#2/Fleet#973/Ship#975/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#973/Ship#975/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8.5
        Health = 67.49998
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#973/Ship#975/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#973/Ship#975/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#2/Fleet#973/Ship#975/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 67.49998
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#2/Fleet#973/Ship#975/SectionN/ModuleSupportExploration1#0
         DESCRIPTORS 6
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
          TopWeapon
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#973/Ship#975/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 67.49998
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#973/Ship#975/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 67.49998
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#973/Ship#975/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 67.49998
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionSE /Empire#2/Fleet#973/Ship#975/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.833333
        Health = 103.499969
        MaximumHealth = 115
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 115
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#973/Ship#975/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#2/Fleet#973/Ship#975/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 67.49998
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#973/Ship#975/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 67.49998
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
  Fleet#978 /Empire#2/Fleet#978
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 70.60667
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 3
    MilitaryPower = 107.077255
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 16.4705868
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0535386279
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#980 /Empire#2/Fleet#978/Ship#980
     DESCRIPTORS 10
      ClassHullSmallCivilianVenetians
      ClassShip
      ShipFactionVenetians
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 70.60667
      Evasion = 0
      Experience = 18
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 998.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 998.2
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 3
      MilitaryPower = 107.077255
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 16.4705868
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 107.077255
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 640
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 1
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0535386279
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 307.077271
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#978/Ship#980/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallVenetians
       PROPERTIES 10
        DefensiveMilitaryPower = 33.2733345
        Health = 998.2
        MaximumHealth = 998.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#2/Fleet#978/Ship#980/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#978/Ship#980/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#978/Ship#980/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#978/Ship#980/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#2/Fleet#978/Ship#980/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#2/Fleet#978/Ship#980/SectionN/ModuleSupportExploration1#0
         DESCRIPTORS 6
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
          TopWeapon
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#978/Ship#980/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#978/Ship#980/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#978/Ship#980/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionSE /Empire#2/Fleet#978/Ship#980/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.833333
        Health = 115
        MaximumHealth = 115
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 115
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#978/Ship#980/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#2/Fleet#978/Ship#980/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#978/Ship#980/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallVenetians
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 0
  LostSystems /Empire#2/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor10 /Empire#2/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor11 /Empire#2/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor12 /Empire#2/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor13 /Empire#2/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#2/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#2/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#2/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#2/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 7
    EmpireResearch = 7
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#2/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityGnashasts /Empire#2/PopulationEmpireAffinityGnashasts
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGnashasts
    ClassPopulationEmpireAffinityGnashastsCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 3
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityVenetians /Empire#2/PopulationEmpireAffinityVenetians
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVenetians
    ClassPopulationEmpireAffinityVenetiansCount
    PoliticalProfilePacifist
    PopulationMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 24.0500011
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 9
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /Empire#2/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#2/Research
   DESCRIPTORS 70
    ClassResearch
    TechnologyApproval1
    TechnologyArmyCap1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleSupportAnalyzer2Strategic2
    TechnologyCuriosityModuleSupportEnergyEnhancer2Strategic2
    TechnologyCuriosityModuleWeaponBeam2
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2Venetians
    TechnologyHull3
    TechnologyHull3Venetians
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Venetians
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Venetians
    TechnologyLinkScienceAndExploration1To3
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration3To6
    TechnologyLinkScienceAndExploration4To8
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyUniqueDust1
   PROPERTIES 50
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 3
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 5
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 2
    QuadrantMilitaryStage1UnlockedTechnologyCount = 1
    QuadrantMilitaryStage2UnlockedTechnologyCount = 1
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 4
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 150.20665
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 2
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 2
    TechnologyQuadrantGlobalProgress = 2
    TechnologyQuadrantMilitaryActualStageNumber = 2
    TechnologyQuadrantMilitaryVirtualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 10
    UnlockedTechnologyCount = 13
   CHILDREN 0
  Senate /Empire#2/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentRepublic
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 1
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.625
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 2
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 2
    Politics01ElectionScore = 2
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 3
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 0
    TurnElapsedStock = 19
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN 3
    ActiveLaw#988 /Empire#2/Senate/ActiveLaw#988
     DESCRIPTORS 4
      ClassLaw
      LawEffectP03L00Republic
      LawPolitics03
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 18
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    Senator#1511 /Empire#2/Senate/Senator#1511
     DESCRIPTORS 4
      ClassSenator
      Politics03
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.5714286
      SupportLevel = 3
     CHILDREN 0
    Senator#1512 /Empire#2/Senate/Senator#1512
     DESCRIPTORS 3
      ClassSenator
      Politics01
      PoliticsSupport2
     PROPERTIES 2
      Support = 0.428571433
      SupportLevel = 3
     CHILDREN 0
  Uniques /Empire#2/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
Empire#3 /Empire#3
 DESCRIPTORS 31
  AffinityGameplayHoratio
  AffinityHoratio
  AffinityMappingHoratio
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  EmpireImprovementCuriosityLinkScienceAndExploration18To24
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitContentCitizens1
  FactionTraitCrowdedPlanets1
  FactionTraitPerfectGenes2
  FactionTraitPriceOfPerfection2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire3
  ManpowerUpgradeInfantry1
  PopulationCollectionBonusHoratio1
  PopulationCollectionBonusHoratio2
  PopulationCollectionBonusLevel1
  PopulationCollectionBonusLevel2
  TutorialModeNone
 PROPERTIES 410
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 125
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 304.449982
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 4
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 3
  CommandPoints = 6
  CommandPointsAccumulator = 44
  CommandPointsStock = 44
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 6
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 377.71
  DustInflation = 1.00660992
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 14.75
  EmpireEmpirePointAccumulator = 199.5
  EmpireEmpirePointStock = 94.5
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 3
  EmpireFIDSIAccumulator = 7616.84961
  EmpireGlobalScore = 165
  EmpireGrowth = 330.510132
  EmpireGrowthAccumulator = 3296.29956
  EmpireGrowthStock = 3296.29956
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 97.04762
  EmpireHeroesScore = 4
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 41.9400024
  EmpireManpowerStock = 4.77005768
  EmpireManpowerTotal = 604.7701
  EmpireManpowerUpkeep = 37.1699448
  EmpireMilitaryScore = 1158.70459
  EmpireMoney = 147.85
  EmpireMoneyAccumulator = 671.050049
  EmpireMoneyUpkeep = 27
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 22
  EmpireProduction = 272
  EmpireProductionAccumulator = 2451
  EmpireProductionStock = 2451
  EmpireProductionUpkeep = 0
  EmpireResearch = 115.25
  EmpireResearchAccumulator = 999
  EmpireResearchScore = 124.25
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 42
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 27
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 97.04762
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 1
  HappinessSum = 21
  HasAccessToMarketplace = 0
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroHealingLocked = 0
  HeroLevelCount = 3
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 8
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 18
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 19
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 106
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 7
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 1000
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 230.5
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 8.75
  MaximumSystemGrowth = 143.873734
  MaximumSystemMoney = 72.35
  MaximumSystemProduction = 98
  MaximumSystemResearch = 59.8
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 1186
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 14.75
  NetEmpireGrowth = 330.510132
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 4.77005768
  NetEmpireMoney = 120.850006
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 272
  NetEmpireResearch = 115.25
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 1
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 6
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 14.75
  NetSystemGrowth = 330.510132
  NetSystemLifeforce = 0
  NetSystemMoney = 146.1
  NetSystemProduction = 272
  NetSystemResearch = 115
  NonVampirilisPopulation = 21
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 7
  OwnedOutposts = 1
  OwnedPlanets = 3
  OwnedSystems = 3
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 21
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 1
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 20
  Strategic2Stock = 20
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 3
  SystemLevelSum = 8
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 3
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 2
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 2
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 2
  TechnologyTotalStageUnlocked = 9
  TerraformationGameplayUnlocked = 0
  TotalDefensiveMilitaryPower = 434.208374
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 119.726151
  TotalPopulationCollectionBonus = 3
  TotalTechnology = 9
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 3
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 28
  ColonizedStarSystem#1269 /Empire#3/ColonizedStarSystem#1269
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    ExpeditionInProgress
    HappinessStatusStarSystem4
    StarSystemImprovementLevel1
    StarTypeRedDwarf
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 226.743042
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 6
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 13.05
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 700
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 300
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 10
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3
    MaximumSystemGrowth = 60.0930443
    MaximumSystemGrowthStock = 1500
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 55.9499969
    MaximumSystemProduction = 64
    MaximumSystemProductionStock = 64
    MaximumSystemResearch = 43.7
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 139.2
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 3
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3
    NetSystemGrowth = 60.0930443
    NetSystemInfluence = 3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 55.9499969
    NetSystemProduction = 64
    NetSystemResearch = 43.7
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 2
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 63
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 42
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 14
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 28
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.156956
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 7
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 437.743042
    SystemGrowth = 130.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1079.59216
    SystemGrowthUpkeep = 18.2069569
    SystemInfluenceRadius = 1.913392
    SystemInfluenceStock = 36
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 83.95
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 28
    SystemNextInfluenceRadiusEstimation = 1.97479975
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 64
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 43.7
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.7
    TradingRouteSystemBaseIncome_EmpireMoney = 0.7
    TradingRouteSystemBaseIncome_EmpireResearch = 0.175
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.3
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 2.913392
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 8
    ColonizedPlanet#1271 /Empire#3/ColonizedStarSystem#1269/ColonizedPlanet#1271
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly07
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeHuge
      PlanetSizeTelluricHuge
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 63
      DefaultPlanetFood = 42
      DefaultPlanetIndustry = 14
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 21
      Happiness = 35
      MajorPopulationCount = 7
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 3
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 63
      PlanetFIDSI = 0
      PlanetFood = 42
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 14
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 7
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 28
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      ColonizedResourceDeposit#0 /Empire#3/ColonizedStarSystem#1269/ColonizedPlanet#1271/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityHoratio /Empire#3/ColonizedStarSystem#1269/ColonizedPlanet#1271/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 9
        RawPopulationFood = 6
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#1270 /Empire#3/ColonizedStarSystem#1269/Hangar#1270
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 1
      DefensiveMilitaryPower = 48.3333359
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 6
      IsFrozen = 0
      MilitaryPower = 80.90556
      OffensiveMilitaryPower = 32.5722237
     CHILDREN 1
      Ship#1688 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#1688
       DESCRIPTORS 15
        ClassHullSmallAttackHoratio
        ClassShip
        ShipFactionHoratio
        ShipForBattle
        ShipHull01
        ShipLevel01
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0422999971
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 20.4722233
        DamagePerSecondBeam = 13.75
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 6.722223
        DamagePerSecondLong = 6.722223
        DamagePerSecondMedium = 6.722223
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 19.127779
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 48.3333359
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 670
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 670
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 80.90556
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 20.07
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 32.5722237
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 80.90556
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 480
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 20.07
        ShipManpowerStock = 21.1499977
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0404527821
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 280.905579
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#1688/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHoratio
         PROPERTIES 10
          DefensiveMilitaryPower = 32.3333359
          Health = 670
          MaximumHealth = 670
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#1688/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionE /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#1688/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#1688/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#1688/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#1688/SectionNE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionNW /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#1688/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#1688/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#1688/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#1688/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.8222237
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser1#0 /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#1688/SectionSE/ModuleWeaponLaser1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionSW /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#1688/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#3/ColonizedStarSystem#1269/Hangar#1270/Ship#1688/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
    OutpostMigrationFlux #1634 /Empire#3/ColonizedStarSystem#1269/OutpostMigrationFlux #1634
     DESCRIPTORS 1
      ClassOutpostMigrationFlux
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 26.1
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 130.5
      SystemOutpostMigrationGrowth = 26.1
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#3/ColonizedStarSystem#1269/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 13.05
      NetPopulationScore = 36.95
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1416 /Empire#3/ColonizedStarSystem#1269/StarSystemImprovement#1416
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1427 /Empire#3/ColonizedStarSystem#1269/StarSystemImprovement#1427
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1544 /Empire#3/ColonizedStarSystem#1269/StarSystemImprovement#1544
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1546 /Empire#3/ColonizedStarSystem#1269/StarSystemImprovement#1546
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  ColonizedStarSystem#1371 /Empire#3/ColonizedStarSystem#1371
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 238.317932
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 12.1500006
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 600
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 440
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 10
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3
    MaximumSystemGrowth = 104.917923
    MaximumSystemGrowthStock = 1500
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 20.9000015
    MaximumSystemProduction = 98
    MaximumSystemProductionStock = 98
    MaximumSystemResearch = 11.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 153.599991
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.6
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 1
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 3
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3
    NetSystemGrowth = 104.917923
    NetSystemInfluence = 3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 20.9000015
    NetSystemProduction = 98
    NetSystemResearch = 11.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 36
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 36
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 48
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 4.432078
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 6
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 444.317932
    SystemGrowth = 121.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 956.381
    SystemGrowthUpkeep = 16.5820789
    SystemInfluenceRadius = 1.716034
    SystemInfluenceStock = 27
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 52.9
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 32
    SystemNextInfluenceRadiusEstimation = 1.78424716
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 98
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 11.5
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.6
    TradingRouteSystemBaseIncome_EmpireMoney = 0.6
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.1
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.3
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 2.716034
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 8
    ColonizedPlanet#1373 /Empire#3/ColonizedStarSystem#1371/ColonizedPlanet#1373
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeHuge
      PlanetSizeTelluricHuge
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 36
      DefaultPlanetFood = 36
      DefaultPlanetIndustry = 48
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = 50
      MajorPopulationCount = 6
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 1
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 3
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 36
      PlanetFIDSI = 0
      PlanetFood = 36
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 48
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#3/ColonizedStarSystem#1371/ColonizedPlanet#1373/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#3/ColonizedStarSystem#1371/ColonizedPlanet#1373/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityHoratio /Empire#3/ColonizedStarSystem#1371/ColonizedPlanet#1373/PopulationPlanetAffinityHoratio
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 6
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN 0
    Hangar#1372 /Empire#3/ColonizedStarSystem#1371/Hangar#1372
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#3/ColonizedStarSystem#1371/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 12.1500006
      NetPopulationScore = 37.85
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1518 /Empire#3/ColonizedStarSystem#1371/StarSystemImprovement#1518
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1525 /Empire#3/ColonizedStarSystem#1371/StarSystemImprovement#1525
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1596 /Empire#3/ColonizedStarSystem#1371/StarSystemImprovement#1596
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1704 /Empire#3/ColonizedStarSystem#1371/StarSystemImprovement#1704
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1717 /Empire#3/ColonizedStarSystem#1371/StarSystemImprovement#1717
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
  ColonizedStarSystem#1634 /Empire#3/ColonizedStarSystem#1634
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    OutpostActionIncreaseLocalGrowthEffect
    StarSystemImprovementLevel1
    StarSystemImprovementPropagandaNeutral
    StarTypeArtificial
   PROPERTIES 304
    AdditionalDust = 6
    AdditionalFood = 6
    AdditionalIndustry = 6
    AdditionalPrestige = 0
    AdditionalScience = 0
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    ConvertIndustryToGrowth = 0
    Defense = 0
    DefenseScore = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 34.5254364
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 45
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasNativeHomeSystemOwner = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 2
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 21.6254368
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 16
    MaximumSystemProductionStock = 16
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 49.68
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 21.6254368
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -3.1
    NetSystemProduction = 16
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 5
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.374562323
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 34.5254364
    SystemGrowth = 22
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 132.484253
    SystemGrowthUpkeep = 0.374562323
    SystemInfluenceRadius = 0
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 6.9
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0.8921236
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 16
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 32
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#1636 /Empire#3/ColonizedStarSystem#1634/ColonizedPlanet#1636
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly26
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetMoon
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 0
    Hangar#1635 /Empire#3/ColonizedStarSystem#1634/Hangar#1635
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#3/ColonizedStarSystem#1634/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 150
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 900
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
  ColonizedStarSystem#693 /Empire#3/ColonizedStarSystem#693
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem3
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 378.7737
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 16.74
    GrowthForOutpost = 0
    Happiness = 92.25
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 25
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 738
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 475
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 8.75
    MaximumSystemGrowth = 143.873734
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 72.35
    MaximumSystemProduction = 94
    MaximumSystemProductionStock = 94
    MaximumSystemResearch = 59.8
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 88.56
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 8.75
    NetSystemGrowth = 143.873734
    NetSystemInfluence = 8.75
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 72.35
    NetSystemProduction = 94
    NetSystemResearch = 59.8
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -6.75
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 64
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 64
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 64
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 32
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 6.78626
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 8
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 8.75
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 590.7737
    SystemGrowth = 167.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1344.77429
    SystemGrowthUpkeep = 23.52626
    SystemInfluenceRadius = 3.954634
    SystemInfluenceStock = 186.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 113.85
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 41.5
    SystemNextInfluenceRadiusEstimation = 4.04172373
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 94
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 59.8
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.8
    TradingRouteSystemBaseIncome_EmpireMoney = 0.8
    TradingRouteSystemBaseIncome_EmpireResearch = 0.2
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 4.95463371
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 10
    ColonizedPlanet#694 /Empire#3/ColonizedStarSystem#693/ColonizedPlanet#694
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTropical
      UniquePlanetHoratio
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 3
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 64
      DefaultPlanetFood = 56
      DefaultPlanetIndustry = 64
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Happiness = -5
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 64
      PlanetFIDSI = 0
      PlanetFood = 64
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 64
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 32
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      PopulationPlanetAffinityHoratio /Empire#3/ColonizedStarSystem#693/ColonizedPlanet#694/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 8
        RawPopulationFood = 7
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#692 /Empire#3/ColonizedStarSystem#693/Hangar#692
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 141.475
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 157.945587
      OffensiveMilitaryPower = 16.4705868
     CHILDREN 1
      Ship#1005 /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill37_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel03
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 141.475
        Evasion = 0
        Experience = 31.425
        ExperiencePerTurn = 1
        ExperienceReward = 6
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1979.25
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1979.25
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 157.945587
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 16.4705868
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 157.945587
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0789727941
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 357.9456
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 65.975
          Health = 1979.25
          MaximumHealth = 1979.25
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 0
        SectionE /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionN /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#1 /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionS/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#0 /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#3/ColonizedStarSystem#693/Hangar#692/Ship#1005/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#1004 /Empire#3/ColonizedStarSystem#693/Hero#1004
     DESCRIPTORS 10
      ClassHero
      HeroAffinityHoratio
      HeroAssigned
      HeroClassAdministrator
      HeroLevel03
      HeroLevelUpRule
      HeroSkill67_Food_Perpop_0
      HeroSkill70_ApprovalFood_PercentFlat_1
      HeroSkill79_IndustryFood_Perpop_1
      Politics04
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 31.425
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 3
      NextLevelRequestedExperience = 60
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 2
      SpecializationPoints = 0.6
      Upkeep = 7.5
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#3/ColonizedStarSystem#693/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 16.74
      NetPopulationScore = 33.2600021
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 33.2600021
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1007 /Empire#3/ColonizedStarSystem#693/StarSystemImprovement#1007
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1214 /Empire#3/ColonizedStarSystem#693/StarSystemImprovement#1214
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1359 /Empire#3/ColonizedStarSystem#693/StarSystemImprovement#1359
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1539 /Empire#3/ColonizedStarSystem#693/StarSystemImprovement#1539
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1633 /Empire#3/ColonizedStarSystem#693/StarSystemImprovement#1633
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#993 /Empire#3/ColonizedStarSystem#693/StarSystemImprovement#993
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
  DepartmentOfCommerce /Empire#3/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#3/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.4425
   CHILDREN 4
    DiplomaticEmpire#0 /Empire#3/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
     PROPERTIES 6
      MyBasePressure = 0.4425
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 2.625
     CHILDREN 0
    DiplomaticEmpire#1 /Empire#3/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.4425
      PressureFrom = 0.2925
      PressureOn = 0.4425
      PressureTrend = 0.15
      PressureValue = -0.202499986
      TheirBasePressure = 0.195
     CHILDREN 0
    DiplomaticEmpire#2 /Empire#3/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.4425
      PressureFrom = 0.5625
      PressureOn = 0.4425
      PressureTrend = -0.120000005
      PressureValue = -1.10250008
      TheirBasePressure = 0.375
     CHILDREN 0
    DiplomaticEmpire#4 /Empire#3/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.4425
      PressureFrom = 0
      PressureOn = 0.4425
      PressureTrend = 0.4425
      PressureValue = 4.3574996
      TheirBasePressure = 0
     CHILDREN 0
  Education /Empire#3/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 3
    HeroUnlockGauge01Points = 280
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 79
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 45
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 93
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 63
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1000 /Empire#3/Fleet#1000
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 42.04
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 59.15111
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 17.11111
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0295755565
    VisionRange = 4.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1002 /Empire#3/Fleet#1000/Ship#1002
     DESCRIPTORS 10
      ClassHullSmallCivilianHoratio
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.111111
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.111111
      DamagePerSecondLong = 6.111111
      DamagePerSecondMedium = 6.111111
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 4.888889
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 42.04
      Evasion = 0
      Experience = 18
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 781.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 781.2
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 4
      MilitaryPower = 59.15111
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 17.11111
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 59.15111
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0295755565
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 259.151123
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#1000/Ship#1002/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 26.04
        Health = 781.2
        MaximumHealth = 781.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 17.11111
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#3/Fleet#1000/Ship#1002/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 11
          DamagePerSecond = 6.111111
          DamagePerSecondLong = 6.111111
          DamagePerSecondMedium = 6.111111
          DamagePerSecondShort = 4.888889
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 17.11111
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#3/Fleet#1000/Ship#1002/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#3/Fleet#1000/Ship#1002/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#1000/Ship#1002/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#3/Fleet#1000/Ship#1002/SectionNE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionNW /Empire#3/Fleet#1000/Ship#1002/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#1000/Ship#1002/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#1000/Ship#1002/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#1000/Ship#1002/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#3/Fleet#1000/Ship#1002/SectionSE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSW /Empire#3/Fleet#1000/Ship#1002/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#1000/Ship#1002/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1488 /Empire#3/Fleet#1488
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 53.6933327
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 86.26556
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.5722237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 100
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04313278
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1361 /Empire#3/Fleet#1488/Ship#1361
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.6933327
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 830.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 830.8
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 86.26556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 86.26556
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04313278
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 286.265564
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#1488/Ship#1361/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 37.6933327
        Health = 830.8
        MaximumHealth = 830.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#3/Fleet#1488/Ship#1361/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#3/Fleet#1488/Ship#1361/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#3/Fleet#1488/Ship#1361/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#1488/Ship#1361/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#3/Fleet#1488/Ship#1361/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#3/Fleet#1488/Ship#1361/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#1488/Ship#1361/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#1488/Ship#1361/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#1488/Ship#1361/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#3/Fleet#1488/Ship#1361/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#3/Fleet#1488/Ship#1361/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#1488/Ship#1361/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1722 /Empire#3/Fleet#1722
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 37
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 40
    MaximumShipProbeStock = 0
    MilitaryPower = 37
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 33.4800034
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0185
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1631 /Empire#3/Fleet#1722/Ship#1631
     DESCRIPTORS 9
      ClassHullSmallCivilianHoratio
      ClassShip
      ShipFactionHoratio
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleColonizer
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.167400017
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 37
      Evasion = 0
      Experience = 7
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 630
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 630
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 37
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 37
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = -1
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 33.4800034
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0185
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 237
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#1722/Ship#1631/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 21
        Health = 630
        MaximumHealth = 630
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportColonization1#0 /Empire#3/Fleet#1722/Ship#1631/CoreSection/ModuleSupportColonization1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleColonizerShipOnly
          ClassModuleSupport
          ModuleSupportColonization
          ModuleSupportColonization1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#3/Fleet#1722/Ship#1631/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#3/Fleet#1722/Ship#1631/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#1722/Ship#1631/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#3/Fleet#1722/Ship#1631/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#1722/Ship#1631/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#1722/Ship#1631/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#1722/Ship#1631/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#3/Fleet#1722/Ship#1631/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#1722/Ship#1631/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1733 /Empire#3/Fleet#1733
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateFriendly
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 46.8000031
    AutomatedShipGrowthStock = 46.8000031
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.535090864
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1734 /Empire#3/Fleet#1733/Ship#1734
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 46.8000031
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 56.8000031
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#1733/Ship#1734/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#3/Fleet#1733/Ship#1734/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#3/Fleet#1733/Ship#1734/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#1733/Ship#1734/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#3/Fleet#1733/Ship#1734/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#1733/Ship#1734/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#1733/Ship#1734/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#1733/Ship#1734/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#3/Fleet#1733/Ship#1734/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#1733/Ship#1734/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1787 /Empire#3/Fleet#1787
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionSleep
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 47.6666679
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 68.66667
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 21
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 100
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0343333371
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1686 /Empire#3/Fleet#1787/Ship#1686
     DESCRIPTORS 13
      ClassHullSmallSupportHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel01
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 11.666667
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 11.666667
      DamagePerSecondMedium = 9.333334
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 47.6666679
      Evasion = 0
      Experience = 3
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 640
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 640
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 68.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 17.0999451
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 21
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 68.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 13.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 17.0999451
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0343333371
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 268.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#1787/Ship#1686/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 21.333334
        Health = 640
        MaximumHealth = 640
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#3/Fleet#1787/Ship#1686/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#3/Fleet#1787/Ship#1686/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#3/Fleet#1787/Ship#1686/SectionE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#3/Fleet#1787/Ship#1686/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#1787/Ship#1686/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#3/Fleet#1787/Ship#1686/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#1787/Ship#1686/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#1787/Ship#1686/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#1787/Ship#1686/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#3/Fleet#1787/Ship#1686/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#1787/Ship#1686/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1788 /Empire#3/Fleet#1788
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 72
    ActionPointStock = 1
    AutomatedFleetMoneyGainOnDestruction = 48.6000023
    AutomatedShipGrowthStock = 48.6000023
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.538363636
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1789 /Empire#3/Fleet#1788/Ship#1789
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 1
      AutomatedShipGrowthStock = 48.6000023
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 0
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 58.6000023
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#3/Fleet#1788/Ship#1789/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#3/Fleet#1788/Ship#1789/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#3/Fleet#1788/Ship#1789/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#3/Fleet#1788/Ship#1789/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#3/Fleet#1788/Ship#1789/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#3/Fleet#1788/Ship#1789/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#3/Fleet#1788/Ship#1789/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#3/Fleet#1788/Ship#1789/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#3/Fleet#1788/Ship#1789/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#3/Fleet#1788/Ship#1789/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  LostSystems /Empire#3/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor10 /Empire#3/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 1.75
    EmpireResearch = 0.25
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor11 /Empire#3/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor12 /Empire#3/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor13 /Empire#3/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#3/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#3/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#3/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#3/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#3/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityHoratio /Empire#3/PopulationEmpireAffinityHoratio
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationAssimilatedEmpireAffinityZvali
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 41.9400024
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 3
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 21
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /Empire#3/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#3/Research
   DESCRIPTORS 48
    ClassResearch
    TechnologyApproval1
    TechnologyColonization2
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyFood1
    TechnologyHull2
    TechnologyHull2Horatio
    TechnologyHull3
    TechnologyHull3Horatio
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Horatio
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Horatio
    TechnologyLinkScienceAndExploration2To4
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyUniqueFood1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 3
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 4
    QuadrantMilitaryStage1UnlockedTechnologyCount = 1
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 1
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 101.467934
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 2
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 2
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 2
    TechnologyQuadrantMilitaryActualStageNumber = 2
    TechnologyQuadrantMilitaryVirtualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 2
    TechnologyTotalStageUnlocked = 9
    UnlockedTechnologyCount = 9
   CHILDREN 0
  Senate /Empire#3/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentDictatorship
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 1
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.5
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 2
    NumberOfSenatorSlots = 1
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 2
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 3
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 3
    TurnElapsedStock = 19
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN 3
    ActiveLaw#1009 /Empire#3/Senate/ActiveLaw#1009
     DESCRIPTORS 4
      ClassLaw
      LawEffectP04L00
      LawPolitics04
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 18
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    ActiveLaw#1582 /Empire#3/Senate/ActiveLaw#1582
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L01
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 6
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    Senator#1513 /Empire#3/Senate/Senator#1513
     DESCRIPTORS 4
      ClassSenator
      Politics04
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 1
      SupportLevel = 4
     CHILDREN 0
  Uniques /Empire#3/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
Empire#4 /Empire#4
 DESCRIPTORS 28
  AffinityGameplaySophons
  AffinityMappingSophons
  AffinitySophons
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  EmpireImprovementAnomalyReduction1
  EmpireImprovementCuriosityLevel1
  EmpireImprovementFreeMovement1
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStageScienceAndExploration4
  EmpireTypeMajor
  EventEffect12SimEffect12
  FactionTraitFastTraveler2
  FactionTraitFeebleWarriors2
  FactionTraitScanning
  FactionTraitTechnologyDefinitionScienceAndExploration1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  OmniscienceBonus0PercentsOrLess
  StarSystemImprovementUnlockedWonder2
  TutorialModeNone
 PROPERTIES 412
  AcademyOwned = 0
  ActiveLawsCount = 3
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 70
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.25
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 74
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 2
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 2
  CommandPoints = 2
  CommandPointsAccumulator = 25
  CommandPointsStock = 25
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 5
  DeedsAchieved = 0
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 377.71
  DustInflation = 1.00660992
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 9
  EmpireEmpirePointAccumulator = 54
  EmpireEmpirePointStock = 14
  EmpireEmpirePointUpkeep = 10
  EmpireExpansionScore = 2
  EmpireFIDSIAccumulator = 5619.99463
  EmpireGlobalScore = 145
  EmpireGrowth = 108.1353
  EmpireGrowthAccumulator = 1446.99463
  EmpireGrowthStock = 1446.99463
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 53.7875
  EmpireHeroesScore = 4
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 15.9
  EmpireManpowerStock = 152.4
  EmpireManpowerTotal = 552.4
  EmpireManpowerUpkeep = 0
  EmpireMilitaryScore = 808.710144
  EmpireMoney = 0.5
  EmpireMoneyAccumulator = 100.5
  EmpireMoneyUpkeep = 5
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 12
  EmpireProduction = 109
  EmpireProductionAccumulator = 1293
  EmpireProductionStock = 1293
  EmpireProductionUpkeep = 0
  EmpireResearch = 222.2
  EmpireResearchAccumulator = 2725.5
  EmpireResearchScore = 232.2
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 64
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 5
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 53.7875
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 10
  HasAccessToMarketplace = 0
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroHealingLocked = 0
  HeroLevelCount = 3
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  IgnoresColdWarRules = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 40
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 11
  LawUpkeep = 10
  LeechingFleetsCount = 1
  Lifetime = 18
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 45
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 20
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 5
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 3
  LuxuryUnlockLevel = 3
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 600
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 666.6
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 7
  MaximumSystemGrowth = 63.0389977
  MaximumSystemMoney = 6.5
  MaximumSystemProduction = 51
  MaximumSystemResearch = 175.2
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 831
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = -1
  NetEmpireGrowth = 108.1353
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 15.9
  NetEmpireMoney = -4.5
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 109
  NetEmpireResearch = 333.3
  NetEmpireTemplePoints = 0
  NetLuxury1 = 3
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 9
  NetSystemGrowth = 108.1353
  NetSystemLifeforce = 0
  NetSystemMoney = 0.5
  NetSystemProduction = 109
  NetSystemResearch = 232.2
  NonVampirilisPopulation = 10
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 7
  OwnedOutposts = 1
  OwnedPlanets = 2
  OwnedSystems = 2
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 9
  PlayDeckChangeCostRemainingTurnsFactor = 1
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 10
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchOmniscienceBonus = 111.1
  ResearchOmniscienceMultiplier = 0.5
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 5
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 2
  SystemLevelSum = 6
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 6
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
  TechnologyQuadrantMilitaryActualStageNumber = 1
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
  TechnologyTotalStageUnlocked = 7
  TerraformationGameplayUnlocked = 0
  TotalDefensiveMilitaryPower = 206.898346
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 49.41176
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 10
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 2
  VampirilisPopulation = 0
  VictoryEconomicRanking = 4
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 24
  ColonizedStarSystem#1342 /Empire#4/ColonizedStarSystem#1342
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 162.039
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7.20000029
    GrowthForOutpost = 0
    Happiness = 53
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 159
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 300
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 63.0389977
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 48
    MaximumSystemProductionStock = 48
    MaximumSystemResearch = 49
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 87.185
    MigrationScoreFromEconomy = 0.94
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 3
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 63.0389977
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 0
    NetSystemProduction = 48
    NetSystemResearch = 49
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 18
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 27
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 18
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 9
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 1.76100123
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 3
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 365.039
    SystemGrowth = 72
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 457.038422
    SystemGrowthUpkeep = 8.961001
    SystemInfluenceRadius = 1.438506
    SystemInfluenceStock = 16
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 28
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 28
    SystemNextInfluenceRadiusEstimation = 1.49280822
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 48
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 49
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.3
    TradingRouteSystemBaseIncome_EmpireMoney = 0.3
    TradingRouteSystemBaseIncome_EmpireResearch = 0.075
    TradingRouteSystemBaseIncome_Luxury1 = 0.3
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 4
    VirtualPopulation = 0
    VisionRange = 2.43850613
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 7
    ColonizedPlanet#1344 /Empire#4/ColonizedStarSystem#1342/ColonizedPlanet#1344
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 18
      DefaultPlanetFood = 27
      DefaultPlanetIndustry = 18
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 6
      Happiness = 0
      MajorPopulationCount = 3
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 3
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 18
      PlanetFIDSI = 0
      PlanetFood = 27
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 18
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 3
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 9
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 9
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      ColonizedResourceDeposit#0 /Empire#4/ColonizedStarSystem#1342/ColonizedPlanet#1344/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinitySophons /Empire#4/ColonizedStarSystem#1342/ColonizedPlanet#1344/PopulationPlanetAffinitySophons
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinitySophons
        ClassPopulationPlanetAffinitySophonsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 6
        RawPopulationFood = 9
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
    Hangar#1343 /Empire#4/ColonizedStarSystem#1342/Hangar#1343
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinitySophons /Empire#4/ColonizedStarSystem#1342/PopulationStarSystemAffinitySophons
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinitySophons
      ClassPopulationStarSystemAffinitySophonsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 7.20000029
      NetPopulationScore = 42.8
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemResearchBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1551 /Empire#4/ColonizedStarSystem#1342/StarSystemImprovement#1551
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1561 /Empire#4/ColonizedStarSystem#1342/StarSystemImprovement#1561
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1563 /Empire#4/ColonizedStarSystem#1342/StarSystemImprovement#1563
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1565 /Empire#4/ColonizedStarSystem#1342/StarSystemImprovement#1565
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
  ColonizedStarSystem#1664 /Empire#4/ColonizedStarSystem#1664
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    OutpostActionDescriptorStealGrowth2
    OutpostActionStealGrowth2SelfEffect
    OutpostActionStealGrowth2TargetEffect
    StarSystemImprovementLevel1
    StarSystemImprovementPropagandaNeutral
    StarTypeRedSupergiant
   PROPERTIES 304
    AdditionalDust = 4
    AdditionalFood = 2
    AdditionalIndustry = 0
    AdditionalPrestige = 0
    AdditionalScience = 8
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    ConvertIndustryToGrowth = 0
    Defense = 0
    DefenseScore = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 18.8066063
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 40
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasNativeHomeSystemOwner = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 6.80660629
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 10
    MaximumSystemProductionStock = 10
    MaximumSystemResearch = 8
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 43.24
    MigrationScoreFromEconomy = 0.94
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 6.80660629
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -6
    NetSystemProduction = 10
    NetSystemResearch = 8
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 5
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.193393111
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 18.8066063
    SystemGrowth = 17
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 78.07245
    SystemGrowthUpkeep = 0.193393111
    SystemInfluenceRadius = 0
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 4
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0.8921236
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 10
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 20
    SystemProductionUpkeep = 0
    SystemResearch = 8
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 4
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#1666 /Empire#4/ColonizedStarSystem#1664/ColonizedPlanet#1666
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = -10
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 0
    Hangar#1665 /Empire#4/ColonizedStarSystem#1664/Hangar#1665
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinitySophons /Empire#4/ColonizedStarSystem#1664/PopulationStarSystemAffinitySophons
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinitySophons
      ClassPopulationStarSystemAffinitySophonsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 150
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 750
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemResearchBonusFromCollection = 0
     CHILDREN 0
  ColonizedStarSystem#696 /Empire#4/ColonizedStarSystem#696
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 277.9897
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8.7
    GrowthForOutpost = 0
    Happiness = 54.125
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 378.875
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 755
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 7
    MaximumSystemGrowth = 38.2896919
    MaximumSystemGrowthStock = 1050
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 6.5
    MaximumSystemProduction = 51
    MaximumSystemProductionStock = 51
    MaximumSystemResearch = 175.2
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 50.8775
    MigrationScoreFromEconomy = 0.94
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 7
    NetSystemGrowth = 38.2896919
    NetSystemInfluence = 7
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 6.5
    NetSystemProduction = 51
    NetSystemResearch = 175.2
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 3
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -7.87499952
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 21
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 42
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 21
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 82
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.21031332
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 7
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 5
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 5
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 7
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 489.9897
    SystemGrowth = 87
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1088.51917
    SystemGrowthUpkeep = 13.9103127
    SystemInfluenceRadius = 4.165367
    SystemInfluenceStock = 208
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 56
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 49.5
    SystemNextInfluenceRadiusEstimation = 4.231714
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 51
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 175.2
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.7
    TradingRouteSystemBaseIncome_EmpireMoney = 0.7
    TradingRouteSystemBaseIncome_EmpireResearch = 0.175
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 4
    VirtualPopulation = 0
    VisionRange = 5.165367
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 13
    ColonizedPlanet#697 /Empire#4/ColonizedStarSystem#696/ColonizedPlanet#697
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeBoreal
      UniquePlanetSophons
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 3
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 21
      DefaultPlanetFood = 42
      DefaultPlanetIndustry = 21
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 63
      Happiness = 0
      MajorPopulationCount = 4
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 21
      PlanetFIDSI = 0
      PlanetFood = 42
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 21
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 19
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 9
      PlanetScience = 82
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PopulationPlanetAffinityPilgrims /Empire#4/ColonizedStarSystem#696/ColonizedPlanet#697/PopulationPlanetAffinityPilgrims
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPilgrims
        ClassPopulationPlanetAffinityPilgrimsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 3
        RawPopulationFood = 6
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 9
       CHILDREN 0
      PopulationPlanetAffinitySophons /Empire#4/ColonizedStarSystem#696/ColonizedPlanet#697/PopulationPlanetAffinitySophons
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinitySophons
        ClassPopulationPlanetAffinitySophonsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 3
        RawPopulationFood = 6
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 9
       CHILDREN 0
    Hangar#695 /Empire#4/ColonizedStarSystem#696/Hangar#695
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 126.858337
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 159.799515
      OffensiveMilitaryPower = 32.9411736
     CHILDREN 1
      Ship#1030 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallCorporate
        ClassShip
        HeroShipLevelUpRule
        HeroSkill23_FleetDefense_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull03
        ShipLevel03
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 126.858337
        Evasion = 0
        Experience = 40.1999969
        ExperiencePerTurn = 1
        ExperienceReward = 6
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1790.75
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 3
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1790.75
        MaximumMovement = 8
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 159.799515
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 8
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 60
        OffensiveMilitaryPower = 32.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 159.799515
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1055
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.07989976
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 359.7995
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 65.6916656
          Health = 1790.75
          MaximumHealth = 1790.75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionN /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleSupportEngine1#0 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#1 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 9.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionSE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionSE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionSW /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#4/ColonizedStarSystem#696/Hangar#695/Ship#1030/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
    Hero#1029 /Empire#4/ColonizedStarSystem#696/Hero#1029
     DESCRIPTORS 10
      ClassHero
      HeroAffinitySophons
      HeroAssigned
      HeroClassCorporate
      HeroLevel03
      HeroLevelUpRule
      HeroSkill94_Science_PerHeroLevelFlat_2
      HeroSkill96_Science_Perpop_0
      HeroSkillComplete
      Politics02
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 40.1999969
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 3
      NextLevelRequestedExperience = 60
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 2
      SpecializationPoints = 0.6
      Upkeep = 7.5
     CHILDREN 0
    OutpostMigrationFlux #1664 /Empire#4/ColonizedStarSystem#696/OutpostMigrationFlux #1664
     DESCRIPTORS 1
      ClassOutpostMigrationFlux
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 17.4
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 87
      SystemOutpostMigrationGrowth = 17.4
      SystemOutpostMigrationGrowthStock = 17.4
      TurnsBeforeAutomatedShipRequest = 1
     CHILDREN 0
    PopulationStarSystemAffinityPilgrims /Empire#4/ColonizedStarSystem#696/PopulationStarSystemAffinityPilgrims
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPilgrims
      ClassPopulationStarSystemAffinityPilgrimsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationNonMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 8.7
      NetPopulationScore = 41.3
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 206.5
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      VisionRangeBonusFromCollection = 0
     CHILDREN 0
    PopulationStarSystemAffinitySophons /Empire#4/ColonizedStarSystem#696/PopulationStarSystemAffinitySophons
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinitySophons
      ClassPopulationStarSystemAffinitySophonsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 8.7
      NetPopulationScore = 41.3
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 332.199982
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemResearchBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1027 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1027
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1028 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1028
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1230 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1230
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1233 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1233
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1236 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1236
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1261 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1261
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1541 /Empire#4/ColonizedStarSystem#696/StarSystemImprovement#1541
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
  DepartmentOfCommerce /Empire#4/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#4/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN 4
    DiplomaticEmpire#0 /Empire#4/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 2.625
     CHILDREN 0
    DiplomaticEmpire#1 /Empire#4/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.195
     CHILDREN 0
    DiplomaticEmpire#2 /Empire#4/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.375
     CHILDREN 0
    DiplomaticEmpire#3 /Empire#4/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0.66375
      PressureOn = 0
      PressureTrend = -0.66375
      PressureValue = -7.30500031
      TheirBasePressure = 0.4425
     CHILDREN 0
  Education /Empire#4/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 3
    HeroUnlockGauge01Points = 198
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 67
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 40
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 66
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 25
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1020 /Empire#4/Fleet#1020
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 48.04
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 10
    MaximumShipManpower = 40
    MaximumShipProbeStock = 2
    MilitaryPower = 64.51059
    MissileDmgReduction = 0
    Movement = 10
    NetActionPoint = 1
    OffensiveMilitaryPower = 16.4705868
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0322552957
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1022 /Empire#4/Fleet#1020/Ship#1022
     DESCRIPTORS 10
      ClassHullSmallCivilianSophons
      ClassShip
      ShipFactionSophons
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 48.04
      Evasion = 0
      Experience = 23
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 234.359985
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 781.2
      MaximumMovement = 10
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 2
      MilitaryPower = 64.51059
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 10
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 16.4705868
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 19.3531761
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 1.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0322552957
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 219.35318
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#4/Fleet#1020/Ship#1022/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallSophons
       PROPERTIES 10
        DefensiveMilitaryPower = 32.04
        Health = 234.359985
        MaximumHealth = 781.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /Empire#4/Fleet#1020/Ship#1022/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#4/Fleet#1020/Ship#1022/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#4/Fleet#1020/Ship#1022/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 17.9999981
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#4/Fleet#1020/Ship#1022/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 17.9999981
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#4/Fleet#1020/Ship#1022/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 17.9999981
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#4/Fleet#1020/Ship#1022/SectionNE/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#4/Fleet#1020/Ship#1022/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 17.9999981
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#4/Fleet#1020/Ship#1022/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 17.9999981
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#4/Fleet#1020/Ship#1022/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#4/Fleet#1020/Ship#1022/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 17.9999981
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#4/Fleet#1020/Ship#1022/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 17.9999981
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#4/Fleet#1020/Ship#1022/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 17.9999981
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1759 /Empire#4/Fleet#1759
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 25.2
    AutomatedShipGrowthStock = 25.2
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 9
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 9
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.4958182
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1760 /Empire#4/Fleet#1759/Ship#1760
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 25.2
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 9
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 9
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 35.2
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#4/Fleet#1759/Ship#1760/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#4/Fleet#1759/Ship#1760/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#4/Fleet#1759/Ship#1760/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#4/Fleet#1759/Ship#1760/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#4/Fleet#1759/Ship#1760/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#4/Fleet#1759/Ship#1760/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#4/Fleet#1759/Ship#1760/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#4/Fleet#1759/Ship#1760/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#4/Fleet#1759/Ship#1760/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#4/Fleet#1759/Ship#1760/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  LostSystems /Empire#4/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor10 /Empire#4/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor11 /Empire#4/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor12 /Empire#4/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor13 /Empire#4/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#4/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#4/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#4/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#4/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#4/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityPilgrims /Empire#4/PopulationEmpireAffinityPilgrims
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPilgrims
    ClassPopulationEmpireAffinityPilgrimsCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitRelativist
    PopulationPoliticalTraitScientist03
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 3
    Politics02ToPolitics05 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 3
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinitySophons /Empire#4/PopulationEmpireAffinitySophons
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinitySophons
    ClassPopulationEmpireAffinitySophonsCount
    PoliticalProfileScientist
    PopulationMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitCurious
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 15.9
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 7
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /Empire#4/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#4/Research
   DESCRIPTORS 47
    ClassResearch
    TechnologyAnomalyReduction1
    TechnologyColonization1
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization6
    TechnologyColonization7
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyExplorationModule1
    TechnologyFreeMovement
    TechnologyLinkScienceAndExploration1To3
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration3To6
    TechnologyLinkScienceAndExploration4To8
    TechnologyLinkScienceAndExploration6To11
    TechnologyLinkScienceAndExploration7To12
    TechnologyLinkScienceAndExploration8To14
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStageScienceAndExploration4
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 10
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 113.081078
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 2
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 2
    TechnologyQuadrantGlobalProgress = 2
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 5
    TechnologyTotalStageUnlocked = 7
    UnlockedTechnologyCount = 10
   CHILDREN 0
  Senate /Empire#4/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentDemocracy
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 1
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.5
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 3
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 2
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 3
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 3
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 2
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 0
    TurnElapsedStock = 19
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN 6
    ActiveLaw#1012 /Empire#4/Senate/ActiveLaw#1012
     DESCRIPTORS 4
      ClassLaw
      LawEffectP02L00
      LawPolitics02
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 18
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    ActiveLaw#1268 /Empire#4/Senate/ActiveLaw#1268
     DESCRIPTORS 4
      ClassLaw
      LawEffectP02L01
      LawPolitics02
      LawUpkeepLevel1
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 1
      ElapsedTurns = 17
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    ActiveLaw#1735 /Empire#4/Senate/ActiveLaw#1735
     DESCRIPTORS 4
      ClassLaw
      LawEffectP05L00
      LawPolitics05
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 0
      CancelPriority = 0
      ElapsedTurns = 1
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    Senator#1508 /Empire#4/Senate/Senator#1508
     DESCRIPTORS 4
      ClassSenator
      Politics05
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.4
      SupportLevel = 3
     CHILDREN 0
    Senator#1509 /Empire#4/Senate/Senator#1509
     DESCRIPTORS 4
      ClassSenator
      Politics02
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.4
      SupportLevel = 3
     CHILDREN 0
    Senator#1510 /Empire#4/Senate/Senator#1510
     DESCRIPTORS 3
      ClassSenator
      Politics06
      PoliticsSupport1
     PROPERTIES 2
      Support = 0.2
      SupportLevel = 2
     CHILDREN 0
  Uniques /Empire#4/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#0 /MinorEmpire#0
 DESCRIPTORS 13
  AffinityBots
  AffinityMappingBots
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorDiplomacy
  FamilyAdvanced
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitWarmonger
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 950
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 377.71
  DustInflation = 1.00660992
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 6
  EmpireEmpirePointAccumulator = 84
  EmpireEmpirePointStock = 84
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 2401
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 570
  EmpireGrowthStock = 570
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1380
  EmpireManpowerTotal = 1580
  EmpireManpowerUpkeep = 0
  EmpireMoney = 6
  EmpireMoneyAccumulator = 950
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 41
  EmpireProductionAccumulator = 659
  EmpireProductionStock = 659
  EmpireProductionUpkeep = 0
  EmpireResearch = 12
  EmpireResearchAccumulator = 138
  EmpireResearchStock = 36
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 24
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 6
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 6
  MaximumSystemProduction = 41
  MaximumSystemResearch = 12
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 477.500031
  MinorEmpireShipMoneyStock = 543.5
  MinorFleetSpawnCooldownStock = 1
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 6
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 41
  NetEmpireResearch = 12
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 28.5000019
  NetMinorEmpireMoney = 95
  NetMinorEmpireShipMoney = 66.5
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 6
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 6
  NetSystemProduction = 41
  NetSystemResearch = 12
  NonVampirilisPopulation = 4
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 0.9
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 4
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 30
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#699 /MinorEmpire#0/ColonizedStarSystem#699
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 95
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 1
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 6.8
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 6
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1050
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 6
    MaximumSystemProduction = 41
    MaximumSystemProductionStock = 41
    MaximumSystemResearch = 12
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 6
    NetSystemGrowth = 30
    NetSystemInfluence = 6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 6
    NetSystemProduction = 41
    NetSystemResearch = 12
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 24
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 28
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 16
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 4
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 12
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 3.10802412
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 4
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 299
    SystemGrowth = 68
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 720
    SystemGrowthUpkeep = 9.908024
    SystemInfluenceRadius = 3.0775032
    SystemInfluenceStock = 109
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 24
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.154133
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 41
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 82
    SystemProductionUpkeep = 0
    SystemResearch = 12
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.4
    TradingRouteSystemBaseIncome_EmpireMoney = 0.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.077503
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#700 /MinorEmpire#0/ColonizedStarSystem#699/ColonizedPlanet#700
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 24
      DefaultPlanetFood = 28
      DefaultPlanetIndustry = 12
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 12
      Happiness = -5
      MajorPopulationCount = 4
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 28
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 16
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 6
      PlanetRawFIDSI = 1
      PlanetRawFood = 7
      PlanetRawIndustry = 3
      PlanetRawPrestige = 1
      PlanetRawScience = 3
      PlanetScience = 12
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1201 /MinorEmpire#0/ColonizedStarSystem#699/ColonizedPlanet#700/PlanetImprovement#1201
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityBots /MinorEmpire#0/ColonizedStarSystem#699/ColonizedPlanet#700/PopulationPlanetAffinityBots
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBots
        ClassPopulationPlanetAffinityBotsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 7
        RawPopulationIndustry = 3
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#698 /MinorEmpire#0/ColonizedStarSystem#699/Hangar#698
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityBots /MinorEmpire#0/ColonizedStarSystem#699/PopulationStarSystemAffinityBots
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBots
      ClassPopulationStarSystemAffinityBotsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 18
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 6.8
      NetPopulationScore = 43.2
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 172.8
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1037 /MinorEmpire#0/ColonizedStarSystem#699/StarSystemImprovement#1037
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#0/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.179999992
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#0/MinorRelationWithMajor0
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    RelationIdeologyMinorWarmonger
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 12
    SpecialYieldsMultiplier = 0
    Trend = 2
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#0/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#0/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#0/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#0/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityBots /MinorEmpire#0/PopulationEmpireAffinityBots
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#0/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#0/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#1 /MinorEmpire#1
 DESCRIPTORS 13
  AffinityDeuyivans
  AffinityMappingDeuyivans
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorScienceMin
  FamilyInsectoids
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyPirating
  PersonalityTraitPragmatist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 950
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 377.71
  DustInflation = 1.00660992
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 3
  EmpireEmpirePointAccumulator = 57
  EmpireEmpirePointStock = 57
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 2641
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 570
  EmpireGrowthStock = 570
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1380
  EmpireManpowerTotal = 1580
  EmpireManpowerUpkeep = 0
  EmpireMoney = -17
  EmpireMoneyAccumulator = 950
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 27
  EmpireProductionAccumulator = 513
  EmpireProductionStock = 513
  EmpireProductionUpkeep = 0
  EmpireResearch = 29
  EmpireResearchAccumulator = 551
  EmpireResearchStock = 87
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 58
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 3
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 27
  MaximumSystemResearch = 29
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 531.100037
  MinorEmpireShipMoneyStock = 773.7
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 3
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 27
  NetEmpireResearch = 29
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 59
  NetMinorEmpireMoney = 118
  NetMinorEmpireShipMoney = 59
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 3
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = -17
  NetSystemProduction = 27
  NetSystemResearch = 29
  NonVampirilisPopulation = 1
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 1
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 48
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#702 /MinorEmpire#1/ColonizedStarSystem#702
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 72
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4.6
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 50
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 27
    MaximumSystemProductionStock = 27
    MaximumSystemResearch = 29
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3
    NetSystemGrowth = 30
    NetSystemInfluence = 3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -17
    NetSystemProduction = 27
    NetSystemResearch = 29
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -1.0125
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 1
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 6
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 2
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 1
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 29
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.5494262
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 1
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 273
    SystemGrowth = 46
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 180
    SystemGrowthUpkeep = 5.149426
    SystemInfluenceRadius = 2.70594478
    SystemInfluenceStock = 82
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 1
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 2.74970961
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 27
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 54
    SystemProductionUpkeep = 0
    SystemResearch = 29
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.1
    TradingRouteSystemBaseIncome_EmpireMoney = 0.1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.025
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 3.70594478
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#703 /MinorEmpire#1/ColonizedStarSystem#702/ColonizedPlanet#703
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeGas
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasCold
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 1
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 1
      ColonizedModifier = 1
      DefaultPlanetDust = 1
      DefaultPlanetFood = 1
      DefaultPlanetIndustry = 2
      DefaultPlanetPrestige = 1
      DefaultPlanetScience = 27
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.3
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 1
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 2
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 26
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 5
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 2
      PlanetPrestige = 1
      PlanetRawDust = 1
      PlanetRawFIDSI = 1
      PlanetRawFood = 1
      PlanetRawIndustry = 2
      PlanetRawPrestige = 1
      PlanetRawScience = 27
      PlanetScience = 29
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 1
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1202 /MinorEmpire#1/ColonizedStarSystem#702/ColonizedPlanet#703/PlanetImprovement#1202
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityDeuyivans /MinorEmpire#1/ColonizedStarSystem#702/ColonizedPlanet#703/PopulationPlanetAffinityDeuyivans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityDeuyivans
        ClassPopulationPlanetAffinityDeuyivansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 1
        RawPopulationFood = 1
        RawPopulationIndustry = 2
        RawPopulationPrestige = 1
        RawPopulationScience = 27
       CHILDREN 0
    Hangar#701 /MinorEmpire#1/ColonizedStarSystem#702/Hangar#701
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityDeuyivans /MinorEmpire#1/ColonizedStarSystem#702/PopulationStarSystemAffinityDeuyivans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityDeuyivans
      ClassPopulationStarSystemAffinityDeuyivansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 4.6
      NetPopulationScore = 45.4
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 862.600159
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemResearchBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1043 /MinorEmpire#1/ColonizedStarSystem#702/StarSystemImprovement#1043
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#1/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#1/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.0899999961
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 1.71
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 1.71
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 1.71
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 1.71
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 1.71
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#1/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#1/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#1/MinorRelationWithMajor1
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPragmatist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 6
    SpecialYieldsMultiplier = 0
    Trend = 2
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#1/MinorRelationWithMajor2
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 16
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#1/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#1/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityDeuyivans /MinorEmpire#1/PopulationEmpireAffinityDeuyivans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityDeuyivans
    ClassPopulationEmpireAffinityDeuyivansCount
    PoliticalProfileScientist
    PopulationMajor
    PopulationPoliticalTraitAtheist
    PopulationPoliticalTraitCurious
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 1
    PopulationCount = 1
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#1/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#1/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#1/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#2 /MinorEmpire#2
 DESCRIPTORS 13
  AffinityMappingPilgrims
  AffinityPilgrims
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorExplorers01
  FamilyAdvanced
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitPacifist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 950
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 377.71
  DustInflation = 1.00660992
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 6
  EmpireEmpirePointAccumulator = 84
  EmpireEmpirePointStock = 84
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 2769
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 570
  EmpireGrowthStock = 570
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1380
  EmpireManpowerTotal = 1580
  EmpireManpowerUpkeep = 0
  EmpireMoney = 2
  EmpireMoneyAccumulator = 950
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 29
  EmpireProductionAccumulator = 521
  EmpireProductionStock = 521
  EmpireProductionUpkeep = 0
  EmpireResearch = 56
  EmpireResearchAccumulator = 644
  EmpireResearchStock = 168
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 112
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 6
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 2
  MaximumSystemProduction = 29
  MaximumSystemResearch = 56
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 466.000031
  MinorEmpireShipMoneyStock = 771.4
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 6
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 29
  NetEmpireResearch = 56
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 29.1
  NetMinorEmpireMoney = 97
  NetMinorEmpireShipMoney = 67.9
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 6
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 2
  NetSystemProduction = 29
  NetSystemResearch = 56
  NonVampirilisPopulation = 4
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 4
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 9
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 5.25
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 32
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#705 /MinorEmpire#2/ColonizedStarSystem#705
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 123
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 1
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4.8
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 4
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 6
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 600
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 2
    MaximumSystemProduction = 29
    MaximumSystemProductionStock = 29
    MaximumSystemResearch = 56
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 6
    NetSystemGrowth = 30
    NetSystemInfluence = 6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 2
    NetSystemProduction = 29
    NetSystemResearch = 56
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -4.05
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 20
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 8
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 4
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 4
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 56
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 2.63023448
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 4
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 327
    SystemGrowth = 48
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 630
    SystemGrowthUpkeep = 7.430235
    SystemInfluenceRadius = 3.0775032
    SystemInfluenceStock = 109
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 20
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.154133
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 29
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 58
    SystemProductionUpkeep = 0
    SystemResearch = 56
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.4
    TradingRouteSystemBaseIncome_EmpireMoney = 0.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.077503
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#706 /MinorEmpire#2/ColonizedStarSystem#705/ColonizedPlanet#706
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeIce
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      ColonizedModifier = 1
      DefaultPlanetDust = 20
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 4
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 52
      Happiness = -15
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 8
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 4
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 12
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 4
      PlanetRawDust = 5
      PlanetRawFIDSI = 1
      PlanetRawFood = 2
      PlanetRawIndustry = 1
      PlanetRawPrestige = 1
      PlanetRawScience = 13
      PlanetScience = 56
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1203 /MinorEmpire#2/ColonizedStarSystem#705/ColonizedPlanet#706/PlanetImprovement#1203
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementFood1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityPilgrims /MinorEmpire#2/ColonizedStarSystem#705/ColonizedPlanet#706/PopulationPlanetAffinityPilgrims
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPilgrims
        ClassPopulationPlanetAffinityPilgrimsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 5
        RawPopulationFood = 2
        RawPopulationIndustry = 1
        RawPopulationPrestige = 1
        RawPopulationScience = 13
       CHILDREN 0
    Hangar#704 /MinorEmpire#2/ColonizedStarSystem#705/Hangar#704
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityPilgrims /MinorEmpire#2/ColonizedStarSystem#705/PopulationStarSystemAffinityPilgrims
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPilgrims
      ClassPopulationStarSystemAffinityPilgrimsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 4.8
      NetPopulationScore = 45.2
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 180.8
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      VisionRangeBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1049 /MinorEmpire#2/ColonizedStarSystem#705/StarSystemImprovement#1049
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#2/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#2/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.179999992
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#2/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#2/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#2/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#2/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#2/MinorRelationWithMajor3
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 2
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#2/MinorRelationWithMajor4
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 18
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityPilgrims /MinorEmpire#2/PopulationEmpireAffinityPilgrims
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPilgrims
    ClassPopulationEmpireAffinityPilgrimsCount
    PoliticalProfileReligious
    PopulationMajor
    PopulationPoliticalTraitRelativist
    PopulationPoliticalTraitScientist03
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 3
    Politics02ToPolitics05 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#2/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#2/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#2/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#3 /MinorEmpire#3
 DESCRIPTORS 13
  AffinityGnashasts
  AffinityMappingGnashasts
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorMonsters02
  FamilyPrimitives
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitWarmonger
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 950
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 377.71
  DustInflation = 1.00660992
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 6
  EmpireEmpirePointAccumulator = 84
  EmpireEmpirePointStock = 84
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 2631
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 570
  EmpireGrowthStock = 570
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1380
  EmpireManpowerTotal = 1580
  EmpireManpowerUpkeep = 0
  EmpireMoney = 10
  EmpireMoneyAccumulator = 950
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 45
  EmpireProductionAccumulator = 705
  EmpireProductionStock = 705
  EmpireProductionUpkeep = 0
  EmpireResearch = 28
  EmpireResearchAccumulator = 322
  EmpireResearchStock = 84
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 87.5
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 6
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 57
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 6
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 56
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 6
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 10
  MaximumSystemProduction = 45
  MaximumSystemResearch = 28
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 470
  MinorEmpireShipMoneyStock = 839.399963
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 6
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 45
  NetEmpireResearch = 28
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 3
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 3
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 28.8000011
  NetMinorEmpireMoney = 96
  NetMinorEmpireShipMoney = 67.2
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 6
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 10
  NetSystemProduction = 45
  NetSystemResearch = 28
  NonVampirilisPopulation = 4
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 4
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 31
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#708 /MinorEmpire#3/ColonizedStarSystem#708
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 1000
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 119
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 1000
    GroundBattleBombardmentAttackerDamagesMin = 1000
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 6
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1350
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 10
    MaximumSystemProduction = 45
    MaximumSystemProductionStock = 45
    MaximumSystemResearch = 28
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 3
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 3
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 6
    NetSystemGrowth = 30
    NetSystemInfluence = 6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 10
    NetSystemProduction = 45
    NetSystemResearch = 28
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 28
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 40
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 20
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 4
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 28
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 3.10802412
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 4
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1323
    SystemGrowth = 80
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 720
    SystemGrowthUpkeep = 11.1080246
    SystemInfluenceRadius = 3.0775032
    SystemInfluenceStock = 109
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 28
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.154133
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 45
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 90
    SystemProductionUpkeep = 0
    SystemResearch = 28
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 6
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.4
    TradingRouteSystemBaseIncome_EmpireMoney = 0.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.3
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.3
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.077503
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#709 /MinorEmpire#3/ColonizedStarSystem#708/ColonizedPlanet#709
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetAnomaly
      PlanetAnomaly27
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetMoon
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTerran
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 28
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 20
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 28
      Happiness = 15
      MajorPopulationCount = 4
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 3
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 3
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 28
      PlanetFIDSI = 0
      PlanetFood = 40
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 20
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 7
      PlanetRawFIDSI = 1
      PlanetRawFood = 10
      PlanetRawIndustry = 5
      PlanetRawPrestige = 1
      PlanetRawScience = 7
      PlanetScience = 28
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 4
      ColonizedResourceDeposit#0 /MinorEmpire#3/ColonizedStarSystem#708/ColonizedPlanet#709/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /MinorEmpire#3/ColonizedStarSystem#708/ColonizedPlanet#709/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1204 /MinorEmpire#3/ColonizedStarSystem#708/ColonizedPlanet#709/PlanetImprovement#1204
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityGnashasts /MinorEmpire#3/ColonizedStarSystem#708/ColonizedPlanet#709/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashasts
        ClassPopulationPlanetAffinityGnashastsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 250
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 10
        RawPopulationIndustry = 5
        RawPopulationPrestige = 1
        RawPopulationScience = 7
       CHILDREN 0
    Hangar#707 /MinorEmpire#3/ColonizedStarSystem#708/Hangar#707
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityGnashasts /MinorEmpire#3/ColonizedStarSystem#708/PopulationStarSystemAffinityGnashasts
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGnashasts
      ClassPopulationStarSystemAffinityGnashastsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 8
      NetPopulationScore = 42
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 168.8
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1055 /MinorEmpire#3/ColonizedStarSystem#708/StarSystemImprovement#1055
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#3/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#3/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.179999992
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#3/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#3/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#3/MinorRelationWithMajor1
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    RelationIdeologyMinorWarmonger
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 7
    EmpireResearch = 7
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 30
    SpecialYieldsMultiplier = 0
    Trend = 2
    YieldsMultiplier = 0.25
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#3/MinorRelationWithMajor2
   DESCRIPTORS 6
    ClassMinorRelationWithMajor
    MinorRelationWithMajorCuriosityRevealed
    MinorRelationWithMajorCuriosityRevealed
    MinorRelationWithMajorCuriosityRevealed
    RelationIdeologyMinorWarmonger
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 7
    EmpireResearch = 7
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 33
    SpecialYieldsMultiplier = 0
    Trend = 3
    YieldsMultiplier = 0.25
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#3/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#3/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityGnashasts /MinorEmpire#3/PopulationEmpireAffinityGnashasts
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGnashasts
    ClassPopulationEmpireAffinityGnashastsCount
    PoliticalProfileMilitarist
    PopulationMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#3/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#3/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#3/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#4 /MinorEmpire#4
 DESCRIPTORS 13
  AffinityBhagabas
  AffinityMappingBhagabas
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorDiplomats01
  FamilyPrimitives
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitPacifist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 950
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 377.71
  DustInflation = 1.00660992
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 14
  EmpireEmpirePointAccumulator = 176
  EmpireEmpirePointStock = 176
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 2631
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 570
  EmpireGrowthStock = 570
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1380
  EmpireManpowerTotal = 1580
  EmpireManpowerUpkeep = 0
  EmpireMoney = 2
  EmpireMoneyAccumulator = 950
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 53
  EmpireProductionAccumulator = 797
  EmpireProductionStock = 797
  EmpireProductionUpkeep = 0
  EmpireResearch = 12
  EmpireResearchAccumulator = 138
  EmpireResearchStock = 36
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 24
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 14
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 2
  MaximumSystemProduction = 53
  MaximumSystemResearch = 12
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 464.000031
  MinorEmpireShipMoneyStock = 847.4
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 14
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 53
  NetEmpireResearch = 12
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 29.1
  NetMinorEmpireMoney = 97
  NetMinorEmpireShipMoney = 67.9
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 14
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 2
  NetSystemProduction = 53
  NetSystemResearch = 12
  NonVampirilisPopulation = 4
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 4
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 32
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#711 /MinorEmpire#4/ColonizedStarSystem#711
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 111
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8.400001
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 14
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 2
    MaximumSystemProduction = 53
    MaximumSystemProductionStock = 53
    MaximumSystemResearch = 12
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.6
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 14
    NetSystemGrowth = 30
    NetSystemInfluence = 14
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 2
    NetSystemProduction = 53
    NetSystemResearch = 12
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 20
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 44
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 28
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 12
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 12
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 3.10802412
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 4
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 14
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 315
    SystemGrowth = 84
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 720
    SystemGrowthUpkeep = 11.5080242
    SystemInfluenceRadius = 4.097946
    SystemInfluenceStock = 201
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 20
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 4.231714
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 53
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 106
    SystemProductionUpkeep = 0
    SystemResearch = 12
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.4
    TradingRouteSystemBaseIncome_EmpireMoney = 0.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.097946
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#712 /MinorEmpire#4/ColonizedStarSystem#711/ColonizedPlanet#712
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 20
      DefaultPlanetFood = 44
      DefaultPlanetIndustry = 28
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 12
      Happiness = 0
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 44
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 8
      PlanetPopulationScience = 0
      PlanetPrestige = 12
      PlanetRawDust = 5
      PlanetRawFIDSI = 1
      PlanetRawFood = 11
      PlanetRawIndustry = 7
      PlanetRawPrestige = 1
      PlanetRawScience = 3
      PlanetScience = 12
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1205 /MinorEmpire#4/ColonizedStarSystem#711/ColonizedPlanet#712/PlanetImprovement#1205
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementFood1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityBhagabas /MinorEmpire#4/ColonizedStarSystem#711/ColonizedPlanet#712/PopulationPlanetAffinityBhagabas
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBhagabas
        ClassPopulationPlanetAffinityBhagabasCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 2
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 2
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 11
        RawPopulationIndustry = 7
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#710 /MinorEmpire#4/ColonizedStarSystem#711/Hangar#710
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityBhagabas /MinorEmpire#4/ColonizedStarSystem#711/PopulationStarSystemAffinityBhagabas
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBhagabas
      ClassPopulationStarSystemAffinityBhagabasCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 8.400001
      NetPopulationScore = 41.6
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 166.4
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1061 /MinorEmpire#4/ColonizedStarSystem#711/StarSystemImprovement#1061
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#4/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#4/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.42
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.42
      PressureFrom = 0
      PressureOn = 0.42
      PressureTrend = 0.42
      PressureValue = 5.27999973
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.42
      PressureFrom = 0
      PressureOn = 0.42
      PressureTrend = 0.42
      PressureValue = 5.27999973
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.42
      PressureFrom = 0
      PressureOn = 0.42
      PressureTrend = 0.42
      PressureValue = 5.27999973
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.42
      PressureFrom = 0
      PressureOn = 0.42
      PressureTrend = 0.42
      PressureValue = 5.27999973
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.42
      PressureFrom = 0
      PressureOn = 0.42
      PressureTrend = 0.42
      PressureValue = 5.27999973
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#4/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#4/MinorRelationWithMajor0
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 16
    SpecialYieldsMultiplier = 0
    Trend = 3
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#4/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#4/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#4/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#4/MinorRelationWithMajor4
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 17
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityBhagabas /MinorEmpire#4/PopulationEmpireAffinityBhagabas
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBhagabas
    ClassPopulationEmpireAffinityBhagabasCount
    PoliticalProfilePacifist
    PopulationMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitMerciful
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics03 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#4/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#4/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#4/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#5 /MinorEmpire#5
 DESCRIPTORS 13
  AffinityEyders
  AffinityMappingEyders
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorHoarders01
  FamilyPirates
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyPirating
  PersonalityTraitPacifist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 950
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 377.71
  DustInflation = 1.00660992
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 3
  EmpireEmpirePointAccumulator = 57
  EmpireEmpirePointStock = 57
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 2603
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 570
  EmpireGrowthStock = 570
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1380
  EmpireManpowerTotal = 1580
  EmpireManpowerUpkeep = 0
  EmpireMoney = -11
  EmpireMoneyAccumulator = 950
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 53
  EmpireProductionAccumulator = 1007
  EmpireProductionStock = 1007
  EmpireProductionUpkeep = 0
  EmpireResearch = 1
  EmpireResearchAccumulator = 19
  EmpireResearchStock = 3
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 2
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 3
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 53
  MaximumSystemResearch = 1
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 552.2
  MinorEmpireShipMoneyStock = 593.800049
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 3
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 53
  NetEmpireResearch = 1
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 61
  NetMinorEmpireMoney = 122
  NetMinorEmpireShipMoney = 61
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 3
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = -11
  NetSystemProduction = 53
  NetSystemResearch = 1
  NonVampirilisPopulation = 1
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 1
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 52
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#714 /MinorEmpire#5/ColonizedStarSystem#714
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeNone
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 76
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4.1
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 50
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 53
    MaximumSystemProductionStock = 53
    MaximumSystemResearch = 1
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3
    NetSystemGrowth = 30
    NetSystemInfluence = 3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -11
    NetSystemProduction = 53
    NetSystemResearch = 1
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -1.0125
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 7
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 1
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 28
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 1
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 1
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.5494262
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 1
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 277
    SystemGrowth = 41
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 180
    SystemGrowthUpkeep = 4.649426
    SystemInfluenceRadius = 2.70594478
    SystemInfluenceStock = 82
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 30.75
    SystemMoney = 7
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 2.74970961
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 53
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 106
    SystemProductionUpkeep = 0
    SystemResearch = 1
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.1
    TradingRouteSystemBaseIncome_EmpireMoney = 0.1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.025
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 3.70594478
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#715 /MinorEmpire#5/ColonizedStarSystem#714/ColonizedPlanet#715
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeGas
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasHot
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 1
      ColonizedModifier = 1
      DefaultPlanetDust = 1
      DefaultPlanetFood = 1
      DefaultPlanetIndustry = 28
      DefaultPlanetPrestige = 1
      DefaultPlanetScience = 1
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.3
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 7
      PlanetFIDSI = 0
      PlanetFood = 1
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 26
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 6
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 1
      PlanetRawDust = 1
      PlanetRawFIDSI = 1
      PlanetRawFood = 1
      PlanetRawIndustry = 28
      PlanetRawPrestige = 1
      PlanetRawScience = 1
      PlanetScience = 1
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 1
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1206 /MinorEmpire#5/ColonizedStarSystem#714/ColonizedPlanet#715/PlanetImprovement#1206
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityEyders /MinorEmpire#5/ColonizedStarSystem#714/ColonizedPlanet#715/PopulationPlanetAffinityEyders
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityEyders
        ClassPopulationPlanetAffinityEydersCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 6
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 6
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 1
        RawPopulationFood = 1
        RawPopulationIndustry = 28
        RawPopulationPrestige = 1
        RawPopulationScience = 1
       CHILDREN 0
    Hangar#713 /MinorEmpire#5/ColonizedStarSystem#714/Hangar#713
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityEyders /MinorEmpire#5/ColonizedStarSystem#714/PopulationStarSystemAffinityEyders
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityEyders
      ClassPopulationStarSystemAffinityEydersCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 18
      BuildingBuyoutReductionBonusFromCollection = 0
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 4.1
      NetPopulationScore = 45.9
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 872.100159
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1067 /MinorEmpire#5/ColonizedStarSystem#714/StarSystemImprovement#1067
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#5/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#5/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.0899999961
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 1.71
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 1.71
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 1.71
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 1.71
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0899999961
      PressureFrom = 0
      PressureOn = 0.0899999961
      PressureTrend = 0.0899999961
      PressureValue = 1.71
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#5/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#5/MinorRelationWithMajor0
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 18
    SpecialYieldsMultiplier = 0
    Trend = 3
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#5/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#5/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#5/MinorRelationWithMajor3
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 1.75
    EmpireResearch = 0.25
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 42
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0.25
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#5/MinorRelationWithMajor4
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 15
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityEyders /MinorEmpire#5/PopulationEmpireAffinityEyders
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityEyders
    ClassPopulationEmpireAffinityEydersCount
    PoliticalProfileReligious
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 1
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#5/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#5/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#5/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#6 /MinorEmpire#6
 DESCRIPTORS 13
  AffinityHisshos
  AffinityMappingHisshos
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorGroundBattle1
  FamilyPirates
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitWarmonger
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 950
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 377.71
  DustInflation = 1.00660992
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 6
  EmpireEmpirePointAccumulator = 84
  EmpireEmpirePointStock = 84
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 2493
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 570
  EmpireGrowthStock = 570
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 28
  EmpireManpowerStock = 1418
  EmpireManpowerTotal = 1698
  EmpireManpowerUpkeep = 0
  EmpireMoney = 6
  EmpireMoneyAccumulator = 950
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 45
  EmpireProductionAccumulator = 705
  EmpireProductionStock = 705
  EmpireProductionUpkeep = 0
  EmpireResearch = 16
  EmpireResearchAccumulator = 184
  EmpireResearchStock = 48
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 32
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 6
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 6
  MaximumSystemProduction = 45
  MaximumSystemResearch = 16
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 462.000031
  MinorEmpireShipMoneyStock = 765.2
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 6
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 28
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 45
  NetEmpireResearch = 16
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 29.1
  NetMinorEmpireMoney = 97
  NetMinorEmpireShipMoney = 67.9
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 6
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 6
  NetSystemProduction = 45
  NetSystemResearch = 16
  NonVampirilisPopulation = 4
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 4
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 32
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#717 /MinorEmpire#6/ColonizedStarSystem#717
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeRedDwarf
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 280
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 103
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 1
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7.6
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 6
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 280
    MaximumSystemManpowerRefillRate = 280
    MaximumSystemMoney = 6
    MaximumSystemProduction = 45
    MaximumSystemProductionStock = 45
    MaximumSystemResearch = 16
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.6
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 6
    NetSystemGrowth = 30
    NetSystemInfluence = 6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 6
    NetSystemProduction = 45
    NetSystemResearch = 16
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 24
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 36
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 20
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 4
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 16
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 3.10802412
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 4
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 387
    SystemGrowth = 76
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 720
    SystemGrowthUpkeep = 10.708024
    SystemInfluenceRadius = 3.0775032
    SystemInfluenceStock = 109
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 280
    SystemMigrationGrowthStock = 0
    SystemMoney = 24
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.154133
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 45
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 90
    SystemProductionUpkeep = 0
    SystemResearch = 16
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.4
    TradingRouteSystemBaseIncome_EmpireMoney = 0.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.077503
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#718 /MinorEmpire#6/ColonizedStarSystem#717/ColonizedPlanet#718
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 24
      DefaultPlanetFood = 36
      DefaultPlanetIndustry = 20
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 16
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 24
      PlanetFIDSI = 0
      PlanetFood = 36
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 20
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 6
      PlanetRawFIDSI = 1
      PlanetRawFood = 9
      PlanetRawIndustry = 5
      PlanetRawPrestige = 1
      PlanetRawScience = 4
      PlanetScience = 16
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1207 /MinorEmpire#6/ColonizedStarSystem#717/ColonizedPlanet#718/PlanetImprovement#1207
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHisshos /MinorEmpire#6/ColonizedStarSystem#717/ColonizedPlanet#718/PopulationPlanetAffinityHisshos
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshos
        ClassPopulationPlanetAffinityHisshosCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 9
        RawPopulationIndustry = 5
        RawPopulationPrestige = 1
        RawPopulationScience = 4
       CHILDREN 0
    Hangar#716 /MinorEmpire#6/ColonizedStarSystem#717/Hangar#716
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHisshos /MinorEmpire#6/ColonizedStarSystem#717/PopulationStarSystemAffinityHisshos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHisshos
      ClassPopulationStarSystemAffinityHisshosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationGrowthSentToManpower = 7.6
      NetPopulationScore = 42.4
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 169.6
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1073 /MinorEmpire#6/ColonizedStarSystem#717/StarSystemImprovement#1073
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#6/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#6/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.179999992
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#6/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#6/MinorRelationWithMajor0
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#6/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#6/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#6/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#6/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityHisshos /MinorEmpire#6/PopulationEmpireAffinityHisshos
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#6/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#6/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#6/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#7 /MinorEmpire#7
 DESCRIPTORS 13
  AffinityHaroshems
  AffinityMappingHaroshems
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorGrowth
  FamilyPirates
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyPirating
  PersonalityTraitPacifist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 950
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 377.71
  DustInflation = 1.00660992
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 6
  EmpireEmpirePointAccumulator = 84
  EmpireEmpirePointStock = 84
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 2401
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 570
  EmpireGrowthStock = 570
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1380
  EmpireManpowerTotal = 1580
  EmpireManpowerUpkeep = 0
  EmpireMoney = 10
  EmpireMoneyAccumulator = 950
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 41
  EmpireProductionAccumulator = 659
  EmpireProductionStock = 659
  EmpireProductionUpkeep = 0
  EmpireResearch = 12
  EmpireResearchAccumulator = 138
  EmpireResearchStock = 36
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 24
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 6
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 10
  MaximumSystemProduction = 41
  MaximumSystemResearch = 12
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 574.5
  MinorEmpireShipMoneyStock = 754.1
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 6
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 41
  NetEmpireResearch = 12
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 66
  NetMinorEmpireMoney = 132
  NetMinorEmpireShipMoney = 66
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 6
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 10
  NetSystemProduction = 41
  NetSystemResearch = 12
  NonVampirilisPopulation = 4
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 4
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 62
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#720 /MinorEmpire#7/ColonizedStarSystem#720
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 99
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 6.4
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 6
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1050
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 10
    MaximumSystemProduction = 41
    MaximumSystemProductionStock = 41
    MaximumSystemResearch = 12
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 6
    NetSystemGrowth = 30
    NetSystemInfluence = 6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 10
    NetSystemProduction = 41
    NetSystemResearch = 12
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 28
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 24
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 16
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 4
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 12
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 2.79722166
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 4
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 303
    SystemGrowth = 64
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 720
    SystemGrowthUpkeep = 9.197222
    SystemInfluenceRadius = 3.0775032
    SystemInfluenceStock = 109
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 28
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.154133
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 41
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 82
    SystemProductionUpkeep = 0
    SystemResearch = 12
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.4
    TradingRouteSystemBaseIncome_EmpireMoney = 0.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.077503
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#721 /MinorEmpire#7/ColonizedStarSystem#720/ColonizedPlanet#721
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 28
      DefaultPlanetFood = 20
      DefaultPlanetIndustry = 16
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 12
      Happiness = -5
      MajorPopulationCount = 4
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 28
      PlanetFIDSI = 0
      PlanetFood = 24
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 16
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 7
      PlanetRawFIDSI = 1
      PlanetRawFood = 5
      PlanetRawIndustry = 4
      PlanetRawPrestige = 1
      PlanetRawScience = 3
      PlanetScience = 12
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1208 /MinorEmpire#7/ColonizedStarSystem#720/ColonizedPlanet#721/PlanetImprovement#1208
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHaroshems /MinorEmpire#7/ColonizedStarSystem#720/ColonizedPlanet#721/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshems
        ClassPopulationPlanetAffinityHaroshemsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 1
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 5
        RawPopulationIndustry = 4
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#719 /MinorEmpire#7/ColonizedStarSystem#720/Hangar#719
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHaroshems /MinorEmpire#7/ColonizedStarSystem#720/PopulationStarSystemAffinityHaroshems
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHaroshems
      ClassPopulationStarSystemAffinityHaroshemsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 6.4
      NetPopulationScore = 43.6
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 174.4
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemGrowthBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1079 /MinorEmpire#7/ColonizedStarSystem#720/StarSystemImprovement#1079
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#7/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#7/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.179999992
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#7/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#7/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#7/MinorRelationWithMajor1
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 19
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#7/MinorRelationWithMajor2
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 14
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#7/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#7/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityHaroshems /MinorEmpire#7/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#7/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#7/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#7/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#8 /MinorEmpire#8
 DESCRIPTORS 13
  AffinityMappingTikanans
  AffinityTikanans
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorSwarm01
  FamilyInsectoids
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitWarmonger
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 950
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 377.71
  DustInflation = 1.00660992
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 6
  EmpireEmpirePointAccumulator = 84
  EmpireEmpirePointStock = 84
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 2539
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 570
  EmpireGrowthStock = 570
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1380
  EmpireManpowerTotal = 1600
  EmpireManpowerUpkeep = 0
  EmpireMoney = -2
  EmpireMoneyAccumulator = 950
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 29
  EmpireProductionAccumulator = 521
  EmpireProductionStock = 521
  EmpireProductionUpkeep = 0
  EmpireResearch = 36
  EmpireResearchAccumulator = 414
  EmpireResearchStock = 108
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 2.5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 72
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 6
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 29
  MaximumSystemResearch = 36
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 435.500031
  MinorEmpireShipMoneyStock = 741.3
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 5
  NeighbouringMinorEmpiresCount = 9
  NetEmpireEmpirePoint = 6
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 29
  NetEmpireResearch = 36
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 29.7
  NetMinorEmpireMoney = 99
  NetMinorEmpireShipMoney = 69.2999954
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 6
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = -2
  NetSystemProduction = 29
  NetSystemResearch = 36
  NonVampirilisPopulation = 4
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 4
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 34
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 13
  ColonizedStarSystem#723 /MinorEmpire#8/ColonizedStarSystem#723
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 99
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 6.8
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 6
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1050
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 29
    MaximumSystemProductionStock = 29
    MaximumSystemResearch = 36
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 6
    NetSystemGrowth = 30
    NetSystemInfluence = 6
    NetSystemLifeforce = 0
    NetSystemManpower = 20
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -2
    NetSystemProduction = 29
    NetSystemResearch = 36
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 5
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 16
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 28
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 4
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 4
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 36
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 3.10802412
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 4
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 303
    SystemGrowth = 68
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 720
    SystemGrowthUpkeep = 9.908024
    SystemInfluenceRadius = 3.0775032
    SystemInfluenceStock = 109
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 220
    SystemMigrationGrowthStock = 0
    SystemMoney = 16
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.154133
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 29
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 58
    SystemProductionUpkeep = 0
    SystemResearch = 36
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.4
    TradingRouteSystemBaseIncome_EmpireMoney = 0.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.077503
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#724 /MinorEmpire#8/ColonizedStarSystem#723/ColonizedPlanet#724
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 16
      DefaultPlanetFood = 28
      DefaultPlanetIndustry = 4
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 36
      Happiness = -5
      MajorPopulationCount = 4
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 28
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 4
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 4
      PlanetRawDust = 4
      PlanetRawFIDSI = 1
      PlanetRawFood = 7
      PlanetRawIndustry = 1
      PlanetRawPrestige = 1
      PlanetRawScience = 9
      PlanetScience = 36
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1209 /MinorEmpire#8/ColonizedStarSystem#723/ColonizedPlanet#724/PlanetImprovement#1209
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTikanans /MinorEmpire#8/ColonizedStarSystem#723/ColonizedPlanet#724/PopulationPlanetAffinityTikanans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanans
        ClassPopulationPlanetAffinityTikanansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 7
        RawPopulationIndustry = 1
        RawPopulationPrestige = 1
        RawPopulationScience = 9
       CHILDREN 0
    Hangar#722 /MinorEmpire#8/ColonizedStarSystem#723/Hangar#722
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityTikanans /MinorEmpire#8/ColonizedStarSystem#723/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 6.8
      NetPopulationScore = 43.2
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 172.8
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1085 /MinorEmpire#8/ColonizedStarSystem#723/StarSystemImprovement#1085
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#8/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#8/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.179999992
   CHILDREN 5
    DiplomaticEmpire#0 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 2.52
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#8/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#8/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#8/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#8/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#8/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor4 /MinorEmpire#8/MinorRelationWithMajor4
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 6
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityTikanans /MinorEmpire#8/PopulationEmpireAffinityTikanans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#8/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#8/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#8/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
LesserEmpire#0 /LesserEmpire#0
 DESCRIPTORS 6
  AffinityMappingLesserEmpire
  ClassEmpire
  EmpireTypeLesser
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
 PROPERTIES 314
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 0
  BonusManpower = 100100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 0
  DustInflation = 1
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 0
  EmpireEmpirePointStock = 0
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 0
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 0
  EmpireGrowthStock = 0
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 0
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 0
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 0
  EmpireProductionStock = 0
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 0
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 0
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 0
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 100100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 0
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 0
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 4
  Diplomacy /LesserEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN 5
    DiplomaticEmpire#0 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
  Education /LesserEmpire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 0
    HeroLevelCount = 0
    HeroUnlockGauge01Points = 0
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 0
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 0
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 0
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 0
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  LostSystems /LesserEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  Uniques /LesserEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
PirateEmpire#0 /PirateEmpire#0
 DESCRIPTORS 7
  AffinityMappingMinorFactionPirates
  ClassEmpire
  EmpireTypePirate
  GameDifficultyAIHard
  GameSpeedFast
  IsPirateFaction
  ManpowerUpgradeInfantry1
 PROPERTIES 315
  AcademyOwned = 0
  ActiveLawsCount = 0
  AdditionalMaximumCommandPoints = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = -85.50001
  BonusManpower = 1000
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 18
  CommandPointsAccumulator = 236
  CommandPointsStock = 236
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 0
  DustInflation = 1
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 0
  EmpireEmpirePointStock = 0
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 0
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 0
  EmpireGrowthStock = 0
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 0
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 0
  EmpireMoneyUpkeep = 85.50001
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 0
  EmpireProductionStock = 0
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 0
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 85.50001
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 0
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 0
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = -85.50001
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 98
  NumberOfInitialAvailableStarSystemNodes = 58
  NumberOfMajorEmpires = 5
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.06122446
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 7
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 14
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 0
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 36
  Diplomacy /PirateEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN 5
    DiplomaticEmpire#0 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#4 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
  Education /PirateEmpire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 0
    HeroLevelCount = 0
    HeroUnlockGauge01Points = 940
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 0
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 124
    HeroUnlockGaugeClassAdmiralPointsStock = 712
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 32
    HeroUnlockGaugeClassAdventurerPointsStock = 228
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 0
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 124
    NetHeroUnlockGaugeClassAdventurerPoints = 32
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1316 /PirateEmpire#0/Fleet#1316
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 36.6866646
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 99.78667
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 23.0999985
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0498933345
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1326 /PirateEmpire#0/Fleet#1316/Ship#1326
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.833333
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 12.833333
      DamagePerSecondMedium = 10.2666664
      DamagePerSecondMissile = 12.833333
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 36.6866646
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 700.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 700.6
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 99.78667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 23.0999985
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 99.78667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0498933345
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 299.786682
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1316/Ship#1326/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 23.3533325
        Health = 700.6
        MaximumHealth = 700.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1316/Ship#1326/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1316/Ship#1326/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1316/Ship#1326/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1316/Ship#1326/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1316/Ship#1326/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1316/Ship#1326/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1316/Ship#1326/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1316/Ship#1326/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1316/Ship#1326/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1316/Ship#1326/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1317 /PirateEmpire#0/Fleet#1317
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 53.9866753
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 112.8089
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.05640445
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1328 /PirateEmpire#0/Fleet#1317/Ship#1328
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionAdvanced
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.9866753
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 979.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 979.6
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 112.8089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.8222237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 112.8089
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 640
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05640445
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 312.8089
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1317/Ship#1328/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallAdvanced
       PROPERTIES 10
        DefensiveMilitaryPower = 32.65333
        Health = 979.6
        MaximumHealth = 979.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1317/Ship#1328/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1317/Ship#1328/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1317/Ship#1328/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1317/Ship#1328/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1317/Ship#1328/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1317/Ship#1328/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1317/Ship#1328/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1317/Ship#1328/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1317/Ship#1328/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1317/Ship#1328/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
  Fleet#1318 /PirateEmpire#0/Fleet#1318
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 41.4466743
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 99.56432
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.1176472
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04978216
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1330 /PirateEmpire#0/Fleet#1318/Ship#1330
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPrimitive
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.4705887
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 5.17647076
      DamagePerSecondMedium = 26.4705887
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 41.4466743
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 663.4
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 663.4
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 99.56432
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.1176472
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 99.56432
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04978216
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 299.564331
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1318/Ship#1330/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallPrimitive
       PROPERTIES 10
        DefensiveMilitaryPower = 22.1133347
        Health = 663.4
        MaximumHealth = 663.4
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1318/Ship#1330/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1318/Ship#1330/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1318/Ship#1330/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1318/Ship#1330/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 7.66666651
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1318/Ship#1330/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1318/Ship#1330/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1318/Ship#1330/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1318/Ship#1330/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1318/Ship#1330/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1318/Ship#1330/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1318/Ship#1330/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1319 /PirateEmpire#0/Fleet#1319
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 41.4466743
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 99.56432
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.1176472
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04978216
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1332 /PirateEmpire#0/Fleet#1319/Ship#1332
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPrimitive
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.4705887
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 5.17647076
      DamagePerSecondMedium = 26.4705887
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 41.4466743
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 663.4
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 663.4
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 99.56432
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.1176472
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 99.56432
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04978216
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 299.564331
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1319/Ship#1332/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallPrimitive
       PROPERTIES 10
        DefensiveMilitaryPower = 22.1133347
        Health = 663.4
        MaximumHealth = 663.4
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1319/Ship#1332/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1319/Ship#1332/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1319/Ship#1332/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1319/Ship#1332/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 7.66666651
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1319/Ship#1332/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1319/Ship#1332/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1319/Ship#1332/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1319/Ship#1332/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1319/Ship#1332/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1319/Ship#1332/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1319/Ship#1332/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1321 /PirateEmpire#0/Fleet#1321
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateFriendly
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 42.246666
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 101.068893
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0505344458
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1336 /PirateEmpire#0/Fleet#1321/Ship#1336
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 42.246666
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 787.4
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 787.4
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 101.068893
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.8222237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 101.068893
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0505344458
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 301.0689
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1321/Ship#1336/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 26.2466679
        Health = 787.4
        MaximumHealth = 787.4
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1321/Ship#1336/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1321/Ship#1336/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1321/Ship#1336/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1321/Ship#1336/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1321/Ship#1336/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1321/Ship#1336/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1321/Ship#1336/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1321/Ship#1336/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1321/Ship#1336/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1321/Ship#1336/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1322 /PirateEmpire#0/Fleet#1322
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 42.246666
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 101.068893
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0505344458
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1338 /PirateEmpire#0/Fleet#1322/Ship#1338
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 42.246666
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 787.4
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 787.4
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 101.068893
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.8222237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 101.068893
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0505344458
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 301.0689
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1322/Ship#1338/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 26.2466679
        Health = 787.4
        MaximumHealth = 787.4
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1322/Ship#1338/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1322/Ship#1338/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1322/Ship#1338/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1322/Ship#1338/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1322/Ship#1338/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1322/Ship#1338/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1322/Ship#1338/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1322/Ship#1338/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1322/Ship#1338/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1322/Ship#1338/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1323 /PirateEmpire#0/Fleet#1323
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 49.6733322
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 135.873322
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 46.1999969
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.06793666
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1340 /PirateEmpire#0/Fleet#1323/Ship#1340
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.666666
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 49.6733322
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 750.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 750.2
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 135.873322
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 46.1999969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 135.873322
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06793666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 335.873322
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1323/Ship#1340/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 25.0066662
        Health = 750.2
        MaximumHealth = 750.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1323/Ship#1340/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1323/Ship#1340/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1323/Ship#1340/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1323/Ship#1340/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1323/Ship#1340/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1323/Ship#1340/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1323/Ship#1340/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1323/Ship#1340/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1323/Ship#1340/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#1323/Ship#1340/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1323/Ship#1340/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1323/Ship#1340/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1398 /PirateEmpire#0/Fleet#1398
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 54.433342
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 135.650986
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 41.2176437
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0678254962
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1400 /PirateEmpire#0/Fleet#1398/Ship#1400
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPrimitive
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.30392
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 18.0098038
      DamagePerSecondMedium = 36.7372551
      DamagePerSecondMissile = 12.833333
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 54.433342
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 713
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 713
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 135.650986
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 41.2176437
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 135.650986
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0678254962
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 335.651
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1398/Ship#1400/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallPrimitive
       PROPERTIES 10
        DefensiveMilitaryPower = 23.7666664
        Health = 713
        MaximumHealth = 713
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1398/Ship#1400/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1398/Ship#1400/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1398/Ship#1400/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#1398/Ship#1400/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1398/Ship#1400/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 7.66666651
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1398/Ship#1400/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1398/Ship#1400/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1398/Ship#1400/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1398/Ship#1400/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1398/Ship#1400/SectionS/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1398/Ship#1400/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1398/Ship#1400/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1398/Ship#1400/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1399 /PirateEmpire#0/Fleet#1399
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 54.433342
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 135.650986
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 41.2176437
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0678254962
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1402 /PirateEmpire#0/Fleet#1399/Ship#1402
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPrimitive
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.30392
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 18.0098038
      DamagePerSecondMedium = 36.7372551
      DamagePerSecondMissile = 12.833333
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 54.433342
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 713
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 713
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 135.650986
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 41.2176437
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 135.650986
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0678254962
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 335.651
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1399/Ship#1402/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallPrimitive
       PROPERTIES 10
        DefensiveMilitaryPower = 23.7666664
        Health = 713
        MaximumHealth = 713
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1399/Ship#1402/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1399/Ship#1402/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1399/Ship#1402/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#1399/Ship#1402/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1399/Ship#1402/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 7.66666651
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1399/Ship#1402/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1399/Ship#1402/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1399/Ship#1402/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1399/Ship#1402/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1399/Ship#1402/SectionS/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1399/Ship#1402/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1399/Ship#1402/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1399/Ship#1402/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallPrimitive
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1442 /PirateEmpire#0/Fleet#1442
   DESCRIPTORS 8
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionBusy
    FleetActionGuarding
    FleetActionGuarding
    FleetInfluenceStateFriendly
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 64.73334
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 137.305557
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.5722237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.06865278
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1449 /PirateEmpire#0/Fleet#1442/Ship#1449
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionAdvanced
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 64.73334
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 182.2799
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 992
      MaximumMovement = 5
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 137.305557
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 25.2298832
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 650
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06865278
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 225.229889
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1442/Ship#1449/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallAdvanced
       PROPERTIES 10
        DefensiveMilitaryPower = 33.0666656
        Health = 182.2799
        MaximumHealth = 992
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1442/Ship#1449/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1442/Ship#1449/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 14.6999922
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#1442/Ship#1449/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1442/Ship#1449/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 16.53749
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1442/Ship#1449/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1442/Ship#1449/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 14.6999922
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1442/Ship#1449/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 14.6999922
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1442/Ship#1449/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 14.6999922
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1442/Ship#1449/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1442/Ship#1449/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 14.6999922
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1442/Ship#1449/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 14.6999922
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1442/Ship#1449/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 14.6999922
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
  Fleet#1443 /PirateEmpire#0/Fleet#1443
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 49.6733322
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 149.623322
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 59.9499969
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.07481166
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1451 /PirateEmpire#0/Fleet#1443/Ship#1451
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.4166641
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 13.75
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 49.6733322
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 750.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 750.2
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 149.623322
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 59.9499969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 149.623322
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07481166
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 349.623322
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1443/Ship#1451/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 25.0066662
        Health = 750.2
        MaximumHealth = 750.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1443/Ship#1451/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1443/Ship#1451/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#1443/Ship#1451/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1443/Ship#1451/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1443/Ship#1451/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1443/Ship#1451/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1443/Ship#1451/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1443/Ship#1451/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /PirateEmpire#0/Fleet#1443/Ship#1451/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1443/Ship#1451/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#1443/Ship#1451/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1443/Ship#1451/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1443/Ship#1451/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1444 /PirateEmpire#0/Fleet#1444
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateFriendly
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 64.73334
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 137.305557
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.5722237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.06865278
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1453 /PirateEmpire#0/Fleet#1444/Ship#1453
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionAdvanced
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 64.73334
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 992
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 992
      MaximumMovement = 5
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 137.305557
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 137.305557
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 650
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06865278
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 337.305542
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1444/Ship#1453/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallAdvanced
       PROPERTIES 10
        DefensiveMilitaryPower = 33.0666656
        Health = 992
        MaximumHealth = 992
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1444/Ship#1453/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1444/Ship#1453/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#1444/Ship#1453/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1444/Ship#1453/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1444/Ship#1453/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1444/Ship#1453/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1444/Ship#1453/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1444/Ship#1453/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1444/Ship#1453/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1444/Ship#1453/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1444/Ship#1453/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1444/Ship#1453/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
  Fleet#1445 /PirateEmpire#0/Fleet#1445
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 42.246666
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 101.068893
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0505344458
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1455 /PirateEmpire#0/Fleet#1445/Ship#1455
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 42.246666
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 787.4
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 787.4
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 101.068893
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.8222237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 101.068893
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0505344458
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 301.0689
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1445/Ship#1455/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 26.2466679
        Health = 787.4
        MaximumHealth = 787.4
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1445/Ship#1455/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1445/Ship#1455/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1445/Ship#1455/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1445/Ship#1455/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1445/Ship#1455/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1445/Ship#1455/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1445/Ship#1455/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1445/Ship#1455/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1445/Ship#1455/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1445/Ship#1455/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1446 /PirateEmpire#0/Fleet#1446
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 58.9933319
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 135.9332
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.9398727
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0679665953
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1457 /PirateEmpire#0/Fleet#1446/Ship#1457
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 58.9933319
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 799.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 799.8
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 135.9332
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 36.9398727
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 135.9332
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0679665953
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 335.9332
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1446/Ship#1457/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 26.66
        Health = 799.8
        MaximumHealth = 799.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1446/Ship#1457/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1446/Ship#1457/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1446/Ship#1457/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1446/Ship#1457/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1446/Ship#1457/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1446/Ship#1457/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1446/Ship#1457/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1446/Ship#1457/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1446/Ship#1457/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1446/Ship#1457/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1446/Ship#1457/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1446/Ship#1457/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1446/Ship#1457/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1447 /PirateEmpire#0/Fleet#1447
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 58.9933319
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 135.9332
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.9398727
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0679665953
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1459 /PirateEmpire#0/Fleet#1447/Ship#1459
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 58.9933319
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 799.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 799.8
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 135.9332
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 36.9398727
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 135.9332
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0679665953
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 335.9332
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1447/Ship#1459/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 26.66
        Health = 799.8
        MaximumHealth = 799.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1447/Ship#1459/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1447/Ship#1459/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1447/Ship#1459/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1447/Ship#1459/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1447/Ship#1459/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1447/Ship#1459/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1447/Ship#1459/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1447/Ship#1459/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1447/Ship#1459/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1447/Ship#1459/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1447/Ship#1459/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1447/Ship#1459/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1447/Ship#1459/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1448 /PirateEmpire#0/Fleet#1448
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 49.6733322
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 135.873322
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 46.1999969
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.06793666
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1461 /PirateEmpire#0/Fleet#1448/Ship#1461
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.666666
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 49.6733322
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 750.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 750.2
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 135.873322
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 46.1999969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 135.873322
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06793666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 335.873322
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1448/Ship#1461/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 25.0066662
        Health = 750.2
        MaximumHealth = 750.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1448/Ship#1461/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1448/Ship#1461/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1448/Ship#1461/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1448/Ship#1461/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1448/Ship#1461/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1448/Ship#1461/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1448/Ship#1461/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1448/Ship#1461/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1448/Ship#1461/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#1448/Ship#1461/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1448/Ship#1461/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1448/Ship#1461/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1710 /PirateEmpire#0/Fleet#1710
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 53.8333321
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 130.773209
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.9398727
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0653866
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1711 /PirateEmpire#0/Fleet#1710/Ship#1711
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.8333321
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 645
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 645
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 130.773209
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 36.9398727
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 130.773209
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0653866
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 330.7732
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1710/Ship#1711/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 21.5
        Health = 645
        MaximumHealth = 645
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1710/Ship#1711/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1710/Ship#1711/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1710/Ship#1711/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1710/Ship#1711/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1710/Ship#1711/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1710/Ship#1711/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1710/Ship#1711/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1710/Ship#1711/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1710/Ship#1711/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1710/Ship#1711/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1710/Ship#1711/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1710/Ship#1711/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1710/Ship#1711/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1761 /PirateEmpire#0/Fleet#1761
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 58.33334
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 130.905563
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.5722237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0654527843
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1762 /PirateEmpire#0/Fleet#1761/Ship#1762
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionAdvanced
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 58.33334
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 800
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 800
      MaximumMovement = 5
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 130.905563
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 130.905563
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 650
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0654527843
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 330.905579
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1761/Ship#1762/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallAdvanced
       PROPERTIES 10
        DefensiveMilitaryPower = 26.666666
        Health = 800
        MaximumHealth = 800
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1761/Ship#1762/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1761/Ship#1762/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#1761/Ship#1762/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1761/Ship#1762/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1761/Ship#1762/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1761/Ship#1762/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1761/Ship#1762/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1761/Ship#1762/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1761/Ship#1762/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1761/Ship#1762/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1761/Ship#1762/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1761/Ship#1762/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
  LostSystems /PirateEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  PopulationEmpireAffinityBhagabas /PirateEmpire#0/PopulationEmpireAffinityBhagabas
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBhagabas
    ClassPopulationEmpireAffinityBhagabasCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitMerciful
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics03 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityBots /PirateEmpire#0/PopulationEmpireAffinityBots
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityDeuyivans /PirateEmpire#0/PopulationEmpireAffinityDeuyivans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityDeuyivans
    ClassPopulationEmpireAffinityDeuyivansCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAtheist
    PopulationPoliticalTraitCurious
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityEyders /PirateEmpire#0/PopulationEmpireAffinityEyders
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityEyders
    ClassPopulationEmpireAffinityEydersCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityGnashasts /PirateEmpire#0/PopulationEmpireAffinityGnashasts
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGnashasts
    ClassPopulationEmpireAffinityGnashastsCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHaroshems /PirateEmpire#0/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHisshos /PirateEmpire#0/PopulationEmpireAffinityHisshos
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHoratio /PirateEmpire#0/PopulationEmpireAffinityHoratio
   DESCRIPTORS 7
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityPilgrims /PirateEmpire#0/PopulationEmpireAffinityPilgrims
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPilgrims
    ClassPopulationEmpireAffinityPilgrimsCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitRelativist
    PopulationPoliticalTraitScientist03
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 3
    Politics02ToPolitics05 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinitySophons /PirateEmpire#0/PopulationEmpireAffinitySophons
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinitySophons
    ClassPopulationEmpireAffinitySophonsCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitCurious
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTerrans /PirateEmpire#0/PopulationEmpireAffinityTerrans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTerrans
    ClassPopulationEmpireAffinityTerransCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTikanans /PirateEmpire#0/PopulationEmpireAffinityTikanans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTimeLords /PirateEmpire#0/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityVenetians /PirateEmpire#0/PopulationEmpireAffinityVenetians
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVenetians
    ClassPopulationEmpireAffinityVenetiansCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Uniques /PirateEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0

===== ORDERS =========================
[0158] OrderTransferResource (Empire#5)
[0159] OrderCreateFleetFromShipDesignName (Empire#5)
[015a] OrderTransferResource (Empire#5)
[015b] OrderCreateFleetMission
[015c] OrderRetrofitMinorFleet (Empire#6)
[015d] OrderCreateFleetMission
[015e] OrderUpdateQuests
[015f] OrderUpdateQuests
[0160] OrderEntityAction (Empire#2)
[0161] OrderEntityAction (Empire#3)
[0162] OrderEntityAction (Empire#3)
[0163] OrderEntityAction (Empire#4)
[0164] OrderEntityAction (Empire#15)
[0165] OrderEntityAction (Empire#15)
[0166] OrderEntityAction (Empire#15)
[0167] OrderEntityAction (Empire#15)
[0168] OrderEntityAction (Empire#15)
[0169] OrderEntityAction (Empire#15)
[016a] OrderEntityAction (Empire#15)
[016b] OrderEntityAction (Empire#15)
[016c] OrderEntityAction (Empire#15)
[016d] OrderEntityAction (Empire#15)
[016e] OrderEntityAction (Empire#15)
[016f] OrderEntityAction (Empire#15)
[0170] OrderEntityAction (Empire#15)
[0171] OrderEntityAction (Empire#15)
[0172] OrderEntityAction (Empire#15)
[0173] OrderEntityAction (Empire#15)
[0174] OrderEntityAction (Empire#15)
[0175] OrderEntityAction (Empire#15)
[0176] OrderEntityAction (Empire#15)
[0177] OrderEntityAction (Empire#15)
[0178] OrderEntityAction (Empire#15)
[0179] OrderEntityAction (Empire#15)
[017a] OrderEntityAction (Empire#15)
[017b] OrderEntityAction (Empire#15)
[017c] OrderEntityAction (Empire#15)
[017d] OrderEntityAction (Empire#15)
[017e] OrderEntityAction (Empire#15)
[017f] OrderEntityAction (Empire#15)
[0180] OrderEntityAction (Empire#2)
[0181] OrderEntityAction (Empire#4)
[0182] OrderTerminateEntityAction (Empire#15)
[0183] OrderTerminateEntityAction (Empire#15)
[0184] OrderTerminateEntityAction (Empire#15)
[0185] OrderTerminateEntityAction (Empire#15)
[0186] OrderTerminateEntityAction (Empire#15)
[0187] OrderTerminateEntityAction (Empire#15)
[0188] OrderTerminateEntityAction (Empire#15)
[0189] OrderTerminateEntityAction (Empire#15)
[018a] OrderTerminateEntityAction (Empire#15)
[018b] OrderEntityAction (Empire#15)
[018c] OrderEntityAction (Empire#15)
[018d] OrderEntityAction (Empire#15)
[018e] OrderEntityAction (Empire#15)
[018f] OrderEntityAction (Empire#15)
[0190] OrderEntityAction (Empire#15)
[0191] OrderEntityAction (Empire#15)
[0192] OrderEntityAction (Empire#15)
[0193] OrderEntityAction (Empire#15)
[0194] OrderEntityAction (Empire#15)
[0195] OrderEntityAction (Empire#15)
[0196] OrderEntityAction (Empire#15)
[0197] OrderEntityAction (Empire#15)
[0198] OrderEntityAction (Empire#15)
[0199] OrderEntityAction (Empire#15)
[019a] OrderEntityAction (Empire#15)
[019b] OrderEntityAction (Empire#15)
[019c] OrderEntityAction (Empire#2)
[019d] OrderUnlockHeroSkill (Empire#2)
[019e] OrderEntityAction (Empire#1)
[019f] OrderEntityAction (Empire#1)
[01a0] OrderQueueConstruction (Empire#3)
[01a1] OrderQueueConstruction (Empire#1)
[01a2] OrderChangeOutpostGrowthProvider (Empire#4)
[01a3] OrderMoveIdleFleets (Empire#2)
[01a4] OrderEntityAction (Empire#2)
[01a5] OrderQueueResearch (Empire#0)
[01a6] OrderEntityAction (Empire#2)
[01a7] OrderCancelResearch (Empire#0)
[01a8] OrderQueueResearch (Empire#0)
[01a9] OrderTransferShips (Empire#2)
[01aa] OrderMoveIdleFleets (Empire#3)
[01ab] OrderEntityAction (Empire#3)
[01ac] OrderEntityAction (Empire#3)
[01ad] OrderQueueConstruction (Empire#1)
[01ae] OrderEntityAction (Empire#2)
[01af] OrderEntityAction (Empire#2)
[01b0] OrderMoveConstruction (Empire#1)
[01b1] OrderMoveConstruction (Empire#1)
[01b2] OrderQueueConstruction (Empire#2)
[01b3] OrderEntityAction (Empire#3)
[01b4] OrderQueueConstruction (Empire#2)
[01b5] OrderQueueConstruction (Empire#0)
[01b6] OrderQueueConstruction (Empire#0)
[01b7] OrderEntityAction (Empire#2)
[01b8] OrderEntityAction (Empire#2)
[01b9] OrderQueueConstruction (Empire#0)
[01ba] OrderUpdatePlayDeck (Empire#4)
[01bb] OrderCreateTimeBubble (Empire#1)
[01bc] OrderQueueConstruction (Empire#0)
[01bd] OrderMoveIdleFleets (Empire#0)
[01be] OrderEntityAction (Empire#0)
[01bf] OrderTransferShips (Empire#3)
[01c0] OrderMoveIdleFleets (Empire#1)
[01c1] OrderEntityAction (Empire#1)
[01c2] OrderEntityAction (Empire#1)
[01c3] OrderTerminateEntityAction (Empire#1)
[01c4] OrderEntityAction (Empire#3)
[01c5] OrderEntityAction (Empire#1)
[01c6] OrderEntityAction (Empire#1)
[01c7] OrderSendAutomatedShip (Empire#3)
[01c8] OrderStartAutomatedFleetAction (Empire#3)
