
===== APPLICATION ====================
Application = "Endless Space 2"
Version = "V0.3.2 S2 ALPHA-Public"

===== PLAYERS ========================
[Empire#00] Graphical 0x998d3a   'DemDorfs'
[Empire#01] Graphical 0x2113980  'Adraesh'
[Empire#02] Headless 0x0        '%AIPlayerName'
[Empire#03] Graphical 0x18041565 'nahlilbigeard'

===== GAME ===========================
GameTurn = 044
[Empire#00] Human  'Empire#0'
[Empire#01] Human  'Empire#1'
[Empire#02] AI     'Empire#2'
[Empire#03] Human  'Empire#3'
[Empire#04] AI     'MinorEmpire#0'
[Empire#05] AI     'MinorEmpire#1'
[Empire#06] AI     'MinorEmpire#2'
[Empire#07] AI     'MinorEmpire#3'
[Empire#08] AI     'MinorEmpire#4'
[Empire#09] AI     'MinorEmpire#5'
[Empire#10] AI     'LesserEmpire#0'
[Empire#11] AI     'PirateEmpire#0'

===== EMPIRE 0 =======================
[DepartmentOfDefense]
 [Fleet#775] Hostile (from System#1293) @Node#1 @(-28.891634,40.1752129)
 [Fleet#2026] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-22.8135529,-56.4802437)
 [Fleet#2147] Owner (from System#1169) @Node#72 @(-56.59089,-27.81154)
 [Fleet#2344] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-48.46834,8.19043)
 [Fleet#2455] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-48.5719566,4.6013546)
 [Fleet#2486] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-36.8151741,-35.6609726)
 [Fleet#2565] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-48.67557,1.01227987)
 [Fleet#2619] Owner (from System#1169) @Node#INVALID_NODE_POSITION @(-50.8309975,-27.6406078)
 [Fleet#2890] Owner (from System#1169) @Node#71 @(-42.321907,-34.594265)
 [Fleet#2892] Owner (from System#1169) @Node#66 @(-41.4710274,-20.6506653)
 [Probe#2553] 0 turns remaining @(-63.97967,-56.88741)
 [Probe#2554] 0 turns remaining @(-85.91462,-21.4776173)
 [Probe#2765] 4 turns remaining @(-33.04663,44.5037231)
 [Probe#2873] 4 turns remaining @(-61.5476761,-31.19241)
 [Probe#2878] 4 turns remaining @(-61.8938255,-25.0046082)
 [Probe#2883] 4 turns remaining @(-25.72965,45.2744141)
 [Probe#2886] 4 turns remaining @(-25.3924561,35.3012238)
 [Probe#2889] 4 turns remaining @(-23.1992912,38.2785759)
[DepartmentOfDomesticAffairs]
 [Council#533] 4 representatives
 [Council#1021] 4 representatives
 [Council#1169] 4 representatives
 [Council#1431] 4 representatives
 [Council#1769] 4 representatives
 [Council#1945] 4 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 49
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityBenthys, 10
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityBenthys, 8
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHaroshems, 12
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHaroshems, 12
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventNarrative12, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventNarrative12, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventNarrative12, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNarrative12, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventNarrative12, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventNarrative12, PopulationStarSystemAffinityBenthys, 10
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHaroshems, 12
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHaroshems, 12
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityCravers, 22
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityCravers, 22
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityBenthys, 2.5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 8
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 8
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 8
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 10
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBenthys, 10
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityHaroshems, 12
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 5.5
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 5
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityCravers, 1
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityNiris, 4
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 20
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 10
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityCravers, 11
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 60
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 33
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 30
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 18
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBenthys, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBenthys, 5
[DepartmentOfForeignAffairs]
 [Empire#0] null ()
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] DiplomaticRelationStateWar (OpenBorders,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStateWar (OpenBorders,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#533]
  [0] ShipDesign#2386                          (stocks: 27.4499664 SystemProduction, 0 SystemProduction)
  [1] ShipDesign#1078                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [2] ShipDesign#2386                          (stocks: 0 SystemProduction, 0 SystemProduction)
 [Queue#1021]
  [0] StarSystemImprovementDefense3            (stocks: 8.799988 SystemProduction)
 [Queue#1169]
  [0] StarSystemImprovementShip1               (stocks: 81 SystemProduction)
  [1] StarSystemImprovementScience2            (stocks: 0 SystemProduction)
  [2] StarSystemImprovementScience3            (stocks: 0 SystemProduction)
  [3] StarSystemImprovementScience4            (stocks: 0 SystemProduction)
  [4] StarSystemImprovementApproval2           (stocks: 0 SystemProduction)
  [5] StarSystemImprovementUniqueInfluence1    (stocks: 0 SystemProduction)
 [Queue#1431]
  [0] ShipDesign#1745                          (stocks: 15.8999863 SystemProduction, 0 SystemProduction, 3 Strategic2)
  [1] ShipDesign#2386                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [2] ShipDesign#1078                          (stocks: 0 SystemProduction, 0 SystemProduction)
 [Queue#1945]
  [0] StarSystemImprovementScience1            (stocks: 120.200005 SystemProduction)
  [1] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
  [2] StarSystemImprovementIndustry2           (stocks: 0 SystemProduction)
  [3] StarSystemImprovementScience2            (stocks: 0 SystemProduction)
  [4] StarSystemImprovementScience3            (stocks: 0 SystemProduction)
  [5] StarSystemImprovementScience4            (stocks: 0 SystemProduction)
  [6] StarSystemImprovementApproval2           (stocks: 0 SystemProduction)
  [7] PlanetTypeSteppesColonization            (stocks: 0 SystemProduction)
 [Queue#2281]
  [0] StarSystemImprovementPropagandaNeutral   (stocks: 10 SystemTurnBased)
 [Queue#2741]
  [0] StarSystemImprovementPropagandaNeutral   (stocks: 2 SystemTurnBased)
 [Queue#2747]
  [0] StarSystemImprovementPropagandaNeutral   (stocks: 2 SystemTurnBased)
[DepartmentOfLabour]
 [EntityActions]
   [#468] AutomatedDeliveryFleetAction             #2892   Main
   [#467] AutomatedDeliveryFleetAction             #2890   Main
   [#445] GoToFleetAction                          #2026   Main
   [#444] OutpostActionIncreaseMigrationRate       #2741   Main
   [#443] OutpostActionIncreaseMigrationRate       #2747   Main
   [#442] NeutralPropagandaSystemAction            #2747   Main
   [#440] NeutralPropagandaSystemAction            #2741   Main
   [#433] GuardEmpireLocalAction                   #520    Main
   [#403] GoToFleetAction                          #2619   Main
   [#385] AutomatedDeliveryFleetAction             #2565   Main
   [#366] GoToFleetAction                          #2486   Main
   [#357] AutomatedDeliveryFleetAction             #2455   Main
   [#327] AutomatedDeliveryFleetAction             #2344   Main
   [#301] NeutralPropagandaSystemAction            #2281   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#778] Lvl:7, XP:97.40001, SkP6/6, SpP:0/1
 [Hero#2522] Lvl:2, XP:5, SkP1/1, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 1 =======================
[DepartmentOfDefense]
 [Fleet#1168] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(45.2865829,0.008771062)
 [Fleet#1787] Neutral (from System#NULL) @Node#25 @(38.65276,25.0901413)
 [Fleet#2297] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(9.662192,47.2267265)
 [Fleet#2334] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(44.16491,-29.3568916)
 [Fleet#2389] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(27.5791283,43.804657)
 [Fleet#2493] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(38.42111,25.6231575)
 [Fleet#2494] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(34.23086,33.25773)
 [Fleet#2671] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(38.42111,25.6231575)
[DepartmentOfDomesticAffairs]
 [Council#536] 4 representatives
 [Council#1066] 4 representatives
 [Council#1580] 4 representatives
 [Council#2219] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 49
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 8.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 4.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 0.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 8.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 4.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 8.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 4.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityZvali, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityHoratio, 8.5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityHoratio, 4.5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityHoratio, 3
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityHoratio, 0.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventHeroInjured, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityHoratio, 12
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventHeroAssignedToFleet_Politics06, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHoratio, 51
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityHoratio, 51
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityHoratio, 27
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHoratio, 18
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityZvali, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 17
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 9
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHoratio, 6
 PopulationEventHoratio02-Industrialist, PopulationStarSystemAffinityZvali, 2
 PopulationEventHoratio02-Industrialist, PopulationStarSystemAffinityZvali, 2
 PopulationEventHoratio02-Industrialist, PopulationStarSystemAffinityHoratio, 17
 PopulationEventHoratio02-Industrialist, PopulationStarSystemAffinityHoratio, 9
 PopulationEventHoratio02-Industrialist, PopulationStarSystemAffinityHoratio, 6
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#1] null ()
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#7] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#10] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#536]
  [0] ShipDesign#786                           (stocks: 109.375 SystemProduction, 29.625 SystemProduction)
  [1] Empire1Recipe1                           (stocks: 0 SystemTurnBased, 25 Luxury3)
 [Queue#1066]
  [0] PlanetTypeGasFrozenColonization          (stocks: 0 SystemProduction)
 [Queue#1580]
  [0] StarSystemImprovementIndustry2           (stocks: 39 SystemProduction)
  [1] StarSystemImprovementUniqueDust1         (stocks: 504 SystemProduction)
  [2] Empire1Recipe1                           (stocks: 0 SystemTurnBased, 25 Luxury3)
 [Queue#2219]
  [0] StarSystemImprovementStartingDustScience (stocks: 18 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#456] GoToFleetAction                          #2334   Main
   [#424] GoToFleetAction                          #1168   Main
   [#422] GoToFleetAction                          #1787   Main
   [#420] GoToFleetAction                          #2493   Main
   [#418] GoToFleetAction                          #2671   Main
   [#372] AutomatedDeliveryFleetAction             #2494   Main
   [#348] AutomatedDeliveryFleetAction             #2389   Main
   [#323] AutomatedDeliveryFleetAction             #2297   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#800] Lvl:6, XP:67.425, SkP5/5, SpP:0/1
 [Hero#2112] Lvl:1, XP:8.3, SkP0/0, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 2 =======================
[DepartmentOfDefense]
 [Fleet#817] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-12.8426228,-57.73739)
 [Fleet#1653] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(44.7757072,-6.159294)
 [Fleet#1924] Owner (from System#1863) @Node#INVALID_NODE_POSITION @(35.3152428,-32.8021469)
 [Fleet#2021] Owner (from System#1561) @Node#46 @(0.8106679,-68.22338)
 [Fleet#2242] Owner (from System#1561) @Node#INVALID_NODE_POSITION @(-1.289185,-70.5948639)
 [Fleet#2350] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-3.57270837,-67.614006)
 [Fleet#2634] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(22.2529221,-51.7230263)
 [Fleet#2708] Owner (from System#1072) @Node#47 @(7.81930828,-69.08979)
 [Fleet#2714] Owner (from System#539) @Node#42 @(17.7342949,-54.931015)
 [Fleet#2771] Owner (from System#1072) @Node#47 @(7.81930828,-69.08979)
 [Fleet#2772] Owner (from System#1072) @Node#INVALID_NODE_POSITION @(7.18222,-66.80019)
 [Fleet#2783] Owner (from System#539) @Node#44 @(5.64708233,-61.28314)
 [Fleet#2791] Owner (from System#539) @Node#45 @(13.99444,-60.88605)
 [Fleet#2792] Owner (from System#1561) @Node#46 @(0.8106679,-68.22338)
 [Fleet#2801] Owner (from System#539) @Node#INVALID_NODE_POSITION @(15.2504606,-54.4684753)
 [Fleet#2805] Owner (from System#539) @Node#INVALID_NODE_POSITION @(12.670763,-53.9880867)
 [Fleet#2812] Owner (from System#539) @Node#INVALID_NODE_POSITION @(14.7328253,-54.37208)
 [Probe#2514] 0 turns remaining @(-60.1967659,-25.055)
 [Probe#2517] 0 turns remaining @(11.1919556,-50.94145)
 [Probe#2727] 3 turns remaining @(57.8951721,7.67917061)
[DepartmentOfDomesticAffairs]
 [Council#539] 7 representatives
 [Council#1072] 7 representatives
 [Council#1561] 7 representatives
 [Council#1700] 7 representatives
 [Council#1863] 7 representatives
 [Council#1977] 7 representatives
 [Council#1983] 7 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 49
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventSystemBlockaded, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventSystemBlockaded, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventSystemBesieged, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventSystemBesieged, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 9
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventHeroRecruited_Politics06, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityTerrans, 12
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasInterceptedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 1.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 1.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionUniqueDust1, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquarters, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTerrans, 21
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTerrans, 18
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTerrans, 15
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 1.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 2.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHisshos, 4
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityHisshos, 8
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 7
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHisshos, 2
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateWar (OpenBorders,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#2] null ()
 [Empire#3] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#4] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#5] DiplomaticRelationStateMinorAdvancedWar (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,HostileInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#6] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1561]
  [0] StarSystemImprovementDust1               (stocks: 126.849991 SystemProduction)
 [Queue#1983]
  [0] StarSystemImprovementDust1               (stocks: 159.9 SystemProduction)
 [Queue#2793]
  [0] StarSystemImprovementPropagandaNeutral   (stocks: 1 SystemTurnBased)
[DepartmentOfLabour]
 [EntityActions]
   [#801] GoToFleetAction                          #2812   Main
   [#800] GuardEmpireLocalAction                   #522    Main
   [#796] GoToFleetAction                          #2805   Main
   [#795] GoToFleetAction                          #1924   Main
   [#790] GoToFleetAction                          #2801   Main
   [#783] GoToFleetAction                          #2772   Main
   [#782] GoToFleetAction                          #1653   Main
   [#779] NeutralPropagandaSystemAction            #2793   Main
   [#760] GoToFleetAction                          #817    Main
   [#757] GoToFleetAction                          #2634   Main
   [#755] GoToFleetAction                          #2242   Main
   [#754] GoToFleetAction                          #2350   Main
   [#743] SiegeStarSystemAction                    #1561   Main
   [#707] SiegeStarSystemAction                    #1072   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#821] Lvl:7, XP:121.236, SkP6/6, SpP:0/1
 [Hero#1549] Lvl:5, XP:22, SkP4/4, SpP:0/1
 [Hero#2717] Lvl:3, XP:49.072, SkP2/2, SpP:0/0
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]
 [TradingCompany#2563] TradingCompanyDefinition6 HQ#NodeIndex:41 dust:0, science:0

===== EMPIRE 3 =======================
[DepartmentOfDefense]
 [Probe#2521] 0 turns remaining @(0.9567456,77.93887)
[DepartmentOfDomesticAffairs]
 [Council#542] 11 representatives
 [Council#1293] 3 representatives
 [Council#1419] 4 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 49
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventSystemBlockaded, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventSystemBesieged, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 10
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 4.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 4.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 2.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 1.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 0.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityBots, 18
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHaroshems, 1.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHaroshems, 1.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 15
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 10
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 4.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 4.5
 PopulationPoliticalEventHeroRecruited_Politics05, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventHeroRecruited_Politics05, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventHeroRecruited_Politics05, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventHeroRecruited_Politics05, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics05, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityTimeLords, 2.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityTimeLords, 2.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityBots, 18
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04, PopulationStarSystemAffinityBots, 18
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityHaroshems, 1.5
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHaroshems, 1.5
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTimeLords, 2.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTimeLords, 1.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTimeLords, 0.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityBots, 18
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTimeLords, 2.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityBots, 18
 PopulationPoliticalEventBuildingConstructionWonderScientist, PopulationStarSystemAffinityTimeLords, 25
 PopulationPoliticalEventBuildingConstructionWonderScientist, PopulationStarSystemAffinityTimeLords, 25
 PopulationPoliticalEventBuildingConstructionWonderScientist, PopulationStarSystemAffinityTimeLords, 15
 PopulationPoliticalEventBuildingConstructionWonderScientist, PopulationStarSystemAffinityTimeLords, 15
 PopulationPoliticalEventBuildingConstructionWonderScientist, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBuildingConstructionWonderScientist, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBuildingConstructionWonderScientist, PopulationStarSystemAffinityBots, 45
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 9
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 10
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityHaroshems, 3
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBots, 4.5
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventBuildingConstructionDust1, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityTimeLords, 1.5
 PopulationPoliticalEventBuildingConstructionApproval1, PopulationStarSystemAffinityTimeLords, 0.5
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBuildingConstructionAcademyEmbassy, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityBots, 9
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTimeLords, 5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityHaroshems, 6
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityBots, 9
 PopulationEventTimeLords03-Pacifist, PopulationStarSystemAffinityTimeLords, 5
 PopulationEventTimeLords03-Pacifist, PopulationStarSystemAffinityTimeLords, 3
 PopulationEventTimeLords03-Pacifist, PopulationStarSystemAffinityTimeLords, 1
 PopulationEventTimeLords03-Pacifist, PopulationStarSystemAffinityBots, 9
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateWar (IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,GuardBlockade,BlockTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,War,OpenBorders,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,WarExhaustCompensation,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStateColdWar (ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#3] null ()
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#10] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#542]
  [0] ShipDesign#2673                          (stocks: 225 SystemProduction, 5 Strategic2, 212.9 SystemProduction)
  [1] ShipDesign#2674                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [2] ShipDesign#2674                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [3] ShipDesign#2674                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [4] ShipDesign#2674                          (stocks: 0 SystemProduction, 0 SystemProduction)
 [Queue#1293]
  [0] StarSystemImprovementIndustryToManpower  (stocks: 3 SystemTurnBased)
  [1] StarSystemImprovementCreateMajorPopulation (stocks: 80.24999 SystemProduction)
  [2] StarSystemImprovementCreateMajorPopulation (stocks: 0 SystemProduction)
  [3] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction)
 [Queue#1419]
  [0] StarSystemImprovementDefense1            (stocks: 24.8999939 SystemProduction)
  [1] StarSystemImprovementShip1               (stocks: 0 SystemProduction)
  [2] StarSystemImprovementIndustry3           (stocks: 0 SystemProduction)
  [3] ShipDesign#2673                          (stocks: 0 SystemProduction, 5 Strategic2, 0 SystemProduction)
  [4] ShipDesign#2674                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [5] ShipDesign#2674                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [6] ShipDesign#2674                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [7] ShipDesign#2674                          (stocks: 0 SystemProduction, 0 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#103] GroundBattleStarSystemAction             #1293   Main
   [#102] SiegeStarSystemAction                    #1293   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEconomyAndTrade9     (stocks: 923.751648 EmpireResearch)
  [1] TechnologyDefinitionUnique4TimeLords     (stocks: 0 EmpireResearch)
  [2] TechnologyDefinitionMilitary12           (stocks: 0 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#843] Lvl:8, XP:79.67999, SkP7/7, SpP:0/1
 [Hero#2346] Lvl:5, XP:50, SkP4/4, SpP:0/1
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 4 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] null ()
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             3/4 (MinorRelationWithMajor1)
  [1] MinorRelationWithMajorPraise             3/4 (MinorRelationWithMajor1)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 5 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateMinorAdvancedWar (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,HostileInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] null ()
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
 [EntityActions]
   [#10] SiegeStarSystemAction                    #548    Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 6 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] null ()
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 7 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] null ()
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 8 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorIntegrated (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,DropLootOnSystem,IsKnown,AttackInfluencedSystems,HostileInfluence,GuardProtect,RelayTradingRoutes,FriendlyInfluence,SharedEmpireTraits,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#2] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#3] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#4] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#5] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#6] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#7] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#8] null ()
 [Empire#9] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 9 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorDead (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,IsKnown,GuardBlockade)
 [Empire#9] null ()
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             3/4 (MinorRelationWithMajor1)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 10 ======================
[DepartmentOfDefense]
 [Fleet#2570] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(44.337,-28.93835)
 [Fleet#2577] Undefined (from System#1580) @Node#INVALID_NODE_POSITION @(50.0672073,-14.7261877)
 [Fleet#2587] Neutral (from System#551) @Node#27 @(57.4357643,4.728066)
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#2] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,BlockTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence)
 [Empire#10] null ()
 [Empire#11] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
 [EntityActions]
   [#46] GoToFleetAction                          #2570   Main
   [#44] GoToFleetAction                          #2577   Main
   [#10] SiegeStarSystemAction                    #2135   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfEducation]
 [Hero#2574] Lvl:2, XP:15, SkP1/1, SpP:0/0

===== EMPIRE 11 ======================
[DepartmentOfDefense]
 [Fleet#1090] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(45.974472,-8.029762)
 [Fleet#1093] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(18.0938053,44.9633522)
 [Fleet#1095] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-9.76533,46.3510437)
 [Fleet#1187] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(13.2999678,44.7689667)
 [Fleet#1750] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(45.974472,-8.029762)
 [Fleet#2177] Undefined (from System#1072) @Node#47 @(7.81930828,-69.08979)
 [Fleet#2299] Undefined (from System#1561) @Node#46 @(0.8106679,-68.22338)
 [Fleet#2766] Friendly (from System#560) @Node#7 @(-1.0848757,54.0765953)
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#2] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#5] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#6] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#7] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#8] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#9] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#10] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] null ()
[DepartmentOfIndustry]
[DepartmentOfLabour]
 [EntityActions]
   [#1326] GoToFleetAction                          #1750   Main
   [#1325] GoToFleetAction                          #1093   Main
   [#1324] GoToFleetAction                          #1095   Main
   [#1323] GoToFleetAction                          #1090   Main
   [#1322] GuardEmpireLocalAction                   #531    Main
   [#1312] GoToFleetAction                          #1187   Main
   [#1309] GuardEmpireLocalAction                   #531    Main
   [#1269] GuardEmpireLocalAction                   #531    Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfEducation]

===== ACADEMY ========================
Level = 3
[ActiveHeroes]
  [Hero#778] Empire#0 Lvl:7, XP:97.40001, SkP6/6, SpP:0/1
  [Hero#800] Empire#1 Lvl:6, XP:67.425, SkP5/5, SpP:0/1
  [Hero#821] Empire#2 Lvl:7, XP:121.236, SkP6/6, SpP:0/1
  [Hero#1549] Empire#2 Lvl:5, XP:22, SkP4/4, SpP:0/1
  [Hero#843] Empire#3 Lvl:8, XP:79.67999, SkP7/7, SpP:0/1
  [Hero#2346] Empire#3 Lvl:5, XP:50, SkP4/4, SpP:0/1
  [Hero#2112] Empire#1 Lvl:1, XP:8.3, SkP0/0, SpP:0/0
  [Hero#2522] Empire#0 Lvl:2, XP:5, SkP1/1, SpP:0/0
  [Hero#2574] Empire#10 Lvl:2, XP:15, SkP1/1, SpP:0/0
  [Hero#2717] Empire#2 Lvl:3, XP:49.072, SkP2/2, SpP:0/0

===== QUEST REPOSITORY ===============
[Quest#906] <Failed> Empire#0 started:0 completed:22 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#907] <Failed> Empire#1 started:0 completed:22 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#908] <Completed> Empire#2 started:0 completed:22 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#909] <Failed> Empire#3 started:0 completed:22 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#910] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#911] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#912] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#913] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#914] <Failed> Empire#0 started:0 completed:28 'Deeds_Wonder2'
[Quest#915] <Failed> Empire#1 started:0 completed:28 'Deeds_Wonder2'
[Quest#916] <Failed> Empire#2 started:0 completed:28 'Deeds_Wonder2'
[Quest#917] <Completed> Empire#3 started:0 completed:28 'Deeds_Wonder2'
[Quest#918] <Completed> Empire#0 started:0 completed:18 'TutorialQuest_GroundBattle00'
[Quest#919] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder3'
[Quest#920] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder3'
[Quest#921] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder3'
[Quest#922] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder3'
[Quest#923] <InProgress> Empire#0 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#924] <InProgress> Empire#0 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#925] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
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[Quest#934] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
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[Quest#944] <Completed> Empire#1 started:0 completed:14 'AcademyQuest00'
[Quest#945] <Completed> Empire#2 started:0 completed:14 'AcademyQuest00'
[Quest#946] <Completed> Empire#3 started:0 completed:14 'AcademyQuest00'
[Quest#947] <InProgress> Empire#3 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#948] <Completed> Empire#0 started:0 completed:1 'TutorialQuest_FreeMove00'
[Quest#949] <Completed> Empire#3 started:0 completed:5 'TutorialQuest_Probes00'
[Quest#950] <Completed> Empire#1 started:0 completed:0 'HoratioQuest-Chapter0'
[Quest#951] <Completed> Empire#0 started:0 completed:36 'Deeds_Regular_Military_Stage3_B'
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[Quest#954] <Failed> Empire#3 started:0 completed:36 'Deeds_Regular_Military_Stage3_B'
[Quest#955] <Completed> Empire#0 started:0 completed:1 'CraversQuest-Chapter0'
[Quest#956] <Completed> Empire#0 started:0 completed:43 'Deeds_Regular_EconomyAndTrade_Stage2_A'
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[Quest#958] <Failed> Empire#2 started:0 completed:43 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#959] <Failed> Empire#3 started:0 completed:43 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#960] <Completed> Empire#2 started:0 completed:2 'UE_Quest-Chapter0'
[Quest#961] <InProgress> Empire#1 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#962] <InProgress> Empire#2 started:0 completed:-1 'QuestDefeatByBailif'
[Quest#963] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder4'
[Quest#964] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder4'
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[Quest#966] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder4'
[Quest#967] <Completed> Empire#1 started:0 completed:21 'TutorialQuest_GroundBattle00'
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[Quest#1033] <Completed> Empire#0 started:2 completed:7 'TutorialQuest_Probes00'
[Quest#1034] <Completed> Empire#0 started:2 completed:11 'CraversQuest-Chapter1'
[Quest#1035] <Completed> Empire#1 started:2 completed:39 'HoratioQuest-Chapter1.Part1-Summary'
[Quest#1036] <Completed> Empire#0 started:2 completed:7 'TutorialQuest_Probes00'
[Quest#1037] <Completed> Empire#3 started:2 completed:14 'TimeLordsQuest-Chapter1.Part1'
[Quest#1038] <Completed> Empire#2 started:2 completed:11 'UE_Quest-Chapter1.1'
[Quest#1084] <Completed> Empire#1 started:4 completed:5 'TutorialQuest_Probes00'
[Quest#1085] <Completed> Empire#1 started:4 completed:5 'TutorialQuest_Probes00'
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[Quest#1301] <Completed> Empire#2 started:11 completed:12 'EventCuriosity05'
[Quest#1302] <Completed> Empire#2 started:11 completed:19 'UE_Quest-Chapter1.2'
[Quest#1303] <Completed> Empire#0 started:11 completed:12 'EventReveal01'
[Quest#1314] <Completed> Empire#0 started:11 completed:14 'CraversQuest-Chapter1.1'
[Quest#1326] <Completed> Empire#0 started:12 completed:22 'EventReveal02'
[Quest#1338] <Completed> Empire#1 started:12 completed:19 'ExplorationQuest03'
[Quest#1354] <Completed> Empire#0 started:12 completed:12 'EventCuriosity04'
[Quest#1371] <Completed> Empire#0 started:13 completed:28 'EventRandom02'
[Quest#1373] <Completed> Empire#3 started:13 completed:13 'ExplorationQuest02'
[Quest#1398] <Completed> Empire#0 started:13 completed:14 'ExplorationQuest02'
[Quest#1401] <Completed> Empire#3 started:14 completed:33 'ExplorationQuest03'
[Quest#1406] <Completed> Empire#3 started:14 completed:36 'TimeLordsQuest-Chapter1.Part2'
[Quest#1408] <Completed> Empire#0 started:14 completed:14 'ExplorationQuest03'
[Quest#1411] <Completed> Empire#0 started:14 completed:30 'CraversQuest-Chapter2-Industry'
[Quest#1417] <Completed> Empire#1 started:14 completed:24 'EventCuriosity15'
[Quest#1471] <Failed> Empire#2 started:17 completed:24 'ExplorationQuest02'
[Quest#1514] <Completed> Empire#0 started:18 completed:19 'EventCuriosity05'
[Quest#1552] <InProgress> Empire#2 started:19 completed:-1 'UE_Quest-Chapter2.1'
[Quest#1649] <InProgress> Empire#1 started:20 completed:-1 'MinorFactionQuest05'
[Quest#1800] <InProgress> Empire#0 started:23 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1801] <InProgress> Empire#1 started:23 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1802] <InProgress> Empire#2 started:23 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1803] <InProgress> Empire#3 started:23 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_B'
[Quest#1845] <Completed> Empire#0 started:24 completed:34 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1846] <Failed> Empire#1 started:24 completed:34 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1847] <Failed> Empire#2 started:24 completed:34 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1848] <Failed> Empire#3 started:24 completed:34 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1849] <Completed> Empire#2 started:24 completed:34 'EventPolitical09'
[Quest#1850] <Completed> Empire#0 started:24 completed:36 'PopulationQuest07'
[Quest#1883] <Completed> Empire#0 started:25 completed:35 'EventRandom04'
[Quest#1921] <Completed> Empire#0 started:26 completed:35 'PopulationQuest05'
[Quest#1965] <InProgress> Empire#1 started:26 completed:-1 'EventCuriosity01'
[Quest#2091] <Completed> Empire#0 started:30 completed:30 'EventRandom00'
[Quest#2092] <Completed> Empire#3 started:30 completed:40 'EventPolitical09'
[Quest#2121] <InProgress> Empire#0 started:31 completed:-1 'CraversQuest-Chapter3-Industry'
[Quest#2347] <InProgress> Empire#3 started:36 completed:-1 'TimeLordsQuest-Chapter2-Industrialist-Part1'
[Quest#2391] <InProgress> Empire#0 started:37 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#2392] <InProgress> Empire#1 started:37 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#2393] <InProgress> Empire#2 started:37 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#2394] <InProgress> Empire#3 started:37 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#2395] <Completed> Empire#0 started:37 completed:38 'EventRandom09'
[Quest#2569] <InProgress> Empire#1 started:40 completed:-1 'HoratioQuest-Chapter2-Part1-IndustrialistSummary'
[QuestMarker#1650] QuestInstance#76 Target 105 Empires System.Int32[]
[QuestMarker#2576] QuestInstance#90 Target 2570 Empires System.Int32[]
[QuestMarker#2139] QuestInstance#86 Target 367 Empires System.Int32[]
[QuestMarker#2583] QuestInstance#90 Target 2577 Empires System.Int32[]

===== [TBD] MARKETPLACE ==============

===== VISIBILITY CONTROLLER ==========
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  #129  U,K,V,U,U,U,U,U,U,U,K,K StarSystemNode           @(42.8324623, -3.12720251, 2)
  #140  U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(36.9435921, -25.2705956, 2)
  #149  U,V,K,U,V,U,U,U,U,U,K,K StarSystemNode           @(43.44729, -17.5488434, 2)
  #156  U,V,V,U,U,U,U,U,U,U,K,V StarSystemNode           @(48.1008339, -11.3475752, 2)
  #158  U,K,K,U,U,U,U,U,U,U,K,U SpecialNode              @(51.8712769, -2.69930434, 2)
  #159  U,V,V,U,U,U,U,U,U,U,U,K StarSystemNode           @(42.534214, -33.32283, 2)
  #168  U,V,K,U,U,U,U,U,U,U,K,K StarSystemNode           @(45.82914, -25.3093948, 2)
  #176  U,V,K,U,U,U,U,U,U,U,K,K StarSystemNode           @(51.8360748, -17.7654514, 2)
  #185  U,U,V,U,U,U,U,U,U,U,U,U StarSystemNode           @(32.08743, -32.5693359, 2)
  #197  U,U,V,U,U,U,U,U,U,U,U,K StarSystemNode           @(8.93373, -53.2921753, 2)
  #206  U,U,V,U,U,U,U,U,U,U,U,K StarSystemNode           @(17.7342949, -54.931015, 2)
  #215  U,U,K,U,U,U,U,U,U,U,U,U StarSystemNode           @(37.5555, -40.8589935, 2)
  #218  U,U,V,U,U,U,U,U,U,U,U,K StarSystemNode           @(5.64708233, -61.28314, 2)
  #227  U,U,V,U,U,V,U,U,U,U,U,K StarSystemNode           @(13.99444, -60.88605, 2)
  #234  U,U,V,U,U,U,U,U,U,U,U,V StarSystemNode           @(0.8106679, -68.22338, 2)
  #241  U,U,V,U,U,U,U,U,U,U,U,V StarSystemNode           @(7.81930828, -69.08979, 2)
  #250  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(20.8106365, -30.9532433, 2)
  #254  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(27.54509, -65.1942444, 2)
  #258  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-0.377276272, -39.2984123, 2)
  #265  V,U,K,U,U,U,U,U,U,U,U,K StarSystemNode           @(-32.4670448, -36.50325, 2)
  #277  K,U,K,U,U,U,U,U,U,U,U,U StarSystemNode           @(-28.3746014, -43.2499352, 2)
  #284  K,U,K,U,U,U,U,U,U,U,U,U SpecialNode              @(-25.79316, -50.81364, 2)
  #285  U,U,V,U,U,U,U,U,U,U,U,U StarSystemNode           @(-15.7088251, -52.3637657, 2)
  #294  V,U,K,U,U,U,U,U,U,U,U,U StarSystemNode           @(-21.7254639, -58.54957, 2)
  #300  U,U,V,U,U,U,U,U,U,U,U,U StarSystemNode           @(-11.8569527, -59.5853462, 2)
  #308  U,U,K,U,U,U,U,U,U,U,U,U SpecialNode              @(-8.655114, -66.9074554, 2)
  #309  U,U,K,U,U,U,U,U,U,U,U,U SpecialNode              @(-5.78689957, -75.67439, 2)
  #310  U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-24.03016, -31.11644, 2)
  #311  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-15.2319126, -42.1423836, 2)
  #314  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-17.0062141, -73.69705, 2)
  #318  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-24.4231873, -72.3585358, 2)
  #320  U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-33.7655869, -69.29829, 2)
  #322  K,U,U,U,U,U,U,U,U,U,K,K StarSystemNode           @(-48.80922, -3.61706114, 2)
  #325  V,U,K,U,U,U,U,U,U,U,K,K StarSystemNode           @(-43.7706642, -12.1933012, 2)
  #335  V,U,K,U,U,U,U,U,U,U,U,K StarSystemNode           @(-41.4710274, -20.6506653, 2)
  #343  V,U,K,U,U,U,U,U,U,U,U,K StarSystemNode           @(-37.7662773, -28.0088463, 2)
  #345  V,U,U,U,U,U,U,U,K,U,U,K StarSystemNode           @(-52.5577126, -11.3996391, 2)
  #355  V,U,U,U,U,U,U,U,U,U,U,K SpecialNode              @(-48.7379265, -19.9984627, 2)
  #356  V,U,K,U,U,U,U,U,U,U,U,K StarSystemNode           @(-46.4924927, -27.511858, 2)
  #362  V,U,K,U,U,U,U,U,U,U,U,U StarSystemNode           @(-42.321907, -34.594265, 2)
  #367  V,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-56.59089, -27.81154, 2)
  #370  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-60.4983444, -2.28928971, 2)
  #374  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-65.20903, -25.2257347, 2)
  #379  K,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(-33.6769066, 33.01953, 2)
  #388  V,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-38.2235, 24.4631863, 2)
  #398  K,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-43.3329468, 17.3834457, 2)
  #399  V,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-48.3997269, 10.5671663, 2)
  #400  K,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-42.51728, 33.3760223, 2)
  #408  V,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-47.19476, 25.2148476, 2)
  #412  K,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-50.5344238, 18.5959644, 2)
  #413  V,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-57.1330147, 11.1481829, 2)
  #424  K,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-52.77536, 35.2633324, 2)
  #425  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-38.81012, 5.805369, 2)
  #427  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-70.50256, 9.268538, 2)
  #431  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-26.383234, 16.3258629, 2)
  #436  U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-65.581604, 23.6276226, 2)
  #775  V,U,U,V,U,U,U,U,K,U,K,K Fleet                    @(-28.891634, 40.1752129, 0)
  #817  K,U,V,U,U,K,U,U,U,U,U,K Fleet                    @(-12.8426228, -57.73739, 0)
  #1090 U,K,V,U,K,U,U,U,U,U,K,V Fleet                    @(45.974472, -8.029762, 0)
  #1093 U,U,U,U,U,U,U,K,U,U,U,V Fleet                    @(18.0938053, 44.9633522, 0)
  #1095 U,K,U,K,U,U,U,U,U,K,K,V Fleet                    @(-9.76533, 46.3510437, 0)
  #1168 U,V,K,U,U,U,U,U,U,U,K,K Fleet                    @(45.2865829, 0.008771062, 0)
  #1187 U,K,U,U,U,U,U,K,U,U,U,V Fleet                    @(13.2999678, 44.7689667, 0)
  #1653 U,K,V,U,U,U,U,U,U,U,K,V Fleet                    @(44.7757072, -6.159294, 0)
  #1750 U,K,V,U,K,U,U,U,U,U,K,V Fleet                    @(45.974472, -8.029762, 0)
  #1787 U,V,U,U,U,U,U,U,U,U,K,K Fleet                    @(38.65276, 25.0901413, 0)
  #1924 U,U,V,U,U,U,U,U,U,U,U,K Fleet                    @(35.3152428, -32.8021469, 0)
  #2021 U,U,V,U,U,U,U,U,U,U,U,V Fleet                    @(0.8106679, -68.22338, 0)
  #2026 V,U,K,U,U,U,U,U,U,U,U,K Fleet                    @(-22.8135529, -56.4802437, 0)
  #2147 V,U,K,U,U,U,U,U,U,U,V,U Fleet                    @(-56.59089, -27.81154, 0)
  #2177 U,U,V,U,U,K,U,U,U,U,U,V Fleet                    @(7.81930828, -69.08979, 0)
  #2242 U,U,V,U,U,U,U,U,U,U,U,V Fleet                    @(-1.289185, -70.5948639, 0)
  #2297 U,V,U,U,U,U,U,U,U,U,U,K Fleet                    @(9.662192, 47.2267265, 0)
  #2299 U,U,V,U,U,K,U,U,U,U,U,V Fleet                    @(0.8106679, -68.22338, 0)
  #2334 U,V,K,U,U,U,U,U,U,U,V,K Fleet                    @(44.16491, -29.3568916, 0)
  #2344 V,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-48.46834, 8.19043, 0)
  #2350 U,U,V,U,U,K,U,U,U,U,U,K Fleet                    @(-3.57270837, -67.614006, 0)
  #2389 U,V,U,U,U,U,U,U,U,U,U,U Fleet                    @(27.5791283, 43.804657, 0)
  #2455 V,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-48.5719566, 4.6013546, 0)
  #2486 V,U,K,U,U,U,U,U,U,U,U,U Fleet                    @(-36.8151741, -35.6609726, 0)
  #2493 U,V,U,U,U,U,U,U,U,U,U,U Fleet                    @(38.42111, 25.6231575, 0)
  #2494 U,V,U,U,U,U,U,U,U,U,U,U Fleet                    @(34.23086, 33.25773, 0)
  #2514 V,U,V,U,U,U,U,U,U,U,K,U Probe                    @(-60.1967659, -25.055, 0)
  #2517 U,U,V,U,U,U,U,U,U,U,U,K Probe                    @(11.1919556, -50.94145, 0)
  #2521 U,U,U,V,U,U,U,U,U,U,U,U Probe                    @(0.9567456, 77.93887, 0)
  #2548 V,U,U,V,U,U,U,U,U,U,U,K TimeBubble               @(-22.3767185, 47.1680069, 2)
  #2553 V,U,U,U,U,U,U,U,U,U,K,U Probe                    @(-63.97967, -56.88741, 0)
  #2554 V,U,U,U,U,U,U,U,U,U,K,U Probe                    @(-85.91462, -21.4776173, 0)
  #2565 V,U,K,U,U,U,U,U,U,U,U,U Fleet                    @(-48.67557, 1.01227987, 0)
  #2570 U,V,U,U,K,U,U,U,U,U,V,K Fleet                    @(44.337, -28.93835, 0)
  #2577 U,V,K,U,U,U,U,U,U,U,V,K Fleet                    @(50.0672073, -14.7261877, 0)
  #2587 U,K,V,U,U,U,V,U,U,U,V,K Fleet                    @(57.4357643, 4.728066, 0)
  #2619 V,U,K,U,U,U,U,U,U,U,U,U Fleet                    @(-50.8309975, -27.6406078, 0)
  #2630 U,U,U,V,U,U,U,U,U,U,U,U TimeBubble               @(-17.5158024, 54.3006554, 2)
  #2634 U,U,V,U,U,U,U,U,U,U,U,U Fleet                    @(22.2529221, -51.7230263, 0)
  #2671 U,V,U,U,U,U,U,U,U,U,U,U Fleet                    @(38.42111, 25.6231575, 0)
  #2708 U,U,V,U,U,U,U,U,U,U,U,V Fleet                    @(7.81930828, -69.08979, 0)
  #2714 U,U,V,U,U,U,U,U,U,U,U,U Fleet                    @(17.7342949, -54.931015, 0)
  #2727 U,V,V,U,U,U,V,U,U,U,V,U Probe                    @(57.8951721, 7.67917061, 0)
  #2765 V,U,U,K,U,U,U,U,U,U,U,U Probe                    @(-33.04663, 44.5037231, 0)
  #2766 U,U,U,U,U,U,U,U,U,V,U,V Fleet                    @(-1.0848757, 54.0765953, 0)
  #2771 U,U,V,U,U,U,U,U,U,U,U,V Fleet                    @(7.81930828, -69.08979, 0)
  #2772 U,U,V,U,U,U,U,U,U,U,U,V Fleet                    @(7.18222, -66.80019, 0)
  #2783 U,U,V,U,U,U,U,U,U,U,U,U Fleet                    @(5.64708233, -61.28314, 0)
  #2791 U,U,V,U,U,V,U,U,U,U,U,U Fleet                    @(13.99444, -60.88605, 0)
  #2792 U,U,V,U,U,U,U,U,U,U,U,V Fleet                    @(0.8106679, -68.22338, 0)
  #2801 U,U,V,U,U,U,U,U,U,U,U,U Fleet                    @(15.2504606, -54.4684753, 0)
  #2805 U,U,V,U,U,U,U,U,U,U,U,U Fleet                    @(12.670763, -53.9880867, 0)
  #2812 U,U,V,U,U,U,U,U,U,U,U,U Fleet                    @(14.7328253, -54.37208, 0)
  #2873 V,U,U,U,U,U,U,U,U,U,K,U Probe                    @(-61.5476761, -31.19241, 0)
  #2878 V,U,V,U,U,U,U,U,U,U,K,U Probe                    @(-61.8938255, -25.0046082, 0)
  #2883 V,U,U,V,U,U,U,U,U,U,U,U Probe                    @(-25.72965, 45.2744141, 0)
  #2886 V,U,U,K,U,U,U,U,U,U,U,U Probe                    @(-25.3924561, 35.3012238, 0)
  #2889 V,U,U,K,U,U,U,U,U,U,U,U Probe                    @(-23.1992912, 38.2785759, 0)
  #2890 V,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-42.321907, -34.594265, 0)
  #2892 V,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-41.4710274, -20.6506653, 0)
[ExplorableEntities]
  #2    R,R,U,O,U,U,U,U,U,U,U,R StarSystemNode          
  #9    R,U,U,O,U,U,U,U,U,U,U,R StarSystemNode          
  #17   R,R,U,R,U,U,U,U,U,U,R,R StarSystemNode          
  #24   U,R,U,R,U,U,U,U,U,U,U,R SpecialNode             
  #25   U,R,U,O,U,U,U,U,U,U,U,R StarSystemNode          
  #33   R,U,U,R,U,U,U,U,U,U,U,R StarSystemNode          
  #36   U,R,U,R,U,U,U,U,U,R,U,R SpecialNode             
  #37   U,R,U,R,U,U,U,U,U,O,U,R StarSystemNode          
  #46   R,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #47   U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #51   U,U,U,R,U,U,U,U,U,U,U,R SpecialNode             
  #53   U,R,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #54   U,R,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #63   U,R,U,U,U,U,U,R,U,U,U,R SpecialNode             
  #64   U,R,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #65   U,R,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #66   U,O,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #72   U,R,U,U,U,U,U,O,U,U,U,R StarSystemNode          
  #80   U,R,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #81   U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #82   U,R,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #83   U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #87   U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #89   U,R,R,U,U,U,U,U,U,U,U,R StarSystemNode          
  #99   U,R,U,U,U,U,U,U,U,U,R,R StarSystemNode          
  #103  U,R,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #104  U,R,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #105  U,R,R,U,U,U,O,U,U,U,R,R StarSystemNode          
  #115  U,O,U,U,U,U,U,U,U,U,R,R StarSystemNode          
  #120  U,R,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #121  U,O,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #127  U,R,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #129  U,R,R,U,U,U,U,U,U,U,R,R StarSystemNode          
  #140  U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #149  U,R,R,U,O,U,U,U,U,U,R,R StarSystemNode          
  #156  U,R,R,U,U,U,U,U,U,U,R,R StarSystemNode          
  #158  U,R,R,U,U,U,U,U,U,U,R,R SpecialNode             
  #159  U,R,O,U,U,U,U,U,U,U,U,R StarSystemNode          
  #168  U,R,R,U,U,U,U,U,U,U,R,R StarSystemNode          
  #176  U,O,R,U,U,U,U,U,U,U,R,R StarSystemNode          
  #185  U,U,O,U,U,U,U,U,U,U,U,R StarSystemNode          
  #197  U,U,O,U,U,U,U,U,U,U,U,R StarSystemNode          
  #206  U,U,O,U,U,U,U,U,U,U,U,R StarSystemNode          
  #215  U,U,R,U,U,U,U,U,U,U,U,R StarSystemNode          
  #218  U,U,O,U,U,U,U,U,U,U,U,R StarSystemNode          
  #227  U,U,R,U,U,O,U,U,U,U,U,R StarSystemNode          
  #234  U,U,O,U,U,U,U,U,U,U,U,R StarSystemNode          
  #241  U,U,O,U,U,U,U,U,U,U,U,R StarSystemNode          
  #250  U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #254  U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #258  U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #265  O,U,R,U,U,U,U,U,U,U,U,R StarSystemNode          
  #277  R,U,R,U,U,U,U,U,U,U,U,R StarSystemNode          
  #284  R,U,R,U,U,U,U,U,U,U,U,R SpecialNode             
  #285  U,U,O,U,U,U,U,U,U,U,U,R StarSystemNode          
  #294  R,U,R,U,U,U,U,U,U,U,U,R StarSystemNode          
  #300  U,U,R,U,U,U,U,U,U,U,U,R StarSystemNode          
  #308  U,U,R,U,U,U,U,U,U,U,U,R SpecialNode             
  #309  U,U,R,U,U,U,U,U,U,U,U,R SpecialNode             
  #310  U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #311  U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #314  U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #318  U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #320  U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #322  R,U,U,U,U,U,U,U,U,U,R,R StarSystemNode          
  #325  O,U,R,U,U,U,U,U,U,U,R,R StarSystemNode          
  #335  O,U,R,U,U,U,U,U,U,U,U,R StarSystemNode          
  #343  R,U,R,U,U,U,U,U,U,U,U,R StarSystemNode          
  #345  O,U,U,U,U,U,U,U,O,U,U,R StarSystemNode          
  #355  R,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #356  O,U,R,U,U,U,U,U,U,U,U,R StarSystemNode          
  #362  O,U,R,U,U,U,U,U,U,U,U,R StarSystemNode          
  #367  R,U,U,U,U,U,U,U,U,U,O,R StarSystemNode          
  #370  U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #374  U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #379  R,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #388  O,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #398  R,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #399  R,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #400  R,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #408  O,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #412  R,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #413  O,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #424  R,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #425  U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #427  U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #431  U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #436  U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          

===== SIMULATION =====================
Empire#0 /Empire#0
 DESCRIPTORS 48
  AffinityCravers
  AffinityGameplayCravers
  AffinityMappingCravers
  ClassEmpire
  DiplomacyCountUnknown
  DiplomacyCountWar
  DiplomacyCountWar
  EmpireImprovementAnomalyReduction1
  EmpireImprovementArmyCap1
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementCuriosityLevel2
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementElectionAction
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementExpansionDisapproval1
  EmpireImprovementFreeMovement1
  EmpireImprovementMarketplace1
  EmpireImprovementQuestCravers01
  EmpireImprovementSlotsSmall02Cravers
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStageScienceAndExploration4
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitBigFleets2
  FactionTraitCrowdedPlanets2
  FactionTraitEternalWar
  FactionTraitFearlessWarriors1
  FactionTraitMinorLuxuryExpert
  FactionTraitTechnologyDefinitionEconomyAndTrade1
  FactionTraitTechnologyDefinitionMilitary1
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  PopulationCollectionBonusCravers1
  PopulationCollectionBonusCravers2
  PopulationCollectionBonusCravers3
  PopulationCollectionBonusLevel1
  PopulationCollectionBonusLevel2
  PopulationCollectionBonusLevel3
  TutorialModeNone
 PROPERTIES 410
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 704
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.25
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 985.871338
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 6
  CommandPoints = 23
  CommandPointsAccumulator = 411
  CommandPointsStock = 411
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 43
  DeedsAchieved = 4
  DetectionLevel = 4
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 301.800079
  DustInflation = 1.00528145
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 13
  EmpireEmpirePoint = 91.5
  EmpireEmpirePointAccumulator = 2999
  EmpireEmpirePointStock = 1574
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 6
  EmpireFIDSIAccumulator = 54839.61
  EmpireGlobalScore = 617
  EmpireGrowth = 508.5888
  EmpireGrowthAccumulator = 12273.0566
  EmpireGrowthStock = 12273.0566
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 70.5657043
  EmpireHeroesScore = 11
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 106.7875
  EmpireManpowerStock = 1.42499542
  EmpireManpowerTotal = 1518.98547
  EmpireManpowerUpkeep = 105.3625
  EmpireMilitaryScore = 5841.48
  EmpireMoney = 75
  EmpireMoneyAccumulator = 3735.75
  EmpireMoneyUpkeep = 126
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 82
  EmpireProduction = 1339.1001
  EmpireProductionAccumulator = 18188.15
  EmpireProductionStock = 18188.15
  EmpireProductionUpkeep = 0
  EmpireResearch = 999.8
  EmpireResearchAccumulator = 17643.65
  EmpireResearchScore = 1028.8
  EmpireResearchStock = 429.914368
  EmpireResearchUpkeep = 0
  EmpireTechScore = 172
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 3
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 0
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 126
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 70.5657043
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 1
  HappinessSum = 78
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 2
  HeroHealingLocked = 0
  HeroLevelCount = 9
  HeroRecruitmentUnlocked = 1
  HeroUnlockThresholdModifier = 0.6
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 55
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 12
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 43
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 81
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 603
  Luxury8Stock = 20
  Luxury9Stock = 0
  LuxuryDepositCount = 24
  LuxuryUnlockLevel = 3
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 9
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 2300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 1999.6
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 62
  MaximumSystemGrowth = 134.05014
  MaximumSystemMoney = 70.5
  MaximumSystemProduction = 322
  MaximumSystemResearch = 298.2
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 5913
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 91.5
  NetEmpireGrowth = 508.5888
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 1.42499542
  NetEmpireMoney = -51
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 1339.1001
  NetEmpireResearch = 999.8
  NetEmpireTemplePoints = 0
  NetLuxury1 = 3
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 21
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 3
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 91.5
  NetSystemGrowth = 508.5888
  NetSystemLifeforce = 0
  NetSystemMoney = 75
  NetSystemProduction = 1339.1001
  NetSystemResearch = 999.8
  NonVampirilisPopulation = 78
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 3
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 3
  OwnedPlanets = 12
  OwnedSystems = 6
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 78
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 4
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 8
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 0.8
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 250
  Strategic2Stock = 92
  Strategic3Stock = 5
  Strategic4Stock = 85
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 6
  SystemCount = 6
  SystemLevelSum = 18
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 21
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
  TechnologyTotalStageUnlocked = 13
  TerraformationGameplayUnlocked = 0
  TotalDefensiveMilitaryPower = 2614.37158
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 1708.12317
  TotalPopulationCollectionBonus = 6
  TotalTechnology = 29
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 1
  VampirilisPopulation = 0
  VictoryEconomicRanking = 3
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 2
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 45
  ColonizedStarSystem#1021 /Empire#0/ColonizedStarSystem#1021
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeBlue
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 393.943
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 20
    GrowthForOutpost = 0
    Happiness = 75.5
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 25
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1510
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3377.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 20
    MaximumLuxuryStock = 0
    MaximumPopulation = 20
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 1.44299316
    MaximumSystemGrowthStock = 3000
    MaximumSystemManpower = 600
    MaximumSystemManpowerRefillRate = 600
    MaximumSystemMoney = 4.5
    MaximumSystemProduction = 199.5
    MaximumSystemProductionStock = 199.5
    MaximumSystemResearch = 186
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 45.3
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 5
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 1.44299316
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 17.5604172
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 4.5
    NetSystemProduction = 199.5
    NetSystemResearch = 186
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -22.5
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 52.5
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 90
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 82.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 90
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 20
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 18.557
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 20
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 20
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1767.943
    SystemGrowth = 200
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3007.123
    SystemGrowthUpkeep = 38.557
    SystemInfluenceRadius = 2.54685283
    SystemInfluenceStock = 71.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 17.5604172
    SystemManpowerStock = 367.560425
    SystemMigrationGrowthStock = 0
    SystemMoney = 87.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 83
    SystemNextInfluenceRadiusEstimation = 2.58561969
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 199.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 186
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2
    TradingRouteSystemBaseIncome_EmpireMoney = 2
    TradingRouteSystemBaseIncome_EmpireResearch = 0.5
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.5
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 3.54685283
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 21
    ColonizedPlanet#1023 /Empire#0/ColonizedStarSystem#1021/ColonizedPlanet#1023
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 20
      DefaultPlanetFood = 30
      DefaultPlanetIndustry = 20
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 40
      Happiness = -5
      MajorPopulationCount = 10
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 5
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -3
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 10
      PlanetDepletingPopulationFood = 15
      PlanetDepletingPopulationIndustry = 10
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 20
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 20
      PlanetDepletionPoints = 180
      PlanetDepletionThreshold = 90
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 45
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 30
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 2
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 60
      Population = 10
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1021/ColonizedPlanet#1023/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1602 /Empire#0/ColonizedStarSystem#1021/ColonizedPlanet#1023/PlanetImprovement#1602
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1021/ColonizedPlanet#1023/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 1
        DepletingPopulationFood = 1.5
        DepletingPopulationIndustry = 1
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 2
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 10
        PopulationCountCravers = 10
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 2
        RawPopulationFood = 3
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN 0
    ColonizedPlanet#1253 /Empire#0/ColonizedStarSystem#1021/ColonizedPlanet#1253
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 15
      DefaultPlanetFood = 30
      DefaultPlanetIndustry = 35
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 20
      Happiness = -5
      MajorPopulationCount = 10
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -3
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 7.5
      PlanetDepletingPopulationFood = 15
      PlanetDepletingPopulationIndustry = 17.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 10
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 20
      PlanetDepletionPoints = 180
      PlanetDepletionThreshold = 90
      PlanetDust = 22.5
      PlanetFIDSI = 0
      PlanetFood = 45
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 52.5
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 1.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 3.5
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 30
      Population = 10
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1600 /Empire#0/ColonizedStarSystem#1021/ColonizedPlanet#1253/PlanetImprovement#1600
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1021/ColonizedPlanet#1253/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0.75
        DepletingPopulationFood = 1.5
        DepletingPopulationIndustry = 1.75
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 1
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 10
        PopulationCountCravers = 10
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 1.5
        RawPopulationFood = 3
        RawPopulationIndustry = 3.5
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
    Hangar#1022 /Empire#0/ColonizedStarSystem#1021/Hangar#1022
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    OutpostMigrationFlux #2741 /Empire#0/ColonizedStarSystem#1021/OutpostMigrationFlux #2741
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostActionIncreaseMigrationRateEffect
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 80
      NetSystemOutpostMigrationGrowthMultiplier = 2
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 200
      SystemOutpostMigrationGrowth = 80
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#1021/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 20
      NetPopulationScore = 30
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 20
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 48.75
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1216 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1216
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1239 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1239
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1241 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1241
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1245 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1245
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1247 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1247
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1597 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1597
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1607 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1607
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1610 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1610
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1958 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#1958
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2029 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2029
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2034 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2034
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2036 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2036
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2104 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2104
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2485 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2485
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 1080
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2843 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2843
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2845 /Empire#0/ColonizedStarSystem#1021/StarSystemImprovement#2845
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 3
     CHILDREN 0
  ColonizedStarSystem#1169 /Empire#0/ColonizedStarSystem#1169
   DESCRIPTORS 11
    BuildingStarSystemImprovementUniqueInfluence1
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    SpecialNodeEffectBlackHole
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 505.4843
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 13.6500006
    GrowthForOutpost = 0
    Happiness = 51.75
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 569.25
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 895
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 11
    MaximumLuxuryStock = 0
    MaximumPopulation = 15
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 62
    MaximumSystemGrowth = 113.484322
    MaximumSystemGrowthStock = 2250
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 70.5
    MaximumSystemProduction = 101.5
    MaximumSystemProductionStock = 101.5
    MaximumSystemResearch = 158
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 49.68
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.6
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 62
    NetSystemGrowth = 113.484322
    NetSystemInfluence = 62
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 70.5
    NetSystemProduction = 101.5
    NetSystemResearch = 158
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -11.25
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 106.5
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 61.5
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 22.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 60
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 78
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 11
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 9.365676
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 11
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 11
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 62
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 720.4843
    SystemGrowth = 136.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1740.1084
    SystemGrowthUpkeep = 23.0156765
    SystemInfluenceRadius = 12.5944347
    SystemInfluenceStock = 1983
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 116.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 46
    SystemNextInfluenceRadiusEstimation = 12.7888336
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 101.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 158
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.1
    TradingRouteSystemBaseIncome_EmpireMoney = 1.1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.275
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 13.5944347
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 12
    ColonizedPlanet#1171 /Empire#0/ColonizedStarSystem#1169/ColonizedPlanet#1171
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      IsUniquePlanet
      PlanetDepletionMalus
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeCold
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeTundra
      UniquePlanetTor
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 65
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 5
      DefaultPlanetPrestige = 60
      DefaultPlanetScience = 50
      Happiness = -5
      MajorPopulationCount = 10
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -3
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 32.5
      PlanetDepletingPopulationFood = 20
      PlanetDepletingPopulationIndustry = 2.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 25
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 20
      PlanetDepletionPoints = 180
      PlanetDepletionThreshold = 90
      PlanetDust = 97.5
      PlanetFIDSI = 0
      PlanetFood = 60
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 7.5
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 60
      PlanetRawDust = 6.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 0.5
      PlanetRawPrestige = 6
      PlanetRawScience = 5
      PlanetScience = 75
      Population = 10
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#1612 /Empire#0/ColonizedStarSystem#1169/ColonizedPlanet#1171/PlanetImprovement#1612
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1169/ColonizedPlanet#1171/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 3.25
        DepletingPopulationFood = 2
        DepletingPopulationIndustry = 0.25
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 2.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 10
        PopulationCountCravers = 10
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6.5
        RawPopulationFood = 4
        RawPopulationIndustry = 0.5
        RawPopulationPrestige = 6
        RawPopulationScience = 5
       CHILDREN 0
    ColonizedPlanet#1960 /Empire#0/ColonizedStarSystem#1169/ColonizedPlanet#1960
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly23
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      ColonizedModifier = 1
      DefaultPlanetDust = 6
      DefaultPlanetFood = 1
      DefaultPlanetIndustry = 10
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 2
      Happiness = -30
      MajorPopulationCount = 1
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 3
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 3
      PlanetDepletingPopulationFood = 0.5
      PlanetDepletingPopulationIndustry = 5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 1
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 9
      PlanetFIDSI = 0
      PlanetFood = 1.5
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 10
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 3
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1169/ColonizedPlanet#1960/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityUncommon
        ResourceStrategic4
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1169/ColonizedPlanet#1960/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 3
        DepletingPopulationFood = 0.5
        DepletingPopulationIndustry = 5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 1
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 1
        RawPopulationIndustry = 10
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
    Hangar#1170 /Empire#0/ColonizedStarSystem#1169/Hangar#1170
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#1169/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 13.6500006
      NetPopulationScore = 36.35
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1325 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#1325
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1347 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#1347
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1349 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#1349
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1351 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#1351
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1353 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#1353
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1615 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#1615
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1617 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#1617
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2227 /Empire#0/ColonizedStarSystem#1169/StarSystemImprovement#2227
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
  ColonizedStarSystem#1431 /Empire#0/ColonizedStarSystem#1431
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 480.500153
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 11
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 16.3125
    GrowthForOutpost = 0
    Happiness = 75.5
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 25
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1057
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1630
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 10
    MaximumLuxuryStock = 0
    MaximumPopulation = 16
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 134.05014
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 240.1
    MaximumSystemProductionStock = 240.1
    MaximumSystemResearch = 111.6
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 58.8899956
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 3
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 134.05014
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -7.75
    NetSystemProduction = 240.1
    NetSystemResearch = 111.6
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 4
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -10.500001
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 4
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 50.25
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 55.5
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 121.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 63
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 14
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 12.7623625
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 14
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 14
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 698.5001
    SystemGrowth = 163.125
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2228.89624
    SystemGrowthUpkeep = 29.0748634
    SystemInfluenceRadius = 2.12055349
    SystemInfluenceStock = 46.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 60.25
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 68
    SystemNextInfluenceRadiusEstimation = 2.16696072
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 240.1
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 111.6
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.4
    TradingRouteSystemBaseIncome_EmpireMoney = 1.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.35
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.3
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 3.12055349
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 16
    ColonizedPlanet#1433 /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1433
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionMalus
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 13.5
      DefaultPlanetFood = 27
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 27
      Happiness = -5
      MajorPopulationCount = 7
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 3
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 2
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 5.25
      PlanetDepletingPopulationFood = 10.5
      PlanetDepletingPopulationIndustry = 14
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 10.5
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 14
      PlanetDepletionPoints = 150
      PlanetDepletionThreshold = 75
      PlanetDust = 20.25
      PlanetFIDSI = 0
      PlanetFood = 40.5
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 54
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 1.5
      PlanetPopulationFood = 3
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 3
      PlanetPrestige = 0
      PlanetRawDust = 1.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 40.5
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1433/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1728 /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1433/PlanetImprovement#1728
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityBenthys /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1433/PopulationPlanetAffinityBenthys
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBenthys
        ClassPopulationPlanetAffinityBenthysCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 0.75
        PopulationFood = 1.5
        PopulationIndustry = 2
        PopulationPrestige = 0
        PopulationScience = 1.5
        RawPopulationDust = 1.5
        RawPopulationFood = 3
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1433/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0.75
        DepletingPopulationFood = 1.5
        DepletingPopulationIndustry = 2
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 1.5
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationCountCravers = 7
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 1.5
        RawPopulationFood = 3
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
    ColonizedPlanet#1790 /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1790
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 20
      DefaultPlanetFood = 10
      DefaultPlanetIndustry = 45
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 15
      Happiness = -10
      MajorPopulationCount = 3
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -0.0999999046
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 2
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 6
      PlanetDepletingPopulationFood = 3
      PlanetDepletingPopulationIndustry = 13.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 4.5
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 6
      PlanetDepletionPoints = 24
      PlanetDepletionThreshold = 75
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 15
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 67.5
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 2
      PlanetPopulationIndustry = 9
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 3
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 22.5
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PopulationPlanetAffinityBenthys /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1790/PopulationPlanetAffinityBenthys
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBenthys
        ClassPopulationPlanetAffinityBenthysCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 2
        PopulationFood = 1
        PopulationIndustry = 4.5
        PopulationPrestige = 0
        PopulationScience = 1.5
        RawPopulationDust = 4
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1431/ColonizedPlanet#1790/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 2
        DepletingPopulationFood = 1
        DepletingPopulationIndustry = 4.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 1.5
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#1432 /Empire#0/ColonizedStarSystem#1431/Hangar#1432
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 2
      DefensiveMilitaryPower = 222.040512
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 11
      IsFrozen = 0
      MilitaryPower = 386.3072
      OffensiveMilitaryPower = 164.266663
     CHILDREN 2
      Ship#2756 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756
       DESCRIPTORS 15
        ClassHullSmallAttackCravers
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0351208337
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 29.333334
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 29.333334
        DamagePerSecondLong = 29.333334
        DamagePerSecondMedium = 29.333334
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 23.4666672
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 111.020256
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 1413.6
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1413.6
        MaximumMovement = 2
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 193.1536
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 2
        NetActionPoint = 1
        NetShipManpower = 17.5604172
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 82.13333
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 193.1536
        RepairAfterBattle = 0.15
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 44
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 920
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 17.5604172
        ShipManpowerStock = 17.5604172
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.096576795
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 393.1536
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCravers
         PROPERTIES 10
          DefensiveMilitaryPower = 57.12
          Health = 1413.6
          MaximumHealth = 1413.6
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 41.0666656
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponLaser3#1 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756/CoreSection/ModuleWeaponLaser3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 26.4
            DamagePerSecond = 14.666667
            DamagePerSecondLong = 14.666667
            DamagePerSecondMedium = 14.666667
            DamagePerSecondShort = 11.7333336
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 41.0666656
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 41.0666656
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser3#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756/SectionE/ModuleWeaponLaser3#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 26.4
            DamagePerSecond = 14.666667
            DamagePerSecondLong = 14.666667
            DamagePerSecondMedium = 14.666667
            DamagePerSecondShort = 11.7333336
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 41.0666656
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 24.5
          Health = 135
          MaximumHealth = 135
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 135
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield3#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756/SectionNE/ModuleDefenseShield3#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 20
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 30
            SectionHealthMultiplier = 0
            ShieldAbsorption = 44
            ShieldBonus = 240
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5.16666651
          Health = 155
          MaximumHealth = 155
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 155
          VisionRange = 0
         CHILDREN 1
          ModuleSupportRepair1#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756/SectionS/ModuleSupportRepair1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 50
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2756/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
      Ship#2758 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758
       DESCRIPTORS 15
        ClassHullSmallAttackCravers
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0351208337
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 29.333334
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 29.333334
        DamagePerSecondLong = 29.333334
        DamagePerSecondMedium = 29.333334
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 23.4666672
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 111.020256
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 1413.6
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1413.6
        MaximumMovement = 2
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 193.1536
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 2
        NetActionPoint = 1
        NetShipManpower = 17.5604172
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 82.13333
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 193.1536
        RepairAfterBattle = 0.15
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 44
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 920
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 17.5604172
        ShipManpowerStock = 17.5604172
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.096576795
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 393.1536
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCravers
         PROPERTIES 10
          DefensiveMilitaryPower = 57.12
          Health = 1413.6
          MaximumHealth = 1413.6
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 41.0666656
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponLaser3#1 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758/CoreSection/ModuleWeaponLaser3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 26.4
            DamagePerSecond = 14.666667
            DamagePerSecondLong = 14.666667
            DamagePerSecondMedium = 14.666667
            DamagePerSecondShort = 11.7333336
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 41.0666656
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 41.0666656
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser3#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758/SectionE/ModuleWeaponLaser3#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 26.4
            DamagePerSecond = 14.666667
            DamagePerSecondLong = 14.666667
            DamagePerSecondMedium = 14.666667
            DamagePerSecondShort = 11.7333336
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 41.0666656
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 24.5
          Health = 135
          MaximumHealth = 135
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 135
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield3#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758/SectionNE/ModuleDefenseShield3#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 20
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 30
            SectionHealthMultiplier = 0
            ShieldAbsorption = 44
            ShieldBonus = 240
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5.16666651
          Health = 155
          MaximumHealth = 155
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 155
          VisionRange = 0
         CHILDREN 1
          ModuleSupportRepair1#0 /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758/SectionS/ModuleSupportRepair1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 50
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#1431/Hangar#1432/Ship#2758/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
    PopulationStarSystemAffinityBenthys /Empire#0/ColonizedStarSystem#1431/PopulationStarSystemAffinityBenthys
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBenthys
      ClassPopulationStarSystemAffinityBenthysCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 16.3125
      NetPopulationScore = 16.84375
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#1431/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 16.3125
      NetPopulationScore = 33.6875
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 10
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 71.3125
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1681 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#1681
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1720 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#1720
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1722 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#1722
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1724 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#1724
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1726 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#1726
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2069 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#2069
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2414 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#2414
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2416 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#2416
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2418 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#2418
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2420 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#2420
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2754 /Empire#0/ColonizedStarSystem#1431/StarSystemImprovement#2754
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN 0
  ColonizedStarSystem#1769 /Empire#0/ColonizedStarSystem#1769
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 509.0633
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 10.2
    GrowthForOutpost = 0
    Happiness = 65.125
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 521
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2160
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 14
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 85.363266
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 291.2
    MaximumSystemProductionStock = 291.2
    MaximumSystemResearch = 144
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 74.2425
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.9000001
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 85.363266
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -13.5
    NetSystemProduction = 291.2
    NetSystemResearch = 144
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 6
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -7.87499952
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 6
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 58.5
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 27
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 108
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 90
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 6.43673038
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 8
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 721.0633
    SystemGrowth = 102
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1289.07227
    SystemGrowthUpkeep = 16.63673
    SystemInfluenceRadius = 1.657046
    SystemInfluenceStock = 24.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 68.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 82
    SystemNextInfluenceRadiusEstimation = 1.7043997
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 291.2
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 81.29999
    SystemProductionUpkeep = 0
    SystemResearch = 144
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.8
    TradingRouteSystemBaseIncome_EmpireMoney = 0.8
    TradingRouteSystemBaseIncome_EmpireResearch = 0.2
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 3.32130718
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 19
    ColonizedPlanet#1793 /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#1793
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 4
      DefaultPlanetFood = 2
      DefaultPlanetIndustry = 9
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 4
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 2
      PlanetDepletingPopulationFood = 1
      PlanetDepletingPopulationIndustry = 4.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 2
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 2
      PlanetDepletionThreshold = 75
      PlanetDust = 6
      PlanetFIDSI = 0
      PlanetFood = 3
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 13.5
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 6
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#2430 /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#1793/PlanetImprovement#2430
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#1793/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 2
        DepletingPopulationFood = 1
        DepletingPopulationIndustry = 4.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 2
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN 0
    ColonizedPlanet#558 /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#558
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetAnomaly
      PlanetAnomaly08
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 35
      DefaultPlanetFood = 14
      DefaultPlanetIndustry = 63
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 56
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 6
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 6
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 2.5
      PlanetDepletingPopulationFood = 1
      PlanetDepletingPopulationIndustry = 4.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 4
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 2
      PlanetDepletionPoints = 30
      PlanetDepletionThreshold = 75
      PlanetDust = 52.5
      PlanetFIDSI = 0
      PlanetFood = 24
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 94.5
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 15
      PlanetPopulationFood = 9
      PlanetPopulationIndustry = 27
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 24
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 84
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 4
      PlanetImprovement#1779 /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#558/PlanetImprovement#1779
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityBenthys /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#558/PopulationPlanetAffinityBenthys
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBenthys
        ClassPopulationPlanetAffinityBenthysCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationCountCravers = 0
        PopulationDust = 2.5
        PopulationFood = 1
        PopulationIndustry = 4.5
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 5
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#558/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 2.5
        DepletingPopulationFood = 1
        DepletingPopulationIndustry = 4.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 4
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN 0
      PopulationPlanetAffinityNiris /Empire#0/ColonizedStarSystem#1769/ColonizedPlanet#558/PopulationPlanetAffinityNiris
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNiris
        ClassPopulationPlanetAffinityNirisCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 2.5
        PopulationFood = 4
        PopulationIndustry = 4.5
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 5
        RawPopulationFood = 2
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN 0
    Hangar#1770 /Empire#0/ColonizedStarSystem#1769/Hangar#1770
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityBenthys /Empire#0/ColonizedStarSystem#1769/PopulationStarSystemAffinityBenthys
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBenthys
      ClassPopulationStarSystemAffinityBenthysCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 10.2
      NetPopulationScore = 19.9
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 207.599991
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#1769/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 10.2
      NetPopulationScore = 39.8
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 42.8
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityNiris /Empire#0/ColonizedStarSystem#1769/PopulationStarSystemAffinityNiris
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityNiris
      ClassPopulationStarSystemAffinityNirisCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 10.2
      NetPopulationScore = 19.9
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 207.599991
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemGrowthBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1771 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#1771
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1774 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#1774
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1776 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#1776
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1781 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#1781
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementIndustryCravers
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryUnique
     PROPERTIES 3
      ProductionCost = 250
      ScrapPriority = -50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2073 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2073
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2075 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2075
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2422 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2422
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2424 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2424
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2426 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2426
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2428 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2428
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2556 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2556
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2827 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2827
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval2
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 50
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2829 /Empire#0/ColonizedStarSystem#1769/StarSystemImprovement#2829
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
  ColonizedStarSystem#1945 /Empire#0/ColonizedStarSystem#1945
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 381.02063
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 14.85
    GrowthForOutpost = 0
    Happiness = 86.625
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 693
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 475
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3
    MaximumSystemGrowth = 127.620628
    MaximumSystemGrowthStock = 1350
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 36
    MaximumSystemProduction = 120.4
    MaximumSystemProductionStock = 120.4
    MaximumSystemResearch = 94
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 59.7712479
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 5
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 3
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3
    NetSystemGrowth = 127.620628
    NetSystemInfluence = 3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 36
    NetSystemProduction = 120.4
    NetSystemResearch = 94
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -6.375001
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 2
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 60
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 54
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 36
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 84
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 6.029373
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 8
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 593.0206
    SystemGrowth = 148.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1223.38379
    SystemGrowthUpkeep = 20.8793736
    SystemInfluenceRadius = 1.64499462
    SystemInfluenceStock = 24
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 70
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 34
    SystemNextInfluenceRadiusEstimation = 1.716034
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 120.4
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 94
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.8
    TradingRouteSystemBaseIncome_EmpireMoney = 0.8
    TradingRouteSystemBaseIncome_EmpireResearch = 0.2
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.5
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 2.64499474
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 9
    ColonizedPlanet#1947 /Empire#0/ColonizedStarSystem#1945/ColonizedPlanet#1947
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 40
      DefaultPlanetFood = 32
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 56
      Happiness = -5
      MajorPopulationCount = 6
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 5
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 3
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.70000029
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 2
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 15
      PlanetDepletingPopulationFood = 12
      PlanetDepletingPopulationIndustry = 9
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 21
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 12
      PlanetDepletionPoints = 70
      PlanetDepletionThreshold = 75
      PlanetDust = 60
      PlanetFIDSI = 0
      PlanetFood = 54
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 36
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 3
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 7
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 84
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 5
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#1945/ColonizedPlanet#1947/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#0/ColonizedStarSystem#1945/ColonizedPlanet#1947/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#2201 /Empire#0/ColonizedStarSystem#1945/ColonizedPlanet#1947/PlanetImprovement#2201
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#1945/ColonizedPlanet#1947/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 2.5
        DepletingPopulationFood = 2
        DepletingPopulationIndustry = 1.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 3.5
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 6
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN 0
      PopulationPlanetAffinityNiris /Empire#0/ColonizedStarSystem#1945/ColonizedPlanet#1947/PopulationPlanetAffinityNiris
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNiris
        ClassPopulationPlanetAffinityNirisCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 2.5
        PopulationFood = 5
        PopulationIndustry = 1.5
        PopulationPrestige = 0
        PopulationScience = 3.5
        RawPopulationDust = 5
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN 0
    Hangar#1946 /Empire#0/ColonizedStarSystem#1945/Hangar#1946
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#1945/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 14.85
      NetPopulationScore = 35.15
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityNiris /Empire#0/ColonizedStarSystem#1945/PopulationStarSystemAffinityNiris
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityNiris
      ClassPopulationStarSystemAffinityNirisCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 14.85
      NetPopulationScore = 17.575
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 18.025
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemGrowthBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#2172 /Empire#0/ColonizedStarSystem#1945/StarSystemImprovement#2172
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#2197 /Empire#0/ColonizedStarSystem#1945/StarSystemImprovement#2197
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2199 /Empire#0/ColonizedStarSystem#1945/StarSystemImprovement#2199
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2541 /Empire#0/ColonizedStarSystem#1945/StarSystemImprovement#2541
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2543 /Empire#0/ColonizedStarSystem#1945/StarSystemImprovement#2543
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
  ColonizedStarSystem#2281 /Empire#0/ColonizedStarSystem#2281
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarSystemImprovementPropagandaNeutral
    StarTypeWhite
   PROPERTIES 304
    AdditionalDust = 4
    AdditionalFood = 2
    AdditionalIndustry = 8
    AdditionalPrestige = 0
    AdditionalScience = 0
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    ConvertIndustryToGrowth = 0
    Defense = 0
    DefenseScore = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 29.1241074
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 70
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasNativeHomeSystemOwner = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 3
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 9.92410851
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 25.2
    MaximumSystemProductionStock = 25.2
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 48.3
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 9.92410851
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -6
    NetSystemProduction = 25.2
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 4
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.225890815
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 29.1241074
    SystemGrowth = 10.15
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 88.40236
    SystemGrowthUpkeep = 0.225890815
    SystemInfluenceRadius = 0
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 4
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0.8921236
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 25.2
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 50.4
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#2283 /Empire#0/ColonizedStarSystem#2281/ColonizedPlanet#2283
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = -10
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 0
    Hangar#2282 /Empire#0/ColonizedStarSystem#2281/Hangar#2282
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#2281/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 150
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1500
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
  ColonizedStarSystem#2741 /Empire#0/ColonizedStarSystem#2741
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem3
    OutpostActionIncreaseMigrationRate
    StarSystemImprovementLevel1
    StarSystemImprovementPropagandaNeutral
    StarTypeDouble
   PROPERTIES 304
    AdditionalDust = 6
    AdditionalFood = 3
    AdditionalIndustry = 8
    AdditionalPrestige = 0
    AdditionalScience = 0
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    ConvertIndustryToGrowth = 0
    Defense = 0
    DefenseScore = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 32.75761
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 70
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasNativeHomeSystemOwner = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 11.5576105
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 25.2
    MaximumSystemProductionStock = 25.2
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 48.3
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 3
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 11.5576105
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -4
    NetSystemProduction = 25.2
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 4
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.04238978
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 32.75761
    SystemGrowth = 11.6
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 23.1821613
    SystemGrowthUpkeep = 0.04238978
    SystemInfluenceRadius = 0
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0.8921236
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 25.2
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 50.4
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0.3
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#2743 /Empire#0/ColonizedStarSystem#2741/ColonizedPlanet#2743
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = -10
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 3
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#2741/ColonizedPlanet#2743/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
    Hangar#2742 /Empire#0/ColonizedStarSystem#2741/Hangar#2742
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#2741/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 150
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 300
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
  ColonizedStarSystem#2747 /Empire#0/ColonizedStarSystem#2747
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem3
    OutpostActionIncreaseMigrationRate
    StarSystemImprovementLevel1
    StarSystemImprovementPropagandaNeutral
    StarTypeWhiteDwarf
    UniqueStarSystemAcademy
    WorldAcademy
   PROPERTIES 304
    AdditionalDust = 6
    AdditionalFood = 1
    AdditionalIndustry = 0
    AdditionalPrestige = 0
    AdditionalScience = 8
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    ConvertIndustryToGrowth = 0
    Defense = 0
    DefenseScore = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 26.6704121
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 70
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasNativeHomeSystemOwner = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 8.670412
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 14
    MaximumSystemProductionStock = 14
    MaximumSystemResearch = 8
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 48.3
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 8.670412
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -4
    NetSystemProduction = 14
    NetSystemResearch = 8
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 4
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.0295880735
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 26.6704121
    SystemGrowth = 8.7
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 17.3875484
    SystemGrowthUpkeep = 0.0295880735
    SystemInfluenceRadius = 0
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0.8921236
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 14
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 28
    SystemProductionUpkeep = 0
    SystemResearch = 8
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#2749 /Empire#0/ColonizedStarSystem#2747/ColonizedPlanet#2749
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeArctic
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = -10
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 0
    Hangar#2748 /Empire#0/ColonizedStarSystem#2747/Hangar#2748
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#2747/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 150
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 300
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
  ColonizedStarSystem#533 /Empire#0/ColonizedStarSystem#533
   DESCRIPTORS 13
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
    SystemPopulationMigrationEmigratingToOutpost
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 655.425354
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 17
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 31.775
    GrowthForOutpost = 0
    Happiness = 67.875
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 30
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1153.875
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3565
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 8
    MajorPopulationCount = 11
    MaximumLuxuryStock = 0
    MaximumPopulation = 28
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 19.5
    MaximumSystemGrowth = 16.4753265
    MaximumSystemGrowthStock = 4200
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 0
    MaximumSystemProduction = 322
    MaximumSystemProductionStock = 322
    MaximumSystemResearch = 298.2
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 107.921257
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 2.65
    MigrationScoreFromWars = 0.625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 8
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 19.5
    NetSystemGrowth = 16.4753265
    NetSystemInfluence = 19.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -0.75
    NetSystemProduction = 322
    NetSystemResearch = 298.2
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 6
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -10.125001
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 4
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 70.75
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 177.75
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 100
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 12.5
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 168.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 17
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 15.29968
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 17
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 17
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 19.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1026.42529
    SystemGrowth = 317.75
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2576.86
    SystemGrowthUpkeep = 47.07468
    SystemInfluenceRadius = 6.99336147
    SystemInfluenceStock = 604.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 105.75
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 106.5
    SystemNextInfluenceRadiusEstimation = 7.103455
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 322
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 298.2
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 8
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.7
    TradingRouteSystemBaseIncome_EmpireMoney = 1.7
    TradingRouteSystemBaseIncome_EmpireResearch = 0.425
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.8
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 7.99336147
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 24
    ColonizedPlanet#1158 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1158
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBoreal
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 7
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 18
      DefaultPlanetFood = 42
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 72
      Happiness = 0
      MajorPopulationCount = 3
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 3
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = 0
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 3
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 4.5
      PlanetDepletingPopulationFood = 24
      PlanetDepletingPopulationIndustry = 6
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 18
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 6
      PlanetDepletionPoints = 28
      PlanetDepletionThreshold = 75
      PlanetDust = 27
      PlanetFIDSI = 0
      PlanetFood = 81
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 36
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4.5
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 6
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 18
      PlanetPrestige = 6
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 4
      PlanetRawPrestige = 1
      PlanetRawScience = 12
      PlanetScience = 108
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 4
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1158/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1393 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1158/PlanetImprovement#1393
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1158/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 1.5
        DepletingPopulationFood = 8
        DepletingPopulationIndustry = 2
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 6
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 7
        RawPopulationIndustry = 4
        RawPopulationPrestige = 1
        RawPopulationScience = 12
       CHILDREN 0
      PopulationPlanetAffinityHaroshems /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1158/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshems
        ClassPopulationPlanetAffinityHaroshemsCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 1.5
        PopulationFood = 5
        PopulationIndustry = 2
        PopulationPrestige = 0
        PopulationScience = 6
        RawPopulationDust = 3
        RawPopulationFood = 7
        RawPopulationIndustry = 4
        RawPopulationPrestige = 1
        RawPopulationScience = 12
       CHILDREN 0
    ColonizedPlanet#1535 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1535
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly21
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 7
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 10
      DefaultPlanetFood = 10
      DefaultPlanetIndustry = 10
      DefaultPlanetPrestige = 2
      DefaultPlanetScience = 20
      Happiness = -15
      MajorPopulationCount = 0
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 5
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = 0
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 10
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 10
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 2
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 2
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 5
      PlanetRawPrestige = 1
      PlanetRawScience = 10
      PlanetScience = 20
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1535/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#2434 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1535/PlanetImprovement#2434
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHaroshems /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#1535/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshems
        ClassPopulationPlanetAffinityHaroshemsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 1
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 5
        RawPopulationIndustry = 5
        RawPopulationPrestige = 1
        RawPopulationScience = 10
       CHILDREN 0
    ColonizedPlanet#534 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#534
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionMalus
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeJungle
      UniquePlanetCravers
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 7
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 22.5
      DefaultPlanetFood = 31.5
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 4.5
      DefaultPlanetScience = 27
      Happiness = 0
      MajorPopulationCount = 8
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 1
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 10
      PlanetDepletingPopulationFood = 50
      PlanetDepletingPopulationIndustry = 16
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 12
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 16
      PlanetDepletionPoints = 150
      PlanetDepletionThreshold = 75
      PlanetDust = 33.75
      PlanetFIDSI = 0
      PlanetFood = 84.75
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 54
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 1.25
      PlanetPopulationFood = 3.25
      PlanetPopulationIndustry = 2
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 1.5
      PlanetPrestige = 4.5
      PlanetRawDust = 2.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 3.5
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0.5
      PlanetRawScience = 3
      PlanetScience = 40.5
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      PlanetImprovement#1391 /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#534/PlanetImprovement#1391
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityCravers /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#534/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 1.25
        DepletingPopulationFood = 6.25
        DepletingPopulationIndustry = 2
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 1.5
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationCountCravers = 8
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 2.5
        RawPopulationFood = 3.5
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0.5
        RawPopulationScience = 3
       CHILDREN 0
      PopulationPlanetAffinityHaroshems /Empire#0/ColonizedStarSystem#533/ColonizedPlanet#534/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshems
        ClassPopulationPlanetAffinityHaroshemsCount
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 1.25
        PopulationFood = 3.25
        PopulationIndustry = 2
        PopulationPrestige = 0
        PopulationScience = 1.5
        RawPopulationDust = 2.5
        RawPopulationFood = 3.5
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0.5
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#532 /Empire#0/ColonizedStarSystem#533/Hangar#532
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 3
      DefensiveMilitaryPower = 465.812256
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 17
      IsFrozen = 0
      MilitaryPower = 708.7946
      OffensiveMilitaryPower = 242.982361
     CHILDREN 4
      Ship#2815 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815
       DESCRIPTORS 13
        ClassHullSmallSupportCravers
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull02
        ShipLevel02
        ShipLevelUpRule
        ShipRoleSmallSupport
        ShipRoleSupport
        ShipSizeSmall
        ShipStatBonus1TargetingAttract
        ShipStatBonus2Defensive
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.1412412
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 13.333334
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 13.333334
        DamagePerSecondLong = 13.333334
        DamagePerSecondMedium = 13.333334
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 10.666667
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 101.146
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.75
        GlobalSpeed = 2
        Health = 1426
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 22
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1426
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 138.47934
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 17.5604172
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 37.3333359
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 138.47934
        RepairAfterBattle = 0.15
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 920
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 17.5604172
        ShipManpowerStock = 105.930893
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.06923967
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 338.47934
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCravers
         PROPERTIES 10
          DefensiveMilitaryPower = 47.5333328
          Health = 1426
          MaximumHealth = 1426
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.3333359
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleSupportRepair1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/CoreSection/ModuleSupportRepair1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 50
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponLaser3#1 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/CoreSection/ModuleWeaponLaser3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24
            DamagePerSecond = 13.333334
            DamagePerSecondLong = 13.333334
            DamagePerSecondMedium = 13.333334
            DamagePerSecondShort = 10.666667
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.3333359
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionNE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleSupportFleetEngine1Strategic2#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionS/ModuleSupportFleetEngine1Strategic2#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ClassModuleSupportShipOnly
            ModuleSupportFleetEngine
            ModuleSupportFleetEngine1Strategic2
           PROPERTIES 10
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovementFleet = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2815/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
      Ship#2817 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817
       DESCRIPTORS 15
        ClassHullSmallAttackCravers
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0351208337
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 29.333334
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 29.333334
        DamagePerSecondLong = 29.333334
        DamagePerSecondMedium = 29.333334
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 23.4666672
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 111.020256
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 1413.6
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1413.6
        MaximumMovement = 4
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 193.1536
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 17.5604172
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 82.13333
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 193.1536
        RepairAfterBattle = 0.15
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 44
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 920
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 17.5604172
        ShipManpowerStock = 17.5604172
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.096576795
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 393.1536
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCravers
         PROPERTIES 10
          DefensiveMilitaryPower = 57.12
          Health = 1413.6
          MaximumHealth = 1413.6
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 41.0666656
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponLaser3#1 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/CoreSection/ModuleWeaponLaser3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 26.4
            DamagePerSecond = 14.666667
            DamagePerSecondLong = 14.666667
            DamagePerSecondMedium = 14.666667
            DamagePerSecondShort = 11.7333336
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 41.0666656
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 41.0666656
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser3#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionE/ModuleWeaponLaser3#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 26.4
            DamagePerSecond = 14.666667
            DamagePerSecondLong = 14.666667
            DamagePerSecondMedium = 14.666667
            DamagePerSecondShort = 11.7333336
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 41.0666656
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 24.5
          Health = 135
          MaximumHealth = 135
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 135
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield3#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionNE/ModuleDefenseShield3#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield3
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 20
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 30
            SectionHealthMultiplier = 0
            ShieldAbsorption = 44
            ShieldBonus = 240
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5.16666651
          Health = 155
          MaximumHealth = 155
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 155
          VisionRange = 0
         CHILDREN 1
          ModuleSupportRepair1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionS/ModuleSupportRepair1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 50
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2817/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
      Ship#2819 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819
       DESCRIPTORS 13
        ClassHullSmallSupportCravers
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull02
        ShipLevel02
        ShipLevelUpRule
        ShipRoleSmallSupport
        ShipRoleSupport
        ShipSizeSmall
        ShipStatBonus1TargetingAttract
        ShipStatBonus2Defensive
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.02341389
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 13.333334
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 13.333334
        DamagePerSecondLong = 13.333334
        DamagePerSecondMedium = 13.333334
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 10.666667
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 101.146
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.75
        GlobalSpeed = 2
        Health = 1426
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 22
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1426
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 138.47934
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 17.5604172
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 37.3333359
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 138.47934
        RepairAfterBattle = 0.15
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 920
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 17.5604172
        ShipManpowerStock = 17.5604172
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.06923967
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 338.47934
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallCravers
         PROPERTIES 10
          DefensiveMilitaryPower = 47.5333328
          Health = 1426
          MaximumHealth = 1426
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.3333359
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleSupportRepair1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/CoreSection/ModuleSupportRepair1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 50
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponLaser3#1 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/CoreSection/ModuleWeaponLaser3#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser3
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24
            DamagePerSecond = 13.333334
            DamagePerSecondLong = 13.333334
            DamagePerSecondMedium = 13.333334
            DamagePerSecondShort = 10.666667
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 37.3333359
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionNE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleSupportFleetEngine1Strategic2#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionS/ModuleSupportFleetEngine1Strategic2#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ClassModuleSupportShipOnly
            ModuleSupportFleetEngine
            ModuleSupportFleetEngine1Strategic2
           PROPERTIES 10
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovementFleet = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#2819/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallCravers
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
      Ship#779 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdmiral
        ClassShip
        HeroShipLevelUpRule
        HeroSkill22_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull02
        ShipLevel07
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0.15
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 86.36274
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 13.5294113
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 37.6568642
        DamagePerSecondMedium = 80.99608
        DamagePerSecondMissile = 26.833334
        DamagePerSecondShort = 59.52941
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 152.5
        Evasion = 0
        Experience = 97.40001
        ExperiencePerTurn = 1
        ExperienceReward = 14
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2795
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 7
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2795
        MaximumMovement = 6
        MaximumShield = 120
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 238.682343
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 140
        OffensiveMilitaryPower = 86.18235
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 238.682343
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 120
        ShieldAbsorption = 12
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1120
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.119341172
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 438.682343
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 93.1666641
          Health = 2795
          MaximumHealth = 2795
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 48.3
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponMissile1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/CoreSection/ModuleWeaponMissile1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 120.75
            DamagePerSecond = 13.416667
            DamagePerSecondLong = 13.416667
            DamagePerSecondMedium = 10.7333336
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 24.15
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponMissile1#1 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 120.75
            DamagePerSecond = 13.416667
            DamagePerSecondLong = 13.416667
            DamagePerSecondMedium = 10.7333336
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 24.15
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 15.333334
          Health = 160
          MaximumHealth = 160
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 160
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 37.88235
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 4
          ModuleWeaponFlack1#1 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionSE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 23
            DamagePerSecond = 23
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 23
            DamagePerSecondShort = 23
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponFlack1#3 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionSE/ModuleWeaponFlack1#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 23
            DamagePerSecond = 23
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 23
            DamagePerSecondShort = 23
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionSE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11.5
            DamagePerSecond = 6.76470566
            DamagePerSecondLong = 5.41176462
            DamagePerSecondMedium = 6.76470566
            DamagePerSecondShort = 6.76470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.9411755
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponKinetic1#2 /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionSE/ModuleWeaponKinetic1#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11.5
            DamagePerSecond = 6.76470566
            DamagePerSecondLong = 5.41176462
            DamagePerSecondMedium = 6.76470566
            DamagePerSecondShort = 6.76470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.9411755
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionSW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#0/ColonizedStarSystem#533/Hangar#532/Ship#779/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
    Hero#778 /Empire#0/ColonizedStarSystem#533/Hero#778
     DESCRIPTORS 14
      ClassHero
      HeroAffinityCravers
      HeroAssigned
      HeroClassAdmiral
      HeroLevel07
      HeroLevelUpRule
      HeroSkill51_Approval_Flat_2
      HeroSkill71_Industry_PerPlanetFlat_2
      HeroSkill78_IndustryFood_PerPlanetFlat_2
      HeroSkill79_IndustryFood_Perpop_1
      HeroSkill80_Influence_Perpop_0
      HeroSkillComplete
      HeroSkillComplete
      Politics06
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 97.40001
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 7
      NextLevelRequestedExperience = 140
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 6
      SpecializationPoints = 1.4
      Upkeep = 24.5
     CHILDREN 0
    OutpostMigrationFlux #2281 /Empire#0/ColonizedStarSystem#533/OutpostMigrationFlux #2281
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 317.75
      SystemOutpostMigrationGrowth = 63.55
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN 0
    OutpostMigrationFlux #2747 /Empire#0/ColonizedStarSystem#533/OutpostMigrationFlux #2747
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostActionIncreaseMigrationRateEffect
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 127.1
      NetSystemOutpostMigrationGrowthMultiplier = 2
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 317.75
      SystemOutpostMigrationGrowth = 127.1
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN 0
    PopulationStarSystemAffinityCravers /Empire#0/ColonizedStarSystem#533/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 31.775
      NetPopulationScore = 18.225
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 11
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 18.225
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0.2
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityHaroshems /Empire#0/ColonizedStarSystem#533/PopulationStarSystemAffinityHaroshems
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHaroshems
      ClassPopulationStarSystemAffinityHaroshemsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 31.775
      NetPopulationScore = 9.1125
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 22.475
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemGrowthBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1031 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1031
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1136 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1136
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1138 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1138
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1233 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1233
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1235 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1235
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1537 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1537
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1540 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1540
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1542 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#1542
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementAcademyEmbassy
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 3
      ProductionCost = 1080
      ScrapPriority = 0
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2273 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#2273
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2275 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#2275
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2621 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#2621
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#781 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#781
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#782 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#782
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#991 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#991
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#994 /Empire#0/ColonizedStarSystem#533/StarSystemImprovement#994
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  DepartmentOfCommerce /Empire#0/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 2.4705
   CHILDREN 3
    DiplomaticEmpire#1 /Empire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 2.4705
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 1.875
     CHILDREN 0
    DiplomaticEmpire#2 /Empire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 2.4705
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 3.19484973
     CHILDREN 0
    DiplomaticEmpire#3 /Empire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 2.4705
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.349124968
     CHILDREN 0
  Education /Empire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 2
    HeroLevelCount = 9
    HeroUnlockGauge01Points = 304
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 99
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 91
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 64
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 50
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#2026 /Empire#0/Fleet#2026
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 6
    DefensiveMilitaryPower = 646.095947
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 4
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0.1
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 36.25
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 3
    MaximumShipManpower = 470
    MaximumShipProbeStock = 6
    MilitaryPower = 1125.63708
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 479.541168
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 214.106323
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 12
    TradingRouteBlockadePower = 0.5628186
    VisionRange = 3.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 8
    Hero#2522 /Empire#0/Fleet#2026/Hero#2522
     DESCRIPTORS 8
      ClassHero
      HeroAffinityPrimitives
      HeroAssigned
      HeroClassAdventurer
      HeroLevel02
      HeroLevelUpRule
      HeroSkill12_Bombardment_Flat_0
      Politics06
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 5
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 2
      NextLevelRequestedExperience = 40
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 1
      SpecializationPoints = 0.4
      Upkeep = 4.5
     CHILDREN 0
    Ship#1627 /Empire#0/Fleet#2026/Ship#1627
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 73.56
      Evasion = 0
      Experience = 39.3333321
      ExperiencePerTurn = 6
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1366.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1366.8
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 148.226669
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 148.226669
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07411333
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 348.226685
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2026/Ship#1627/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 45.56
        Health = 1366.8
        MaximumHealth = 1366.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#2026/Ship#1627/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2026/Ship#1627/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2026/Ship#1627/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2026/Ship#1627/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2026/Ship#1627/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2026/Ship#1627/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2026/Ship#1627/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2026/Ship#1627/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2026/Ship#1627/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2026/Ship#1627/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2026/Ship#1627/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2026/Ship#1627/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1630 /Empire#0/Fleet#2026/Ship#1630
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 73.56
      Evasion = 0
      Experience = 35.3333359
      ExperiencePerTurn = 6
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1366.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1366.8
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 148.226669
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 148.226669
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07411333
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 348.226685
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2026/Ship#1630/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 45.56
        Health = 1366.8
        MaximumHealth = 1366.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#2026/Ship#1630/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2026/Ship#1630/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2026/Ship#1630/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2026/Ship#1630/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2026/Ship#1630/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2026/Ship#1630/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2026/Ship#1630/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2026/Ship#1630/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2026/Ship#1630/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2026/Ship#1630/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2026/Ship#1630/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2026/Ship#1630/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1832 /Empire#0/Fleet#2026/Ship#1832
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 73.56
      Evasion = 0
      Experience = 35.3333359
      ExperiencePerTurn = 6
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1366.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1366.8
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 148.226669
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 148.226669
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07411333
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 348.226685
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2026/Ship#1832/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 45.56
        Health = 1366.8
        MaximumHealth = 1366.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#2026/Ship#1832/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2026/Ship#1832/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2026/Ship#1832/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2026/Ship#1832/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2026/Ship#1832/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2026/Ship#1832/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2026/Ship#1832/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2026/Ship#1832/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2026/Ship#1832/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2026/Ship#1832/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2026/Ship#1832/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2026/Ship#1832/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1834 /Empire#0/Fleet#2026/Ship#1834
     DESCRIPTORS 13
      ClassHullSmallSupportCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0570383668
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 13.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.333334
      DamagePerSecondLong = 13.333334
      DamagePerSecondMedium = 13.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 10.666667
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 105.09433
      Evasion = 0
      Experience = 34.3333359
      ExperiencePerTurn = 6
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.75
      GlobalSpeed = 2
      Health = 1541
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 22
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1541
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 142.427673
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 37.3333359
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 142.427673
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 920
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 42.7787743
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.071213834
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 342.427673
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2026/Ship#1834/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 51.3666649
        Health = 1541
        MaximumHealth = 1541
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleSupportRepair1#0 /Empire#0/Fleet#2026/Ship#1834/CoreSection/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2026/Ship#1834/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2026/Ship#1834/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2026/Ship#1834/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2026/Ship#1834/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2026/Ship#1834/SectionNE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2026/Ship#1834/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2026/Ship#1834/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportFleetEngine1Strategic2#0 /Empire#0/Fleet#2026/Ship#1834/SectionS/ModuleSupportFleetEngine1Strategic2#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ClassModuleSupportShipOnly
          ModuleSupportFleetEngine
          ModuleSupportFleetEngine1Strategic2
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovementFleet = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2026/Ship#1834/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2026/Ship#1834/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#0/Fleet#2026/Ship#1834/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2026/Ship#1834/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1837 /Empire#0/Fleet#2026/Ship#1837
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0589775331
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 103.027473
      Evasion = 0
      Experience = 33.3333359
      ExperiencePerTurn = 6
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1500.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500.8
      MaximumMovement = 3
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 185.1608
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 185.1608
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 900
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 29.4887657
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0925804
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 385.1608
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2026/Ship#1837/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 60.02667
        Health = 1500.8
        MaximumHealth = 1500.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2026/Ship#1837/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2026/Ship#1837/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2026/Ship#1837/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2026/Ship#1837/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2026/Ship#1837/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2026/Ship#1837/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.833333
        Health = 115
        MaximumHealth = 115
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 115
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#0/Fleet#2026/Ship#1837/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2026/Ship#1837/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2026/Ship#1837/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#2026/Ship#1837/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2026/Ship#1837/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2026/Ship#1837/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2026/Ship#1837/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1839 /Empire#0/Fleet#2026/Ship#1839
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0436775461
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 103.027473
      Evasion = 0
      Experience = 32.3333359
      ExperiencePerTurn = 6
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1500.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500.8
      MaximumMovement = 3
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 185.1608
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 185.1608
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 900
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 21.8387718
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0925804
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 385.1608
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2026/Ship#1839/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 60.02667
        Health = 1500.8
        MaximumHealth = 1500.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2026/Ship#1839/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2026/Ship#1839/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2026/Ship#1839/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2026/Ship#1839/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2026/Ship#1839/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2026/Ship#1839/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.833333
        Health = 115
        MaximumHealth = 115
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 115
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#0/Fleet#2026/Ship#1839/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2026/Ship#1839/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2026/Ship#1839/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#2026/Ship#1839/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2026/Ship#1839/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2026/Ship#1839/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2026/Ship#1839/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2524 /Empire#0/Fleet#2026/Ship#2524
     DESCRIPTORS 16
      CannotBeScrapped
      ClassHullSmallAdventurer
      ClassShip
      HeroShipLevelUpRule
      HeroSkill23_FleetDefense_Percent_0
      HeroSkill47_FleetExplorationFleetXP_Flat_1
      ShipFactionHeroes
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 63.4313774
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 21.0784321
      DamagePerSecondMedium = 61.0980453
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 114.26667
      Evasion = 0
      Experience = 5
      ExperiencePerTurn = 6
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 1408
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1408
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 168.20784
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 53.9411736
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 168.20784
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 1060
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08410392
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 368.207825
      VisionRange = 0.75
      VisualImportanceScore = 410
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2026/Ship#2524/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 10
        DefensiveMilitaryPower = 56.9333344
        Health = 1408
        MaximumHealth = 1408
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2026/Ship#2524/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponMissile1#1 /Empire#0/Fleet#2026/Ship#2524/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#0/Fleet#2026/Ship#2524/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2026/Ship#2524/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2026/Ship#2524/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#0/Fleet#2026/Ship#2524/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 17
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 32.9411736
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 4
        ModuleWeaponFlack1#1 /Empire#0/Fleet#2026/Ship#2524/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponFlack1#3 /Empire#0/Fleet#2026/Ship#2524/SectionNE/ModuleWeaponFlack1#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#0/Fleet#2026/Ship#2524/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
        ModuleWeaponKinetic1#2 /Empire#0/Fleet#2026/Ship#2524/SectionNE/ModuleWeaponKinetic1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2026/Ship#2524/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2026/Ship#2524/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2026/Ship#2524/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2026/Ship#2524/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2026/Ship#2524/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2026/Ship#2524/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
  Fleet#2147 /Empire#0/Fleet#2147
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 70.16
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 2
    MilitaryPower = 144.826675
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 74.66667
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.07241334
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2110 /Empire#0/Fleet#2147/Ship#2110
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 70.16
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1264.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1264.8
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 40
      MaximumShipProbeStock = 2
      MilitaryPower = 144.826675
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 144.826675
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07241334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 344.82666
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2147/Ship#2110/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 42.16
        Health = 1264.8
        MaximumHealth = 1264.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#2147/Ship#2110/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2147/Ship#2110/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2147/Ship#2110/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2147/Ship#2110/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2147/Ship#2110/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2147/Ship#2110/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2147/Ship#2110/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2147/Ship#2110/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2147/Ship#2110/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2147/Ship#2110/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2147/Ship#2110/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2147/Ship#2110/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
  Fleet#2344 /Empire#0/Fleet#2344
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 168.2
    AutomatedShipGrowthStock = 168.2
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.7558182
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2345 /Empire#0/Fleet#2344/Ship#2345
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 168.2
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 16
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 2.5
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 178.2
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2344/Ship#2345/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#2344/Ship#2345/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2344/Ship#2345/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2344/Ship#2345/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2344/Ship#2345/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2344/Ship#2345/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2344/Ship#2345/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2344/Ship#2345/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2344/Ship#2345/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2344/Ship#2345/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2455 /Empire#0/Fleet#2455
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 168.2
    AutomatedShipGrowthStock = 168.2
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.7558182
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2456 /Empire#0/Fleet#2455/Ship#2456
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 168.2
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 2.5
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 178.2
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2455/Ship#2456/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#2455/Ship#2456/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2455/Ship#2456/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2455/Ship#2456/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2455/Ship#2456/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2455/Ship#2456/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2455/Ship#2456/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2455/Ship#2456/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2455/Ship#2456/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2455/Ship#2456/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2486 /Empire#0/Fleet#2486
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 313.996
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 14.5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 2
    MaximumShipManpower = 240
    MaximumShipProbeStock = 0
    MilitaryPower = 478.262665
    MissileDmgReduction = 0
    Movement = 2
    NetActionPoint = 1
    OffensiveMilitaryPower = 164.266663
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 77.92284
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.239131331
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2169 /Empire#0/Fleet#2486/Ship#2169
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0823290944
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 114.948
      Evasion = 0
      Experience = 15
      ExperiencePerTurn = 2
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1848
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1848
      MaximumMovement = 2
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 197.081329
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 2
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 197.081329
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 900
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 41.164547
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09854066
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 397.081329
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2486/Ship#2169/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 71.6
        Health = 1848
        MaximumHealth = 1848
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2486/Ship#2169/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2486/Ship#2169/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2486/Ship#2169/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2486/Ship#2169/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2486/Ship#2169/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2486/Ship#2169/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.833333
        Health = 115
        MaximumHealth = 115
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 115
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#0/Fleet#2486/Ship#2169/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2486/Ship#2169/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2486/Ship#2169/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#2486/Ship#2169/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2486/Ship#2169/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2486/Ship#2169/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2486/Ship#2169/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2171 /Empire#0/Fleet#2486/Ship#2171
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0554290973
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 114.948
      Evasion = 0
      Experience = 14
      ExperiencePerTurn = 2
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1848
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1848
      MaximumMovement = 2
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 197.081329
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 2
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 197.081329
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 900
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 27.7145462
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.09854066
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 397.081329
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2486/Ship#2171/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 71.6
        Health = 1848
        MaximumHealth = 1848
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2486/Ship#2171/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2486/Ship#2171/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2486/Ship#2171/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2486/Ship#2171/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2486/Ship#2171/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2486/Ship#2171/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 13.833333
        Health = 115
        MaximumHealth = 115
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 115
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#0/Fleet#2486/Ship#2171/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2486/Ship#2171/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2486/Ship#2171/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#2486/Ship#2171/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2486/Ship#2171/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2486/Ship#2171/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2486/Ship#2171/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2381 /Empire#0/Fleet#2486/Ship#2381
     DESCRIPTORS 10
      CannotHaveWeapon
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull03
      ShipLevel04
      ShipLevelUpRule
      ShipRoleColonizer
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0452187471
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 84.1
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 2
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 3.5
      GlobalSpeed = 2
      Health = 1683
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1683
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 84.1
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 84.1
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = -1
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 9.04375
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04205
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 284.1
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2486/Ship#2381/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 56.1
        Health = 1683
        MaximumHealth = 1683
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleSupportColonization1#0 /Empire#0/Fleet#2486/Ship#2381/CoreSection/ModuleSupportColonization1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleColonizerShipOnly
          ClassModuleSupport
          ModuleSupportColonization
          ModuleSupportColonization1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#0/Fleet#2486/Ship#2381/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2486/Ship#2381/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2486/Ship#2381/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2486/Ship#2381/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2486/Ship#2381/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#0/Fleet#2486/Ship#2381/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2486/Ship#2381/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2486/Ship#2381/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2486/Ship#2381/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
  Fleet#2565 /Empire#0/Fleet#2565
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 126.149994
    AutomatedShipGrowthStock = 126.149994
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.679363668
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2566 /Empire#0/Fleet#2565/Ship#2566
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 126.149994
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 2.5
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 136.15
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2565/Ship#2566/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#2565/Ship#2566/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2565/Ship#2566/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2565/Ship#2566/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2565/Ship#2566/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2565/Ship#2566/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2565/Ship#2566/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2565/Ship#2566/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2565/Ship#2566/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2565/Ship#2566/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2619 /Empire#0/Fleet#2619
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 5
    DefensiveMilitaryPower = 504.3668
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 27.25
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 3
    MaximumShipManpower = 490
    MaximumShipProbeStock = 2
    MilitaryPower = 862.7667
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 358.4
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 70.7824554
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 10
    TradingRouteBlockadePower = 0.431383371
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 5
    Ship#2436 /Empire#0/Fleet#2619/Ship#2436
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0567783825
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.020256
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1413.6
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1413.6
      MaximumMovement = 3
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 193.1536
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 193.1536
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 44
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 920
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 28.38919
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.096576795
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 393.1536
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2619/Ship#2436/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 57.12
        Health = 1413.6
        MaximumHealth = 1413.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2619/Ship#2436/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2619/Ship#2436/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2619/Ship#2436/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2619/Ship#2436/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2619/Ship#2436/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2619/Ship#2436/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 24.5
        Health = 135
        MaximumHealth = 135
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 135
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield3#0 /Empire#0/Fleet#2619/Ship#2436/SectionNE/ModuleDefenseShield3#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2619/Ship#2436/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2619/Ship#2436/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#2619/Ship#2436/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2619/Ship#2436/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2619/Ship#2436/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2619/Ship#2436/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2439 /Empire#0/Fleet#2619/Ship#2439
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0394664221
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.020256
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1413.6
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1413.6
      MaximumMovement = 3
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 193.1536
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 193.1536
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 44
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 920
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 19.7332115
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.096576795
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 393.1536
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2619/Ship#2439/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 57.12
        Health = 1413.6
        MaximumHealth = 1413.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2619/Ship#2439/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2619/Ship#2439/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2619/Ship#2439/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2619/Ship#2439/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2619/Ship#2439/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2619/Ship#2439/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 24.5
        Health = 135
        MaximumHealth = 135
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 135
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield3#0 /Empire#0/Fleet#2619/Ship#2439/SectionNE/ModuleDefenseShield3#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2619/Ship#2439/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2619/Ship#2439/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#2619/Ship#2439/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2619/Ship#2439/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2619/Ship#2439/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2619/Ship#2439/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2441 /Empire#0/Fleet#2619/Ship#2441
     DESCRIPTORS 13
      ClassHullSmallSupportCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.01585262
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 13.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.333334
      DamagePerSecondLong = 13.333334
      DamagePerSecondMedium = 13.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 10.666667
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 101.146
      Evasion = 0
      Experience = 9
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.75
      GlobalSpeed = 2
      Health = 1426
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 22
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1426
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 138.47934
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 37.3333359
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 138.47934
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 920
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 11.8894653
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.06923967
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 338.47934
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2619/Ship#2441/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 47.5333328
        Health = 1426
        MaximumHealth = 1426
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleSupportRepair1#0 /Empire#0/Fleet#2619/Ship#2441/CoreSection/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2619/Ship#2441/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2619/Ship#2441/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2619/Ship#2441/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2619/Ship#2441/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2619/Ship#2441/SectionNE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2619/Ship#2441/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2619/Ship#2441/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportFleetEngine1Strategic2#0 /Empire#0/Fleet#2619/Ship#2441/SectionS/ModuleSupportFleetEngine1Strategic2#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ClassModuleSupportShipOnly
          ModuleSupportFleetEngine
          ModuleSupportFleetEngine1Strategic2
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovementFleet = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2619/Ship#2441/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2619/Ship#2441/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#0/Fleet#2619/Ship#2441/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2619/Ship#2441/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2443 /Empire#0/Fleet#2619/Ship#2443
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.03142645
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 70.16
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1264.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1264.8
      MaximumMovement = 7
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 144.826675
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 7
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 144.826675
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 6.28529
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07241334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 344.82666
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2619/Ship#2443/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 42.16
        Health = 1264.8
        MaximumHealth = 1264.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#2619/Ship#2443/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2619/Ship#2443/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2619/Ship#2443/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2619/Ship#2443/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2619/Ship#2443/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2619/Ship#2443/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2619/Ship#2443/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2619/Ship#2443/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2619/Ship#2443/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2619/Ship#2443/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2619/Ship#2443/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2619/Ship#2443/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#2445 /Empire#0/Fleet#2619/Ship#2445
     DESCRIPTORS 15
      ClassHullSmallAttackCravers
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.008970588
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 29.333334
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 29.333334
      DamagePerSecondLong = 29.333334
      DamagePerSecondMedium = 29.333334
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 23.4666672
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 111.020256
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1413.6
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1413.6
      MaximumMovement = 3
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 193.1536
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 82.13333
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 193.1536
      RepairAfterBattle = 0.15
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 44
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 920
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 4.48529434
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.096576795
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 393.1536
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2619/Ship#2445/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 57.12
        Health = 1413.6
        MaximumHealth = 1413.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#0 /Empire#0/Fleet#2619/Ship#2445/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#2619/Ship#2445/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#2619/Ship#2445/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 41.0666656
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#2619/Ship#2445/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 26.4
          DamagePerSecond = 14.666667
          DamagePerSecondLong = 14.666667
          DamagePerSecondMedium = 14.666667
          DamagePerSecondShort = 11.7333336
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 41.0666656
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#2619/Ship#2445/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2619/Ship#2445/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 24.5
        Health = 135
        MaximumHealth = 135
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 135
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield3#0 /Empire#0/Fleet#2619/Ship#2445/SectionNE/ModuleDefenseShield3#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield3
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 30
          SectionHealthMultiplier = 0
          ShieldAbsorption = 44
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#0/Fleet#2619/Ship#2445/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2619/Ship#2445/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.16666651
        Health = 155
        MaximumHealth = 155
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 155
        VisionRange = 0
       CHILDREN 1
        ModuleSupportRepair1#0 /Empire#0/Fleet#2619/Ship#2445/SectionS/ModuleSupportRepair1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportRepair
          ModuleSupportRepair1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          HealthRegenerationRatio = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          RepairAfterBattle = 0.15
          RepairAfterPhase = 0
          SectionHealthBonus = 50
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2619/Ship#2445/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2619/Ship#2445/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2619/Ship#2445/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
  Fleet#2890 /Empire#0/Fleet#2890
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 72
    ActionPointStock = 1
    AutomatedFleetMoneyGainOnDestruction = 205
    AutomatedShipGrowthStock = 205
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.822727263
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2891 /Empire#0/Fleet#2890/Ship#2891
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 1
      AutomatedShipGrowthStock = 205
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 0
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 2.5
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 215
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2890/Ship#2891/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#2890/Ship#2891/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2890/Ship#2891/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2890/Ship#2891/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2890/Ship#2891/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2890/Ship#2891/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2890/Ship#2891/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2890/Ship#2891/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2890/Ship#2891/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2890/Ship#2891/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2892 /Empire#0/Fleet#2892
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 72
    ActionPointStock = 1
    AutomatedFleetMoneyGainOnDestruction = 220.2
    AutomatedShipGrowthStock = 220.2
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.8503637
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2893 /Empire#0/Fleet#2892/Ship#2893
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 1
      AutomatedShipGrowthStock = 220.2
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 0
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 2.5
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 230.2
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#2892/Ship#2893/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#0/Fleet#2892/Ship#2893/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#0/Fleet#2892/Ship#2893/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#2892/Ship#2893/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#2892/Ship#2893/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#2892/Ship#2893/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#2892/Ship#2893/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#2892/Ship#2893/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#2892/Ship#2893/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#2892/Ship#2893/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#775 /Empire#0/Fleet#775
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateHostile
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 231.900009
    DetectionLevel = 4
    Evasion = 0
    ExpeditionPower = 3
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 15
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 9
    MaximumMovement = 6
    MaximumShipManpower = 120
    MaximumShipProbeStock = 6
    MilitaryPower = 455.900024
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 224.000015
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.22795
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 2.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#1357 /Empire#0/Fleet#775/Ship#1357
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.3
      Evasion = 0
      Experience = 15.7333336
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 638.601
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1479
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 151.966675
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 65.6160049
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 1.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07598334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 265.616
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#775/Ship#1357/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 49.3
        Health = 638.601
        MaximumHealth = 1479
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#775/Ship#1357/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#775/Ship#1357/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#775/Ship#1357/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#775/Ship#1357/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#775/Ship#1357/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#775/Ship#1357/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#775/Ship#1357/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#775/Ship#1357/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#775/Ship#1357/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#775/Ship#1357/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#775/Ship#1357/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#775/Ship#1357/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 45.3367844
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1361 /Empire#0/Fleet#775/Ship#1361
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.3
      Evasion = 0
      Experience = 15.7333336
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 364.699982
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1479
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 151.966675
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 37.4727821
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 1.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07598334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 237.472778
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#775/Ship#1361/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 49.3
        Health = 364.699982
        MaximumHealth = 1479
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#775/Ship#1361/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#775/Ship#1361/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#775/Ship#1361/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#775/Ship#1361/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#775/Ship#1361/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#775/Ship#1361/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#775/Ship#1361/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#775/Ship#1361/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#775/Ship#1361/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#775/Ship#1361/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#775/Ship#1361/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#775/Ship#1361/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 25.89148
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1625 /Empire#0/Fleet#775/Ship#1625
     DESCRIPTORS 10
      ClassHullCivilianCravers
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.6666679
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 26.6666679
      DamagePerSecondLong = 26.6666679
      DamagePerSecondMedium = 26.6666679
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 21.333334
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.3
      Evasion = 0
      Experience = 11.3333359
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1325
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1479
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 151.966675
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 74.66667
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 136.143234
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 840
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 1.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07598334
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 336.14325
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#0/Fleet#775/Ship#1625/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCravers
       PROPERTIES 10
        DefensiveMilitaryPower = 49.3
        Health = 1325
        MaximumHealth = 1479
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#0 /Empire#0/Fleet#775/Ship#1625/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponLaser3#1 /Empire#0/Fleet#775/Ship#1625/CoreSection/ModuleWeaponLaser3#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#0/Fleet#775/Ship#1625/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 37.3333359
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser3#0 /Empire#0/Fleet#775/Ship#1625/SectionE/ModuleWeaponLaser3#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser3
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24
          DamagePerSecond = 13.333334
          DamagePerSecondLong = 13.333334
          DamagePerSecondMedium = 13.333334
          DamagePerSecondShort = 10.666667
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 37.3333359
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#0/Fleet#775/Ship#1625/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#0/Fleet#775/Ship#1625/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#0/Fleet#775/Ship#1625/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#0/Fleet#775/Ship#1625/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#0/Fleet#775/Ship#1625/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#0/Fleet#775/Ship#1625/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#0/Fleet#775/Ship#1625/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#0/Fleet#775/Ship#1625/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallCravers
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 94.06693
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
  LostSystems /Empire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor4 /Empire#0/MajorRelationWithMinor4
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#0/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#0/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#0/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#0/MajorRelationWithMinor8
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#0/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityBenthys /Empire#0/PopulationEmpireAffinityBenthys
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBenthys
    ClassPopulationEmpireAffinityBenthysCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 9
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityCravers /Empire#0/PopulationEmpireAffinityCravers
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityCravers
    ClassPopulationEmpireAffinityCraversCount
    PoliticalProfileMilitarist
    PopulationMajor
    PopulationParasite
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 106.7875
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 3
    PopulationCount = 60
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHaroshems /Empire#0/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 6
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityNiris /Empire#0/PopulationEmpireAffinityNiris
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityNiris
    ClassPopulationEmpireAffinityNirisCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 3
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Probe#2553 /Empire#0/Probe#2553
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2554 /Empire#0/Probe#2554
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2765 /Empire#0/Probe#2765
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2873 /Empire#0/Probe#2873
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2878 /Empire#0/Probe#2878
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2883 /Empire#0/Probe#2883
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2886 /Empire#0/Probe#2886
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2889 /Empire#0/Probe#2889
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Quests /Empire#0/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#0/Research
   DESCRIPTORS 137
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyAnomalyReduction1
    TechnologyApproval1
    TechnologyApproval2
    TechnologyArmyCap1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization6
    TechnologyColonization7
    TechnologyColonization8
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleDefenseShield3
    TechnologyCuriosityModuleSupportFlotillaShield2Strategic4
    TechnologyCuriosityModuleSupportSiege2Strategic5
    TechnologyCuriosityModuleWeaponBeam2
    TechnologyCuriosityModuleWeaponLaser2Strategic2
    TechnologyCuriosityModuleWeaponLaser3
    TechnologyCuriosityModuleWeaponLaser4Strategic6
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefense2
    TechnologyDefenseModule1
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyElectionAction
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyExplorationModule1
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2Cravers
    TechnologyHull3
    TechnologyHull3Cravers
    TechnologyImproveHull2
    TechnologyImproveHull2Cravers
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Cravers
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Cravers
    TechnologyLinkExclusionUnique2Unique3Cravers
    TechnologyLinkScienceAndExploration1To3
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration3To6
    TechnologyLinkScienceAndExploration4To8
    TechnologyLinkScienceAndExploration6To11
    TechnologyLinkScienceAndExploration7To12
    TechnologyLinkScienceAndExploration8To14
    TechnologyLinkScienceAndExploration9To15
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyPlanetaryInfluence1
    TechnologyQuestCravers03
    TechnologyQuestCravers05
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStageScienceAndExploration4
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyUniqueInfluence1
    TechnologyWeaponModule1
   PROPERTIES 50
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 3
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 5
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 3
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 7
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 4
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 6
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 5
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 11
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 394.2999
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 4
    TechnologyTotalStageUnlocked = 13
    UnlockedTechnologyCount = 29
   CHILDREN 0
  Senate /Empire#0/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentDictatorship
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 4
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.5
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 2
    NumberOfSenatorSlots = 1
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 8
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 12
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 6
    TurnElapsedStock = 44
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 2
   CHILDREN 3
    ActiveLaw#2280 /Empire#0/Senate/ActiveLaw#2280
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L02
      LawPolitics06
      LawUpkeepLevel2
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 2
      ElapsedTurns = 9
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 2
     CHILDREN 0
    ActiveLaw#784 /Empire#0/Senate/ActiveLaw#784
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L00
      LawPolitics06
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 43
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 2
     CHILDREN 0
    Senator#2559 /Empire#0/Senate/Senator#2559
     DESCRIPTORS 4
      ClassSenator
      Politics06
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 1
      SupportLevel = 4
     CHILDREN 0
  Uniques /Empire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
Empire#1 /Empire#1
 DESCRIPTORS 38
  AffinityGameplayHoratio
  AffinityHoratio
  AffinityMappingHoratio
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  EmpireImprovementBuyout
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementFreeMovement1
  EmpireImprovementGasColonization
  EmpireImprovementGasColonizationAlt
  EmpireImprovementMarketplace2
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitContentCitizens1
  FactionTraitCrowdedPlanets1
  FactionTraitPerfectGenes2
  FactionTraitPriceOfPerfection2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  PopulationCollectionBonusHoratio1
  PopulationCollectionBonusHoratio2
  PopulationCollectionBonusLevel1
  PopulationCollectionBonusLevel2
  TutorialModeNone
 PROPERTIES 410
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 117.5
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.25
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 1238.27856
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 1
  ColdWarCount = 2
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 4
  CommandPoints = 16
  CommandPointsAccumulator = 317
  CommandPointsStock = 317
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 9
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 301.800079
  DustInflation = 1.00528145
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 9
  EmpireEmpirePoint = 74.25
  EmpireEmpirePointAccumulator = 1010.5
  EmpireEmpirePointStock = 185.5
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 4
  EmpireFIDSIAccumulator = 35146.25
  EmpireGlobalScore = 313
  EmpireGrowth = 761.86084
  EmpireGrowthAccumulator = 12768.75
  EmpireGrowthStock = 12768.75
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 93.70447
  EmpireHeroesScore = 9
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 88.325
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 969.1167
  EmpireManpowerUpkeep = 88.325
  EmpireMilitaryScore = 3147.26367
  EmpireMoney = 512.15
  EmpireMoneyAccumulator = 5766.90039
  EmpireMoneyUpkeep = 97
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 37
  EmpireProduction = 692
  EmpireProductionAccumulator = 9680
  EmpireProductionStock = 9680
  EmpireProductionUpkeep = 0
  EmpireResearch = 344.95
  EmpireResearchAccumulator = 5920.1
  EmpireResearchScore = 362.95
  EmpireResearchStock = 70.5108
  EmpireResearchUpkeep = 0
  EmpireTechScore = 100
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 0
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 97
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 93.70447
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 1
  HappinessSum = 35
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 2
  HeroHealingLocked = 0
  HeroLevelCount = 7
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 4
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 11
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 43
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 54.5
  Luxury4Stock = 63
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 16
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 1650
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 689.9
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 58.75
  MaximumSystemGrowth = 309.5154
  MaximumSystemMoney = 254.799988
  MaximumSystemProduction = 311
  MaximumSystemResearch = 141.7
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 3210
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 74.25
  NetEmpireGrowth = 761.86084
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 415.150024
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 692
  NetEmpireResearch = 344.95
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 9.5
  NetLuxury4 = 5
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 3
  NetLuxury9 = 0
  NetStrategic1 = 3
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 74.25
  NetSystemGrowth = 761.86084
  NetSystemLifeforce = 0
  NetSystemMoney = 450.9
  NetSystemProduction = 692
  NetSystemResearch = 297.7
  NonVampirilisPopulation = 35
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 6
  OwnedSystems = 4
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 35
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 1
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 4
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 23
  Strategic2Stock = 85
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 3
  SystemCount = 4
  SystemLevelSum = 9
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 10
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 12
  TerraformationGameplayUnlocked = 0
  TotalDefensiveMilitaryPower = 1359.82654
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 818.3205
  TotalPopulationCollectionBonus = 3
  TotalTechnology = 18
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 1
  VampirilisPopulation = 0
  VictoryEconomicRanking = 1
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 29
  ColonizedStarSystem#1066 /Empire#1/ColonizedStarSystem#1066
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    PlanetStatusBeingColonized
    StarSystemImprovementLevel2
    StarTypeYellow
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 957.615356
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 36.3
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1700
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2012.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 17
    MaximumLuxuryStock = 0
    MaximumPopulation = 17
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 3
    MaximumSystemGrowth = 309.5154
    MaximumSystemGrowthStock = 2550
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 254.799988
    MaximumSystemProduction = 311
    MaximumSystemProductionStock = 311
    MaximumSystemResearch = 79.3
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 100
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 5
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 3
    NetSystemGrowth = 309.5154
    NetSystemInfluence = 3
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 254.799988
    NetSystemProduction = 311
    NetSystemResearch = 79.3
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -14.34375
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 176
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 147
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 231
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 51
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 17
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 17.1845875
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 17
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 17
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1328.61536
    SystemGrowth = 363
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2827.84937
    SystemGrowthUpkeep = 53.48459
    SystemInfluenceRadius = 2.713288
    SystemInfluenceStock = 82.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 306.8
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 52
    SystemNextInfluenceRadiusEstimation = 2.756936
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 311
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 536.5
    SystemProductionUpkeep = 0
    SystemResearch = 79.3
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 3.4
    TradingRouteSystemBaseIncome_EmpireMoney = 3.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.85
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 1
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 3.713288
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 16
    ColonizedPlanet#1068 /Empire#1/ColonizedStarSystem#1066/ColonizedPlanet#1068
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 72
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 63
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 18
      Happiness = 0
      MajorPopulationCount = 9
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 72
      PlanetFIDSI = 0
      PlanetFood = 99
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 135
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 27
      PlanetPopulationIndustry = 72
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 9
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 27
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      PopulationPlanetAffinityHoratio /Empire#1/ColonizedStarSystem#1066/ColonizedPlanet#1068/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 8
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 9
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 8
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 8
        RawPopulationFood = 8
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
    ColonizedPlanet#1713 /Empire#1/ColonizedStarSystem#1066/ColonizedPlanet#1713
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly18
      PlanetAnomaly26
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetMoon
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 99
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 104
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 16
      Happiness = 5
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 5
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 104
      PlanetFIDSI = 0
      PlanetFood = 48
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 96
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 24
      PlanetPopulationIndustry = 64
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 13
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 24
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#1066/ColonizedPlanet#1713/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityHoratio /Empire#1/ColonizedStarSystem#1066/ColonizedPlanet#1713/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 8
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 8
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 13
        RawPopulationFood = 3
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
    Hangar#1067 /Empire#1/ColonizedStarSystem#1066/Hangar#1067
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#1/ColonizedStarSystem#1066/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 36.3
      NetPopulationScore = 13.7000008
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 17
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    RecipeImprovement#2629 /Empire#1/ColonizedStarSystem#1066/RecipeImprovement#2629
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect03
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1285 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#1285
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1318 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#1318
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1380 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#1380
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1382 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#1382
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1622 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#1622
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1732 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#1732
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2102 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#2102
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2106 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#2106
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2108 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#2108
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2625 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#2625
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestHoratio03
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 180
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2627 /Empire#1/ColonizedStarSystem#1066/StarSystemImprovement#2627
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  ColonizedStarSystem#1580 /Empire#1/ColonizedStarSystem#1580
   DESCRIPTORS 10
    BuildingStarSystemImprovementUniqueDust1
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 648.4284
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 14.625
    GrowthForOutpost = 0
    Happiness = 83.40625
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 25
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 750.65625
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 480
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 6
    MajorPopulationCount = 9
    MaximumLuxuryStock = 0
    MaximumPopulation = 19
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 58.75
    MaximumSystemGrowth = 124.178375
    MaximumSystemGrowthStock = 2850
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 144.8
    MaximumSystemProduction = 179
    MaximumSystemProductionStock = 179
    MaximumSystemResearch = 141.7
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 208.515625
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 2.5
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 3
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 3
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 58.75
    NetSystemGrowth = 124.178375
    NetSystemInfluence = 58.75
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 144.8
    NetSystemProduction = 179
    NetSystemResearch = 141.7
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -7.593751
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 126
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 72
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 99
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 45
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 99
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 9
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 7.44662762
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 9
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 9
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 58.75
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 861.4284
    SystemGrowth = 146.25
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1448.48071
    SystemGrowthUpkeep = 22.0716286
    SystemInfluenceRadius = 6.39597225
    SystemInfluenceStock = 504
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 176.8
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 32
    SystemNextInfluenceRadiusEstimation = 6.75161362
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 179
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 141.7
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 6
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.900000036
    TradingRouteSystemBaseIncome_EmpireMoney = 0.900000036
    TradingRouteSystemBaseIncome_EmpireResearch = 0.225000009
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.3
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.3
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 7.39597225
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 9
    ColonizedPlanet#1582 /Empire#1/ColonizedStarSystem#1580/ColonizedPlanet#1582
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeVeldt
      UniquePlanetBilgeli
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 126
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 27
      DefaultPlanetPrestige = 45
      DefaultPlanetScience = 90
      Happiness = -5
      MajorPopulationCount = 9
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 126
      PlanetFIDSI = 0
      PlanetFood = 72
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 99
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 72
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 9
      PlanetPrestige = 45
      PlanetRawDust = 14
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 3
      PlanetRawPrestige = 5
      PlanetRawScience = 10
      PlanetScience = 99
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      PopulationPlanetAffinityHoratio /Empire#1/ColonizedStarSystem#1580/ColonizedPlanet#1582/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 8
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 9
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 8
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 14
        RawPopulationFood = 8
        RawPopulationIndustry = 3
        RawPopulationPrestige = 5
        RawPopulationScience = 10
       CHILDREN 0
    ColonizedPlanet#2694 /Empire#1/ColonizedStarSystem#1580/ColonizedPlanet#2694
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly11
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = 15
      MajorPopulationCount = 0
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 3
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 3
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 12
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#1580/ColonizedPlanet#2694/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#1/ColonizedStarSystem#1580/ColonizedPlanet#2694/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
    Hangar#1581 /Empire#1/ColonizedStarSystem#1580/Hangar#1581
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#1/ColonizedStarSystem#1580/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 14.625
      NetPopulationScore = 35.375
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 9
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 164.900009
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#1918 /Empire#1/ColonizedStarSystem#1580/StarSystemImprovement#1918
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1942 /Empire#1/ColonizedStarSystem#1580/StarSystemImprovement#1942
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1944 /Empire#1/ColonizedStarSystem#1580/StarSystemImprovement#1944
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2143 /Empire#1/ColonizedStarSystem#1580/StarSystemImprovement#2143
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2696 /Empire#1/ColonizedStarSystem#1580/StarSystemImprovement#2696
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementQuestHoratio03
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 180
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
  ColonizedStarSystem#2219 /Empire#1/ColonizedStarSystem#2219
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeYellow
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 81.85369
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 5
    GrowthForOutpost = 0
    Happiness = 67
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 67
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 80
    IncomingAutomatedShips = 3
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 44.2536926
    MaximumSystemGrowthStock = 900
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 42
    MaximumSystemProductionStock = 42
    MaximumSystemResearch = 3.9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 117.25
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 5
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 3
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 44.2536926
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 29.4416656
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -10.3
    NetSystemProduction = 42
    NetSystemResearch = 3.9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 9
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 5
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 12
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 3
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.746308267
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 1
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 282.8537
    SystemGrowth = 50
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 229.974457
    SystemGrowthUpkeep = 5.74630833
    SystemInfluenceRadius = 1.05557489
    SystemInfluenceStock = 4
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 29.4416656
    SystemManpowerStock = 69.11667
    SystemMigrationGrowthStock = 0
    SystemMoney = 11.7
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 22
    SystemNextInfluenceRadiusEstimation = 1.128457
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 42
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 3.9
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.1
    TradingRouteSystemBaseIncome_EmpireMoney = 0.1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.025
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.5
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 2.055575
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 5
    ColonizedPlanet#2221 /Empire#1/ColonizedStarSystem#2219/ColonizedPlanet#2221
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      ColonizedModifier = 1
      DefaultPlanetDust = 9
      DefaultPlanetFood = 5
      DefaultPlanetIndustry = 4
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 2
      Happiness = 5
      MajorPopulationCount = 1
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 5
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 9
      PlanetFIDSI = 0
      PlanetFood = 5
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 12
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 8
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 1
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 3
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#2219/ColonizedPlanet#2221/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#1/ColonizedStarSystem#2219/ColonizedPlanet#2221/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityHoratio /Empire#1/ColonizedStarSystem#2219/ColonizedPlanet#2221/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 8
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 8
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 9
        RawPopulationFood = 5
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN 0
    Hangar#2220 /Empire#1/ColonizedStarSystem#2219/Hangar#2220
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#1/ColonizedStarSystem#2219/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 5
      NetPopulationScore = 45
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 91
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#2702 /Empire#1/ColonizedStarSystem#2219/StarSystemImprovement#2702
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#2729 /Empire#1/ColonizedStarSystem#2219/StarSystemImprovement#2729
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  ColonizedStarSystem#536 /Empire#1/ColonizedStarSystem#536
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 588.813354
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 29
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 32.4
    GrowthForOutpost = 0
    Happiness = 95.25
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 25
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 762
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1542.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 10.5
    MaximumSystemGrowth = 283.91333
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 61.6000061
    MaximumSystemProduction = 160
    MaximumSystemProductionStock = 160
    MaximumSystemResearch = 72.8
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 95.25
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 10.5
    NetSystemGrowth = 283.91333
    NetSystemInfluence = 10.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 61.6000061
    NetSystemProduction = 160
    NetSystemResearch = 72.8
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -6.75
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 72
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 110
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 120
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 36
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 7.686664
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 8
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 10.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 950.813354
    SystemGrowth = 324
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1485.71436
    SystemGrowthUpkeep = 40.0866661
    SystemInfluenceRadius = 5.95120668
    SystemInfluenceStock = 435
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 139.1
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 77.5
    SystemNextInfluenceRadiusEstimation = 6.02100849
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 160
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 72.8
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.8
    TradingRouteSystemBaseIncome_EmpireMoney = 0.8
    TradingRouteSystemBaseIncome_EmpireResearch = 0.2
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 6.95120668
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 18
    ColonizedPlanet#537 /Empire#1/ColonizedStarSystem#536/ColonizedPlanet#537
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTropical
      UniquePlanetHoratio
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 6
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 72
      DefaultPlanetFood = 104
      DefaultPlanetIndustry = 72
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Happiness = -5
      MajorPopulationCount = 6
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 72
      PlanetFIDSI = 0
      PlanetFood = 110
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 120
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 48
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 12
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 13
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 36
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PopulationPlanetAffinityHoratio /Empire#1/ColonizedStarSystem#536/ColonizedPlanet#537/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationAssimilatedPlanetAffinityZvali
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratio
        ClassPopulationPlanetAffinityHoratioCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 8
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 8
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 9
        RawPopulationFood = 13
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
      PopulationPlanetAffinityZvali /Empire#1/ColonizedStarSystem#536/ColonizedPlanet#537/PopulationPlanetAffinityZvali
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityZvali
        ClassPopulationPlanetAffinityZvaliCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 3
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 3
        RawPopulationDust = 9
        RawPopulationFood = 13
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#535 /Empire#1/ColonizedStarSystem#536/Hangar#535
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 6
      DefensiveMilitaryPower = 554.516663
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 29
      IsFrozen = 0
      MilitaryPower = 886.1761
      OffensiveMilitaryPower = 331.6595
     CHILDREN 5
      Ship#2388 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388
       DESCRIPTORS 14
        ClassHullMediumAttackHoratio
        ClassShip
        ShipFactionHoratio
        ShipForBattle
        ShipHull01
        ShipLevel04
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleMediumAttacker
        ShipSizeMedium
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 3
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0600352772
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 66.6111145
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 13.4444456
        DamagePerSecondLong = 39.11111
        DamagePerSecondMedium = 33.97778
        DamagePerSecondMissile = 25.666666
        DamagePerSecondShort = 38.255558
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 200.78334
        Evasion = 0
        Experience = 1
        ExperiencePerTurn = 1
        ExperienceReward = 8
        FlatHealthRegeneration = 0
        FogOfWarRange = 1.25
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 12
        GlobalSpeed = 2
        Health = 3283.5
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 250
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3283.5
        MaximumMovement = 4
        MaximumShield = 240
        MaximumShipManpower = 300
        MaximumShipManpowerRefillRate = 300
        MaximumShipProbeStock = 0
        MilitaryPower = 423.472229
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 29.4416656
        NetShipProbe = 0
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 222.688889
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 423.472229
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 2
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 1
        ShieldReloadPerPhase = 0
        ShipHealth = 1540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 29.4416656
        ShipManpowerStock = 90.05292
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.211736113
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 623.4722
        VisionRange = 1
        VisualImportanceScore = 50
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreMediumHoratio
         PROPERTIES 10
          DefensiveMilitaryPower = 109.45
          Health = 3283.5
          MaximumHealth = 3283.5
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 92.3999939
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponMissile1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/CoreSection/ModuleWeaponMissile1#0
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            MultiplierX2
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 231
            DamagePerSecond = 25.666666
            DamagePerSecondLong = 25.666666
            DamagePerSecondMedium = 20.5333328
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 2
            OffensiveMilitaryPower = 92.3999939
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumHoratio
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 6
          Health = 180
          MaximumHealth = 180
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 75.2888947
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 180
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponLaser1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/SectionE/ModuleWeaponLaser1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
            MultiplierX2
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 24.2
            DamagePerSecond = 13.4444456
            DamagePerSecondLong = 13.4444456
            DamagePerSecondMedium = 13.4444456
            DamagePerSecondShort = 10.7555571
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 2
            OffensiveMilitaryPower = 75.2888947
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumHoratio
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 28.6666679
          Health = 260
          MaximumHealth = 260
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 260
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
            MultiplierX2
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 20
            Health = 1
            HullPlatingAbsorption = 20
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 80
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumHoratio
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 6
          Health = 180
          MaximumHealth = 180
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 55
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 180
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/SectionNE/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            MultiplierX2
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 187
            DamagePerSecond = 27.5
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 27.5
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 2
            OffensiveMilitaryPower = 55
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionNW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumHoratio
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 6
          Health = 180
          MaximumHealth = 180
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 180
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumHoratio
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 6
          Health = 180
          MaximumHealth = 180
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 180
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
            MultiplierX2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumHoratio
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 26.666666
          Health = 200
          MaximumHealth = 200
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 200
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/SectionSE/ModuleDefenseShield1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
            MultiplierX2
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 20
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 2
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 20
            SectionHealthMultiplier = 0
            ShieldAbsorption = 24
            ShieldBonus = 240
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumHoratio
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 6
          Health = 180
          MaximumHealth = 180
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 180
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2388/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakMediumHoratio
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 6
          Health = 180
          MaximumHealth = 180
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 180
          VisionRange = 0
         CHILDREN 0
      Ship#2734 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2734
       DESCRIPTORS 15
        ClassHullSmallAttackHoratio
        ClassShip
        ShipFactionHoratio
        ShipForBattle
        ShipHull01
        ShipLevel04
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.2
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 35.75
        DamagePerSecondBeam = 35.75
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 35.75
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 62.85
        Evasion = 0
        Experience = 1
        ExperiencePerTurn = 1
        ExperienceReward = 8
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 1105.5
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1105.5
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 98.6
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 35.75
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 98.6
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 480
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 100
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0493
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 298.6
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2734/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHoratio
         PROPERTIES 10
          DefensiveMilitaryPower = 46.85
          Health = 1105.5
          MaximumHealth = 1105.5
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2734/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2734/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2734/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2734/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2734/SectionNE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionNW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2734/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2734/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2734/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2734/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 22
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam2#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2734/SectionSE/ModuleWeaponBeam2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam2
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 149.6
            DamagePerSecond = 22
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 22
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 22
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionSW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2734/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2734/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
      Ship#2736 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2736
       DESCRIPTORS 15
        ClassHullSmallAttackHoratio
        ClassShip
        ShipFactionHoratio
        ShipForBattle
        ShipHull01
        ShipLevel04
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.2
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 35.75
        DamagePerSecondBeam = 35.75
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 35.75
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 62.85
        Evasion = 0
        Experience = 1
        ExperiencePerTurn = 1
        ExperienceReward = 8
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6
        GlobalSpeed = 2
        Health = 1105.5
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1105.5
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 98.6
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 35.75
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 98.6
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 480
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 100
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0493
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 298.6
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2736/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHoratio
         PROPERTIES 10
          DefensiveMilitaryPower = 46.85
          Health = 1105.5
          MaximumHealth = 1105.5
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2736/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2736/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2736/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2736/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2736/SectionNE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionNW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2736/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2736/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2736/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2736/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 22
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam2#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2736/SectionSE/ModuleWeaponBeam2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam2
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 149.6
            DamagePerSecond = 22
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 22
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 22
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionSW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2736/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2736/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
      Ship#2738 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2738
       DESCRIPTORS 13
        ClassHullSmallSupportHoratio
        ClassShip
        ShipFactionHoratio
        ShipForBattle
        ShipHull02
        ShipLevel04
        ShipLevelUpRule
        ShipRoleSmallSupport
        ShipRoleSupport
        ShipSizeSmall
        ShipStatBonus1TargetingAttract
        ShipStatBonus2Defensive
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0588833354
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 11.666667
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 11.666667
        DamagePerSecondMedium = 9.333334
        DamagePerSecondMissile = 11.666667
        DamagePerSecondShort = 0
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 61.5333328
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 8
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5
        GlobalSpeed = 2
        Health = 1056
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1056
        MaximumMovement = 4
        MaximumShield = 120
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 82.53333
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 29.4416656
        NetShipProbe = 0
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 21
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 82.53333
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 120
        ShieldAbsorption = 13.2
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 490
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 29.4416656
        ShipManpowerStock = 29.4416656
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0412666649
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 282.533325
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2738/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHoratio
         PROPERTIES 10
          DefensiveMilitaryPower = 35.2
          Health = 1056
          MaximumHealth = 1056
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 21
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponMissile1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2738/CoreSection/ModuleWeaponMissile1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 105
            DamagePerSecond = 11.666667
            DamagePerSecondLong = 11.666667
            DamagePerSecondMedium = 9.333334
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 21
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2738/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.333333
          Health = 70
          MaximumHealth = 70
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 70
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2738/SectionE/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionN /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2738/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2738/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2738/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2738/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2738/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2738/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2738/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#2738/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHoratio
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2
          Health = 60
          MaximumHealth = 60
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 60
          VisionRange = 0
         CHILDREN 0
      Ship#801 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill37_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel06
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 166.5
        Evasion = 0
        Experience = 67.4249954
        ExperiencePerTurn = 1
        ExperienceReward = 12
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2730
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 6
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2730
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 182.970581
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 120
        OffensiveMilitaryPower = 16.4705868
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 182.970581
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09148529
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 382.970581
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 91
          Health = 2730
          MaximumHealth = 2730
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 0
        SectionE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionN /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionS/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#1/ColonizedStarSystem#536/Hangar#535/Ship#801/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#800 /Empire#1/ColonizedStarSystem#536/Hero#800
     DESCRIPTORS 13
      ClassHero
      HeroAffinityHoratio
      HeroAssigned
      HeroClassAdministrator
      HeroLevel06
      HeroLevelUpRule
      HeroSkill64_Food_PerPlanetFlat_1
      HeroSkill67_Food_Perpop_0
      HeroSkill70_ApprovalFood_PercentFlat_2
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkillComplete
      HeroSkillComplete
      Politics04
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 67.4249954
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 6
      NextLevelRequestedExperience = 120
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 5
      SpecializationPoints = 1.2
      Upkeep = 19.5
     CHILDREN 0
    PopulationStarSystemAffinityHoratio /Empire#1/ColonizedStarSystem#536/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HappinessBonusFromCollection = 10
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 32.4
      NetPopulationScore = 17.5999985
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityZvali /Empire#1/ColonizedStarSystem#536/PopulationStarSystemAffinityZvali
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityZvali
      ClassPopulationStarSystemAffinityZvaliCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 19
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 32.4
      NetPopulationScore = 17.5999985
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 17.5999985
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
     CHILDREN 0
    StarSystemImprovement#1010 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1010
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1047 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1047
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1117 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1117
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1257 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1257
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1458 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1458
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1605 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1605
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1768 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1768
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1994 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1994
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1996 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1996
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#1998 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#1998
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2000 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#2000
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#789 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#789
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#803 /Empire#1/ColonizedStarSystem#536/StarSystemImprovement#803
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
  DepartmentOfCommerce /Empire#1/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#1/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 2.2275
   CHILDREN 3
    DiplomaticEmpire#0 /Empire#1/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 2.2275
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 2.4705
     CHILDREN 0
    DiplomaticEmpire#2 /Empire#1/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 2.2275
      PressureFrom = 4.79227448
      PressureOn = 2.2275
      PressureTrend = -2.56477451
      PressureValue = -21.0753365
      TheirBasePressure = 3.19484973
     CHILDREN 0
    DiplomaticEmpire#3 /Empire#1/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 2
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
     PROPERTIES 6
      MyBasePressure = 2.2275
      PressureFrom = 0.5236875
      PressureOn = 2.2275
      PressureTrend = 1.70381248
      PressureValue = 11.9463749
      TheirBasePressure = 0.349124968
     CHILDREN 0
  Education /Empire#1/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 2
    HeroLevelCount = 7
    HeroUnlockGauge01Points = 703
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 89
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 323
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 197
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 94
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1168 /Empire#1/Fleet#1168
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 58.3833351
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 90.95556
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.5722237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 100
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0454777777
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1115 /Empire#1/Fleet#1168/Ship#1115
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 58.3833351
      Evasion = 0
      Experience = 20
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 582.9
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 971.5
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 90.95556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 54.5733376
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0454777777
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 254.573334
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1168/Ship#1115/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 42.3833351
        Health = 582.9
        MaximumHealth = 971.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#1168/Ship#1115/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#1168/Ship#1115/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 36
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#1168/Ship#1115/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 36
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#1168/Ship#1115/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 36
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#1168/Ship#1115/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#1168/Ship#1115/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 36
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1168/Ship#1115/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 36
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#1168/Ship#1115/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1168/Ship#1115/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 36
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#1168/Ship#1115/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#1/Fleet#1168/Ship#1115/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 36
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1168/Ship#1115/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 36
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1787 /Empire#1/Fleet#1787
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 222.340012
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 22
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 400
    MaximumShipProbeStock = 0
    MilitaryPower = 329.484436
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 107.144447
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 400
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.164742231
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 4
    Ship#1176 /Empire#1/Fleet#1787/Ship#1176
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 58.3833351
      Evasion = 0
      Experience = 10.3333359
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 971.5
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 971.5
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 90.95556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 90.95556
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0454777777
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 290.955566
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1787/Ship#1176/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 42.3833351
        Health = 971.5
        MaximumHealth = 971.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#1787/Ship#1176/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#1787/Ship#1176/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#1787/Ship#1176/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#1787/Ship#1176/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#1787/Ship#1176/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#1787/Ship#1176/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1787/Ship#1176/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#1787/Ship#1176/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1787/Ship#1176/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#1787/Ship#1176/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#1/Fleet#1787/Ship#1176/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1787/Ship#1176/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#1365 /Empire#1/Fleet#1787/Ship#1365
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 58.3833351
      Evasion = 0
      Experience = 1.33333206
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 971.5
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 971.5
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 90.95556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 90.95556
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0454777777
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 290.955566
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1787/Ship#1365/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 42.3833351
        Health = 971.5
        MaximumHealth = 971.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#1787/Ship#1365/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#1787/Ship#1365/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#1787/Ship#1365/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#1787/Ship#1365/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#1787/Ship#1365/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#1787/Ship#1365/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1787/Ship#1365/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#1787/Ship#1365/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1787/Ship#1365/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#1787/Ship#1365/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#1/Fleet#1787/Ship#1365/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1787/Ship#1365/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#1660 /Empire#1/Fleet#1787/Ship#1660
     DESCRIPTORS 13
      ClassHullSmallSupportHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 11.666667
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 11.666667
      DamagePerSecondMedium = 9.333334
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 52.7866669
      Evasion = 0
      Experience = 27
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 793.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 793.6
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 73.78667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 21
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 73.78667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 13.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0368933342
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 273.786682
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1787/Ship#1660/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 26.4533329
        Health = 793.6
        MaximumHealth = 793.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#1/Fleet#1787/Ship#1660/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#1787/Ship#1660/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#1/Fleet#1787/Ship#1660/SectionE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#1787/Ship#1660/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#1787/Ship#1660/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#1787/Ship#1660/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1787/Ship#1660/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#1787/Ship#1660/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1787/Ship#1660/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#1787/Ship#1660/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1787/Ship#1660/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#1826 /Empire#1/Fleet#1787/Ship#1826
     DESCRIPTORS 13
      ClassHullSmallSupportHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 11.666667
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 11.666667
      DamagePerSecondMedium = 9.333334
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 52.7866669
      Evasion = 0
      Experience = 19
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 793.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 793.6
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 73.78667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 21
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 73.78667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 13.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0368933342
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 273.786682
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#1787/Ship#1826/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 26.4533329
        Health = 793.6
        MaximumHealth = 793.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#1/Fleet#1787/Ship#1826/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#1787/Ship#1826/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#1/Fleet#1787/Ship#1826/SectionE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#1787/Ship#1826/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#1787/Ship#1826/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#1787/Ship#1826/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#1787/Ship#1826/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#1787/Ship#1826/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#1787/Ship#1826/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#1787/Ship#1826/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#1787/Ship#1826/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2297 /Empire#1/Fleet#2297
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 117.600006
    AutomatedShipGrowthStock = 117.600006
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.6638182
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2298 /Empire#1/Fleet#2297/Ship#2298
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 117.600006
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 18
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 127.600006
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2297/Ship#2298/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#1/Fleet#2297/Ship#2298/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#2297/Ship#2298/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2297/Ship#2298/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#2297/Ship#2298/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2297/Ship#2298/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2297/Ship#2298/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2297/Ship#2298/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#2297/Ship#2298/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2297/Ship#2298/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2334 /Empire#1/Fleet#2334
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 42.04
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 59.15111
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 17.11111
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0295755565
    VisionRange = 4.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2211 /Empire#1/Fleet#2334/Ship#2211
     DESCRIPTORS 10
      ClassHullSmallCivilianHoratio
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.111111
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.111111
      DamagePerSecondLong = 6.111111
      DamagePerSecondMedium = 6.111111
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 4.888889
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 42.04
      Evasion = 0
      Experience = 19
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 781.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 781.2
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 59.15111
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 17.11111
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 59.15111
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0295755565
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 259.151123
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2334/Ship#2211/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 26.04
        Health = 781.2
        MaximumHealth = 781.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 17.11111
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#2334/Ship#2211/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 11
          DamagePerSecond = 6.111111
          DamagePerSecondLong = 6.111111
          DamagePerSecondMedium = 6.111111
          DamagePerSecondShort = 4.888889
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 17.11111
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#1/Fleet#2334/Ship#2211/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#2334/Ship#2211/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2334/Ship#2211/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#1/Fleet#2334/Ship#2211/SectionNE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionNW /Empire#1/Fleet#2334/Ship#2211/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2334/Ship#2211/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2334/Ship#2211/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2334/Ship#2211/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#1/Fleet#2334/Ship#2211/SectionSE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSW /Empire#1/Fleet#2334/Ship#2211/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2334/Ship#2211/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2389 /Empire#1/Fleet#2389
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 124.8
    AutomatedShipGrowthStock = 124.8
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.676909149
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2390 /Empire#1/Fleet#2389/Ship#2390
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 124.8
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 14
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 134.8
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2389/Ship#2390/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#1/Fleet#2389/Ship#2390/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#2389/Ship#2390/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2389/Ship#2390/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#2389/Ship#2390/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2389/Ship#2390/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2389/Ship#2390/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2389/Ship#2390/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#2389/Ship#2390/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2389/Ship#2390/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2493 /Empire#1/Fleet#2493
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 212.959991
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 22
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 400
    MaximumShipProbeStock = 0
    MilitaryPower = 320.104431
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 107.144447
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 400
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.160052225
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 4
    Ship#2203 /Empire#1/Fleet#2493/Ship#2203
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.6933327
      Evasion = 0
      Experience = 19
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 830.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 830.8
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 86.26556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 86.26556
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04313278
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 286.265564
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2493/Ship#2203/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 37.6933327
        Health = 830.8
        MaximumHealth = 830.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#2493/Ship#2203/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#2493/Ship#2203/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#2493/Ship#2203/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2493/Ship#2203/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#2493/Ship#2203/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#2493/Ship#2203/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2493/Ship#2203/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2493/Ship#2203/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2493/Ship#2203/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#2493/Ship#2203/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#1/Fleet#2493/Ship#2203/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2493/Ship#2203/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2205 /Empire#1/Fleet#2493/Ship#2205
     DESCRIPTORS 13
      ClassHullSmallSupportHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 11.666667
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 11.666667
      DamagePerSecondMedium = 9.333334
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 52.7866669
      Evasion = 0
      Experience = 18
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 793.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 793.6
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 73.78667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 21
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 73.78667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 13.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0368933342
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 273.786682
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2493/Ship#2205/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 26.4533329
        Health = 793.6
        MaximumHealth = 793.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#1/Fleet#2493/Ship#2205/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#2493/Ship#2205/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#1/Fleet#2493/Ship#2205/SectionE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#2493/Ship#2205/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2493/Ship#2205/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#2493/Ship#2205/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2493/Ship#2205/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2493/Ship#2205/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2493/Ship#2205/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#2493/Ship#2205/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2493/Ship#2205/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2207 /Empire#1/Fleet#2493/Ship#2207
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 20.4722233
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 19.127779
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.6933327
      Evasion = 0
      Experience = 16
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 830.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 830.8
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 86.26556
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.5722237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 86.26556
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04313278
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 286.265564
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2493/Ship#2207/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 37.6933327
        Health = 830.8
        MaximumHealth = 830.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#2493/Ship#2207/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#2493/Ship#2207/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#2493/Ship#2207/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2493/Ship#2207/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#2493/Ship#2207/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#2493/Ship#2207/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2493/Ship#2207/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2493/Ship#2207/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2493/Ship#2207/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#2493/Ship#2207/SectionSE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /Empire#1/Fleet#2493/Ship#2207/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2493/Ship#2207/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2209 /Empire#1/Fleet#2493/Ship#2209
     DESCRIPTORS 13
      ClassHullSmallSupportHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 11.666667
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 11.666667
      DamagePerSecondMedium = 9.333334
      DamagePerSecondMissile = 11.666667
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 52.7866669
      Evasion = 0
      Experience = 13
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 793.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 793.6
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 73.78667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 21
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 73.78667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 13.2
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0368933342
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 273.786682
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2493/Ship#2209/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 26.4533329
        Health = 793.6
        MaximumHealth = 793.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#1/Fleet#2493/Ship#2209/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#2493/Ship#2209/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#1/Fleet#2493/Ship#2209/SectionE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /Empire#1/Fleet#2493/Ship#2209/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2493/Ship#2209/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#2493/Ship#2209/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2493/Ship#2209/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2493/Ship#2209/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2493/Ship#2209/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#2493/Ship#2209/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2493/Ship#2209/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2494 /Empire#1/Fleet#2494
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 72
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 128.4
    AutomatedShipGrowthStock = 128.4
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 32
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 32
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    ScaleMultiplier = 0.6834546
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.016
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2495 /Empire#1/Fleet#2494/Ship#2495
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 99
      Accuracy = 0
      ActionPointStock = 2
      AutomatedShipGrowthStock = 128.4
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 3
      GlobalSpeed = 2
      Health = 480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 480
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 32
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 32
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.016
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 232
      VisionRange = 0.75
      VisualImportanceScore = 138.4
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2494/Ship#2495/CoreSection
       DESCRIPTORS 2
        ClassSection
        ClassSectionCore
       PROPERTIES 10
        DefensiveMilitaryPower = 16
        Health = 480
        MaximumHealth = 480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /Empire#1/Fleet#2494/Ship#2495/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#1/Fleet#2494/Ship#2495/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /Empire#1/Fleet#2494/Ship#2495/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#1/Fleet#2494/Ship#2495/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2494/Ship#2495/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2494/Ship#2495/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2494/Ship#2495/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#1/Fleet#2494/Ship#2495/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2494/Ship#2495/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallSophons
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2671 /Empire#1/Fleet#2671
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 173.58667
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 1.25
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 12
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 396.275574
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 222.688889
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 235.47374
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.19813779
    VisionRange = 1
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2451 /Empire#1/Fleet#2671/Ship#2451
     DESCRIPTORS 14
      ClassHullMediumAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.1569825
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 66.6111145
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.4444456
      DamagePerSecondLong = 39.11111
      DamagePerSecondMedium = 33.97778
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 38.255558
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 173.58667
      Evasion = 0
      Experience = 7
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 1.25
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 12
      GlobalSpeed = 2
      Health = 2467.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2467.6
      MaximumMovement = 4
      MaximumShield = 240
      MaximumShipManpower = 300
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 396.275574
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 222.688889
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 396.275574
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 2
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipHealth = 1540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 235.47374
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.19813779
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 596.2756
      VisionRange = 1
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#1/Fleet#2671/Ship#2451/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 82.253334
        Health = 2467.6
        MaximumHealth = 2467.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 92.3999939
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /Empire#1/Fleet#2671/Ship#2451/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 231
          DamagePerSecond = 25.666666
          DamagePerSecondLong = 25.666666
          DamagePerSecondMedium = 20.5333328
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 92.3999939
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#1/Fleet#2671/Ship#2451/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 75.2888947
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /Empire#1/Fleet#2671/Ship#2451/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 24.2
          DamagePerSecond = 13.4444456
          DamagePerSecondLong = 13.4444456
          DamagePerSecondMedium = 13.4444456
          DamagePerSecondShort = 10.7555571
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 2
          OffensiveMilitaryPower = 75.2888947
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#1/Fleet#2671/Ship#2451/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 28.6666679
        Health = 260
        MaximumHealth = 260
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 260
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#1/Fleet#2671/Ship#2451/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#1/Fleet#2671/Ship#2451/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 55
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#1/Fleet#2671/Ship#2451/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          MultiplierX2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 187
          DamagePerSecond = 27.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 27.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 55
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /Empire#1/Fleet#2671/Ship#2451/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#1/Fleet#2671/Ship#2451/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2671/Ship#2451/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
          MultiplierX2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#1/Fleet#2671/Ship#2451/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 26.666666
        Health = 200
        MaximumHealth = 200
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 200
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#1/Fleet#2671/Ship#2451/SectionSE/ModuleDefenseShield1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 20
          SectionHealthMultiplier = 0
          ShieldAbsorption = 24
          ShieldBonus = 240
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /Empire#1/Fleet#2671/Ship#2451/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#1/Fleet#2671/Ship#2451/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 180
        MaximumHealth = 180
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 180
        VisionRange = 0
       CHILDREN 0
  Hero#2112 /Empire#1/Hero#2112
   DESCRIPTORS 8
    ClassHero
    HeroAffinityTimeLords
    HeroClassAdmiral
    HeroInjured
    HeroLevel01
    HeroLevelUpRule
    HeroSkill1_ShipCostReduction_Percent_0
    Politics06
   PROPERTIES 16
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 4
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 0
    Experience = 8.3
    ExperiencePerTurn = 0
    Health = 15
    HealthPerTurn = 15
    HealthRegenerationRatioFromHero = 0
    Level = 1
    NextLevelRequestedExperience = 20
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 0
    SpecializationPoints = 0.2
    Upkeep = 0
   CHILDREN 0
  LostSystems /Empire#1/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor4 /Empire#1/MajorRelationWithMinor4
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#1/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#1/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 47.25
    EmpireResearch = 15.75
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 1.5
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#1/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#1/MajorRelationWithMinor8
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#1/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 14
    EmpireResearch = 31.5
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityHoratio /Empire#1/PopulationEmpireAffinityHoratio
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationAssimilatedEmpireAffinityZvali
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 88.325
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 3
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 33
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityZvali /Empire#1/PopulationEmpireAffinityZvali
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityZvali
    ClassPopulationEmpireAffinityZvaliCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitSearcher
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics01ToPolitics02 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /Empire#1/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#1/Research
   DESCRIPTORS 88
    ClassResearch
    TechnologyApproval1
    TechnologyBuyout
    TechnologyColonization2
    TechnologyColonization4
    TechnologyColonizationGasPlanet
    TechnologyColonizationGasPlanetNonVampirilis
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleWeaponBeam2
    TechnologyCuriosityModuleWeaponLaser2Strategic2
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefenseModule1
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyExplorationModule1
    TechnologyFood1
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2Horatio
    TechnologyHull3
    TechnologyHull3Horatio
    TechnologyHull4
    TechnologyHull4Horatio
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Horatio
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Horatio
    TechnologyLinkEmpireDevelopmentUnique4ToUnique6Horatio
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration4To8
    TechnologyMarketplace2
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyWeaponModule1
   PROPERTIES 50
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 6
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 5
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 2
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 3
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 218.835449
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 12
    UnlockedTechnologyCount = 18
   CHILDREN 0
  Senate /Empire#1/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentDictatorship
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 4
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.5
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 2
    NumberOfSenatorSlots = 1
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 8
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 6
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 6
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 3
    TurnElapsedStock = 44
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN 3
    ActiveLaw#1001 /Empire#1/Senate/ActiveLaw#1001
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L01
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 43
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    ActiveLaw#2086 /Empire#1/Senate/ActiveLaw#2086
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L00
      LawPolitics06
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 13
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN 0
    Senator#2562 /Empire#1/Senate/Senator#2562
     DESCRIPTORS 4
      ClassSenator
      Politics06
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 1
      SupportLevel = 4
     CHILDREN 0
  Uniques /Empire#1/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
Empire#2 /Empire#2
 DESCRIPTORS 42
  AffinityGameplayTerrans
  AffinityMappingTerrans
  AffinityTerrans
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountWar
  EmpireImprovementArmyCap1
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementCuriosityLinkEmpireDevelopment8To10
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementFreeMovement1
  EmpireImprovementMarketplace1
  EmpireImprovementQuestUnitedEmpire02
  EmpireImprovementSlotsSmall02Terrans
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpirePointBuyoutUnlocked
  EmpireTypeMajor
  FactionTraitExpansionists1
  FactionTraitPatriots2
  FactionTraitTechnologyDefinitionEconomyAndTrade1
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  GameDifficultyAIHard
  GameSpeedFast
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  ManpowerUpgradeInfantry3
  PopulationCollectionBonusLevel1
  PopulationCollectionBonusLevel2
  PopulationCollectionBonusTerrans1
  PopulationCollectionBonusTerrans2
  ProductionSpentGainedAsEmpirePointUnlocked
 PROPERTIES 410
  AcademyOwned = 0
  ActiveLawsCount = 3
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 112
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.25
  AvailableNumberOfTradingCompanyHeadquarters = 1
  BankAccount = 787.2265
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 1
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 1
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 7
  CommandPoints = 36
  CommandPointsAccumulator = 402
  CommandPointsStock = 402
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 32
  DeedsAchieved = 2
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 301.800079
  DustInflation = 1.00528145
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 5
  EmpireEmpirePoint = 154.099991
  EmpireEmpirePointAccumulator = 4108.7876
  EmpireEmpirePointStock = 443.948822
  EmpireEmpirePointUpkeep = 42
  EmpireExpansionScore = 7
  EmpireFIDSIAccumulator = 56837.6133
  EmpireGlobalScore = 481
  EmpireGrowth = 1194.03809
  EmpireGrowthAccumulator = 15615.6924
  EmpireGrowthStock = 15615.6924
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 63.67083
  EmpireHeroesScore = 18
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 92.65
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 1136.51135
  EmpireManpowerUpkeep = 92.65
  EmpireMilitaryScore = 6012.6626
  EmpireMoney = 187.000015
  EmpireMoneyAccumulator = 7380.981
  EmpireMoneyUpkeep = 314.999969
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 1
  EmpirePopulationScore = 44
  EmpireProduction = 1184.5
  EmpireProductionAccumulator = 20464.45
  EmpireProductionStock = 20464.45
  EmpireProductionUpkeep = 0
  EmpireResearch = 443.5
  EmpireResearchAccumulator = 9267.702
  EmpireResearchScore = 466.5
  EmpireResearchStock = 8.80542
  EmpireResearchUpkeep = 0
  EmpireTechScore = 132
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 314.999969
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 63.67083
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 42
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 3
  HeroHealingLocked = 0
  HeroLevelCount = 15
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 2.25
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 60
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 17
  LawUpkeep = 42
  LeechingFleetsCount = 1
  Lifetime = 43
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 75
  Luxury3Stock = 5
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 8
  Luxury8Stock = 24
  Luxury9Stock = 0
  LuxuryDepositCount = 24
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 7
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 3312.5
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 887
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 5
  MaximumNumberOfTradingCompanySubsidiaries = 1
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 37.95
  MaximumSystemGrowth = 341.844025
  MaximumSystemMoney = 114.4
  MaximumSystemProduction = 247
  MaximumSystemResearch = 123
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 6099
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 112.099991
  NetEmpireGrowth = 1194.03809
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = -127.999954
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 1184.5
  NetEmpireResearch = 443.5
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 13
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 8
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 154.099991
  NetSystemGrowth = 1194.03809
  NetSystemLifeforce = 0
  NetSystemMoney = 187.000015
  NetSystemProduction = 1184.5
  NetSystemResearch = 443.5
  NonVampirilisPopulation = 42
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 1
  NumberOfTradingCompanyHeadquarters = 1
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.35
  OverColonizationThreshold = 8
  OwnedOutposts = 1
  OwnedPlanets = 8
  OwnedSystems = 7
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 3
  PlayDeckChangeCostRemainingTurnsFactor = 1
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 42
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 1
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 4
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0.1
  RatioOfProductionSpentGainedAsMoney = 0.1
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 30
  Strategic2Stock = 12
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 3
  SystemCount = 7
  SystemLevelSum = 23
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 11
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 12
  TerraformationGameplayUnlocked = 0
  TotalDefensiveMilitaryPower = 3560.063
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 1316.08813
  TotalPopulationCollectionBonus = 3
  TotalTechnology = 23
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 1000
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 1
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 1
 CHILDREN 44
  ColonizedStarSystem#1072 /Empire#2/ColonizedStarSystem#1072
   DESCRIPTORS 12
    BesiegedColonizedStarSystem
    BlockadedColonizedStarSystem
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem3
    StarSystemImprovementLevel2
    StarTypeBlue
   PROPERTIES 311
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BlockadeImpactFactor = 1
    BlockadeOrbitingMilitaryPower = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1600
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 600.794
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 12.6
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.25
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 81.925
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 491.550018
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 2980
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 23.4
    MaximumSystemGrowth = 341.844025
    MaximumSystemGrowthStock = 900
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 247
    MaximumSystemProductionStock = 247
    MaximumSystemResearch = 39.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 67.89535
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 23.4
    NetSystemGrowth = 341.844025
    NetSystemGrowthImpactFactor = 5
    NetSystemInfluence = 23.4
    NetSystemLifeforce = 0
    NetSystemManpower = -2
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -50.9499969
    NetSystemProduction = 247
    NetSystemProductionImpactFactor = 5
    NetSystemResearch = 39.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OrbitingOffensivePower = 0
    OrbitingSiegePower = 2
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -6.075001
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 2
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 72
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 90
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 90
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 24
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 24
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 6.155979
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 6
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 23.4
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 2213.794
    SystemGrowth = 348
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1243.89209
    SystemGrowthUpkeep = 6.155979
    SystemInfluenceRadius = 7.935389
    SystemInfluenceStock = 781.2002
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerLoss = -2
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 344
    SystemMigrationGrowthStock = 0
    SystemMoney = 48.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 99.45
    SystemNextInfluenceRadiusEstimation = 8.05188
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 247
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 395.6
    SystemProductionUpkeep = 0
    SystemResearch = 39.5
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.2
    TradingRouteSystemBaseIncome_EmpireMoney = 1.2
    TradingRouteSystemBaseIncome_EmpireResearch = 0.3
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 8.935389
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 22
    ColonizedPlanet#1074 /Empire#2/ColonizedStarSystem#1072/ColonizedPlanet#1074
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly27
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetMoon
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 7
      BaseMaximumPopulation = 6
      ColonizedModifier = 1
      DefaultPlanetDust = 72
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 90
      DefaultPlanetPrestige = 18
      DefaultPlanetScience = 24
      Happiness = 10
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 3
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 72
      PlanetFIDSI = 0
      PlanetFood = 90
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 90
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 18
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 6
      PlanetPopulationScience = 0
      PlanetPrestige = 24
      PlanetRawDust = 12
      PlanetRawFIDSI = 1
      PlanetRawFood = 12
      PlanetRawIndustry = 15
      PlanetRawPrestige = 3
      PlanetRawScience = 4
      PlanetScience = 24
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 4
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#1072/ColonizedPlanet#1074/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#2/ColonizedStarSystem#1072/ColonizedPlanet#1074/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#1569 /Empire#2/ColonizedStarSystem#1072/ColonizedPlanet#1074/PlanetImprovement#1569
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#1072/ColonizedPlanet#1074/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 12
        RawPopulationFood = 12
        RawPopulationIndustry = 15
        RawPopulationPrestige = 3
        RawPopulationScience = 4
       CHILDREN 0
    Hangar#1073 /Empire#2/ColonizedStarSystem#1072/Hangar#1073
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 2
      DefensiveMilitaryPower = 288.794983
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 12.6
      IsFrozen = 0
      MilitaryPower = 361.736176
      OffensiveMilitaryPower = 72.94118
     CHILDREN 3
      Ship#2611 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611
       DESCRIPTORS 13
        ClassHullSmallSupportTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull02
        ShipLevel02
        ShipLevelUpRule
        ShipRoleSmallSupport
        ShipRoleSupport
        ShipSizeSmall
        ShipStatBonus1TargetingAttract
        ShipStatBonus2Defensive
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0198305752
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 12.5
        DamagePerSecondBeam = 12.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 12.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.39333
        Evasion = 0
        Experience = 3
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 8
        MaximumShield = 240
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 78.89333
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 8
        NetActionPoint = 1
        NetShipManpower = 3.08833337
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 12.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 78.89333
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 26.4
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 530
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 3.08833337
        ShipManpowerStock = 14.8729305
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.0394466668
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 278.893341
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 38.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611/CoreSection/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 12.5
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 85
            DamagePerSecond = 12.5
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 12.5
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 12.5
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611/SectionNE/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2611/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2788 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.006176667
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 3.08833337
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 3.08833337
        ShipManpowerStock = 3.08833337
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#2788/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#822 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822
       DESCRIPTORS 16
        CannotBeScrapped
        ClassHullSmallCorporate
        ClassShip
        HeroShipLevelUpRule
        HeroSkill27_FleetDefense_Percent_0
        HeroSkill29_FleetDefense_Percent_1
        ShipFactionHeroes
        ShipForBattle
        ShipHull03
        ShipLevel07
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 155.675
        Evasion = 0
        Experience = 101.235977
        ExperiencePerTurn = 1
        ExperienceReward = 14
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2655.25
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 7
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2655.25
        MaximumMovement = 6
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 188.61618
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 140
        OffensiveMilitaryPower = 32.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 188.61618
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1055
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09430809
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 388.61618
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 94.50833
          Health = 2655.25
          MaximumHealth = 2655.25
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleSupportEngine1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#1 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionS/ModuleSupportEngine1#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 9.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionSE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionSE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1072/Hangar#1073/Ship#822/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
    Hero#821 /Empire#2/ColonizedStarSystem#1072/Hero#821
     DESCRIPTORS 13
      ClassHero
      HeroAffinityTerrans
      HeroAssigned
      HeroClassCorporate
      HeroLevel07
      HeroLevelUpRule
      HeroSkill58_Dust_PerPlanetFlat_2
      HeroSkill72_Industry_Percent_0
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill80_Influence_Perpop_1
      HeroSkillComplete
      HeroSkillComplete
      Politics01
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 121.235985
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 7
      NextLevelRequestedExperience = 140
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 6
      SpecializationPoints = 1.4
      Upkeep = 22.05
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#1072/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#1809 /Empire#2/ColonizedStarSystem#1072/RecipeImprovement#1809
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1217 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1217
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#1227 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1227
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1229 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1229
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1231 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1231
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1384 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1384
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1466 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1466
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1496 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1496
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1756 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1756
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#1853 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1853
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#1857 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1857
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#1890 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1890
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#1931 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#1931
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2016 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#2016
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2050 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#2050
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2244 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#2244
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 7.2
     CHILDREN 0
    StarSystemImprovement#2643 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#2643
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
    StarSystemImprovement#2645 /Empire#2/ColonizedStarSystem#1072/StarSystemImprovement#2645
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
  ColonizedStarSystem#1561 /Empire#2/ColonizedStarSystem#1561
   DESCRIPTORS 12
    BesiegedColonizedStarSystem
    BlockadedColonizedStarSystem
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeWhiteDwarf
   PROPERTIES 311
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BlockadeImpactFactor = 1
    BlockadeOrbitingMilitaryPower = 6
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 600
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 241.0649
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.25
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 53.9375
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 269.6875
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1305
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 7.8
    MaximumSystemGrowth = 110.1149
    MaximumSystemGrowthStock = 750
    MaximumSystemManpower = 600
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 118.75
    MaximumSystemProductionStock = 118.75
    MaximumSystemResearch = 35
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 44.7007027
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 7.8
    NetSystemGrowth = 110.1149
    NetSystemGrowthImpactFactor = 5
    NetSystemInfluence = 7.8
    NetSystemLifeforce = 0
    NetSystemManpower = -6
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -30.5999985
    NetSystemProduction = 118.75
    NetSystemProductionImpactFactor = 5
    NetSystemResearch = 35
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OrbitingOffensivePower = 0
    OrbitingSiegePower = 6
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -5.0625
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 2
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 35
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 35
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 10
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 50
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 3.88509774
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 5
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 6
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 7.8
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 853.0649
    SystemGrowth = 114
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 860.729248
    SystemGrowthUpkeep = 3.88509774
    SystemInfluenceRadius = 3.84235072
    SystemInfluenceStock = 175.500015
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerLoss = -6
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 123.68396
    SystemMigrationGrowthStock = 0
    SystemMoney = 22.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 53.1
    SystemNextInfluenceRadiusEstimation = 3.92230153
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 118.75
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 35
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1
    TradingRouteSystemBaseIncome_EmpireMoney = 1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.25
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.842351
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 15
    ColonizedPlanet#1563 /Empire#2/ColonizedStarSystem#1561/ColonizedPlanet#1563
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      ColonizedModifier = 1
      DefaultPlanetDust = 35
      DefaultPlanetFood = 35
      DefaultPlanetIndustry = 5
      DefaultPlanetPrestige = 5
      DefaultPlanetScience = 50
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 35
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 5
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 5
      PlanetPopulationScience = 0
      PlanetPrestige = 10
      PlanetRawDust = 7
      PlanetRawFIDSI = 1
      PlanetRawFood = 7
      PlanetRawIndustry = 1
      PlanetRawPrestige = 1
      PlanetRawScience = 10
      PlanetScience = 50
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#2320 /Empire#2/ColonizedStarSystem#1561/ColonizedPlanet#1563/PlanetImprovement#2320
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#1561/ColonizedPlanet#1563/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 7
        RawPopulationIndustry = 1
        RawPopulationPrestige = 1
        RawPopulationScience = 10
       CHILDREN 0
    Hangar#1562 /Empire#2/ColonizedStarSystem#1561/Hangar#1562
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#1561/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 215.799988
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#2095 /Empire#2/ColonizedStarSystem#1561/RecipeImprovement#2095
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1795 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#1795
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#1813 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#1813
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1859 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#1859
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1892 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#1892
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1971 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#1971
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2153 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#2153
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2182 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#2182
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2246 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#2246
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2463 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#2463
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2500 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#2500
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2647 /Empire#2/ColonizedStarSystem#1561/StarSystemImprovement#2647
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
  ColonizedStarSystem#1700 /Empire#2/ColonizedStarSystem#1700
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeProtostar
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1600
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 450.998718
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 12.6
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.25
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 17.8800011
    GrowthForOutpost = 0
    Happiness = 46.925
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 281.55
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1430
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 23
    MaximumSystemGrowth = 155.898712
    MaximumSystemGrowthStock = 900
    MaximumSystemManpower = 850
    MaximumSystemManpowerRefillRate = 850
    MaximumSystemMoney = 37.6000023
    MaximumSystemProduction = 152.5
    MaximumSystemProductionStock = 152.5
    MaximumSystemResearch = 82
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 38.88909
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 3
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 23
    NetSystemGrowth = 155.898712
    NetSystemInfluence = 23
    NetSystemLifeforce = 0
    NetSystemManpower = 3.08833337
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 37.6000023
    NetSystemProduction = 152.5
    NetSystemResearch = 82
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -6.075001
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 78
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 54
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 42
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 18
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 42
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.021298
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 6
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 23
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 2063.99878
    SystemGrowth = 178.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1056.81213
    SystemGrowthUpkeep = 22.9012985
    SystemInfluenceRadius = 4.578602
    SystemInfluenceStock = 253.4
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 3.08833337
    SystemManpowerStock = 132.096
    SystemMigrationGrowthStock = 0
    SystemMoney = 88
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 50.3999977
    SystemNextInfluenceRadiusEstimation = 4.77432
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 152.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 30.3999863
    SystemProductionUpkeep = 0
    SystemResearch = 82
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.2
    TradingRouteSystemBaseIncome_EmpireMoney = 1.2
    TradingRouteSystemBaseIncome_EmpireResearch = 0.3
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.6
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.578602
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 16
    ColonizedPlanet#1702 /Empire#2/ColonizedStarSystem#1700/ColonizedPlanet#1702
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly12
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeOcean
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      ColonizedModifier = 1
      DefaultPlanetDust = 78
      DefaultPlanetFood = 54
      DefaultPlanetIndustry = 42
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 42
      Happiness = 0
      MajorPopulationCount = 6
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 3
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 78
      PlanetFIDSI = 0
      PlanetFood = 54
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 42
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 12
      PlanetPopulationScience = 0
      PlanetPrestige = 18
      PlanetRawDust = 13
      PlanetRawFIDSI = 1
      PlanetRawFood = 9
      PlanetRawIndustry = 7
      PlanetRawPrestige = 1
      PlanetRawScience = 7
      PlanetScience = 42
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#1700/ColonizedPlanet#1702/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#2128 /Empire#2/ColonizedStarSystem#1700/ColonizedPlanet#1702/PlanetImprovement#2128
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#1700/ColonizedPlanet#1702/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 2
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 2
        PopulationScience = 0
        RawPopulationDust = 13
        RawPopulationFood = 9
        RawPopulationIndustry = 7
        RawPopulationPrestige = 1
        RawPopulationScience = 7
       CHILDREN 0
    Hangar#1701 /Empire#2/ColonizedStarSystem#1700/Hangar#1701
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 2
      DefensiveMilitaryPower = 133.453339
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 12.6
      IsFrozen = 0
      MilitaryPower = 188.453339
      OffensiveMilitaryPower = 55
     CHILDREN 2
      Ship#2655 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0127907414
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 1
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 3.08833337
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 3.08833337
        ShipManpowerStock = 6.39537048
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2655/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2790 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.006176667
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 3.08833337
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 3.08833337
        ShipManpowerStock = 3.08833337
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1700/Hangar#1701/Ship#2790/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#1700/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 17.8800011
      NetPopulationScore = 32.12
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#2012 /Empire#2/ColonizedStarSystem#1700/RecipeImprovement#2012
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1844 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#1844
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#1894 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#1894
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1933 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#1933
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2052 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2052
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2097 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2097
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2155 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2155
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2184 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2184
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2308 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2308
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2400 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2400
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2516 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2516
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2649 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2649
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
    StarSystemImprovement#2711 /Empire#2/ColonizedStarSystem#1700/StarSystemImprovement#2711
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
  ColonizedStarSystem#1863 /Empire#2/ColonizedStarSystem#1863
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeRedDwarf
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 459.608215
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 6.3
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 18.960001
    GrowthForOutpost = 0
    Happiness = 39.9125
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 279.387482
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1180
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 26.45
    MaximumSystemGrowth = 164.658188
    MaximumSystemGrowthStock = 1050
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 56.25
    MaximumSystemProduction = 161.25
    MaximumSystemProductionStock = 161.25
    MaximumSystemResearch = 51
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 33.0774841
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 3
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 26.45
    NetSystemGrowth = 164.658188
    NetSystemInfluence = 26.45
    NetSystemLifeforce = 0
    NetSystemManpower = 3.08833337
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 56.25
    NetSystemProduction = 161.25
    NetSystemResearch = 51
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -7.08749962
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 98
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 63
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 49
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 21
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 21
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.981823
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 7
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 26.45
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 823.6082
    SystemGrowth = 189.6
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1215.65918
    SystemGrowthUpkeep = 24.941824
    SystemInfluenceRadius = 3.70634127
    SystemInfluenceStock = 162.599991
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 3.08833337
    SystemManpowerStock = 66.835495
    SystemMigrationGrowthStock = 0
    SystemMoney = 108
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 51.75
    SystemNextInfluenceRadiusEstimation = 3.980211
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 161.25
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 22.5
    SystemProductionUpkeep = 0
    SystemResearch = 51
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.4
    TradingRouteSystemBaseIncome_EmpireMoney = 1.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.35
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.6
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.70634127
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 15
    ColonizedPlanet#1865 /Empire#2/ColonizedStarSystem#1863/ColonizedPlanet#1865
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly19
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 3
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 98
      DefaultPlanetFood = 63
      DefaultPlanetIndustry = 49
      DefaultPlanetPrestige = 7
      DefaultPlanetScience = 21
      Happiness = -5
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 3
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 98
      PlanetFIDSI = 0
      PlanetFood = 63
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 49
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 14
      PlanetPopulationScience = 0
      PlanetPrestige = 21
      PlanetRawDust = 14
      PlanetRawFIDSI = 1
      PlanetRawFood = 9
      PlanetRawIndustry = 7
      PlanetRawPrestige = 1
      PlanetRawScience = 3
      PlanetScience = 21
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#1863/ColonizedPlanet#1865/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#2248 /Empire#2/ColonizedStarSystem#1863/ColonizedPlanet#1865/PlanetImprovement#2248
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#1863/ColonizedPlanet#1865/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 2
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 2
        PopulationScience = 0
        RawPopulationDust = 14
        RawPopulationFood = 9
        RawPopulationIndustry = 7
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#1864 /Empire#2/ColonizedStarSystem#1863/Hangar#1864
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 1
      DefensiveMilitaryPower = 198.646683
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 6.3
      IsFrozen = 0
      MilitaryPower = 245.08786
      OffensiveMilitaryPower = 46.4411774
     CHILDREN 2
      Ship#2713 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0127907414
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 1
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 3.08833337
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 3.08833337
        ShipManpowerStock = 6.39537048
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2713/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2719 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill22_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel02
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0.15
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 29.7647057
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 6.76470566
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 5.41176462
        DamagePerSecondMedium = 29.7647057
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 29.7647057
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 131.920013
        Evasion = 0
        Experience = 29.0720024
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1692.6
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1692.6
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 150.861191
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 18.9411755
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 150.861191
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0754305944
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 350.8612
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 56.42
          Health = 1692.6
          MaximumHealth = 1692.6
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.9411755
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 23
            DamagePerSecond = 23
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 23
            DamagePerSecondShort = 23
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11.5
            DamagePerSecond = 6.76470566
            DamagePerSecondLong = 5.41176462
            DamagePerSecondMedium = 6.76470566
            DamagePerSecondShort = 6.76470566
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.9411755
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#1 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionS/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1863/Hangar#1864/Ship#2719/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#2717 /Empire#2/ColonizedStarSystem#1863/Hero#2717
     DESCRIPTORS 11
      ClassHero
      HeroAffinityTerrans
      HeroAssignationCoolingDown
      HeroAssigned
      HeroClassAdministrator
      HeroLevel03
      HeroLevelUpRule
      HeroSkill10_TroopBonus_Percent_0
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkillComplete
      Politics06
     PROPERTIES 16
      AssignmentCooldown = 2
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 49.0720024
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 3
      NextLevelRequestedExperience = 60
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 2
      SpecializationPoints = 0.6
      Upkeep = 6.75
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#1863/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 18.960001
      NetPopulationScore = 31.039999
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#2157 /Empire#2/ColonizedStarSystem#1863/RecipeImprovement#2157
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#2148 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2148
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#2186 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2186
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2188 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2188
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2310 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2310
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2353 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2353
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2402 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2402
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2502 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2502
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2637 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2637
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2778 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2778
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2800 /Empire#2/ColonizedStarSystem#1863/StarSystemImprovement#2800
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
  ColonizedStarSystem#1977 /Empire#2/ColonizedStarSystem#1977
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeRedSupergiant
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 420.779633
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 12.6
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 20.52
    GrowthForOutpost = 0
    Happiness = 57
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 399
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 865
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 17
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 25.3
    MaximumSystemGrowth = 96.97963
    MaximumSystemGrowthStock = 2550
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 54.0000038
    MaximumSystemProduction = 152.5
    MaximumSystemProductionStock = 152.5
    MaximumSystemResearch = 92
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 118.09687
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.5
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 5
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 25.3
    NetSystemGrowth = 96.97963
    NetSystemInfluence = 25.3
    NetSystemLifeforce = 0
    NetSystemManpower = 3.08833337
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 54.0000038
    NetSystemProduction = 152.5
    NetSystemResearch = 92
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 80
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 61
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 42
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 20
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 32
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.620371
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 7
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 25.3
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 784.779663
    SystemGrowth = 205.2
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1156.53015
    SystemGrowthUpkeep = 26.1403713
    SystemInfluenceRadius = 2.90454388
    SystemInfluenceStock = 96
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 3.08833337
    SystemManpowerStock = 44.45981
    SystemMigrationGrowthStock = 0
    SystemMoney = 90
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 35.9999962
    SystemNextInfluenceRadiusEstimation = 3.23264027
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 152.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 87.05001
    SystemProductionUpkeep = 0
    SystemResearch = 92
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.4
    TradingRouteSystemBaseIncome_EmpireMoney = 1.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.35
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 1
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 3.90454388
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 14
    ColonizedPlanet#1979 /Empire#2/ColonizedStarSystem#1977/ColonizedPlanet#1979
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly17
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 8
      DefaultPlanetFood = 7
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 1
      DefaultPlanetScience = 2
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 8
      PlanetFIDSI = 0
      PlanetFood = 7
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 6
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 1
      PlanetPopulationScience = 0
      PlanetPrestige = 2
      PlanetRawDust = 8
      PlanetRawFIDSI = 1
      PlanetRawFood = 7
      PlanetRawIndustry = 6
      PlanetRawPrestige = 1
      PlanetRawScience = 2
      PlanetScience = 2
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#2359 /Empire#2/ColonizedStarSystem#1977/ColonizedPlanet#1979/PlanetImprovement#2359
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#1977/ColonizedPlanet#1979/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 7
        RawPopulationIndustry = 6
        RawPopulationPrestige = 1
        RawPopulationScience = 2
       CHILDREN 0
    ColonizedPlanet#2716 /Empire#2/ColonizedStarSystem#1977/ColonizedPlanet#2716
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeTerran
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 72
      DefaultPlanetFood = 54
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 6
      DefaultPlanetScience = 30
      Happiness = 15
      MajorPopulationCount = 6
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 5
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 72
      PlanetFIDSI = 0
      PlanetFood = 54
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 36
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 12
      PlanetPopulationScience = 0
      PlanetPrestige = 18
      PlanetRawDust = 12
      PlanetRawFIDSI = 1
      PlanetRawFood = 9
      PlanetRawIndustry = 6
      PlanetRawPrestige = 1
      PlanetRawScience = 5
      PlanetScience = 30
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#1977/ColonizedPlanet#2716/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#1977/ColonizedPlanet#2716/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 2
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 2
        PopulationScience = 0
        RawPopulationDust = 12
        RawPopulationFood = 9
        RawPopulationIndustry = 6
        RawPopulationPrestige = 1
        RawPopulationScience = 5
       CHILDREN 0
    Hangar#1978 /Empire#2/ColonizedStarSystem#1977/Hangar#1978
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 2
      DefensiveMilitaryPower = 127.893341
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 12.6
      IsFrozen = 0
      MilitaryPower = 182.893341
      OffensiveMilitaryPower = 55
     CHILDREN 2
      Ship#2519 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel01
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0368775241
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 61.16667
        Evasion = 0
        Experience = 4
        ExperiencePerTurn = 1
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 695
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 695
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 88.66667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 3.08833337
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 88.66667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 3.08833337
        ShipManpowerStock = 18.4387627
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.044333335
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 288.6667
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 23.166666
          Health = 695
          MaximumHealth = 695
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2519/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2803 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.006176667
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 3.08833337
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 3.08833337
        ShipManpowerStock = 3.08833337
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#1977/Hangar#1978/Ship#2803/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
    OutpostMigrationFlux #2793 /Empire#2/ColonizedStarSystem#1977/OutpostMigrationFlux #2793
     DESCRIPTORS 1
      ClassOutpostMigrationFlux
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 41.04
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 205.2
      SystemOutpostMigrationGrowth = 41.04
      SystemOutpostMigrationGrowthStock = 41.04
      TurnsBeforeAutomatedShipRequest = 1
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#1977/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 20.52
      NetPopulationScore = 29.48
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 29.48
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#2316 /Empire#2/ColonizedStarSystem#1977/RecipeImprovement#2316
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#2295 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2295
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#2357 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2357
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2465 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2465
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2467 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2467
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2504 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2504
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2598 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2598
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2662 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2662
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2780 /Empire#2/ColonizedStarSystem#1977/StarSystemImprovement#2780
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
  ColonizedStarSystem#1983 /Empire#2/ColonizedStarSystem#1983
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel2
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 230.464935
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 6.9
    GrowthForOutpost = 0
    Happiness = 51
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 153
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 500
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 9.2
    MaximumSystemGrowth = 59.71494
    MaximumSystemGrowthStock = 750
    MaximumSystemManpower = 600
    MaximumSystemManpowerRefillRate = 600
    MaximumSystemMoney = 7.300001
    MaximumSystemProduction = 141.25
    MaximumSystemProductionStock = 141.25
    MaximumSystemResearch = 13
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 54.94612
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 5
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 9.2
    NetSystemGrowth = 59.71494
    NetSystemInfluence = 9.2
    NetSystemLifeforce = 0
    NetSystemManpower = 3.08833337
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 7.300001
    NetSystemProduction = 141.25
    NetSystemResearch = 13
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 27
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 9
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 33
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 6
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 3
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 2.38506126
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 3
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 4
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 9.2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1590.465
    SystemGrowth = 69
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 582.5653
    SystemGrowthUpkeep = 9.285061
    SystemInfluenceRadius = 2.201576
    SystemInfluenceStock = 50.9
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 3.08833337
    SystemManpowerStock = 22.3549538
    SystemMigrationGrowthStock = 0
    SystemMoney = 37
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 29.6999989
    SystemNextInfluenceRadiusEstimation = 2.36202264
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 141.25
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 13
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.6
    TradingRouteSystemBaseIncome_EmpireMoney = 0.6
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 1
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 3.201576
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 10
    ColonizedPlanet#1985 /Empire#2/ColonizedStarSystem#1983/ColonizedPlanet#1985
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      ColonizedModifier = 1
      DefaultPlanetDust = 27
      DefaultPlanetFood = 9
      DefaultPlanetIndustry = 33
      DefaultPlanetPrestige = 3
      DefaultPlanetScience = 3
      Happiness = 0
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 5
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 27
      PlanetFIDSI = 0
      PlanetFood = 9
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 33
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 3
      PlanetPopulationScience = 0
      PlanetPrestige = 6
      PlanetRawDust = 9
      PlanetRawFIDSI = 1
      PlanetRawFood = 3
      PlanetRawIndustry = 11
      PlanetRawPrestige = 1
      PlanetRawScience = 1
      PlanetScience = 3
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#1983/ColonizedPlanet#1985/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#2322 /Empire#2/ColonizedStarSystem#1983/ColonizedPlanet#1985/PlanetImprovement#2322
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#1983/ColonizedPlanet#1985/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 3
        RawPopulationIndustry = 11
        RawPopulationPrestige = 1
        RawPopulationScience = 1
       CHILDREN 0
    Hangar#1984 /Empire#2/ColonizedStarSystem#1983/Hangar#1984
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#1983/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 6.9
      NetPopulationScore = 43.1
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 86.2
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#2318 /Empire#2/ColonizedStarSystem#1983/RecipeImprovement#2318
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#2296 /Empire#2/ColonizedStarSystem#1983/StarSystemImprovement#2296
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#2361 /Empire#2/ColonizedStarSystem#1983/StarSystemImprovement#2361
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2407 /Empire#2/ColonizedStarSystem#1983/StarSystemImprovement#2407
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2469 /Empire#2/ColonizedStarSystem#1983/StarSystemImprovement#2469
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#2600 /Empire#2/ColonizedStarSystem#1983/StarSystemImprovement#2600
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2651 /Empire#2/ColonizedStarSystem#1983/StarSystemImprovement#2651
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
  ColonizedStarSystem#2793 /Empire#2/ColonizedStarSystem#2793
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarSystemImprovementPropagandaNeutral
    StarTypeWhiteDwarf
   PROPERTIES 304
    AdditionalDust = 9
    AdditionalFood = 9
    AdditionalIndustry = 1
    AdditionalPrestige = 1
    AdditionalScience = 8
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    ConvertIndustryToGrowth = 0
    Defense = 0
    DefenseScore = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 38.521656
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 65
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasNativeHomeSystemOwner = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 1
    MaximumSystemGrowth = 16.771656
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 13.75
    MaximumSystemProductionStock = 13.75
    MaximumSystemResearch = 8
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 61.9490623
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 5
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 1
    NetSystemGrowth = 16.771656
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -1
    NetSystemProduction = 13.75
    NetSystemResearch = 8
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 4
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.02834362
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 1
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 38.521656
    SystemGrowth = 16.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 16.8
    SystemGrowthUpkeep = 0.02834362
    SystemInfluenceRadius = 0
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 9
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 0.8921236
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 13.75
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 13.75
    SystemProductionUpkeep = 0
    SystemResearch = 8
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.5
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#2795 /Empire#2/ColonizedStarSystem#2793/ColonizedPlanet#2795
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly07
      PlanetAnomaly25
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetMoon
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 99
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      ColonizedModifier = 1
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Happiness = 5
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 5
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 1
      PlanetRawFood = 9
      PlanetRawIndustry = 1
      PlanetRawPrestige = 1
      PlanetRawScience = 8
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#2793/ColonizedPlanet#2795/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 5
        ResourceBonus = 0
       CHILDREN 0
    Hangar#2794 /Empire#2/ColonizedStarSystem#2793/Hangar#2794
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#2793/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 150
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
  ColonizedStarSystem#539 /Empire#2/ColonizedStarSystem#539
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel2
    StarTypeBlue
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 750
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1680
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 720.906067
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 31.5
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 750
    GroundBattleBombardmentAttackerDamagesMax = 750
    GroundBattleBombardmentAttackerDamagesMin = 750
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1.25
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 28.39
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 800
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 3860
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 37.95
    MaximumSystemGrowth = 248.056015
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 930
    MaximumSystemManpowerRefillRate = 930
    MaximumSystemMoney = 114.4
    MaximumSystemProduction = 197.5
    MaximumSystemProductionStock = 197.5
    MaximumSystemResearch = 123
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 82.875
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 37.95
    NetSystemGrowth = 248.056015
    NetSystemInfluence = 37.95
    NetSystemLifeforce = 0
    NetSystemManpower = 3.08833337
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 114.4
    NetSystemProduction = 197.5
    NetSystemResearch = 123
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 4
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -8.1
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 96
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 112
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 48
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 16
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 48
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 7.453977
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 8
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 7
    RepresentativeWithPartyInSenateCount = 6
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 7
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.2
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 37.95
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 2415.906
    SystemGrowth = 283.9
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1449.62427
    SystemGrowthUpkeep = 35.8439751
    SystemInfluenceRadius = 10.3812666
    SystemInfluenceStock = 1344.09961
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 3.08833337
    SystemManpowerStock = 403.0811
    SystemMigrationGrowthStock = 0
    SystemMoney = 181
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 66.6
    SystemNextInfluenceRadiusEstimation = 10.5257339
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 197.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 167.6
    SystemProductionUpkeep = 0
    SystemResearch = 123
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 6.6
    TradingRouteSystemBaseIncome_EmpireMoney = 6.6
    TradingRouteSystemBaseIncome_EmpireResearch = 1.65
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 11.3812666
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 1
    WreckedMothershipCount = 0
   CHILDREN 24
    ColonizedPlanet#540 /Empire#2/ColonizedStarSystem#539/ColonizedPlanet#540
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTerran
      UniquePlanetTerrans
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 96
      DefaultPlanetFood = 112
      DefaultPlanetIndustry = 48
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 48
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 4
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 96
      PlanetFIDSI = 0
      PlanetFood = 112
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 48
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 8
      PlanetPopulationScience = 0
      PlanetPrestige = 16
      PlanetRawDust = 12
      PlanetRawFIDSI = 1
      PlanetRawFood = 14
      PlanetRawIndustry = 6
      PlanetRawPrestige = 1
      PlanetRawScience = 6
      PlanetScience = 48
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      PlanetImprovement#1444 /Empire#2/ColonizedStarSystem#539/ColonizedPlanet#540/PlanetImprovement#1444
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHisshos /Empire#2/ColonizedStarSystem#539/ColonizedPlanet#540/PopulationPlanetAffinityHisshos
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshos
        ClassPopulationPlanetAffinityHisshosCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 12
        RawPopulationFood = 14
        RawPopulationIndustry = 6
        RawPopulationPrestige = 1
        RawPopulationScience = 6
       CHILDREN 0
      PopulationPlanetAffinityTerrans /Empire#2/ColonizedStarSystem#539/ColonizedPlanet#540/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerrans
        ClassPopulationPlanetAffinityTerransCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 2
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 2
        PopulationScience = 0
        RawPopulationDust = 12
        RawPopulationFood = 14
        RawPopulationIndustry = 6
        RawPopulationPrestige = 1
        RawPopulationScience = 6
       CHILDREN 0
    Hangar#538 /Empire#2/ColonizedStarSystem#539/Hangar#538
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 5
      DefensiveMilitaryPower = 331.233368
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 31.5
      IsFrozen = 0
      MilitaryPower = 459.174561
      OffensiveMilitaryPower = 127.941177
     CHILDREN 5
      Ship#2477 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel01
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0368775241
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 61.16667
        Evasion = 0
        Experience = 4
        ExperiencePerTurn = 1
        ExperienceReward = 2
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 695
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 695
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 88.66667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 3.08833337
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 88.66667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 3.08833337
        ShipManpowerStock = 18.4387627
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.044333335
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 288.6667
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 23.166666
          Health = 695
          MaximumHealth = 695
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2477/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2608 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0193100255
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 2
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 3.08833337
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 3.08833337
        ShipManpowerStock = 9.655013
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2608/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2613 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613
       DESCRIPTORS 13
        ClassHullSmallSupportTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull02
        ShipLevel02
        ShipLevelUpRule
        ShipRoleSmallSupport
        ShipRoleSupport
        ShipSizeSmall
        ShipStatBonus1TargetingAttract
        ShipStatBonus2Defensive
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0198305752
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 12.5
        DamagePerSecondBeam = 12.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 12.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.39333
        Evasion = 0
        Experience = 3
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 8
        MaximumShield = 240
        MaximumShipManpower = 150
        MaximumShipManpowerRefillRate = 150
        MaximumShipProbeStock = 0
        MilitaryPower = 78.89333
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 8
        NetActionPoint = 1
        NetShipManpower = 3.08833337
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 12.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 78.89333
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 26.4
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 530
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 3.08833337
        ShipManpowerStock = 14.8729305
        ShipProbeStock = 0
        ShipStage = 1
        ShipTradingRouteBlockadePower = 0.0394466668
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 278.893341
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 38.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613/CoreSection/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 12.5
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 85
            DamagePerSecond = 12.5
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 12.5
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 12.5
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613/SectionNE/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2613/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2785 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785
       DESCRIPTORS 15
        ClassHullSmallAttackTerrans
        ClassShip
        ShipFactionTerrans
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0104966583
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 27.5
        DamagePerSecondBeam = 27.5
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 0
        DamagePerSecondMedium = 0
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 27.5
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 66.72667
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 861.8
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 861.8
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 94.22667
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 3.08833337
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 27.5
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 94.22667
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 540
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 3.08833337
        ShipManpowerStock = 5.248329
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0471133329
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 294.226685
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 28.7266655
          Health = 861.8
          MaximumHealth = 861.8
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 1
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785/CoreSection/ModuleWeaponBeam1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 13.75
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseShield1#1 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785/SectionE/ModuleDefenseShield1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponBeam1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785/SectionE/ModuleWeaponBeam1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponBeam
            ModuleWeaponBeam1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 6.8
            CriticalHitChance = 0.1
            Damage = 93.5
            DamagePerSecond = 13.75
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 0
            DamagePerSecondShort = 13.75
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.9
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 0
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 1
            MediumRangePenalty = 1
            Multiplier = 1
            OffensiveMilitaryPower = 13.75
            PreparationDuration = 3.5
            PreparationDurationFactorMax = 1.5
            PreparationDurationFactorMin = 0.5
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.1
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1.2
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 12.5
          Health = 75
          MaximumHealth = 75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 75
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseShield1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 14
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine2#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2785/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
      Ship#2807 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807
       DESCRIPTORS 10
        ClassHullCivilianTerrans
        ClassShip
        ShipFactionTerrans
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleExploration
        ShipRoleTypeCivilian
        ShipSizeSmall
        WeaponAvailabilityKinetic
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 1
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0.0154416664
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 70.22
        Evasion = 0
        Experience = 0
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 5.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 6.3
        GlobalSpeed = 2
        Health = 886.6
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 10
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 886.6
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 40
        MaximumShipManpowerRefillRate = 40
        MaximumShipProbeStock = 4
        MilitaryPower = 103.161179
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 3.08833337
        NetShipProbe = 0.75
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 32.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 103.161179
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 7
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 560
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 3.08833337
        ShipManpowerStock = 3.08833337
        ShipProbeStock = 4
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.05158059
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 303.1612
        VisionRange = 4.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallTerrans
         PROPERTIES 10
          DefensiveMilitaryPower = 35.5533333
          Health = 886.6
          MaximumHealth = 886.6
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 8.166667
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 1
         CHILDREN 3
          ModuleSupportExploration1#2 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/SectionE/ModuleSupportExploration1#2
           DESCRIPTORS 5
            ClassModule
            ClassModuleExplorerShipOnly
            ClassModuleSupport
            ModuleSupportExploration
            ModuleSupportExploration1
           PROPERTIES 13
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 0
            MaximumShipProbeStock = 2
            Multiplier = 1
            NetShipProbe = 0.25
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
            VisionRange = 1
           CHILDREN 0
          ModuleWeaponFlack1#1 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionN /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 13.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 1
         CHILDREN 1
          ModuleSupportExploration1#0 /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/SectionS/ModuleSupportExploration1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleExplorerShipOnly
            ClassModuleSupport
            ModuleSupportExploration
            ModuleSupportExploration1
           PROPERTIES 13
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 0
            MaximumShipProbeStock = 2
            Multiplier = 1
            NetShipProbe = 0.25
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
            VisionRange = 1
           CHILDREN 0
        SectionSE /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#2/ColonizedStarSystem#539/Hangar#538/Ship#2807/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallTerrans
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 2.16666675
          Health = 65
          MaximumHealth = 65
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 65
          VisionRange = 0
         CHILDREN 0
    PopulationStarSystemAffinityHisshos /Empire#2/ColonizedStarSystem#539/PopulationStarSystemAffinityHisshos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHisshos
      ClassPopulationStarSystemAffinityHisshosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationGrowthSentToManpower = 28.39
      NetPopulationScore = 21.61
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityTerrans /Empire#2/ColonizedStarSystem#539/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 28.39
      NetPopulationScore = 21.61
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 21.61
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0.15
     CHILDREN 0
    RecipeImprovement#1855 /Empire#2/ColonizedStarSystem#539/RecipeImprovement#1855
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1015 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1015
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1017 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1017
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1019 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1019
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1062 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1062
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1181 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1181
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementOncePerGalaxy
      StarSystemImprovementWonder1
     PROPERTIES 2
      ProductionCost = 585
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1369 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1369
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#1460 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1460
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#1571 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1571
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 1.8
     CHILDREN 0
    StarSystemImprovement#1886 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1886
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#1888 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1888
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#1929 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#1929
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood3
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 100
      SystemMoneyUpkeep = 5.4
     CHILDREN 0
    StarSystemImprovement#2014 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#2014
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 100
      SystemMoneyUpkeep = 3.6
     CHILDREN 0
    StarSystemImprovement#2126 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#2126
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 1080
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2355 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#2355
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience3
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 7.2
     CHILDREN 0
    StarSystemImprovement#2507 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#2507
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementTradingCompanyHeadquarters
     PROPERTIES 2
      ProductionCost = 170
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#2639 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#2639
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense2
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
    StarSystemImprovement#2641 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#2641
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense3
      StarSystemImprovementUpkeepStage2Weak
     PROPERTIES 3
      ProductionCost = 125
      ScrapPriority = 0
      SystemMoneyUpkeep = 2.7
     CHILDREN 0
    StarSystemImprovement#810 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#810
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
    StarSystemImprovement#824 /Empire#2/ColonizedStarSystem#539/StarSystemImprovement#824
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
  DepartmentOfCommerce /Empire#2/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 1
    TradingCompany#2563 /Empire#2/DepartmentOfCommerce/TradingCompany#2563
     DESCRIPTORS 1
      ClassTradingCompany
     PROPERTIES 43
      BaseEfficiency = 0
      Efficiency = 1
      EfficiencyBaseFromNumberOfTradingCompanies = 1
      EfficiencyBonusFromTradingCompanyImprovements = 0
      EfficiencyGain = 0.05
      EmpireMoney = 0
      EmpireResearch = 0
      HeadquartersEfficiency = 0
      Level = 0
      Luxury1 = 0
      Luxury10 = 0
      Luxury11 = 0
      Luxury12 = 0
      Luxury13 = 0
      Luxury14 = 0
      Luxury15 = 0
      Luxury16 = 0
      Luxury17 = 0
      Luxury18 = 0
      Luxury19 = 0
      Luxury2 = 0
      Luxury20 = 0
      Luxury21 = 0
      Luxury22 = 0
      Luxury23 = 0
      Luxury24 = 0
      Luxury3 = 0
      Luxury4 = 0
      Luxury5 = 0
      Luxury6 = 0
      Luxury7 = 0
      Luxury8 = 0
      Luxury9 = 0
      NumberOfCompaniesModifier = 0.8164966
      NumberOfImprovementsOfSubCategoryEfficiency = 0
      NumberOfImprovementsOfSubCategoryShips = 0
      NumberOfTradingCompaniesInEmpire = 1
      NumberOfTradingRoutes = 0
      PopulationAffinityMultiplier = 1
      Power = 1
      TradingRoutesExperience = 0
      TradingRoutesExperienceThreshold = 500
      TradingRoutesPreviousExperienceThreshold = 0
     CHILDREN 0
  Diplomacy /Empire#2/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 3.19484973
   CHILDREN 3
    DiplomaticEmpire#0 /Empire#2/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 3.19484973
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 2.4705
     CHILDREN 0
    DiplomaticEmpire#1 /Empire#2/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 3.19484973
      PressureFrom = 2.8125
      PressureOn = 3.19484973
      PressureTrend = 0.38234973
      PressureValue = 3.59257412
      TheirBasePressure = 1.875
     CHILDREN 0
    DiplomaticEmpire#3 /Empire#2/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 3.19484973
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.349124968
     CHILDREN 0
  Education /Empire#2/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 3
    HeroLevelCount = 15
    HeroUnlockGauge01Points = 229
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 50
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 89
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 66
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 24
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1653 /Empire#2/Fleet#1653
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 70.22
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 103.161179
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.9411736
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.05158059
    VisionRange = 4.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1494 /Empire#2/Fleet#1653/Ship#1494
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 51.76471
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 9.411765
      DamagePerSecondMedium = 51.76471
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 70.22
      Evasion = 0
      Experience = 34
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 886.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 886.6
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 103.161179
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.9411736
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 103.161179
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 560
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 1
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05158059
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 303.1612
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1653/Ship#1494/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 35.5533333
        Health = 886.6
        MaximumHealth = 886.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#1653/Ship#1494/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#1653/Ship#1494/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#1653/Ship#1494/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8.166667
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 3
        ModuleSupportExploration1#2 /Empire#2/Fleet#1653/Ship#1494/SectionE/ModuleSupportExploration1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponFlack1#1 /Empire#2/Fleet#1653/Ship#1494/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#1653/Ship#1494/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#2/Fleet#1653/Ship#1494/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#1653/Ship#1494/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1653/Ship#1494/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#1653/Ship#1494/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1653/Ship#1494/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#2/Fleet#1653/Ship#1494/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#1653/Ship#1494/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#1653/Ship#1494/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1653/Ship#1494/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#1924 /Empire#2/Fleet#1924
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 458.433258
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 4
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0.3
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 38.7
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 490
    MaximumShipProbeStock = 0
    MilitaryPower = 628.3745
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 169.941177
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 440
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0.1
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.314187229
    VisionRange = 1.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 6
    Hero#1549 /Empire#2/Fleet#1924/Hero#1549
     DESCRIPTORS 8
      ClassHero
      HeroAffinityTerrans
      HeroAssigned
      HeroClassAdmiral
      HeroLevel05
      HeroLevelUpRule
      HeroSkill1_ShipCostReduction_Percent_0
      Politics06
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 22
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 5
      NextLevelRequestedExperience = 100
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 4
      SpecializationPoints = 1
      Upkeep = 13.5
     CHILDREN 0
    Ship#1479 /Empire#2/Fleet#1924/Ship#1479
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 83.17499
      Evasion = 0
      Experience = 11
      ExperiencePerTurn = 6
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 1355.25
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1355.25
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 110.674988
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 110.674988
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1.1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0553374924
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 310.675
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1924/Ship#1479/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 45.175
        Health = 1355.25
        MaximumHealth = 1355.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#1924/Ship#1479/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#1924/Ship#1479/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#1924/Ship#1479/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#1924/Ship#1479/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#1924/Ship#1479/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1924/Ship#1479/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1924/Ship#1479/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#1924/Ship#1479/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1924/Ship#1479/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#1924/Ship#1479/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#1924/Ship#1479/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#1924/Ship#1479/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1924/Ship#1479/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#1499 /Empire#2/Fleet#1924/Ship#1499
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 83.17499
      Evasion = 0
      Experience = 10
      ExperiencePerTurn = 6
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 1355.25
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1355.25
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 110.674988
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 110.674988
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1.1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0553374924
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 310.675
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1924/Ship#1499/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 45.175
        Health = 1355.25
        MaximumHealth = 1355.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#1924/Ship#1499/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#1924/Ship#1499/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#1924/Ship#1499/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#1924/Ship#1499/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#1924/Ship#1499/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1924/Ship#1499/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1924/Ship#1499/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#1924/Ship#1499/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1924/Ship#1499/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#1924/Ship#1499/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#1924/Ship#1499/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#1924/Ship#1499/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1924/Ship#1499/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#1551 /Empire#2/Fleet#1924/Ship#1551
     DESCRIPTORS 19
      CannotBeScrapped
      ClassHullSmallAdmiral
      ClassShip
      HeroShipLevelUpRule
      HeroSkill23_FleetDefense_Percent_2
      HeroSkill29_FleetDefense_Percent_1
      HeroSkill47_FleetExplorationFleetXP_Flat_1
      HeroSkill8_SystemManpower_Percent_0
      HeroSkillComplete
      ShipFactionHeroes
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 75.09804
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 32.7451
      DamagePerSecondMedium = 70.43137
      DamagePerSecondMissile = 23.333334
      DamagePerSecondShort = 51.7647057
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 126.066666
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 6
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 2002
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2002
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 201.007843
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 74.94118
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 201.007843
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1.1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 1120
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0.5
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.100503922
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 401.007843
      VisionRange = 0.75
      VisualImportanceScore = 410
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1924/Ship#1551/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 10
        DefensiveMilitaryPower = 66.73333
        Health = 2002
        MaximumHealth = 2002
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 42
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponMissile1#0 /Empire#2/Fleet#1924/Ship#1551/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
        ModuleWeaponMissile1#1 /Empire#2/Fleet#1924/Ship#1551/CoreSection/ModuleWeaponMissile1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 105
          DamagePerSecond = 11.666667
          DamagePerSecondLong = 11.666667
          DamagePerSecondMedium = 9.333334
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 21
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#1924/Ship#1551/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#2/Fleet#1924/Ship#1551/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 15.333334
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1924/Ship#1551/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1924/Ship#1551/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#1924/Ship#1551/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1924/Ship#1551/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /Empire#2/Fleet#1924/Ship#1551/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#1924/Ship#1551/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 17
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 32.9411736
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 4
        ModuleWeaponFlack1#1 /Empire#2/Fleet#1924/Ship#1551/SectionSE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponFlack1#3 /Empire#2/Fleet#1924/Ship#1551/SectionSE/ModuleWeaponFlack1#3
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#1924/Ship#1551/SectionSE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
        ModuleWeaponKinetic1#2 /Empire#2/Fleet#1924/Ship#1551/SectionSE/ModuleWeaponKinetic1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionSW /Empire#2/Fleet#1924/Ship#1551/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1924/Ship#1551/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
    Ship#1640 /Empire#2/Fleet#1924/Ship#1640
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel04
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 83.17499
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 6
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 1355.25
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1355.25
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 110.674988
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 110.674988
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1.1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0553374924
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 310.675
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1924/Ship#1640/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 45.175
        Health = 1355.25
        MaximumHealth = 1355.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#1924/Ship#1640/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#1924/Ship#1640/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#1924/Ship#1640/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#1924/Ship#1640/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#1924/Ship#1640/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1924/Ship#1640/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1924/Ship#1640/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#1924/Ship#1640/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1924/Ship#1640/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#1924/Ship#1640/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#1924/Ship#1640/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#1924/Ship#1640/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1924/Ship#1640/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#1692 /Empire#2/Fleet#1924/Ship#1692
     DESCRIPTORS 13
      ClassHullSmallSupportTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull02
      ShipLevel04
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.1375
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.5
      DamagePerSecondBeam = 12.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 12.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 82.84165
      Evasion = 0
      Experience = 7
      ExperiencePerTurn = 6
      ExperienceReward = 8
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 1355.25
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 4
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1355.25
      MaximumMovement = 8
      MaximumShield = 240
      MaximumShipManpower = 160
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 95.34165
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 8
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 80
      OffensiveMilitaryPower = 12.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 95.34165
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 26.4
      ShieldAbsorptionPercent = 1.1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 530
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0476708263
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 295.341644
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#1924/Ship#1692/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 55.175
        Health = 1355.25
        MaximumHealth = 1355.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1924/Ship#1692/CoreSection/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#1924/Ship#1692/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#1924/Ship#1692/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#1924/Ship#1692/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#1924/Ship#1692/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#1924/Ship#1692/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#1924/Ship#1692/SectionNE/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#2/Fleet#1924/Ship#1692/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#1924/Ship#1692/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#1924/Ship#1692/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#1924/Ship#1692/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#1924/Ship#1692/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#1924/Ship#1692/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2021 /Empire#2/Fleet#2021
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 266.573334
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 25.2
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 450
    MaximumShipProbeStock = 0
    MilitaryPower = 361.573334
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 95
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 403.088318
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.180786654
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 4
    Ship#1481 /Empire#2/Fleet#2021/Ship#1481
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 26
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 94.22667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 294.226685
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2021/Ship#1481/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2021/Ship#1481/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2021/Ship#1481/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2021/Ship#1481/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2021/Ship#1481/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2021/Ship#1481/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2021/Ship#1481/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2021/Ship#1481/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2021/Ship#1481/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2021/Ship#1481/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2021/Ship#1481/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2021/Ship#1481/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2021/Ship#1481/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2021/Ship#1481/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#1642 /Empire#2/Fleet#2021/Ship#1642
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 24
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 94.22667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 294.226685
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2021/Ship#1642/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2021/Ship#1642/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2021/Ship#1642/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2021/Ship#1642/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2021/Ship#1642/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2021/Ship#1642/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2021/Ship#1642/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2021/Ship#1642/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2021/Ship#1642/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2021/Ship#1642/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2021/Ship#1642/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2021/Ship#1642/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2021/Ship#1642/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2021/Ship#1642/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#1694 /Empire#2/Fleet#2021/Ship#1694
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 23
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 94.22667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 294.226685
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2021/Ship#1694/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2021/Ship#1694/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2021/Ship#1694/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2021/Ship#1694/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2021/Ship#1694/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2021/Ship#1694/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2021/Ship#1694/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2021/Ship#1694/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2021/Ship#1694/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2021/Ship#1694/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2021/Ship#1694/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2021/Ship#1694/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2021/Ship#1694/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2021/Ship#1694/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#1938 /Empire#2/Fleet#2021/Ship#1938
     DESCRIPTORS 13
      ClassHullSmallSupportTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.137451112
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.5
      DamagePerSecondBeam = 12.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 12.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.39333
      Evasion = 0
      Experience = 14
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 8
      MaximumShield = 240
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 150
      MaximumShipProbeStock = 0
      MilitaryPower = 78.89333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 8
      NetActionPoint = 1
      NetShipManpower = 3.08833337
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 12.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 78.89333
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 26.4
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 530
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 3.08833337
      ShipManpowerStock = 103.088333
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0394466668
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 278.893341
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2021/Ship#1938/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 38.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2021/Ship#1938/CoreSection/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#2021/Ship#1938/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2021/Ship#1938/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2021/Ship#1938/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2021/Ship#1938/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2021/Ship#1938/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2021/Ship#1938/SectionNE/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#2/Fleet#2021/Ship#1938/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2021/Ship#1938/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2021/Ship#1938/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2021/Ship#1938/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2021/Ship#1938/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2021/Ship#1938/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2242 /Empire#2/Fleet#2242
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 70.22
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 103.161179
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.9411736
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 10.0358334
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.05158059
    VisionRange = 4.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2195 /Empire#2/Fleet#2242/Ship#2195
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0501791649
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 51.76471
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 9.411765
      DamagePerSecondMedium = 51.76471
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 70.22
      Evasion = 0
      Experience = 0
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 886.6
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 886.6
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 103.161179
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.9411736
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 103.161179
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 560
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 10.0358334
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05158059
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 303.1612
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2242/Ship#2195/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 35.5533333
        Health = 886.6
        MaximumHealth = 886.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#2242/Ship#2195/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#2242/Ship#2195/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#2242/Ship#2195/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8.166667
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 3
        ModuleSupportExploration1#2 /Empire#2/Fleet#2242/Ship#2195/SectionE/ModuleSupportExploration1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponFlack1#1 /Empire#2/Fleet#2242/Ship#2195/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#2242/Ship#2195/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#2/Fleet#2242/Ship#2195/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#2242/Ship#2195/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2242/Ship#2195/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2242/Ship#2195/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2242/Ship#2195/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#2/Fleet#2242/Ship#2195/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2242/Ship#2195/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2242/Ship#2195/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2242/Ship#2195/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2350 /Empire#2/Fleet#2350
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 183.500015
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 18.9000015
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 266
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 82.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 74.42647
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.133
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2132 /Empire#2/Fleet#2350/Ship#2132
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0702562556
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 19
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 590.749939
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 75.36666
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 35.1281242
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 275.366669
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2350/Ship#2132/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 590.749939
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2350/Ship#2132/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2350/Ship#2132/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 63.7499924
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2350/Ship#2132/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2350/Ship#2132/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2350/Ship#2132/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 63.7499924
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2350/Ship#2132/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2350/Ship#2132/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2350/Ship#2132/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2350/Ship#2132/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2350/Ship#2132/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2350/Ship#2132/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2350/Ship#2132/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2350/Ship#2132/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2193 /Empire#2/Fleet#2350/Ship#2193
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0530918054
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 18
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 590.749939
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 75.36666
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 26.5459023
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 275.366669
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2350/Ship#2193/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 590.749939
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2350/Ship#2193/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2350/Ship#2193/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 63.7499924
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2350/Ship#2193/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2350/Ship#2193/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2350/Ship#2193/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 63.7499924
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2350/Ship#2193/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2350/Ship#2193/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2350/Ship#2193/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2350/Ship#2193/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2350/Ship#2193/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2350/Ship#2193/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2350/Ship#2193/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2350/Ship#2193/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2314 /Empire#2/Fleet#2350/Ship#2314
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0255048852
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 16
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 590.749939
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 75.36666
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 12.7524414
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 275.366669
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2350/Ship#2314/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 590.749939
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2350/Ship#2314/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2350/Ship#2314/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 63.7499924
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2350/Ship#2314/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2350/Ship#2314/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2350/Ship#2314/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 63.7499924
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2350/Ship#2314/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2350/Ship#2314/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2350/Ship#2314/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2350/Ship#2314/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2350/Ship#2314/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2350/Ship#2314/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2350/Ship#2314/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2350/Ship#2314/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 55.2499924
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2634 /Empire#2/Fleet#2634
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 188.726685
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 18.9000015
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 350
    MaximumShipProbeStock = 0
    MilitaryPower = 256.226685
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 67.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 52.72265
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.128113344
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2250 /Empire#2/Fleet#2634/Ship#2250
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.06960959
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 11
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 34.8047943
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2634/Ship#2250/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2634/Ship#2250/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2634/Ship#2250/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2634/Ship#2250/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2634/Ship#2250/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2634/Ship#2250/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2634/Ship#2250/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2634/Ship#2250/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2634/Ship#2250/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2634/Ship#2250/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2634/Ship#2250/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2634/Ship#2250/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2634/Ship#2250/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2634/Ship#2250/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2471 /Empire#2/Fleet#2634/Ship#2471
     DESCRIPTORS 13
      ClassHullSmallSupportTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull02
      ShipLevel01
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0169332549
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.5
      DamagePerSecondBeam = 12.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 12.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 60.83334
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 8
      MaximumShield = 240
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 73.33334
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 8
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 12.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 73.33334
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 26.4
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 530
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 12.6999407
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0366666727
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 273.333344
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2634/Ship#2471/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 33.1666641
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2634/Ship#2471/CoreSection/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#2634/Ship#2471/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2634/Ship#2471/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2634/Ship#2471/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2634/Ship#2471/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2634/Ship#2471/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2634/Ship#2471/SectionNE/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#2/Fleet#2634/Ship#2471/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2634/Ship#2471/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2634/Ship#2471/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2634/Ship#2471/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2634/Ship#2471/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2634/Ship#2471/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2604 /Empire#2/Fleet#2634/Ship#2604
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0104358336
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 94.22667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 5.21791649
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 294.226685
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2634/Ship#2604/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2634/Ship#2604/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2634/Ship#2604/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2634/Ship#2604/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2634/Ship#2604/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2634/Ship#2604/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2634/Ship#2604/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2634/Ship#2604/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2634/Ship#2604/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2634/Ship#2604/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2634/Ship#2604/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2634/Ship#2604/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2634/Ship#2604/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2634/Ship#2604/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2708 /Empire#2/Fleet#2708
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 244.333359
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 25.2
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 450
    MaximumShipProbeStock = 0
    MilitaryPower = 339.333374
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 95
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 86.93532
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.169666678
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 4
    Ship#2363 /Empire#2/Fleet#2708/Ship#2363
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0487368852
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 3.08833337
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 3.08833337
      ShipManpowerStock = 24.3684425
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2708/Ship#2363/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2708/Ship#2363/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2708/Ship#2363/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2708/Ship#2363/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2708/Ship#2363/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2708/Ship#2363/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2708/Ship#2363/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2708/Ship#2363/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2708/Ship#2363/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2708/Ship#2363/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2708/Ship#2363/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2708/Ship#2363/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2708/Ship#2363/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2708/Ship#2363/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2404 /Empire#2/Fleet#2708/Ship#2404
     DESCRIPTORS 13
      ClassHullSmallSupportTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull02
      ShipLevel01
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0255340338
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.5
      DamagePerSecondBeam = 12.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 12.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 60.83334
      Evasion = 0
      Experience = 9
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 8
      MaximumShield = 240
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 150
      MaximumShipProbeStock = 0
      MilitaryPower = 73.33334
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 8
      NetActionPoint = 1
      NetShipManpower = 3.08833337
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 12.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 73.33334
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 26.4
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 530
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 3.08833337
      ShipManpowerStock = 19.150526
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0366666727
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 273.333344
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2708/Ship#2404/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 33.1666641
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2708/Ship#2404/CoreSection/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#2708/Ship#2404/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2708/Ship#2404/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2708/Ship#2404/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2708/Ship#2404/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2708/Ship#2404/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2708/Ship#2404/SectionNE/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#2/Fleet#2708/Ship#2404/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2708/Ship#2404/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2708/Ship#2404/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2708/Ship#2404/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2708/Ship#2404/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2708/Ship#2404/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2410 /Empire#2/Fleet#2708/Ship#2410
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0487368852
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 3.08833337
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 3.08833337
      ShipManpowerStock = 24.3684425
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2708/Ship#2410/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2708/Ship#2410/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2708/Ship#2410/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2708/Ship#2410/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2708/Ship#2410/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2708/Ship#2410/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2708/Ship#2410/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2708/Ship#2410/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2708/Ship#2410/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2708/Ship#2410/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2708/Ship#2410/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2708/Ship#2410/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2708/Ship#2410/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2708/Ship#2410/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2475 /Empire#2/Fleet#2708/Ship#2475
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0380958319
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 7
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 3.08833337
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 3.08833337
      ShipManpowerStock = 19.0479164
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2708/Ship#2475/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2708/Ship#2475/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2708/Ship#2475/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2708/Ship#2475/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2708/Ship#2475/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2708/Ship#2475/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2708/Ship#2475/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2708/Ship#2475/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2708/Ship#2475/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2708/Ship#2475/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2708/Ship#2475/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2708/Ship#2475/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2708/Ship#2475/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2708/Ship#2475/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2714 /Empire#2/Fleet#2714
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 61.16667
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 88.66667
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 27.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 27.67548
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.044333335
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2370 /Empire#2/Fleet#2714/Ship#2370
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.05535096
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 3.08833337
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 3.08833337
      ShipManpowerStock = 27.67548
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2714/Ship#2370/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2714/Ship#2370/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2714/Ship#2370/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2714/Ship#2370/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2714/Ship#2370/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2714/Ship#2370/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2714/Ship#2370/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2714/Ship#2370/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2714/Ship#2370/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2714/Ship#2370/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2714/Ship#2370/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2714/Ship#2370/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2714/Ship#2370/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2714/Ship#2370/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2771 /Empire#2/Fleet#2771
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 1
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 66.72667
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 94.22667
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 27.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 6.39537048
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0471133329
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2723 /Empire#2/Fleet#2771/Ship#2723
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 1
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0127907414
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 3.08833337
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 94.22667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 3.08833337
      ShipManpowerStock = 6.39537048
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 294.226685
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2771/Ship#2723/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2771/Ship#2723/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2771/Ship#2723/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2771/Ship#2723/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2771/Ship#2723/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2771/Ship#2723/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2771/Ship#2723/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2771/Ship#2723/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2771/Ship#2723/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2771/Ship#2723/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2771/Ship#2723/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2771/Ship#2723/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2771/Ship#2723/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2771/Ship#2723/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2772 /Empire#2/Fleet#2772
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 66.39333
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 8
    MaximumShipManpower = 150
    MaximumShipProbeStock = 0
    MilitaryPower = 78.89333
    MissileDmgReduction = 0
    Movement = 8
    NetActionPoint = 1
    OffensiveMilitaryPower = 12.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 13.1845913
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0394466668
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2606 /Empire#2/Fleet#2772/Ship#2606
     DESCRIPTORS 13
      ClassHullSmallSupportTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0175794568
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.5
      DamagePerSecondBeam = 12.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 12.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.39333
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 8
      MaximumShield = 240
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 78.89333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 8
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 12.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 78.89333
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 26.4
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 530
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 13.1845913
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0394466668
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 278.893341
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2772/Ship#2606/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 38.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2772/Ship#2606/CoreSection/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#2772/Ship#2606/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2772/Ship#2606/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2772/Ship#2606/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2772/Ship#2606/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2772/Ship#2606/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2772/Ship#2606/SectionNE/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#2/Fleet#2772/Ship#2606/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2772/Ship#2606/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2772/Ship#2606/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2772/Ship#2606/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2772/Ship#2606/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2772/Ship#2606/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2783 /Empire#2/Fleet#2783
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 45.23334
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 9
    MaximumShipManpower = 40
    MaximumShipProbeStock = 0
    MilitaryPower = 57.73334
    MissileDmgReduction = 0
    Movement = 9
    NetActionPoint = 1
    OffensiveMilitaryPower = 12.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 11.0697784
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.028866671
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2659 /Empire#2/Fleet#2783/Ship#2659
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleColonizer
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.05534889
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.5
      DamagePerSecondBeam = 12.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 12.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 45.23334
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 837
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 837
      MaximumMovement = 9
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 40
      MaximumShipProbeStock = 0
      MilitaryPower = 57.73334
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 9
      NetActionPoint = 1
      NetShipManpower = 3.08833337
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 12.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 57.73334
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = -1
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 520
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 3.08833337
      ShipManpowerStock = 11.0697784
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.028866671
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 257.733337
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2783/Ship#2659/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 27.9
        Health = 837
        MaximumHealth = 837
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleSupportEngine2#1 /Empire#2/Fleet#2783/Ship#2659/CoreSection/ModuleSupportEngine2#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2783/Ship#2659/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2783/Ship#2659/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionN /Empire#2/Fleet#2783/Ship#2659/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2783/Ship#2659/SectionN/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2783/Ship#2659/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2783/Ship#2659/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2783/Ship#2659/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportColonization1#0 /Empire#2/Fleet#2783/Ship#2659/SectionS/ModuleSupportColonization1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleColonizerShipOnly
          ClassModuleSupport
          ModuleSupportColonization
          ModuleSupportColonization1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2783/Ship#2659/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2783/Ship#2659/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2783/Ship#2659/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2791 /Empire#2/Fleet#2791
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 249.893341
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 25.2
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 450
    MaximumShipProbeStock = 0
    MilitaryPower = 344.893341
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 95
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 69.2576141
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.172446683
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 4
    Ship#2479 /Empire#2/Fleet#2791/Ship#2479
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0342740752
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 7
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 3.08833337
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 3.08833337
      ShipManpowerStock = 17.1370373
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2791/Ship#2479/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2791/Ship#2479/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2791/Ship#2479/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2791/Ship#2479/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2791/Ship#2479/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2791/Ship#2479/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2791/Ship#2479/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2791/Ship#2479/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2791/Ship#2479/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2791/Ship#2479/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2791/Ship#2479/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2791/Ship#2479/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2791/Ship#2479/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2791/Ship#2479/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2509 /Empire#2/Fleet#2791/Ship#2509
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.04055752
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 5
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 3.08833337
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 3.08833337
      ShipManpowerStock = 20.278759
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2791/Ship#2509/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2791/Ship#2509/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2791/Ship#2509/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2791/Ship#2509/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2791/Ship#2509/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2791/Ship#2509/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2791/Ship#2509/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2791/Ship#2509/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2791/Ship#2509/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2791/Ship#2509/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2791/Ship#2509/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2791/Ship#2509/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2791/Ship#2509/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2791/Ship#2509/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2511 /Empire#2/Fleet#2791/Ship#2511
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0368775241
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 5
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 3.08833337
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 3.08833337
      ShipManpowerStock = 18.4387627
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2791/Ship#2511/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2791/Ship#2511/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2791/Ship#2511/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2791/Ship#2511/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2791/Ship#2511/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2791/Ship#2511/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2791/Ship#2511/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2791/Ship#2511/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2791/Ship#2511/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2791/Ship#2511/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2791/Ship#2511/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2791/Ship#2511/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2791/Ship#2511/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2791/Ship#2511/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2657 /Empire#2/Fleet#2791/Ship#2657
     DESCRIPTORS 13
      ClassHullSmallSupportTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0178707466
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.5
      DamagePerSecondBeam = 12.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 12.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.39333
      Evasion = 0
      Experience = 3
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 8
      MaximumShield = 240
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 150
      MaximumShipProbeStock = 0
      MilitaryPower = 78.89333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 8
      NetActionPoint = 1
      NetShipManpower = 3.08833337
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 12.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 78.89333
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 26.4
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 530
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 3.08833337
      ShipManpowerStock = 13.40306
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0394466668
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 278.893341
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2791/Ship#2657/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 38.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2791/Ship#2657/CoreSection/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#2791/Ship#2657/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2791/Ship#2657/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2791/Ship#2657/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2791/Ship#2657/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2791/Ship#2657/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2791/Ship#2657/SectionNE/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#2/Fleet#2791/Ship#2657/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2791/Ship#2657/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2791/Ship#2657/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2791/Ship#2657/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2791/Ship#2657/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2791/Ship#2657/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2792 /Empire#2/Fleet#2792
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 66.72667
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 94.22667
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 27.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 6.39537048
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0471133329
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2721 /Empire#2/Fleet#2792/Ship#2721
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0127907414
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 3.08833337
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 94.22667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 3.08833337
      ShipManpowerStock = 6.39537048
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 294.226685
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2792/Ship#2721/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2792/Ship#2721/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2792/Ship#2721/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2792/Ship#2721/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2792/Ship#2721/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2792/Ship#2721/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2792/Ship#2721/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2792/Ship#2721/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2792/Ship#2721/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2792/Ship#2721/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2792/Ship#2721/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2792/Ship#2721/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2792/Ship#2721/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2792/Ship#2721/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2801 /Empire#2/Fleet#2801
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 64.50001
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 97.44118
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.9411736
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.048720587
    VisionRange = 4.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2312 /Empire#2/Fleet#2801/Ship#2312
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 51.76471
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 9.411765
      DamagePerSecondMedium = 51.76471
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 64.50001
      Evasion = 0
      Experience = 9
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 715
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 715
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 97.44118
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 32.9411736
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 97.44118
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 560
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.048720587
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 297.441162
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2801/Ship#2312/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 29.833334
        Health = 715
        MaximumHealth = 715
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#2801/Ship#2312/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#2801/Ship#2312/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#2801/Ship#2312/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8.166667
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 3
        ModuleSupportExploration1#2 /Empire#2/Fleet#2801/Ship#2312/SectionE/ModuleSupportExploration1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponFlack1#1 /Empire#2/Fleet#2801/Ship#2312/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#2801/Ship#2312/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /Empire#2/Fleet#2801/Ship#2312/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 13.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#2801/Ship#2312/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2801/Ship#2312/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2801/Ship#2312/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2801/Ship#2312/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#2/Fleet#2801/Ship#2312/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2801/Ship#2312/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2801/Ship#2312/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2801/Ship#2312/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2805 /Empire#2/Fleet#2805
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 4
    DefensiveMilitaryPower = 250.226685
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 25.2
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 400
    MaximumShipProbeStock = 0
    MilitaryPower = 360.226685
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 110
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 62.4560928
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 8
    TradingRouteBlockadePower = 0.180113345
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 4
    Ship#2365 /Empire#2/Fleet#2805/Ship#2365
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.05463462
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 9
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 27.3173084
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2805/Ship#2365/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2365/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2805/Ship#2365/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2805/Ship#2365/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2365/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2805/Ship#2365/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2805/Ship#2365/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2805/Ship#2365/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2805/Ship#2365/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2805/Ship#2365/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2805/Ship#2365/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2805/Ship#2365/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2805/Ship#2365/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2805/Ship#2365/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2473 /Empire#2/Fleet#2805/Ship#2473
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.04349325
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 21.746624
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2805/Ship#2473/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2473/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2805/Ship#2473/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2805/Ship#2473/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2473/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2805/Ship#2473/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2805/Ship#2473/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2805/Ship#2473/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2805/Ship#2473/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2805/Ship#2473/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2805/Ship#2473/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2805/Ship#2473/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2805/Ship#2473/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2805/Ship#2473/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2513 /Empire#2/Fleet#2805/Ship#2513
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.0202650279
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 61.16667
      Evasion = 0
      Experience = 6
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 695
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 695
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 88.66667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.66667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 10.132514
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.044333335
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.6667
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2805/Ship#2513/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 23.166666
        Health = 695
        MaximumHealth = 695
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2513/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2805/Ship#2513/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2805/Ship#2513/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2513/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2805/Ship#2513/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2805/Ship#2513/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2805/Ship#2513/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2805/Ship#2513/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2805/Ship#2513/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2805/Ship#2513/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2805/Ship#2513/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2805/Ship#2513/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2805/Ship#2513/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
    Ship#2653 /Empire#2/Fleet#2805/Ship#2653
     DESCRIPTORS 15
      ClassHullSmallAttackTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.00651928643
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.5
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.72667
      Evasion = 0
      Experience = 4
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 94.22667
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 27.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 94.22667
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 540
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 3.259643
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0471133329
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 294.226685
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2805/Ship#2653/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 28.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2653/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#2805/Ship#2653/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseShield1#1 /Empire#2/Fleet#2805/Ship#2653/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2805/Ship#2653/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2805/Ship#2653/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2805/Ship#2653/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2805/Ship#2653/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#2805/Ship#2653/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2805/Ship#2653/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2805/Ship#2653/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2805/Ship#2653/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2805/Ship#2653/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2805/Ship#2653/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#2812 /Empire#2/Fleet#2812
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 66.39333
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 8
    MaximumShipManpower = 150
    MaximumShipProbeStock = 0
    MilitaryPower = 78.89333
    MissileDmgReduction = 0
    Movement = 8
    NetActionPoint = 1
    OffensiveMilitaryPower = 12.5
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 3.307037
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0394466668
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2725 /Empire#2/Fleet#2812/Ship#2725
     DESCRIPTORS 13
      ClassHullSmallSupportTerrans
      ClassShip
      ShipFactionTerrans
      ShipForBattle
      ShipHull02
      ShipLevel02
      ShipLevelUpRule
      ShipRoleSmallSupport
      ShipRoleSupport
      ShipSizeSmall
      ShipStatBonus1TargetingAttract
      ShipStatBonus2Defensive
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.004409383
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.5
      DamagePerSecondBeam = 12.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 12.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.39333
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 861.8
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 861.8
      MaximumMovement = 8
      MaximumShield = 240
      MaximumShipManpower = 150
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 78.89333
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 8
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 12.5
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 78.89333
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 26.4
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 530
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 3.307037
      ShipProbeStock = 0
      ShipStage = 1
      ShipTradingRouteBlockadePower = 0.0394466668
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 278.893341
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#2812/Ship#2725/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 38.7266655
        Health = 861.8
        MaximumHealth = 861.8
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2812/Ship#2725/CoreSection/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /Empire#2/Fleet#2812/Ship#2725/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#2812/Ship#2725/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#2812/Ship#2725/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#2812/Ship#2725/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#2812/Ship#2725/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2812/Ship#2725/SectionNE/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /Empire#2/Fleet#2812/Ship#2725/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#2812/Ship#2725/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /Empire#2/Fleet#2812/Ship#2725/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#2812/Ship#2725/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#2812/Ship#2725/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#2812/Ship#2725/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  Fleet#817 /Empire#2/Fleet#817
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 60.77501
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 6.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 85.77501
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 25
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0428875051
    VisionRange = 4.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#819 /Empire#2/Fleet#817/Ship#819
     DESCRIPTORS 10
      ClassHullCivilianTerrans
      ClassShip
      ShipFactionTerrans
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0.2
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25
      DamagePerSecondBeam = 25
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 60.77501
      Evasion = 0
      Experience = 33
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 993.25
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 993.25
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 85.77501
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 25
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 85.77501
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 7
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 530
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 1.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0428875051
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 285.775024
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /Empire#2/Fleet#817/Ship#819/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallTerrans
       PROPERTIES 10
        DefensiveMilitaryPower = 33.1083336
        Health = 993.25
        MaximumHealth = 993.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /Empire#2/Fleet#817/Ship#819/CoreSection/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /Empire#2/Fleet#817/Ship#819/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 12.5
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 2
        ModuleSupportExploration1#1 /Empire#2/Fleet#817/Ship#819/SectionE/ModuleSupportExploration1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
        ModuleWeaponBeam1#0 /Empire#2/Fleet#817/Ship#819/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 85
          DamagePerSecond = 12.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 12.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 12.5
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /Empire#2/Fleet#817/Ship#819/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 12.5
        Health = 75
        MaximumHealth = 75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 75
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /Empire#2/Fleet#817/Ship#819/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /Empire#2/Fleet#817/Ship#819/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionNW /Empire#2/Fleet#817/Ship#819/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionS /Empire#2/Fleet#817/Ship#819/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 1
       CHILDREN 1
        ModuleSupportExploration1#0 /Empire#2/Fleet#817/Ship#819/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 13
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN 0
      SectionSE /Empire#2/Fleet#817/Ship#819/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionSW /Empire#2/Fleet#817/Ship#819/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
      SectionW /Empire#2/Fleet#817/Ship#819/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallTerrans
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.16666675
        Health = 65
        MaximumHealth = 65
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 65
        VisionRange = 0
       CHILDREN 0
  LostSystems /Empire#2/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor4 /Empire#2/MajorRelationWithMinor4
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#2/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#2/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#2/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#2/MajorRelationWithMinor8
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#2/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityHisshos /Empire#2/PopulationEmpireAffinityHisshos
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTerrans /Empire#2/PopulationEmpireAffinityTerrans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTerrans
    ClassPopulationEmpireAffinityTerransCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 92.65
    Politics01ToPolitics01 = 3
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 38
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Probe#2514 /Empire#2/Probe#2514
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2517 /Empire#2/Probe#2517
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Probe#2727 /Empire#2/Probe#2727
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Quests /Empire#2/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#2/Research
   DESCRIPTORS 112
    ClassResearch
    TechnologyApproval1
    TechnologyArmyCap1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization3
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization7
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCountScienceAndExplorationIncreaseStage3
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleSupportAnalyzer2Strategic2
    TechnologyCuriosityModuleSupportEnergyEnhancer2Strategic2
    TechnologyCuriosityModuleSupportJournalist1
    TechnologyCuriosityModuleWeaponBeam2Strategic2
    TechnologyCuriosityModuleWeaponKinetic2Strategic1
    TechnologyCuriosityModuleWeaponMissile2Strategic1
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefense2
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyExplorationModule1
    TechnologyFood1
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2Terrans
    TechnologyHull3
    TechnologyHull3Terrans
    TechnologyImproveHull2
    TechnologyImproveHull2Terrans
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEconomyAndTrade9To12
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Terrans
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Terrans
    TechnologyLinkExclusionUnique2Unique3Terrans
    TechnologyLinkScienceAndExploration1To3
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration3To6
    TechnologyLinkScienceAndExploration4To8
    TechnologyLinkScienceAndExploration6To11
    TechnologyLinkScienceAndExploration8To14
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTrade1
    TechnologyUniqueDust1
    TechnologyUniqueFood1
    TechnologyWeaponModule1
   PROPERTIES 50
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 3
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 6
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 5
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 3
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 5
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 7
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 294.7788
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 12
    UnlockedTechnologyCount = 23
   CHILDREN 0
  Senate /Empire#2/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentEmpire
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 4
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.5
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 1
    PeaceCount = 0
    Politics00ElectionScore = 8
    Politics01ElectionScore = 11
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 3
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 8
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 3
    TurnElapsedStock = 44
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 1
   CHILDREN 5
    ActiveLaw#1810 /Empire#2/Senate/ActiveLaw#1810
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L01
      LawPolitics06
      LawUpkeepLevel1
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 1
      ElapsedTurns = 20
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN 0
    ActiveLaw#2567 /Empire#2/Senate/ActiveLaw#2567
     DESCRIPTORS 4
      ClassLaw
      LawEffectP01L00
      LawPolitics01
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 0
      CancelPriority = 0
      ElapsedTurns = 3
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN 0
    ActiveLaw#999 /Empire#2/Senate/ActiveLaw#999
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L01
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 43
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN 0
    Senator#2557 /Empire#2/Senate/Senator#2557
     DESCRIPTORS 4
      ClassSenator
      Politics01
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.591836751
      SupportLevel = 3
     CHILDREN 0
    Senator#2558 /Empire#2/Senate/Senator#2558
     DESCRIPTORS 3
      ClassSenator
      Politics06
      PoliticsSupport2
     PROPERTIES 2
      Support = 0.408163279
      SupportLevel = 3
     CHILDREN 0
  Uniques /Empire#2/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
Empire#3 /Empire#3
 DESCRIPTORS 35
  AffinityGameplayTimeLords
  AffinityMappingTimeLords
  AffinityTimeLords
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountWar
  EmpireImprovementArmyCap1
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementFreeMovement1
  EmpireImprovementMarketplace1
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitBuilders2
  FactionTraitInimical
  FactionTraitScientists1
  FactionTraitSlowTraveler1
  FactionTraitTechnologyDefinitionEconomyAndTrade1
  FactionTraitTechnologyDefinitionEconomyAndTrade2
  GameDifficultyHumanHard
  GameSpeedFast
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  OmniscienceBonus26PercentsOrLess
  TutorialModeNone
 PROPERTIES 412
  AcademyOwned = 0
  ActiveLawsCount = 1
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 50
  AllianceCount = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.25
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 1247.04163
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 1
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 3
  CommandPoints = 0
  CommandPointsAccumulator = 82
  CommandPointsStock = 82
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 6
  DeedsAchieved = 1
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 301.800079
  DustInflation = 1.00528145
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 1
  EmpireEmpirePoint = 12.25
  EmpireEmpirePointAccumulator = 467.75
  EmpireEmpirePointStock = 64.625
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 3
  EmpireFIDSIAccumulator = 28780.43
  EmpireGlobalScore = 282
  EmpireGrowth = 155.663116
  EmpireGrowthAccumulator = 3235.6853
  EmpireGrowthStock = 3235.6853
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 39.8095245
  EmpireHeroesScore = 15
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 37.8
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 496.775024
  EmpireManpowerUpkeep = 37.8
  EmpireMilitaryScore = 867.5768
  EmpireMoney = 168.35
  EmpireMoneyAccumulator = 4578.0415
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 24
  EmpireProduction = 575.65
  EmpireProductionAccumulator = 12231.8018
  EmpireProductionStock = 12231.8018
  EmpireProductionUpkeep = 0
  EmpireResearch = 402.5
  EmpireResearchAccumulator = 8267.151
  EmpireResearchScore = 422.5
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 112
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 39.8095245
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 21
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 2
  HeroHealingLocked = 0
  HeroLevelCount = 13
  HeroRecruitmentUnlocked = 1
  HeroUnlockThresholdModifier = 0.8
  HullTypes = 4
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 4
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 43
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 50
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 3
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 7
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 1400
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 805
  MaximumLuxuryStock = 999
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 8.75
  MaximumSystemGrowth = 131.214325
  MaximumSystemMoney = 196.6
  MaximumSystemProduction = 437.9
  MaximumSystemResearch = 233.450012
  MaximumTimeBubblesCount = 3
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 914
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 12.25
  NetEmpireGrowth = 155.663116
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 168.35
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 575.65
  NetEmpireResearch = 402.5
  NetEmpireTemplePoints = 0
  NetLuxury1 = 3
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 2
  NetStrategic2 = 2
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 12.25
  NetSystemGrowth = 155.663116
  NetSystemLifeforce = 0
  NetSystemMoney = 154.35
  NetSystemProduction = 575.65
  NetSystemResearch = 371
  NonVampirilisPopulation = 21
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 4
  OwnedSystems = 3
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 21
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 3
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 5
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 83
  Strategic2Stock = 38
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 4
  SystemCount = 3
  SystemLevelSum = 6
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 9
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 12
  TerraformationGameplayUnlocked = 0
  TimeBubblesCount = 2
  TotalDefensiveMilitaryPower = 300.389984
  TotalManpowerWeight = 10
  TotalOffensiveMilitaryPower = 70.41176
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 20
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UniqueImprovementCount = 0
  UnknownCount = 1
  VampirilisPopulation = 0
  VictoryEconomicRanking = 2
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 1
 CHILDREN 23
  ColonizedStarSystem#1293 /Empire#3/ColonizedStarSystem#1293
   DESCRIPTORS 17
    BesiegedColonizedStarSystem
    BlockadedColonizedStarSystem
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GroundBattleInProgress
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    QueuedDescriptorIncreaseVirtualPopulation
    QueuedDescriptorIncreaseVirtualPopulation
    StarSystemImprovementIndustryToManpowerEffect
    StarSystemImprovementInfinite
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 311
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BlockadeImpactFactor = 1
    BlockadeOrbitingMilitaryPower = 6
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 0
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 61
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 61
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 1
    ImprovementsProductionCost = 1405
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 1
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 0
    MaximumSystemProductionStock = 0
    MaximumSystemResearch = 44.4
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 99.57107
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 2.05000019
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 1
    NetSystemGrowth = -52
    NetSystemGrowthImpactFactor = 5
    NetSystemInfluence = 1
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -62.5
    NetSystemProduction = 0
    NetSystemProductionImpactFactor = 5
    NetSystemResearch = 44.4
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OrbitingOffensivePower = 0
    OrbitingSiegePower = 6
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 11
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 7
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 13
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 14
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 1
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 3
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 3
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 0
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 1
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 354
    SystemGrowth = 52
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceRadius = 2.32637358
    SystemInfluenceStock = 58
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerLoss = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 30
    SystemMigrationGrowthStock = 0
    SystemMoney = 10.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 73
    SystemNextInfluenceRadiusEstimation = 2.343417
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 75.6
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = -75.6
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 44.4
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 0
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.1
    TradingRouteSystemBaseIncome_EmpireMoney = 0.1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.025
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 2
    VisionRange = 3.32637358
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 15
    ColonizedPlanet#1295 /Empire#3/ColonizedStarSystem#1293/ColonizedPlanet#1295
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly06
      PlanetAnomaly12
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetSizeTelluricLarge
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 99
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 6
      DefaultPlanetFood = 7
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 9
      Happiness = -15
      MajorPopulationCount = 1
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 11
      PlanetFIDSI = 0
      PlanetFood = 7
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 13
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 5
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 5
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 9
      PlanetScience = 14
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      PopulationPlanetAffinityTimeLords /Empire#3/ColonizedStarSystem#1293/ColonizedPlanet#1295/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLords
        ClassPopulationPlanetAffinityTimeLordsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 6
        RawPopulationFood = 7
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 9
       CHILDREN 0
    Hangar#1294 /Empire#3/ColonizedStarSystem#1293/Hangar#1294
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 120.24
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 174.181168
      OffensiveMilitaryPower = 53.9411736
     CHILDREN 1
      Ship#2349 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdventurer
        ClassShip
        HeroShipLevelUpRule
        HeroSkill32_FleetDefense_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 63.4313774
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 21.0784321
        DamagePerSecondMedium = 61.0980453
        DamagePerSecondMissile = 11.666667
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 120.24
        Evasion = 0
        Experience = 30
        ExperiencePerTurn = 1
        ExperienceReward = 4
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 1587.2
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1587.2
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 174.181168
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 53.9411736
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 174.181168
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1060
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08709058
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 374.181152
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 62.9066658
          Health = 1587.2
          MaximumHealth = 1587.2
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 21
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleWeaponMissile1#1 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 105
            DamagePerSecond = 11.666667
            DamagePerSecondLong = 11.666667
            DamagePerSecondMedium = 9.333334
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 21
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionE /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionN /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 4
          ModuleWeaponFlack1#1 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionNE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponFlack1#3 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionNE/ModuleWeaponFlack1#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionNE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
          ModuleWeaponKinetic1#2 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionNE/ModuleWeaponKinetic1#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionNW /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 1
          ModuleSupportEngine1#0 /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionSW /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#3/ColonizedStarSystem#1293/Hangar#1294/Ship#2349/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#2346 /Empire#3/ColonizedStarSystem#1293/Hero#2346
     DESCRIPTORS 12
      ClassHero
      HeroAffinityPirates
      HeroAssigned
      HeroClassAdventurer
      HeroLevel05
      HeroLevelUpRule
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill90_Science_Flat_2
      HeroSkill96_Science_Perpop_0
      HeroSkillComplete
      HeroSkillComplete
      Politics05
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 50
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 5
      NextLevelRequestedExperience = 100
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 4
      SpecializationPoints = 1
      Upkeep = 15
     CHILDREN 0
    PopulationStarSystemAffinityTimeLords /Empire#3/ColonizedStarSystem#1293/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 1
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = -50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2150
      PopulationTypeCount = 0
      ShouldPopulationGrow = -1
      SystemProductionBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1446 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#1446
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1448 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#1448
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1452 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#1452
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1492 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#1492
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1842 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#1842
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1876 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#1876
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2057 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#2057
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2059 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#2059
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2061 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#2061
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2063 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#2063
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#2237 /Empire#3/ColonizedStarSystem#1293/StarSystemImprovement#2237
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 225
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN 0
  ColonizedStarSystem#1419 /Empire#3/ColonizedStarSystem#1419
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    PlanetAnomalyNaturalWonder2
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
    TimeBubbleAcceleratingTime
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 330.0988
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 9
    GrowthForOutpost = 0
    Happiness = 56.25
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 337.5
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1330
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 76.44879
    MaximumSystemGrowthStock = 900
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 20.25
    MaximumSystemProduction = 137.75
    MaximumSystemProductionStock = 137.75
    MaximumSystemResearch = 93.15
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 44.7890625
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 76.44879
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 37.8
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 20.25
    NetSystemProduction = 137.75
    NetSystemResearch = 93.15
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 3
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -6.750001
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 51
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 27
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 45
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 39
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 4.55121136
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 6
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.25
    SystemGlobalScore = 540.098755
    SystemGrowth = 90
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 976.8921
    SystemGrowthUpkeep = 13.5512114
    SystemInfluenceRadius = 2.11114979
    SystemInfluenceStock = 46
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 37.8
    SystemManpowerStock = 116.775009
    SystemMigrationGrowthStock = 0
    SystemMoney = 76.25
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 56
    SystemNextInfluenceRadiusEstimation = 2.15775919
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 137.75
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 93.15
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.6
    TradingRouteSystemBaseIncome_EmpireMoney = 0.6
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 0
    VisionRange = 3.11114979
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 14
    ColonizedPlanet#1421 /Empire#3/ColonizedStarSystem#1419/ColonizedPlanet#1421
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      ColonizedModifier = 1
      DefaultPlanetDust = 36
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Happiness = -5
      MajorPopulationCount = 3
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -1.80000019
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 51
      PlanetFIDSI = 0
      PlanetFood = 27
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 45
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 15
      PlanetPopulationFood = 3
      PlanetPopulationIndustry = 15
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 15
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 5
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 39
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PopulationPlanetAffinityHaroshems /Empire#3/ColonizedStarSystem#1419/ColonizedPlanet#1421/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshems
        ClassPopulationPlanetAffinityHaroshemsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 1
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 4
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN 0
      PopulationPlanetAffinityTimeLords /Empire#3/ColonizedStarSystem#1419/ColonizedPlanet#1421/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLords
        ClassPopulationPlanetAffinityTimeLordsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 6
        RawPopulationFood = 4
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN 0
    Hangar#1420 /Empire#3/ColonizedStarSystem#1419/Hangar#1420
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHaroshems /Empire#3/ColonizedStarSystem#1419/PopulationStarSystemAffinityHaroshems
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHaroshems
      ClassPopulationStarSystemAffinityHaroshemsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 9
      NetPopulationScore = 41
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 82
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemGrowthBonusFromCollection = 0
     CHILDREN 0
    PopulationStarSystemAffinityTimeLords /Empire#3/ColonizedStarSystem#1419/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 1
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = -50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2200
      PopulationTypeCount = 0
      ShouldPopulationGrow = -1
      SystemProductionBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1680 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#1680
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#1696 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#1696
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1707 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#1707
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1904 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#1904
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1990 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#1990
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1992 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#1992
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#2255 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#2255
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#2259 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#2259
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 225
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2261 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#2261
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2263 /Empire#3/ColonizedStarSystem#1419/StarSystemImprovement#2263
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
  ColonizedStarSystem#542 /Empire#3/ColonizedStarSystem#542
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
    TimeBubbleAcceleratingTime
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 350
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 1007.91437
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 16
    GrowthForOutpost = 0
    Happiness = 31.25
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 437.5
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 4922.5
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 14
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 8.75
    MaximumSystemGrowth = 131.214325
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 196.6
    MaximumSystemProduction = 437.9
    MaximumSystemProductionStock = 437.9
    MaximumSystemResearch = 233.450012
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 24.88281
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 3
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 2
    NetStrategic2 = 2
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 8.75
    NetSystemGrowth = 131.214325
    NetSystemInfluence = 8.75
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 196.6
    NetSystemProduction = 437.9
    NetSystemResearch = 233.450012
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 9
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -15.750001
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 149
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 83
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 197
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 111
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 14
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 12.7856789
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 14
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 9
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 11
    RepresentativeWithPartyInSenateCount = 5
    RepresentativeWithoutPartyInSenateCount = 6
    SenateScore = 11
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 8.75
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.25
    SystemGlobalScore = 1382.91431
    SystemGrowth = 160
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2232.15332
    SystemGrowthUpkeep = 28.7856789
    SystemInfluenceRadius = 5.88395929
    SystemInfluenceStock = 425
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 292.6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 96
    SystemNextInfluenceRadiusEstimation = 5.94284248
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 437.9
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 233.450012
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.4
    TradingRouteSystemBaseIncome_EmpireMoney = 1.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.35
    TradingRouteSystemBaseIncome_Luxury1 = 0.3
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 0
    VisionRange = 6.88395929
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 1
    WreckedMothershipCount = 0
   CHILDREN 22
    ColonizedPlanet#1440 /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#1440
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeHuge
      PlanetSizeTelluricHuge
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 9
      ColonizedModifier = 1
      DefaultPlanetDust = 99
      DefaultPlanetFood = 63
      DefaultPlanetIndustry = 108
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 36
      Happiness = -5
      MajorPopulationCount = 3
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 3
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 1
      NetStrategic2 = 1
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 6
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 114
      PlanetFIDSI = 0
      PlanetFood = 63
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 129
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 15
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 21
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 15
      PlanetPrestige = 0
      PlanetRawDust = 11
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 12
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 51
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 5
      ColonizedResourceDeposit#0 /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#1440/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#1440/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#2 /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#1440/ColonizedResourceDeposit#2
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury1
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityBots /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#1440/PopulationPlanetAffinityBots
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBots
        ClassPopulationPlanetAffinityBotsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 11
        RawPopulationFood = 7
        RawPopulationIndustry = 12
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN 0
      PopulationPlanetAffinityTimeLords /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#1440/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLords
        ClassPopulationPlanetAffinityTimeLordsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 11
        RawPopulationFood = 7
        RawPopulationIndustry = 12
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN 0
    ColonizedPlanet#543 /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#543
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeSnow
      UniquePlanetTimeLords
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 8
      BaseMaximumPopulation = 5
      ColonizedModifier = 1
      DefaultPlanetDust = 25
      DefaultPlanetFood = 20
      DefaultPlanetIndustry = 55
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 50
      Happiness = -10
      MajorPopulationCount = 2
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 1
      NetStrategic2 = 1
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 20
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 68
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 10
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 13
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 10
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 11
      PlanetRawPrestige = 0
      PlanetRawScience = 10
      PlanetScience = 60
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 4
      ColonizedResourceDeposit#0 /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#543/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      ColonizedResourceDeposit#1 /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#543/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN 0
      PopulationPlanetAffinityBots /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#543/PopulationPlanetAffinityBots
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBots
        ClassPopulationPlanetAffinityBotsCount
        PopulationNonMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 4
        RawPopulationIndustry = 11
        RawPopulationPrestige = 0
        RawPopulationScience = 10
       CHILDREN 0
      PopulationPlanetAffinityTimeLords /Empire#3/ColonizedStarSystem#542/ColonizedPlanet#543/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLords
        ClassPopulationPlanetAffinityTimeLordsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 0
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 5
        RawPopulationFood = 4
        RawPopulationIndustry = 11
        RawPopulationPrestige = 0
        RawPopulationScience = 10
       CHILDREN 0
    Hangar#541 /Empire#3/ColonizedStarSystem#542/Hangar#541
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 180.15
      ExperienceAtShipCreation = 60
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 196.620575
      OffensiveMilitaryPower = 16.4705868
     CHILDREN 1
      Ship#844 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill111_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel08
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 97
        Accuracy = 0
        ActionPointStock = 2
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 180.15
        Evasion = 0
        Experience = 79.67999
        ExperiencePerTurn = 2
        ExperienceReward = 16
        FlatHealthRegeneration = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 3139.5
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 8
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 3139.5
        MaximumMovement = 3
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 196.620575
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 3
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 160
        OffensiveMilitaryPower = 16.4705868
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 196.620575
        RepairAfterBattle = 0
        RepairAfterPhase = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0983102843
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 396.620575
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN 9
        CoreSection /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 10
          DefensiveMilitaryPower = 104.65
          Health = 3139.5
          MaximumHealth = 3139.5
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN 0
        SectionE /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 2
          ModuleWeaponFlack1#1 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 36
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN 0
          ModuleWeaponKinetic1#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 35
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN 0
        SectionN /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionNE /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionNW /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN 0
        SectionS /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN 2
          ModuleDefenseHullPlating1#1 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionS/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
          ModuleSupportEngine1#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 11
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSE /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN 1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 14
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShipHealthBonus = 0
            UpkeepFromModules = 1
           CHILDREN 0
        SectionSW /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
        SectionW /Empire#3/ColonizedStarSystem#542/Hangar#541/Ship#844/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN 0
    Hero#843 /Empire#3/ColonizedStarSystem#542/Hero#843
     DESCRIPTORS 15
      ClassHero
      HeroAffinityTimeLords
      HeroAssigned
      HeroClassAdministrator
      HeroLevel08
      HeroLevelUpRule
      HeroSkill61_Dust_Percent_2
      HeroSkill71_Industry_PerPlanetFlat_2
      HeroSkill74_Industry_Flat_2
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill95_Science_PerAnomaly_0
      HeroSkillComplete
      HeroSkillComplete
      HeroSkillComplete
      Politics04
     PROPERTIES 16
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 2
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 3
      Experience = 79.67999
      ExperiencePerTurn = 2
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 8
      NextLevelRequestedExperience = 160
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 7
      SpecializationPoints = 1.6
      Upkeep = 30
     CHILDREN 0
    PopulationStarSystemAffinityBots /Empire#3/ColonizedStarSystem#542/PopulationStarSystemAffinityBots
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBots
      ClassPopulationStarSystemAffinityBotsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
     PROPERTIES 18
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 16
      NetPopulationScore = 34
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 9
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 34
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    PopulationStarSystemAffinityTimeLords /Empire#3/ColonizedStarSystem#542/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 1
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = -50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -2200
      PopulationTypeCount = 0
      ShouldPopulationGrow = -1
      SystemProductionBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#1051 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1051
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1123 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1123
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1125 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1125
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementApproval1
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryApproval
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 50
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1146 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1146
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 140
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN 0
    StarSystemImprovement#1183 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1183
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 75
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1249 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1249
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 187.5
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#1310 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1310
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience2
      StarSystemImprovementUpkeepStage2Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 175
      ScrapPriority = 150
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#1324 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1324
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 1080
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#1428 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1428
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementOncePerGalaxy
      StarSystemImprovementWonder2
     PROPERTIES 2
      ProductionCost = 1170
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#1952 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#1952
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDust1
      SubCategoryDust
     PROPERTIES 2
      ProductionCost = 175
      ScrapPriority = -100
     CHILDREN 0
    StarSystemImprovement#2217 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#2217
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry4
      StarSystemImprovementUpkeepStage3Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 225
      ScrapPriority = 25
      SystemMoneyUpkeep = 8
     CHILDREN 0
    StarSystemImprovement#2269 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#2269
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementAcademyEmbassy
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 3
      ProductionCost = 1080
      ScrapPriority = 0
      SystemMoneyUpkeep = 6
     CHILDREN 0
    StarSystemImprovement#842 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#842
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN 0
    StarSystemImprovement#846 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#846
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN 0
    StarSystemImprovement#996 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#996
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
    StarSystemImprovement#998 /Empire#3/ColonizedStarSystem#542/StarSystemImprovement#998
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingDustScience
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 80
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN 0
  DepartmentOfCommerce /Empire#3/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /Empire#3/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.349124968
   CHILDREN 3
    DiplomaticEmpire#0 /Empire#3/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureWarInitiator
      PressureWarTarget
     PROPERTIES 6
      MyBasePressure = 0.349124968
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 2.4705
     CHILDREN 0
    DiplomaticEmpire#1 /Empire#3/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 2
      ClassDiplomaticEmpire
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.349124968
      PressureFrom = 1.875
      PressureOn = 0.349124968
      PressureTrend = -1.52587509
      PressureValue = -14.567625
      TheirBasePressure = 1.875
     CHILDREN 0
    DiplomaticEmpire#2 /Empire#3/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.349124968
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 3.19484973
     CHILDREN 0
  Education /Empire#3/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 2
    HeroLevelCount = 13
    HeroUnlockGauge01Points = 355
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 128
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 69
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 58
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 100
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  LostSystems /Empire#3/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor4 /Empire#3/MajorRelationWithMinor4
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor5 /Empire#3/MajorRelationWithMinor5
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor6 /Empire#3/MajorRelationWithMinor6
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor7 /Empire#3/MajorRelationWithMinor7
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  MajorRelationWithMinor8 /Empire#3/MajorRelationWithMinor8
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
  MajorRelationWithMinor9 /Empire#3/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 34
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 14
    EmpireResearch = 31.5
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
   CHILDREN 0
  PopulationEmpireAffinityBots /Empire#3/PopulationEmpireAffinityBots
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 9
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHaroshems /Empire#3/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 3
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTimeLords /Empire#3/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 0
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 9
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Probe#2521 /Empire#3/Probe#2521
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN 0
  Quests /Empire#3/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /Empire#3/Research
   DESCRIPTORS 96
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyApproval1
    TechnologyArmyCap1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEconomyAndTradeIncreaseStage3
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage3
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDefenseModule1
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2TimeLords
    TechnologyHull3
    TechnologyHull3TimeLords
    TechnologyHull5
    TechnologyHull5TimeLords
    TechnologyIndToDust
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyIndustry3
    TechnologyIndustry3Alt
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2TimeLords
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3TimeLords
    TechnologyLinkEmpireDevelopmentUnique5ToUnique7TimeLords
    TechnologyLinkScienceAndExploration1To3
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration3To6
    TechnologyLinkScienceAndExploration4To8
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyPlanetaryInfluence1
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyUniqueDust1
   PROPERTIES 50
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 3
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 7
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 4
    QuadrantMilitaryStage1UnlockedTechnologyCount = 2
    QuadrantMilitaryStage2UnlockedTechnologyCount = 2
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 4
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 5
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = -0.1
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 223.554123
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 4
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 4
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 4
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 4
    TechnologyTotalStageUnlocked = 12
    UnlockedTechnologyCount = 20
   CHILDREN 0
  Senate /Empire#3/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentRepublic
   PROPERTIES 67
    AllianceCount = 0
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 4
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 0.625
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 8
    Politics01ElectionScore = 5
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 6
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 2
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 8
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TotalPopulationCollectionBonus = 0
    TurnElapsedStock = 44
    TurnsBeforeSurvey = 2.5
    TurnsBetweenElections = 10
    UnlockedPoliticsCount = 6
    WarCount = 1
   CHILDREN 3
    ActiveLaw#2568 /Empire#3/Senate/ActiveLaw#2568
     DESCRIPTORS 4
      ClassLaw
      LawEffectP02L00Republic
      LawPolitics02
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 0
      CancelPriority = 0
      ElapsedTurns = 3
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN 0
    Senator#2560 /Empire#3/Senate/Senator#2560
     DESCRIPTORS 4
      ClassSenator
      Politics02
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.5555556
      SupportLevel = 3
     CHILDREN 0
    Senator#2561 /Empire#3/Senate/Senator#2561
     DESCRIPTORS 3
      ClassSenator
      Politics01
      PoliticsSupport2
     PROPERTIES 2
      Support = 0.444444448
      SupportLevel = 3
     CHILDREN 0
  TimeBubbleAcceleratingTime#2 /Empire#3/TimeBubbleAcceleratingTime#2
   DESCRIPTORS 1
    ClassTimeBubble
   PROPERTIES 5
    EmpireMoneyUpkeepMultiplierPerTurn = 1
    EmpireTimeBubblesMoneyUpkeep = 0
    FogOfWarRadius = 3
    VisionRadius = 3
    VisionStrength = 0
   CHILDREN 0
  TimeBubbleAcceleratingTime#25 /Empire#3/TimeBubbleAcceleratingTime#25
   DESCRIPTORS 1
    ClassTimeBubble
   PROPERTIES 5
    EmpireMoneyUpkeepMultiplierPerTurn = 1
    EmpireTimeBubblesMoneyUpkeep = 0
    FogOfWarRadius = 3
    VisionRadius = 3
    VisionStrength = 0
   CHILDREN 0
  Uniques /Empire#3/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#0 /MinorEmpire#0
 DESCRIPTORS 13
  AffinityMappingPilgrims
  AffinityPilgrims
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorExplorers01
  FamilyAdvanced
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyPirating
  PersonalityTraitPacifist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 2200
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 301.800079
  DustInflation = 1.00528145
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 6
  EmpireEmpirePointAccumulator = 234
  EmpireEmpirePointStock = 234
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 7044
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 1320
  EmpireGrowthStock = 1320
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1880
  EmpireManpowerTotal = 2080
  EmpireManpowerUpkeep = 0
  EmpireMoney = 2
  EmpireMoneyAccumulator = 2200
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 29
  EmpireProductionAccumulator = 1246
  EmpireProductionStock = 1246
  EmpireProductionUpkeep = 0
  EmpireResearch = 56
  EmpireResearchAccumulator = 2044
  EmpireResearchStock = 168
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 112
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 6
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 2
  MaximumSystemProduction = 29
  MaximumSystemResearch = 56
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 1583.6001
  MinorEmpireShipMoneyStock = 2268.8
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 2
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 6
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 29
  NetEmpireResearch = 56
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 79
  NetMinorEmpireMoney = 158
  NetMinorEmpireShipMoney = 79
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 6
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 2
  NetSystemProduction = 29
  NetSystemResearch = 56
  NonVampirilisPopulation = 4
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 4
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 9
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 5.25
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 88
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 12
  ColonizedStarSystem#545 /MinorEmpire#0/ColonizedStarSystem#545
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeYellow
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 123
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4.8
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 4
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 6
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 600
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 2
    MaximumSystemProduction = 29
    MaximumSystemProductionStock = 29
    MaximumSystemResearch = 56
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 6
    NetSystemGrowth = 30
    NetSystemInfluence = 6
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 2
    NetSystemProduction = 29
    NetSystemResearch = 56
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -4.05
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 20
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 8
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 4
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 4
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 56
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 2.63023448
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 4
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 6
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 327
    SystemGrowth = 48
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 630
    SystemGrowthUpkeep = 7.430235
    SystemInfluenceRadius = 4.6270175
    SystemInfluenceStock = 259
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 20
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 4.67833567
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 29
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 58
    SystemProductionUpkeep = 0
    SystemResearch = 56
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.4
    TradingRouteSystemBaseIncome_EmpireMoney = 0.4
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.6270175
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#546 /MinorEmpire#0/ColonizedStarSystem#545/ColonizedPlanet#546
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeIce
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      ColonizedModifier = 1
      DefaultPlanetDust = 20
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 4
      DefaultPlanetPrestige = 4
      DefaultPlanetScience = 52
      Happiness = -15
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 8
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 4
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 12
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 4
      PlanetRawDust = 5
      PlanetRawFIDSI = 1
      PlanetRawFood = 2
      PlanetRawIndustry = 1
      PlanetRawPrestige = 1
      PlanetRawScience = 13
      PlanetScience = 56
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#980 /MinorEmpire#0/ColonizedStarSystem#545/ColonizedPlanet#546/PlanetImprovement#980
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementFood1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityPilgrims /MinorEmpire#0/ColonizedStarSystem#545/ColonizedPlanet#546/PopulationPlanetAffinityPilgrims
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPilgrims
        ClassPopulationPlanetAffinityPilgrimsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 5
        RawPopulationFood = 2
        RawPopulationIndustry = 1
        RawPopulationPrestige = 1
        RawPopulationScience = 13
       CHILDREN 0
    Hangar#544 /MinorEmpire#0/ColonizedStarSystem#545/Hangar#544
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityPilgrims /MinorEmpire#0/ColonizedStarSystem#545/PopulationStarSystemAffinityPilgrims
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPilgrims
      ClassPopulationStarSystemAffinityPilgrimsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 4.8
      NetPopulationScore = 45.2
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1310.79993
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      VisionRangeBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#855 /MinorEmpire#0/ColonizedStarSystem#545/StarSystemImprovement#855
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#0/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.179999992
   CHILDREN 4
    DiplomaticEmpire#0 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 7.0199976
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 7.0199976
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 7.0199976
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.179999992
      PressureFrom = 0
      PressureOn = 0.179999992
      PressureTrend = 0.179999992
      PressureValue = 7.0199976
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#0/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#0/MinorRelationWithMajor1
   DESCRIPTORS 5
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 15
    SpecialYieldsMultiplier = 0
    Trend = 5
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#0/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#0/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityPilgrims /MinorEmpire#0/PopulationEmpireAffinityPilgrims
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPilgrims
    ClassPopulationEmpireAffinityPilgrimsCount
    PoliticalProfileReligious
    PopulationMajor
    PopulationPoliticalTraitRelativist
    PopulationPoliticalTraitScientist03
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 3
    Politics02ToPolitics05 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#0/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#0/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#1 /MinorEmpire#1
 DESCRIPTORS 13
  AffinityDeuyivans
  AffinityMappingDeuyivans
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorEmpireResearch
  FamilyInsectoids
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyPirating
  PersonalityTraitPragmatist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 2200
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 301.800079
  DustInflation = 1.00528145
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 1.5
  EmpireEmpirePointAccumulator = 123
  EmpireEmpirePointStock = 123
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 6020
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 1320
  EmpireGrowthStock = 1320
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1854
  EmpireManpowerTotal = 2046
  EmpireManpowerUpkeep = 0
  EmpireMoney = -17.5
  EmpireMoneyAccumulator = 2200
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 27
  EmpireProductionAccumulator = 1188
  EmpireProductionStock = 1188
  EmpireProductionUpkeep = 0
  EmpireResearch = 14.5
  EmpireResearchAccumulator = 1189
  EmpireResearchStock = 72.5
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 29
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 1.5
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 27
  MaximumSystemResearch = 14.5
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 1583.6001
  MinorEmpireShipMoneyStock = 996.2
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 1
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 1.5
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 27
  NetEmpireResearch = 14.5
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 79
  NetMinorEmpireMoney = 158
  NetMinorEmpireShipMoney = 79
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 1.5
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = -17.5
  NetSystemProduction = 27
  NetSystemResearch = 14.5
  NonVampirilisPopulation = 1
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 1
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 88
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 12
  ColonizedStarSystem#548 /MinorEmpire#1/ColonizedStarSystem#548
   DESCRIPTORS 13
    BesiegedColonizedStarSystem
    BlockadedColonizedStarSystem
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 311
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BlockadeImpactFactor = 1
    BlockadeOrbitingMilitaryPower = 8
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 55.5
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 50
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 1
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 1.5
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 150
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 27
    MaximumSystemProductionStock = 27
    MaximumSystemResearch = 14.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 1.5
    NetSystemGrowth = 30
    NetSystemGrowthImpactFactor = 5
    NetSystemInfluence = 1.5
    NetSystemLifeforce = 0
    NetSystemManpower = -8
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -17.5
    NetSystemProduction = 27
    NetSystemProductionImpactFactor = 5
    NetSystemResearch = 14.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OrbitingOffensivePower = 0
    OrbitingSiegePower = 8
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -1.0125
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 1
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 6
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 2
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 1
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 29
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0.5494262
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 1
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 1.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 256.5
    SystemGrowth = 46
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 180
    SystemGrowthUpkeep = 0.5494262
    SystemInfluenceRadius = 3.54612112
    SystemInfluenceStock = 148
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerLoss = -8
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 192
    SystemMigrationGrowthStock = 80.5
    SystemMoney = 0.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 3.56291413
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 27
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 54
    SystemProductionUpkeep = 0
    SystemResearch = 14.5
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.1
    TradingRouteSystemBaseIncome_EmpireMoney = 0.1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.025
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 4.546121
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#549 /MinorEmpire#1/ColonizedStarSystem#548/ColonizedPlanet#549
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeGas
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasCold
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 1
      ColonizedModifier = 1
      DefaultPlanetDust = 1
      DefaultPlanetFood = 1
      DefaultPlanetIndustry = 2
      DefaultPlanetPrestige = 1
      DefaultPlanetScience = 27
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.3
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 1
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 2
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 26
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 5
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 2
      PlanetPrestige = 1
      PlanetRawDust = 1
      PlanetRawFIDSI = 1
      PlanetRawFood = 1
      PlanetRawIndustry = 2
      PlanetRawPrestige = 1
      PlanetRawScience = 27
      PlanetScience = 29
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 1
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#981 /MinorEmpire#1/ColonizedStarSystem#548/ColonizedPlanet#549/PlanetImprovement#981
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityDeuyivans /MinorEmpire#1/ColonizedStarSystem#548/ColonizedPlanet#549/PopulationPlanetAffinityDeuyivans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityDeuyivans
        ClassPopulationPlanetAffinityDeuyivansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 1
        RawPopulationFood = 1
        RawPopulationIndustry = 2
        RawPopulationPrestige = 1
        RawPopulationScience = 27
       CHILDREN 0
    Hangar#547 /MinorEmpire#1/ColonizedStarSystem#548/Hangar#547
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityDeuyivans /MinorEmpire#1/ColonizedStarSystem#548/PopulationStarSystemAffinityDeuyivans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityDeuyivans
      ClassPopulationStarSystemAffinityDeuyivansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2025.20056
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemResearchBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#861 /MinorEmpire#1/ColonizedStarSystem#548/StarSystemImprovement#861
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#1/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#1/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.0449999981
   CHILDREN 4
    DiplomaticEmpire#0 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0449999981
      PressureFrom = 0
      PressureOn = 0.0449999981
      PressureTrend = 0.0449999981
      PressureValue = 3.68999934
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0449999981
      PressureFrom = 0
      PressureOn = 0.0449999981
      PressureTrend = 0.0449999981
      PressureValue = 3.68999934
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0449999981
      PressureFrom = 0
      PressureOn = 0.0449999981
      PressureTrend = 0.0449999981
      PressureValue = 3.68999934
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.0449999981
      PressureFrom = 0
      PressureOn = 0.0449999981
      PressureTrend = 0.0449999981
      PressureValue = 3.68999934
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#1/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#1/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#1/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#1/MinorRelationWithMajor2
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationUnderInfluence
    RelationIdeologyMinorPragmatist
    RelationStateMinorAdvancedWar
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 15
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#1/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityDeuyivans /MinorEmpire#1/PopulationEmpireAffinityDeuyivans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityDeuyivans
    ClassPopulationEmpireAffinityDeuyivansCount
    PoliticalProfileScientist
    PopulationMajor
    PopulationPoliticalTraitAtheist
    PopulationPoliticalTraitCurious
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 1
    PopulationCount = 1
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#1/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#1/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.45
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 18.1447487
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#1/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#2 /MinorEmpire#2
 DESCRIPTORS 13
  AffinityHaroshems
  AffinityMappingHaroshems
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorGrowth
  FamilyPirates
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyDevelopment
  PersonalityTraitPacifist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 2200
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 301.800079
  DustInflation = 1.00528145
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 9
  EmpireEmpirePointAccumulator = 291
  EmpireEmpirePointStock = 291
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 6332
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 1320
  EmpireGrowthStock = 1320
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1880
  EmpireManpowerTotal = 2080
  EmpireManpowerUpkeep = 0
  EmpireMoney = 45
  EmpireMoneyAccumulator = 2200
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 53
  EmpireProductionAccumulator = 1912
  EmpireProductionStock = 1912
  EmpireProductionUpkeep = 0
  EmpireResearch = 21
  EmpireResearchAccumulator = 609
  EmpireResearchStock = 63
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 129
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 3
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 42
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 9
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 45
  MaximumSystemProduction = 53
  MaximumSystemResearch = 21
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 2175.1
  MinorEmpireShipMoneyStock = 489.69986
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 1
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 9
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 53
  NetEmpireResearch = 21
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 4.5
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 135.099991
  NetMinorEmpireMoney = 193
  NetMinorEmpireShipMoney = 57.9
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 9
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 45
  NetSystemProduction = 53
  NetSystemResearch = 21
  NonVampirilisPopulation = 7
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 7
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 108
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 12
  ColonizedStarSystem#551 /MinorEmpire#2/ColonizedStarSystem#551
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 158
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8.2
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 350
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 9
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1050
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 45
    MaximumSystemProduction = 53
    MaximumSystemProductionStock = 53
    MaximumSystemResearch = 21
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 3
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 9
    NetSystemGrowth = 30
    NetSystemInfluence = 9
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 45
    NetSystemProduction = 53
    NetSystemResearch = 21
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -7.08749962
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 63
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 42
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 28
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 7
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 21
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 4.643452
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 7
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 9
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 365
    SystemGrowth = 82
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1080
    SystemGrowthUpkeep = 12.8434525
    SystemInfluenceRadius = 5.09370565
    SystemInfluenceStock = 316
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 74
    SystemMoney = 63
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 5.16353846
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 53
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 106
    SystemProductionUpkeep = 0
    SystemResearch = 21
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.7
    TradingRouteSystemBaseIncome_EmpireMoney = 0.7
    TradingRouteSystemBaseIncome_EmpireResearch = 0.175
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.3
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.09370565
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#552 /MinorEmpire#2/ColonizedStarSystem#551/ColonizedPlanet#552
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 63
      DefaultPlanetFood = 35
      DefaultPlanetIndustry = 28
      DefaultPlanetPrestige = 7
      DefaultPlanetScience = 21
      Happiness = 5
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 3
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 63
      PlanetFIDSI = 0
      PlanetFood = 42
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 7
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 7
      PlanetRawDust = 9
      PlanetRawFIDSI = 1
      PlanetRawFood = 5
      PlanetRawIndustry = 4
      PlanetRawPrestige = 1
      PlanetRawScience = 3
      PlanetScience = 21
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 3
      ColonizedResourceDeposit#0 /MinorEmpire#2/ColonizedStarSystem#551/ColonizedPlanet#552/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN 0
      PlanetImprovement#982 /MinorEmpire#2/ColonizedStarSystem#551/ColonizedPlanet#552/PlanetImprovement#982
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHaroshems /MinorEmpire#2/ColonizedStarSystem#551/ColonizedPlanet#552/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshems
        ClassPopulationPlanetAffinityHaroshemsCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 1
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 5
        RawPopulationIndustry = 4
        RawPopulationPrestige = 1
        RawPopulationScience = 3
       CHILDREN 0
    Hangar#550 /MinorEmpire#2/ColonizedStarSystem#551/Hangar#550
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHaroshems /MinorEmpire#2/ColonizedStarSystem#551/PopulationStarSystemAffinityHaroshems
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHaroshems
      ClassPopulationStarSystemAffinityHaroshemsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 8.2
      NetPopulationScore = 41.8
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 585.199951
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
      SystemGrowthBonusFromCollection = 0
     CHILDREN 0
    StarSystemImprovement#867 /MinorEmpire#2/ColonizedStarSystem#551/StarSystemImprovement#867
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#2/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#2/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.269999981
   CHILDREN 4
    DiplomaticEmpire#0 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 8.73
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 8.73
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 8.73
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 8.73
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#2/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#2/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#2/MinorRelationWithMajor1
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorFriendly
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 47.25
    EmpireResearch = 15.75
    HasSuzerain = 1
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 1.5
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 122
    SpecialYieldsMultiplier = 0.5
    Trend = 1
    YieldsMultiplier = 0.75
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#2/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#2/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityHaroshems /MinorEmpire#2/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 7
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#2/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#2/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#2/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#3 /MinorEmpire#3
 DESCRIPTORS 13
  AffinityHisshos
  AffinityMappingHisshos
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorGroundBattle1
  FamilyPirates
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyDevelopment
  PersonalityTraitWarmonger
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 2200
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 301.800079
  DustInflation = 1.00528145
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 10
  EmpireEmpirePointAccumulator = 300
  EmpireEmpirePointStock = 300
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 6404
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 1320
  EmpireGrowthStock = 1320
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 36
  EmpireManpowerStock = 2178
  EmpireManpowerTotal = 2538
  EmpireManpowerUpkeep = 0
  EmpireMoney = 30
  EmpireMoneyAccumulator = 2200
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 65
  EmpireProductionAccumulator = 2160
  EmpireProductionStock = 2160
  EmpireProductionUpkeep = 0
  EmpireResearch = 16
  EmpireResearchAccumulator = 424
  EmpireResearchStock = 48
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 32
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 10
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 30
  MaximumSystemProduction = 65
  MaximumSystemResearch = 16
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 1703.7
  MinorEmpireShipMoneyStock = 2350.90015
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 1
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 10
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 36
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 65
  NetEmpireResearch = 16
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 123.2
  NetMinorEmpireMoney = 176
  NetMinorEmpireShipMoney = 52.8000031
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 10
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 30
  NetSystemProduction = 65
  NetSystemResearch = 16
  NonVampirilisPopulation = 8
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 8
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 91
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 12
  ColonizedStarSystem#554 /MinorEmpire#3/ColonizedStarSystem#554
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 360
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 151
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 11.2
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 400
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 8
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 10
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 360
    MaximumSystemManpowerRefillRate = 360
    MaximumSystemMoney = 30
    MaximumSystemProduction = 65
    MaximumSystemProductionStock = 65
    MaximumSystemResearch = 16
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 10
    NetSystemGrowth = 30
    NetSystemInfluence = 10
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 30
    NetSystemProduction = 65
    NetSystemResearch = 16
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -8.1
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 48
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 72
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 40
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 8
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 16
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 6.07016
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 8
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 10
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 519
    SystemGrowth = 112
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1230
    SystemGrowthUpkeep = 17.27016
    SystemInfluenceRadius = 5.16353846
    SystemInfluenceStock = 325
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 360
    SystemMigrationGrowthStock = 0
    SystemMoney = 48
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 5.24004
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 65
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 130
    SystemProductionUpkeep = 0
    SystemResearch = 16
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.8
    TradingRouteSystemBaseIncome_EmpireMoney = 0.8
    TradingRouteSystemBaseIncome_EmpireResearch = 0.2
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.16353846
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#555 /MinorEmpire#3/ColonizedStarSystem#554/ColonizedPlanet#555
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetAnomaly
      PlanetAnomaly13
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 99
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      ColonizedModifier = 1
      DefaultPlanetDust = 48
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 40
      DefaultPlanetPrestige = 8
      DefaultPlanetScience = 16
      Happiness = 15
      MajorPopulationCount = 8
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 48
      PlanetFIDSI = 0
      PlanetFood = 72
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 40
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 8
      PlanetRawDust = 6
      PlanetRawFIDSI = 1
      PlanetRawFood = 9
      PlanetRawIndustry = 5
      PlanetRawPrestige = 1
      PlanetRawScience = 2
      PlanetScience = 16
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#983 /MinorEmpire#3/ColonizedStarSystem#554/ColonizedPlanet#555/PlanetImprovement#983
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityHisshos /MinorEmpire#3/ColonizedStarSystem#554/ColonizedPlanet#555/PopulationPlanetAffinityHisshos
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshos
        ClassPopulationPlanetAffinityHisshosCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 8
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 9
        RawPopulationIndustry = 5
        RawPopulationPrestige = 1
        RawPopulationScience = 2
       CHILDREN 0
    Hangar#553 /MinorEmpire#3/ColonizedStarSystem#554/Hangar#553
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityHisshos /MinorEmpire#3/ColonizedStarSystem#554/PopulationStarSystemAffinityHisshos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHisshos
      ClassPopulationStarSystemAffinityHisshosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationGrowthSentToManpower = 11.2
      NetPopulationScore = 38.8
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 8
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 349.199982
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#873 /MinorEmpire#3/ColonizedStarSystem#554/StarSystemImprovement#873
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#3/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#3/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.299999982
   CHILDREN 4
    DiplomaticEmpire#0 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.299999982
      PressureFrom = 0
      PressureOn = 0.299999982
      PressureTrend = 0.299999982
      PressureValue = 9.000001
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.299999982
      PressureFrom = 0
      PressureOn = 0.299999982
      PressureTrend = 0.299999982
      PressureValue = 9.000001
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.299999982
      PressureFrom = 0
      PressureOn = 0.299999982
      PressureTrend = 0.299999982
      PressureValue = 9.000001
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.299999982
      PressureFrom = 0
      PressureOn = 0.299999982
      PressureTrend = 0.299999982
      PressureValue = 9.000001
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#3/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#3/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#3/MinorRelationWithMajor1
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 8
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#3/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#3/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  PopulationEmpireAffinityHisshos /MinorEmpire#3/PopulationEmpireAffinityHisshos
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 8
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#3/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#3/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#3/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#4 /MinorEmpire#4
 DESCRIPTORS 13
  AffinityBenthys
  AffinityMappingBenthys
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorLuxuryExpert
  FamilyPrimitives
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyDevelopment
  PersonalityTraitPragmatist
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 2200
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 301.800079
  DustInflation = 1.00528145
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 89.5
  EmpireEmpirePointStock = 89.5
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4161
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 660
  EmpireGrowthStock = 660
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 1440
  EmpireManpowerTotal = 1440
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 2200
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 1063
  EmpireProductionStock = 1063
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 148.5
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 2173.1
  MinorEmpireShipMoneyStock = 1839.7
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 1
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 135.099991
  NetMinorEmpireMoney = 193
  NetMinorEmpireShipMoney = 57.9
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 0.8
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 108
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 10
  DepartmentOfCommerce /MinorEmpire#4/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#4/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN 4
    DiplomaticEmpire#0 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 2.6849997
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 2.6849997
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 2.6849997
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 2.6849997
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#4/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#4/MinorRelationWithMajor0
   DESCRIPTORS 1
    RelationIdeologyMinorPragmatist
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#4/MinorRelationWithMajor1
   DESCRIPTORS 1
    RelationIdeologyMinorPragmatist
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#4/MinorRelationWithMajor2
   DESCRIPTORS 1
    RelationIdeologyMinorPragmatist
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#4/MinorRelationWithMajor3
   DESCRIPTORS 1
    RelationIdeologyMinorPragmatist
   PROPERTIES 0
   CHILDREN 0
  Quests /MinorEmpire#4/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#4/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#4/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
MinorEmpire#5 /MinorEmpire#5
 DESCRIPTORS 13
  AffinityMappingTikanans
  AffinityTikanans
  ClassEmpire
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorSwarm01
  FamilyInsectoids
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyDevelopment
  PersonalityTraitWarmonger
 PROPERTIES 331
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 2200
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 301.800079
  DustInflation = 1.00528145
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 9
  EmpireEmpirePointAccumulator = 291
  EmpireEmpirePointStock = 291
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 6941
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 1320
  EmpireGrowthStock = 1320
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 20
  EmpireManpowerStock = 1880
  EmpireManpowerTotal = 2115
  EmpireManpowerUpkeep = 0
  EmpireMoney = 10
  EmpireMoneyAccumulator = 2200
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 32
  EmpireProductionAccumulator = 1303
  EmpireProductionStock = 1303
  EmpireProductionUpkeep = 0
  EmpireResearch = 63
  EmpireResearchAccumulator = 1827
  EmpireResearchStock = 189
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 0
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 2.5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 126
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 9
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 10
  MaximumSystemProduction = 32
  MaximumSystemResearch = 63
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 2516.7
  MinorEmpireShipMoneyStock = 1742.70007
  MinorFleetSpawnCooldownStock = 1
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 1
  NeighbouringMinorEmpiresCount = 1
  NetEmpireEmpirePoint = 9
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 20
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 32
  NetEmpireResearch = 63
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 142.8
  NetMinorEmpireMoney = 204
  NetMinorEmpireShipMoney = 61.2
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 4
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 9
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 10
  NetSystemProduction = 32
  NetSystemResearch = 63
  NonVampirilisPopulation = 7
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 7
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 119
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 12
  ColonizedStarSystem#560 /MinorEmpire#5/ColonizedStarSystem#560
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 304
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 144
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 1
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8.900001
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 350
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 7
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 9
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1050
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 10
    MaximumSystemProduction = 32
    MaximumSystemProductionStock = 32
    MaximumSystemResearch = 63
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 9
    NetSystemGrowth = 30
    NetSystemInfluence = 9
    NetSystemLifeforce = 0
    NetSystemManpower = 35
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 10
    NetSystemProduction = 32
    NetSystemResearch = 63
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 4
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -7.08749962
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 28
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 49
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 7
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 7
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 63
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.1593914
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 7
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 9
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 351
    SystemGrowth = 89
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1080
    SystemGrowthUpkeep = 14.059392
    SystemInfluenceRadius = 5.09370565
    SystemInfluenceStock = 316
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 235
    SystemMigrationGrowthStock = 0
    SystemMoney = 28
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 5.16353846
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 32
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 64
    SystemProductionUpkeep = 0
    SystemResearch = 63
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.7
    TradingRouteSystemBaseIncome_EmpireMoney = 0.7
    TradingRouteSystemBaseIncome_EmpireResearch = 0.175
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 6.09370565
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 4
    ColonizedPlanet#561 /MinorEmpire#5/ColonizedStarSystem#560/ColonizedPlanet#561
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetSizeTelluricMedium
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      ColonizedModifier = 1
      DefaultPlanetDust = 28
      DefaultPlanetFood = 49
      DefaultPlanetIndustry = 7
      DefaultPlanetPrestige = 7
      DefaultPlanetScience = 63
      Happiness = -5
      MajorPopulationCount = 7
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 28
      PlanetFIDSI = 0
      PlanetFood = 49
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 7
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 7
      PlanetRawDust = 4
      PlanetRawFIDSI = 1
      PlanetRawFood = 7
      PlanetRawIndustry = 1
      PlanetRawPrestige = 1
      PlanetRawScience = 9
      PlanetScience = 63
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 2
      PlanetImprovement#985 /MinorEmpire#5/ColonizedStarSystem#560/ColonizedPlanet#561/PlanetImprovement#985
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN 0
      PopulationPlanetAffinityTikanans /MinorEmpire#5/ColonizedStarSystem#560/ColonizedPlanet#561/PopulationPlanetAffinityTikanans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanans
        ClassPopulationPlanetAffinityTikanansCount
        PopulationMajor
       PROPERTIES 43
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 7
        PopulationCountCravers = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 7
        RawPopulationIndustry = 1
        RawPopulationPrestige = 1
        RawPopulationScience = 9
       CHILDREN 0
    Hangar#559 /MinorEmpire#5/ColonizedStarSystem#560/Hangar#559
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityTikanans /MinorEmpire#5/ColonizedStarSystem#560/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 8.900001
      NetPopulationScore = 41.1
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 7
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 575.4
      PopulationTypeCount = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
    StarSystemImprovement#885 /MinorEmpire#5/ColonizedStarSystem#560/StarSystemImprovement#885
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 18
     CHILDREN 0
  DepartmentOfCommerce /MinorEmpire#5/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN 0
  Diplomacy /MinorEmpire#5/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.269999981
   CHILDREN 4
    DiplomaticEmpire#0 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 8.73
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 8.73
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 8.73
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.269999981
      PressureFrom = 0
      PressureOn = 0.269999981
      PressureTrend = 0.269999981
      PressureValue = 8.73
      TheirBasePressure = 0
     CHILDREN 0
  LostSystems /MinorEmpire#5/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  MinorRelationWithMajor0 /MinorEmpire#5/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor1 /MinorEmpire#5/MinorRelationWithMajor1
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    RelationIdeologyMinorWarmonger
    RelationStateMinorAmicable
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 14
    EmpireResearch = 31.5
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 52
    SpecialYieldsMultiplier = 0
    Trend = 2
    YieldsMultiplier = 0.5
   CHILDREN 0
  MinorRelationWithMajor2 /MinorEmpire#5/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN 0
  MinorRelationWithMajor3 /MinorEmpire#5/MinorRelationWithMajor3
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
    RelationStateMinorAmicable
   PROPERTIES 41
    EmpireLifeForce = 0
    EmpireManpower = 0
    EmpireMoney = 14
    EmpireResearch = 31.5
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 64
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0.5
   CHILDREN 0
  PopulationEmpireAffinityTikanans /MinorEmpire#5/PopulationEmpireAffinityTikanans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
   PROPERTIES 13
    CanBeBoosted = 1
    HasMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 7
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Quests /MinorEmpire#5/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN 0
  Research /MinorEmpire#5/Research
   DESCRIPTORS 5
    ClassResearch
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 50
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 0.5
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 20.1608315
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN 0
  Uniques /MinorEmpire#5/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
LesserEmpire#0 /LesserEmpire#0
 DESCRIPTORS 6
  AffinityMappingLesserEmpire
  ClassEmpire
  EmpireTypeLesser
  GameDifficultyAIHard
  GameSpeedFast
  ManpowerUpgradeInfantry1
 PROPERTIES 314
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = -40.95
  BonusManpower = 100300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 9
  CommandPointsAccumulator = 97
  CommandPointsStock = 97
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 0
  DustInflation = 1
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 1
  EmpireEmpirePointAccumulator = 6
  EmpireEmpirePointStock = 6
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 323.5005
  EmpireGrowth = 1.95105016
  EmpireGrowthAccumulator = 4.750494
  EmpireGrowthStock = 4.750494
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 0
  EmpireManpowerUpkeep = 0
  EmpireMoney = 4.5
  EmpireMoneyAccumulator = 22.5
  EmpireMoneyUpkeep = 45.45
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 3
  EmpireProductionAccumulator = 22.5
  EmpireProductionStock = 22.5
  EmpireProductionUpkeep = 0
  EmpireResearch = 25.5
  EmpireResearchAccumulator = 267.75
  EmpireResearchStock = 63.75
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 45.45
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroLevelCount = 2
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 0
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 0
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 100300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 51
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 1
  MaximumSystemGrowth = 1.95105016
  MaximumSystemMoney = 4.5
  MaximumSystemProduction = 3
  MaximumSystemResearch = 25.5
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NetEmpireEmpirePoint = 1
  NetEmpireGrowth = 1.95105016
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = -40.95
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 3
  NetEmpireResearch = 25.5
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 1
  NetSystemGrowth = 1.95105016
  NetSystemLifeforce = 0
  NetSystemMoney = 4.5
  NetSystemProduction = 3
  NetSystemResearch = 25.5
  NonVampirilisPopulation = 2
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 2
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 0
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 9
  ColonizedStarSystem#2135 /LesserEmpire#0/ColonizedStarSystem#2135
   DESCRIPTORS 11
    BesiegedColonizedStarSystem
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    HappinessStatusStarSystem2
    IsolatedNode
    QuestCraversSystem
    QuestNode
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 310
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BlockadeImpactFactor = 1
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    ConversionProgress = 0
    Defense = 0
    DefenseScore = 1200
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 35.95105
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1.5
    GameSpeedProductionCostReduction = 0.5
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 37.975
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessMalusFromRefusedForceTruces = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 75.95
    HasMajorPopulation = 0
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 0
    MaximumLuxuryStock = 0
    MaximumPopulation = 2
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 1
    MaximumSystemGrowth = 1.95105016
    MaximumSystemGrowthStock = 300
    MaximumSystemManpower = 1200
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 4.5
    MaximumSystemProduction = 3
    MaximumSystemProductionStock = 3
    MaximumSystemResearch = 25.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 38.7344971
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 1
    NetSystemGrowth = 1.95105016
    NetSystemGrowthImpactFactor = 5
    NetSystemInfluence = 1
    NetSystemLifeforce = 0
    NetSystemManpower = -2
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 4.5
    NetSystemProduction = 3
    NetSystemProductionImpactFactor = 5
    NetSystemResearch = 25.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfMajorEmpires = 4
    OrbitingOffensivePower = 0
    OrbitingSiegePower = 2
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -2.025
    OverPopulationPenaltiesReduction = -0.1
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.12
    OwnerShipRecoveryRate = 0.12
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 9
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 3
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 3
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 2
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 51
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 2
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 1.04894984
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationScore = 2
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationWithGrowth = 2
    ProbesProductionCostReduction = 0
    ProtectValue = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 1
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemGlobalScore = 1237.951
    SystemGrowth = 3
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 301.959564
    SystemGrowthUpkeep = 1.04894984
    SystemInfluenceRadius = 1.128457
    SystemInfluenceStock = 6
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerLoss = -2
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 4.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyUpkeep = 0
    SystemNextInfluenceRadiusEstimation = 1.16318679
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 3
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 6
    SystemProductionUpkeep = 0
    SystemResearch = 25.5
    SystemResearchFromProductionConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.2
    TradingRouteSystemBaseIncome_EmpireMoney = 0.2
    TradingRouteSystemBaseIncome_EmpireResearch = 0.05
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 2.128457
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WreckedMothershipCount = 0
   CHILDREN 3
    ColonizedPlanet#2137 /LesserEmpire#0/ColonizedStarSystem#2135/ColonizedPlanet#2137
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeCold
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 99
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 2
      ColonizedModifier = 1
      DefaultPlanetDust = 6
      DefaultPlanetFood = 2
      DefaultPlanetIndustry = 2
      DefaultPlanetPrestige = 2
      DefaultPlanetScience = 34
      Happiness = -20
      MajorPopulationCount = 0
      MaximumPopulation = 2
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -0.6
      OverPopulationThreshold = 1.4
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 3
      PlanetDepletingPopulationFood = 1
      PlanetDepletingPopulationIndustry = 1
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 17
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 4
      PlanetDepletionPoints = 30
      PlanetDepletionThreshold = 60
      PlanetDust = 9
      PlanetFIDSI = 0
      PlanetFood = 3
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 3
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 2
      PlanetRawDust = 3
      PlanetRawFIDSI = 1
      PlanetRawFood = 1
      PlanetRawIndustry = 1
      PlanetRawPrestige = 1
      PlanetRawScience = 17
      PlanetScience = 51
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 2
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN 1
      PopulationPlanetAffinityCravers /LesserEmpire#0/ColonizedStarSystem#2135/ColonizedPlanet#2137/PopulationPlanetAffinityCravers
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCravers
        ClassPopulationPlanetAffinityCraversCount
        PopulationExploitingPlanetWhileDepleting
        PopulationNonMajor
       PROPERTIES 44
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 1.5
        DepletingPopulationFood = 0.5
        DepletingPopulationIndustry = 0.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 8.5
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationCountCravers = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 1
        RawPopulationIndustry = 1
        RawPopulationPrestige = 1
        RawPopulationScience = 17
       CHILDREN 0
    Hangar#2136 /LesserEmpire#0/ColonizedStarSystem#2135/Hangar#2136
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN 0
    PopulationStarSystemAffinityCravers /LesserEmpire#0/ColonizedStarSystem#2135/PopulationStarSystemAffinityCravers
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 18
      CannotMigrate = 0
      HasNonMajorPopulation = 1
      NetPopulationGrowthSentToManpower = 0
      NetPopulationScore = 50
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 0
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
     CHILDREN 0
  Diplomacy /LesserEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.03
   CHILDREN 4
    DiplomaticEmpire#0 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.03
      PressureFrom = 0
      PressureOn = 0.03
      PressureTrend = 0.03
      PressureValue = 0.1575
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.03
      PressureFrom = 0
      PressureOn = 0.03
      PressureTrend = 0.03
      PressureValue = 0.1575
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.03
      PressureFrom = 0
      PressureOn = 0.03
      PressureTrend = 0.03
      PressureValue = 0.1575
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.03
      PressureFrom = 0
      PressureOn = 0.03
      PressureTrend = 0.03
      PressureValue = 0.1575
      TheirBasePressure = 0
     CHILDREN 0
  Education /LesserEmpire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 2
    HeroUnlockGauge01Points = 423
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 0
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 53
    HeroUnlockGaugeClassAdmiralPointsStock = 286
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 33
    HeroUnlockGaugeClassAdventurerPointsStock = 112
    HeroUnlockGaugeClassCorporatePointsBaseStock = 10
    HeroUnlockGaugeClassCorporatePointsStock = 25
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 53
    NetHeroUnlockGaugeClassAdventurerPoints = 33
    NetHeroUnlockGaugeClassCorporatePoints = 10
   CHILDREN 0
  Fleet#2570 /LesserEmpire#0/Fleet#2570
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 217.666687
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 14.85
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 200
    MaximumShipProbeStock = 1
    MilitaryPower = 339.737244
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 122.070587
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 1
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.169868633
    VisionRange = 0.825
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 4
    Hero#2574 /LesserEmpire#0/Fleet#2570/Hero#2574
     DESCRIPTORS 9
      ClassHero
      HeroAffinityHoratio
      HeroAssignationCoolingDown
      HeroAssigned
      HeroClassAdmiral
      HeroLevel02
      HeroLevelUpRule
      HeroSkill90_Science_Flat_0
      Politics06
     PROPERTIES 16
      AssignmentCooldown = 4
      AssignmentCooldownBaseDuration = 4
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 0
      Experience = 15
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 2
      NextLevelRequestedExperience = 40
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 1
      SpecializationPoints = 0.4
      Upkeep = 4.05
     CHILDREN 0
    Ship#2571 /LesserEmpire#0/Fleet#2570/Ship#2571
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33
      DamagePerSecondBeam = 22
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 11
      DamagePerSecondMedium = 11
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 30.8
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 48.3333359
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 670
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 670
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 101.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 52.8
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 101.133331
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0505666658
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 301.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2570/Ship#2571/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 32.3333359
        Health = 670
        MaximumHealth = 670
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2570/Ship#2571/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2570/Ship#2571/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2570/Ship#2571/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2570/Ship#2571/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam2#0 /LesserEmpire#0/Fleet#2570/Ship#2571/SectionNE/ModuleWeaponBeam2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 149.6
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 22
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2570/Ship#2571/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2570/Ship#2571/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2570/Ship#2571/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2570/Ship#2571/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser2#0 /LesserEmpire#0/Fleet#2570/Ship#2571/SectionSE/ModuleWeaponLaser2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2570/Ship#2571/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2570/Ship#2571/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2572 /LesserEmpire#0/Fleet#2570/Ship#2572
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33
      DamagePerSecondBeam = 22
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 11
      DamagePerSecondMedium = 11
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 30.8
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 48.3333359
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 670
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 670
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 101.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 52.8
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 101.133331
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0505666658
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 301.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2570/Ship#2572/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 32.3333359
        Health = 670
        MaximumHealth = 670
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2570/Ship#2572/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2570/Ship#2572/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2570/Ship#2572/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2570/Ship#2572/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam2#0 /LesserEmpire#0/Fleet#2570/Ship#2572/SectionNE/ModuleWeaponBeam2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 149.6
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 22
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2570/Ship#2572/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2570/Ship#2572/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2570/Ship#2572/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2570/Ship#2572/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser2#0 /LesserEmpire#0/Fleet#2570/Ship#2572/SectionSE/ModuleWeaponLaser2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2570/Ship#2572/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2570/Ship#2572/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2579 /LesserEmpire#0/Fleet#2570/Ship#2579
     DESCRIPTORS 17
      CannotBeScrapped
      ClassHullSmallAdministrator
      ClassShip
      HeroShipLevelUpRule
      HeroSkill39_FleetExploration_PercentFlat_1
      HeroSkill40_FleetExploration_Flat_0
      HeroSkillComplete
      ShipFactionHeroes
      ShipForBattle
      ShipHull04
      ShipLevel01
      ShipRoleHero
      ShipSizeSmall
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 0
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 121.000008
      Evasion = 0
      Experience = 15
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 0
      GlobalSpeed = 2
      Health = 1365
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 30
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1365
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 1
      MilitaryPower = 137.4706
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 16.4705868
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 137.4706
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 1185
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 1.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0687353
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 337.470581
      VisionRange = 0.75
      VisualImportanceScore = 210
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2570/Ship#2579/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHeroes
       PROPERTIES 10
        DefensiveMilitaryPower = 45.5
        Health = 1365
        MaximumHealth = 1365
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2570/Ship#2579/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 11
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /LesserEmpire#0/Fleet#2570/Ship#2579/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /LesserEmpire#0/Fleet#2570/Ship#2579/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2570/Ship#2579/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 16.333334
        Health = 190
        MaximumHealth = 190
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 190
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2570/Ship#2579/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2570/Ship#2579/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2570/Ship#2579/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 3.5
        Health = 105
        MaximumHealth = 105
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 105
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2570/Ship#2579/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHeroes
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 14.833334
        Health = 145
        MaximumHealth = 145
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 145
        VisionRange = 0
       CHILDREN 2
        ModuleDefenseHullPlating1#1 /LesserEmpire#0/Fleet#2570/Ship#2579/SectionS/ModuleDefenseHullPlating1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2570/Ship#2579/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2570/Ship#2579/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.333334
        Health = 190
        MaximumHealth = 190
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 190
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2570/Ship#2579/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2570/Ship#2579/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2570/Ship#2579/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionStrongSmallHeroes
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 5
        Health = 150
        MaximumHealth = 150
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 150
        VisionRange = 0
       CHILDREN 0
  Fleet#2577 /LesserEmpire#0/Fleet#2577
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 96.66667
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 10.8
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 200
    MaximumShipProbeStock = 0
    MilitaryPower = 202.266663
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 105.6
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.101133332
    VisionRange = 0.75
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 2
    Ship#2580 /LesserEmpire#0/Fleet#2577/Ship#2580
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33
      DamagePerSecondBeam = 22
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 11
      DamagePerSecondMedium = 11
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 30.8
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 48.3333359
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 670
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 670
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 101.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 52.8
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 101.133331
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0505666658
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 301.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2577/Ship#2580/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 32.3333359
        Health = 670
        MaximumHealth = 670
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2577/Ship#2580/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2577/Ship#2580/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2577/Ship#2580/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2577/Ship#2580/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam2#0 /LesserEmpire#0/Fleet#2577/Ship#2580/SectionNE/ModuleWeaponBeam2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 149.6
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 22
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2577/Ship#2580/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2577/Ship#2580/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2577/Ship#2580/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2577/Ship#2580/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser2#0 /LesserEmpire#0/Fleet#2577/Ship#2580/SectionSE/ModuleWeaponLaser2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2577/Ship#2580/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2577/Ship#2580/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
    Ship#2581 /LesserEmpire#0/Fleet#2577/Ship#2581
     DESCRIPTORS 15
      ClassHullSmallAttackHoratio
      ClassShip
      ShipFactionHoratio
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33
      DamagePerSecondBeam = 22
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 11
      DamagePerSecondLong = 11
      DamagePerSecondMedium = 11
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 30.8
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 48.3333359
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 670
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 670
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 101.133331
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 52.8
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 101.133331
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0505666658
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 301.133331
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2577/Ship#2581/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallHoratio
       PROPERTIES 10
        DefensiveMilitaryPower = 32.3333359
        Health = 670
        MaximumHealth = 670
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2577/Ship#2581/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2577/Ship#2581/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2577/Ship#2581/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2577/Ship#2581/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam2#0 /LesserEmpire#0/Fleet#2577/Ship#2581/SectionNE/ModuleWeaponBeam2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 149.6
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 22
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2577/Ship#2581/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2577/Ship#2581/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2577/Ship#2581/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2577/Ship#2581/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 30.8
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser2#0 /LesserEmpire#0/Fleet#2577/Ship#2581/SectionSE/ModuleWeaponLaser2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 19.8
          DamagePerSecond = 11
          DamagePerSecondLong = 11
          DamagePerSecondMedium = 11
          DamagePerSecondShort = 8.8
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 30.8
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2577/Ship#2581/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2577/Ship#2581/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallHoratio
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#2587 /LesserEmpire#0/Fleet#2587
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 69
    ActionPointStock = 1
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 5
    DefensiveMilitaryPower = 217
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 19.8
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 700
    MaximumShipProbeStock = 0
    MilitaryPower = 888.8
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 491.8
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 10
    TradingRouteBlockadePower = 0.4444
    VisionRange = 3.5
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2589 /LesserEmpire#0/Fleet#2587/Ship#2589
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 1
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.666666
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 44.8333321
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 605
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 605
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 131.033325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 46.1999969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 131.033325
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0655166656
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 331.033325
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2587/Ship#2589/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 20.166666
        Health = 605
        MaximumHealth = 605
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#2587/Ship#2589/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2587/Ship#2589/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2587/Ship#2589/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2587/Ship#2589/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#2587/Ship#2589/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2587/Ship#2589/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2587/Ship#2589/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2587/Ship#2589/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2587/Ship#2589/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2587/Ship#2589/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2587/Ship#2589/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2587/Ship#2589/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
    Ship#2590 /LesserEmpire#0/Fleet#2587/Ship#2590
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 1
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.666666
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 44.8333321
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 605
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 605
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 131.033325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 46.1999969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 131.033325
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0655166656
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 331.033325
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2587/Ship#2590/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 20.166666
        Health = 605
        MaximumHealth = 605
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#2587/Ship#2590/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2587/Ship#2590/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2587/Ship#2590/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2587/Ship#2590/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#2587/Ship#2590/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2587/Ship#2590/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2587/Ship#2590/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2587/Ship#2590/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2587/Ship#2590/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2587/Ship#2590/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2587/Ship#2590/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2587/Ship#2590/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
    Ship#2591 /LesserEmpire#0/Fleet#2587/Ship#2591
     DESCRIPTORS 12
      ClassHullMediumAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleMediumAttacker
      ShipSizeMedium
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 1
      CommandPoints = 3
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 75.33333
      DamagePerSecondBeam = 27.5
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 47.8333321
      DamagePerSecondMedium = 38.2666664
      DamagePerSecondMissile = 47.8333321
      DamagePerSecondShort = 27.5
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 127.333336
      Evasion = 0
      Experience = 8
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 9
      GlobalSpeed = 2
      Health = 1820
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 250
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1820
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 500
      MaximumShipManpowerRefillRate = 125
      MaximumShipProbeStock = 0
      MilitaryPower = 626.733337
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 399.4
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 626.733337
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 2
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 1
      ShieldReloadPerPhase = 0
      ShipHealth = 1400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.313366681
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 826.733337
      VisionRange = 3.5
      VisualImportanceScore = 50
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /LesserEmpire#0/Fleet#2587/Ship#2591/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMediumInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 60.6666679
        Health = 1820
        MaximumHealth = 1820
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 344.4
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#2587/Ship#2591/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          LargeWeapon
          ModuleWeaponMissile1
          MultiplierX2
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 18
          CriticalHitChance = 0
          Damage = 861
          DamagePerSecond = 47.8333321
          DamagePerSecondLong = 47.8333321
          DamagePerSecondMedium = 38.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 2
          OffensiveMilitaryPower = 344.4
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /LesserEmpire#0/Fleet#2587/Ship#2591/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 28.1666679
        Health = 245
        MaximumHealth = 245
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 245
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#2587/Ship#2591/SectionE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX2
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 20
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 80
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionN /LesserEmpire#0/Fleet#2587/Ship#2591/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 5.5
        Health = 165
        MaximumHealth = 165
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 165
        VisionRange = 0
       CHILDREN 0
      SectionNE /LesserEmpire#0/Fleet#2587/Ship#2591/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 5.5
        Health = 165
        MaximumHealth = 165
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 55
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 165
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /LesserEmpire#0/Fleet#2587/Ship#2591/SectionNE/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          MultiplierX2
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 187
          DamagePerSecond = 27.5
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 27.5
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 2
          OffensiveMilitaryPower = 55
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionNW /LesserEmpire#0/Fleet#2587/Ship#2591/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 5.5
        Health = 165
        MaximumHealth = 165
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 165
        VisionRange = 0
       CHILDREN 0
      SectionS /LesserEmpire#0/Fleet#2587/Ship#2591/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 5.5
        Health = 165
        MaximumHealth = 165
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 165
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2587/Ship#2591/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
          MultiplierX2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 2
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /LesserEmpire#0/Fleet#2587/Ship#2591/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 5.5
        Health = 165
        MaximumHealth = 165
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 165
        VisionRange = 0
       CHILDREN 0
      SectionSW /LesserEmpire#0/Fleet#2587/Ship#2591/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 5.5
        Health = 165
        MaximumHealth = 165
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 165
        VisionRange = 0
       CHILDREN 0
      SectionW /LesserEmpire#0/Fleet#2587/Ship#2591/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakMediumInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 5.5
        Health = 165
        MaximumHealth = 165
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 165
        VisionRange = 0
       CHILDREN 0
  LostSystems /LesserEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  PopulationEmpireAffinityCravers /LesserEmpire#0/PopulationEmpireAffinityCravers
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityCravers
    ClassPopulationEmpireAffinityCraversCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 2
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Uniques /LesserEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0
PirateEmpire#0 /PirateEmpire#0
 DESCRIPTORS 7
  AffinityMappingMinorFactionPirates
  ClassEmpire
  EmpireTypePirate
  GameDifficultyAIHard
  GameSpeedFast
  IsPirateFaction
  ManpowerUpgradeInfantry1
 PROPERTIES 315
  AcademyOwned = 0
  ActiveLawsCount = 0
  AdditionalMaximumCommandPoints = 1
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = -55.8
  BonusManpower = 1000
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 12
  CommandPointsAccumulator = 393
  CommandPointsStock = 393
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 0
  DustInflation = 1
  DustInflationFactor = 1.75E-05
  DustInflationModifier = 1
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 0
  EmpireEmpirePointStock = 0
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 0
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 0
  EmpireGrowthStock = 0
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 0
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 0
  EmpireMoneyUpkeep = 55.8
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 0
  EmpireProductionStock = 0
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 0
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 0.5
  GameSpeedProductionCostReduction = 0.5
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 2
  GarrisonMoneyUpkeep = 55.8
  HappinessMalusFromRefusedForceTruces = 0
  HappinessMalusPerRefusedForceTruce = 20
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 0
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 0
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0
  MaximumCommandPoints = 5
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumLuxuryStock = 999
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = -55.8
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 88
  NumberOfInitialAvailableStarSystemNodes = 46
  NumberOfMajorEmpires = 4
  NumberOfRefusedForceTruces = 0
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 3.409091
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.1
  OverColonizationThreshold = 6
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 10
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 0
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UniqueImprovementCount = 0
  UnknownCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN 22
  Diplomacy /PirateEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN 4
    DiplomaticEmpire#0 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#1 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#2 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
    DiplomaticEmpire#3 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN 0
  Education /PirateEmpire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 0
    HeroLevelCount = 0
    HeroUnlockGauge01Points = 1976
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 0
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 264
    HeroUnlockGaugeClassAdmiralPointsStock = 1488
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 96
    HeroUnlockGaugeClassAdventurerPointsStock = 488
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 0
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 264
    NetHeroUnlockGaugeClassAdventurerPoints = 96
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN 0
  Fleet#1090 /PirateEmpire#0/Fleet#1090
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 59.5166779
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 118.3389
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.05916945
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1096 /PirateEmpire#0/Fleet#1090/Ship#1096
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionAdvanced
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 59.5166779
      Evasion = 0
      Experience = 20
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 1145.5
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1145.5
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 118.3389
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 18.8222237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 118.3389
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 640
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05916945
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 318.3389
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1090/Ship#1096/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallAdvanced
       PROPERTIES 10
        DefensiveMilitaryPower = 38.1833344
        Health = 1145.5
        MaximumHealth = 1145.5
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1090/Ship#1096/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1090/Ship#1096/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1090/Ship#1096/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1090/Ship#1096/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1090/Ship#1096/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1090/Ship#1096/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1090/Ship#1096/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1090/Ship#1096/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1090/Ship#1096/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1090/Ship#1096/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
  Fleet#1093 /PirateEmpire#0/Fleet#1093
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 63.50833
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 140.448212
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.9398727
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.07022411
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1102 /PirateEmpire#0/Fleet#1093/Ship#1102
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 63.50833
      Evasion = 0
      Experience = 20
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 935.25
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 935.25
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 140.448212
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 36.9398727
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 140.448212
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 490
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07022411
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 340.4482
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1093/Ship#1102/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 31.175
        Health = 935.25
        MaximumHealth = 935.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1093/Ship#1102/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1093/Ship#1102/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 8
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#1093/Ship#1102/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 36
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN 0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#1093/Ship#1102/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1093/Ship#1102/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1093/Ship#1102/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 12.333333
        Health = 70
        MaximumHealth = 70
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 70
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#1093/Ship#1102/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 14
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1093/Ship#1102/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1093/Ship#1102/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1093/Ship#1102/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1093/Ship#1102/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1093/Ship#1102/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1093/Ship#1102/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1095 /PirateEmpire#0/Fleet#1095
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 40.64167
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 103.741669
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 23.0999985
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0518708341
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1106 /PirateEmpire#0/Fleet#1095/Ship#1106
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.833333
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 12.833333
      DamagePerSecondMedium = 10.2666664
      DamagePerSecondMissile = 12.833333
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 40.64167
      Evasion = 0
      Experience = 20
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 819.25
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 819.25
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 103.741669
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 23.0999985
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 103.741669
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0518708341
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 303.741669
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1095/Ship#1106/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 27.3083324
        Health = 819.25
        MaximumHealth = 819.25
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#1095/Ship#1106/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1095/Ship#1106/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1095/Ship#1106/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1095/Ship#1106/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1095/Ship#1106/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1095/Ship#1106/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1095/Ship#1106/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1095/Ship#1106/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1095/Ship#1106/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1095/Ship#1106/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#1187 /PirateEmpire#0/Fleet#1187
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 46.6916656
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 105.513885
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0527569428
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1195 /PirateEmpire#0/Fleet#1187/Ship#1195
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionPirates
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel03
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 46.6916656
      Evasion = 0
      Experience = 12
      ExperiencePerTurn = 2
      ExperienceReward = 6
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 920.75
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 3
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 920.75
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 105.513885
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 60
      OffensiveMilitaryPower = 18.8222237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 105.513885
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 480
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0527569428
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 305.5139
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1187/Ship#1195/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallMinorFactionPirates
       PROPERTIES 10
        DefensiveMilitaryPower = 30.6916676
        Health = 920.75
        MaximumHealth = 920.75
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1187/Ship#1195/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1187/Ship#1195/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1187/Ship#1195/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1187/Ship#1195/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1187/Ship#1195/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1187/Ship#1195/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1187/Ship#1195/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1187/Ship#1195/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1187/Ship#1195/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1187/Ship#1195/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallMinorFactionPirates
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2
        Health = 60
        MaximumHealth = 60
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 60
        VisionRange = 0
       CHILDREN 0
  Fleet#1750 /PirateEmpire#0/Fleet#1750
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 69
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 53.9866753
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 3.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 5
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 112.8089
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.05640445
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#1751 /PirateEmpire#0/Fleet#1750/Ship#1751
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionAdvanced
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 53.9866753
      Evasion = 0
      Experience = 24
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 979.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 979.6
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 112.8089
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.8222237
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 112.8089
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 640
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05640445
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 312.8089
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#1750/Ship#1751/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallAdvanced
       PROPERTIES 10
        DefensiveMilitaryPower = 32.65333
        Health = 979.6
        MaximumHealth = 979.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#1750/Ship#1751/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#1750/Ship#1751/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#1750/Ship#1751/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#1750/Ship#1751/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#1750/Ship#1751/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#1750/Ship#1751/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#1750/Ship#1751/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#1750/Ship#1751/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#1750/Ship#1751/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#1750/Ship#1751/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallAdvanced
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 2.66666675
        Health = 80
        MaximumHealth = 80
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 80
        VisionRange = 0
       CHILDREN 0
  Fleet#2177 /PirateEmpire#0/Fleet#2177
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 49.6733322
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5.4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 135.873322
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 46.1999969
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.06793666
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 1
    Ship#2178 /PirateEmpire#0/Fleet#2177/Ship#2178
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.666666
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 49.6733322
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 4
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 750.2
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 750.2
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 135.873322
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 46.1999969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 135.873322
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06793666
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 335.873322
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2177/Ship#2178/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 25.0066662
        Health = 750.2
        MaximumHealth = 750.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2177/Ship#2178/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2177/Ship#2178/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2177/Ship#2178/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2177/Ship#2178/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2177/Ship#2178/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2177/Ship#2178/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2177/Ship#2178/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2177/Ship#2178/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2177/Ship#2178/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2177/Ship#2178/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2177/Ship#2178/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2177/Ship#2178/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#2299 /PirateEmpire#0/Fleet#2299
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 121.833328
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 15.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 371.0833
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 129.25
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.18554166
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2300 /PirateEmpire#0/Fleet#2299/Ship#2300
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.833333
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 12.833333
      DamagePerSecondMedium = 10.2666664
      DamagePerSecondMissile = 12.833333
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32.1666641
      Evasion = 0
      Experience = 18
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 565
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 565
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 95.26666
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 23.0999985
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 95.26666
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04763333
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 295.266663
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2299/Ship#2300/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 18.833334
        Health = 565
        MaximumHealth = 565
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2299/Ship#2300/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2299/Ship#2300/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2299/Ship#2300/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2299/Ship#2300/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2299/Ship#2300/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2299/Ship#2300/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2299/Ship#2300/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2299/Ship#2300/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2299/Ship#2300/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2299/Ship#2300/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
    Ship#2301 /PirateEmpire#0/Fleet#2299/Ship#2301
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.666666
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 44.8333321
      Evasion = 0
      Experience = 18
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 605
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 605
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 131.033325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 46.1999969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 131.033325
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0655166656
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 331.033325
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2299/Ship#2301/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 20.166666
        Health = 605
        MaximumHealth = 605
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2299/Ship#2301/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2299/Ship#2301/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2299/Ship#2301/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2299/Ship#2301/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2299/Ship#2301/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2299/Ship#2301/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2299/Ship#2301/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2299/Ship#2301/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2299/Ship#2301/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2299/Ship#2301/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2299/Ship#2301/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2299/Ship#2301/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
    Ship#2302 /PirateEmpire#0/Fleet#2299/Ship#2302
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.4166641
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 13.75
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 44.8333321
      Evasion = 0
      Experience = 18
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 605
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 605
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 144.783325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 59.9499969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 144.783325
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07239166
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 344.783325
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2299/Ship#2302/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 20.166666
        Health = 605
        MaximumHealth = 605
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2299/Ship#2302/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2299/Ship#2302/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#2299/Ship#2302/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2299/Ship#2302/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2299/Ship#2302/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2299/Ship#2302/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2299/Ship#2302/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2299/Ship#2302/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /PirateEmpire#0/Fleet#2299/Ship#2302/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2299/Ship#2302/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2299/Ship#2302/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2299/Ship#2302/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2299/Ship#2302/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  Fleet#2766 /PirateEmpire#0/Fleet#2766
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateFriendly
    FleetPositionInOrbit
   PROPERTIES 95
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 121.833328
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.0625
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 15.3
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 5
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 371.0833
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 129.25
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorption = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorption = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.18554166
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 3.25
    VisionStrength = 0
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN 3
    Ship#2767 /PirateEmpire#0/Fleet#2766/Ship#2767
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.833333
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 12.833333
      DamagePerSecondMedium = 10.2666664
      DamagePerSecondMissile = 12.833333
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 32.1666641
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 3.6
      GlobalSpeed = 2
      Health = 565
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 565
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 95.26666
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 23.0999985
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 95.26666
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 400
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04763333
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 295.266663
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2766/Ship#2767/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 18.833334
        Health = 565
        MaximumHealth = 565
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2766/Ship#2767/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2766/Ship#2767/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2766/Ship#2767/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2766/Ship#2767/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2766/Ship#2767/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2766/Ship#2767/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2766/Ship#2767/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2766/Ship#2767/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2766/Ship#2767/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2766/Ship#2767/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
    Ship#2768 /PirateEmpire#0/Fleet#2766/Ship#2768
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.666666
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 44.8333321
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.4
      GlobalSpeed = 2
      Health = 605
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 605
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 131.033325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 46.1999969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 131.033325
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0655166656
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 331.033325
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2766/Ship#2768/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 20.166666
        Health = 605
        MaximumHealth = 605
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2766/Ship#2768/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2766/Ship#2768/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2766/Ship#2768/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2766/Ship#2768/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2766/Ship#2768/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2766/Ship#2768/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2766/Ship#2768/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2766/Ship#2768/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2766/Ship#2768/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2766/Ship#2768/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2766/Ship#2768/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2766/Ship#2768/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
    Ship#2769 /PirateEmpire#0/Fleet#2766/Ship#2769
     DESCRIPTORS 12
      ClassHullSmallAttackMinorFactionInsectoid
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 97
      Accuracy = 0
      ActionPointStock = 2
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 39.4166641
      DamagePerSecondBeam = 13.75
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 25.666666
      DamagePerSecondMedium = 20.5333328
      DamagePerSecondMissile = 25.666666
      DamagePerSecondShort = 13.75
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 44.8333321
      Evasion = 0
      Experience = 2
      ExperiencePerTurn = 2
      ExperienceReward = 2
      FlatHealthRegeneration = 0
      FogOfWarRange = 4.0625
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6.3
      GlobalSpeed = 2
      Health = 605
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 605
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 144.783325
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 59.9499969
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 144.783325
      RepairAfterBattle = 0
      RepairAfterPhase = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 440
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.07239166
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 344.783325
      VisionRange = 3.25
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN 9
      CoreSection /PirateEmpire#0/Fleet#2766/Ship#2769/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallInsectoid
       PROPERTIES 10
        DefensiveMilitaryPower = 20.166666
        Health = 605
        MaximumHealth = 605
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2766/Ship#2769/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionE /PirateEmpire#0/Fleet#2766/Ship#2769/SectionE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 13.75
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#2766/Ship#2769/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 93.5
          DamagePerSecond = 13.75
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 13.75
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 13.75
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN 0
      SectionN /PirateEmpire#0/Fleet#2766/Ship#2769/SectionN
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionNE /PirateEmpire#0/Fleet#2766/Ship#2769/SectionNE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 23.0999985
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2766/Ship#2769/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 35
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 115.5
          DamagePerSecond = 12.833333
          DamagePerSecondLong = 12.833333
          DamagePerSecondMedium = 10.2666664
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 23.0999985
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN 0
      SectionNW /PirateEmpire#0/Fleet#2766/Ship#2769/SectionNW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionS /PirateEmpire#0/Fleet#2766/Ship#2769/SectionS
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 1
        ModuleSupportEngine2#0 /PirateEmpire#0/Fleet#2766/Ship#2769/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 11
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSE /PirateEmpire#0/Fleet#2766/Ship#2769/SectionSE
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 13
        Health = 90
        MaximumHealth = 90
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 90
        VisionRange = 0
       CHILDREN 1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2766/Ship#2769/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 14
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShipHealthBonus = 0
          UpkeepFromModules = 1
         CHILDREN 0
      SectionSW /PirateEmpire#0/Fleet#2766/Ship#2769/SectionSW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
      SectionW /PirateEmpire#0/Fleet#2766/Ship#2769/SectionW
       DESCRIPTORS 3
        ClassSection
        ClassSectionWeakSmallInsectoid
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 1.66666663
        Health = 50
        MaximumHealth = 50
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 50
        VisionRange = 0
       CHILDREN 0
  LostSystems /PirateEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN 0
  PopulationEmpireAffinityBenthys /PirateEmpire#0/PopulationEmpireAffinityBenthys
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBenthys
    ClassPopulationEmpireAffinityBenthysCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityCravers /PirateEmpire#0/PopulationEmpireAffinityCravers
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityCravers
    ClassPopulationEmpireAffinityCraversCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityDeuyivans /PirateEmpire#0/PopulationEmpireAffinityDeuyivans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityDeuyivans
    ClassPopulationEmpireAffinityDeuyivansCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAtheist
    PopulationPoliticalTraitCurious
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHaroshems /PirateEmpire#0/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHisshos /PirateEmpire#0/PopulationEmpireAffinityHisshos
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityHoratio /PirateEmpire#0/PopulationEmpireAffinityHoratio
   DESCRIPTORS 7
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
   PROPERTIES 12
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityPilgrims /PirateEmpire#0/PopulationEmpireAffinityPilgrims
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPilgrims
    ClassPopulationEmpireAffinityPilgrimsCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitRelativist
    PopulationPoliticalTraitScientist03
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 3
    Politics02ToPolitics05 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTerrans /PirateEmpire#0/PopulationEmpireAffinityTerrans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTerrans
    ClassPopulationEmpireAffinityTerransCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTikanans /PirateEmpire#0/PopulationEmpireAffinityTikanans
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
   PROPERTIES 13
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  PopulationEmpireAffinityTimeLords /PirateEmpire#0/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 8
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
   PROPERTIES 13
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    NetPopulationGrowthSentToManpower = 0
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
    PopulationGrowthSentToManpowerStock = 0
   CHILDREN 0
  Uniques /PirateEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN 0

===== ORDERS =========================
[0772] OrderEntityAction (Empire#0)
[0773] OrderEntityAction (Empire#0)
[0774] OrderEntityAction (Empire#0)
[0775] OrderEntityAction (Empire#0)
[0776] OrderEntityAction (Empire#2)
[0777] OrderEntityAction (Empire#2)
[0778] OrderEntityAction (Empire#2)
[0779] OrderEntityAction (Empire#3)
[077a] OrderTransferResource (Empire#9)
[077b] OrderCreateFleetFromShipDesignName (Empire#9)
[077c] OrderTransferResource (Empire#9)
[077d] OrderCreateFleetMission
[077e] OrderUpdateQuests
[077f] OrderUpdateQuests
[0780] OrderUpdateQuests
[0781] OrderUpdateQuests
[0782] OrderCompleteQuest
[0783] OrderMoveIdleFleets (Empire#3)
[0784] OrderMoveIdleFleets (Empire#3)
[0785] OrderEntityAction (Empire#0)
[0786] OrderEntityAction (Empire#0)
[0787] OrderEntityAction (Empire#0)
[0788] OrderEntityAction (Empire#1)
[0789] OrderEntityAction (Empire#1)
[078a] OrderEntityAction (Empire#1)
[078b] OrderEntityAction (Empire#2)
[078c] OrderEntityAction (Empire#2)
[078d] OrderEntityAction (Empire#2)
[078e] OrderEntityAction (Empire#2)
[078f] OrderTransferShips (Empire#2)
[0790] OrderTransferShips (Empire#2)
[0791] OrderEntityAction (Empire#2)
[0792] OrderEntityAction (Empire#2)
[0793] OrderEntityAction (Empire#2)
[0794] OrderTransferShips (Empire#2)
[0795] OrderEntityAction (Empire#2)
[0796] OrderEntityAction (Empire#10)
[0797] OrderEntityAction (Empire#10)
[0798] OrderEntityAction (Empire#10)
[0799] OrderEntityAction (Empire#11)
[079a] OrderEntityAction (Empire#11)
[079b] OrderEntityAction (Empire#11)
[079c] OrderEntityAction (Empire#11)
[079d] OrderEntityAction (Empire#11)
[079e] OrderEntityAction (Empire#11)
[079f] OrderEntityAction (Empire#11)
[07a0] OrderQueueConstruction (Empire#2)
[07a1] OrderQueueConstruction (Empire#2)
[07a2] OrderQueueConstruction (Empire#2)
[07a3] OrderQueueConstruction (Empire#2)
[07a4] OrderTransferShips (Empire#2)
[07a5] OrderQueueConstruction (Empire#2)
[07a6] OrderTransferShips (Empire#2)
[07a7] OrderQueueConstruction (Empire#2)
[07a8] OrderQueueConstruction (Empire#2)
[07a9] OrderGroundBattleSetup
[07aa] OrderMoveIdleFleets (Empire#3)
[07ab] OrderEntityAction (Empire#3)
[07ac] OrderMoveIdleFleets (Empire#3)
[07ad] OrderEntityAction (Empire#1)
[07ae] OrderEntityAction (Empire#1)
[07af] OrderEntityAction (Empire#2)
[07b0] OrderEntityAction (Empire#2)
[07b1] OrderEntityAction (Empire#2)
[07b2] OrderEntityAction (Empire#2)
[07b3] OrderEntityAction (Empire#2)
[07b4] OrderEntityAction (Empire#2)
[07b5] OrderEntityAction (Empire#2)
[07b6] OrderEntityAction (Empire#2)
[07b7] OrderEntityAction (Empire#10)
[07b8] OrderEntityAction (Empire#10)
[07b9] OrderEntityAction (Empire#10)
[07ba] OrderEntityAction (Empire#11)
[07bb] OrderEntityAction (Empire#11)
[07bc] OrderEntityAction (Empire#11)
[07bd] OrderEntityAction (Empire#11)
[07be] OrderEntityAction (Empire#11)
[07bf] OrderCreateEncounter
[07c0] OrderEntityAction (Empire#11)
[07c1] OrderJoinEncounter
[07c2] OrderSetEncounterContendersState
[07c3] OrderEntityAction (Empire#1)
[07c4] OrderTerminateEntityAction (Empire#2)
[07c5] OrderTerminateEntityAction (Empire#2)
[07c6] OrderTerminateEntityAction (Empire#2)
[07c7] OrderTerminateEntityAction (Empire#10)
[07c8] OrderTerminateEntityAction (Empire#10)
[07c9] OrderTerminateEntityAction (Empire#11)
[07ca] OrderTerminateEntityAction (Empire#11)
[07cb] OrderTerminateEntityAction (Empire#11)
[07cc] OrderTerminateEntityAction (Empire#11)
[07cd] OrderEntityAction (Empire#10)
[07ce] OrderEntityAction (Empire#11)
[07cf] OrderEntityAction (Empire#11)
[07d0] OrderEntityAction (Empire#11)
[07d1] OrderEntityAction (Empire#11)
[07d2] OrderSetEncounterContendersMode
[07d3] OrderEntityAction (Empire#10)
[07d4] OrderEntityAction (Empire#11)
[07d5] OrderEntityAction (Empire#11)
[07d6] OrderEntityAction (Empire#11)
[07d7] OrderEntityAction (Empire#11)
[07d8] OrderEntityAction (Empire#2)
[07d9] OrderEntityAction (Empire#2)
[07da] OrderEntityAction (Empire#2)
[07db] OrderEntityAction (Empire#2)
[07dc] OrderTransferShips (Empire#2)
[07dd] OrderTransferShips (Empire#2)
[07de] OrderBuyoutConstruction (Empire#2)
[07df] OrderBuyoutConstruction (Empire#2)
[07e0] OrderDisbandShips (Empire#2)
[07e1] OrderEntityAction (Empire#2)
[07e2] OrderEntityAction (Empire#2)
[07e3] OrderDisbandShips (Empire#2)
[07e4] OrderEntityAction (Empire#2)
[07e5] OrderEntityAction (Empire#2)
[07e6] OrderEntityAction (Empire#2)
[07e7] OrderEntityAction (Empire#2)
[07e8] OrderGroundBattleSelectDefenderStrategy
[07e9] OrderTerminateEntityAction (Empire#2)
[07ea] OrderTerminateEntityAction (Empire#2)
[07eb] OrderGroundBattleSelectAttackerStrategy
[07ec] OrderTerminateEntityAction (Empire#2)
[07ed] OrderGroundBattleReport
[07ee] OrderUpdateAutoImprovements
[07ef] OrderReorganizePopulationsOnSystem (Empire#2)
[07f0] OrderReorganizePopulationsOnSystem (Empire#2)
[07f1] OrderReorganizePopulationsOnSystem (Empire#2)
[07f2] OrderReorganizePopulationsOnSystem (Empire#2)
[07f3] OrderReorganizePopulationsOnSystem (Empire#2)
[07f4] OrderReorganizePopulationsOnSystem (Empire#2)
[07f5] OrderReorganizePopulationsOnSystem (Empire#2)
[07f6] OrderQueueConstruction (Empire#2)
[07f7] OrderSetEncounterContendersMode
[07f8] OrderSubmitEncounterGroupSetup
[07f9] OrderEntityAction (Empire#2)
[07fa] OrderEntityAction (Empire#10)
[07fb] OrderSubmitEncounterGroupSetup
[07fc] OrderEntityAction (Empire#10)
[07fd] OrderResolveEncounterPlayStatuses
[07fe] OrderSetEncounterState
[07ff] OrderSetEncounterContendersState
[0800] OrderSetEncounterContendersState
[0801] OrderQueueConstruction (Empire#2)
[0802] OrderTransferShips (Empire#2)
[0803] OrderQueueConstruction (Empire#2)
[0804] OrderEntityAction (Empire#2)
[0805] OrderTransferShips (Empire#2)
[0806] OrderTransferShips (Empire#2)
[0807] OrderChangeOutpostGrowthProvider (Empire#2)
[0808] OrderEntityAction (Empire#2)
[0809] OrderQueueConstruction (Empire#2)
[080a] OrderEntityAction (Empire#2)
[080b] OrderEntityAction (Empire#2)
[080c] OrderDisbandShips (Empire#2)
[080d] OrderSetEncounterContendersState
[080e] OrderSetEncounterContendersState
[080f] OrderEntityAction (Empire#2)
[0810] OrderEntityAction (Empire#2)
[0811] OrderEntityAction (Empire#3)
[0812] OrderEntityAction (Empire#2)
[0813] OrderEntityAction (Empire#2)
[0814] OrderSetEncounterPhasesDuration
[0815] OrderCreateEncounter
[0816] OrderSendEncounterPhaseReport
[0817] OrderJoinEncounter
[0818] OrderSendEncounterPhaseReport
[0819] OrderSendEncounterPhaseReport
[081a] OrderSetEncounterContendersState
[081b] OrderSetEncounterContendersState
[081c] OrderReportEncounter
[081d] OrderSetEncounterContendersState
[081e] OrderReportValidatedEncounter
[081f] OrderSetEncounterContendersState
[0820] OrderFinalizeEncounter
[0821] OrderEntityAction (Empire#10)
[0822] OrderCreateEncounter
[0823] OrderJoinEncounter
[0824] OrderSetEncounterContendersState
[0825] OrderEntityAction (Empire#2)
[0826] OrderEntityAction (Empire#2)
[0827] OrderEntityAction (Empire#2)
[0828] OrderTransferShips (Empire#2)
[0829] OrderEntityAction (Empire#2)
[082a] OrderEntityAction (Empire#2)
[082b] OrderEntityAction (Empire#2)
[082c] OrderEntityAction (Empire#2)
[082d] OrderCreateEncounter
[082e] OrderJoinEncounter
[082f] OrderSetEncounterContendersState
[0830] OrderTerminateEntityAction (Empire#2)
[0831] OrderEntityAction (Empire#5)
[0832] OrderTerminateEntityAction (Empire#2)
[0833] OrderSetEncounterContendersMode
[0834] OrderSetEncounterContendersMode
[0835] OrderEntityAction (Empire#2)
[0836] OrderEntityAction (Empire#2)
[0837] OrderTransferShips (Empire#2)
[0838] OrderDisbandShips (Empire#2)
[0839] OrderEntityAction (Empire#2)
[083a] OrderDisbandShips (Empire#2)
[083b] OrderEntityAction (Empire#2)
[083c] OrderEntityAction (Empire#2)
[083d] OrderEntityAction (Empire#2)
[083e] OrderSetEncounterContendersMode
[083f] OrderSubmitEncounterGroupSetup
[0840] OrderSubmitEncounterGroupSetup
[0841] OrderSubmitEncounterGroupSetup
[0842] OrderSetEncounterContendersMode
[0843] OrderResolveEncounterPlayStatuses
[0844] OrderSetEncounterState
[0845] OrderSetEncounterContendersState
[0846] OrderSetEncounterContendersState
[0847] OrderEntityAction (Empire#2)
[0848] OrderSubmitEncounterGroupSetup
[0849] OrderSetEncounterContendersState
[084a] OrderSetEncounterContendersState
[084b] OrderEntityAction (Empire#2)
[084c] OrderResolveEncounterPlayStatuses
[084d] OrderSetEncounterPhasesDuration
[084e] OrderSetEncounterState
[084f] OrderSetEncounterContendersState
[0850] OrderSendEncounterPhaseReport
[0851] OrderSetEncounterContendersState
[0852] OrderSetEncounterContendersState
[0853] OrderSendEncounterPhaseReport
[0854] OrderSetEncounterPhasesDuration
[0855] OrderSetEncounterContendersState
[0856] OrderSendEncounterPhaseReport
[0857] OrderSetEncounterContendersState
[0858] OrderReportEncounter
[0859] OrderSetEncounterContendersState
[085a] OrderReportValidatedEncounter
[085b] OrderSetEncounterContendersState
[085c] OrderFinalizeEncounter
[085d] OrderSendEncounterPhaseReport
[085e] OrderSendEncounterPhaseReport
[085f] OrderSendEncounterPhaseReport
[0860] OrderSendEncounterPhaseReport
[0861] OrderSetEncounterContendersState
[0862] OrderReportEncounter
[0863] OrderSetEncounterContendersState
[0864] OrderReportValidatedEncounter
[0865] OrderSetEncounterContendersState
[0866] OrderFinalizeEncounter
[0867] OrderRepairShips (Empire#2)
[0868] OrderSetEncounterContendersMode
[0869] OrderSubmitEncounterGroupSetup
[086a] OrderUnlockHeroSkill (Empire#1)
[086b] OrderSetEncounterContendersMode
[086c] OrderSubmitEncounterGroupSetup
[086d] OrderResolveEncounterPlayStatuses
[086e] OrderSetEncounterState
[086f] OrderSetEncounterContendersState
[0870] OrderSetEncounterContendersState
[0871] OrderSetEncounterContendersState
[0872] OrderSetEncounterPhasesDuration
[0873] OrderSendEncounterPhaseReport
[0874] OrderSendEncounterPhaseReport
[0875] OrderSendEncounterPhaseReport
[0876] OrderSendEncounterPhaseReport
[0877] OrderSetEncounterContendersState
[0878] OrderQueueResearch (Empire#1)
[0879] OrderSetEncounterContendersState
[087a] OrderReportEncounter
[087b] OrderReportValidatedEncounter
[087c] OrderFinalizeEncounter
[087d] OrderMoveIdleFleets (Empire#1)
[087e] OrderEntityAction (Empire#1)
[087f] OrderEntityAction (Empire#1)
[0880] OrderEntityAction (Empire#1)
[0881] OrderEntityAction (Empire#1)
[0882] OrderEntityAction (Empire#1)
[0883] OrderEntityAction (Empire#1)
[0884] OrderEntityAction (Empire#1)
[0885] OrderTerminateEntityAction (Empire#1)
[0886] OrderEntityAction (Empire#1)
[0887] OrderQueueConstruction (Empire#0)
[0888] OrderQueueConstruction (Empire#0)
[0889] OrderQueueConstruction (Empire#0)
[088a] OrderQueueConstruction (Empire#0)
[088b] OrderQueueConstruction (Empire#0)
[088c] OrderQueueConstruction (Empire#0)
[088d] OrderQueueConstruction (Empire#0)
[088e] OrderQueueConstruction (Empire#0)
[088f] OrderEntityAction (Empire#1)
[0890] OrderEntityAction (Empire#1)
[0891] OrderQueueConstruction (Empire#0)
[0892] OrderQueueConstruction (Empire#0)
[0893] OrderQueueConstruction (Empire#0)
[0894] OrderQueueConstruction (Empire#0)
[0895] OrderQueueConstruction (Empire#0)
[0896] OrderQueueConstruction (Empire#0)
[0897] OrderQueueConstruction (Empire#0)
[0898] OrderQueueConstruction (Empire#0)
[0899] OrderQueueConstruction (Empire#0)
[089a] OrderQueueConstruction (Empire#0)
[089b] OrderQueueResearch (Empire#3)
[089c] OrderQueueConstruction (Empire#0)
[089d] OrderQueueConstruction (Empire#1)
[089e] OrderQueueConstruction (Empire#0)
[089f] OrderQueueConstruction (Empire#0)
[08a0] OrderQueueConstruction (Empire#0)
[08a1] OrderQueueConstruction (Empire#0)
[08a2] OrderQueueConstruction (Empire#0)
[08a3] OrderQueuePlanetColonizationConstruction (Empire#0)
[08a4] OrderMoveIdleFleets (Empire#0)
[08a5] OrderEntityAction (Empire#0)
[08a6] OrderEntityAction (Empire#0)
[08a7] OrderEntityAction (Empire#0)
[08a8] OrderCancelConstruction (Empire#1)
[08a9] OrderQueueConstruction (Empire#3)
[08aa] OrderQueueConstruction (Empire#3)
[08ab] OrderQueueConstruction (Empire#3)
[08ac] OrderEntityAction (Empire#0)
[08ad] OrderEntityAction (Empire#0)
[08ae] OrderQueueConstruction (Empire#3)
[08af] OrderQueueConstruction (Empire#3)
[08b0] OrderEntityAction (Empire#0)
[08b1] OrderEntityAction (Empire#0)
[08b2] OrderQueueConstruction (Empire#3)
[08b3] OrderQueuePlanetColonizationConstruction (Empire#1)
[08b4] OrderEntityAction (Empire#0)
[08b5] OrderEntityAction (Empire#0)
[08b6] OrderQueueConstruction (Empire#1)
[08b7] OrderEntityAction (Empire#0)
[08b8] OrderEntityAction (Empire#0)
[08b9] OrderQueueConstruction (Empire#1)
[08ba] OrderEntityAction (Empire#0)
[08bb] OrderEntityAction (Empire#0)
[08bc] OrderChangeDiplomaticContractState
[08bd] OrderChangeDiplomaticContractState
[08be] OrderChangeDiplomaticContractState
[08bf] OrderSendAutomatedShip (Empire#0)
[08c0] OrderSendAutomatedShip (Empire#0)
[08c1] OrderStartAutomatedFleetAction (Empire#0)
[08c2] OrderStartAutomatedFleetAction (Empire#0)
